Files
TrinityCore/src/server/game/Server/Packets/CharacterPackets.cpp

283 lines
11 KiB
C++

/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CharacterPackets.h"
WorldPackets::Character::CharEnumResult::CharacterInfo::CharacterInfo(Field* fields)
{
// 0 1 2 3 4 5 6 7
// "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
// 8 9 10 11 12 13 14
// "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
// 15 16 17 18 19 20 21 22
// "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_banned.guid, characters.slot, character_declinedname.genitive"
Guid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
Name = fields[1].GetString();
Race = fields[2].GetUInt8();
Class = fields[3].GetUInt8();
Sex = fields[4].GetUInt8();
Skin = uint8(fields[5].GetUInt32() & 0xFF);
Face = uint8((fields[5].GetUInt32() >> 8) & 0xFF);
HairStyle = uint8((fields[5].GetUInt32() >> 16) & 0xFF);
HairColor = uint8((fields[5].GetUInt32() >> 24) & 0xFF);
FacialHair = uint8(fields[6].GetUInt32() & 0xFF);
Level = fields[7].GetUInt8();
ZoneId = int32(fields[8].GetUInt16());
MapId = int32(fields[9].GetUInt16());
PreLoadPosition.x = fields[10].GetFloat();
PreLoadPosition.y = fields[11].GetFloat();
PreLoadPosition.z = fields[12].GetFloat();
if (uint32 guildId = fields[13].GetUInt32())
GuildGuid = ObjectGuid::Create<HighGuid::Guild>(guildId);
uint32 playerFlags = fields[14].GetUInt32();
uint32 atLoginFlags = fields[15].GetUInt16();
if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
Flags |= CHARACTER_FLAG_HIDE_HELM;
if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
Flags |= CHARACTER_FLAG_HIDE_CLOAK;
if (playerFlags & PLAYER_FLAGS_GHOST)
Flags |= CHARACTER_FLAG_GHOST;
if (atLoginFlags & AT_LOGIN_RENAME)
Flags |= CHARACTER_FLAG_RENAME;
if (fields[20].GetUInt32())
Flags |= CHARACTER_FLAG_LOCKED_BY_BILLING;
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) && !fields[22].GetString().empty())
Flags |= CHARACTER_FLAG_DECLINED;
if (atLoginFlags & AT_LOGIN_CUSTOMIZE)
CustomizationFlag = CHAR_CUSTOMIZE_FLAG_CUSTOMIZE;
else if (atLoginFlags & AT_LOGIN_CHANGE_FACTION)
CustomizationFlag = CHAR_CUSTOMIZE_FLAG_FACTION;
else if (atLoginFlags & AT_LOGIN_CHANGE_RACE)
CustomizationFlag = CHAR_CUSTOMIZE_FLAG_RACE;
Flags3 = 0;
FirstLogin = (atLoginFlags & AT_LOGIN_FIRST) != 0;
// show pet at selection character in character list only for non-ghost character
if (!(playerFlags & PLAYER_FLAGS_GHOST) && (Class == CLASS_WARLOCK || Class == CLASS_HUNTER || Class == CLASS_DEATH_KNIGHT))
{
if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(fields[16].GetUInt32()))
{
Pet.CreatureDisplayId = fields[17].GetUInt32();
Pet.Level = fields[18].GetUInt16();
Pet.CreatureFamily = creatureInfo->family;
}
}
BoostInProgress = false;
ProfessionIds[0] = 0;
ProfessionIds[1] = 0;
Tokenizer equipment(fields[19].GetString(), ' ');
ListPosition = fields[21].GetUInt8();
for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot)
{
uint32 visualBase = slot * 2;
uint32 itemId = Player::GetUInt32ValueFromArray(equipment, visualBase);
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId))
{
uint32 enchants = Player::GetUInt32ValueFromArray(equipment, visualBase + 1);
for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
{
// values stored in 2 uint16
uint32 enchantId = 0x0000FFFF & (enchants >> enchantSlot * 16);
if (!enchantId)
continue;
if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId))
{
VisualItems[slot].DisplayEnchantId = enchant->aura_id;
break;
}
}
VisualItems[slot].DisplayId = proto->DisplayInfoID;
VisualItems[slot].InventoryType = uint8(proto->InventoryType);
}
}
}
WorldPackets::Character::CharEnumResult::CharEnumResult()
: ServerPacket(SMSG_CHAR_ENUM) { }
void WorldPackets::Character::CharEnumResult::Write()
{
_worldPacket.reserve(9 + Characters.size() * sizeof(CharacterInfo) + FactionChangeRestrictions.size() * sizeof(RestrictedFactionChangeRuleInfo));
_worldPacket.WriteBit(Success);
_worldPacket.WriteBit(IsDeletedCharacters);
_worldPacket << uint32(Characters.size());
_worldPacket << uint32(FactionChangeRestrictions.size());
for (CharacterInfo const& charInfo : Characters)
{
_worldPacket << charInfo.Guid;
_worldPacket << uint8(charInfo.ListPosition);
_worldPacket << uint8(charInfo.Race);
_worldPacket << uint8(charInfo.Class);
_worldPacket << uint8(charInfo.Sex);
_worldPacket << uint8(charInfo.Skin);
_worldPacket << uint8(charInfo.Face);
_worldPacket << uint8(charInfo.HairStyle);
_worldPacket << uint8(charInfo.HairColor);
_worldPacket << uint8(charInfo.FacialHair);
_worldPacket << uint8(charInfo.Level);
_worldPacket << int32(charInfo.ZoneId);
_worldPacket << int32(charInfo.MapId);
_worldPacket << float(charInfo.PreLoadPosition.x);
_worldPacket << float(charInfo.PreLoadPosition.y);
_worldPacket << float(charInfo.PreLoadPosition.z);
_worldPacket << charInfo.GuildGuid;
_worldPacket << uint32(charInfo.Flags);
_worldPacket << uint32(charInfo.CustomizationFlag);
_worldPacket << uint32(charInfo.Flags3);
_worldPacket << uint32(charInfo.Pet.CreatureDisplayId);
_worldPacket << uint32(charInfo.Pet.Level);
_worldPacket << uint32(charInfo.Pet.CreatureFamily);
_worldPacket << uint32(charInfo.ProfessionIds[0]);
_worldPacket << uint32(charInfo.ProfessionIds[1]);
for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot)
{
_worldPacket << uint32(charInfo.VisualItems[slot].DisplayId);
_worldPacket << uint32(charInfo.VisualItems[slot].DisplayEnchantId);
_worldPacket << uint8(charInfo.VisualItems[slot].InventoryType);
}
_worldPacket.WriteBits(charInfo.Name.length(), 6);
_worldPacket.WriteBit(charInfo.FirstLogin);
_worldPacket.WriteBit(charInfo.BoostInProgress);
_worldPacket.WriteString(charInfo.Name);
}
for (RestrictedFactionChangeRuleInfo const& rule : FactionChangeRestrictions)
{
_worldPacket << int32(rule.Mask);
_worldPacket << uint8(rule.Race);
}
}
WorldPackets::Character::CharacterCreate::CharacterCreate(WorldPacket&& packet)
: ClientPacket(std::move(packet))
{
ASSERT(_worldPacket.GetOpcode() == CMSG_CHAR_CREATE);
}
void WorldPackets::Character::CharacterCreate::Read()
{
CreateInfo.reset(new CharacterCreateInfo());
uint32 nameLength = _worldPacket.ReadBits(6);
CreateInfo->TemplateSet.HasValue = _worldPacket.ReadBit();
_worldPacket >> CreateInfo->Race;
_worldPacket >> CreateInfo->Class;
_worldPacket >> CreateInfo->Sex;
_worldPacket >> CreateInfo->Skin;
_worldPacket >> CreateInfo->Face;
_worldPacket >> CreateInfo->HairStyle;
_worldPacket >> CreateInfo->HairColor;
_worldPacket >> CreateInfo->FacialHairStyle;
_worldPacket >> CreateInfo->OutfitId;
CreateInfo->Name = _worldPacket.ReadString(nameLength);
if (CreateInfo->TemplateSet.HasValue)
_worldPacket >> CreateInfo->TemplateSet.value;
}
WorldPackets::Character::CharacterCreateResponse::CharacterCreateResponse()
: ServerPacket(SMSG_CHAR_CREATE, 1) { }
void WorldPackets::Character::CharacterCreateResponse::Write()
{
_worldPacket << uint8(Code);
}
WorldPackets::Character::CharacterDelete::CharacterDelete(WorldPacket&& packet)
: ClientPacket(std::move(packet))
{
ASSERT(_worldPacket.GetOpcode() == CMSG_CHAR_DELETE);
}
void WorldPackets::Character::CharacterDelete::Read()
{
_worldPacket >> Guid;
}
WorldPackets::Character::CharacterDeleteResponse::CharacterDeleteResponse()
: ServerPacket(SMSG_CHAR_DELETE, 1) { }
void WorldPackets::Character::CharacterDeleteResponse::Write()
{
_worldPacket << uint8(Code);
}
WorldPackets::Character::UndeleteCharacter::UndeleteCharacter(WorldPacket&& packet)
: ClientPacket(std::move(packet))
{
ASSERT(_worldPacket.GetOpcode() == CMSG_UNDELETE_CHARACTER);
}
void WorldPackets::Character::UndeleteCharacter::Read()
{
UndeleteInfo.reset(new CharacterUndeleteInfo());
_worldPacket >> UndeleteInfo->ClientToken;
_worldPacket >> UndeleteInfo->CharacterGuid;
}
WorldPackets::Character::UndeleteCharacterResponse::UndeleteCharacterResponse()
: ServerPacket(SMSG_UNDELETE_CHARACTER_RESPONSE, 26) { }
void WorldPackets::Character::UndeleteCharacterResponse::Write()
{
ASSERT(UndeleteInfo);
_worldPacket << int32(UndeleteInfo->ClientToken);
_worldPacket << uint32(Result);
_worldPacket << UndeleteInfo->CharacterGuid;
}
WorldPackets::Character::UndeleteCooldownStatusResponse::UndeleteCooldownStatusResponse()
: ServerPacket(SMSG_UNDELETE_COOLDOWN_STATUS_RESPONSE, 9) { }
void WorldPackets::Character::UndeleteCooldownStatusResponse::Write()
{
_worldPacket.WriteBit(OnCooldown);
_worldPacket << uint32(MaxCooldown);
_worldPacket << uint32(CurrentCooldown);
}
WorldPackets::Character::PlayerLogin::PlayerLogin(WorldPacket&& packet)
: ClientPacket(std::move(packet))
{
ASSERT(_worldPacket.GetOpcode() == CMSG_PLAYER_LOGIN);
}
void WorldPackets::Character::PlayerLogin::Read()
{
_worldPacket >> Guid;
_worldPacket >> FarClip;
}