mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 11:43:18 -04:00
3637 lines
129 KiB
C++
3637 lines
129 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Object.h"
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#include "AreaTriggerPackets.h"
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#include "AreaTriggerTemplate.h"
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#include "BattlefieldMgr.h"
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#include "CellImpl.h"
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#include "CinematicMgr.h"
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#include "CombatLogPackets.h"
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#include "Common.h"
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#include "Creature.h"
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#include "DB2Stores.h"
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#include "GameTime.h"
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#include "GridNotifiersImpl.h"
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#include "G3DPosition.hpp"
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#include "InstanceScenario.h"
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#include "Item.h"
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#include "Log.h"
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#include "MiscPackets.h"
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#include "MovementPackets.h"
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#include "MovementTypedefs.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "OutdoorPvPMgr.h"
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#include "PathGenerator.h"
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#include "PhasingHandler.h"
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#include "Player.h"
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#include "ReputationMgr.h"
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#include "SmoothPhasing.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "SpellPackets.h"
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#include "StringConvert.h"
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#include "TemporarySummon.h"
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#include "Totem.h"
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#include "Transport.h"
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#include "Unit.h"
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#include "UpdateData.h"
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#include "Util.h"
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#include "VMapFactory.h"
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#include "Vehicle.h"
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#include "VMapManager2.h"
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#include "World.h"
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#include <G3D/Vector3.h>
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#include <sstream>
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constexpr float VisibilityDistances[AsUnderlyingType(VisibilityDistanceType::Max)] =
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{
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DEFAULT_VISIBILITY_DISTANCE,
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VISIBILITY_DISTANCE_TINY,
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VISIBILITY_DISTANCE_SMALL,
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VISIBILITY_DISTANCE_LARGE,
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VISIBILITY_DISTANCE_GIGANTIC,
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MAX_VISIBILITY_DISTANCE
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};
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Object::Object() : m_values(this)
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{
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m_objectTypeId = TYPEID_OBJECT;
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m_objectType = TYPEMASK_OBJECT;
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m_updateFlag.Clear();
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m_inWorld = false;
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m_isNewObject = false;
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m_isDestroyedObject = false;
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m_objectUpdated = false;
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}
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WorldObject::~WorldObject()
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{
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// this may happen because there are many !create/delete
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if (IsWorldObject() && m_currMap)
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{
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if (GetTypeId() == TYPEID_CORPSE)
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{
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TC_LOG_FATAL("misc", "WorldObject::~WorldObject Corpse Type: %d (%s) deleted but still in map!!",
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ToCorpse()->GetType(), GetGUID().ToString().c_str());
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ABORT();
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}
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ResetMap();
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}
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}
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Object::~Object()
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{
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if (IsInWorld())
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{
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TC_LOG_FATAL("misc", "Object::~Object %s deleted but still in world!!", GetGUID().ToString().c_str());
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if (isType(TYPEMASK_ITEM))
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TC_LOG_FATAL("misc", "Item slot %u", ((Item*)this)->GetSlot());
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ABORT();
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}
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if (m_objectUpdated)
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{
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TC_LOG_FATAL("misc", "Object::~Object %s deleted but still in update list!!", GetGUID().ToString().c_str());
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ABORT();
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}
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}
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void Object::_Create(ObjectGuid const& guid)
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{
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m_objectUpdated = false;
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m_guid = guid;
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}
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void Object::AddToWorld()
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{
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if (m_inWorld)
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return;
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m_inWorld = true;
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// synchronize values mirror with values array (changes will send in updatecreate opcode any way
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ASSERT(!m_objectUpdated);
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ClearUpdateMask(false);
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}
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void Object::RemoveFromWorld()
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{
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if (!m_inWorld)
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return;
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m_inWorld = false;
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// if we remove from world then sending changes not required
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ClearUpdateMask(true);
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}
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void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
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{
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if (!target)
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return;
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uint8 updateType = m_isNewObject ? UPDATETYPE_CREATE_OBJECT2 : UPDATETYPE_CREATE_OBJECT;
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uint8 objectType = m_objectTypeId;
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CreateObjectBits flags = m_updateFlag;
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if (target == this) // building packet for yourself
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{
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flags.ThisIsYou = true;
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flags.ActivePlayer = true;
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objectType = TYPEID_ACTIVE_PLAYER;
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}
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if (WorldObject const* worldObject = dynamic_cast<WorldObject const*>(this))
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{
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if (!flags.MovementUpdate && !worldObject->m_movementInfo.transport.guid.IsEmpty())
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flags.MovementTransport = true;
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if (worldObject->GetAIAnimKitId() || worldObject->GetMovementAnimKitId() || worldObject->GetMeleeAnimKitId())
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flags.AnimKit = true;
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if (worldObject->GetSmoothPhasing() && worldObject->GetSmoothPhasing()->GetInfoForSeer(target->GetGUID()))
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flags.SmoothPhasing = true;
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}
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if (Unit const* unit = ToUnit())
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{
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flags.PlayHoverAnim = unit->IsPlayingHoverAnim();
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if (unit->GetVictim())
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flags.CombatVictim = true;
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}
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ByteBuffer buf(0x400, ByteBuffer::Reserve{});
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buf << uint8(updateType);
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buf << GetGUID();
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buf << uint8(objectType);
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BuildMovementUpdate(&buf, flags, target);
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BuildValuesCreate(&buf, target);
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data->AddUpdateBlock(buf);
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}
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void Object::SendUpdateToPlayer(Player* player)
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{
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// send create update to player
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UpdateData upd(player->GetMapId());
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WorldPacket packet;
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if (player->HaveAtClient(this))
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BuildValuesUpdateBlockForPlayer(&upd, player);
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else
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BuildCreateUpdateBlockForPlayer(&upd, player);
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upd.BuildPacket(&packet);
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player->SendDirectMessage(&packet);
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}
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void Object::BuildValuesUpdateBlockForPlayer(UpdateData* data, Player const* target) const
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{
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ByteBuffer buf = PrepareValuesUpdateBuffer();
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BuildValuesUpdate(&buf, target);
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data->AddUpdateBlock(buf);
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}
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void Object::BuildValuesUpdateBlockForPlayerWithFlag(UpdateData* data, UF::UpdateFieldFlag flags, Player const* target) const
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{
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ByteBuffer buf = PrepareValuesUpdateBuffer();
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BuildValuesUpdateWithFlag(&buf, flags, target);
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data->AddUpdateBlock(buf);
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}
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void Object::BuildDestroyUpdateBlock(UpdateData* data) const
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{
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data->AddDestroyObject(GetGUID());
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}
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void Object::BuildOutOfRangeUpdateBlock(UpdateData* data) const
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{
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data->AddOutOfRangeGUID(GetGUID());
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}
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ByteBuffer Object::PrepareValuesUpdateBuffer() const
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{
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ByteBuffer buffer(500, ByteBuffer::Reserve{});
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buffer << uint8(UPDATETYPE_VALUES);
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buffer << GetGUID();
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return buffer;
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}
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void Object::DestroyForPlayer(Player* target) const
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{
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ASSERT(target);
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UpdateData updateData(target->GetMapId());
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BuildDestroyUpdateBlock(&updateData);
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WorldPacket packet;
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updateData.BuildPacket(&packet);
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target->SendDirectMessage(&packet);
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}
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void Object::SendOutOfRangeForPlayer(Player* target) const
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{
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ASSERT(target);
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UpdateData updateData(target->GetMapId());
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BuildOutOfRangeUpdateBlock(&updateData);
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WorldPacket packet;
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updateData.BuildPacket(&packet);
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target->SendDirectMessage(&packet);
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}
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void Object::BuildMovementUpdate(ByteBuffer* data, CreateObjectBits flags, Player* target) const
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{
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std::vector<uint32> const* PauseTimes = nullptr;
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uint32 PauseTimesCount = 0;
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if (GameObject const* go = ToGameObject())
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{
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if (go->GetGoType() == GAMEOBJECT_TYPE_TRANSPORT)
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{
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PauseTimes = go->GetGOValue()->Transport.StopFrames;
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PauseTimesCount = PauseTimes->size();
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}
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}
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data->WriteBit(flags.NoBirthAnim);
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data->WriteBit(flags.EnablePortals);
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data->WriteBit(flags.PlayHoverAnim);
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data->WriteBit(flags.MovementUpdate);
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data->WriteBit(flags.MovementTransport);
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data->WriteBit(flags.Stationary);
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data->WriteBit(flags.CombatVictim);
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data->WriteBit(flags.ServerTime);
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data->WriteBit(flags.Vehicle);
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data->WriteBit(flags.AnimKit);
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data->WriteBit(flags.Rotation);
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data->WriteBit(flags.AreaTrigger);
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data->WriteBit(flags.GameObject);
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data->WriteBit(flags.SmoothPhasing);
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data->WriteBit(flags.ThisIsYou);
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data->WriteBit(flags.SceneObject);
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data->WriteBit(flags.ActivePlayer);
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data->WriteBit(flags.Conversation);
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data->FlushBits();
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if (flags.MovementUpdate)
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{
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Unit const* unit = ToUnit();
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bool HasFallDirection = unit->HasUnitMovementFlag(MOVEMENTFLAG_FALLING);
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bool HasFall = HasFallDirection || unit->m_movementInfo.jump.fallTime != 0;
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bool HasSpline = unit->IsSplineEnabled();
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bool HasInertia = unit->m_movementInfo.inertia.has_value();
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*data << GetGUID(); // MoverGUID
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*data << uint32(unit->GetUnitMovementFlags());
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*data << uint32(unit->GetExtraUnitMovementFlags());
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*data << uint32(unit->GetExtraUnitMovementFlags2());
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*data << uint32(unit->m_movementInfo.time); // MoveTime
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*data << float(unit->GetPositionX());
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*data << float(unit->GetPositionY());
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*data << float(unit->GetPositionZ());
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*data << float(unit->GetOrientation());
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*data << float(unit->m_movementInfo.pitch); // Pitch
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*data << float(unit->m_movementInfo.splineElevation); // StepUpStartElevation
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*data << uint32(0); // RemoveForcesIDs.size()
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*data << uint32(0); // MoveIndex
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//for (std::size_t i = 0; i < RemoveForcesIDs.size(); ++i)
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// *data << ObjectGuid(RemoveForcesIDs);
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data->WriteBit(!unit->m_movementInfo.transport.guid.IsEmpty()); // HasTransport
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data->WriteBit(HasFall); // HasFall
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data->WriteBit(HasSpline); // HasSpline - marks that the unit uses spline movement
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data->WriteBit(false); // HeightChangeFailed
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data->WriteBit(false); // RemoteTimeValid
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data->WriteBit(HasInertia); // HasInertia
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if (!unit->m_movementInfo.transport.guid.IsEmpty())
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*data << unit->m_movementInfo.transport;
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if (HasInertia)
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{
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*data << unit->m_movementInfo.inertia->guid;
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*data << unit->m_movementInfo.inertia->force.PositionXYZStream();
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*data << uint32(unit->m_movementInfo.inertia->lifetime);
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}
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if (HasFall)
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{
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*data << uint32(unit->m_movementInfo.jump.fallTime); // Time
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*data << float(unit->m_movementInfo.jump.zspeed); // JumpVelocity
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if (data->WriteBit(HasFallDirection))
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{
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*data << float(unit->m_movementInfo.jump.sinAngle); // Direction
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*data << float(unit->m_movementInfo.jump.cosAngle);
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*data << float(unit->m_movementInfo.jump.xyspeed); // Speed
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}
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}
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*data << float(unit->GetSpeed(MOVE_WALK));
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*data << float(unit->GetSpeed(MOVE_RUN));
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*data << float(unit->GetSpeed(MOVE_RUN_BACK));
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*data << float(unit->GetSpeed(MOVE_SWIM));
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*data << float(unit->GetSpeed(MOVE_SWIM_BACK));
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*data << float(unit->GetSpeed(MOVE_FLIGHT));
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*data << float(unit->GetSpeed(MOVE_FLIGHT_BACK));
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*data << float(unit->GetSpeed(MOVE_TURN_RATE));
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*data << float(unit->GetSpeed(MOVE_PITCH_RATE));
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if (MovementForces const* movementForces = unit->GetMovementForces())
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{
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*data << uint32(movementForces->GetForces()->size());
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*data << float(movementForces->GetModMagnitude()); // MovementForcesModMagnitude
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}
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else
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{
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*data << uint32(0);
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*data << float(1.0f); // MovementForcesModMagnitude
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}
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data->WriteBit(HasSpline);
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data->FlushBits();
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if (MovementForces const* movementForces = unit->GetMovementForces())
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for (MovementForce const& force : *movementForces->GetForces())
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WorldPackets::Movement::CommonMovement::WriteMovementForceWithDirection(force, *data, unit);
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if (HasSpline)
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WorldPackets::Movement::CommonMovement::WriteCreateObjectSplineDataBlock(*unit->movespline, *data);
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}
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*data << uint32(PauseTimesCount);
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if (flags.Stationary)
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{
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WorldObject const* self = static_cast<WorldObject const*>(this);
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*data << float(self->GetStationaryX());
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*data << float(self->GetStationaryY());
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*data << float(self->GetStationaryZ());
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*data << float(self->GetStationaryO());
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}
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if (flags.CombatVictim)
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*data << ToUnit()->GetVictim()->GetGUID(); // CombatVictim
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if (flags.ServerTime)
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{
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GameObject const* go = ToGameObject();
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/** @TODO Use IsTransport() to also handle type 11 (TRANSPORT)
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Currently grid objects are not updated if there are no nearby players,
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this causes clients to receive different PathProgress
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resulting in players seeing the object in a different position
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*/
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if (go && go->ToTransport()) // ServerTime
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*data << uint32(go->GetGOValue()->Transport.PathProgress);
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else
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*data << uint32(GameTime::GetGameTimeMS());
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}
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if (flags.Vehicle)
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{
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Unit const* unit = ToUnit();
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*data << uint32(unit->GetVehicleKit()->GetVehicleInfo()->ID); // RecID
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*data << float(unit->GetOrientation()); // InitialRawFacing
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}
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if (flags.AnimKit)
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{
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WorldObject const* self = static_cast<WorldObject const*>(this);
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*data << uint16(self->GetAIAnimKitId()); // AiID
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*data << uint16(self->GetMovementAnimKitId()); // MovementID
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*data << uint16(self->GetMeleeAnimKitId()); // MeleeID
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}
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if (flags.Rotation)
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*data << uint64(ToGameObject()->GetPackedLocalRotation()); // Rotation
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if (PauseTimesCount)
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data->append(PauseTimes->data(), PauseTimes->size());
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if (flags.MovementTransport)
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{
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WorldObject const* self = static_cast<WorldObject const*>(this);
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*data << self->m_movementInfo.transport;
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}
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if (flags.AreaTrigger)
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{
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AreaTrigger const* areaTrigger = ToAreaTrigger();
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AreaTriggerCreateProperties const* createProperties = areaTrigger->GetCreateProperties();
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AreaTriggerTemplate const* areaTriggerTemplate = areaTrigger->GetTemplate();
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AreaTriggerShapeInfo const& shape = areaTrigger->GetShape();
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*data << uint32(areaTrigger->GetTimeSinceCreated());
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*data << areaTrigger->GetRollPitchYaw().PositionXYZStream();
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bool hasAbsoluteOrientation = areaTriggerTemplate && areaTrigger->GetTemplate()->HasFlag(AREATRIGGER_FLAG_HAS_ABSOLUTE_ORIENTATION);
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bool hasDynamicShape = areaTriggerTemplate && areaTrigger->GetTemplate()->HasFlag(AREATRIGGER_FLAG_HAS_DYNAMIC_SHAPE);
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bool hasAttached = areaTriggerTemplate && areaTrigger->GetTemplate()->HasFlag(AREATRIGGER_FLAG_HAS_ATTACHED);
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bool hasFaceMovementDir = areaTriggerTemplate && areaTrigger->GetTemplate()->HasFlag(AREATRIGGER_FLAG_HAS_FACE_MOVEMENT_DIR);
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bool hasFollowsTerrain = areaTriggerTemplate && areaTrigger->GetTemplate()->HasFlag(AREATRIGGER_FLAG_HAS_FOLLOWS_TERRAIN);
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bool hasUnk1 = areaTriggerTemplate && areaTrigger->GetTemplate()->HasFlag(AREATRIGGER_FLAG_UNK1);
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bool hasTargetRollPitchYaw = areaTriggerTemplate && areaTrigger->GetTemplate()->HasFlag(AREATRIGGER_FLAG_HAS_TARGET_ROLL_PITCH_YAW);
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bool hasScaleCurveID = createProperties && createProperties->ScaleCurveId != 0;
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bool hasMorphCurveID = createProperties && createProperties->MorphCurveId != 0;
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bool hasFacingCurveID = createProperties && createProperties->FacingCurveId != 0;
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bool hasMoveCurveID = createProperties && createProperties->MoveCurveId != 0;
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bool hasAreaTriggerSphere = shape.IsSphere();
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bool hasAreaTriggerBox = shape.IsBox();
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bool hasAreaTriggerPolygon = createProperties && shape.IsPolygon();
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bool hasAreaTriggerCylinder = shape.IsCylinder();
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bool hasDisk = shape.IsDisk();
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bool hasAreaTriggerSpline = areaTrigger->HasSplines();
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bool hasOrbit = areaTrigger->HasOrbit();
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bool hasMovementScript = false;
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data->WriteBit(hasAbsoluteOrientation);
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data->WriteBit(hasDynamicShape);
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data->WriteBit(hasAttached);
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data->WriteBit(hasFaceMovementDir);
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data->WriteBit(hasFollowsTerrain);
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data->WriteBit(hasUnk1);
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data->WriteBit(hasTargetRollPitchYaw);
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data->WriteBit(hasScaleCurveID);
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data->WriteBit(hasMorphCurveID);
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data->WriteBit(hasFacingCurveID);
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data->WriteBit(hasMoveCurveID);
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data->WriteBit(hasAreaTriggerSphere);
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data->WriteBit(hasAreaTriggerBox);
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data->WriteBit(hasAreaTriggerPolygon);
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data->WriteBit(hasAreaTriggerCylinder);
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data->WriteBit(hasDisk);
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data->WriteBit(hasAreaTriggerSpline);
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data->WriteBit(hasOrbit);
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data->WriteBit(hasMovementScript);
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|
|
|
data->FlushBits();
|
|
|
|
if (hasAreaTriggerSpline)
|
|
{
|
|
*data << uint32(areaTrigger->GetTimeToTarget());
|
|
*data << uint32(areaTrigger->GetElapsedTimeForMovement());
|
|
|
|
WorldPackets::Movement::CommonMovement::WriteCreateObjectAreaTriggerSpline(areaTrigger->GetSpline(), *data);
|
|
}
|
|
|
|
if (hasTargetRollPitchYaw)
|
|
*data << areaTrigger->GetTargetRollPitchYaw().PositionXYZStream();
|
|
|
|
if (hasScaleCurveID)
|
|
*data << uint32(createProperties->ScaleCurveId);
|
|
|
|
if (hasMorphCurveID)
|
|
*data << uint32(createProperties->MorphCurveId);
|
|
|
|
if (hasFacingCurveID)
|
|
*data << uint32(createProperties->FacingCurveId);
|
|
|
|
if (hasMoveCurveID)
|
|
*data << uint32(createProperties->MoveCurveId);
|
|
|
|
if (hasAreaTriggerSphere)
|
|
{
|
|
*data << float(shape.SphereDatas.Radius);
|
|
*data << float(shape.SphereDatas.RadiusTarget);
|
|
}
|
|
|
|
if (hasAreaTriggerBox)
|
|
{
|
|
*data << float(shape.BoxDatas.Extents[0]);
|
|
*data << float(shape.BoxDatas.Extents[1]);
|
|
*data << float(shape.BoxDatas.Extents[2]);
|
|
*data << float(shape.BoxDatas.ExtentsTarget[0]);
|
|
*data << float(shape.BoxDatas.ExtentsTarget[1]);
|
|
*data << float(shape.BoxDatas.ExtentsTarget[2]);
|
|
}
|
|
|
|
if (hasAreaTriggerPolygon)
|
|
{
|
|
*data << int32(createProperties->PolygonVertices.size());
|
|
*data << int32(createProperties->PolygonVerticesTarget.size());
|
|
*data << float(shape.PolygonDatas.Height);
|
|
*data << float(shape.PolygonDatas.HeightTarget);
|
|
|
|
for (TaggedPosition<Position::XY> const& vertice : createProperties->PolygonVertices)
|
|
*data << vertice;
|
|
|
|
for (TaggedPosition<Position::XY> const& vertice : createProperties->PolygonVerticesTarget)
|
|
*data << vertice;
|
|
}
|
|
|
|
if (hasAreaTriggerCylinder)
|
|
{
|
|
*data << float(shape.CylinderDatas.Radius);
|
|
*data << float(shape.CylinderDatas.RadiusTarget);
|
|
*data << float(shape.CylinderDatas.Height);
|
|
*data << float(shape.CylinderDatas.HeightTarget);
|
|
*data << float(shape.CylinderDatas.LocationZOffset);
|
|
*data << float(shape.CylinderDatas.LocationZOffsetTarget);
|
|
}
|
|
|
|
if (hasDisk)
|
|
{
|
|
*data << float(shape.DiskDatas.InnerRadius);
|
|
*data << float(shape.DiskDatas.InnerRadiusTarget);
|
|
*data << float(shape.DiskDatas.OuterRadius);
|
|
*data << float(shape.DiskDatas.OuterRadiusTarget);
|
|
*data << float(shape.DiskDatas.Height);
|
|
*data << float(shape.DiskDatas.HeightTarget);
|
|
*data << float(shape.DiskDatas.LocationZOffset);
|
|
*data << float(shape.DiskDatas.LocationZOffsetTarget);
|
|
}
|
|
|
|
//if (hasMovementScript)
|
|
// *data << *areaTrigger->GetMovementScript(); // AreaTriggerMovementScriptInfo
|
|
|
|
if (hasOrbit)
|
|
*data << *areaTrigger->GetCircularMovementInfo();
|
|
}
|
|
|
|
if (flags.GameObject)
|
|
{
|
|
bool bit8 = false;
|
|
uint32 Int1 = 0;
|
|
|
|
GameObject const* gameObject = ToGameObject();
|
|
|
|
*data << uint32(gameObject->GetWorldEffectID());
|
|
|
|
data->WriteBit(bit8);
|
|
data->FlushBits();
|
|
if (bit8)
|
|
*data << uint32(Int1);
|
|
}
|
|
|
|
if (flags.SmoothPhasing)
|
|
{
|
|
SmoothPhasingInfo const* smoothPhasingInfo = static_cast<WorldObject const*>(this)->GetSmoothPhasing()->GetInfoForSeer(target->GetGUID());
|
|
ASSERT(smoothPhasingInfo);
|
|
|
|
data->WriteBit(smoothPhasingInfo->ReplaceActive);
|
|
data->WriteBit(smoothPhasingInfo->StopAnimKits);
|
|
data->WriteBit(smoothPhasingInfo->ReplaceObject.has_value());
|
|
data->FlushBits();
|
|
if (smoothPhasingInfo->ReplaceObject)
|
|
*data << *smoothPhasingInfo->ReplaceObject;
|
|
}
|
|
|
|
if (flags.SceneObject)
|
|
{
|
|
data->WriteBit(false); // HasLocalScriptData
|
|
data->WriteBit(false); // HasPetBattleFullUpdate
|
|
data->FlushBits();
|
|
|
|
// if (HasLocalScriptData)
|
|
// {
|
|
// data->WriteBits(Data.length(), 7);
|
|
// data->FlushBits();
|
|
// data->WriteString(Data);
|
|
// }
|
|
|
|
// if (HasPetBattleFullUpdate)
|
|
// {
|
|
// for (std::size_t i = 0; i < 2; ++i)
|
|
// {
|
|
// *data << ObjectGuid(Players[i].CharacterID);
|
|
// *data << int32(Players[i].TrapAbilityID);
|
|
// *data << int32(Players[i].TrapStatus);
|
|
// *data << uint16(Players[i].RoundTimeSecs);
|
|
// *data << int8(Players[i].FrontPet);
|
|
// *data << uint8(Players[i].InputFlags);
|
|
|
|
// data->WriteBits(Players[i].Pets.size(), 2);
|
|
// data->FlushBits();
|
|
// for (std::size_t j = 0; j < Players[i].Pets.size(); ++j)
|
|
// {
|
|
// *data << ObjectGuid(Players[i].Pets[j].BattlePetGUID);
|
|
// *data << int32(Players[i].Pets[j].SpeciesID);
|
|
// *data << int32(Players[i].Pets[j].CreatureID);
|
|
// *data << int32(Players[i].Pets[j].DisplayID);
|
|
// *data << int16(Players[i].Pets[j].Level);
|
|
// *data << int16(Players[i].Pets[j].Xp);
|
|
// *data << int32(Players[i].Pets[j].CurHealth);
|
|
// *data << int32(Players[i].Pets[j].MaxHealth);
|
|
// *data << int32(Players[i].Pets[j].Power);
|
|
// *data << int32(Players[i].Pets[j].Speed);
|
|
// *data << int32(Players[i].Pets[j].NpcTeamMemberID);
|
|
// *data << uint16(Players[i].Pets[j].BreedQuality);
|
|
// *data << uint16(Players[i].Pets[j].StatusFlags);
|
|
// *data << int8(Players[i].Pets[j].Slot);
|
|
|
|
// *data << uint32(Players[i].Pets[j].Abilities.size());
|
|
// *data << uint32(Players[i].Pets[j].Auras.size());
|
|
// *data << uint32(Players[i].Pets[j].States.size());
|
|
// for (std::size_t k = 0; k < Players[i].Pets[j].Abilities.size(); ++k)
|
|
// {
|
|
// *data << int32(Players[i].Pets[j].Abilities[k].AbilityID);
|
|
// *data << int16(Players[i].Pets[j].Abilities[k].CooldownRemaining);
|
|
// *data << int16(Players[i].Pets[j].Abilities[k].LockdownRemaining);
|
|
// *data << int8(Players[i].Pets[j].Abilities[k].AbilityIndex);
|
|
// *data << uint8(Players[i].Pets[j].Abilities[k].Pboid);
|
|
// }
|
|
|
|
// for (std::size_t k = 0; k < Players[i].Pets[j].Auras.size(); ++k)
|
|
// {
|
|
// *data << int32(Players[i].Pets[j].Auras[k].AbilityID);
|
|
// *data << uint32(Players[i].Pets[j].Auras[k].InstanceID);
|
|
// *data << int32(Players[i].Pets[j].Auras[k].RoundsRemaining);
|
|
// *data << int32(Players[i].Pets[j].Auras[k].CurrentRound);
|
|
// *data << uint8(Players[i].Pets[j].Auras[k].CasterPBOID);
|
|
// }
|
|
|
|
// for (std::size_t k = 0; k < Players[i].Pets[j].States.size(); ++k)
|
|
// {
|
|
// *data << uint32(Players[i].Pets[j].States[k].StateID);
|
|
// *data << int32(Players[i].Pets[j].States[k].StateValue);
|
|
// }
|
|
|
|
// data->WriteBits(Players[i].Pets[j].CustomName.length(), 7);
|
|
// data->FlushBits();
|
|
// data->WriteString(Players[i].Pets[j].CustomName);
|
|
// }
|
|
// }
|
|
|
|
// for (std::size_t i = 0; i < 3; ++i)
|
|
// {
|
|
// *data << uint32(Enviros[j].Auras.size());
|
|
// *data << uint32(Enviros[j].States.size());
|
|
// for (std::size_t j = 0; j < Enviros[j].Auras.size(); ++j)
|
|
// {
|
|
// *data << int32(Enviros[j].Auras[j].AbilityID);
|
|
// *data << uint32(Enviros[j].Auras[j].InstanceID);
|
|
// *data << int32(Enviros[j].Auras[j].RoundsRemaining);
|
|
// *data << int32(Enviros[j].Auras[j].CurrentRound);
|
|
// *data << uint8(Enviros[j].Auras[j].CasterPBOID);
|
|
// }
|
|
|
|
// for (std::size_t j = 0; j < Enviros[j].States.size(); ++j)
|
|
// {
|
|
// *data << uint32(Enviros[i].States[j].StateID);
|
|
// *data << int32(Enviros[i].States[j].StateValue);
|
|
// }
|
|
// }
|
|
|
|
// *data << uint16(WaitingForFrontPetsMaxSecs);
|
|
// *data << uint16(PvpMaxRoundTime);
|
|
// *data << int32(CurRound);
|
|
// *data << uint32(NpcCreatureID);
|
|
// *data << uint32(NpcDisplayID);
|
|
// *data << int8(CurPetBattleState);
|
|
// *data << uint8(ForfeitPenalty);
|
|
// *data << ObjectGuid(InitialWildPetGUID);
|
|
// data->WriteBit(IsPVP);
|
|
// data->WriteBit(CanAwardXP);
|
|
// data->FlushBits();
|
|
// }
|
|
}
|
|
|
|
if (flags.ActivePlayer)
|
|
{
|
|
Player const* player = ToPlayer();
|
|
|
|
bool HasSceneInstanceIDs = !player->GetSceneMgr().GetSceneTemplateByInstanceMap().empty();
|
|
bool HasRuneState = ToUnit()->GetPowerIndex(POWER_RUNES) != MAX_POWERS;
|
|
|
|
data->WriteBit(HasSceneInstanceIDs);
|
|
data->WriteBit(HasRuneState);
|
|
data->FlushBits();
|
|
if (HasSceneInstanceIDs)
|
|
{
|
|
*data << uint32(player->GetSceneMgr().GetSceneTemplateByInstanceMap().size());
|
|
for (auto const& itr : player->GetSceneMgr().GetSceneTemplateByInstanceMap())
|
|
*data << uint32(itr.first);
|
|
}
|
|
if (HasRuneState)
|
|
{
|
|
float baseCd = float(player->GetRuneBaseCooldown());
|
|
uint32 maxRunes = uint32(player->GetMaxPower(POWER_RUNES));
|
|
|
|
*data << uint8((1 << maxRunes) - 1);
|
|
*data << uint8(player->GetRunesState());
|
|
*data << uint32(maxRunes);
|
|
for (uint32 i = 0; i < maxRunes; ++i)
|
|
*data << uint8((baseCd - float(player->GetRuneCooldown(i))) / baseCd * 255);
|
|
}
|
|
}
|
|
|
|
if (flags.Conversation)
|
|
{
|
|
Conversation const* self = ToConversation();
|
|
if (data->WriteBit(self->GetTextureKitId() != 0))
|
|
*data << uint32(self->GetTextureKitId());
|
|
|
|
data->FlushBits();
|
|
}
|
|
}
|
|
|
|
UF::UpdateFieldFlag Object::GetUpdateFieldFlagsFor(Player const* /*target*/) const
|
|
{
|
|
return UF::UpdateFieldFlag::None;
|
|
}
|
|
|
|
void Object::BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag /*flags*/, Player const* /*target*/) const
|
|
{
|
|
std::size_t sizePos = data->wpos();
|
|
*data << uint32(0);
|
|
*data << uint32(0);
|
|
|
|
data->put<uint32>(sizePos, data->wpos() - sizePos - 4);
|
|
}
|
|
|
|
void Object::AddToObjectUpdateIfNeeded()
|
|
{
|
|
if (m_inWorld && !m_objectUpdated)
|
|
m_objectUpdated = AddToObjectUpdate();
|
|
}
|
|
|
|
void Object::ClearUpdateMask(bool remove)
|
|
{
|
|
m_values.ClearChangesMask(&Object::m_objectData);
|
|
|
|
if (m_objectUpdated)
|
|
{
|
|
if (remove)
|
|
RemoveFromObjectUpdate();
|
|
m_objectUpdated = false;
|
|
}
|
|
}
|
|
|
|
void Object::BuildFieldsUpdate(Player* player, UpdateDataMapType& data_map) const
|
|
{
|
|
UpdateDataMapType::iterator iter = data_map.find(player);
|
|
|
|
if (iter == data_map.end())
|
|
{
|
|
std::pair<UpdateDataMapType::iterator, bool> p = data_map.emplace(player, UpdateData(player->GetMapId()));
|
|
ASSERT(p.second);
|
|
iter = p.first;
|
|
}
|
|
|
|
BuildValuesUpdateBlockForPlayer(&iter->second, iter->first);
|
|
}
|
|
|
|
std::string Object::GetDebugInfo() const
|
|
{
|
|
std::stringstream sstr;
|
|
sstr << GetGUID().ToString() + " Entry " << GetEntry();
|
|
return sstr.str();
|
|
}
|
|
|
|
void MovementInfo::OutDebug()
|
|
{
|
|
TC_LOG_DEBUG("misc", "MOVEMENT INFO");
|
|
TC_LOG_DEBUG("misc", "%s", guid.ToString().c_str());
|
|
TC_LOG_DEBUG("misc", "flags %s (%u)", Movement::MovementFlags_ToString(flags).c_str(), flags);
|
|
TC_LOG_DEBUG("misc", "flags2 %s (%u)", Movement::MovementFlagsExtra_ToString(flags2).c_str(), flags2);
|
|
TC_LOG_DEBUG("misc", "time %u current time %u", time, getMSTime());
|
|
TC_LOG_DEBUG("misc", "position: `%s`", pos.ToString().c_str());
|
|
if (!transport.guid.IsEmpty())
|
|
{
|
|
TC_LOG_DEBUG("misc", "TRANSPORT:");
|
|
TC_LOG_DEBUG("misc", "%s", transport.guid.ToString().c_str());
|
|
TC_LOG_DEBUG("misc", "position: `%s`", transport.pos.ToString().c_str());
|
|
TC_LOG_DEBUG("misc", "seat: %i", transport.seat);
|
|
TC_LOG_DEBUG("misc", "time: %u", transport.time);
|
|
if (transport.prevTime)
|
|
TC_LOG_DEBUG("misc", "prevTime: %u", transport.prevTime);
|
|
if (transport.vehicleId)
|
|
TC_LOG_DEBUG("misc", "vehicleId: %u", transport.vehicleId);
|
|
}
|
|
|
|
if ((flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
|
|
TC_LOG_DEBUG("misc", "pitch: %f", pitch);
|
|
|
|
if (flags & MOVEMENTFLAG_FALLING || jump.fallTime)
|
|
{
|
|
TC_LOG_DEBUG("misc", "fallTime: %u j_zspeed: %f", jump.fallTime, jump.zspeed);
|
|
if (flags & MOVEMENTFLAG_FALLING)
|
|
TC_LOG_DEBUG("misc", "j_sinAngle: %f j_cosAngle: %f j_xyspeed: %f", jump.sinAngle, jump.cosAngle, jump.xyspeed);
|
|
}
|
|
|
|
if (flags & MOVEMENTFLAG_SPLINE_ELEVATION)
|
|
TC_LOG_DEBUG("misc", "splineElevation: %f", splineElevation);
|
|
}
|
|
|
|
WorldObject::WorldObject(bool isWorldObject) : Object(), WorldLocation(), LastUsedScriptID(0),
|
|
m_movementInfo(), m_name(), m_isActive(false), m_isFarVisible(false), m_isWorldObject(isWorldObject), m_zoneScript(nullptr),
|
|
m_transport(nullptr), m_zoneId(0), m_areaId(0), m_staticFloorZ(VMAP_INVALID_HEIGHT), m_outdoors(false), m_liquidStatus(LIQUID_MAP_NO_WATER),
|
|
m_currMap(nullptr), m_InstanceId(0), _dbPhase(0), m_notifyflags(0)
|
|
{
|
|
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST);
|
|
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
|
|
}
|
|
|
|
void WorldObject::SetWorldObject(bool on)
|
|
{
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
GetMap()->AddObjectToSwitchList(this, on);
|
|
}
|
|
|
|
bool WorldObject::IsWorldObject() const
|
|
{
|
|
if (m_isWorldObject)
|
|
return true;
|
|
|
|
if (ToCreature() && ToCreature()->m_isTempWorldObject)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void WorldObject::setActive(bool on)
|
|
{
|
|
if (m_isActive == on)
|
|
return;
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
m_isActive = on;
|
|
|
|
if (on && !IsInWorld())
|
|
return;
|
|
|
|
Map* map = FindMap();
|
|
if (!map)
|
|
return;
|
|
|
|
if (on)
|
|
{
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
map->AddToActive(ToCreature());
|
|
else if (GetTypeId() == TYPEID_DYNAMICOBJECT)
|
|
map->AddToActive((DynamicObject*)this);
|
|
}
|
|
else
|
|
{
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
map->RemoveFromActive(ToCreature());
|
|
else if (GetTypeId() == TYPEID_DYNAMICOBJECT)
|
|
map->RemoveFromActive((DynamicObject*)this);
|
|
}
|
|
}
|
|
|
|
void WorldObject::SetVisibilityDistanceOverride(VisibilityDistanceType type)
|
|
{
|
|
ASSERT(type < VisibilityDistanceType::Max);
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
m_visibilityDistanceOverride = VisibilityDistances[AsUnderlyingType(type)];
|
|
}
|
|
|
|
void WorldObject::SetFarVisible(bool on)
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
m_isFarVisible = on;
|
|
}
|
|
|
|
void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
|
|
{
|
|
if (IsInWorld())
|
|
RemoveFromWorld();
|
|
|
|
if (Transport* transport = GetTransport())
|
|
transport->RemovePassenger(this);
|
|
}
|
|
|
|
void WorldObject::UpdatePositionData()
|
|
{
|
|
PositionFullTerrainStatus data;
|
|
GetMap()->GetFullTerrainStatusForPosition(_phaseShift, GetPositionX(), GetPositionY(), GetPositionZ(), data, map_liquidHeaderTypeFlags::AllLiquids, GetCollisionHeight());
|
|
ProcessPositionDataChanged(data);
|
|
}
|
|
|
|
void WorldObject::ProcessPositionDataChanged(PositionFullTerrainStatus const& data)
|
|
{
|
|
m_zoneId = m_areaId = data.areaId;
|
|
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(m_areaId))
|
|
if (area->ParentAreaID)
|
|
m_zoneId = area->ParentAreaID;
|
|
m_outdoors = data.outdoors;
|
|
m_staticFloorZ = data.floorZ;
|
|
m_liquidStatus = data.liquidStatus;
|
|
}
|
|
|
|
void WorldObject::AddToWorld()
|
|
{
|
|
Object::AddToWorld();
|
|
GetMap()->GetZoneAndAreaId(_phaseShift, m_zoneId, m_areaId, GetPositionX(), GetPositionY(), GetPositionZ());
|
|
}
|
|
|
|
void WorldObject::RemoveFromWorld()
|
|
{
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
UpdateObjectVisibilityOnDestroy();
|
|
|
|
Object::RemoveFromWorld();
|
|
}
|
|
|
|
bool WorldObject::IsInWorldPvpZone() const
|
|
{
|
|
switch (GetZoneId())
|
|
{
|
|
case 4197: // Wintergrasp
|
|
case 5095: // Tol Barad
|
|
case 6941: // Ashran
|
|
return true;
|
|
break;
|
|
default:
|
|
return false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
InstanceScript* WorldObject::GetInstanceScript() const
|
|
{
|
|
Map* map = GetMap();
|
|
return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceScript() : nullptr;
|
|
}
|
|
|
|
float WorldObject::GetDistanceZ(WorldObject const* obj) const
|
|
{
|
|
float dz = std::fabs(GetPositionZ() - obj->GetPositionZ());
|
|
float sizefactor = GetCombatReach() + obj->GetCombatReach();
|
|
float dist = dz - sizefactor;
|
|
return (dist > 0 ? dist : 0);
|
|
}
|
|
|
|
bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D, bool incOwnRadius, bool incTargetRadius) const
|
|
{
|
|
float sizefactor = 0;
|
|
sizefactor += incOwnRadius ? GetCombatReach() : 0.0f;
|
|
sizefactor += incTargetRadius ? obj->GetCombatReach() : 0.0f;
|
|
float maxdist = dist2compare + sizefactor;
|
|
|
|
Position const* thisOrTransport = this;
|
|
Position const* objOrObjTransport = obj;
|
|
|
|
if (GetTransport() && obj->GetTransport() && obj->GetTransport()->GetGUID() == GetTransport()->GetGUID())
|
|
{
|
|
thisOrTransport = &m_movementInfo.transport.pos;
|
|
objOrObjTransport = &obj->m_movementInfo.transport.pos;
|
|
}
|
|
|
|
if (is3D)
|
|
return thisOrTransport->IsInDist(objOrObjTransport, maxdist);
|
|
else
|
|
return thisOrTransport->IsInDist2d(objOrObjTransport, maxdist);
|
|
}
|
|
|
|
float WorldObject::GetDistance(WorldObject const* obj) const
|
|
{
|
|
float d = GetExactDist(obj) - GetCombatReach() - obj->GetCombatReach();
|
|
return d > 0.0f ? d : 0.0f;
|
|
}
|
|
|
|
float WorldObject::GetDistance(Position const& pos) const
|
|
{
|
|
float d = GetExactDist(&pos) - GetCombatReach();
|
|
return d > 0.0f ? d : 0.0f;
|
|
}
|
|
|
|
float WorldObject::GetDistance(float x, float y, float z) const
|
|
{
|
|
float d = GetExactDist(x, y, z) - GetCombatReach();
|
|
return d > 0.0f ? d : 0.0f;
|
|
}
|
|
|
|
float WorldObject::GetDistance2d(WorldObject const* obj) const
|
|
{
|
|
float d = GetExactDist2d(obj) - GetCombatReach() - obj->GetCombatReach();
|
|
return d > 0.0f ? d : 0.0f;
|
|
}
|
|
|
|
float WorldObject::GetDistance2d(float x, float y) const
|
|
{
|
|
float d = GetExactDist2d(x, y) - GetCombatReach();
|
|
return d > 0.0f ? d : 0.0f;
|
|
}
|
|
|
|
bool WorldObject::IsSelfOrInSameMap(WorldObject const* obj) const
|
|
{
|
|
if (this == obj)
|
|
return true;
|
|
return IsInMap(obj);
|
|
}
|
|
|
|
bool WorldObject::IsInMap(WorldObject const* obj) const
|
|
{
|
|
if (obj)
|
|
return IsInWorld() && obj->IsInWorld() && (GetMap() == obj->GetMap());
|
|
return false;
|
|
}
|
|
|
|
bool WorldObject::IsWithinDist3d(float x, float y, float z, float dist) const
|
|
{
|
|
return IsInDist(x, y, z, dist + GetCombatReach());
|
|
}
|
|
|
|
bool WorldObject::IsWithinDist3d(Position const* pos, float dist) const
|
|
{
|
|
return IsInDist(pos, dist + GetCombatReach());
|
|
}
|
|
|
|
bool WorldObject::IsWithinDist2d(float x, float y, float dist) const
|
|
{
|
|
return IsInDist2d(x, y, dist + GetCombatReach());
|
|
}
|
|
|
|
bool WorldObject::IsWithinDist2d(Position const* pos, float dist) const
|
|
{
|
|
return IsInDist2d(pos, dist + GetCombatReach());
|
|
}
|
|
|
|
bool WorldObject::IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D /*= true*/) const
|
|
{
|
|
return obj && _IsWithinDist(obj, dist2compare, is3D);
|
|
}
|
|
|
|
bool WorldObject::IsWithinDistInMap(WorldObject const* obj, float dist2compare, bool is3D /*= true*/, bool incOwnRadius /*= true*/, bool incTargetRadius /*= true*/) const
|
|
{
|
|
return obj && IsInMap(obj) && IsInPhase(obj) && _IsWithinDist(obj, dist2compare, is3D, incOwnRadius, incTargetRadius);
|
|
}
|
|
|
|
Position WorldObject::GetHitSpherePointFor(Position const& dest) const
|
|
{
|
|
G3D::Vector3 vThis(GetPositionX(), GetPositionY(), GetPositionZ() + GetCollisionHeight());
|
|
G3D::Vector3 vObj(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ());
|
|
G3D::Vector3 contactPoint = vThis + (vObj - vThis).directionOrZero() * std::min(dest.GetExactDist(GetPosition()), GetCombatReach());
|
|
|
|
return Position(contactPoint.x, contactPoint.y, contactPoint.z, GetAbsoluteAngle(contactPoint.x, contactPoint.y));
|
|
}
|
|
|
|
bool WorldObject::IsWithinLOS(float ox, float oy, float oz, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
|
|
{
|
|
if (IsInWorld())
|
|
{
|
|
oz += GetCollisionHeight();
|
|
float x, y, z;
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
GetPosition(x, y, z);
|
|
z += GetCollisionHeight();
|
|
}
|
|
else
|
|
GetHitSpherePointFor({ ox, oy, oz }, x, y, z);
|
|
|
|
return GetMap()->isInLineOfSight(GetPhaseShift(), x, y, z, ox, oy, oz, checks, ignoreFlags);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WorldObject::IsWithinLOSInMap(WorldObject const* obj, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
|
|
{
|
|
if (!IsInMap(obj))
|
|
return false;
|
|
|
|
float ox, oy, oz;
|
|
if (obj->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
obj->GetPosition(ox, oy, oz);
|
|
oz += GetCollisionHeight();
|
|
}
|
|
else
|
|
obj->GetHitSpherePointFor({ GetPositionX(), GetPositionY(), GetPositionZ() + GetCollisionHeight() }, ox, oy, oz);
|
|
|
|
float x, y, z;
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
GetPosition(x, y, z);
|
|
z += GetCollisionHeight();
|
|
}
|
|
else
|
|
GetHitSpherePointFor({ obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ() + obj->GetCollisionHeight() }, x, y, z);
|
|
|
|
return GetMap()->isInLineOfSight(GetPhaseShift(), x, y, z, ox, oy, oz, checks, ignoreFlags);
|
|
}
|
|
|
|
void WorldObject::GetHitSpherePointFor(Position const& dest, float& x, float& y, float& z) const
|
|
{
|
|
Position pos = GetHitSpherePointFor(dest);
|
|
x = pos.GetPositionX();
|
|
y = pos.GetPositionY();
|
|
z = pos.GetPositionZ();
|
|
}
|
|
|
|
bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D /* = true */) const
|
|
{
|
|
float dx1 = GetPositionX() - obj1->GetPositionX();
|
|
float dy1 = GetPositionY() - obj1->GetPositionY();
|
|
float distsq1 = dx1*dx1 + dy1*dy1;
|
|
if (is3D)
|
|
{
|
|
float dz1 = GetPositionZ() - obj1->GetPositionZ();
|
|
distsq1 += dz1*dz1;
|
|
}
|
|
|
|
float dx2 = GetPositionX() - obj2->GetPositionX();
|
|
float dy2 = GetPositionY() - obj2->GetPositionY();
|
|
float distsq2 = dx2*dx2 + dy2*dy2;
|
|
if (is3D)
|
|
{
|
|
float dz2 = GetPositionZ() - obj2->GetPositionZ();
|
|
distsq2 += dz2*dz2;
|
|
}
|
|
|
|
return distsq1 < distsq2;
|
|
}
|
|
|
|
bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D /* = true */) const
|
|
{
|
|
float dx = GetPositionX() - obj->GetPositionX();
|
|
float dy = GetPositionY() - obj->GetPositionY();
|
|
float distsq = dx*dx + dy*dy;
|
|
if (is3D)
|
|
{
|
|
float dz = GetPositionZ() - obj->GetPositionZ();
|
|
distsq += dz*dz;
|
|
}
|
|
|
|
float sizefactor = GetCombatReach() + obj->GetCombatReach();
|
|
|
|
// check only for real range
|
|
if (minRange > 0.0f)
|
|
{
|
|
float mindist = minRange + sizefactor;
|
|
if (distsq < mindist * mindist)
|
|
return false;
|
|
}
|
|
|
|
float maxdist = maxRange + sizefactor;
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::IsInRange2d(float x, float y, float minRange, float maxRange) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float distsq = dx*dx + dy*dy;
|
|
|
|
float sizefactor = GetCombatReach();
|
|
|
|
// check only for real range
|
|
if (minRange > 0.0f)
|
|
{
|
|
float mindist = minRange + sizefactor;
|
|
if (distsq < mindist * mindist)
|
|
return false;
|
|
}
|
|
|
|
float maxdist = maxRange + sizefactor;
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float maxRange) const
|
|
{
|
|
float dx = GetPositionX() - x;
|
|
float dy = GetPositionY() - y;
|
|
float dz = GetPositionZ() - z;
|
|
float distsq = dx*dx + dy*dy + dz*dz;
|
|
|
|
float sizefactor = GetCombatReach();
|
|
|
|
// check only for real range
|
|
if (minRange > 0.0f)
|
|
{
|
|
float mindist = minRange + sizefactor;
|
|
if (distsq < mindist * mindist)
|
|
return false;
|
|
}
|
|
|
|
float maxdist = maxRange + sizefactor;
|
|
return distsq < maxdist * maxdist;
|
|
}
|
|
|
|
bool WorldObject::IsInBetween(Position const& pos1, Position const& pos2, float size) const
|
|
{
|
|
float dist = GetExactDist2d(pos1);
|
|
|
|
// not using sqrt() for performance
|
|
if ((dist * dist) >= pos1.GetExactDist2dSq(pos2))
|
|
return false;
|
|
|
|
if (!size)
|
|
size = GetCombatReach() / 2;
|
|
|
|
float angle = pos1.GetAbsoluteAngle(pos2);
|
|
|
|
// not using sqrt() for performance
|
|
return (size * size) >= GetExactDist2dSq(pos1.GetPositionX() + std::cos(angle) * dist, pos1.GetPositionY() + std::sin(angle) * dist);
|
|
}
|
|
|
|
bool WorldObject::isInFront(WorldObject const* target, float arc) const
|
|
{
|
|
return HasInArc(arc, target);
|
|
}
|
|
|
|
bool WorldObject::isInBack(WorldObject const* target, float arc) const
|
|
{
|
|
return !HasInArc(2 * float(M_PI) - arc, target);
|
|
}
|
|
|
|
void WorldObject::GetRandomPoint(Position const& pos, float distance, float& rand_x, float& rand_y, float& rand_z) const
|
|
{
|
|
if (!distance)
|
|
{
|
|
pos.GetPosition(rand_x, rand_y, rand_z);
|
|
return;
|
|
}
|
|
|
|
// angle to face `obj` to `this`
|
|
float angle = (float)rand_norm()*static_cast<float>(2*M_PI);
|
|
float new_dist = (float)rand_norm() + (float)rand_norm();
|
|
new_dist = distance * (new_dist > 1 ? new_dist - 2 : new_dist);
|
|
|
|
rand_x = pos.m_positionX + new_dist * std::cos(angle);
|
|
rand_y = pos.m_positionY + new_dist * std::sin(angle);
|
|
rand_z = pos.m_positionZ;
|
|
|
|
Trinity::NormalizeMapCoord(rand_x);
|
|
Trinity::NormalizeMapCoord(rand_y);
|
|
UpdateGroundPositionZ(rand_x, rand_y, rand_z); // update to LOS height if available
|
|
}
|
|
|
|
Position WorldObject::GetRandomPoint(Position const& srcPos, float distance) const
|
|
{
|
|
float x, y, z;
|
|
GetRandomPoint(srcPos, distance, x, y, z);
|
|
return Position(x, y, z, GetOrientation());
|
|
}
|
|
|
|
void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const
|
|
{
|
|
float new_z = GetMapHeight(x, y, z);
|
|
if (new_z > INVALID_HEIGHT)
|
|
z = new_z + (isType(TYPEMASK_UNIT) ? static_cast<Unit const*>(this)->GetHoverOffset() : 0.0f);
|
|
}
|
|
|
|
void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z, float* groundZ) const
|
|
{
|
|
// TODO: Allow transports to be part of dynamic vmap tree
|
|
if (GetTransport())
|
|
{
|
|
if (groundZ)
|
|
*groundZ = z;
|
|
|
|
return;
|
|
}
|
|
|
|
if (Unit const* unit = ToUnit())
|
|
{
|
|
if (!unit->CanFly())
|
|
{
|
|
bool canSwim = unit->CanSwim();
|
|
float ground_z = z;
|
|
float max_z;
|
|
if (canSwim)
|
|
max_z = GetMapWaterOrGroundLevel(x, y, z, &ground_z);
|
|
else
|
|
max_z = ground_z = GetMapHeight(x, y, z);
|
|
|
|
if (max_z > INVALID_HEIGHT)
|
|
{
|
|
// hovering units cannot go below their hover height
|
|
float hoverOffset = unit->GetHoverOffset();
|
|
max_z += hoverOffset;
|
|
ground_z += hoverOffset;
|
|
|
|
if (z > max_z)
|
|
z = max_z;
|
|
else if (z < ground_z)
|
|
z = ground_z;
|
|
}
|
|
|
|
if (groundZ)
|
|
*groundZ = ground_z;
|
|
}
|
|
else
|
|
{
|
|
float ground_z = GetMapHeight(x, y, z) + unit->GetHoverOffset();
|
|
if (z < ground_z)
|
|
z = ground_z;
|
|
|
|
if (groundZ)
|
|
*groundZ = ground_z;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float ground_z = GetMapHeight(x, y, z);
|
|
if (ground_z > INVALID_HEIGHT)
|
|
z = ground_z;
|
|
|
|
if (groundZ)
|
|
*groundZ = ground_z;
|
|
}
|
|
}
|
|
|
|
float WorldObject::GetGridActivationRange() const
|
|
{
|
|
if (isActiveObject())
|
|
{
|
|
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetCinematicMgr()->IsOnCinematic())
|
|
return std::max(DEFAULT_VISIBILITY_INSTANCE, GetMap()->GetVisibilityRange());
|
|
|
|
return GetMap()->GetVisibilityRange();
|
|
}
|
|
|
|
if (Creature const* thisCreature = ToCreature())
|
|
return thisCreature->m_SightDistance;
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
float WorldObject::GetVisibilityRange() const
|
|
{
|
|
if (IsVisibilityOverridden() && !ToPlayer())
|
|
return *m_visibilityDistanceOverride;
|
|
else if (IsFarVisible() && !ToPlayer())
|
|
return MAX_VISIBILITY_DISTANCE;
|
|
else
|
|
return GetMap()->GetVisibilityRange();
|
|
}
|
|
|
|
float WorldObject::GetSightRange(WorldObject const* target) const
|
|
{
|
|
if (ToUnit())
|
|
{
|
|
if (ToPlayer())
|
|
{
|
|
if (target && target->IsVisibilityOverridden() && !target->ToPlayer())
|
|
return *target->m_visibilityDistanceOverride;
|
|
else if (target && target->IsFarVisible() && !target->ToPlayer())
|
|
return MAX_VISIBILITY_DISTANCE;
|
|
else if (ToPlayer()->GetCinematicMgr()->IsOnCinematic())
|
|
return DEFAULT_VISIBILITY_INSTANCE;
|
|
else
|
|
return GetMap()->GetVisibilityRange();
|
|
}
|
|
else if (ToCreature())
|
|
return ToCreature()->m_SightDistance;
|
|
else
|
|
return SIGHT_RANGE_UNIT;
|
|
}
|
|
|
|
if (ToDynObject() && isActiveObject())
|
|
{
|
|
return GetMap()->GetVisibilityRange();
|
|
}
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
bool WorldObject::CheckPrivateObjectOwnerVisibility(WorldObject const* seer) const
|
|
{
|
|
if (!IsPrivateObject())
|
|
return true;
|
|
|
|
// Owner of this private object
|
|
if (_privateObjectOwner == seer->GetGUID())
|
|
return true;
|
|
|
|
// Another private object of the same owner
|
|
if (_privateObjectOwner == seer->GetPrivateObjectOwner())
|
|
return true;
|
|
|
|
if (Player const* playerSeer = seer->ToPlayer())
|
|
if (playerSeer->IsInGroup(_privateObjectOwner))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
SmoothPhasing* WorldObject::GetOrCreateSmoothPhasing()
|
|
{
|
|
if (!_smoothPhasing)
|
|
_smoothPhasing = std::make_unique<SmoothPhasing>();
|
|
|
|
return _smoothPhasing.get();
|
|
}
|
|
|
|
bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, bool distanceCheck, bool checkAlert) const
|
|
{
|
|
if (this == obj)
|
|
return true;
|
|
|
|
if (obj->IsNeverVisibleFor(this) || CanNeverSee(obj))
|
|
return false;
|
|
|
|
if (obj->IsAlwaysVisibleFor(this) || CanAlwaysSee(obj))
|
|
return true;
|
|
|
|
if (!obj->CheckPrivateObjectOwnerVisibility(this))
|
|
return false;
|
|
|
|
if (SmoothPhasing const* smoothPhasing = obj->GetSmoothPhasing())
|
|
if (smoothPhasing->IsBeingReplacedForSeer(GetGUID()))
|
|
return false;
|
|
|
|
if (!sConditionMgr->IsObjectMeetingVisibilityByObjectIdConditions(obj->GetTypeId(), obj->GetEntry(), const_cast<WorldObject*>(this)))
|
|
return false;
|
|
|
|
bool corpseVisibility = false;
|
|
if (distanceCheck)
|
|
{
|
|
bool corpseCheck = false;
|
|
if (Player const* thisPlayer = ToPlayer())
|
|
{
|
|
if (thisPlayer->isDead() && thisPlayer->GetHealth() > 0 && // Cheap way to check for ghost state
|
|
!(obj->m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GHOST) & m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GHOST) & GHOST_VISIBILITY_GHOST))
|
|
{
|
|
if (Corpse* corpse = thisPlayer->GetCorpse())
|
|
{
|
|
corpseCheck = true;
|
|
if (corpse->IsWithinDist(thisPlayer, GetSightRange(obj), false))
|
|
if (corpse->IsWithinDist(obj, GetSightRange(obj), false))
|
|
corpseVisibility = true;
|
|
}
|
|
}
|
|
|
|
if (Unit const* target = obj->ToUnit())
|
|
{
|
|
// Don't allow to detect vehicle accessories if you can't see vehicle
|
|
if (Unit const* vehicle = target->GetVehicleBase())
|
|
if (!thisPlayer->HaveAtClient(vehicle))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
WorldObject const* viewpoint = this;
|
|
if (Player const* player = ToPlayer())
|
|
viewpoint = player->GetViewpoint();
|
|
|
|
if (!viewpoint)
|
|
viewpoint = this;
|
|
|
|
if (!corpseCheck && !viewpoint->IsWithinDist(obj, GetSightRange(obj), false))
|
|
return false;
|
|
}
|
|
|
|
// GM visibility off or hidden NPC
|
|
if (!obj->m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GM))
|
|
{
|
|
// Stop checking other things for GMs
|
|
if (m_serverSideVisibilityDetect.GetValue(SERVERSIDE_VISIBILITY_GM))
|
|
return true;
|
|
}
|
|
else
|
|
return m_serverSideVisibilityDetect.GetValue(SERVERSIDE_VISIBILITY_GM) >= obj->m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GM);
|
|
|
|
// Ghost players, Spirit Healers, and some other NPCs
|
|
if (!corpseVisibility && !(obj->m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GHOST) & m_serverSideVisibilityDetect.GetValue(SERVERSIDE_VISIBILITY_GHOST)))
|
|
{
|
|
// Alive players can see dead players in some cases, but other objects can't do that
|
|
if (Player const* thisPlayer = ToPlayer())
|
|
{
|
|
if (Player const* objPlayer = obj->ToPlayer())
|
|
{
|
|
if (!thisPlayer->IsGroupVisibleFor(objPlayer))
|
|
return false;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
if (obj->IsInvisibleDueToDespawn())
|
|
return false;
|
|
|
|
if (!CanDetect(obj, ignoreStealth, checkAlert))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WorldObject::CanNeverSee(WorldObject const* obj) const
|
|
{
|
|
return GetMap() != obj->GetMap() || !IsInPhase(obj);
|
|
}
|
|
|
|
bool WorldObject::CanDetect(WorldObject const* obj, bool ignoreStealth, bool checkAlert) const
|
|
{
|
|
WorldObject const* seer = this;
|
|
|
|
// If a unit is possessing another one, it uses the detection of the latter
|
|
// Pets don't have detection, they use the detection of their masters
|
|
if (Unit const* thisUnit = ToUnit())
|
|
{
|
|
if (thisUnit->isPossessing())
|
|
{
|
|
if (Unit* charmed = thisUnit->GetCharmed())
|
|
seer = charmed;
|
|
}
|
|
else if (Unit* controller = thisUnit->GetCharmerOrOwner())
|
|
seer = controller;
|
|
}
|
|
|
|
if (obj->IsAlwaysDetectableFor(seer))
|
|
return true;
|
|
|
|
if (!ignoreStealth && !seer->CanDetectInvisibilityOf(obj))
|
|
return false;
|
|
|
|
if (!ignoreStealth && !seer->CanDetectStealthOf(obj, checkAlert))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WorldObject::CanDetectInvisibilityOf(WorldObject const* obj) const
|
|
{
|
|
uint32 mask = obj->m_invisibility.GetFlags() & m_invisibilityDetect.GetFlags();
|
|
|
|
// Check for not detected types
|
|
if (mask != obj->m_invisibility.GetFlags())
|
|
return false;
|
|
|
|
for (uint32 i = 0; i < TOTAL_INVISIBILITY_TYPES; ++i)
|
|
{
|
|
if (!(mask & (1 << i)))
|
|
continue;
|
|
|
|
int32 objInvisibilityValue = obj->m_invisibility.GetValue(InvisibilityType(i));
|
|
int32 ownInvisibilityDetectValue = m_invisibilityDetect.GetValue(InvisibilityType(i));
|
|
|
|
// Too low value to detect
|
|
if (ownInvisibilityDetectValue < objInvisibilityValue)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WorldObject::CanDetectStealthOf(WorldObject const* obj, bool checkAlert) const
|
|
{
|
|
// Combat reach is the minimal distance (both in front and behind),
|
|
// and it is also used in the range calculation.
|
|
// One stealth point increases the visibility range by 0.3 yard.
|
|
|
|
if (!obj->m_stealth.GetFlags())
|
|
return true;
|
|
|
|
float distance = GetExactDist(obj);
|
|
float combatReach = 0.0f;
|
|
|
|
Unit const* unit = ToUnit();
|
|
if (unit)
|
|
combatReach = unit->GetCombatReach();
|
|
|
|
if (distance < combatReach)
|
|
return true;
|
|
|
|
// Only check back for units, it does not make sense for gameobjects
|
|
if (unit && !HasInArc(float(M_PI), obj))
|
|
return false;
|
|
|
|
// Traps should detect stealth always
|
|
if (GameObject const* go = ToGameObject())
|
|
if (go->GetGoType() == GAMEOBJECT_TYPE_TRAP)
|
|
return true;
|
|
|
|
GameObject const* go = obj->ToGameObject();
|
|
for (uint32 i = 0; i < TOTAL_STEALTH_TYPES; ++i)
|
|
{
|
|
if (!(obj->m_stealth.GetFlags() & (1 << i)))
|
|
continue;
|
|
|
|
if (unit && unit->HasAuraTypeWithMiscvalue(SPELL_AURA_DETECT_STEALTH, i))
|
|
return true;
|
|
|
|
// Starting points
|
|
int32 detectionValue = 30;
|
|
|
|
// Level difference: 5 point / level, starting from level 1.
|
|
// There may be spells for this and the starting points too, but
|
|
// not in the DBCs of the client.
|
|
detectionValue += int32(GetLevelForTarget(obj) - 1) * 5;
|
|
|
|
// Apply modifiers
|
|
detectionValue += m_stealthDetect.GetValue(StealthType(i));
|
|
if (go)
|
|
if (Unit* owner = go->GetOwner())
|
|
detectionValue -= int32(owner->GetLevelForTarget(this) - 1) * 5;
|
|
|
|
detectionValue -= obj->m_stealth.GetValue(StealthType(i));
|
|
|
|
// Calculate max distance
|
|
float visibilityRange = float(detectionValue) * 0.3f + combatReach;
|
|
|
|
// If this unit is an NPC then player detect range doesn't apply
|
|
if (unit && unit->GetTypeId() == TYPEID_PLAYER && visibilityRange > MAX_PLAYER_STEALTH_DETECT_RANGE)
|
|
visibilityRange = MAX_PLAYER_STEALTH_DETECT_RANGE;
|
|
|
|
// When checking for alert state, look 8% further, and then 1.5 yards more than that.
|
|
if (checkAlert)
|
|
visibilityRange += (visibilityRange * 0.08f) + 1.5f;
|
|
|
|
// If checking for alert, and creature's visibility range is greater than aggro distance, No alert
|
|
Unit const* tunit = obj->ToUnit();
|
|
if (checkAlert && unit && unit->ToCreature() && visibilityRange >= unit->ToCreature()->GetAttackDistance(tunit) + unit->ToCreature()->m_CombatDistance)
|
|
return false;
|
|
|
|
if (distance > visibilityRange)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WorldObject::SendMessageToSet(WorldPacket const* data, bool self) const
|
|
{
|
|
if (IsInWorld())
|
|
SendMessageToSetInRange(data, GetVisibilityRange(), self);
|
|
}
|
|
|
|
void WorldObject::SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/) const
|
|
{
|
|
Trinity::PacketSenderRef sender(data);
|
|
Trinity::MessageDistDeliverer<Trinity::PacketSenderRef> notifier(this, sender, dist);
|
|
Cell::VisitWorldObjects(this, notifier, dist);
|
|
}
|
|
|
|
void WorldObject::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const
|
|
{
|
|
Trinity::PacketSenderRef sender(data);
|
|
Trinity::MessageDistDeliverer<Trinity::PacketSenderRef> notifier(this, sender, GetVisibilityRange(), false, skipped_rcvr);
|
|
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
|
}
|
|
|
|
struct CombatLogSender
|
|
{
|
|
WorldPackets::CombatLog::CombatLogServerPacket const* i_message;
|
|
|
|
explicit CombatLogSender(WorldPackets::CombatLog::CombatLogServerPacket* msg)
|
|
: i_message(msg)
|
|
{
|
|
msg->Write();
|
|
}
|
|
|
|
void operator()(Player const* player) const
|
|
{
|
|
if (player->IsAdvancedCombatLoggingEnabled())
|
|
player->SendDirectMessage(i_message->GetFullLogPacket());
|
|
else
|
|
player->SendDirectMessage(i_message->GetBasicLogPacket());
|
|
}
|
|
};
|
|
|
|
void WorldObject::SendCombatLogMessage(WorldPackets::CombatLog::CombatLogServerPacket* combatLog) const
|
|
{
|
|
CombatLogSender combatLogSender(combatLog);
|
|
|
|
if (Player const* self = ToPlayer())
|
|
combatLogSender(self);
|
|
|
|
Trinity::MessageDistDeliverer<CombatLogSender> notifier(this, combatLogSender, GetVisibilityRange());
|
|
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
|
}
|
|
|
|
void WorldObject::SetMap(Map* map)
|
|
{
|
|
ASSERT(map);
|
|
ASSERT(!IsInWorld());
|
|
if (m_currMap == map) // command add npc: first create, than loadfromdb
|
|
return;
|
|
if (m_currMap)
|
|
{
|
|
TC_LOG_FATAL("misc", "WorldObject::SetMap: obj %u new map %u %u, old map %u %u", (uint32)GetTypeId(), map->GetId(), map->GetInstanceId(), m_currMap->GetId(), m_currMap->GetInstanceId());
|
|
ABORT();
|
|
}
|
|
m_currMap = map;
|
|
m_mapId = map->GetId();
|
|
m_InstanceId = map->GetInstanceId();
|
|
if (IsWorldObject())
|
|
m_currMap->AddWorldObject(this);
|
|
}
|
|
|
|
void WorldObject::ResetMap()
|
|
{
|
|
ASSERT(m_currMap);
|
|
ASSERT(!IsInWorld());
|
|
if (IsWorldObject())
|
|
m_currMap->RemoveWorldObject(this);
|
|
m_currMap = nullptr;
|
|
//maybe not for corpse
|
|
//m_mapId = 0;
|
|
//m_InstanceId = 0;
|
|
}
|
|
|
|
void WorldObject::AddObjectToRemoveList()
|
|
{
|
|
Map* map = FindMap();
|
|
if (!map)
|
|
{
|
|
TC_LOG_ERROR("misc", "Object %s at attempt add to move list not have valid map (Id: %u).", GetGUID().ToString().c_str(), GetMapId());
|
|
return;
|
|
}
|
|
|
|
map->AddObjectToRemoveList(this);
|
|
}
|
|
|
|
TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= nullptr*/, uint32 duration /*= 0*/, WorldObject* summoner /*= nullptr*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/, ObjectGuid privateObjectOwner /*= ObjectGuid::Empty*/, SmoothPhasingInfo const* smoothPhasingInfo /* = nullptr*/)
|
|
{
|
|
uint32 mask = UNIT_MASK_SUMMON;
|
|
if (properties)
|
|
{
|
|
switch (properties->Control)
|
|
{
|
|
case SUMMON_CATEGORY_PET:
|
|
mask = UNIT_MASK_GUARDIAN;
|
|
break;
|
|
case SUMMON_CATEGORY_PUPPET:
|
|
mask = UNIT_MASK_PUPPET;
|
|
break;
|
|
case SUMMON_CATEGORY_VEHICLE:
|
|
mask = UNIT_MASK_MINION;
|
|
break;
|
|
case SUMMON_CATEGORY_WILD:
|
|
case SUMMON_CATEGORY_ALLY:
|
|
case SUMMON_CATEGORY_UNK:
|
|
{
|
|
switch (SummonTitle(properties->Title))
|
|
{
|
|
case SummonTitle::Minion:
|
|
case SummonTitle::Guardian:
|
|
case SummonTitle::Runeblade:
|
|
mask = UNIT_MASK_GUARDIAN;
|
|
break;
|
|
case SummonTitle::Totem:
|
|
case SummonTitle::Lightwell:
|
|
mask = UNIT_MASK_TOTEM;
|
|
break;
|
|
case SummonTitle::Vehicle:
|
|
case SummonTitle::Mount:
|
|
mask = UNIT_MASK_SUMMON;
|
|
break;
|
|
case SummonTitle::Companion:
|
|
mask = UNIT_MASK_MINION;
|
|
break;
|
|
default:
|
|
if (properties->GetFlags().HasFlag(SummonPropertiesFlags::JoinSummonerSpawnGroup))
|
|
mask = UNIT_MASK_GUARDIAN;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
Unit* summonerUnit = summoner ? summoner->ToUnit() : nullptr;
|
|
|
|
TempSummon* summon = nullptr;
|
|
switch (mask)
|
|
{
|
|
case UNIT_MASK_SUMMON:
|
|
summon = new TempSummon(properties, summoner, false);
|
|
break;
|
|
case UNIT_MASK_GUARDIAN:
|
|
summon = new Guardian(properties, summonerUnit, false);
|
|
break;
|
|
case UNIT_MASK_PUPPET:
|
|
summon = new Puppet(properties, summonerUnit);
|
|
break;
|
|
case UNIT_MASK_TOTEM:
|
|
summon = new Totem(properties, summonerUnit);
|
|
break;
|
|
case UNIT_MASK_MINION:
|
|
summon = new Minion(properties, summonerUnit, false);
|
|
break;
|
|
}
|
|
|
|
if (!summon->Create(GenerateLowGuid<HighGuid::Creature>(), this, entry, pos, nullptr, vehId, true))
|
|
{
|
|
delete summon;
|
|
return nullptr;
|
|
}
|
|
|
|
Transport* transport = summoner ? summoner->GetTransport() : nullptr;
|
|
if (transport)
|
|
{
|
|
float x, y, z, o;
|
|
pos.GetPosition(x, y, z, o);
|
|
transport->CalculatePassengerOffset(x, y, z, &o);
|
|
summon->m_movementInfo.transport.pos.Relocate(x, y, z, o);
|
|
|
|
// This object must be added to transport before adding to map for the client to properly display it
|
|
transport->AddPassenger(summon);
|
|
}
|
|
|
|
if (summoner && !(properties && properties->GetFlags().HasFlag(SummonPropertiesFlags::IgnoreSummonerPhase)))
|
|
PhasingHandler::InheritPhaseShift(summon, summoner);
|
|
|
|
summon->SetCreatedBySpell(spellId);
|
|
|
|
summon->SetHomePosition(pos);
|
|
|
|
summon->InitStats(duration);
|
|
|
|
summon->SetPrivateObjectOwner(privateObjectOwner);
|
|
|
|
if (smoothPhasingInfo)
|
|
{
|
|
if (summoner && smoothPhasingInfo->ReplaceObject)
|
|
{
|
|
if (WorldObject* replacedObject = ObjectAccessor::GetWorldObject(*summoner, *smoothPhasingInfo->ReplaceObject))
|
|
{
|
|
SmoothPhasingInfo originalSmoothPhasingInfo = *smoothPhasingInfo;
|
|
originalSmoothPhasingInfo.ReplaceObject = summon->GetGUID();
|
|
replacedObject->GetOrCreateSmoothPhasing()->SetViewerDependentInfo(privateObjectOwner, originalSmoothPhasingInfo);
|
|
|
|
summon->SetDemonCreatorGUID(privateObjectOwner);
|
|
}
|
|
}
|
|
|
|
summon->GetOrCreateSmoothPhasing()->SetSingleInfo(*smoothPhasingInfo);
|
|
}
|
|
|
|
if (!AddToMap(summon->ToCreature()))
|
|
{
|
|
// Returning false will cause the object to be deleted - remove from transport
|
|
if (transport)
|
|
transport->RemovePassenger(summon);
|
|
|
|
delete summon;
|
|
return nullptr;
|
|
}
|
|
|
|
summon->InitSummon();
|
|
|
|
// call MoveInLineOfSight for nearby creatures
|
|
Trinity::AIRelocationNotifier notifier(*summon);
|
|
Cell::VisitAllObjects(summon, notifier, GetVisibilityRange());
|
|
|
|
return summon;
|
|
}
|
|
|
|
/**
|
|
* Summons group of creatures.
|
|
*
|
|
* @param group Id of group to summon.
|
|
* @param list List to store pointers to summoned creatures.
|
|
*/
|
|
|
|
void Map::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list /*= nullptr*/)
|
|
{
|
|
std::vector<TempSummonData> const* data = sObjectMgr->GetSummonGroup(GetId(), SUMMONER_TYPE_MAP, group);
|
|
if (!data)
|
|
return;
|
|
|
|
for (std::vector<TempSummonData>::const_iterator itr = data->begin(); itr != data->end(); ++itr)
|
|
if (TempSummon* summon = SummonCreature(itr->entry, itr->pos, nullptr, itr->time))
|
|
if (list)
|
|
list->push_back(summon);
|
|
}
|
|
|
|
void WorldObject::SetZoneScript()
|
|
{
|
|
if (Map* map = FindMap())
|
|
{
|
|
if (InstanceMap* instanceMap = map->ToInstanceMap())
|
|
m_zoneScript = reinterpret_cast<ZoneScript*>(instanceMap->GetInstanceScript());
|
|
else if (!map->IsBattlegroundOrArena())
|
|
{
|
|
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
|
|
m_zoneScript = bf;
|
|
else
|
|
m_zoneScript = sOutdoorPvPMgr->GetZoneScript(GetZoneId());
|
|
}
|
|
}
|
|
}
|
|
|
|
Scenario* WorldObject::GetScenario() const
|
|
{
|
|
if (IsInWorld())
|
|
if (InstanceMap* instanceMap = GetMap()->ToInstanceMap())
|
|
return instanceMap->GetInstanceScenario();
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, Milliseconds despawnTime /*= 0s*/, uint32 vehId /*= 0*/, uint32 spellId /*= 0*/, ObjectGuid privateObjectOwner /* = ObjectGuid::Empty */)
|
|
{
|
|
if (Map* map = FindMap())
|
|
{
|
|
if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, despawnTime.count(), this, spellId, vehId, privateObjectOwner))
|
|
{
|
|
summon->SetTempSummonType(despawnType);
|
|
return summon;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float o /*= 0*/, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, Milliseconds despawnTime /*= 0s*/, ObjectGuid privateObjectOwner /* = ObjectGuid::Empty */)
|
|
{
|
|
if (!x && !y && !z)
|
|
GetClosePoint(x, y, z, GetCombatReach());
|
|
if (!o)
|
|
o = GetOrientation();
|
|
return SummonCreature(id, { x,y,z,o }, despawnType, despawnTime, 0, 0, privateObjectOwner);
|
|
}
|
|
|
|
TempSummon* WorldObject::SummonPersonalClone(Position const& pos, TempSummonType despawnType /*= TEMPSUMMON_MANUAL_DESPAWN*/, Milliseconds despawnTime /*= 0s*/, uint32 vehId /*= 0*/, uint32 spellId /*= 0*/, Player* privateObjectOwner /*= nullptr*/)
|
|
{
|
|
ASSERT(privateObjectOwner);
|
|
|
|
if (Map* map = FindMap())
|
|
{
|
|
SmoothPhasingInfo smoothPhasingInfo{GetGUID(), true, true};
|
|
if (TempSummon* summon = map->SummonCreature(GetEntry(), pos, nullptr, despawnTime.count(), privateObjectOwner, spellId, vehId, privateObjectOwner->GetGUID(), &smoothPhasingInfo))
|
|
{
|
|
summon->SetTempSummonType(despawnType);
|
|
return summon;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, Seconds respawnTime, GOSummonType summonType)
|
|
{
|
|
if (!IsInWorld())
|
|
return nullptr;
|
|
|
|
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
|
|
if (!goinfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Gameobject template %u not found in database!", entry);
|
|
return nullptr;
|
|
}
|
|
|
|
Map* map = GetMap();
|
|
GameObject* go = GameObject::CreateGameObject(entry, map, pos, rot, 255, GO_STATE_READY);
|
|
if (!go)
|
|
return nullptr;
|
|
|
|
PhasingHandler::InheritPhaseShift(go, this);
|
|
|
|
go->SetRespawnTime(respawnTime.count());
|
|
if (GetTypeId() == TYPEID_PLAYER || (GetTypeId() == TYPEID_UNIT && summonType == GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)) //not sure how to handle this
|
|
ToUnit()->AddGameObject(go);
|
|
else
|
|
go->SetSpawnedByDefault(false);
|
|
|
|
map->AddToMap(go);
|
|
return go;
|
|
}
|
|
|
|
GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, Seconds respawnTime, GOSummonType summonType)
|
|
{
|
|
if (!x && !y && !z)
|
|
{
|
|
GetClosePoint(x, y, z, GetCombatReach());
|
|
ang = GetOrientation();
|
|
}
|
|
|
|
Position pos(x, y, z, ang);
|
|
return SummonGameObject(entry, pos, rot, respawnTime, summonType);
|
|
}
|
|
|
|
Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI* (*GetAI)(Creature*))
|
|
{
|
|
TempSummonType summonType = (despawnTime == 0s) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
|
|
Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, despawnTime);
|
|
if (!summon)
|
|
return nullptr;
|
|
|
|
//summon->SetName(GetName());
|
|
if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
summon->SetFaction(((Unit*)this)->GetFaction());
|
|
summon->SetLevel(((Unit*)this)->GetLevel());
|
|
}
|
|
|
|
if (GetAI)
|
|
summon->AIM_Initialize(GetAI(summon));
|
|
return summon;
|
|
}
|
|
|
|
/**
|
|
* Summons group of creatures. Should be called only by instances of Creature and GameObject classes.
|
|
*
|
|
* @param group Id of group to summon.
|
|
* @param list List to store pointers to summoned creatures.
|
|
*/
|
|
void WorldObject::SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list /*= nullptr*/)
|
|
{
|
|
ASSERT((GetTypeId() == TYPEID_GAMEOBJECT || GetTypeId() == TYPEID_UNIT) && "Only GOs and creatures can summon npc groups!");
|
|
|
|
std::vector<TempSummonData> const* data = sObjectMgr->GetSummonGroup(GetEntry(), GetTypeId() == TYPEID_GAMEOBJECT ? SUMMONER_TYPE_GAMEOBJECT : SUMMONER_TYPE_CREATURE, group);
|
|
if (!data)
|
|
{
|
|
TC_LOG_WARN("scripts", "%s (%s) tried to summon non-existing summon group %u.", GetName().c_str(), GetGUID().ToString().c_str(), group);
|
|
return;
|
|
}
|
|
|
|
for (std::vector<TempSummonData>::const_iterator itr = data->begin(); itr != data->end(); ++itr)
|
|
if (TempSummon* summon = SummonCreature(itr->entry, itr->pos, itr->type, Milliseconds(itr->time)))
|
|
if (list)
|
|
list->push_back(summon);
|
|
}
|
|
|
|
Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive) const
|
|
{
|
|
Creature* creature = nullptr;
|
|
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range);
|
|
Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker);
|
|
Cell::VisitAllObjects(this, searcher, range);
|
|
return creature;
|
|
}
|
|
|
|
GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range, bool spawnedOnly) const
|
|
{
|
|
GameObject* go = nullptr;
|
|
Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range, spawnedOnly);
|
|
Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker);
|
|
Cell::VisitGridObjects(this, searcher, range);
|
|
return go;
|
|
}
|
|
|
|
GameObject* WorldObject::FindNearestUnspawnedGameObject(uint32 entry, float range) const
|
|
{
|
|
GameObject* go = nullptr;
|
|
Trinity::NearestUnspawnedGameObjectEntryInObjectRangeCheck checker(*this, entry, range);
|
|
Trinity::GameObjectLastSearcher<Trinity::NearestUnspawnedGameObjectEntryInObjectRangeCheck> searcher(this, go, checker);
|
|
Cell::VisitGridObjects(this, searcher, range);
|
|
return go;
|
|
}
|
|
|
|
GameObject* WorldObject::FindNearestGameObjectOfType(GameobjectTypes type, float range) const
|
|
{
|
|
GameObject* go = nullptr;
|
|
Trinity::NearestGameObjectTypeInObjectRangeCheck checker(*this, type, range);
|
|
Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectTypeInObjectRangeCheck> searcher(this, go, checker);
|
|
Cell::VisitGridObjects(this, searcher, range);
|
|
return go;
|
|
}
|
|
|
|
Player* WorldObject::SelectNearestPlayer(float distance) const
|
|
{
|
|
Player* target = nullptr;
|
|
|
|
Trinity::NearestPlayerInObjectRangeCheck checker(this, distance);
|
|
Trinity::PlayerLastSearcher<Trinity::NearestPlayerInObjectRangeCheck> searcher(this, target, checker);
|
|
Cell::VisitGridObjects(this, searcher, distance);
|
|
|
|
return target;
|
|
}
|
|
|
|
ObjectGuid WorldObject::GetCharmerOrOwnerOrOwnGUID() const
|
|
{
|
|
ObjectGuid guid = GetCharmerOrOwnerGUID();
|
|
if (!guid.IsEmpty())
|
|
return guid;
|
|
return GetGUID();
|
|
}
|
|
|
|
Unit* WorldObject::GetOwner() const
|
|
{
|
|
return ObjectAccessor::GetUnit(*this, GetOwnerGUID());
|
|
}
|
|
|
|
Unit* WorldObject::GetCharmerOrOwner() const
|
|
{
|
|
if (Unit const* unit = ToUnit())
|
|
return unit->GetCharmerOrOwner();
|
|
else if (GameObject const* go = ToGameObject())
|
|
return go->GetOwner();
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Unit* WorldObject::GetCharmerOrOwnerOrSelf() const
|
|
{
|
|
if (Unit* u = GetCharmerOrOwner())
|
|
return u;
|
|
|
|
return const_cast<WorldObject*>(this)->ToUnit();
|
|
}
|
|
|
|
Player* WorldObject::GetCharmerOrOwnerPlayerOrPlayerItself() const
|
|
{
|
|
ObjectGuid guid = GetCharmerOrOwnerGUID();
|
|
if (guid.IsPlayer())
|
|
return ObjectAccessor::GetPlayer(*this, guid);
|
|
|
|
return const_cast<WorldObject*>(this)->ToPlayer();
|
|
}
|
|
|
|
Player* WorldObject::GetAffectingPlayer() const
|
|
{
|
|
if (!GetCharmerOrOwnerGUID())
|
|
return const_cast<WorldObject*>(this)->ToPlayer();
|
|
|
|
if (Unit* owner = GetCharmerOrOwner())
|
|
return owner->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Player* WorldObject::GetSpellModOwner() const
|
|
{
|
|
if (Player* player = const_cast<WorldObject*>(this)->ToPlayer())
|
|
return player;
|
|
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
Creature const* creature = ToCreature();
|
|
if (creature->IsPet() || creature->IsTotem())
|
|
{
|
|
if (Unit* owner = creature->GetOwner())
|
|
return owner->ToPlayer();
|
|
}
|
|
}
|
|
else if (GetTypeId() == TYPEID_GAMEOBJECT)
|
|
{
|
|
GameObject const* go = ToGameObject();
|
|
if (Unit* owner = go->GetOwner())
|
|
return owner->ToPlayer();
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// function uses real base points (typically value - 1)
|
|
int32 WorldObject::CalculateSpellDamage(Unit const* target, SpellEffectInfo const& spellEffectInfo, int32 const* basePoints /*= nullptr*/, float* variance /*= nullptr*/, uint32 castItemId /*= 0*/, int32 itemLevel /*= -1*/) const
|
|
{
|
|
if (variance)
|
|
*variance = 0.0f;
|
|
|
|
return spellEffectInfo.CalcValue(this, basePoints, target, variance, castItemId, itemLevel);
|
|
}
|
|
|
|
float WorldObject::GetSpellMaxRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const
|
|
{
|
|
if (!spellInfo->RangeEntry)
|
|
return 0.f;
|
|
|
|
if (spellInfo->RangeEntry->RangeMax[0] == spellInfo->RangeEntry->RangeMax[1])
|
|
return spellInfo->GetMaxRange();
|
|
|
|
if (!target)
|
|
return spellInfo->GetMaxRange(true);
|
|
|
|
return spellInfo->GetMaxRange(!IsHostileTo(target));
|
|
}
|
|
|
|
float WorldObject::GetSpellMinRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const
|
|
{
|
|
if (!spellInfo->RangeEntry)
|
|
return 0.f;
|
|
|
|
if (spellInfo->RangeEntry->RangeMin[0] == spellInfo->RangeEntry->RangeMin[1])
|
|
return spellInfo->GetMinRange();
|
|
|
|
if (!target)
|
|
return spellInfo->GetMinRange(true);
|
|
|
|
return spellInfo->GetMinRange(!IsHostileTo(target));
|
|
}
|
|
|
|
float WorldObject::ApplyEffectModifiers(SpellInfo const* spellInfo, uint8 effIndex, float value) const
|
|
{
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod(spellInfo, SpellModOp::Points, value);
|
|
switch (effIndex)
|
|
{
|
|
case EFFECT_0:
|
|
modOwner->ApplySpellMod(spellInfo, SpellModOp::PointsIndex0, value);
|
|
break;
|
|
case EFFECT_1:
|
|
modOwner->ApplySpellMod(spellInfo, SpellModOp::PointsIndex1, value);
|
|
break;
|
|
case EFFECT_2:
|
|
modOwner->ApplySpellMod(spellInfo, SpellModOp::PointsIndex2, value);
|
|
break;
|
|
case EFFECT_3:
|
|
modOwner->ApplySpellMod(spellInfo, SpellModOp::PointsIndex3, value);
|
|
break;
|
|
case EFFECT_4:
|
|
modOwner->ApplySpellMod(spellInfo, SpellModOp::PointsIndex4, value);
|
|
break;
|
|
}
|
|
}
|
|
return value;
|
|
}
|
|
|
|
int32 WorldObject::CalcSpellDuration(SpellInfo const* spellInfo) const
|
|
{
|
|
int32 comboPoints = 0;
|
|
int32 maxComboPoints = 5;
|
|
if (Unit const* unit = ToUnit())
|
|
{
|
|
comboPoints = unit->GetPower(POWER_COMBO_POINTS);
|
|
maxComboPoints = unit->GetMaxPower(POWER_COMBO_POINTS);
|
|
}
|
|
|
|
int32 minduration = spellInfo->GetDuration();
|
|
int32 maxduration = spellInfo->GetMaxDuration();
|
|
|
|
int32 duration;
|
|
if (comboPoints && minduration != -1 && minduration != maxduration)
|
|
duration = minduration + int32((maxduration - minduration) * comboPoints / maxComboPoints);
|
|
else
|
|
duration = minduration;
|
|
|
|
return duration;
|
|
}
|
|
|
|
int32 WorldObject::ModSpellDuration(SpellInfo const* spellInfo, WorldObject const* target, int32 duration, bool positive, uint32 effectMask) const
|
|
{
|
|
// don't mod permanent auras duration
|
|
if (duration < 0)
|
|
return duration;
|
|
|
|
// some auras are not affected by duration modifiers
|
|
if (spellInfo->HasAttribute(SPELL_ATTR7_IGNORE_DURATION_MODS))
|
|
return duration;
|
|
|
|
// cut duration only of negative effects
|
|
Unit const* unitTarget = target->ToUnit();
|
|
if (!unitTarget)
|
|
return duration;
|
|
|
|
if (!positive)
|
|
{
|
|
int32 mechanicMask = spellInfo->GetSpellMechanicMaskByEffectMask(effectMask);
|
|
auto mechanicCheck = [mechanicMask](AuraEffect const* aurEff) -> bool
|
|
{
|
|
if (mechanicMask & (1 << aurEff->GetMiscValue()))
|
|
return true;
|
|
return false;
|
|
};
|
|
|
|
// Find total mod value (negative bonus)
|
|
int32 durationMod_always = unitTarget->GetTotalAuraModifier(SPELL_AURA_MECHANIC_DURATION_MOD, mechanicCheck);
|
|
// Find max mod (negative bonus)
|
|
int32 durationMod_not_stack = unitTarget->GetMaxNegativeAuraModifier(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanicCheck);
|
|
|
|
// Select strongest negative mod
|
|
int32 durationMod = std::min(durationMod_always, durationMod_not_stack);
|
|
if (durationMod != 0)
|
|
AddPct(duration, durationMod);
|
|
|
|
// there are only negative mods currently
|
|
durationMod_always = unitTarget->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellInfo->Dispel);
|
|
durationMod_not_stack = unitTarget->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellInfo->Dispel);
|
|
|
|
durationMod = std::min(durationMod_always, durationMod_not_stack);
|
|
if (durationMod != 0)
|
|
AddPct(duration, durationMod);
|
|
}
|
|
else
|
|
{
|
|
// else positive mods here, there are no currently
|
|
// when there will be, change GetTotalAuraModifierByMiscValue to GetMaxPositiveAuraModifierByMiscValue
|
|
|
|
// Mixology - duration boost
|
|
if (unitTarget->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (spellInfo->SpellFamilyName == SPELLFAMILY_POTION && (
|
|
sSpellMgr->IsSpellMemberOfSpellGroup(spellInfo->Id, SPELL_GROUP_ELIXIR_BATTLE) ||
|
|
sSpellMgr->IsSpellMemberOfSpellGroup(spellInfo->Id, SPELL_GROUP_ELIXIR_GUARDIAN)))
|
|
{
|
|
SpellEffectInfo const& effect = spellInfo->GetEffect(EFFECT_0);
|
|
if (unitTarget->HasAura(53042) && unitTarget->HasSpell(effect.TriggerSpell))
|
|
duration *= 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
return std::max(duration, 0);
|
|
}
|
|
|
|
void WorldObject::ModSpellCastTime(SpellInfo const* spellInfo, int32& castTime, Spell* spell /*= nullptr*/) const
|
|
{
|
|
if (!spellInfo || castTime < 0)
|
|
return;
|
|
|
|
// called from caster
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellInfo, SpellModOp::ChangeCastTime, castTime, spell);
|
|
|
|
Unit const* unitCaster = ToUnit();
|
|
if (!unitCaster)
|
|
return;
|
|
|
|
if (!(spellInfo->HasAttribute(SPELL_ATTR0_ABILITY) || spellInfo->HasAttribute(SPELL_ATTR0_TRADESPELL) || spellInfo->HasAttribute(SPELL_ATTR3_NO_DONE_BONUS)) &&
|
|
((GetTypeId() == TYPEID_PLAYER && spellInfo->SpellFamilyName) || GetTypeId() == TYPEID_UNIT))
|
|
castTime = unitCaster->CanInstantCast() ? 0 : int32(float(castTime) * unitCaster->m_unitData->ModCastingSpeed);
|
|
else if (spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO) && !spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG))
|
|
castTime = int32(float(castTime) * unitCaster->m_modAttackSpeedPct[RANGED_ATTACK]);
|
|
else if (IsPartOfSkillLine(SKILL_COOKING, spellInfo->Id) && unitCaster->HasAura(67556)) // cooking with Chef Hat.
|
|
castTime = 500;
|
|
}
|
|
|
|
void WorldObject::ModSpellDurationTime(SpellInfo const* spellInfo, int32& duration, Spell* spell /*= nullptr*/) const
|
|
{
|
|
if (!spellInfo || duration < 0)
|
|
return;
|
|
|
|
if (spellInfo->IsChanneled() && !spellInfo->HasAttribute(SPELL_ATTR5_HASTE_AFFECT_DURATION))
|
|
return;
|
|
|
|
// called from caster
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellInfo, SpellModOp::ChangeCastTime, duration, spell);
|
|
|
|
Unit const* unitCaster = ToUnit();
|
|
if (!unitCaster)
|
|
return;
|
|
|
|
if (!(spellInfo->HasAttribute(SPELL_ATTR0_ABILITY) || spellInfo->HasAttribute(SPELL_ATTR0_TRADESPELL) || spellInfo->HasAttribute(SPELL_ATTR3_NO_DONE_BONUS)) &&
|
|
((GetTypeId() == TYPEID_PLAYER && spellInfo->SpellFamilyName) || GetTypeId() == TYPEID_UNIT))
|
|
duration = int32(float(duration) * unitCaster->m_unitData->ModCastingSpeed);
|
|
else if (spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO) && !spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG))
|
|
duration = int32(float(duration) * unitCaster->m_modAttackSpeedPct[RANGED_ATTACK]);
|
|
}
|
|
|
|
float WorldObject::MeleeSpellMissChance(Unit const* /*victim*/, WeaponAttackType /*attType*/, SpellInfo const* /*spellInfo*/) const
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
SpellMissInfo WorldObject::MeleeSpellHitResult(Unit* /*victim*/, SpellInfo const* /*spellInfo*/) const
|
|
{
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
SpellMissInfo WorldObject::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo) const
|
|
{
|
|
// Can`t miss on dead target (on skinning for example)
|
|
if (!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER)
|
|
return SPELL_MISS_NONE;
|
|
|
|
float missChance = [&]()
|
|
{
|
|
if (spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_MISS))
|
|
return 0.0f;
|
|
|
|
SpellSchoolMask schoolMask = spellInfo->GetSchoolMask();
|
|
// PvP - PvE spell misschances per leveldif > 2
|
|
int32 lchance = victim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
|
|
int32 thisLevel = GetLevelForTarget(victim);
|
|
if (GetTypeId() == TYPEID_UNIT && ToCreature()->IsTrigger())
|
|
thisLevel = std::max<int32>(thisLevel, spellInfo->SpellLevel);
|
|
int32 leveldif = int32(victim->GetLevelForTarget(this)) - thisLevel;
|
|
int32 levelBasedHitDiff = leveldif;
|
|
|
|
// Base hit chance from attacker and victim levels
|
|
int32 modHitChance = 100;
|
|
if (levelBasedHitDiff >= 0)
|
|
{
|
|
if (victim->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
modHitChance = 94 - 3 * std::min(levelBasedHitDiff, 3);
|
|
levelBasedHitDiff -= 3;
|
|
}
|
|
else
|
|
{
|
|
modHitChance = 96 - std::min(levelBasedHitDiff, 2);
|
|
levelBasedHitDiff -= 2;
|
|
}
|
|
if (levelBasedHitDiff > 0)
|
|
modHitChance -= lchance * std::min(levelBasedHitDiff, 7);
|
|
}
|
|
else
|
|
modHitChance = 97 - levelBasedHitDiff;
|
|
|
|
// Spellmod from SpellModOp::HitChance
|
|
if (Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellInfo, SpellModOp::HitChance, modHitChance);
|
|
|
|
// Spells with SPELL_ATTR3_IGNORE_HIT_RESULT will ignore target's avoidance effects
|
|
if (!spellInfo->HasAttribute(SPELL_ATTR3_IGNORE_HIT_RESULT))
|
|
{
|
|
// Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
|
|
modHitChance += victim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
|
|
}
|
|
|
|
float HitChance = modHitChance;
|
|
// Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
|
|
if (Unit const* unit = ToUnit())
|
|
HitChance += unit->m_modSpellHitChance;
|
|
|
|
RoundToInterval(HitChance, 0.0f, 100.0f);
|
|
|
|
return 100.0f - HitChance;
|
|
}();
|
|
|
|
int32 tmp = int32(missChance * 100.0f);
|
|
|
|
int32 rand = irand(0, 9999);
|
|
if (tmp > 0 && rand < tmp)
|
|
return SPELL_MISS_MISS;
|
|
|
|
// Chance resist mechanic (select max value from every mechanic spell effect)
|
|
int32 resist_chance = victim->GetMechanicResistChance(spellInfo) * 100;
|
|
|
|
// Roll chance
|
|
if (resist_chance > 0 && rand < (tmp += resist_chance))
|
|
return SPELL_MISS_RESIST;
|
|
|
|
// cast by caster in front of victim
|
|
if (!victim->HasUnitState(UNIT_STATE_CONTROLLED) && (victim->HasInArc(float(M_PI), this) || victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)))
|
|
{
|
|
int32 deflect_chance = victim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS) * 100;
|
|
if (deflect_chance > 0 && rand < (tmp += deflect_chance))
|
|
return SPELL_MISS_DEFLECT;
|
|
}
|
|
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
// Calculate spell hit result can be:
|
|
// Every spell can: Evade/Immune/Reflect/Sucesful hit
|
|
// For melee based spells:
|
|
// Miss
|
|
// Dodge
|
|
// Parry
|
|
// For spells
|
|
// Resist
|
|
SpellMissInfo WorldObject::SpellHitResult(Unit* victim, SpellInfo const* spellInfo, bool canReflect /*= false*/) const
|
|
{
|
|
// Check for immune
|
|
if (victim->IsImmunedToSpell(spellInfo, this))
|
|
return SPELL_MISS_IMMUNE;
|
|
|
|
// Damage immunity is only checked if the spell has damage effects, this immunity must not prevent aura apply
|
|
// returns SPELL_MISS_IMMUNE in that case, for other spells, the SMSG_SPELL_GO must show hit
|
|
if (spellInfo->HasOnlyDamageEffects() && victim->IsImmunedToDamage(spellInfo))
|
|
return SPELL_MISS_IMMUNE;
|
|
|
|
// All positive spells can`t miss
|
|
/// @todo client not show miss log for this spells - so need find info for this in dbc and use it!
|
|
if (spellInfo->IsPositive() && !IsHostileTo(victim)) // prevent from affecting enemy by "positive" spell
|
|
return SPELL_MISS_NONE;
|
|
|
|
if (this == victim)
|
|
return SPELL_MISS_NONE;
|
|
|
|
// Return evade for units in evade mode
|
|
if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks())
|
|
return SPELL_MISS_EVADE;
|
|
|
|
// Try victim reflect spell
|
|
if (canReflect)
|
|
{
|
|
int32 reflectchance = victim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
|
|
reflectchance += victim->GetTotalAuraModifierByMiscMask(SPELL_AURA_REFLECT_SPELLS_SCHOOL, spellInfo->GetSchoolMask());
|
|
|
|
if (reflectchance > 0 && roll_chance_i(reflectchance))
|
|
return SPELL_MISS_REFLECT;
|
|
}
|
|
|
|
if (spellInfo->HasAttribute(SPELL_ATTR3_IGNORE_HIT_RESULT))
|
|
return SPELL_MISS_NONE;
|
|
|
|
switch (spellInfo->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
return MeleeSpellHitResult(victim, spellInfo);
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
return SPELL_MISS_NONE;
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
return MagicSpellHitResult(victim, spellInfo);
|
|
}
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
void WorldObject::SendSpellMiss(Unit* target, uint32 spellID, SpellMissInfo missInfo)
|
|
{
|
|
WorldPackets::CombatLog::SpellMissLog spellMissLog;
|
|
spellMissLog.SpellID = spellID;
|
|
spellMissLog.Caster = GetGUID();
|
|
spellMissLog.Entries.emplace_back(target->GetGUID(), missInfo);
|
|
SendMessageToSet(spellMissLog.Write(), true);
|
|
}
|
|
|
|
FactionTemplateEntry const* WorldObject::GetFactionTemplateEntry() const
|
|
{
|
|
uint32 factionId = GetFaction();
|
|
FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(factionId);
|
|
if (!entry)
|
|
{
|
|
switch (GetTypeId())
|
|
{
|
|
case TYPEID_PLAYER:
|
|
TC_LOG_ERROR("entities.unit", "Player %s has invalid faction (faction template id) #%u", ToPlayer()->GetName().c_str(), factionId);
|
|
break;
|
|
case TYPEID_UNIT:
|
|
TC_LOG_ERROR("entities.unit", "Creature (template id: %u) has invalid faction (faction template Id) #%u", ToCreature()->GetCreatureTemplate()->Entry, factionId);
|
|
break;
|
|
case TYPEID_GAMEOBJECT:
|
|
if (factionId) // Gameobjects may have faction template id = 0
|
|
TC_LOG_ERROR("entities.faction", "GameObject (template id: %u) has invalid faction (faction template Id) #%u", ToGameObject()->GetGOInfo()->entry, factionId);
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("entities.unit", "Object (name=%s, type=%u) has invalid faction (faction template Id) #%u", GetName().c_str(), uint32(GetTypeId()), factionId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return entry;
|
|
}
|
|
|
|
// function based on function Unit::UnitReaction from 13850 client
|
|
ReputationRank WorldObject::GetReactionTo(WorldObject const* target) const
|
|
{
|
|
// always friendly to self
|
|
if (this == target)
|
|
return REP_FRIENDLY;
|
|
|
|
// always friendly to charmer or owner
|
|
if (GetCharmerOrOwnerOrSelf() == target->GetCharmerOrOwnerOrSelf())
|
|
return REP_FRIENDLY;
|
|
|
|
Player const* selfPlayerOwner = GetAffectingPlayer();
|
|
Player const* targetPlayerOwner = target->GetAffectingPlayer();
|
|
|
|
// check forced reputation to support SPELL_AURA_FORCE_REACTION
|
|
if (selfPlayerOwner)
|
|
{
|
|
if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
|
|
if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
|
|
return *repRank;
|
|
}
|
|
else if (targetPlayerOwner)
|
|
{
|
|
if (FactionTemplateEntry const* selfFactionTemplateEntry = GetFactionTemplateEntry())
|
|
if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(selfFactionTemplateEntry))
|
|
return *repRank;
|
|
}
|
|
|
|
Unit const* unit = Coalesce<const Unit>(ToUnit(), selfPlayerOwner);
|
|
Unit const* targetUnit = Coalesce<const Unit>(target->ToUnit(), targetPlayerOwner);
|
|
if (unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
|
{
|
|
if (targetUnit && targetUnit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
|
{
|
|
if (selfPlayerOwner && targetPlayerOwner)
|
|
{
|
|
// always friendly to other unit controlled by player, or to the player himself
|
|
if (selfPlayerOwner == targetPlayerOwner)
|
|
return REP_FRIENDLY;
|
|
|
|
// duel - always hostile to opponent
|
|
if (selfPlayerOwner->duel && selfPlayerOwner->duel->Opponent == targetPlayerOwner && selfPlayerOwner->duel->State == DUEL_STATE_IN_PROGRESS)
|
|
return REP_HOSTILE;
|
|
|
|
// same group - checks dependant only on our faction - skip FFA_PVP for example
|
|
if (selfPlayerOwner->IsInRaidWith(targetPlayerOwner))
|
|
return REP_FRIENDLY; // return true to allow config option AllowTwoSide.Interaction.Group to work
|
|
// however client seems to allow mixed group parties, because in 13850 client it works like:
|
|
// return GetFactionReactionTo(GetFactionTemplateEntry(), target);
|
|
}
|
|
|
|
// check FFA_PVP
|
|
if (unit->IsFFAPvP() && targetUnit->IsFFAPvP())
|
|
return REP_HOSTILE;
|
|
|
|
if (selfPlayerOwner)
|
|
{
|
|
if (FactionTemplateEntry const* targetFactionTemplateEntry = targetUnit->GetFactionTemplateEntry())
|
|
{
|
|
if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
|
|
return *repRank;
|
|
if (!selfPlayerOwner->HasUnitFlag2(UNIT_FLAG2_IGNORE_REPUTATION))
|
|
{
|
|
if (FactionEntry const* targetFactionEntry = sFactionStore.LookupEntry(targetFactionTemplateEntry->Faction))
|
|
{
|
|
if (targetFactionEntry->CanHaveReputation())
|
|
{
|
|
// check contested flags
|
|
if ((targetFactionTemplateEntry->Flags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD) &&
|
|
selfPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
|
|
return REP_HOSTILE;
|
|
|
|
// if faction has reputation, hostile state depends only from AtWar state
|
|
if (selfPlayerOwner->GetReputationMgr().IsAtWar(targetFactionEntry))
|
|
return REP_HOSTILE;
|
|
return REP_FRIENDLY;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// do checks dependant only on our faction
|
|
return WorldObject::GetFactionReactionTo(GetFactionTemplateEntry(), target);
|
|
}
|
|
|
|
/*static*/ ReputationRank WorldObject::GetFactionReactionTo(FactionTemplateEntry const* factionTemplateEntry, WorldObject const* target)
|
|
{
|
|
// always neutral when no template entry found
|
|
if (!factionTemplateEntry)
|
|
return REP_NEUTRAL;
|
|
|
|
FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry();
|
|
if (!targetFactionTemplateEntry)
|
|
return REP_NEUTRAL;
|
|
|
|
if (Player const* targetPlayerOwner = target->GetAffectingPlayer())
|
|
{
|
|
// check contested flags
|
|
if ((factionTemplateEntry->Flags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD) &&
|
|
targetPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
|
|
return REP_HOSTILE;
|
|
if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(factionTemplateEntry))
|
|
return *repRank;
|
|
if (target->IsUnit() && !target->ToUnit()->HasUnitFlag2(UNIT_FLAG2_IGNORE_REPUTATION))
|
|
{
|
|
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->Faction))
|
|
{
|
|
if (factionEntry->CanHaveReputation())
|
|
{
|
|
// CvP case - check reputation, don't allow state higher than neutral when at war
|
|
ReputationRank repRank = targetPlayerOwner->GetReputationMgr().GetRank(factionEntry);
|
|
if (targetPlayerOwner->GetReputationMgr().IsAtWar(factionEntry))
|
|
repRank = std::min(REP_NEUTRAL, repRank);
|
|
return repRank;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// common faction based check
|
|
if (factionTemplateEntry->IsHostileTo(targetFactionTemplateEntry))
|
|
return REP_HOSTILE;
|
|
if (factionTemplateEntry->IsFriendlyTo(targetFactionTemplateEntry))
|
|
return REP_FRIENDLY;
|
|
if (targetFactionTemplateEntry->IsFriendlyTo(factionTemplateEntry))
|
|
return REP_FRIENDLY;
|
|
if (factionTemplateEntry->Flags & FACTION_TEMPLATE_FLAG_HOSTILE_BY_DEFAULT)
|
|
return REP_HOSTILE;
|
|
// neutral by default
|
|
return REP_NEUTRAL;
|
|
}
|
|
|
|
bool WorldObject::IsHostileTo(WorldObject const* target) const
|
|
{
|
|
return GetReactionTo(target) <= REP_HOSTILE;
|
|
}
|
|
|
|
bool WorldObject::IsFriendlyTo(WorldObject const* target) const
|
|
{
|
|
return GetReactionTo(target) >= REP_FRIENDLY;
|
|
}
|
|
|
|
bool WorldObject::IsHostileToPlayers() const
|
|
{
|
|
FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
|
|
if (!my_faction->Faction)
|
|
return false;
|
|
|
|
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->Faction);
|
|
if (raw_faction && raw_faction->ReputationIndex >= 0)
|
|
return false;
|
|
|
|
return my_faction->IsHostileToPlayers();
|
|
}
|
|
|
|
bool WorldObject::IsNeutralToAll() const
|
|
{
|
|
FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
|
|
if (!my_faction->Faction)
|
|
return true;
|
|
|
|
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->Faction);
|
|
if (raw_faction && raw_faction->ReputationIndex >= 0)
|
|
return false;
|
|
|
|
return my_faction->IsNeutralToAll();
|
|
}
|
|
|
|
SpellCastResult WorldObject::CastSpell(CastSpellTargetArg const& targets, uint32 spellId, CastSpellExtraArgs const& args /*= { }*/)
|
|
{
|
|
SpellInfo const* info = sSpellMgr->GetSpellInfo(spellId, args.CastDifficulty != DIFFICULTY_NONE ? args.CastDifficulty : GetMap()->GetDifficultyID());
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "CastSpell: unknown spell %u by caster %s", spellId, GetGUID().ToString().c_str());
|
|
return SPELL_FAILED_SPELL_UNAVAILABLE;
|
|
}
|
|
|
|
if (!targets.Targets)
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "CastSpell: Invalid target passed to spell cast %u by %s", spellId, GetGUID().ToString().c_str());
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
}
|
|
|
|
Spell* spell = new Spell(this, info, args.TriggerFlags, args.OriginalCaster, args.OriginalCastId);
|
|
for (auto const& pair : args.SpellValueOverrides)
|
|
spell->SetSpellValue(pair.first, pair.second);
|
|
|
|
spell->m_CastItem = args.CastItem;
|
|
if (args.OriginalCastItemLevel)
|
|
spell->m_castItemLevel = *args.OriginalCastItemLevel;
|
|
|
|
return spell->prepare(*targets.Targets, args.TriggeringAura);
|
|
}
|
|
|
|
void WorldObject::SendPlaySpellVisual(WorldObject* target, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime /*= false*/)
|
|
{
|
|
WorldPackets::Spells::PlaySpellVisual playSpellVisual;
|
|
playSpellVisual.Source = GetGUID();
|
|
playSpellVisual.Target = target->GetGUID();
|
|
playSpellVisual.TargetPosition = target->GetPosition();
|
|
playSpellVisual.SpellVisualID = spellVisualId;
|
|
playSpellVisual.TravelSpeed = travelSpeed;
|
|
playSpellVisual.MissReason = missReason;
|
|
playSpellVisual.ReflectStatus = reflectStatus;
|
|
playSpellVisual.SpeedAsTime = speedAsTime;
|
|
SendMessageToSet(playSpellVisual.Write(), true);
|
|
}
|
|
|
|
void WorldObject::SendPlaySpellVisual(Position const& targetPosition, float launchDelay, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime /*= false*/)
|
|
{
|
|
WorldPackets::Spells::PlaySpellVisual playSpellVisual;
|
|
playSpellVisual.Source = GetGUID();
|
|
playSpellVisual.TargetPosition = targetPosition;
|
|
playSpellVisual.LaunchDelay = launchDelay;
|
|
playSpellVisual.SpellVisualID = spellVisualId;
|
|
playSpellVisual.TravelSpeed = travelSpeed;
|
|
playSpellVisual.MissReason = missReason;
|
|
playSpellVisual.ReflectStatus = reflectStatus;
|
|
playSpellVisual.SpeedAsTime = speedAsTime;
|
|
SendMessageToSet(playSpellVisual.Write(), true);
|
|
}
|
|
|
|
void WorldObject::SendCancelSpellVisual(uint32 id)
|
|
{
|
|
WorldPackets::Spells::CancelSpellVisual cancelSpellVisual;
|
|
cancelSpellVisual.Source = GetGUID();
|
|
cancelSpellVisual.SpellVisualID = id;
|
|
SendMessageToSet(cancelSpellVisual.Write(), true);
|
|
}
|
|
|
|
void WorldObject::SendPlayOrphanSpellVisual(ObjectGuid const& target, uint32 spellVisualId, float travelSpeed, bool speedAsTime /*= false*/, bool withSourceOrientation /*= false*/)
|
|
{
|
|
WorldPackets::Spells::PlayOrphanSpellVisual playOrphanSpellVisual;
|
|
playOrphanSpellVisual.SourceLocation = GetPosition();
|
|
if (withSourceOrientation)
|
|
{
|
|
if (IsGameObject())
|
|
{
|
|
QuaternionData rotation = ToGameObject()->GetWorldRotation();
|
|
rotation.toEulerAnglesZYX(playOrphanSpellVisual.SourceRotation.Pos.m_positionZ,
|
|
playOrphanSpellVisual.SourceRotation.Pos.m_positionY,
|
|
playOrphanSpellVisual.SourceRotation.Pos.m_positionX);
|
|
}
|
|
else
|
|
playOrphanSpellVisual.SourceRotation = Position(0.0f, 0.0f, GetOrientation());
|
|
}
|
|
|
|
playOrphanSpellVisual.Target = target; // exclusive with TargetLocation
|
|
playOrphanSpellVisual.SpellVisualID = spellVisualId;
|
|
playOrphanSpellVisual.TravelSpeed = travelSpeed;
|
|
playOrphanSpellVisual.SpeedAsTime = speedAsTime;
|
|
playOrphanSpellVisual.LaunchDelay = 0.0f;
|
|
SendMessageToSet(playOrphanSpellVisual.Write(), true);
|
|
}
|
|
|
|
void WorldObject::SendPlayOrphanSpellVisual(Position const& targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime /*= false*/, bool withSourceOrientation /*= false*/)
|
|
{
|
|
WorldPackets::Spells::PlayOrphanSpellVisual playOrphanSpellVisual;
|
|
playOrphanSpellVisual.SourceLocation = GetPosition();
|
|
if (withSourceOrientation)
|
|
{
|
|
if (IsGameObject())
|
|
{
|
|
QuaternionData rotation = ToGameObject()->GetWorldRotation();
|
|
rotation.toEulerAnglesZYX(playOrphanSpellVisual.SourceRotation.Pos.m_positionZ,
|
|
playOrphanSpellVisual.SourceRotation.Pos.m_positionY,
|
|
playOrphanSpellVisual.SourceRotation.Pos.m_positionX);
|
|
}
|
|
else
|
|
playOrphanSpellVisual.SourceRotation = Position(0.0f, 0.0f, GetOrientation());
|
|
}
|
|
|
|
playOrphanSpellVisual.TargetLocation = targetLocation; // exclusive with Target
|
|
playOrphanSpellVisual.SpellVisualID = spellVisualId;
|
|
playOrphanSpellVisual.TravelSpeed = travelSpeed;
|
|
playOrphanSpellVisual.SpeedAsTime = speedAsTime;
|
|
playOrphanSpellVisual.LaunchDelay = 0.0f;
|
|
SendMessageToSet(playOrphanSpellVisual.Write(), true);
|
|
}
|
|
|
|
void WorldObject::SendCancelOrphanSpellVisual(uint32 id)
|
|
{
|
|
WorldPackets::Spells::CancelOrphanSpellVisual cancelOrphanSpellVisual;
|
|
cancelOrphanSpellVisual.SpellVisualID = id;
|
|
SendMessageToSet(cancelOrphanSpellVisual.Write(), true);
|
|
}
|
|
|
|
void WorldObject::SendPlaySpellVisualKit(uint32 id, uint32 type, uint32 duration) const
|
|
{
|
|
WorldPackets::Spells::PlaySpellVisualKit playSpellVisualKit;
|
|
playSpellVisualKit.Unit = GetGUID();
|
|
playSpellVisualKit.KitRecID = id;
|
|
playSpellVisualKit.KitType = type;
|
|
playSpellVisualKit.Duration = duration;
|
|
SendMessageToSet(playSpellVisualKit.Write(), true);
|
|
}
|
|
|
|
void WorldObject::SendCancelSpellVisualKit(uint32 id)
|
|
{
|
|
WorldPackets::Spells::CancelSpellVisualKit cancelSpellVisualKit;
|
|
cancelSpellVisualKit.Source = GetGUID();
|
|
cancelSpellVisualKit.SpellVisualKitID = id;
|
|
SendMessageToSet(cancelSpellVisualKit.Write(), true);
|
|
}
|
|
|
|
// function based on function Unit::CanAttack from 13850 client
|
|
bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const* bySpell /*= nullptr*/) const
|
|
{
|
|
ASSERT(target);
|
|
|
|
// some positive spells can be casted at hostile target
|
|
bool isPositiveSpell = bySpell && bySpell->IsPositive();
|
|
|
|
// can't attack self (spells can, attribute check)
|
|
if (!bySpell && this == target)
|
|
return false;
|
|
|
|
// can't attack unattackable units
|
|
Unit const* unitTarget = target->ToUnit();
|
|
if (unitTarget && unitTarget->HasUnitState(UNIT_STATE_UNATTACKABLE))
|
|
return false;
|
|
|
|
// can't attack GMs
|
|
if (target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->IsGameMaster())
|
|
return false;
|
|
|
|
Unit const* unit = ToUnit();
|
|
// visibility checks (only units)
|
|
if (unit)
|
|
{
|
|
// can't attack invisible
|
|
if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_INVISIBLE))
|
|
{
|
|
if (!unit->CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// can't attack dead
|
|
if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && unitTarget && !unitTarget->IsAlive())
|
|
return false;
|
|
|
|
// can't attack untargetable
|
|
if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE)) && unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE))
|
|
return false;
|
|
|
|
if (Player const* playerAttacker = ToPlayer())
|
|
{
|
|
if (playerAttacker->HasPlayerFlag(PLAYER_FLAGS_UBER))
|
|
return false;
|
|
}
|
|
|
|
// check flags
|
|
if (unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_ON_TAXI | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_NON_ATTACKABLE_2))
|
|
return false;
|
|
|
|
Unit const* unitOrOwner = unit;
|
|
GameObject const* go = ToGameObject();
|
|
if (go && go->GetGoType() == GAMEOBJECT_TYPE_TRAP)
|
|
unitOrOwner = go->GetOwner();
|
|
|
|
// ignore immunity flags when assisting
|
|
if (unitOrOwner && unitTarget && !(isPositiveSpell && bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG)))
|
|
{
|
|
if (!unitOrOwner->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget->IsImmuneToNPC())
|
|
return false;
|
|
|
|
if (!unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unitOrOwner->IsImmuneToNPC())
|
|
return false;
|
|
|
|
if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR8_ATTACK_IGNORE_IMMUNE_TO_PC_FLAG))
|
|
{
|
|
if (unitOrOwner->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget->IsImmuneToPC())
|
|
return false;
|
|
|
|
if (unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unitOrOwner->IsImmuneToPC())
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// CvC case - can attack each other only when one of them is hostile
|
|
if (unit && !unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget && !unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
|
return IsHostileTo(unitTarget) || unitTarget->IsHostileTo(this);
|
|
|
|
// Traps without owner or with NPC owner versus Creature case - can attack to creature only when one of them is hostile
|
|
if (go && go->GetGoType() == GAMEOBJECT_TYPE_TRAP)
|
|
{
|
|
Unit const* goOwner = go->GetOwner();
|
|
if (!goOwner || !goOwner->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
|
if (unitTarget && !unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
|
return IsHostileTo(unitTarget) || unitTarget->IsHostileTo(this);
|
|
}
|
|
|
|
// PvP, PvC, CvP case
|
|
// can't attack friendly targets
|
|
if (IsFriendlyTo(target) || target->IsFriendlyTo(this))
|
|
return false;
|
|
|
|
Player const* playerAffectingAttacker = unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? GetAffectingPlayer() : go ? GetAffectingPlayer() : nullptr;
|
|
Player const* playerAffectingTarget = unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? unitTarget->GetAffectingPlayer() : nullptr;
|
|
|
|
// Not all neutral creatures can be attacked (even some unfriendly faction does not react aggresive to you, like Sporaggar)
|
|
if ((playerAffectingAttacker && !playerAffectingTarget) || (!playerAffectingAttacker && playerAffectingTarget))
|
|
{
|
|
Player const* player = playerAffectingAttacker ? playerAffectingAttacker : playerAffectingTarget;
|
|
|
|
if (Unit const* creature = playerAffectingAttacker ? unitTarget : unit)
|
|
{
|
|
if (creature->IsContestedGuard() && player->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
|
|
return true;
|
|
|
|
if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry())
|
|
{
|
|
if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate)))
|
|
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->Faction))
|
|
if (FactionState const* repState = player->GetReputationMgr().GetState(factionEntry))
|
|
if (!repState->Flags.HasFlag(ReputationFlags::AtWar))
|
|
return false;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
Creature const* creatureAttacker = ToCreature();
|
|
if (creatureAttacker && (creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
|
|
return false;
|
|
|
|
if (playerAffectingAttacker && playerAffectingTarget)
|
|
if (playerAffectingAttacker->duel && playerAffectingAttacker->duel->Opponent == playerAffectingTarget && playerAffectingAttacker->duel->State == DUEL_STATE_IN_PROGRESS)
|
|
return true;
|
|
|
|
// PvP case - can't attack when attacker or target are in sanctuary
|
|
// however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp
|
|
if (unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unitOrOwner && unitOrOwner->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && (unitTarget->IsInSanctuary() || unitOrOwner->IsInSanctuary()))
|
|
return false;
|
|
|
|
// additional checks - only PvP case
|
|
if (playerAffectingAttacker && playerAffectingTarget)
|
|
{
|
|
if (playerAffectingTarget->IsPvP())
|
|
return true;
|
|
|
|
if (playerAffectingAttacker->IsFFAPvP() && playerAffectingTarget->IsFFAPvP())
|
|
return true;
|
|
|
|
return playerAffectingAttacker->HasPvpFlag(UNIT_BYTE2_FLAG_UNK1) ||
|
|
playerAffectingTarget->HasPvpFlag(UNIT_BYTE2_FLAG_UNK1);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// function based on function Unit::CanAssist from 13850 client
|
|
bool WorldObject::IsValidAssistTarget(WorldObject const* target, SpellInfo const* bySpell /*= nullptr*/) const
|
|
{
|
|
ASSERT(target);
|
|
|
|
// some negative spells can be casted at friendly target
|
|
bool isNegativeSpell = bySpell && !bySpell->IsPositive();
|
|
|
|
// can assist to self
|
|
if (this == target)
|
|
return true;
|
|
|
|
// can't assist unattackable units
|
|
Unit const* unitTarget = target->ToUnit();
|
|
if (unitTarget && unitTarget->HasUnitState(UNIT_STATE_UNATTACKABLE))
|
|
return false;
|
|
|
|
// can't assist GMs
|
|
if (target->GetTypeId() == TYPEID_PLAYER && target->ToPlayer()->IsGameMaster())
|
|
return false;
|
|
|
|
// can't assist own vehicle or passenger
|
|
Unit const* unit = ToUnit();
|
|
if (unit && unitTarget && unit->GetVehicle())
|
|
{
|
|
if (unit->IsOnVehicle(unitTarget))
|
|
return false;
|
|
|
|
if (unit->GetVehicleBase()->IsOnVehicle(unitTarget))
|
|
return false;
|
|
}
|
|
|
|
// can't assist invisible
|
|
if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_INVISIBLE)) && !CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()))
|
|
return false;
|
|
|
|
// can't assist dead
|
|
if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && unitTarget && !unitTarget->IsAlive())
|
|
return false;
|
|
|
|
// can't assist untargetable
|
|
if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE)) && unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_UNINTERACTIBLE))
|
|
return false;
|
|
|
|
// check flags for negative spells
|
|
if (isNegativeSpell && unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_ON_TAXI | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_NON_ATTACKABLE_2))
|
|
return false;
|
|
|
|
if (isNegativeSpell || !bySpell || !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG))
|
|
{
|
|
if (unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
|
{
|
|
if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR8_ATTACK_IGNORE_IMMUNE_TO_PC_FLAG))
|
|
if (unitTarget && unitTarget->IsImmuneToPC())
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (unitTarget && unitTarget->IsImmuneToNPC())
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// can't assist non-friendly targets
|
|
if (GetReactionTo(target) < REP_NEUTRAL && target->GetReactionTo(this) < REP_NEUTRAL && (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)))
|
|
return false;
|
|
|
|
// PvP case
|
|
if (unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
|
{
|
|
if (unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
|
{
|
|
Player const* selfPlayerOwner = GetAffectingPlayer();
|
|
Player const* targetPlayerOwner = unitTarget->GetAffectingPlayer();
|
|
if (selfPlayerOwner && targetPlayerOwner)
|
|
{
|
|
// can't assist player which is dueling someone
|
|
if (selfPlayerOwner != targetPlayerOwner && targetPlayerOwner->duel)
|
|
return false;
|
|
}
|
|
// can't assist player in ffa_pvp zone from outside
|
|
if (unitTarget->IsFFAPvP() && !unit->IsFFAPvP())
|
|
return false;
|
|
|
|
// can't assist player out of sanctuary from sanctuary if has pvp enabled
|
|
if (unitTarget->IsPvP())
|
|
if (unit->IsInSanctuary() && !unitTarget->IsInSanctuary())
|
|
return false;
|
|
}
|
|
}
|
|
// PvC case - player can assist creature only if has specific type flags
|
|
// !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) &&
|
|
else if (unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
|
{
|
|
if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG))
|
|
if (unitTarget && !unitTarget->IsPvP())
|
|
if (Creature const* creatureTarget = target->ToCreature())
|
|
return ((creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) || (creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Unit* WorldObject::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo)
|
|
{
|
|
// Patch 1.2 notes: Spell Reflection no longer reflects abilities
|
|
if (spellInfo->HasAttribute(SPELL_ATTR0_ABILITY) || spellInfo->HasAttribute(SPELL_ATTR1_CANT_BE_REDIRECTED) || spellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY))
|
|
return victim;
|
|
|
|
Unit::AuraEffectList const& magnetAuras = victim->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET);
|
|
for (AuraEffect const* aurEff : magnetAuras)
|
|
{
|
|
if (Unit* magnet = aurEff->GetBase()->GetCaster())
|
|
{
|
|
if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK && IsValidAttackTarget(magnet, spellInfo))
|
|
{
|
|
/// @todo handle this charge drop by proc in cast phase on explicit target
|
|
if (spellInfo->HasHitDelay())
|
|
{
|
|
// Set up missile speed based delay
|
|
float hitDelay = spellInfo->LaunchDelay;
|
|
if (spellInfo->HasAttribute(SPELL_ATTR9_SPECIAL_DELAY_CALCULATION))
|
|
hitDelay += spellInfo->Speed;
|
|
else if (spellInfo->Speed > 0.0f)
|
|
hitDelay += std::max(victim->GetDistance(this), 5.0f) / spellInfo->Speed;
|
|
|
|
uint32 delay = uint32(std::floor(hitDelay * 1000.0f));
|
|
// Schedule charge drop
|
|
aurEff->GetBase()->DropChargeDelayed(delay, AURA_REMOVE_BY_EXPIRE);
|
|
}
|
|
else
|
|
aurEff->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE);
|
|
|
|
return magnet;
|
|
}
|
|
}
|
|
}
|
|
return victim;
|
|
}
|
|
|
|
uint32 WorldObject::GetCastSpellXSpellVisualId(SpellInfo const* spellInfo) const
|
|
{
|
|
return spellInfo->GetSpellXSpellVisualId(this);
|
|
}
|
|
|
|
template <typename Container>
|
|
void WorldObject::GetGameObjectListWithEntryInGrid(Container& gameObjectContainer, uint32 entry, float maxSearchRange /*= 250.0f*/) const
|
|
{
|
|
Trinity::AllGameObjectsWithEntryInRange check(this, entry, maxSearchRange);
|
|
Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, gameObjectContainer, check);
|
|
Cell::VisitGridObjects(this, searcher, maxSearchRange);
|
|
}
|
|
|
|
template <typename Container>
|
|
void WorldObject::GetCreatureListWithEntryInGrid(Container& creatureContainer, uint32 entry, float maxSearchRange /*= 250.0f*/) const
|
|
{
|
|
Trinity::AllCreaturesOfEntryInRange check(this, entry, maxSearchRange);
|
|
Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, creatureContainer, check);
|
|
Cell::VisitGridObjects(this, searcher, maxSearchRange);
|
|
}
|
|
|
|
template <typename Container>
|
|
void WorldObject::GetPlayerListInGrid(Container& playerContainer, float maxSearchRange, bool alive /*= true*/) const
|
|
{
|
|
Trinity::AnyPlayerInObjectRangeCheck checker(this, maxSearchRange, alive);
|
|
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, playerContainer, checker);
|
|
Cell::VisitWorldObjects(this, searcher, maxSearchRange);
|
|
}
|
|
|
|
void WorldObject::GetNearPoint2D(WorldObject const* searcher, float& x, float& y, float distance2d, float absAngle) const
|
|
{
|
|
float effectiveReach = GetCombatReach();
|
|
|
|
if (searcher)
|
|
{
|
|
effectiveReach += searcher->GetCombatReach();
|
|
|
|
if (this != searcher)
|
|
{
|
|
float myHover = 0.0f, searcherHover = 0.0f;
|
|
if (Unit const* unit = ToUnit())
|
|
myHover = unit->GetHoverOffset();
|
|
if (Unit const* searchUnit = searcher->ToUnit())
|
|
searcherHover = searchUnit->GetHoverOffset();
|
|
|
|
float hoverDelta = myHover - searcherHover;
|
|
if (hoverDelta != 0.0f)
|
|
effectiveReach = std::sqrt(std::max(effectiveReach * effectiveReach - hoverDelta * hoverDelta, 0.0f));
|
|
}
|
|
}
|
|
|
|
x = GetPositionX() + (effectiveReach + distance2d) * std::cos(absAngle);
|
|
y = GetPositionY() + (effectiveReach + distance2d) * std::sin(absAngle);
|
|
|
|
Trinity::NormalizeMapCoord(x);
|
|
Trinity::NormalizeMapCoord(y);
|
|
}
|
|
|
|
void WorldObject::GetNearPoint(WorldObject const* searcher, float& x, float& y, float& z, float distance2d, float absAngle) const
|
|
{
|
|
GetNearPoint2D(searcher, x, y, distance2d, absAngle);
|
|
z = GetPositionZ();
|
|
(searcher ? searcher : this)->UpdateAllowedPositionZ(x, y, z);
|
|
|
|
// if detection disabled, return first point
|
|
if (!sWorld->getBoolConfig(CONFIG_DETECT_POS_COLLISION))
|
|
return;
|
|
|
|
// return if the point is already in LoS
|
|
if (IsWithinLOS(x, y, z))
|
|
return;
|
|
|
|
// remember first point
|
|
float first_x = x;
|
|
float first_y = y;
|
|
float first_z = z;
|
|
|
|
// loop in a circle to look for a point in LoS using small steps
|
|
for (float angle = float(M_PI) / 8; angle < float(M_PI) * 2; angle += float(M_PI) / 8)
|
|
{
|
|
GetNearPoint2D(searcher, x, y, distance2d, absAngle + angle);
|
|
z = GetPositionZ();
|
|
(searcher ? searcher : this)->UpdateAllowedPositionZ(x, y, z);
|
|
if (IsWithinLOS(x, y, z))
|
|
return;
|
|
}
|
|
|
|
// still not in LoS, give up and return first position found
|
|
x = first_x;
|
|
y = first_y;
|
|
z = first_z;
|
|
}
|
|
|
|
void WorldObject::GetClosePoint(float& x, float& y, float& z, float size, float distance2d /*= 0*/, float relAngle /*= 0*/) const
|
|
{
|
|
// angle calculated from current orientation
|
|
GetNearPoint(nullptr, x, y, z, distance2d + size, GetOrientation() + relAngle);
|
|
}
|
|
|
|
Position WorldObject::GetNearPosition(float dist, float angle)
|
|
{
|
|
Position pos = GetPosition();
|
|
MovePosition(pos, dist, angle);
|
|
return pos;
|
|
}
|
|
|
|
Position WorldObject::GetFirstCollisionPosition(float dist, float angle)
|
|
{
|
|
Position pos = GetPosition();
|
|
MovePositionToFirstCollision(pos, dist, angle);
|
|
return pos;
|
|
}
|
|
|
|
Position WorldObject::GetRandomNearPosition(float radius)
|
|
{
|
|
Position pos = GetPosition();
|
|
MovePosition(pos, radius * (float)rand_norm(), (float)rand_norm() * static_cast<float>(2 * M_PI));
|
|
return pos;
|
|
}
|
|
|
|
void WorldObject::GetContactPoint(WorldObject const* obj, float& x, float& y, float& z, float distance2d /*= CONTACT_DISTANCE*/) const
|
|
{
|
|
// angle to face `obj` to `this` using distance includes size of `obj`
|
|
GetNearPoint(obj, x, y, z, distance2d, GetAbsoluteAngle(obj));
|
|
}
|
|
|
|
void WorldObject::MovePosition(Position &pos, float dist, float angle)
|
|
{
|
|
angle += GetOrientation();
|
|
float destx, desty, destz, ground, floor;
|
|
destx = pos.m_positionX + dist * std::cos(angle);
|
|
desty = pos.m_positionY + dist * std::sin(angle);
|
|
|
|
// Prevent invalid coordinates here, position is unchanged
|
|
if (!Trinity::IsValidMapCoord(destx, desty, pos.m_positionZ))
|
|
{
|
|
TC_LOG_FATAL("misc", "WorldObject::MovePosition: Object %s has invalid coordinates X: %f and Y: %f were passed!",
|
|
GetGUID().ToString().c_str(), destx, desty);
|
|
return;
|
|
}
|
|
|
|
ground = GetMapHeight(destx, desty, MAX_HEIGHT);
|
|
floor = GetMapHeight(destx, desty, pos.m_positionZ);
|
|
destz = std::fabs(ground - pos.m_positionZ) <= std::fabs(floor - pos.m_positionZ) ? ground : floor;
|
|
|
|
float step = dist/10.0f;
|
|
|
|
for (uint8 j = 0; j < 10; ++j)
|
|
{
|
|
// do not allow too big z changes
|
|
if (std::fabs(pos.m_positionZ - destz) > 6)
|
|
{
|
|
destx -= step * std::cos(angle);
|
|
desty -= step * std::sin(angle);
|
|
ground = GetMap()->GetHeight(GetPhaseShift(), destx, desty, MAX_HEIGHT, true);
|
|
floor = GetMap()->GetHeight(GetPhaseShift(), destx, desty, pos.m_positionZ, true);
|
|
destz = std::fabs(ground - pos.m_positionZ) <= std::fabs(floor - pos.m_positionZ) ? ground : floor;
|
|
}
|
|
// we have correct destz now
|
|
else
|
|
{
|
|
pos.Relocate(destx, desty, destz);
|
|
break;
|
|
}
|
|
}
|
|
|
|
Trinity::NormalizeMapCoord(pos.m_positionX);
|
|
Trinity::NormalizeMapCoord(pos.m_positionY);
|
|
UpdateGroundPositionZ(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
|
|
pos.SetOrientation(GetOrientation());
|
|
}
|
|
|
|
void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float angle)
|
|
{
|
|
angle += GetOrientation();
|
|
float destx, desty, destz;
|
|
destx = pos.m_positionX + dist * std::cos(angle);
|
|
desty = pos.m_positionY + dist * std::sin(angle);
|
|
destz = pos.m_positionZ;
|
|
|
|
// Prevent invalid coordinates here, position is unchanged
|
|
if (!Trinity::IsValidMapCoord(destx, desty))
|
|
{
|
|
TC_LOG_FATAL("misc", "WorldObject::MovePositionToFirstCollision invalid coordinates X: %f and Y: %f were passed!", destx, desty);
|
|
return;
|
|
}
|
|
|
|
// Use a detour raycast to get our first collision point
|
|
PathGenerator path(this);
|
|
path.SetUseRaycast(true);
|
|
path.CalculatePath(destx, desty, destz, false);
|
|
|
|
// Check for valid path types before we proceed
|
|
if (!(path.GetPathType() & PATHFIND_NOT_USING_PATH))
|
|
if (path.GetPathType() & ~(PATHFIND_NORMAL | PATHFIND_SHORTCUT | PATHFIND_INCOMPLETE | PATHFIND_FARFROMPOLY_END))
|
|
return;
|
|
|
|
G3D::Vector3 result = path.GetPath().back();
|
|
destx = result.x;
|
|
desty = result.y;
|
|
destz = result.z;
|
|
|
|
// check static LOS
|
|
float halfHeight = GetCollisionHeight() * 0.5f;
|
|
bool col = false;
|
|
|
|
// Unit is flying, check for potential collision via vmaps
|
|
if (path.GetPathType() & PATHFIND_NOT_USING_PATH)
|
|
{
|
|
col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(PhasingHandler::GetTerrainMapId(GetPhaseShift(), GetMap(), pos.m_positionX, pos.m_positionY),
|
|
pos.m_positionX, pos.m_positionY, pos.m_positionZ + halfHeight,
|
|
destx, desty, destz + halfHeight,
|
|
destx, desty, destz, -0.5f);
|
|
|
|
destz -= halfHeight;
|
|
|
|
// Collided with static LOS object, move back to collision point
|
|
if (col)
|
|
{
|
|
destx -= CONTACT_DISTANCE * std::cos(angle);
|
|
desty -= CONTACT_DISTANCE * std::sin(angle);
|
|
dist = std::sqrt((pos.m_positionX - destx) * (pos.m_positionX - destx) + (pos.m_positionY - desty) * (pos.m_positionY - desty));
|
|
}
|
|
}
|
|
|
|
// check dynamic collision
|
|
col = GetMap()->getObjectHitPos(GetPhaseShift(),
|
|
pos.m_positionX, pos.m_positionY, pos.m_positionZ + halfHeight,
|
|
destx, desty, destz + halfHeight,
|
|
destx, desty, destz, -0.5f);
|
|
|
|
destz -= halfHeight;
|
|
|
|
// Collided with a gameobject, move back to collision point
|
|
if (col)
|
|
{
|
|
destx -= CONTACT_DISTANCE * std::cos(angle);
|
|
desty -= CONTACT_DISTANCE * std::sin(angle);
|
|
dist = std::sqrt((pos.m_positionX - destx)*(pos.m_positionX - destx) + (pos.m_positionY - desty) * (pos.m_positionY - desty));
|
|
}
|
|
|
|
float groundZ = VMAP_INVALID_HEIGHT_VALUE;
|
|
Trinity::NormalizeMapCoord(pos.m_positionX);
|
|
Trinity::NormalizeMapCoord(pos.m_positionY);
|
|
UpdateAllowedPositionZ(destx, desty, destz, &groundZ);
|
|
|
|
pos.SetOrientation(GetOrientation());
|
|
pos.Relocate(destx, desty, destz);
|
|
|
|
// position has no ground under it (or is too far away)
|
|
if (groundZ <= INVALID_HEIGHT)
|
|
{
|
|
if (Unit const* unit = ToUnit())
|
|
{
|
|
// unit can fly, ignore.
|
|
if (unit->CanFly())
|
|
return;
|
|
|
|
// fall back to gridHeight if any
|
|
float gridHeight = GetMap()->GetGridHeight(GetPhaseShift(), pos.m_positionX, pos.m_positionY);
|
|
if (gridHeight > INVALID_HEIGHT)
|
|
pos.m_positionZ = gridHeight + unit->GetHoverOffset();
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldObject::PlayDistanceSound(uint32 soundId, Player* target /*= nullptr*/)
|
|
{
|
|
if (target)
|
|
target->SendDirectMessage(WorldPackets::Misc::PlaySpeakerbotSound(GetGUID(), soundId).Write());
|
|
else
|
|
SendMessageToSet(WorldPackets::Misc::PlaySpeakerbotSound(GetGUID(), soundId).Write(), true);
|
|
}
|
|
|
|
void WorldObject::PlayDirectSound(uint32 soundId, Player* target /*= nullptr*/, uint32 broadcastTextId /*= 0*/)
|
|
{
|
|
if (target)
|
|
target->SendDirectMessage(WorldPackets::Misc::PlaySound(GetGUID(), soundId, broadcastTextId).Write());
|
|
else
|
|
SendMessageToSet(WorldPackets::Misc::PlaySound(GetGUID(), soundId, broadcastTextId).Write(), true);
|
|
}
|
|
|
|
void WorldObject::PlayDirectMusic(uint32 musicId, Player* target /*= nullptr*/)
|
|
{
|
|
if (target)
|
|
target->SendDirectMessage(WorldPackets::Misc::PlayMusic(musicId).Write());
|
|
else
|
|
SendMessageToSet(WorldPackets::Misc::PlayMusic(musicId).Write(), true);
|
|
}
|
|
|
|
void WorldObject::DestroyForNearbyPlayers()
|
|
{
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
std::list<Player*> targets;
|
|
Trinity::AnyPlayerInObjectRangeCheck check(this, GetVisibilityRange(), false);
|
|
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, targets, check);
|
|
Cell::VisitWorldObjects(this, searcher, GetVisibilityRange());
|
|
for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
|
|
{
|
|
Player* player = (*iter);
|
|
|
|
if (player == this)
|
|
continue;
|
|
|
|
if (!player->HaveAtClient(this))
|
|
continue;
|
|
|
|
if (isType(TYPEMASK_UNIT) && ToUnit()->GetCharmerGUID() == player->GetGUID()) /// @todo this is for puppet
|
|
continue;
|
|
|
|
DestroyForPlayer(player);
|
|
player->m_clientGUIDs.erase(GetGUID());
|
|
}
|
|
}
|
|
|
|
void WorldObject::UpdateObjectVisibility(bool /*forced*/)
|
|
{
|
|
//updates object's visibility for nearby players
|
|
WorldObject* objects[] = { this };
|
|
Trinity::VisibleChangesNotifier notifier({ std::begin(objects), std::end(objects) });
|
|
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
|
}
|
|
|
|
struct WorldObjectChangeAccumulator
|
|
{
|
|
UpdateDataMapType& i_updateDatas;
|
|
WorldObject& i_object;
|
|
GuidSet plr_list;
|
|
WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) { }
|
|
void Visit(PlayerMapType &m)
|
|
{
|
|
Player* source = nullptr;
|
|
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
|
|
{
|
|
source = iter->GetSource();
|
|
|
|
BuildPacket(source);
|
|
|
|
if (!source->GetSharedVisionList().empty())
|
|
{
|
|
SharedVisionList::const_iterator it = source->GetSharedVisionList().begin();
|
|
for (; it != source->GetSharedVisionList().end(); ++it)
|
|
BuildPacket(*it);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Visit(CreatureMapType &m)
|
|
{
|
|
Creature* source = nullptr;
|
|
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
|
|
{
|
|
source = iter->GetSource();
|
|
if (!source->GetSharedVisionList().empty())
|
|
{
|
|
SharedVisionList::const_iterator it = source->GetSharedVisionList().begin();
|
|
for (; it != source->GetSharedVisionList().end(); ++it)
|
|
BuildPacket(*it);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Visit(DynamicObjectMapType &m)
|
|
{
|
|
DynamicObject* source = nullptr;
|
|
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
|
|
{
|
|
source = iter->GetSource();
|
|
ObjectGuid guid = source->GetCasterGUID();
|
|
|
|
if (guid.IsPlayer())
|
|
{
|
|
//Caster may be nullptr if DynObj is in removelist
|
|
if (Player* caster = ObjectAccessor::FindPlayer(guid))
|
|
if (*caster->m_activePlayerData->FarsightObject == source->GetGUID())
|
|
BuildPacket(caster);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BuildPacket(Player* player)
|
|
{
|
|
// Only send update once to a player
|
|
if (plr_list.find(player->GetGUID()) == plr_list.end() && player->HaveAtClient(&i_object))
|
|
{
|
|
i_object.BuildFieldsUpdate(player, i_updateDatas);
|
|
plr_list.insert(player->GetGUID());
|
|
}
|
|
}
|
|
|
|
template<class SKIP> void Visit(GridRefManager<SKIP> &) { }
|
|
};
|
|
|
|
void WorldObject::BuildUpdate(UpdateDataMapType& data_map)
|
|
{
|
|
WorldObjectChangeAccumulator notifier(*this, data_map);
|
|
//we must build packets for all visible players
|
|
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
|
|
|
ClearUpdateMask(false);
|
|
}
|
|
|
|
bool WorldObject::AddToObjectUpdate()
|
|
{
|
|
GetMap()->AddUpdateObject(this);
|
|
return true;
|
|
}
|
|
|
|
void WorldObject::RemoveFromObjectUpdate()
|
|
{
|
|
GetMap()->RemoveUpdateObject(this);
|
|
}
|
|
|
|
ObjectGuid WorldObject::GetTransGUID() const
|
|
{
|
|
if (GetTransport())
|
|
return GetTransport()->GetGUID();
|
|
return ObjectGuid::Empty;
|
|
}
|
|
|
|
float WorldObject::GetFloorZ() const
|
|
{
|
|
if (!IsInWorld())
|
|
return m_staticFloorZ;
|
|
return std::max<float>(m_staticFloorZ, GetMap()->GetGameObjectFloor(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ() + Z_OFFSET_FIND_HEIGHT));
|
|
}
|
|
|
|
float WorldObject::GetMapWaterOrGroundLevel(float x, float y, float z, float* ground/* = nullptr*/) const
|
|
{
|
|
return GetMap()->GetWaterOrGroundLevel(GetPhaseShift(), x, y, z, ground,
|
|
isType(TYPEMASK_UNIT) ? !static_cast<Unit const*>(this)->HasAuraType(SPELL_AURA_WATER_WALK) : false,
|
|
GetCollisionHeight());
|
|
}
|
|
|
|
float WorldObject::GetMapHeight(float x, float y, float z, bool vmap/* = true*/, float distanceToSearch/* = DEFAULT_HEIGHT_SEARCH*/) const
|
|
{
|
|
if (z != MAX_HEIGHT)
|
|
z += Z_OFFSET_FIND_HEIGHT;
|
|
|
|
return GetMap()->GetHeight(GetPhaseShift(), x, y, z, vmap, distanceToSearch);
|
|
}
|
|
|
|
std::string WorldObject::GetDebugInfo() const
|
|
{
|
|
std::stringstream sstr;
|
|
sstr << WorldLocation::GetDebugInfo() << "\n"
|
|
<< Object::GetDebugInfo() << "\n"
|
|
<< "Name: " << GetName();
|
|
return sstr.str();
|
|
}
|
|
|
|
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>&, uint32, float) const;
|
|
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::deque<GameObject*>&, uint32, float) const;
|
|
template TC_GAME_API void WorldObject::GetGameObjectListWithEntryInGrid(std::vector<GameObject*>&, uint32, float) const;
|
|
|
|
template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>&, uint32, float) const;
|
|
template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::deque<Creature*>&, uint32, float) const;
|
|
template TC_GAME_API void WorldObject::GetCreatureListWithEntryInGrid(std::vector<Creature*>&, uint32, float) const;
|
|
|
|
template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::list<Player*>&, float, bool) const;
|
|
template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::deque<Player*>&, float, bool) const;
|
|
template TC_GAME_API void WorldObject::GetPlayerListInGrid(std::vector<Player*>&, float, bool) const;
|