mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-15 12:42:43 -04:00
667 lines
23 KiB
C++
667 lines
23 KiB
C++
/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSocket.h"
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#include "BigNumber.h"
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#include "Opcodes.h"
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#include "ScriptMgr.h"
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#include "SHA1.h"
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#include "PacketLog.h"
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#include <memory>
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class EncryptablePacket : public WorldPacket
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{
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public:
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EncryptablePacket(WorldPacket const& packet, bool encrypt) : WorldPacket(packet), _encrypt(encrypt) { }
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bool NeedsEncryption() const { return _encrypt; }
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private:
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bool _encrypt;
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};
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using boost::asio::ip::tcp;
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WorldSocket::WorldSocket(tcp::socket&& socket)
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: Socket(std::move(socket)), _authSeed(rand32()), _OverSpeedPings(0), _worldSession(nullptr), _authed(false)
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{
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_headerBuffer.Resize(sizeof(ClientPktHeader));
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}
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void WorldSocket::Start()
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{
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std::string ip_address = GetRemoteIpAddress().to_string();
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO);
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stmt->setString(0, ip_address);
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stmt->setUInt32(1, inet_addr(ip_address.c_str()));
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_queryCallback = std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1);
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_queryFuture = LoginDatabase.AsyncQuery(stmt);
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}
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void WorldSocket::CheckIpCallback(PreparedQueryResult result)
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{
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if (result)
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{
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bool banned = false;
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do
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{
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Field* fields = result->Fetch();
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if (fields[0].GetUInt64() != 0)
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banned = true;
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if (!fields[1].GetString().empty())
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_ipCountry = fields[1].GetString();
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} while (result->NextRow());
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if (banned)
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{
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SendAuthResponseError(AUTH_REJECT);
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TC_LOG_ERROR("network", "WorldSocket::CheckIpCallback: Sent Auth Response (IP %s banned).", GetRemoteIpAddress().to_string().c_str());
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DelayedCloseSocket();
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return;
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}
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}
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AsyncRead();
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HandleSendAuthSession();
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}
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bool WorldSocket::Update()
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{
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EncryptablePacket* queued;
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MessageBuffer buffer;
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while (_bufferQueue.Dequeue(queued))
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{
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ServerPktHeader header(queued->size() + 2, queued->GetOpcode());
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if (queued->NeedsEncryption())
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_authCrypt.EncryptSend(header.header, header.getHeaderLength());
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if (buffer.GetRemainingSpace() < queued->size() + header.getHeaderLength())
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{
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QueuePacket(std::move(buffer));
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buffer.Resize(4096);
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}
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if (buffer.GetRemainingSpace() >= queued->size() + header.getHeaderLength())
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{
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buffer.Write(header.header, header.getHeaderLength());
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if (!queued->empty())
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buffer.Write(queued->contents(), queued->size());
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}
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else // single packet larger than 4096 bytes
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{
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MessageBuffer packetBuffer(queued->size() + header.getHeaderLength());
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packetBuffer.Write(header.header, header.getHeaderLength());
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if (!queued->empty())
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packetBuffer.Write(queued->contents(), queued->size());
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QueuePacket(std::move(packetBuffer));
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}
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delete queued;
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}
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if (buffer.GetActiveSize() > 0)
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QueuePacket(std::move(buffer));
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if (!BaseSocket::Update())
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return false;
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if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
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{
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auto callback = _queryCallback;
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_queryCallback = nullptr;
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callback(_queryFuture.get());
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}
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return true;
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}
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void WorldSocket::HandleSendAuthSession()
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{
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WorldPacket packet(SMSG_AUTH_CHALLENGE, 37);
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packet << uint32(1); // 1...31
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packet << uint32(_authSeed);
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BigNumber seed1;
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seed1.SetRand(16 * 8);
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packet.append(seed1.AsByteArray(16).get(), 16); // new encryption seeds
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BigNumber seed2;
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seed2.SetRand(16 * 8);
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packet.append(seed2.AsByteArray(16).get(), 16); // new encryption seeds
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SendPacketAndLogOpcode(packet);
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}
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void WorldSocket::OnClose()
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{
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{
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std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
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_worldSession = nullptr;
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}
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}
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void WorldSocket::ReadHandler()
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{
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if (!IsOpen())
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return;
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MessageBuffer& packet = GetReadBuffer();
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while (packet.GetActiveSize() > 0)
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{
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if (_headerBuffer.GetRemainingSpace() > 0)
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{
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// need to receive the header
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std::size_t readHeaderSize = std::min(packet.GetActiveSize(), _headerBuffer.GetRemainingSpace());
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_headerBuffer.Write(packet.GetReadPointer(), readHeaderSize);
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packet.ReadCompleted(readHeaderSize);
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if (_headerBuffer.GetRemainingSpace() > 0)
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{
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// Couldn't receive the whole header this time.
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ASSERT(packet.GetActiveSize() == 0);
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break;
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}
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// We just received nice new header
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if (!ReadHeaderHandler())
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{
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CloseSocket();
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return;
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}
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}
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// We have full read header, now check the data payload
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if (_packetBuffer.GetRemainingSpace() > 0)
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{
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// need more data in the payload
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std::size_t readDataSize = std::min(packet.GetActiveSize(), _packetBuffer.GetRemainingSpace());
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_packetBuffer.Write(packet.GetReadPointer(), readDataSize);
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packet.ReadCompleted(readDataSize);
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if (_packetBuffer.GetRemainingSpace() > 0)
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{
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// Couldn't receive the whole data this time.
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ASSERT(packet.GetActiveSize() == 0);
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break;
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}
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}
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// just received fresh new payload
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ReadDataHandlerResult result = ReadDataHandler();
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_headerBuffer.Reset();
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if (result != ReadDataHandlerResult::Ok)
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{
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if (result != ReadDataHandlerResult::WaitingForQuery)
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CloseSocket();
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return;
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}
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}
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AsyncRead();
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}
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bool WorldSocket::ReadHeaderHandler()
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{
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ASSERT(_headerBuffer.GetActiveSize() == sizeof(ClientPktHeader));
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_authCrypt.DecryptRecv(_headerBuffer.GetReadPointer(), sizeof(ClientPktHeader));
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ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(_headerBuffer.GetReadPointer());
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EndianConvertReverse(header->size);
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EndianConvert(header->cmd);
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if (!header->IsValidSize() || !header->IsValidOpcode())
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{
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TC_LOG_ERROR("network", "WorldSocket::ReadHeaderHandler(): client %s sent malformed packet (size: %hu, cmd: %u)",
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GetRemoteIpAddress().to_string().c_str(), header->size, header->cmd);
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return false;
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}
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header->size -= sizeof(header->cmd);
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_packetBuffer.Resize(header->size);
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return true;
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}
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struct AuthSession
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{
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uint32 BattlegroupID = 0;
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uint32 LoginServerType = 0;
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uint32 RealmID = 0;
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uint32 Build = 0;
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uint32 LocalChallenge = 0;
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uint32 LoginServerID = 0;
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uint32 RegionID = 0;
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uint64 DosResponse = 0;
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uint8 Digest[SHA_DIGEST_LENGTH] = {};
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std::string Account;
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ByteBuffer AddonInfo;
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};
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struct AccountInfo
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{
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uint32 Id;
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BigNumber SessionKey;
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std::string LastIP;
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bool IsLockedToIP;
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std::string LockCountry;
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uint8 Expansion;
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int64 MuteTime;
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LocaleConstant Locale;
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uint32 Recruiter;
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std::string OS;
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bool IsRectuiter;
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AccountTypes Security;
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bool IsBanned;
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explicit AccountInfo(Field* fields)
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{
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// 0 1 2 3 4 5 6 7 8 9 10
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// SELECT a.id, a.sessionkey, a.last_ip, a.locked, a.lock_country, a.expansion, a.mutetime, a.locale, a.recruiter, a.os, aa.gmLevel,
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// 11 12
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// ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id
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// FROM account a
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// LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?)
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// LEFT JOIN account_banned ab ON a.id = ab.id
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// LEFT JOIN account r ON a.id = r.recruiter
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// WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1
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Id = fields[0].GetUInt32();
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SessionKey.SetHexStr(fields[1].GetCString());
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LastIP = fields[2].GetString();
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IsLockedToIP = fields[3].GetBool();
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LockCountry = fields[4].GetString();
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Expansion = fields[5].GetUInt8();
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MuteTime = fields[6].GetInt64();
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Locale = LocaleConstant(fields[7].GetUInt8());
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Recruiter = fields[8].GetUInt32();
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OS = fields[9].GetString();
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Security = AccountTypes(fields[10].GetUInt8());
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IsBanned = fields[11].GetUInt64() != 0;
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IsRectuiter = fields[12].GetUInt32() != 0;
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uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
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if (Expansion > world_expansion)
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Expansion = world_expansion;
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if (Locale >= TOTAL_LOCALES)
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Locale = LOCALE_enUS;
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}
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};
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WorldSocket::ReadDataHandlerResult WorldSocket::ReadDataHandler()
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{
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ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(_headerBuffer.GetReadPointer());
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uint16 opcode = uint16(header->cmd);
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WorldPacket packet(opcode, std::move(_packetBuffer));
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if (sPacketLog->CanLogPacket())
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sPacketLog->LogPacket(packet, CLIENT_TO_SERVER, GetRemoteIpAddress(), GetRemotePort());
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std::unique_lock<std::mutex> sessionGuard(_worldSessionLock, std::defer_lock);
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switch (opcode)
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{
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case CMSG_PING:
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LogOpcodeText(opcode, sessionGuard);
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return HandlePing(packet) ? ReadDataHandlerResult::Ok : ReadDataHandlerResult::Error;
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case CMSG_AUTH_SESSION:
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LogOpcodeText(opcode, sessionGuard);
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if (_authed)
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{
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// locking just to safely log offending user is probably overkill but we are disconnecting him anyway
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if (sessionGuard.try_lock())
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TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
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return ReadDataHandlerResult::Error;
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}
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HandleAuthSession(packet);
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return ReadDataHandlerResult::WaitingForQuery;
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case CMSG_KEEP_ALIVE:
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LogOpcodeText(opcode, sessionGuard);
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break;
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default:
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{
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sessionGuard.lock();
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LogOpcodeText(opcode, sessionGuard);
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if (!_worldSession)
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{
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TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
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return ReadDataHandlerResult::Error;
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}
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// Our Idle timer will reset on any non PING opcodes.
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// Catches people idling on the login screen and any lingering ingame connections.
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_worldSession->ResetTimeOutTime();
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// Copy the packet to the heap before enqueuing
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_worldSession->QueuePacket(new WorldPacket(std::move(packet)));
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break;
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}
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}
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return ReadDataHandlerResult::Ok;
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}
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void WorldSocket::LogOpcodeText(uint16 opcode, std::unique_lock<std::mutex> const& guard) const
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{
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if (!guard)
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{
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TC_LOG_TRACE("network.opcode", "C->S: %s %s", GetRemoteIpAddress().to_string().c_str(), GetOpcodeNameForLogging(opcode).c_str());
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}
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else
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{
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TC_LOG_TRACE("network.opcode", "C->S: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(),
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GetOpcodeNameForLogging(opcode).c_str());
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}
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}
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void WorldSocket::SendPacketAndLogOpcode(WorldPacket const& packet)
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{
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TC_LOG_TRACE("network.opcode", "S->C: %s %s", GetRemoteIpAddress().to_string().c_str(), GetOpcodeNameForLogging(packet.GetOpcode()).c_str());
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SendPacket(packet);
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}
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void WorldSocket::SendPacket(WorldPacket const& packet)
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{
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if (!IsOpen())
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return;
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if (sPacketLog->CanLogPacket())
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sPacketLog->LogPacket(packet, SERVER_TO_CLIENT, GetRemoteIpAddress(), GetRemotePort());
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_bufferQueue.Enqueue(new EncryptablePacket(packet, _authCrypt.IsInitialized()));
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}
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void WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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{
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std::shared_ptr<AuthSession> authSession = std::make_shared<AuthSession>();
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// Read the content of the packet
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recvPacket >> authSession->Build;
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recvPacket >> authSession->LoginServerID;
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recvPacket >> authSession->Account;
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recvPacket >> authSession->LoginServerType;
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recvPacket >> authSession->LocalChallenge;
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recvPacket >> authSession->RegionID;
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recvPacket >> authSession->BattlegroupID;
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recvPacket >> authSession->RealmID; // realmId from auth_database.realmlist table
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recvPacket >> authSession->DosResponse;
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recvPacket.read(authSession->Digest, 20);
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authSession->AddonInfo.append(recvPacket.contents() + recvPacket.rpos(), recvPacket.size() - recvPacket.rpos());
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// Get the account information from the auth database
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
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stmt->setInt32(0, int32(realm.Id.Realm));
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stmt->setString(1, authSession->Account);
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_queryCallback = std::bind(&WorldSocket::HandleAuthSessionCallback, this, authSession, std::placeholders::_1);
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_queryFuture = LoginDatabase.AsyncQuery(stmt);
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}
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void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<AuthSession> authSession, PreparedQueryResult result)
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{
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// Stop if the account is not found
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if (!result)
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{
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// We can not log here, as we do not know the account. Thus, no accountId.
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SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
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DelayedCloseSocket();
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return;
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}
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AccountInfo account(result->Fetch());
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// For hook purposes, we get Remoteaddress at this point.
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std::string address = GetRemoteIpAddress().to_string();
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// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
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stmt->setString(0, address);
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stmt->setString(1, authSession->Account);
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LoginDatabase.Execute(stmt);
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// This also allows to check for possible "hack" attempts on account
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// even if auth credentials are bad, try using the session key we have - client cannot read auth response error without it
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_authCrypt.Init(&account.SessionKey);
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// First reject the connection if packet contains invalid data or realm state doesn't allow logging in
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if (sWorld->IsClosed())
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{
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SendAuthResponseError(AUTH_REJECT);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteIpAddress().to_string().c_str());
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DelayedCloseSocket();
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return;
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}
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if (authSession->RealmID != realm.Id.Realm)
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{
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SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s requested connecting with realm id %u but this realm has id %u set in config.",
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GetRemoteIpAddress().to_string().c_str(), authSession->RealmID, realm.Id.Realm);
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DelayedCloseSocket();
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return;
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}
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// Must be done before WorldSession is created
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bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
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if (wardenActive && account.OS != "Win" && account.OS != "OSX")
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{
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SendAuthResponseError(AUTH_REJECT);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), account.OS.c_str());
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DelayedCloseSocket();
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return;
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}
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// Check that Key and account name are the same on client and server
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uint32 t = 0;
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SHA1Hash sha;
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sha.UpdateData(authSession->Account);
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sha.UpdateData((uint8*)&t, 4);
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sha.UpdateData((uint8*)&authSession->LocalChallenge, 4);
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sha.UpdateData((uint8*)&_authSeed, 4);
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sha.UpdateBigNumbers(&account.SessionKey, NULL);
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sha.Finalize();
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if (memcmp(sha.GetDigest(), authSession->Digest, SHA_DIGEST_LENGTH) != 0)
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{
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SendAuthResponseError(AUTH_FAILED);
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TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", account.Id, authSession->Account.c_str(), address.c_str());
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DelayedCloseSocket();
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return;
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}
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///- Re-check ip locking (same check as in auth).
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if (account.IsLockedToIP)
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{
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if (account.LastIP != address)
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{
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SendAuthResponseError(AUTH_FAILED);
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TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", account.LastIP.c_str(), address.c_str());
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// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
|
|
sScriptMgr->OnFailedAccountLogin(account.Id);
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
}
|
|
else if (!account.LockCountry.empty() && account.LockCountry != "00" && !_ipCountry.empty())
|
|
{
|
|
if (account.LockCountry != _ipCountry)
|
|
{
|
|
SendAuthResponseError(AUTH_FAILED);
|
|
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account country differs. Original country: %s, new country: %s).", account.LockCountry.c_str(), _ipCountry.c_str());
|
|
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
|
|
sScriptMgr->OnFailedAccountLogin(account.Id);
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
}
|
|
|
|
int64 mutetime = account.MuteTime;
|
|
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
|
|
if (mutetime < 0)
|
|
{
|
|
mutetime = time(NULL) + llabs(mutetime);
|
|
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
|
|
stmt->setInt64(0, mutetime);
|
|
stmt->setUInt32(1, account.Id);
|
|
LoginDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (account.IsBanned)
|
|
{
|
|
SendAuthResponseError(AUTH_BANNED);
|
|
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
|
|
sScriptMgr->OnFailedAccountLogin(account.Id);
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
// Check locked state for server
|
|
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
|
|
TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, account.Security);
|
|
if (allowedAccountType > SEC_PLAYER && account.Security < allowedAccountType)
|
|
{
|
|
SendAuthResponseError(AUTH_UNAVAILABLE);
|
|
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
|
|
sScriptMgr->OnFailedAccountLogin(account.Id);
|
|
DelayedCloseSocket();
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.", authSession->Account.c_str(), address.c_str());
|
|
|
|
// Update the last_ip in the database as it was successful for login
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
|
|
|
|
stmt->setString(0, address);
|
|
stmt->setString(1, authSession->Account);
|
|
|
|
LoginDatabase.Execute(stmt);
|
|
|
|
// At this point, we can safely hook a successful login
|
|
sScriptMgr->OnAccountLogin(account.Id);
|
|
|
|
_authed = true;
|
|
_worldSession = new WorldSession(account.Id, std::move(authSession->Account), shared_from_this(), account.Security,
|
|
account.Expansion, mutetime, account.Locale, account.Recruiter, account.IsRectuiter);
|
|
_worldSession->ReadAddonsInfo(authSession->AddonInfo);
|
|
|
|
// Initialize Warden system only if it is enabled by config
|
|
if (wardenActive)
|
|
_worldSession->InitWarden(&account.SessionKey, account.OS);
|
|
|
|
_queryCallback = std::bind(&WorldSocket::LoadSessionPermissionsCallback, this, std::placeholders::_1);
|
|
_queryFuture = _worldSession->LoadPermissionsAsync();
|
|
AsyncRead();
|
|
}
|
|
|
|
void WorldSocket::LoadSessionPermissionsCallback(PreparedQueryResult result)
|
|
{
|
|
// RBAC must be loaded before adding session to check for skip queue permission
|
|
_worldSession->GetRBACData()->LoadFromDBCallback(result);
|
|
|
|
sWorld->AddSession(_worldSession);
|
|
}
|
|
|
|
void WorldSocket::SendAuthResponseError(uint8 code)
|
|
{
|
|
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
|
|
packet << uint8(code);
|
|
|
|
SendPacketAndLogOpcode(packet);
|
|
}
|
|
|
|
bool WorldSocket::HandlePing(WorldPacket& recvPacket)
|
|
{
|
|
using namespace std::chrono;
|
|
|
|
uint32 ping;
|
|
uint32 latency;
|
|
|
|
// Get the ping packet content
|
|
recvPacket >> ping;
|
|
recvPacket >> latency;
|
|
|
|
if (_LastPingTime == steady_clock::time_point())
|
|
{
|
|
_LastPingTime = steady_clock::now();
|
|
}
|
|
else
|
|
{
|
|
steady_clock::time_point now = steady_clock::now();
|
|
|
|
steady_clock::duration diff = now - _LastPingTime;
|
|
|
|
_LastPingTime = now;
|
|
|
|
if (diff < seconds(27))
|
|
{
|
|
++_OverSpeedPings;
|
|
|
|
uint32 maxAllowed = sWorld->getIntConfig(CONFIG_MAX_OVERSPEED_PINGS);
|
|
|
|
if (maxAllowed && _OverSpeedPings > maxAllowed)
|
|
{
|
|
std::unique_lock<std::mutex> sessionGuard(_worldSessionLock);
|
|
|
|
if (_worldSession && !_worldSession->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_OVERSPEED_PING))
|
|
{
|
|
TC_LOG_ERROR("network", "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)",
|
|
_worldSession->GetPlayerInfo().c_str(), GetRemoteIpAddress().to_string().c_str());
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
_OverSpeedPings = 0;
|
|
}
|
|
|
|
{
|
|
std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
|
|
|
|
if (_worldSession)
|
|
{
|
|
_worldSession->SetLatency(latency);
|
|
_worldSession->ResetClientTimeDelay();
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("network", "WorldSocket::HandlePing: peer sent CMSG_PING, but is not authenticated or got recently kicked, address = %s", GetRemoteIpAddress().to_string().c_str());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
WorldPacket packet(SMSG_PONG, 4);
|
|
packet << ping;
|
|
SendPacketAndLogOpcode(packet);
|
|
return true;
|
|
}
|