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TrinityCore
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553d8d70165eb9256c85801a47b69da7e18159ca
TrinityCore
/
src
/
server
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game
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Scripting
History
Supabad
a5a545a403
Core/GameObjects: add script hook when destructable building is damaged.
2011-04-09 19:28:36 +02:00
..
MapScripts.cpp
More warning fixes
2011-03-08 19:11:02 +01:00
ScriptLoader.cpp
Ulduar/Mimiron: add spell script for Proximity mines
2011-04-06 11:35:38 +02:00
ScriptLoader.h
Core/Scripts: Reinstate commandscripts, now with extra bling and working commands (and yes, we did test it thoroughly this time)
2010-11-12 20:47:03 +01:00
ScriptMgr.cpp
Core/GameObjects: add script hook when destructable building is damaged.
2011-04-09 19:28:36 +02:00
ScriptMgr.h
Core/GameObjects: add script hook when destructable building is damaged.
2011-04-09 19:28:36 +02:00
ScriptSystem.cpp
Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll)
2011-04-01 20:31:15 +02:00
ScriptSystem.h
Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
2010-12-22 21:25:23 +01:00