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TrinityCore/src/server/scripts/Spells/spell_mage.cpp

343 lines
12 KiB
C++

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_MAGE and SPELLFAMILY_GENERIC spells used by mage players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_mage_".
*/
enum MageSpells
{
SPELL_MAGE_COLD_SNAP = 11958,
SPELL_MAGE_SQUIRREL_FORM = 32813,
SPELL_MAGE_GIRAFFE_FORM = 32816,
SPELL_MAGE_SERPENT_FORM = 32817,
SPELL_MAGE_DRAGONHAWK_FORM = 32818,
SPELL_MAGE_WORGEN_FORM = 32819,
SPELL_MAGE_SHEEP_FORM = 32820,
SPELL_MAGE_GLYPH_OF_ETERNAL_WATER = 70937,
SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT = 70908,
SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY = 70907,
SPELL_MAGE_GLYPH_OF_BLAST_WAVE = 62126,
};
class spell_mage_blast_wave : public SpellScriptLoader
{
public:
spell_mage_blast_wave() : SpellScriptLoader("spell_mage_blast_wave") { }
class spell_mage_blast_wave_SpellScript : public SpellScript
{
PrepareSpellScript(spell_mage_blast_wave_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_GLYPH_OF_BLAST_WAVE))
return false;
return true;
}
void HandleKnockBack(SpellEffIndex effIndex)
{
if (GetCaster()->HasAura(SPELL_MAGE_GLYPH_OF_BLAST_WAVE))
PreventHitDefaultEffect(effIndex);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_mage_blast_wave_SpellScript::HandleKnockBack, EFFECT_2, SPELL_EFFECT_KNOCK_BACK);
}
};
SpellScript* GetSpellScript() const
{
return new spell_mage_blast_wave_SpellScript();
}
};
class spell_mage_cold_snap : public SpellScriptLoader
{
public:
spell_mage_cold_snap() : SpellScriptLoader("spell_mage_cold_snap") { }
class spell_mage_cold_snap_SpellScript : public SpellScript
{
PrepareSpellScript(spell_mage_cold_snap_SpellScript);
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
// immediately finishes the cooldown on Frost spells
const SpellCooldowns& cm = caster->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
(spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) &&
spellInfo->Id != SPELL_MAGE_COLD_SNAP && spellInfo->GetRecoveryTime() > 0)
{
caster->RemoveSpellCooldown((itr++)->first, true);
}
else
++itr;
}
}
void Register()
{
// add dummy effect spell handler to Cold Snap
OnEffectHit += SpellEffectFn(spell_mage_cold_snap_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_mage_cold_snap_SpellScript();
}
};
class spell_mage_polymorph_cast_visual : public SpellScriptLoader
{
public:
spell_mage_polymorph_cast_visual() : SpellScriptLoader("spell_mage_polymorph_visual") { }
class spell_mage_polymorph_cast_visual_SpellScript : public SpellScript
{
PrepareSpellScript(spell_mage_polymorph_cast_visual_SpellScript);
static const uint32 spell_list[6];
bool Validate(SpellInfo const* /*spellEntry*/)
{
// check if spell ids exist in dbc
for (int i = 0; i < 6; i++)
if (!sSpellMgr->GetSpellInfo(spell_list[i]))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
if (unitTarget->GetTypeId() == TYPEID_UNIT)
unitTarget->CastSpell(unitTarget, spell_list[urand(0, 5)], true);
}
void Register()
{
// add dummy effect spell handler to Polymorph visual
OnEffectHitTarget += SpellEffectFn(spell_mage_polymorph_cast_visual_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_mage_polymorph_cast_visual_SpellScript();
}
};
const uint32 spell_mage_polymorph_cast_visual::spell_mage_polymorph_cast_visual_SpellScript::spell_list[6] =
{
SPELL_MAGE_SQUIRREL_FORM,
SPELL_MAGE_GIRAFFE_FORM,
SPELL_MAGE_SERPENT_FORM,
SPELL_MAGE_DRAGONHAWK_FORM,
SPELL_MAGE_WORGEN_FORM,
SPELL_MAGE_SHEEP_FORM
};
class spell_mage_summon_water_elemental : public SpellScriptLoader
{
public:
spell_mage_summon_water_elemental() : SpellScriptLoader("spell_mage_summon_water_elemental") { }
class spell_mage_summon_water_elemental_SpellScript : public SpellScript
{
PrepareSpellScript(spell_mage_summon_water_elemental_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
// Glyph of Eternal Water
if (caster->HasAura(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER))
caster->CastSpell(caster, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT, true);
else
caster->CastSpell(caster, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY, true);
}
void Register()
{
// add dummy effect spell handler to Summon Water Elemental
OnEffectHit += SpellEffectFn(spell_mage_summon_water_elemental_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_mage_summon_water_elemental_SpellScript();
}
};
// Frost Warding
class spell_mage_frost_warding_trigger : public SpellScriptLoader
{
public:
spell_mage_frost_warding_trigger() : SpellScriptLoader("spell_mage_frost_warding_trigger") { }
class spell_mage_frost_warding_trigger_AuraScript : public AuraScript
{
PrepareAuraScript(spell_mage_frost_warding_trigger_AuraScript);
enum Spells
{
SPELL_MAGE_FROST_WARDING_TRIGGERED = 57776,
SPELL_MAGE_FROST_WARDING_R1 = 28332,
};
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_R1))
return false;
return true;
}
void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0))
{
int32 chance = talentAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
if (roll_chance_i(chance))
{
absorbAmount = dmgInfo.GetDamage();
int32 bp = absorbAmount;
target->CastCustomSpell(target, SPELL_MAGE_FROST_WARDING_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
}
}
}
void Register()
{
OnEffectAbsorb += AuraEffectAbsorbFn(spell_mage_frost_warding_trigger_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_mage_frost_warding_trigger_AuraScript();
}
};
class spell_mage_incanters_absorbtion_base_AuraScript : public AuraScript
{
public:
enum Spells
{
SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED = 44413,
SPELL_MAGE_INCANTERS_ABSORBTION_R1 = 44394,
};
bool Validate(SpellInfo const* /*spellEntry*/)
{
return sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED)
&& sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_R1);
}
void Trigger(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
Unit* target = GetTarget();
if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0))
{
int32 bp = CalculatePctN(absorbAmount, talentAurEff->GetAmount());
target->CastCustomSpell(target, SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff);
}
}
};
// Incanter's Absorption
class spell_mage_incanters_absorbtion_absorb : public SpellScriptLoader
{
public:
spell_mage_incanters_absorbtion_absorb() : SpellScriptLoader("spell_mage_incanters_absorbtion_absorb") { }
class spell_mage_incanters_absorbtion_absorb_AuraScript : public spell_mage_incanters_absorbtion_base_AuraScript
{
PrepareAuraScript(spell_mage_incanters_absorbtion_absorb_AuraScript);
void Register()
{
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_mage_incanters_absorbtion_absorb_AuraScript::Trigger, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_mage_incanters_absorbtion_absorb_AuraScript();
}
};
// Incanter's Absorption
class spell_mage_incanters_absorbtion_manashield : public SpellScriptLoader
{
public:
spell_mage_incanters_absorbtion_manashield() : SpellScriptLoader("spell_mage_incanters_absorbtion_manashield") { }
class spell_mage_incanters_absorbtion_manashield_AuraScript : public spell_mage_incanters_absorbtion_base_AuraScript
{
PrepareAuraScript(spell_mage_incanters_absorbtion_manashield_AuraScript);
void Register()
{
AfterEffectManaShield += AuraEffectManaShieldFn(spell_mage_incanters_absorbtion_manashield_AuraScript::Trigger, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_mage_incanters_absorbtion_manashield_AuraScript();
}
};
void AddSC_mage_spell_scripts()
{
new spell_mage_blast_wave;
new spell_mage_cold_snap;
new spell_mage_frost_warding_trigger();
new spell_mage_incanters_absorbtion_absorb();
new spell_mage_incanters_absorbtion_manashield();
new spell_mage_polymorph_cast_visual;
new spell_mage_summon_water_elemental;
}