mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-16 04:59:41 -04:00
204 lines
5.4 KiB
C++
204 lines
5.4 KiB
C++
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Ysondre
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SD%Complete: 90
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SDComment: Mark of Nature & Teleport missing
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SDCategory: Bosses
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EndScriptData */
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#include "ScriptedPch.h"
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enum eEnums
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{
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SAY_AGGRO = -1000360, //signed for 17969
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SAY_SUMMONDRUIDS = -1000361, //signed for 17969
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SPELL_SLEEP = 24777,
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SPELL_NOXIOUSBREATH = 24818,
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SPELL_TAILSWEEP = 15847,
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//SPELL_MARKOFNATURE = 25040, // Not working
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SPELL_LIGHTNINGWAVE = 24819,
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SPELL_SUMMONDRUIDS = 24795,
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SPELL_SUMMON_PLAYER = 24776,
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//druid spells
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SPELL_MOONFIRE = 21669
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};
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// Ysondre script
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struct boss_ysondreAI : public ScriptedAI
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{
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boss_ysondreAI(Creature* pCreature) : ScriptedAI(pCreature) {}
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uint32 m_uiSleep_Timer;
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uint32 m_uiNoxiousBreath_Timer;
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uint32 m_uiTailSweep_Timer;
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//uint32 m_uiMarkOfNature_Timer;
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uint32 m_uiLightningWave_Timer;
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uint32 m_uiSummonDruidModifier;
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void Reset()
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{
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m_uiSleep_Timer = 15000 + rand()%5000;
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m_uiNoxiousBreath_Timer = 8000;
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m_uiTailSweep_Timer = 4000;
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//m_uiMarkOfNature_Timer = 45000;
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m_uiLightningWave_Timer = 12000;
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m_uiSummonDruidModifier = 0;
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}
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void EnterCombat(Unit* pWho)
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{
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DoScriptText(SAY_AGGRO, m_creature);
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}
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void JustSummoned(Creature* pSummoned)
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{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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pSummoned->AI()->AttackStart(pTarget);
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (!UpdateVictim())
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return;
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//Sleep_Timer
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if (m_uiSleep_Timer <= uiDiff)
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{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_SLEEP);
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m_uiSleep_Timer = 8000 + rand()%7000;
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}
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else
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m_uiSleep_Timer -= uiDiff;
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//NoxiousBreath_Timer
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if (m_uiNoxiousBreath_Timer <= uiDiff)
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{
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DoCast(m_creature->getVictim(), SPELL_NOXIOUSBREATH);
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m_uiNoxiousBreath_Timer = 14000 + rand()%6000;
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}
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else
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m_uiNoxiousBreath_Timer -= uiDiff;
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//Tailsweep every 2 seconds
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if (m_uiTailSweep_Timer <= uiDiff)
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{
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_TAILSWEEP);
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m_uiTailSweep_Timer = 2000;
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}
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else
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m_uiTailSweep_Timer -= uiDiff;
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//MarkOfNature_Timer
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//if (m_uiMarkOfNature_Timer <= uiDiff)
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//{
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// DoCast(m_creature->getVictim(), SPELL_MARKOFNATURE);
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// m_uiMarkOfNature_Timer = 45000;
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//}
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//else
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// m_uiMarkOfNature_Timer -= uiDiff;
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//LightningWave_Timer
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if (m_uiLightningWave_Timer <= uiDiff)
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{
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//Cast LIGHTNINGWAVE on a Random target
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if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_LIGHTNINGWAVE);
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m_uiLightningWave_Timer = 7000 + rand()%5000;
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}
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else
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m_uiLightningWave_Timer -= uiDiff;
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//Summon Druids
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if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= (100-(25*m_uiSummonDruidModifier)))
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{
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DoScriptText(SAY_SUMMONDRUIDS, m_creature);
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for (int i = 0; i < 10; ++i)
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DoCast(m_creature, SPELL_SUMMONDRUIDS, true);
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++m_uiSummonDruidModifier;
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}
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DoMeleeAttackIfReady();
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}
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};
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// Summoned druid script
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struct mob_dementeddruidsAI : public ScriptedAI
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{
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mob_dementeddruidsAI(Creature *c) : ScriptedAI(c) {}
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uint32 m_uiMoonFire_Timer;
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void Reset()
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{
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m_uiMoonFire_Timer = 3000;
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (!UpdateVictim())
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return;
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//MoonFire_Timer
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if (m_uiMoonFire_Timer <= uiDiff)
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{
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DoCast(m_creature->getVictim(), SPELL_MOONFIRE);
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m_uiMoonFire_Timer = 5000;
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}
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else
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m_uiMoonFire_Timer -= uiDiff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_boss_ysondre(Creature* pCreature)
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{
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return new boss_ysondreAI (pCreature);
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}
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CreatureAI* GetAI_mob_dementeddruids(Creature* pCreature)
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{
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return new mob_dementeddruidsAI (pCreature);
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}
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void AddSC_boss_ysondre()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "boss_ysondre";
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newscript->GetAI = &GetAI_boss_ysondre;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "mob_dementeddruids";
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newscript->GetAI = &GetAI_mob_dementeddruids;
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newscript->RegisterSelf();
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}
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