Files
TrinityCore/src/server/game/Server/WorldSocket.cpp
Patrick L 514b908170 Core/PacketIO: Missing changes from 548aa119ac that could result in a crash due to double Locking (#17008)
Socket will be closed because of ReadDataHandlerResult::Error.
2016-04-20 17:03:40 +02:00

667 lines
23 KiB
C++

/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WorldSocket.h"
#include "BigNumber.h"
#include "Opcodes.h"
#include "ScriptMgr.h"
#include "SHA1.h"
#include "PacketLog.h"
#include <memory>
class EncryptablePacket : public WorldPacket
{
public:
EncryptablePacket(WorldPacket const& packet, bool encrypt) : WorldPacket(packet), _encrypt(encrypt) { }
bool NeedsEncryption() const { return _encrypt; }
private:
bool _encrypt;
};
using boost::asio::ip::tcp;
WorldSocket::WorldSocket(tcp::socket&& socket)
: Socket(std::move(socket)), _authSeed(rand32()), _OverSpeedPings(0), _worldSession(nullptr), _authed(false)
{
_headerBuffer.Resize(sizeof(ClientPktHeader));
}
void WorldSocket::Start()
{
std::string ip_address = GetRemoteIpAddress().to_string();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
stmt->setString(0, ip_address);
stmt->setUInt32(1, inet_addr(ip_address.c_str()));
_queryCallback = std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1);
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
void WorldSocket::CheckIpCallback(PreparedQueryResult result)
{
if (result)
{
bool banned = false;
do
{
Field* fields = result->Fetch();
if (fields[0].GetUInt64() != 0)
banned = true;
if (!fields[1].GetString().empty())
_ipCountry = fields[1].GetString();
} while (result->NextRow());
if (banned)
{
SendAuthResponseError(AUTH_REJECT);
TC_LOG_ERROR("network", "WorldSocket::CheckIpCallback: Sent Auth Response (IP %s banned).", GetRemoteIpAddress().to_string().c_str());
DelayedCloseSocket();
return;
}
}
AsyncRead();
HandleSendAuthSession();
}
bool WorldSocket::Update()
{
EncryptablePacket* queued;
MessageBuffer buffer;
while (_bufferQueue.Dequeue(queued))
{
ServerPktHeader header(queued->size() + 2, queued->GetOpcode());
if (queued->NeedsEncryption())
_authCrypt.EncryptSend(header.header, header.getHeaderLength());
if (buffer.GetRemainingSpace() < queued->size() + header.getHeaderLength())
{
QueuePacket(std::move(buffer));
buffer.Resize(4096);
}
if (buffer.GetRemainingSpace() >= queued->size() + header.getHeaderLength())
{
buffer.Write(header.header, header.getHeaderLength());
if (!queued->empty())
buffer.Write(queued->contents(), queued->size());
}
else // single packet larger than 4096 bytes
{
MessageBuffer packetBuffer(queued->size() + header.getHeaderLength());
packetBuffer.Write(header.header, header.getHeaderLength());
if (!queued->empty())
packetBuffer.Write(queued->contents(), queued->size());
QueuePacket(std::move(packetBuffer));
}
delete queued;
}
if (buffer.GetActiveSize() > 0)
QueuePacket(std::move(buffer));
if (!BaseSocket::Update())
return false;
if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
{
auto callback = _queryCallback;
_queryCallback = nullptr;
callback(_queryFuture.get());
}
return true;
}
void WorldSocket::HandleSendAuthSession()
{
WorldPacket packet(SMSG_AUTH_CHALLENGE, 37);
packet << uint32(1); // 1...31
packet << uint32(_authSeed);
BigNumber seed1;
seed1.SetRand(16 * 8);
packet.append(seed1.AsByteArray(16).get(), 16); // new encryption seeds
BigNumber seed2;
seed2.SetRand(16 * 8);
packet.append(seed2.AsByteArray(16).get(), 16); // new encryption seeds
SendPacketAndLogOpcode(packet);
}
void WorldSocket::OnClose()
{
{
std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
_worldSession = nullptr;
}
}
void WorldSocket::ReadHandler()
{
if (!IsOpen())
return;
MessageBuffer& packet = GetReadBuffer();
while (packet.GetActiveSize() > 0)
{
if (_headerBuffer.GetRemainingSpace() > 0)
{
// need to receive the header
std::size_t readHeaderSize = std::min(packet.GetActiveSize(), _headerBuffer.GetRemainingSpace());
_headerBuffer.Write(packet.GetReadPointer(), readHeaderSize);
packet.ReadCompleted(readHeaderSize);
if (_headerBuffer.GetRemainingSpace() > 0)
{
// Couldn't receive the whole header this time.
ASSERT(packet.GetActiveSize() == 0);
break;
}
// We just received nice new header
if (!ReadHeaderHandler())
{
CloseSocket();
return;
}
}
// We have full read header, now check the data payload
if (_packetBuffer.GetRemainingSpace() > 0)
{
// need more data in the payload
std::size_t readDataSize = std::min(packet.GetActiveSize(), _packetBuffer.GetRemainingSpace());
_packetBuffer.Write(packet.GetReadPointer(), readDataSize);
packet.ReadCompleted(readDataSize);
if (_packetBuffer.GetRemainingSpace() > 0)
{
// Couldn't receive the whole data this time.
ASSERT(packet.GetActiveSize() == 0);
break;
}
}
// just received fresh new payload
ReadDataHandlerResult result = ReadDataHandler();
_headerBuffer.Reset();
if (result != ReadDataHandlerResult::Ok)
{
if (result != ReadDataHandlerResult::WaitingForQuery)
CloseSocket();
return;
}
}
AsyncRead();
}
bool WorldSocket::ReadHeaderHandler()
{
ASSERT(_headerBuffer.GetActiveSize() == sizeof(ClientPktHeader));
_authCrypt.DecryptRecv(_headerBuffer.GetReadPointer(), sizeof(ClientPktHeader));
ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(_headerBuffer.GetReadPointer());
EndianConvertReverse(header->size);
EndianConvert(header->cmd);
if (!header->IsValidSize() || !header->IsValidOpcode())
{
TC_LOG_ERROR("network", "WorldSocket::ReadHeaderHandler(): client %s sent malformed packet (size: %hu, cmd: %u)",
GetRemoteIpAddress().to_string().c_str(), header->size, header->cmd);
return false;
}
header->size -= sizeof(header->cmd);
_packetBuffer.Resize(header->size);
return true;
}
struct AuthSession
{
uint32 BattlegroupID = 0;
uint32 LoginServerType = 0;
uint32 RealmID = 0;
uint32 Build = 0;
uint32 LocalChallenge = 0;
uint32 LoginServerID = 0;
uint32 RegionID = 0;
uint64 DosResponse = 0;
uint8 Digest[SHA_DIGEST_LENGTH] = {};
std::string Account;
ByteBuffer AddonInfo;
};
struct AccountInfo
{
uint32 Id;
BigNumber SessionKey;
std::string LastIP;
bool IsLockedToIP;
std::string LockCountry;
uint8 Expansion;
int64 MuteTime;
LocaleConstant Locale;
uint32 Recruiter;
std::string OS;
bool IsRectuiter;
AccountTypes Security;
bool IsBanned;
explicit AccountInfo(Field* fields)
{
// 0 1 2 3 4 5 6 7 8 9 10
// SELECT a.id, a.sessionkey, a.last_ip, a.locked, a.lock_country, a.expansion, a.mutetime, a.locale, a.recruiter, a.os, aa.gmLevel,
// 11 12
// ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id
// FROM account a
// LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?)
// LEFT JOIN account_banned ab ON a.id = ab.id
// LEFT JOIN account r ON a.id = r.recruiter
// WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1
Id = fields[0].GetUInt32();
SessionKey.SetHexStr(fields[1].GetCString());
LastIP = fields[2].GetString();
IsLockedToIP = fields[3].GetBool();
LockCountry = fields[4].GetString();
Expansion = fields[5].GetUInt8();
MuteTime = fields[6].GetInt64();
Locale = LocaleConstant(fields[7].GetUInt8());
Recruiter = fields[8].GetUInt32();
OS = fields[9].GetString();
Security = AccountTypes(fields[10].GetUInt8());
IsBanned = fields[11].GetUInt64() != 0;
IsRectuiter = fields[12].GetUInt32() != 0;
uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
if (Expansion > world_expansion)
Expansion = world_expansion;
if (Locale >= TOTAL_LOCALES)
Locale = LOCALE_enUS;
}
};
WorldSocket::ReadDataHandlerResult WorldSocket::ReadDataHandler()
{
ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(_headerBuffer.GetReadPointer());
uint16 opcode = uint16(header->cmd);
WorldPacket packet(opcode, std::move(_packetBuffer));
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(packet, CLIENT_TO_SERVER, GetRemoteIpAddress(), GetRemotePort());
std::unique_lock<std::mutex> sessionGuard(_worldSessionLock, std::defer_lock);
switch (opcode)
{
case CMSG_PING:
LogOpcodeText(opcode, sessionGuard);
return HandlePing(packet) ? ReadDataHandlerResult::Ok : ReadDataHandlerResult::Error;
case CMSG_AUTH_SESSION:
LogOpcodeText(opcode, sessionGuard);
if (_authed)
{
// locking just to safely log offending user is probably overkill but we are disconnecting him anyway
if (sessionGuard.try_lock())
TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
return ReadDataHandlerResult::Error;
}
HandleAuthSession(packet);
return ReadDataHandlerResult::WaitingForQuery;
case CMSG_KEEP_ALIVE:
LogOpcodeText(opcode, sessionGuard);
break;
default:
{
sessionGuard.lock();
LogOpcodeText(opcode, sessionGuard);
if (!_worldSession)
{
TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
return ReadDataHandlerResult::Error;
}
// Our Idle timer will reset on any non PING opcodes.
// Catches people idling on the login screen and any lingering ingame connections.
_worldSession->ResetTimeOutTime();
// Copy the packet to the heap before enqueuing
_worldSession->QueuePacket(new WorldPacket(std::move(packet)));
break;
}
}
return ReadDataHandlerResult::Ok;
}
void WorldSocket::LogOpcodeText(uint16 opcode, std::unique_lock<std::mutex> const& guard) const
{
if (!guard)
{
TC_LOG_TRACE("network.opcode", "C->S: %s %s", GetRemoteIpAddress().to_string().c_str(), GetOpcodeNameForLogging(opcode).c_str());
}
else
{
TC_LOG_TRACE("network.opcode", "C->S: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(),
GetOpcodeNameForLogging(opcode).c_str());
}
}
void WorldSocket::SendPacketAndLogOpcode(WorldPacket const& packet)
{
TC_LOG_TRACE("network.opcode", "S->C: %s %s", GetRemoteIpAddress().to_string().c_str(), GetOpcodeNameForLogging(packet.GetOpcode()).c_str());
SendPacket(packet);
}
void WorldSocket::SendPacket(WorldPacket const& packet)
{
if (!IsOpen())
return;
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(packet, SERVER_TO_CLIENT, GetRemoteIpAddress(), GetRemotePort());
_bufferQueue.Enqueue(new EncryptablePacket(packet, _authCrypt.IsInitialized()));
}
void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
std::shared_ptr<AuthSession> authSession = std::make_shared<AuthSession>();
// Read the content of the packet
recvPacket >> authSession->Build;
recvPacket >> authSession->LoginServerID;
recvPacket >> authSession->Account;
recvPacket >> authSession->LoginServerType;
recvPacket >> authSession->LocalChallenge;
recvPacket >> authSession->RegionID;
recvPacket >> authSession->BattlegroupID;
recvPacket >> authSession->RealmID; // realmId from auth_database.realmlist table
recvPacket >> authSession->DosResponse;
recvPacket.read(authSession->Digest, 20);
authSession->AddonInfo.append(recvPacket.contents() + recvPacket.rpos(), recvPacket.size() - recvPacket.rpos());
// Get the account information from the auth database
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
stmt->setInt32(0, int32(realm.Id.Realm));
stmt->setString(1, authSession->Account);
_queryCallback = std::bind(&WorldSocket::HandleAuthSessionCallback, this, authSession, std::placeholders::_1);
_queryFuture = LoginDatabase.AsyncQuery(stmt);
}
void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSession, PreparedQueryResult result)
{
// Stop if the account is not found
if (!result)
{
// We can not log here, as we do not know the account. Thus, no accountId.
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
DelayedCloseSocket();
return;
}
AccountInfo account(result->Fetch());
// For hook purposes, we get Remoteaddress at this point.
std::string address = GetRemoteIpAddress().to_string();
// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
stmt->setString(0, address);
stmt->setString(1, authSession->Account);
LoginDatabase.Execute(stmt);
// This also allows to check for possible "hack" attempts on account
// even if auth credentials are bad, try using the session key we have - client cannot read auth response error without it
_authCrypt.Init(&account.SessionKey);
// First reject the connection if packet contains invalid data or realm state doesn't allow logging in
if (sWorld->IsClosed())
{
SendAuthResponseError(AUTH_REJECT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteIpAddress().to_string().c_str());
DelayedCloseSocket();
return;
}
if (authSession->RealmID != realm.Id.Realm)
{
SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s requested connecting with realm id %u but this realm has id %u set in config.",
GetRemoteIpAddress().to_string().c_str(), authSession->RealmID, realm.Id.Realm);
DelayedCloseSocket();
return;
}
// Must be done before WorldSession is created
bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
if (wardenActive && account.OS != "Win" && account.OS != "OSX")
{
SendAuthResponseError(AUTH_REJECT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), account.OS.c_str());
DelayedCloseSocket();
return;
}
// Check that Key and account name are the same on client and server
uint32 t = 0;
SHA1Hash sha;
sha.UpdateData(authSession->Account);
sha.UpdateData((uint8*)&t, 4);
sha.UpdateData((uint8*)&authSession->LocalChallenge, 4);
sha.UpdateData((uint8*)&_authSeed, 4);
sha.UpdateBigNumbers(&account.SessionKey, NULL);
sha.Finalize();
if (memcmp(sha.GetDigest(), authSession->Digest, SHA_DIGEST_LENGTH) != 0)
{
SendAuthResponseError(AUTH_FAILED);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", account.Id, authSession->Account.c_str(), address.c_str());
DelayedCloseSocket();
return;
}
///- Re-check ip locking (same check as in auth).
if (account.IsLockedToIP)
{
if (account.LastIP != address)
{
SendAuthResponseError(AUTH_FAILED);
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", account.LastIP.c_str(), address.c_str());
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
sScriptMgr->OnFailedAccountLogin(account.Id);
DelayedCloseSocket();
return;
}
}
else if (!account.LockCountry.empty() && account.LockCountry != "00" && !_ipCountry.empty())
{
if (account.LockCountry != _ipCountry)
{
SendAuthResponseError(AUTH_FAILED);
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account country differs. Original country: %s, new country: %s).", account.LockCountry.c_str(), _ipCountry.c_str());
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
sScriptMgr->OnFailedAccountLogin(account.Id);
DelayedCloseSocket();
return;
}
}
int64 mutetime = account.MuteTime;
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
if (mutetime < 0)
{
mutetime = time(NULL) + llabs(mutetime);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
stmt->setInt64(0, mutetime);
stmt->setUInt32(1, account.Id);
LoginDatabase.Execute(stmt);
}
if (account.IsBanned)
{
SendAuthResponseError(AUTH_BANNED);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
sScriptMgr->OnFailedAccountLogin(account.Id);
DelayedCloseSocket();
return;
}
// Check locked state for server
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, account.Security);
if (allowedAccountType > SEC_PLAYER && account.Security < allowedAccountType)
{
SendAuthResponseError(AUTH_UNAVAILABLE);
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
sScriptMgr->OnFailedAccountLogin(account.Id);
DelayedCloseSocket();
return;
}
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.", authSession->Account.c_str(), address.c_str());
// Update the last_ip in the database as it was successful for login
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
stmt->setString(0, address);
stmt->setString(1, authSession->Account);
LoginDatabase.Execute(stmt);
// At this point, we can safely hook a successful login
sScriptMgr->OnAccountLogin(account.Id);
_authed = true;
_worldSession = new WorldSession(account.Id, std::move(authSession->Account), shared_from_this(), account.Security,
account.Expansion, mutetime, account.Locale, account.Recruiter, account.IsRectuiter);
_worldSession->ReadAddonsInfo(authSession->AddonInfo);
// Initialize Warden system only if it is enabled by config
if (wardenActive)
_worldSession->InitWarden(&account.SessionKey, account.OS);
_queryCallback = std::bind(&WorldSocket::LoadSessionPermissionsCallback, this, std::placeholders::_1);
_queryFuture = _worldSession->LoadPermissionsAsync();
AsyncRead();
}
void WorldSocket::LoadSessionPermissionsCallback(PreparedQueryResult result)
{
// RBAC must be loaded before adding session to check for skip queue permission
_worldSession->GetRBACData()->LoadFromDBCallback(result);
sWorld->AddSession(_worldSession);
}
void WorldSocket::SendAuthResponseError(uint8 code)
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
packet << uint8(code);
SendPacketAndLogOpcode(packet);
}
bool WorldSocket::HandlePing(WorldPacket& recvPacket)
{
using namespace std::chrono;
uint32 ping;
uint32 latency;
// Get the ping packet content
recvPacket >> ping;
recvPacket >> latency;
if (_LastPingTime == steady_clock::time_point())
{
_LastPingTime = steady_clock::now();
}
else
{
steady_clock::time_point now = steady_clock::now();
steady_clock::duration diff = now - _LastPingTime;
_LastPingTime = now;
if (diff < seconds(27))
{
++_OverSpeedPings;
uint32 maxAllowed = sWorld->getIntConfig(CONFIG_MAX_OVERSPEED_PINGS);
if (maxAllowed && _OverSpeedPings > maxAllowed)
{
std::unique_lock<std::mutex> sessionGuard(_worldSessionLock);
if (_worldSession && !_worldSession->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_OVERSPEED_PING))
{
TC_LOG_ERROR("network", "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)",
_worldSession->GetPlayerInfo().c_str(), GetRemoteIpAddress().to_string().c_str());
return false;
}
}
}
else
_OverSpeedPings = 0;
}
{
std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
if (_worldSession)
{
_worldSession->SetLatency(latency);
_worldSession->ResetClientTimeDelay();
}
else
{
TC_LOG_ERROR("network", "WorldSocket::HandlePing: peer sent CMSG_PING, but is not authenticated or got recently kicked, address = %s", GetRemoteIpAddress().to_string().c_str());
return false;
}
}
WorldPacket packet(SMSG_PONG, 4);
packet << ping;
SendPacketAndLogOpcode(packet);
return true;
}