Files
TrinityCore/src/server/scripts/Commands/cs_debug.cpp
jackpoz 5886bf7484 Scripts/Commands: Add .debug objectcount <optional map id> chat command
Add .debug objectcount <optional map id> chat command to show the number of Creatures and GameObjects

(cherry picked from commit cd37a17103)
2022-01-06 20:49:28 +01:00

1895 lines
76 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: debug_commandscript
%Complete: 100
Comment: All debug related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "Bag.h"
#include "BattlefieldMgr.h"
#include "BattlegroundMgr.h"
#include "CellImpl.h"
#include "ChannelPackets.h"
#include "Chat.h"
#include "ChatPackets.h"
#include "Conversation.h"
#include "DB2Stores.h"
#include "GameTime.h"
#include "GossipDef.h"
#include "GridNotifiersImpl.h"
#include "InstanceScript.h"
#include "Language.h"
#include "Log.h"
#include "M2Stores.h"
#include "MapManager.h"
#include "MovementPackets.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "PhasingHandler.h"
#include "PoolMgr.h"
#include "QuestPools.h"
#include "RBAC.h"
#include "SpellMgr.h"
#include "SpellPackets.h"
#include "Transport.h"
#include "World.h"
#include "WorldSession.h"
#include <fstream>
#include <limits>
#include <map>
#include <set>
#include <sstream>
using namespace Trinity::ChatCommands;
class debug_commandscript : public CommandScript
{
public:
debug_commandscript() : CommandScript("debug_commandscript") { }
std::vector<ChatCommand> GetCommands() const override
{
static std::vector<ChatCommand> debugPlayCommandTable =
{
{ "cinematic", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_CINEMATIC, false, &HandleDebugPlayCinematicCommand, "" },
{ "movie", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_MOVIE, false, &HandleDebugPlayMovieCommand, "" },
{ "sound", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_SOUND, false, &HandleDebugPlaySoundCommand, "" },
{ "music", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_MUSIC, false, &HandleDebugPlayMusicCommand, "" },
};
static std::vector<ChatCommand> debugSendCommandTable =
{
{ "buyerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_BUYERROR, false, &HandleDebugSendBuyErrorCommand, "" },
{ "channelnotify", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHANNELNOTIFY, false, &HandleDebugSendChannelNotifyCommand, "" },
{ "chatmessage", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHATMESSAGE, false, &HandleDebugSendChatMsgCommand, "" },
{ "equiperror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_EQUIPERROR, false, &HandleDebugSendEquipErrorCommand, "" },
{ "largepacket", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_LARGEPACKET, false, &HandleDebugSendLargePacketCommand, "" },
{ "opcode", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_OPCODE, false, &HandleDebugSendOpcodeCommand, "" },
{ "qpartymsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QPARTYMSG, false, &HandleDebugSendQuestPartyMsgCommand, "" },
{ "qinvalidmsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QINVALIDMSG, false, &HandleDebugSendQuestInvalidMsgCommand, "" },
{ "sellerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SELLERROR, false, &HandleDebugSendSellErrorCommand, "" },
{ "setphaseshift", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SETPHASESHIFT, false, &HandleDebugSendSetPhaseShiftCommand, "" },
{ "spellfail", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SPELLFAIL, false, &HandleDebugSendSpellFailCommand, "" },
{ "playerchoice", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_PLAYER_CHOICE, false, &HandleDebugSendPlayerChoiceCommand, "" },
};
static std::vector<ChatCommand> debugPvpCommandTable =
{
{ "warmode", rbac::RBAC_PERM_COMMAND_DEBUG, false, &HandleDebugWarModeFactionBalanceCommand, "" },
};
static std::vector<ChatCommand> debugAsanCommandTable =
{
{ "memoryleak", rbac::RBAC_PERM_COMMAND_DEBUG_ASAN, true, &HandleDebugMemoryLeak, "" },
{ "outofbounds", rbac::RBAC_PERM_COMMAND_DEBUG_ASAN, true, &HandleDebugOutOfBounds, "" },
};
static std::vector<ChatCommand> debugCommandTable =
{
{ "threat", rbac::RBAC_PERM_COMMAND_DEBUG_THREAT, false, &HandleDebugThreatListCommand, "" },
{ "threatinfo", rbac::RBAC_PERM_COMMAND_DEBUG_THREATINFO, false, &HandleDebugThreatInfoCommand, "" },
{ "combat", rbac::RBAC_PERM_COMMAND_DEBUG_COMBAT, false, &HandleDebugCombatListCommand, "" },
{ "anim", rbac::RBAC_PERM_COMMAND_DEBUG_ANIM, false, &HandleDebugAnimCommand, "" },
{ "arena", rbac::RBAC_PERM_COMMAND_DEBUG_ARENA, true, &HandleDebugArenaCommand, "" },
{ "bg", rbac::RBAC_PERM_COMMAND_DEBUG_BG, true, &HandleDebugBattlegroundCommand, "" },
{ "getitemstate", rbac::RBAC_PERM_COMMAND_DEBUG_GETITEMSTATE, false, &HandleDebugGetItemStateCommand, "" },
{ "lootrecipient", rbac::RBAC_PERM_COMMAND_DEBUG_LOOTRECIPIENT, false, &HandleDebugGetLootRecipientCommand, "" },
{ "play", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY, false, nullptr, "", debugPlayCommandTable },
{ "send", rbac::RBAC_PERM_COMMAND_DEBUG_SEND, false, nullptr, "", debugSendCommandTable },
{ "setaurastate", rbac::RBAC_PERM_COMMAND_DEBUG_SETAURASTATE, false, &HandleDebugSetAuraStateCommand, "" },
{ "spawnvehicle", rbac::RBAC_PERM_COMMAND_DEBUG_SPAWNVEHICLE, false, &HandleDebugSpawnVehicleCommand, "" },
{ "setvid", rbac::RBAC_PERM_COMMAND_DEBUG_SETVID, false, &HandleDebugSetVehicleIdCommand, "" },
{ "entervehicle", rbac::RBAC_PERM_COMMAND_DEBUG_ENTERVEHICLE, false, &HandleDebugEnterVehicleCommand, "" },
{ "worldstate", rbac::RBAC_PERM_COMMAND_DEBUG_WORLDSTATE, false, &HandleDebugUpdateWorldStateCommand, "" },
{ "itemexpire", rbac::RBAC_PERM_COMMAND_DEBUG_ITEMEXPIRE, false, &HandleDebugItemExpireCommand, "" },
{ "areatriggers", rbac::RBAC_PERM_COMMAND_DEBUG_AREATRIGGERS, false, &HandleDebugAreaTriggersCommand, "" },
{ "los", rbac::RBAC_PERM_COMMAND_DEBUG_LOS, false, &HandleDebugLoSCommand, "" },
{ "moveflags", rbac::RBAC_PERM_COMMAND_DEBUG_MOVEFLAGS, false, &HandleDebugMoveflagsCommand, "" },
{ "transport", rbac::RBAC_PERM_COMMAND_DEBUG_TRANSPORT, false, &HandleDebugTransportCommand, "" },
{ "loadcells", rbac::RBAC_PERM_COMMAND_DEBUG_LOADCELLS, false, &HandleDebugLoadCellsCommand, "",},
{ "phase", rbac::RBAC_PERM_COMMAND_DEBUG_PHASE, false, &HandleDebugPhaseCommand, "" },
{ "boundary", rbac::RBAC_PERM_COMMAND_DEBUG_BOUNDARY, false, &HandleDebugBoundaryCommand, "" },
{ "raidreset", rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, false, &HandleDebugRaidResetCommand, "" },
{ "neargraveyard", rbac::RBAC_PERM_COMMAND_NEARGRAVEYARD, false, &HandleDebugNearGraveyard, "" },
{ "instancespawn", rbac::RBAC_PERM_COMMAND_DEBUG_INSTANCESPAWN, false, &HandleDebugInstanceSpawns, "" },
{ "conversation" , rbac::RBAC_PERM_COMMAND_DEBUG_CONVERSATION, false, &HandleDebugConversationCommand, "" },
{ "worldstate" , rbac::RBAC_PERM_COMMAND_DEBUG, false, &HandleDebugWorldStateCommand, "" },
{ "wsexpression" , rbac::RBAC_PERM_COMMAND_DEBUG, false, &HandleDebugWSExpressionCommand, "" },
{ "pvp", rbac::RBAC_PERM_COMMAND_DEBUG, false, nullptr, "", debugPvpCommandTable },
{ "dummy", rbac::RBAC_PERM_COMMAND_DEBUG_DUMMY, false, &HandleDebugDummyCommand, "" },
{ "asan", rbac::RBAC_PERM_COMMAND_DEBUG_ASAN, true, nullptr, "", debugAsanCommandTable },
{ "guidlimits", rbac::RBAC_PERM_COMMAND_DEBUG, true, &HandleDebugGuidLimitsCommand, "" },
{ "objectcount", rbac::RBAC_PERM_COMMAND_DEBUG, true, &HandleDebugObjectCountCommand, "" },
{ "questreset", rbac::RBAC_PERM_COMMAND_DEBUG_QUESTRESET, true, &HandleDebugQuestResetCommand, "" }
};
static std::vector<ChatCommand> commandTable =
{
{ "debug", rbac::RBAC_PERM_COMMAND_DEBUG, true, nullptr, "", debugCommandTable },
{ "wpgps", rbac::RBAC_PERM_COMMAND_WPGPS, false, &HandleWPGPSCommand, "" },
};
return commandTable;
}
static bool TryExtractTeamId(std::string const &args, TeamId &outFaction)
{
if ("a" == args || "alliance" == args)
outFaction = TEAM_ALLIANCE;
else if ("h" == args || "horde" == args)
outFaction = TEAM_HORDE;
else if ("n" == args || "neutral" == args)
outFaction = TEAM_NEUTRAL;
else
return false;
return true;
}
static bool HandleDebugWarModeFactionBalanceCommand(ChatHandler* handler, Variant<uint32, ExactSequence<'a','l','l','i','a','n','c','e'>, ExactSequence<'h','o','r','d','e'>, ExactSequence<'n','e','u','t','r','a','l'>, ExactSequence<'o','f','f'>> command, Optional<int32> rewardValue)
{
// USAGE: .debug pvp fb <alliance|horde|neutral|off> [pct]
// neutral Sets faction balance off.
// alliance Set faction balance to alliance.
// horde Set faction balance to horde.
// off Reset the faction balance and use the calculated value of it
switch (command.which())
{
case 0: // workaround for Variant of only ExactSequences not being supported
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
case 1:
sWorld->SetForcedWarModeFactionBalanceState(TEAM_ALLIANCE, rewardValue.get_value_or(0));
break;
case 2:
sWorld->SetForcedWarModeFactionBalanceState(TEAM_HORDE, rewardValue.get_value_or(0));
break;
case 3:
sWorld->SetForcedWarModeFactionBalanceState(TEAM_NEUTRAL);
break;
case 4:
sWorld->DisableForcedWarModeFactionBalanceState();
break;
}
return true;
}
static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, char const* args)
{
// USAGE: .debug play cinematic #cinematicId
// #cinematicId - ID decimal number from CinemaicSequences.dbc (1st column)
if (!*args)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 cinematicId = atoul(args);
CinematicSequencesEntry const* cineSeq = sCinematicSequencesStore.LookupEntry(cinematicId);
if (!cineSeq)
{
handler->PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, cinematicId);
handler->SetSentErrorMessage(true);
return false;
}
// Dump camera locations
if (std::vector<FlyByCamera> const* flyByCameras = GetFlyByCameras(cineSeq->Camera[0]))
{
handler->PSendSysMessage("Waypoints for sequence %u, camera %u", cinematicId, cineSeq->Camera[0]);
uint32 count = 1;
for (FlyByCamera const& cam : *flyByCameras)
{
handler->PSendSysMessage("%02u - %7ums [%s (%f degrees)]", count, cam.timeStamp, cam.locations.ToString().c_str(), cam.locations.GetOrientation() * (180 / M_PI));
++count;
}
handler->PSendSysMessage(SZFMTD " waypoints dumped", flyByCameras->size());
}
handler->GetSession()->GetPlayer()->SendCinematicStart(cinematicId);
return true;
}
static bool HandleDebugPlayMovieCommand(ChatHandler* handler, char const* args)
{
// USAGE: .debug play movie #movieId
// #movieId - ID decimal number from Movie.dbc (1st column)
if (!*args)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 movieId = atoul(args);
if (!sMovieStore.LookupEntry(movieId))
{
handler->PSendSysMessage(LANG_MOVIE_NOT_EXIST, movieId);
handler->SetSentErrorMessage(true);
return false;
}
handler->GetSession()->GetPlayer()->SendMovieStart(movieId);
return true;
}
//Play sound
static bool HandleDebugPlaySoundCommand(ChatHandler* handler, char const* args)
{
// USAGE: .debug playsound #soundId
// #soundId - ID decimal number from SoundEntries.dbc (1st column)
if (!*args)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
char const* soundIdToken = strtok((char*)args, " ");
uint32 soundId = atoul(soundIdToken);
if (!sSoundKitStore.LookupEntry(soundId))
{
handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
handler->SetSentErrorMessage(true);
return false;
}
Player* player = handler->GetSession()->GetPlayer();
Unit* unit = handler->getSelectedUnit();
if (!unit)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 broadcastTextId = 0;
char const* broadcastTextIdToken = strtok(nullptr, " ");
if (broadcastTextIdToken)
broadcastTextId = atoul(broadcastTextIdToken);
if (player->GetTarget().IsEmpty())
unit->PlayDistanceSound(soundId, player);
else
unit->PlayDirectSound(soundId, player, broadcastTextId);
handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundId);
return true;
}
static bool HandleDebugPlayMusicCommand(ChatHandler* handler, char const* args)
{
// USAGE: .debug play music #musicId
// #musicId - ID decimal number from SoundEntries.dbc (1st column)
if (!*args)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 musicId = atoul(args);
if (!sSoundKitStore.LookupEntry(musicId))
{
handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, musicId);
handler->SetSentErrorMessage(true);
return false;
}
Player* player = handler->GetSession()->GetPlayer();
player->PlayDirectMusic(musicId, player);
handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, musicId);
return true;
}
static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* result = strtok((char*)args, " ");
if (!result)
return false;
uint8 failNum = (uint8)atoi(result);
if (failNum == 0 && *result != '0')
return false;
char* fail1 = strtok(nullptr, " ");
uint8 failArg1 = fail1 ? (uint8)atoi(fail1) : 0;
char* fail2 = strtok(nullptr, " ");
uint8 failArg2 = fail2 ? (uint8)atoi(fail2) : 0;
WorldPackets::Spells::CastFailed castFailed;
castFailed.CastID = ObjectGuid::Empty;
castFailed.SpellID = 133;
castFailed.Reason = failNum;
castFailed.FailedArg1 = failArg1;
castFailed.FailedArg2 = failArg2;
handler->GetSession()->SendPacket(castFailed.Write());
return true;
}
static bool HandleDebugSendPlayerChoiceCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
int32 choiceId = atoi(args);
Player* player = handler->GetSession()->GetPlayer();
player->SendPlayerChoice(player->GetGUID(), choiceId);
return true;
}
static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
InventoryResult msg = InventoryResult(atoi(args));
handler->GetSession()->GetPlayer()->SendEquipError(msg, nullptr, nullptr);
return true;
}
static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
SellResult msg = SellResult(atoi(args));
handler->GetSession()->GetPlayer()->SendSellError(msg, nullptr, ObjectGuid::Empty);
return true;
}
static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
BuyResult msg = BuyResult(atoi(args));
handler->GetSession()->GetPlayer()->SendBuyError(msg, nullptr, 0, 0);
return true;
}
static bool HandleDebugSendOpcodeCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* unit = handler->getSelectedUnit();
Player* player = nullptr;
if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
player = handler->GetSession()->GetPlayer();
else
player = unit->ToPlayer();
if (!unit)
unit = player;
std::ifstream ifs("opcode.txt");
if (ifs.fail())
return false;
// remove comments from file
std::stringstream parsedStream;
while (!ifs.eof())
{
char commentToken[2];
ifs.get(commentToken[0]);
if (commentToken[0] == '/' && !ifs.eof())
{
ifs.get(commentToken[1]);
// /* comment
if (commentToken[1] == '*')
{
while (!ifs.eof())
{
ifs.get(commentToken[0]);
if (commentToken[0] == '*' && !ifs.eof())
{
ifs.get(commentToken[1]);
if (commentToken[1] == '/')
break;
else
ifs.putback(commentToken[1]);
}
}
continue;
}
// line comment
else if (commentToken[1] == '/')
{
std::string str;
std::getline(ifs, str);
continue;
}
// regular data
else
ifs.putback(commentToken[1]);
}
parsedStream.put(commentToken[0]);
}
ifs.close();
uint32 opcode;
parsedStream >> opcode;
WorldPacket data(OpcodeServer(opcode), 0);
while (!parsedStream.eof())
{
std::string type;
parsedStream >> type;
if (type.empty())
break;
if (type == "uint8")
{
uint16 val1;
parsedStream >> val1;
data << uint8(val1);
}
else if (type == "uint16")
{
uint16 val2;
parsedStream >> val2;
data << val2;
}
else if (type == "uint32")
{
uint32 val3;
parsedStream >> val3;
data << val3;
}
else if (type == "uint64")
{
uint64 val4;
parsedStream >> val4;
data << val4;
}
else if (type == "float")
{
float val5;
parsedStream >> val5;
data << val5;
}
else if (type == "string")
{
std::string val6;
parsedStream >> val6;
data << val6;
}
else if (type == "goguid")
{
GameObject* obj = handler->GetNearbyGameObject();
if (!obj)
{
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, "0");
handler->SetSentErrorMessage(true);
ifs.close();
return false;
}
data << obj->GetGUID();
}
else if (type == "myguid")
{
data << player->GetGUID();
}
else if (type == "itsguid")
{
data << unit->GetGUID();
}
else if (type == "itspos")
{
data << unit->GetPositionX();
data << unit->GetPositionY();
data << unit->GetPositionZ();
}
else if (type == "mypos")
{
data << player->GetPositionX();
data << player->GetPositionY();
data << player->GetPositionZ();
}
else
{
TC_LOG_ERROR("misc", "Sending opcode that has unknown type '%s'", type.c_str());
break;
}
}
TC_LOG_DEBUG("network", "Sending opcode %u", data.GetOpcode());
data.hexlike();
player->GetSession()->SendPacket(&data, true);
handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName().c_str());
return true;
}
static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, char const* args)
{
char* w = strtok((char*)args, " ");
char* s = strtok(nullptr, " ");
if (!w || !s)
return false;
uint32 world = atoul(w);
uint32 state = atoul(s);
handler->GetSession()->GetPlayer()->SendUpdateWorldState(world, state);
return true;
}
static bool HandleDebugAreaTriggersCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player->isDebugAreaTriggers)
{
handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON);
player->isDebugAreaTriggers = true;
}
else
{
handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF);
player->isDebugAreaTriggers = false;
}
return true;
}
//Send notification in channel
static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char const* name = "test";
uint8 code = atoi(args);
WorldPackets::Channel::ChannelNotify channelNotify;
channelNotify.Type = code;
channelNotify._Channel = name;
handler->GetSession()->SendPacket(channelNotify.Write());
return true;
}
//Send notification in chat
static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char const* msg = "testtest";
uint8 type = atoi(args);
WorldPackets::Chat::Chat packet;
packet.Initialize(ChatMsg(type), LANG_UNIVERSAL, handler->GetSession()->GetPlayer(), handler->GetSession()->GetPlayer(), msg, 0, "chan");
handler->GetSession()->SendPacket(packet.Write());
return true;
}
static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, char const* args)
{
uint32 msg = atoul(args);
handler->GetSession()->GetPlayer()->SendPushToPartyResponse(handler->GetSession()->GetPlayer(), static_cast<QuestPushReason>(msg));
return true;
}
static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler, char const* /*args*/)
{
Creature* target = handler->getSelectedCreature();
if (!target)
return false;
handler->PSendSysMessage("Loot recipient for creature %s (%s, SpawnID " UI64FMTD ") is %s",
target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetSpawnId(),
target->hasLootRecipient() ? (target->GetLootRecipient() ? target->GetLootRecipient()->GetName().c_str() : "offline") : "no loot recipient");
return true;
}
static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, char const* args)
{
QuestFailedReason msg = static_cast<QuestFailedReason>(atoul(args));
handler->GetSession()->GetPlayer()->SendCanTakeQuestResponse(msg);
return true;
}
static bool HandleDebugGetItemStateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
std::string itemState = args;
ItemUpdateState state = ITEM_UNCHANGED;
bool listQueue = false;
bool checkAll = false;
if (itemState == "unchanged")
state = ITEM_UNCHANGED;
else if (itemState == "changed")
state = ITEM_CHANGED;
else if (itemState == "new")
state = ITEM_NEW;
else if (itemState == "removed")
state = ITEM_REMOVED;
else if (itemState == "queue")
listQueue = true;
else if (itemState == "check_all")
checkAll = true;
else
return false;
Player* player = handler->getSelectedPlayer();
if (!player)
player = handler->GetSession()->GetPlayer();
if (!listQueue && !checkAll)
{
itemState = "The player has the following " + itemState + " items: ";
handler->SendSysMessage(itemState.c_str());
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
if (Bag* bag = item->ToBag())
{
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
if (Item* item2 = bag->GetItemByPos(j))
if (item2->GetState() == state)
handler->PSendSysMessage("bag: 255 slot: %d %s owner: %s", item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetOwnerGUID().ToString().c_str());
}
else if (item->GetState() == state)
handler->PSendSysMessage("bag: 255 slot: %d %s owner: %s", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str());
}
}
}
if (listQueue)
{
std::vector<Item*>& updateQueue = player->GetItemUpdateQueue();
for (size_t i = 0; i < updateQueue.size(); ++i)
{
Item* item = updateQueue[i];
if (!item)
continue;
Bag* container = item->GetContainer();
uint8 bagSlot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
std::string st;
switch (item->GetState())
{
case ITEM_UNCHANGED:
st = "unchanged";
break;
case ITEM_CHANGED:
st = "changed";
break;
case ITEM_NEW:
st = "new";
break;
case ITEM_REMOVED:
st = "removed";
break;
}
handler->PSendSysMessage("bag: %d slot: %d %s - state: %s", bagSlot, item->GetSlot(), item->GetGUID().ToString().c_str(), st.c_str());
}
if (updateQueue.empty())
handler->PSendSysMessage("The player's updatequeue is empty");
}
if (checkAll)
{
bool error = false;
std::vector<Item*>& updateQueue = player->GetItemUpdateQueue();
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
{
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
continue;
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!item)
continue;
if (item->GetSlot() != i)
{
handler->PSendSysMessage("Item with slot %d and %s has an incorrect slot value: %d", i, item->GetGUID().ToString().c_str(), item->GetSlot());
error = true;
continue;
}
if (item->GetOwnerGUID() != player->GetGUID())
{
handler->PSendSysMessage("The item with slot %d %s does have non-matching owner guid %s and %s!", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
error = true;
continue;
}
if (Bag* container = item->GetContainer())
{
handler->PSendSysMessage("The item with slot %d %s has a container (slot: %d, %s) but shouldn't!", item->GetSlot(), item->GetGUID().ToString().c_str(), container->GetSlot(), container->GetGUID().ToString().c_str());
error = true;
continue;
}
if (item->IsInUpdateQueue())
{
uint16 qp = item->GetQueuePos();
if (qp > updateQueue.size())
{
handler->PSendSysMessage("The item with slot %d and %s has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUID().ToString().c_str(), qp);
error = true;
continue;
}
if (updateQueue[qp] == nullptr)
{
handler->PSendSysMessage("The item with slot %d and %s has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUID().ToString().c_str(), qp);
error = true;
continue;
}
if (updateQueue[qp] != item)
{
handler->PSendSysMessage("The item with slot %d and %s has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, %s)", item->GetSlot(), item->GetGUID().ToString().c_str(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().ToString().c_str());
error = true;
continue;
}
}
else if (item->GetState() != ITEM_UNCHANGED)
{
handler->PSendSysMessage("The item with slot %d and %s is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetState());
error = true;
continue;
}
if (Bag* bag = item->ToBag())
{
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
{
Item* item2 = bag->GetItemByPos(j);
if (!item2)
continue;
if (item2->GetSlot() != j)
{
handler->PSendSysMessage("The item in bag %d and slot %d (%s) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUID().ToString().c_str(), item2->GetSlot());
error = true;
continue;
}
if (item2->GetOwnerGUID() != player->GetGUID())
{
handler->PSendSysMessage("The item in bag %d at slot %d and %s, the owner (%s) and the player (%s) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
error = true;
continue;
}
Bag* container = item2->GetContainer();
if (!container)
{
handler->PSendSysMessage("The item in bag %d at slot %d %s has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str());
error = true;
continue;
}
if (container != bag)
{
handler->PSendSysMessage("The item in bag %d at slot %d %s has a different container(slot %d %s)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), container->GetSlot(), container->GetGUID().ToString().c_str());
error = true;
continue;
}
if (item2->IsInUpdateQueue())
{
uint16 qp = item2->GetQueuePos();
if (qp > updateQueue.size())
{
handler->PSendSysMessage("The item in bag %d at slot %d having %s has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), qp);
error = true;
continue;
}
if (updateQueue[qp] == nullptr)
{
handler->PSendSysMessage("The item in bag %d at slot %d having %s has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), qp);
error = true;
continue;
}
if (updateQueue[qp] != item2)
{
handler->PSendSysMessage("The item in bag %d at slot %d having %s has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, %s)", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().ToString().c_str());
error = true;
continue;
}
}
else if (item2->GetState() != ITEM_UNCHANGED)
{
handler->PSendSysMessage("The item in bag %d at slot %d having %s is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetState());
error = true;
continue;
}
}
}
}
for (size_t i = 0; i < updateQueue.size(); ++i)
{
Item* item = updateQueue[i];
if (!item)
continue;
if (item->GetOwnerGUID() != player->GetGUID())
{
handler->PSendSysMessage("queue(%zu): For the item %s, the owner (%s) and the player (%s) don't match!", i, item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
error = true;
continue;
}
if (item->GetQueuePos() != i)
{
handler->PSendSysMessage("queue(%zu): For the item %s, the queuepos doesn't match it's position in the queue!", i, item->GetGUID().ToString().c_str());
error = true;
continue;
}
if (item->GetState() == ITEM_REMOVED)
continue;
Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
if (test == nullptr)
{
handler->PSendSysMessage("queue(%zu): The bag(%d) and slot(%d) values for %s are incorrect, the player doesn't have any item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str());
error = true;
continue;
}
if (test != item)
{
handler->PSendSysMessage("queue(%zu): The bag(%d) and slot(%d) values for the %s are incorrect, %s is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), test->GetGUID().ToString().c_str());
error = true;
continue;
}
}
if (!error)
handler->SendSysMessage("All OK!");
}
return true;
}
static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/, char const* /*args*/)
{
sBattlegroundMgr->ToggleTesting();
return true;
}
static bool HandleDebugArenaCommand(ChatHandler* /*handler*/, char const* /*args*/)
{
sBattlegroundMgr->ToggleArenaTesting();
return true;
}
static bool HandleDebugThreatListCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetSession()->GetPlayer();
ThreatManager& mgr = target->GetThreatManager();
if (!target->IsAlive())
{
handler->PSendSysMessage("%s (%s) is not alive.%s", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->IsEngaged() ? " (It is, however, engaged. Huh?)" : "");
return true;
}
uint32 count = 0;
auto const& threatenedByMe = target->GetThreatManager().GetThreatenedByMeList();
if (threatenedByMe.empty())
handler->PSendSysMessage("%s (%s) does not threaten any units.", target->GetName().c_str(), target->GetGUID().ToString().c_str());
else
{
handler->PSendSysMessage("List of units threatened by %s (%s)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
for (auto const& pair : threatenedByMe)
{
Unit* unit = pair.second->GetOwner();
handler->PSendSysMessage(" %u. %s (%s, SpawnID " UI64FMTD ") - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0, pair.second->GetThreat());
}
handler->SendSysMessage("End of threatened-by-me list.");
}
if (mgr.CanHaveThreatList())
{
if (!mgr.IsThreatListEmpty(true))
{
if (target->IsEngaged())
handler->PSendSysMessage("Threat list of %s (%s, SpawnID " UI64FMTD "):", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
else
handler->PSendSysMessage("%s (%s, SpawnID " UI64FMTD ") is not engaged, but still has a threat list? Well, here it is:", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
count = 0;
Unit* fixateVictim = mgr.GetFixateTarget();
for (ThreatReference const* ref : mgr.GetSortedThreatList())
{
Unit* unit = ref->GetVictim();
char const* onlineStr;
switch (ref->GetOnlineState())
{
case ThreatReference::ONLINE_STATE_SUPPRESSED:
onlineStr = " [SUPPRESSED]";
break;
case ThreatReference::ONLINE_STATE_OFFLINE:
onlineStr = " [OFFLINE]";
break;
default:
onlineStr = "";
}
char const* tauntStr;
if (unit == fixateVictim)
tauntStr = " [FIXATE]";
else
switch (ref->GetTauntState())
{
case ThreatReference::TAUNT_STATE_TAUNT:
tauntStr = " [TAUNT]";
break;
case ThreatReference::TAUNT_STATE_DETAUNT:
tauntStr = " [DETAUNT]";
break;
default:
tauntStr = "";
}
handler->PSendSysMessage(" %u. %s (%s) - threat %f%s%s", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), ref->GetThreat(), tauntStr, onlineStr);
}
handler->SendSysMessage("End of threat list.");
}
else if (!target->IsEngaged())
handler->PSendSysMessage("%s (%s, SpawnID " UI64FMTD ") is not currently engaged.", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
else
handler->PSendSysMessage("%s (%s, SpawnID " UI64FMTD ") seems to be engaged, but does not have a threat list??", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
}
else if (target->IsEngaged())
handler->PSendSysMessage("%s (%s) is currently engaged. (This unit cannot have a threat list.)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
else
handler->PSendSysMessage("%s (%s) is not currently engaged. (This unit cannot have a threat list.)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
return true;
}
static bool HandleDebugThreatInfoCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* target = handler->getSelectedUnit();
if (!target)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
handler->PSendSysMessage("Threat info for %s (%s):", target->GetName(), target->GetGUID().ToString().c_str());
ThreatManager const& mgr = target->GetThreatManager();
// _singleSchoolModifiers
{
auto& mods = mgr._singleSchoolModifiers;
handler->SendSysMessage(" - Single-school threat modifiers:");
handler->PSendSysMessage(" |-- Physical: %.2f%%", mods[SPELL_SCHOOL_NORMAL] * 100.0f);
handler->PSendSysMessage(" |-- Holy : %.2f%%", mods[SPELL_SCHOOL_HOLY] * 100.0f);
handler->PSendSysMessage(" |-- Fire : %.2f%%", mods[SPELL_SCHOOL_FIRE] * 100.0f);
handler->PSendSysMessage(" |-- Nature : %.2f%%", mods[SPELL_SCHOOL_NATURE] * 100.0f);
handler->PSendSysMessage(" |-- Frost : %.2f%%", mods[SPELL_SCHOOL_FROST] * 100.0f);
handler->PSendSysMessage(" |-- Shadow : %.2f%%", mods[SPELL_SCHOOL_SHADOW] * 100.0f);
handler->PSendSysMessage(" |-- Arcane : %.2f%%", mods[SPELL_SCHOOL_ARCANE] * 100.0f);
}
// _multiSchoolModifiers
{
auto& mods = mgr._multiSchoolModifiers;
handler->PSendSysMessage("- Multi-school threat modifiers (%zu entries):", mods.size());
for (auto const& pair : mods)
handler->PSendSysMessage(" |-- Mask 0x%x: %.2f%%", uint32(pair.first), pair.second);
}
// _redirectInfo
{
auto const& redirectInfo = mgr._redirectInfo;
if (redirectInfo.empty())
handler->SendSysMessage(" - No redirects being applied");
else
{
handler->PSendSysMessage(" - %02zu redirects being applied:", redirectInfo.size());
for (auto const& pair : redirectInfo)
{
Unit* unit = ObjectAccessor::GetUnit(*target, pair.first);
handler->PSendSysMessage(" |-- %02u%% to %s", pair.second, unit ? unit->GetName().c_str() : pair.first.ToString().c_str());
}
}
}
// _redirectRegistry
{
auto const& redirectRegistry = mgr._redirectRegistry;
if (redirectRegistry.empty())
handler->SendSysMessage(" - No redirects are registered");
else
{
handler->PSendSysMessage(" - %02zu spells may have redirects registered", redirectRegistry.size());
for (auto const& outerPair : redirectRegistry) // (spellId, (guid, pct))
{
SpellInfo const* const spell = sSpellMgr->GetSpellInfo(outerPair.first, DIFFICULTY_NONE);
handler->PSendSysMessage(" |-- #%06u %s (%zu entries):", outerPair.first, spell ? (*spell->SpellName)[sWorld->GetDefaultDbcLocale()] : "<unknown>", outerPair.second.size());
for (auto const& innerPair : outerPair.second) // (guid, pct)
{
Unit* unit = ObjectAccessor::GetUnit(*target, innerPair.first);
handler->PSendSysMessage(" |-- %02u%% to %s", innerPair.second, unit ? unit->GetName().c_str() : innerPair.first.ToString().c_str());
}
}
}
}
return true;
}
static bool HandleDebugCombatListCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetSession()->GetPlayer();
handler->PSendSysMessage("Combat refs: (Combat state: %d | Manager state: %d)", target->IsInCombat(), target->GetCombatManager().HasCombat());
for (auto const& ref : target->GetCombatManager().GetPvPCombatRefs())
{
Unit* unit = ref.second->GetOther(target);
handler->PSendSysMessage("[PvP] %s (SpawnID %u)", unit->GetName().c_str(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0);
}
for (auto const& ref : target->GetCombatManager().GetPvECombatRefs())
{
Unit* unit = ref.second->GetOther(target);
handler->PSendSysMessage("[PvE] %s (SpawnID %u)", unit->GetName().c_str(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0);
}
return true;
}
static bool HandleDebugSetVehicleIdCommand(ChatHandler* handler, char const* args)
{
Unit* target = handler->getSelectedUnit();
if (!target || target->IsVehicle())
return false;
if (!args)
return false;
char* i = strtok((char*)args, " ");
if (!i)
return false;
uint32 id = atoul(i);
//target->SetVehicleId(id);
handler->PSendSysMessage("Vehicle id set to %u", id);
return true;
}
static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, char const* args)
{
Unit* target = handler->getSelectedUnit();
if (!target || !target->IsVehicle())
return false;
if (!args)
return false;
char* i = strtok((char*)args, " ");
if (!i)
return false;
char* j = strtok(nullptr, " ");
uint32 entry = atoul(i);
int8 seatId = j ? (int8)atoi(j) : -1;
if (!entry)
handler->GetSession()->GetPlayer()->EnterVehicle(target, seatId);
else
{
Creature* passenger = nullptr;
Trinity::AllCreaturesOfEntryInRange check(handler->GetSession()->GetPlayer(), entry, 20.0f);
Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(handler->GetSession()->GetPlayer(), passenger, check);
Cell::VisitAllObjects(handler->GetSession()->GetPlayer(), searcher, 30.0f);
if (!passenger || passenger == target)
return false;
passenger->EnterVehicle(target, seatId);
}
handler->PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId);
return true;
}
static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* e = strtok((char*)args, " ");
char* i = strtok(nullptr, " ");
if (!e)
return false;
uint32 entry = atoul(e);
float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation();
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetCombatReach());
if (!i)
return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o) != nullptr;
uint32 id = atoul(i);
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
if (!ci)
return false;
VehicleEntry const* ve = sVehicleStore.LookupEntry(id);
if (!ve)
return false;
Map* map = handler->GetSession()->GetPlayer()->GetMap();
Position pos = { x, y, z, o };
Creature* v = Creature::CreateCreature(entry, map, pos, id);
if (!v)
return false;
PhasingHandler::InheritPhaseShift(v, handler->GetSession()->GetPlayer());
map->AddToMap(v);
return true;
}
static bool HandleDebugSendLargePacketCommand(ChatHandler* handler, char const* /*args*/)
{
char const* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
std::ostringstream ss;
while (ss.str().size() < 128000)
ss << stuffingString;
handler->SendSysMessage(ss.str().c_str());
return true;
}
static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* t = strtok((char*)args, " ");
char* p = strtok(nullptr, " ");
char* m = strtok(nullptr, " ");
if (!t)
return false;
PhaseShift phaseShift;
if (uint32 ut = (uint32)atoi(t))
phaseShift.AddVisibleMapId(ut, nullptr);
if (p)
if (uint32 up = (uint32)atoi(p))
phaseShift.AddPhase(up, PhaseFlags::None, nullptr);
if (m)
if (uint32 um = (uint32)atoi(m))
phaseShift.AddUiMapPhaseId(um);
PhasingHandler::SendToPlayer(handler->GetSession()->GetPlayer(), phaseShift);
return true;
}
static bool HandleDebugItemExpireCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* e = strtok((char*)args, " ");
if (!e)
return false;
ObjectGuid::LowType guid = strtoull(e, nullptr, 10);
Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid::Create<HighGuid::Item>(guid));
if (!i)
return false;
handler->GetSession()->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true);
sScriptMgr->OnItemExpire(handler->GetSession()->GetPlayer(), i->GetTemplate());
return true;
}
//show animation
static bool HandleDebugAnimCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
uint32 animId = atoi((char*)args);
if (Unit* unit = handler->getSelectedUnit())
unit->HandleEmoteCommand(animId);
return true;
}
static bool HandleDebugLoSCommand(ChatHandler* handler, char const* /*args*/)
{
if (Unit* unit = handler->getSelectedUnit())
{
Player* player = handler->GetSession()->GetPlayer();
handler->PSendSysMessage("Checking LoS %s -> %s:", player->GetName().c_str(), unit->GetName().c_str());
handler->PSendSysMessage(" VMAP LoS: %s", player->IsWithinLOSInMap(unit, LINEOFSIGHT_CHECK_VMAP) ? "clear" : "obstructed");
handler->PSendSysMessage(" GObj LoS: %s", player->IsWithinLOSInMap(unit, LINEOFSIGHT_CHECK_GOBJECT) ? "clear" : "obstructed");
handler->PSendSysMessage("%s is %sin line of sight of %s.", unit->GetName().c_str(), (player->IsWithinLOSInMap(unit) ? "" : "not "), player->GetName().c_str());
return true;
}
return false;
}
static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
Unit* unit = handler->getSelectedUnit();
if (!unit)
{
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
int32 state = atoi((char*)args);
if (!state)
{
// reset all states
for (int i = 1; i <= 32; ++i)
unit->ModifyAuraState(AuraStateType(i), false);
return true;
}
unit->ModifyAuraState(AuraStateType(abs(state)), state > 0);
return true;
}
static bool HandleDebugMoveflagsCommand(ChatHandler* handler, char const* args)
{
Unit* target = handler->getSelectedUnit();
if (!target)
target = handler->GetSession()->GetPlayer();
if (!*args)
{
//! Display case
handler->PSendSysMessage(LANG_MOVEFLAGS_GET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
}
else
{
char* mask1 = strtok((char*)args, " ");
if (!mask1)
return false;
char* mask2 = strtok(nullptr, " \n");
uint32 moveFlags = (uint32)atoi(mask1);
target->SetUnitMovementFlags(moveFlags);
/// @fixme: port master's HandleDebugMoveflagsCommand; flags need different handling
if (mask2)
{
uint32 moveFlagsExtra = uint32(atoi(mask2));
target->SetExtraUnitMovementFlags(moveFlagsExtra);
}
if (target->GetTypeId() != TYPEID_PLAYER)
target->DestroyForNearbyPlayers(); // Force new SMSG_UPDATE_OBJECT:CreateObject
else
{
WorldPackets::Movement::MoveUpdate moveUpdate;
moveUpdate.Status = &target->m_movementInfo;
target->SendMessageToSet(moveUpdate.Write(), true);
}
handler->PSendSysMessage(LANG_MOVEFLAGS_SET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
}
return true;
}
static bool HandleWPGPSCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
TC_LOG_INFO("sql.dev", "(@PATH, XX, %.3f, %.3f, %.5f, %.5f, 0, 0, 0, 100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation());
handler->PSendSysMessage("Waypoint SQL written to SQL Developer log");
return true;
}
static bool HandleDebugTransportCommand(ChatHandler* handler, char const* args)
{
Transport* transport = handler->GetSession()->GetPlayer()->GetTransport();
if (!transport)
return false;
bool start = false;
if (!stricmp(args, "stop"))
transport->EnableMovement(false);
else if (!stricmp(args, "start"))
{
transport->EnableMovement(true);
start = true;
}
else
{
Position pos = transport->GetPosition();
handler->PSendSysMessage("Transport %s is %s", transport->GetName().c_str(), transport->GetGoState() == GO_STATE_READY ? "stopped" : "moving");
handler->PSendSysMessage("Transport position: %s", pos.ToString().c_str());
return true;
}
handler->PSendSysMessage("Transport %s %s", transport->GetName().c_str(), start ? "started" : "stopped");
return true;
}
static bool HandleDebugLoadCellsCommand(ChatHandler* handler, char const* args)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player)
return false;
Map* map = nullptr;
if (*args)
{
int32 mapId = atoi(args);
map = sMapMgr->FindBaseNonInstanceMap(mapId);
}
if (!map)
map = player->GetMap();
map->LoadAllCells();
handler->PSendSysMessage("Cells loaded (mapId: %u)", map->GetId());
return true;
}
static bool HandleDebugBoundaryCommand(ChatHandler* handler, char const* args)
{
Player* player = handler->GetSession()->GetPlayer();
if (!player)
return false;
Creature* target = handler->getSelectedCreature();
if (!target || !target->IsAIEnabled())
return false;
char* fill_str = args ? strtok((char*)args, " ") : nullptr;
char* duration_str = args ? strtok(nullptr, " ") : nullptr;
int duration = duration_str ? atoi(duration_str) : -1;
if (duration <= 0 || duration >= 30 * MINUTE) // arbitary upper limit
duration = 3 * MINUTE;
bool doFill = fill_str ? (stricmp(fill_str, "FILL") == 0) : false;
int32 errMsg = target->AI()->VisualizeBoundary(duration, player, doFill);
if (errMsg > 0)
handler->PSendSysMessage(errMsg);
return true;
}
static bool HandleDebugPhaseCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* target = handler->getSelectedUnit();
if (!target)
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (target->GetDBPhase() > 0)
handler->PSendSysMessage("Target creature's PhaseId in DB: %d", target->GetDBPhase());
else if (target->GetDBPhase() < 0)
handler->PSendSysMessage("Target creature's PhaseGroup in DB: %d", abs(target->GetDBPhase()));
PhasingHandler::PrintToChat(handler, target);
return true;
}
static bool HandleDebugRaidResetCommand(ChatHandler* handler, char const* args)
{
char* map_str = args ? strtok((char*)args, " ") : nullptr;
char* difficulty_str = args ? strtok(nullptr, " ") : nullptr;
int32 map = map_str ? atoi(map_str) : -1;
MapEntry const* mEntry = (map >= 0) ? sMapStore.LookupEntry(map) : nullptr;
if (!mEntry)
{
handler->PSendSysMessage("Invalid map specified.");
return false;
}
if (!mEntry->IsDungeon())
{
handler->PSendSysMessage("'%s' is not a dungeon map.",
mEntry->MapName[handler->GetSessionDbcLocale()]);
return true;
}
int32 difficulty = difficulty_str ? atoi(difficulty_str) : -1;
if (!sDifficultyStore.HasRecord(difficulty) || difficulty < -1)
{
handler->PSendSysMessage("Invalid difficulty %d.", difficulty);
return false;
}
if (difficulty >= 0 && !sDB2Manager.GetMapDifficultyData(mEntry->ID, Difficulty(difficulty)))
{
handler->PSendSysMessage("Difficulty %d is not valid for '%s'.",
difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]);
return true;
}
if (difficulty == -1)
{
handler->PSendSysMessage("Resetting all difficulties for '%s'.",
mEntry->MapName[handler->GetSessionDbcLocale()]);
for (DifficultyEntry const* diff : sDifficultyStore)
{
if (sDB2Manager.GetMapDifficultyData(map, Difficulty(diff->ID)))
{
handler->PSendSysMessage("Resetting difficulty %d for '%s'.",
diff->ID, mEntry->MapName[handler->GetSessionDbcLocale()]);
sInstanceSaveMgr->ForceGlobalReset(map, Difficulty(diff->ID));
}
}
}
else if (mEntry->IsNonRaidDungeon() && difficulty == DIFFICULTY_NORMAL)
{
handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.",
mEntry->MapName[handler->GetSessionDbcLocale()], difficulty);
}
else
{
handler->PSendSysMessage("Resetting difficulty %d for '%s'.",
difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]);
sInstanceSaveMgr->ForceGlobalReset(map, Difficulty(difficulty));
}
return true;
}
static bool HandleDebugQuestResetCommand(ChatHandler* handler, std::string arg)
{
if (!Utf8ToUpperOnlyLatin(arg))
return false;
bool daily = false, weekly = false, monthly = false;
if (arg == "ALL")
daily = weekly = monthly = true;
else if (arg == "DAILY")
daily = true;
else if (arg == "WEEKLY")
weekly = true;
else if (arg == "MONTHLY")
monthly = true;
else
return false;
if (daily)
{
sWorld->DailyReset();
handler->PSendSysMessage("Daily quests have been reset. Next scheduled reset: %s", TimeToHumanReadable(sWorld->getWorldState(WS_DAILY_QUEST_RESET_TIME)).c_str());
}
if (weekly)
{
sWorld->ResetWeeklyQuests();
handler->PSendSysMessage("Weekly quests have been reset. Next scheduled reset: %s", TimeToHumanReadable(sWorld->getWorldState(WS_WEEKLY_QUEST_RESET_TIME)).c_str());
}
if (monthly)
{
sWorld->ResetMonthlyQuests();
handler->PSendSysMessage("Monthly quests have been reset. Next scheduled reset: %s", TimeToHumanReadable(sWorld->getWorldState(WS_MONTHLY_QUEST_RESET_TIME)).c_str());
}
return true;
}
static bool HandleDebugNearGraveyard(ChatHandler* handler, char const* args)
{
Player* player = handler->GetSession()->GetPlayer();
WorldSafeLocsEntry const* nearestLoc = nullptr;
if (stricmp(args, "linked"))
{
if (Battleground* bg = player->GetBattleground())
nearestLoc = bg->GetClosestGraveyard(player);
else
{
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
nearestLoc = bf->GetClosestGraveyard(player);
else
nearestLoc = sObjectMgr->GetClosestGraveyard(*player, player->GetTeam(), player);
}
}
else
{
float x = player->GetPositionX();
float y = player->GetPositionY();
float z = player->GetPositionZ();
float distNearest = std::numeric_limits<float>::max();
for (auto&& kvp : sObjectMgr->GetWorldSafeLocs())
{
if (kvp.second.Loc.GetMapId() == player->GetMapId())
{
float dist = (kvp.second.Loc.GetPositionX() - x) * (kvp.second.Loc.GetPositionX() - x)
+ (kvp.second.Loc.GetPositionY() - y) * (kvp.second.Loc.GetPositionY() - y)
+ (kvp.second.Loc.GetPositionZ() - z) * (kvp.second.Loc.GetPositionZ() - z);
if (dist < distNearest)
{
distNearest = dist;
nearestLoc = &kvp.second;
}
}
}
}
if (nearestLoc)
handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD, nearestLoc->ID, nearestLoc->Loc.GetPositionX(), nearestLoc->Loc.GetPositionY(), nearestLoc->Loc.GetPositionZ());
else
handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD_NOTFOUND);
return true;
}
static bool HandleDebugInstanceSpawns(ChatHandler* handler, char const* args)
{
Player const* const player = handler->GetSession()->GetPlayer();
if (!player)
return false;
bool explain = false;
uint32 groupID = 0;
if (!stricmp(args, "explain"))
explain = true;
else
groupID = atoi(args);
if (groupID && !sObjectMgr->GetSpawnGroupData(groupID))
{
handler->PSendSysMessage("There is no spawn group with ID %u.", groupID);
handler->SetSentErrorMessage(true);
return false;
}
Map const* const map = player->GetMap();
char const* const mapName = map->GetMapName();
InstanceScript const* const instance = player->GetInstanceScript();
if (!instance)
{
handler->PSendSysMessage("%s has no instance script.", mapName);
handler->SetSentErrorMessage(true);
return false;
}
if (!instance->_instanceSpawnGroups || instance->_instanceSpawnGroups->empty())
{
handler->PSendSysMessage("%s's instance script does not manage any spawn groups.", mapName);
handler->SetSentErrorMessage(true);
return false;
}
auto const& spawnGroups = *instance->_instanceSpawnGroups;
std::map<uint32, std::set<std::tuple<bool, uint8, uint8>>> store;
for (InstanceSpawnGroupInfo const& info : spawnGroups)
{
if (groupID && info.SpawnGroupId != groupID)
continue;
bool isSpawn;
if (info.Flags & InstanceSpawnGroupInfo::FLAG_BLOCK_SPAWN)
isSpawn = false;
else if (info.Flags & InstanceSpawnGroupInfo::FLAG_ACTIVATE_SPAWN)
isSpawn = true;
else
continue;
store[info.SpawnGroupId].emplace(isSpawn, info.BossStateId, info.BossStates);
}
if (groupID && store.find(groupID) == store.end())
{
handler->PSendSysMessage("%s's instance script does not manage group '%s'.", mapName, sObjectMgr->GetSpawnGroupData(groupID)->name.c_str());
handler->SetSentErrorMessage(true);
return false;
}
if (!groupID)
handler->PSendSysMessage("Spawn groups managed by %s (%u):", mapName, map->GetId());
for (auto const& pair : store)
{
SpawnGroupTemplateData const* groupData = sObjectMgr->GetSpawnGroupData(pair.first);
ASSERT(groupData); // checked by objectmgr on load
if (explain)
{
handler->PSendSysMessage(" |-- '%s' (%u)", groupData->name, pair.first);
bool isBlocked = false, isSpawned = false;
for (auto const& tuple : pair.second)
{
bool const isSpawn = std::get<0>(tuple);
uint8 const bossStateId = std::get<1>(tuple);
EncounterState const actualState = instance->GetBossState(bossStateId);
if (std::get<2>(tuple) & (1 << actualState))
{
if (isSpawn)
{
isSpawned = true;
if (isBlocked)
handler->PSendSysMessage(" | |-- '%s' would be allowed to spawn by boss state %u being %s, but this is overruled", groupData->name, bossStateId, InstanceScript::GetBossStateName(actualState));
else
handler->PSendSysMessage(" | |-- '%s' is allowed to spawn because boss state %u is %s.", groupData->name, bossStateId, InstanceScript::GetBossStateName(bossStateId));
}
else
{
isBlocked = true;
handler->PSendSysMessage(" | |-- '%s' is blocked from spawning because boss state %u is %s.", groupData->name, bossStateId, InstanceScript::GetBossStateName(bossStateId));
}
}
else
handler->PSendSysMessage(" | |-- '%s' could've been %s if boss state %u matched mask 0x%02x; but it is %s -> 0x%02x, which does not match.",
groupData->name, isSpawn ? "allowed to spawn" : "blocked from spawning", bossStateId, std::get<2>(tuple), InstanceScript::GetBossStateName(actualState), (1 << actualState));
}
if (isBlocked)
handler->PSendSysMessage(" | |=> '%s' is not active due to a blocking rule being matched", groupData->name);
else if (isSpawned)
handler->PSendSysMessage(" | |=> '%s' is active due to a spawn rule being matched", groupData->name);
else
handler->PSendSysMessage(" | |=> '%s' is not active due to none of its rules being matched", groupData->name);
}
else
handler->PSendSysMessage(" - '%s' (%u) is %sactive", groupData->name, pair.first, map->IsSpawnGroupActive(pair.first) ? "" : "not ");
}
return true;
}
static bool HandleDebugConversationCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char const* conversationEntryStr = strtok((char*)args, " ");
if (!conversationEntryStr)
return false;
uint32 conversationEntry = atoi(conversationEntryStr);
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
return Conversation::CreateConversation(conversationEntry, target, *target, target->GetGUID()) != nullptr;
}
static bool HandleDebugWorldStateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char const* worldStateIdStr = strtok((char*)args, " ");
char const* valueStr = args ? strtok(nullptr, " ") : nullptr;
if (!worldStateIdStr)
return false;
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
uint32 worldStateId = atoi(worldStateIdStr);
uint32 value = valueStr ? atoi(valueStr) : 0;
if (value)
{
sWorld->setWorldState(worldStateId, value);
target->SendUpdateWorldState(worldStateId, value);
}
else
handler->PSendSysMessage("Worldstate %u actual value : %u", worldStateId, sWorld->getWorldState(worldStateId));
return true;
}
static bool HandleDebugWSExpressionCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char const* expressionIdStr = strtok((char*)args, " ");
if (!expressionIdStr)
return false;
uint32 expressionId = atoi(expressionIdStr);
Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
WorldStateExpressionEntry const* wsExpressionEntry = sWorldStateExpressionStore.LookupEntry(expressionId);
if (!wsExpressionEntry)
return false;
if (sConditionMgr->IsPlayerMeetingExpression(target, wsExpressionEntry))
handler->PSendSysMessage("Expression %u meet", expressionId);
else
handler->PSendSysMessage("Expression %u not meet", expressionId);
return true;
};
static bool HandleDebugOutOfBounds(ChatHandler* handler, CommandArgs* /*args*/)
{
uint8 stack_array[10] = {};
int size = 10;
handler->PSendSysMessage("Triggered an array out of bounds read at address %p, value %u", stack_array + size, stack_array[size]);
return true;
}
static bool HandleDebugMemoryLeak(ChatHandler* handler, CommandArgs* /*args*/)
{
uint8* leak = new uint8();
handler->PSendSysMessage("Leaked 1 uint8 object at address %p", leak);
return true;
}
static bool HandleDebugGuidLimitsCommand(ChatHandler* handler, CommandArgs* args)
{
auto mapId = args->TryConsume<uint32>();
if (mapId)
{
sMapMgr->DoForAllMapsWithMapId(mapId.get(),
[handler](Map* map) -> void
{
HandleDebugGuidLimitsMap(handler, map);
}
);
}
else
{
sMapMgr->DoForAllMaps(
[handler](Map* map) -> void
{
HandleDebugGuidLimitsMap(handler, map);
}
);
}
handler->PSendSysMessage("Guid Warn Level: %u", sWorld->getIntConfig(CONFIG_RESPAWN_GUIDWARNLEVEL));
handler->PSendSysMessage("Guid Alert Level: %u", sWorld->getIntConfig(CONFIG_RESPAWN_GUIDALERTLEVEL));
return true;
}
static void HandleDebugGuidLimitsMap(ChatHandler* handler, Map* map)
{
handler->PSendSysMessage("Map Id: %u Name: '%s' Instance Id: %u Highest Guid Creature: " UI64FMTD " GameObject: " UI64FMTD,
map->GetId(), map->GetMapName(), map->GetInstanceId(), uint64(map->GenerateLowGuid<HighGuid::Creature>()), uint64(map->GetMaxLowGuid<HighGuid::GameObject>()));
}
static bool HandleDebugObjectCountCommand(ChatHandler* handler, CommandArgs* args)
{
auto mapId = args->TryConsume<uint32>();
if (mapId)
{
sMapMgr->DoForAllMapsWithMapId(mapId.get(),
[handler](Map* map) -> void
{
HandleDebugObjectCountMap(handler, map);
}
);
}
else
{
sMapMgr->DoForAllMaps(
[handler](Map* map) -> void
{
HandleDebugObjectCountMap(handler, map);
}
);
}
return true;
}
static void HandleDebugObjectCountMap(ChatHandler* handler, Map* map)
{
handler->PSendSysMessage("Map Id: %u Name: '%s' Instance Id: %u Creatures: " UI64FMTD " GameObjects: " UI64FMTD,
map->GetId(), map->GetMapName(), map->GetInstanceId(),
uint64(map->GetObjectsStore().Size<Creature>()),
uint64(map->GetObjectsStore().Size<GameObject>()));
}
static bool HandleDebugDummyCommand(ChatHandler* handler, CommandArgs* /*args*/)
{
handler->SendSysMessage("This command does nothing right now. Edit your local core (cs_debug.cpp) to make it do whatever you need for testing.");
return true;
}
};
void AddSC_debug_commandscript()
{
new debug_commandscript();
}