mirror of
https://github.com/araxiaonline/TrinityCore.git
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* Also improve main() cleanup to fully process all queued async operations (including their cancellations)
177 lines
4.3 KiB
C++
177 lines
4.3 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITYCORE_NETWORK_THREAD_H
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#define TRINITYCORE_NETWORK_THREAD_H
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#include "Containers.h"
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#include "DeadlineTimer.h"
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#include "Define.h"
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#include "Errors.h"
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#include "IoContext.h"
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#include "Log.h"
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#include <atomic>
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#include <memory>
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#include <mutex>
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#include <thread>
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namespace Trinity::Net
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{
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template<class SocketType, class DerivedThread>
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class NetworkThread
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{
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public:
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NetworkThread() : _connections(0), _stopped(false), _thread(nullptr), _ioContext(1),
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_updateTimer(_ioContext)
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{
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}
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NetworkThread(NetworkThread const&) = delete;
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NetworkThread(NetworkThread&&) = delete;
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NetworkThread& operator=(NetworkThread const&) = delete;
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NetworkThread& operator=(NetworkThread&&) = delete;
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virtual ~NetworkThread()
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{
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Stop();
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if (_thread)
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Wait();
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}
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void Stop()
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{
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_stopped = true;
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_ioContext.stop();
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}
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bool Start()
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{
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if (_thread)
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return false;
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_thread = std::make_unique<std::thread>(&NetworkThread::Run, this);
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return true;
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}
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void Wait()
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{
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ASSERT(_thread);
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_thread->join();
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_thread = nullptr;
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}
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int32 GetConnectionCount() const
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{
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return _connections;
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}
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void AddSocket(std::shared_ptr<SocketType>&& sock)
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{
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std::scoped_lock lock(_newSocketsLock);
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++_connections;
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static_cast<DerivedThread*>(this)->SocketAdded(_newSockets.emplace_back(std::move(sock)));
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}
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Trinity::Asio::IoContext* GetIoContext() { return &_ioContext; }
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protected:
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virtual void SocketAdded(std::shared_ptr<SocketType> const& /*sock*/) { }
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virtual void SocketRemoved(std::shared_ptr<SocketType> const& /*sock*/) { }
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void AddNewSockets()
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{
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std::scoped_lock lock(_newSocketsLock);
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if (_newSockets.empty())
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return;
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for (std::shared_ptr<SocketType>& sock : _newSockets)
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{
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if (!sock->IsOpen())
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{
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static_cast<DerivedThread*>(this)->SocketRemoved(sock);
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--_connections;
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}
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else
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_sockets.emplace_back(std::move(sock));
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}
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_newSockets.clear();
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}
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void Run()
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{
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TC_LOG_DEBUG("misc", "Network Thread Starting");
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_updateTimer.expires_after(1ms);
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_updateTimer.async_wait([this](boost::system::error_code const&) { Update(); });
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_ioContext.run();
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TC_LOG_DEBUG("misc", "Network Thread exits");
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_newSockets.clear();
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_sockets.clear();
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}
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void Update()
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{
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if (_stopped)
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return;
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_updateTimer.expires_after(1ms);
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_updateTimer.async_wait([this](boost::system::error_code const&) { Update(); });
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AddNewSockets();
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Trinity::Containers::EraseIf(_sockets, [this](std::shared_ptr<SocketType> const& sock)
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{
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if (!sock->Update())
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{
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if (sock->IsOpen())
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sock->CloseSocket();
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static_cast<DerivedThread*>(this)->SocketRemoved(sock);
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--this->_connections;
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return true;
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}
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return false;
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});
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}
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private:
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typedef std::vector<std::shared_ptr<SocketType>> SocketContainer;
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std::atomic<int32> _connections;
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std::atomic<bool> _stopped;
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std::unique_ptr<std::thread> _thread;
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SocketContainer _sockets;
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std::mutex _newSocketsLock;
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SocketContainer _newSockets;
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Trinity::Asio::IoContext _ioContext;
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Trinity::Asio::DeadlineTimer _updateTimer;
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};
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}
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#endif // TRINITYCORE_NETWORK_THREAD_H
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