Files
TrinityCore/src/server/scripts/EasternKingdoms/boss_kruul.cpp
2011-04-29 20:47:02 +02:00

161 lines
4.8 KiB
C++

/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Kruul
SD%Complete: 100
SDComment: Highlord Kruul are presumably no longer in-game on regular bases, however future events could bring him back.
SDCategory: Bosses
EndScriptData */
#include "ScriptPCH.h"
#define SPELL_SHADOWVOLLEY 21341
#define SPELL_CLEAVE 20677
#define SPELL_THUNDERCLAP 23931
#define SPELL_TWISTEDREFLECTION 21063
#define SPELL_VOIDBOLT 21066
#define SPELL_RAGE 21340
#define SPELL_CAPTURESOUL 21054
class boss_kruul : public CreatureScript
{
public:
boss_kruul() : CreatureScript("boss_kruul") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_kruulAI (pCreature);
}
struct boss_kruulAI : public ScriptedAI
{
boss_kruulAI(Creature *c) : ScriptedAI(c) {}
uint32 ShadowVolley_Timer;
uint32 Cleave_Timer;
uint32 ThunderClap_Timer;
uint32 TwistedReflection_Timer;
uint32 VoidBolt_Timer;
uint32 Rage_Timer;
uint32 Hound_Timer;
void Reset()
{
ShadowVolley_Timer = 10000;
Cleave_Timer = 14000;
ThunderClap_Timer = 20000;
TwistedReflection_Timer = 25000;
VoidBolt_Timer = 30000;
Rage_Timer = 60000; //Cast rage after 1 minute
Hound_Timer = 8000;
}
void EnterCombat(Unit * /*who*/)
{
}
void KilledUnit(Unit* /*victim*/)
{
// When a player, pet or totem gets killed, Lord Kazzak casts this spell to instantly regenerate 70, 000 health.
DoCast(me, SPELL_CAPTURESOUL);
}
void SummonHounds(Unit* pVictim)
{
if (Creature *Hound = DoSpawnCreature(19207, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
Hound->AI()->AttackStart(pVictim);
}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
//ShadowVolley_Timer
if (ShadowVolley_Timer <= diff)
{
if (urand(0, 99) < 45)
DoCast(me->getVictim(), SPELL_SHADOWVOLLEY);
ShadowVolley_Timer = 5000;
} else ShadowVolley_Timer -= diff;
//Cleave_Timer
if (Cleave_Timer <= diff)
{
if (urand(0, 1))
DoCast(me->getVictim(), SPELL_CLEAVE);
Cleave_Timer = 10000;
} else Cleave_Timer -= diff;
//ThunderClap_Timer
if (ThunderClap_Timer <= diff)
{
if (urand(0, 9) < 2)
DoCast(me->getVictim(), SPELL_THUNDERCLAP);
ThunderClap_Timer = 12000;
} else ThunderClap_Timer -= diff;
//TwistedReflection_Timer
if (TwistedReflection_Timer <= diff)
{
DoCast(me->getVictim(), SPELL_TWISTEDREFLECTION);
TwistedReflection_Timer = 30000;
} else TwistedReflection_Timer -= diff;
//VoidBolt_Timer
if (VoidBolt_Timer <= diff)
{
if (urand(0, 9) < 4)
DoCast(me->getVictim(), SPELL_VOIDBOLT);
VoidBolt_Timer = 18000;
} else VoidBolt_Timer -= diff;
//Rage_Timer
if (Rage_Timer <= diff)
{
DoCast(me, SPELL_RAGE);
Rage_Timer = 70000;
} else Rage_Timer -= diff;
//Hound_Timer
if (Hound_Timer <= diff)
{
SummonHounds(me->getVictim());
SummonHounds(me->getVictim());
SummonHounds(me->getVictim());
Hound_Timer = 45000;
} else Hound_Timer -= diff;
DoMeleeAttackIfReady();
}
};
};
void AddSC_boss_kruul()
{
new boss_kruul();
}