mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-24 15:40:28 -04:00
55ce180f28
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'
Explanation of use with Sample config:
Appender.Console.Type=1 (1 = Console)
Appender.Console.Level=2 (2 = Debug)
Appender.Server.Type=2 (2 = File)
Appender.Server.Level=3 (3 = Info)
Appender.Server.File=Server.log
Appender.SQL.Type=2 (2 = File)
Appender.SQL.Level=1 (1 = Trace)
Appender.SQL.File=sql.log
Appenders=Console Server (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)
Logger.root.Type=0 (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5 (5 = Error)
Logger.root.Appenders=Console
Logger.SQL.Type=26 (26 = SQL)
Logger.SQL.Level=3 (2 = Debug)
Logger.SQL.Appenders=Console Server SQL
Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName
* At loading Appender SQL will be ignored, as it's not present on "Appenders"
* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
- Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged
* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
- Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged
* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
- Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
- Appender Console has lower Log Level: Msg is logged to Console
- Appender Server has higher Log Level: Msg is not logged to file
- Appender SQL has lower Log Level: Msg is logged to file sql.log
* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
- Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender
* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
- Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
- Appender Console has lower LogLevel: Msg is logged to Console
442 lines
14 KiB
C++
Executable File
442 lines
14 KiB
C++
Executable File
/*
|
|
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "MapManager.h"
|
|
#include "InstanceSaveMgr.h"
|
|
#include "DatabaseEnv.h"
|
|
#include "Log.h"
|
|
#include "ObjectAccessor.h"
|
|
#include "Transport.h"
|
|
#include "GridDefines.h"
|
|
#include "MapInstanced.h"
|
|
#include "InstanceScript.h"
|
|
#include "Config.h"
|
|
#include "World.h"
|
|
#include "CellImpl.h"
|
|
#include "Corpse.h"
|
|
#include "ObjectMgr.h"
|
|
#include "Language.h"
|
|
#include "WorldPacket.h"
|
|
#include "Group.h"
|
|
|
|
extern GridState* si_GridStates[]; // debugging code, should be deleted some day
|
|
|
|
MapManager::MapManager()
|
|
{
|
|
i_gridCleanUpDelay = sWorld->getIntConfig(CONFIG_INTERVAL_GRIDCLEAN);
|
|
i_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
|
|
}
|
|
|
|
MapManager::~MapManager()
|
|
{
|
|
}
|
|
|
|
void MapManager::Initialize()
|
|
{
|
|
Map::InitStateMachine();
|
|
|
|
// debugging code, should be deleted some day
|
|
{
|
|
for (uint8 i = 0; i < MAX_GRID_STATE; ++i)
|
|
i_GridStates[i] = si_GridStates[i];
|
|
|
|
i_GridStateErrorCount = 0;
|
|
}
|
|
int num_threads(sWorld->getIntConfig(CONFIG_NUMTHREADS));
|
|
// Start mtmaps if needed.
|
|
if (num_threads > 0 && m_updater.activate(num_threads) == -1)
|
|
abort();
|
|
}
|
|
|
|
void MapManager::InitializeVisibilityDistanceInfo()
|
|
{
|
|
for (MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
|
|
(*iter).second->InitVisibilityDistance();
|
|
}
|
|
|
|
// debugging code, should be deleted some day
|
|
void MapManager::checkAndCorrectGridStatesArray()
|
|
{
|
|
bool ok = true;
|
|
for (int i=0; i<MAX_GRID_STATE; i++)
|
|
{
|
|
if (i_GridStates[i] != si_GridStates[i])
|
|
{
|
|
sLog->outError(LOG_FILTER_MAPS, "MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!");
|
|
ok = false;
|
|
si_GridStates[i] = i_GridStates[i];
|
|
}
|
|
#ifdef TRINITY_DEBUG
|
|
// inner class checking only when compiled with debug
|
|
if (!si_GridStates[i]->checkMagic())
|
|
{
|
|
ok = false;
|
|
si_GridStates[i]->setMagic();
|
|
}
|
|
#endif
|
|
}
|
|
if (!ok)
|
|
++i_GridStateErrorCount;
|
|
}
|
|
|
|
Map* MapManager::CreateBaseMap(uint32 id)
|
|
{
|
|
Map* map = FindBaseMap(id);
|
|
|
|
if (map == NULL)
|
|
{
|
|
TRINITY_GUARD(ACE_Thread_Mutex, Lock);
|
|
|
|
const MapEntry* entry = sMapStore.LookupEntry(id);
|
|
if (entry && entry->Instanceable())
|
|
{
|
|
map = new MapInstanced(id, i_gridCleanUpDelay);
|
|
}
|
|
else
|
|
{
|
|
map = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY);
|
|
map->LoadRespawnTimes();
|
|
}
|
|
i_maps[id] = map;
|
|
}
|
|
|
|
ASSERT(map);
|
|
return map;
|
|
}
|
|
|
|
Map* MapManager::FindBaseNonInstanceMap(uint32 mapId) const
|
|
{
|
|
Map* map = FindBaseMap(mapId);
|
|
if (map && map->Instanceable())
|
|
return NULL;
|
|
return map;
|
|
}
|
|
|
|
Map* MapManager::CreateMap(uint32 id, Player* player)
|
|
{
|
|
Map* m = CreateBaseMap(id);
|
|
|
|
if (m && m->Instanceable())
|
|
m = ((MapInstanced*)m)->CreateInstanceForPlayer(id, player);
|
|
|
|
return m;
|
|
}
|
|
|
|
Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const
|
|
{
|
|
Map* map = FindBaseMap(mapid);
|
|
if (!map)
|
|
return NULL;
|
|
|
|
if (!map->Instanceable())
|
|
return instanceId == 0 ? map : NULL;
|
|
|
|
return ((MapInstanced*)map)->FindInstanceMap(instanceId);
|
|
}
|
|
|
|
bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
|
|
{
|
|
MapEntry const* entry = sMapStore.LookupEntry(mapid);
|
|
if (!entry)
|
|
return false;
|
|
|
|
if (!entry->IsDungeon())
|
|
return true;
|
|
|
|
InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(mapid);
|
|
if (!instance)
|
|
return false;
|
|
|
|
Difficulty targetDifficulty = player->GetDifficulty(entry->IsRaid());
|
|
//The player has a heroic mode and tries to enter into instance which has no a heroic mode
|
|
MapDifficulty const* mapDiff = GetMapDifficultyData(entry->MapID, targetDifficulty);
|
|
if (!mapDiff)
|
|
{
|
|
// Send aborted message for dungeons
|
|
if (entry->IsNonRaidDungeon())
|
|
{
|
|
player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, player->GetDungeonDifficulty());
|
|
return false;
|
|
}
|
|
else // attempt to downscale
|
|
mapDiff = GetDownscaledMapDifficultyData(entry->MapID, targetDifficulty);
|
|
}
|
|
|
|
//Bypass checks for GMs
|
|
if (player->isGameMaster())
|
|
return true;
|
|
|
|
char const* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
|
|
|
|
Group* group = player->GetGroup();
|
|
if (entry->IsRaid())
|
|
{
|
|
// can only enter in a raid group
|
|
if ((!group || !group->isRaidGroup()) && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID))
|
|
{
|
|
// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
|
|
// TODO: this is not a good place to send the message
|
|
player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
|
|
sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName(), mapName);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!player->isAlive())
|
|
{
|
|
if (Corpse* corpse = player->GetCorpse())
|
|
{
|
|
// let enter in ghost mode in instance that connected to inner instance with corpse
|
|
uint32 corpseMap = corpse->GetMapId();
|
|
do
|
|
{
|
|
if (corpseMap == mapid)
|
|
break;
|
|
|
|
InstanceTemplate const* corpseInstance = sObjectMgr->GetInstanceTemplate(corpseMap);
|
|
corpseMap = corpseInstance ? corpseInstance->Parent : 0;
|
|
} while (corpseMap);
|
|
|
|
if (!corpseMap)
|
|
{
|
|
WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE);
|
|
player->GetSession()->SendPacket(&data);
|
|
sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName(), mapName);
|
|
return false;
|
|
}
|
|
sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName(), mapName);
|
|
player->ResurrectPlayer(0.5f, false);
|
|
player->SpawnCorpseBones();
|
|
}
|
|
else
|
|
sLog->outDebug(LOG_FILTER_MAPS, "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName());
|
|
}
|
|
|
|
//Get instance where player's group is bound & its map
|
|
if (group)
|
|
{
|
|
InstanceGroupBind* boundInstance = group->GetBoundInstance(entry);
|
|
if (boundInstance && boundInstance->save)
|
|
if (Map* boundMap = sMapMgr->FindMap(mapid, boundInstance->save->GetInstanceId()))
|
|
if (!loginCheck && !boundMap->CanEnter(player))
|
|
return false;
|
|
/*
|
|
This check has to be moved to InstanceMap::CanEnter()
|
|
// Player permanently bounded to different instance than groups one
|
|
InstancePlayerBind* playerBoundedInstance = player->GetBoundInstance(mapid, player->GetDifficulty(entry->IsRaid()));
|
|
if (playerBoundedInstance && playerBoundedInstance->perm && playerBoundedInstance->save &&
|
|
boundedInstance->save->GetInstanceId() != playerBoundedInstance->save->GetInstanceId())
|
|
{
|
|
//TODO: send some kind of error message to the player
|
|
return false;
|
|
}*/
|
|
}
|
|
|
|
// players are only allowed to enter 5 instances per hour
|
|
if (entry->IsDungeon() && (!player->GetGroup() || (player->GetGroup() && !player->GetGroup()->isLFGGroup())))
|
|
{
|
|
uint32 instaceIdToCheck = 0;
|
|
if (InstanceSave* save = player->GetInstanceSave(mapid, entry->IsRaid()))
|
|
instaceIdToCheck = save->GetInstanceId();
|
|
|
|
// instanceId can never be 0 - will not be found
|
|
if (!player->CheckInstanceCount(instaceIdToCheck) && !player->isDead())
|
|
{
|
|
player->SendTransferAborted(mapid, TRANSFER_ABORT_TOO_MANY_INSTANCES);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//Other requirements
|
|
return player->Satisfy(sObjectMgr->GetAccessRequirement(mapid, targetDifficulty), mapid, true);
|
|
}
|
|
|
|
void MapManager::Update(uint32 diff)
|
|
{
|
|
i_timer.Update(diff);
|
|
if (!i_timer.Passed())
|
|
return;
|
|
|
|
MapMapType::iterator iter = i_maps.begin();
|
|
for (; iter != i_maps.end(); ++iter)
|
|
{
|
|
if (m_updater.activated())
|
|
m_updater.schedule_update(*iter->second, uint32(i_timer.GetCurrent()));
|
|
else
|
|
iter->second->Update(uint32(i_timer.GetCurrent()));
|
|
}
|
|
if (m_updater.activated())
|
|
m_updater.wait();
|
|
|
|
for (iter = i_maps.begin(); iter != i_maps.end(); ++iter)
|
|
iter->second->DelayedUpdate(uint32(i_timer.GetCurrent()));
|
|
|
|
sObjectAccessor->Update(uint32(i_timer.GetCurrent()));
|
|
for (TransportSet::iterator itr = m_Transports.begin(); itr != m_Transports.end(); ++itr)
|
|
(*itr)->Update(uint32(i_timer.GetCurrent()));
|
|
|
|
i_timer.SetCurrent(0);
|
|
}
|
|
|
|
void MapManager::DoDelayedMovesAndRemoves()
|
|
{
|
|
}
|
|
|
|
bool MapManager::ExistMapAndVMap(uint32 mapid, float x, float y)
|
|
{
|
|
GridCoord p = Trinity::ComputeGridCoord(x, y);
|
|
|
|
int gx=63-p.x_coord;
|
|
int gy=63-p.y_coord;
|
|
|
|
return Map::ExistMap(mapid, gx, gy) && Map::ExistVMap(mapid, gx, gy);
|
|
}
|
|
|
|
bool MapManager::IsValidMAP(uint32 mapid, bool startUp)
|
|
{
|
|
MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
|
|
|
|
if (startUp)
|
|
return mEntry ? true : false;
|
|
else
|
|
return mEntry && (!mEntry->IsDungeon() || sObjectMgr->GetInstanceTemplate(mapid));
|
|
|
|
// TODO: add check for battleground template
|
|
}
|
|
|
|
void MapManager::UnloadAll()
|
|
{
|
|
for (TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
|
|
{
|
|
(*i)->RemoveFromWorld();
|
|
delete *i;
|
|
}
|
|
|
|
for (MapMapType::iterator iter = i_maps.begin(); iter != i_maps.end();)
|
|
{
|
|
iter->second->UnloadAll();
|
|
delete iter->second;
|
|
i_maps.erase(iter++);
|
|
}
|
|
|
|
if (m_updater.activated())
|
|
m_updater.deactivate();
|
|
|
|
Map::DeleteStateMachine();
|
|
}
|
|
|
|
uint32 MapManager::GetNumInstances()
|
|
{
|
|
TRINITY_GUARD(ACE_Thread_Mutex, Lock);
|
|
|
|
uint32 ret = 0;
|
|
for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
|
|
{
|
|
Map* map = itr->second;
|
|
if (!map->Instanceable())
|
|
continue;
|
|
MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
|
|
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
|
|
if (mitr->second->IsDungeon()) ret++;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
uint32 MapManager::GetNumPlayersInInstances()
|
|
{
|
|
TRINITY_GUARD(ACE_Thread_Mutex, Lock);
|
|
|
|
uint32 ret = 0;
|
|
for (MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
|
|
{
|
|
Map* map = itr->second;
|
|
if (!map->Instanceable())
|
|
continue;
|
|
MapInstanced::InstancedMaps &maps = ((MapInstanced*)map)->GetInstancedMaps();
|
|
for (MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
|
|
if (mitr->second->IsDungeon())
|
|
ret += ((InstanceMap*)mitr->second)->GetPlayers().getSize();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void MapManager::InitInstanceIds()
|
|
{
|
|
_nextInstanceId = 1;
|
|
|
|
QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM instance");
|
|
if (result)
|
|
{
|
|
uint32 maxId = (*result)[0].GetUInt32();
|
|
|
|
// Resize to multiples of 32 (vector<bool> allocates memory the same way)
|
|
_instanceIds.resize((maxId / 32) * 32 + (maxId % 32 > 0 ? 32 : 0));
|
|
}
|
|
}
|
|
|
|
void MapManager::RegisterInstanceId(uint32 instanceId)
|
|
{
|
|
// Allocation and sizing was done in InitInstanceIds()
|
|
_instanceIds[instanceId] = true;
|
|
}
|
|
|
|
uint32 MapManager::GenerateInstanceId()
|
|
{
|
|
uint32 newInstanceId = _nextInstanceId;
|
|
|
|
// Find the lowest available id starting from the current NextInstanceId (which should be the lowest according to the logic in FreeInstanceId()
|
|
for (uint32 i = ++_nextInstanceId; i < 0xFFFFFFFF; ++i)
|
|
{
|
|
if ((i < _instanceIds.size() && !_instanceIds[i]) || i >= _instanceIds.size())
|
|
{
|
|
_nextInstanceId = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (newInstanceId == _nextInstanceId)
|
|
{
|
|
sLog->outError(LOG_FILTER_MAPS, "Instance ID overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
|
|
// Allocate space if necessary
|
|
if (newInstanceId >= uint32(_instanceIds.size()))
|
|
{
|
|
// Due to the odd memory allocation behavior of vector<bool> we match size to capacity before triggering a new allocation
|
|
if (_instanceIds.size() < _instanceIds.capacity())
|
|
{
|
|
_instanceIds.resize(_instanceIds.capacity());
|
|
}
|
|
else
|
|
_instanceIds.resize((newInstanceId / 32) * 32 + (newInstanceId % 32 > 0 ? 32 : 0));
|
|
}
|
|
|
|
_instanceIds[newInstanceId] = true;
|
|
|
|
return newInstanceId;
|
|
}
|
|
|
|
void MapManager::FreeInstanceId(uint32 instanceId)
|
|
{
|
|
// If freed instance id is lower than the next id available for new instances, use the freed one instead
|
|
if (instanceId < _nextInstanceId)
|
|
SetNextInstanceId(instanceId);
|
|
|
|
_instanceIds[instanceId] = false;
|
|
} |