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TrinityCore/src/server/game/Scripting
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Machiavelli 96144752be Return proper default quest status from ScriptMgr::GetDialogStatus if a creature/gameobject script was present but GetDialogStatus was not overridden.
This should fix problems with creature/gameobject quest givers not giving appropriate quest (update)s

--HG--
branch : trunk
2010-08-15 14:00:51 +02:00
..
ScriptLoader.cpp
* Modify PlayerScript::OnChat hook. Now it takes one optional parameter of type void *. Value of this parameter depends on chat type.
2010-08-12 22:33:45 +06:00
ScriptLoader.h
* OutdoorPvP implementations now reside in the script library.
2010-08-07 16:38:22 +02:00
ScriptMgr.cpp
Clear player scripts and guild scripts on ScriptMgr deletion.
2010-08-14 12:44:54 -07:00
ScriptMgr.h
Return proper default quest status from ScriptMgr::GetDialogStatus if a creature/gameobject script was present but GetDialogStatus was not overridden.
2010-08-15 14:00:51 +02:00
ScriptSystem.cpp
Cleanup of logging - removed a few duplicit functions from olden times, fixed a typo.
2010-06-22 02:53:04 +02:00
ScriptSystem.h
*** New core <-> script library interface - complete rewrite of the old one.
2010-08-06 19:23:43 +02:00
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