mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-14 12:12:34 -04:00
622 lines
24 KiB
C++
622 lines
24 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: go_commandscript
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%Complete: 100
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Comment: All go related commands
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Category: commandscripts
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EndScriptData */
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#include "ScriptMgr.h"
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#include "Chat.h"
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#include "ChatCommand.h"
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#include "Containers.h"
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#include "DB2Stores.h"
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#include "Language.h"
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#include "MapManager.h"
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#include "ObjectMgr.h"
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#include "PhasingHandler.h"
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#include "Player.h"
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#include "RBAC.h"
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#include "SupportMgr.h"
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#include "TerrainMgr.h"
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#include "Transport.h"
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#include "Util.h"
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#include "WorldSession.h"
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#include <sstream>
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using namespace Trinity::ChatCommands;
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class go_commandscript : public CommandScript
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{
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public:
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go_commandscript() : CommandScript("go_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable goCommandTable =
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{
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{ "creature", HandleGoCreatureSpawnIdCommand, rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "creature id", HandleGoCreatureCIdCommand, rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "gameobject", HandleGoGameObjectSpawnIdCommand, rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "gameobject id", HandleGoGameObjectGOIdCommand, rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "graveyard", HandleGoGraveyardCommand, rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "grid", HandleGoGridCommand, rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "quest", HandleGoQuestCommand, rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "taxinode", HandleGoTaxinodeCommand, rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "areatrigger", HandleGoAreaTriggerCommand, rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "zonexy", HandleGoZoneXYCommand, rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "xyz", HandleGoXYZCommand, rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "bugticket", HandleGoTicketCommand<BugTicket>, rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "complaintticket", HandleGoTicketCommand<ComplaintTicket>, rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "suggestionticket", HandleGoTicketCommand<SuggestionTicket>,rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "offset", HandleGoOffsetCommand, rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "instance", HandleGoInstanceCommand, rbac::RBAC_PERM_COMMAND_GO, Console::No },
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{ "boss", HandleGoBossCommand, rbac::RBAC_PERM_COMMAND_GO, Console::No }
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};
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static ChatCommandTable commandTable =
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{
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{ "go", goCommandTable },
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};
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return commandTable;
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}
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static bool DoTeleport(ChatHandler* handler, Position pos, uint32 mapId = MAPID_INVALID)
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{
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Player* player = handler->GetSession()->GetPlayer();
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if (mapId == MAPID_INVALID)
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mapId = player->GetMapId();
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if (!MapManager::IsValidMapCoord(mapId, pos) || sObjectMgr->IsTransportMap(mapId))
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{
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handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, pos.GetPositionX(), pos.GetPositionY(), mapId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// stop flight if need
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if (player->IsInFlight())
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player->FinishTaxiFlight();
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else
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player->SaveRecallPosition(); // save only in non-flight case
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player->TeleportTo({ mapId, pos });
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return true;
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}
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static bool HandleGoCreatureSpawnIdCommand(ChatHandler* handler, Variant<Hyperlink<creature>, ObjectGuid::LowType> spawnId)
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{
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CreatureData const* spawnpoint = sObjectMgr->GetCreatureData(spawnId);
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if (!spawnpoint)
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{
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handler->SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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return DoTeleport(handler, spawnpoint->spawnPoint, spawnpoint->mapId);
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}
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static bool HandleGoCreatureCIdCommand(ChatHandler* handler, Variant<Hyperlink<creature_entry>, uint32> cId)
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{
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CreatureData const* spawnpoint = nullptr;
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for (auto const& pair : sObjectMgr->GetAllCreatureData())
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{
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if (pair.second.id != *cId)
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continue;
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if (!spawnpoint)
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spawnpoint = &pair.second;
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else
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{
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handler->SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);
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break;
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}
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}
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if (!spawnpoint)
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{
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handler->SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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return DoTeleport(handler, spawnpoint->spawnPoint, spawnpoint->mapId);
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}
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static bool HandleGoGameObjectSpawnIdCommand(ChatHandler* handler, Variant<Hyperlink<gameobject>, ObjectGuid::LowType> spawnId)
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{
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GameObjectData const* spawnpoint = sObjectMgr->GetGameObjectData(spawnId);
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if (!spawnpoint)
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{
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handler->SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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return DoTeleport(handler, spawnpoint->spawnPoint, spawnpoint->mapId);
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}
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static bool HandleGoGameObjectGOIdCommand(ChatHandler* handler, Variant<Hyperlink<gameobject_entry>, uint32> goId)
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{
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GameObjectData const* spawnpoint = nullptr;
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for (auto const& pair : sObjectMgr->GetAllGameObjectData())
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{
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if (pair.second.id != *goId)
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continue;
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if (!spawnpoint)
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spawnpoint = &pair.second;
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else
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{
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handler->SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);
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break;
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}
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}
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if (!spawnpoint)
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{
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handler->SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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return DoTeleport(handler, spawnpoint->spawnPoint, spawnpoint->mapId);
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}
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static bool HandleGoGraveyardCommand(ChatHandler* handler, uint32 gyId)
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{
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WorldSafeLocsEntry const* gy = sObjectMgr->GetWorldSafeLoc(gyId);
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if (!gy)
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{
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handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, gyId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!MapManager::IsValidMapCoord(gy->Loc))
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{
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handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, gy->Loc.GetPositionX(), gy->Loc.GetPositionY(), gy->Loc.GetMapId());
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handler->SetSentErrorMessage(true);
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return false;
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}
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Player* player = handler->GetSession()->GetPlayer();
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// stop flight if need
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if (player->IsInFlight())
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player->FinishTaxiFlight();
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else
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player->SaveRecallPosition(); // save only in non-flight case
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player->TeleportTo(gy->Loc);
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return true;
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}
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//teleport to grid
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static bool HandleGoGridCommand(ChatHandler* handler, float gridX, float gridY, Optional<uint32> oMapId)
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{
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Player* player = handler->GetSession()->GetPlayer();
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uint32 mapId = oMapId.value_or(player->GetMapId());
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// center of grid
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float x = (gridX - CENTER_GRID_ID + 0.5f) * SIZE_OF_GRIDS;
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float y = (gridY - CENTER_GRID_ID + 0.5f) * SIZE_OF_GRIDS;
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if (!MapManager::IsValidMapCoord(mapId, x, y))
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{
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handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// stop flight if need
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if (player->IsInFlight())
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player->FinishTaxiFlight();
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else
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player->SaveRecallPosition(); // save only in non-flight case
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std::shared_ptr<TerrainInfo> terrain = sTerrainMgr.LoadTerrain(mapId);
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float z = std::max(terrain->GetStaticHeight(PhasingHandler::GetEmptyPhaseShift(), mapId, x, y, MAX_HEIGHT), terrain->GetWaterLevel(PhasingHandler::GetEmptyPhaseShift(), mapId, x, y));
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player->TeleportTo(mapId, x, y, z, player->GetOrientation());
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return true;
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}
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static bool HandleGoQuestCommand(ChatHandler* handler, Variant<Hyperlink<quest>, uint32> questData)
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{
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Player* player = handler->GetSession()->GetPlayer();
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uint32 questID;
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if (questData.holds_alternative<uint32>())
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{
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questID = questData.get<uint32>();
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if (!sObjectMgr->GetQuestTemplate(questID))
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{
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handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, questID);
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handler->SetSentErrorMessage(true);
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return false;
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}
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}
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else
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questID = questData.get<Hyperlink<quest>>()->Quest->GetQuestId();
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float x, y, z;
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uint32 mapId;
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if (QuestPOIData const* poiData = sObjectMgr->GetQuestPOIData(questID))
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{
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QuestPOIBlobData const& data = poiData->Blobs.front();
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mapId = data.MapID;
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x = data.Points.front().X;
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y = data.Points.front().Y;
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z = data.Points.front().Z;
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}
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else
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{
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handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, questID);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!MapManager::IsValidMapCoord(mapId, x, y) || sObjectMgr->IsTransportMap(mapId))
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{
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handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// stop flight if need
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if (player->IsInFlight())
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player->FinishTaxiFlight();
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else
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player->SaveRecallPosition(); // save only in non-flight case
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std::shared_ptr<TerrainInfo> terrain = sTerrainMgr.LoadTerrain(mapId);
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z = std::max(terrain->GetStaticHeight(PhasingHandler::GetEmptyPhaseShift(), mapId, x, y, MAX_HEIGHT), terrain->GetWaterLevel(PhasingHandler::GetEmptyPhaseShift(), mapId, x, y));
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player->TeleportTo(mapId, x, y, z, 0.0f);
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return true;
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}
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static bool HandleGoTaxinodeCommand(ChatHandler* handler, Variant<Hyperlink<taxinode>, uint32> nodeId)
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{
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TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(nodeId);
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if (!node)
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{
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handler->PSendSysMessage(LANG_COMMAND_GOTAXINODENOTFOUND, nodeId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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return DoTeleport(handler, { node->Pos.X, node->Pos.Y, node->Pos.Z }, node->ContinentID);
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}
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static bool HandleGoAreaTriggerCommand(ChatHandler* handler, Variant<Hyperlink<areatrigger>, uint32> areaTriggerId)
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{
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AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(areaTriggerId);
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if (!at)
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{
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handler->PSendSysMessage(LANG_COMMAND_GOAREATRNOTFOUND, areaTriggerId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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return DoTeleport(handler, { at->Pos.X, at->Pos.Y, at->Pos.Z }, at->ContinentID);
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}
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//teleport at coordinates
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static bool HandleGoZoneXYCommand(ChatHandler* handler, float x, float y, Optional<Variant<Hyperlink<area>, uint32>> areaIdArg)
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{
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Player* player = handler->GetSession()->GetPlayer();
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uint32 areaId = areaIdArg ? *areaIdArg : player->GetZoneId();
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AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
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if (x < 0 || x > 100 || y < 0 || y > 100 || !areaEntry)
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{
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handler->PSendSysMessage(LANG_INVALID_ZONE_COORD, x, y, areaId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// update to parent zone if exist (client map show only zones without parents)
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AreaTableEntry const* zoneEntry = areaEntry->ParentAreaID ? sAreaTableStore.LookupEntry(areaEntry->ParentAreaID) : areaEntry;
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ASSERT(zoneEntry);
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x /= 100.0f;
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y /= 100.0f;
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std::shared_ptr<TerrainInfo> terrain = sTerrainMgr.LoadTerrain(zoneEntry->ContinentID);
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if (!sDB2Manager.Zone2MapCoordinates(areaEntry->ParentAreaID ? uint32(areaEntry->ParentAreaID) : areaId, x, y))
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{
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handler->PSendSysMessage(LANG_INVALID_ZONE_MAP, areaId, areaEntry->AreaName[handler->GetSessionDbcLocale()], terrain->GetId(), terrain->GetMapName());
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!MapManager::IsValidMapCoord(zoneEntry->ContinentID, x, y))
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{
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handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, uint32(zoneEntry->ContinentID));
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handler->SetSentErrorMessage(true);
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return false;
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}
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// stop flight if need
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if (player->IsInFlight())
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player->FinishTaxiFlight();
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else
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player->SaveRecallPosition(); // save only in non-flight case
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float z = std::max(terrain->GetStaticHeight(PhasingHandler::GetEmptyPhaseShift(), zoneEntry->ContinentID, x, y, MAX_HEIGHT), terrain->GetWaterLevel(PhasingHandler::GetEmptyPhaseShift(), zoneEntry->ContinentID, x, y));
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player->TeleportTo(zoneEntry->ContinentID, x, y, z, player->GetOrientation());
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return true;
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}
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//teleport at coordinates, including Z and orientation
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static bool HandleGoXYZCommand(ChatHandler* handler, float x, float y, Optional<float> z, Optional<uint32> id, Optional<float> o)
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{
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Player* player = handler->GetSession()->GetPlayer();
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uint32 mapId = id.value_or(player->GetMapId());
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if (z)
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{
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if (!MapManager::IsValidMapCoord(mapId, x, y, *z))
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{
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handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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}
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else
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{
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if (!MapManager::IsValidMapCoord(mapId, x, y))
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{
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handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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std::shared_ptr<TerrainInfo> terrain = sTerrainMgr.LoadTerrain(mapId);
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z = std::max(terrain->GetStaticHeight(PhasingHandler::GetEmptyPhaseShift(), mapId, x, y, MAX_HEIGHT), terrain->GetWaterLevel(PhasingHandler::GetEmptyPhaseShift(), mapId, x, y));
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}
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return DoTeleport(handler, { x, y, *z, o.value_or(0.0f) }, mapId);
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}
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template<typename T>
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static bool HandleGoTicketCommand(ChatHandler* handler, uint32 ticketId)
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{
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T* ticket = sSupportMgr->GetTicket<T>(ticketId);
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if (!ticket)
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{
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handler->SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
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return true;
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}
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Player* player = handler->GetSession()->GetPlayer();
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// stop flight if need
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if (player->IsInFlight())
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player->FinishTaxiFlight();
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else
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player->SaveRecallPosition(); // save only in non-flight case
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ticket->TeleportTo(player);
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return true;
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}
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static bool HandleGoOffsetCommand(ChatHandler* handler, float dX, Optional<float> dY, Optional<float> dZ, Optional<float> dO)
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{
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Position loc = handler->GetSession()->GetPlayer()->GetPosition();
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loc.RelocateOffset({ dX, dY.value_or(0.0f), dZ.value_or(0.0f), dO.value_or(0.0f) });
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return DoTeleport(handler, loc);
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}
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static bool HandleGoInstanceCommand(ChatHandler* handler, std::vector<std::string_view> labels)
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{
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if (labels.empty())
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return false;
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// #matched labels -> (mapid, scriptname)
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std::multimap<uint32, std::tuple<uint16, char const*, char const*>> matches;
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for (auto const& pair : sObjectMgr->GetInstanceTemplates())
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{
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uint32 count = 0;
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std::string const& scriptName = sObjectMgr->GetScriptName(pair.second.ScriptId);
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char const* mapName = ASSERT_NOTNULL(sMapStore.LookupEntry(pair.first))->MapName[handler->GetSessionDbcLocale()];
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for (std::string_view label : labels)
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if (StringContainsStringI(scriptName, label))
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++count;
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if (count)
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matches.emplace(count, decltype(matches)::mapped_type(pair.first, mapName, scriptName.c_str()));
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}
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if (matches.empty())
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{
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handler->SendSysMessage(LANG_COMMAND_NO_INSTANCES_MATCH);
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handler->SetSentErrorMessage(true);
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return false;
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}
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auto it = matches.crbegin(), end = matches.crend();
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uint32 const maxCount = it->first;
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if ((++it) != end && it->first == maxCount)
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{
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handler->SendSysMessage(LANG_COMMAND_MULTIPLE_INSTANCES_MATCH);
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--it;
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do
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handler->PSendSysMessage(LANG_COMMAND_MULTIPLE_INSTANCES_ENTRY, std::get<1>(it->second), std::get<0>(it->second), std::get<2>(it->second));
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while (((++it) != end) && (it->first == maxCount));
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handler->SetSentErrorMessage(true);
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return false;
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}
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it = matches.crbegin();
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uint32 const mapId = std::get<0>(it->second);
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char const* const mapName = std::get<1>(it->second);
|
|
|
|
Player* player = handler->GetSession()->GetPlayer();
|
|
if (player->IsInFlight())
|
|
player->FinishTaxiFlight();
|
|
else
|
|
player->SaveRecallPosition();
|
|
|
|
// try going to entrance
|
|
if (AreaTriggerStruct const* exit = sObjectMgr->GetGoBackTrigger(mapId))
|
|
{
|
|
if (player->TeleportTo(exit->target_mapId, exit->target_X, exit->target_Y, exit->target_Z, exit->target_Orientation + M_PI))
|
|
{
|
|
handler->PSendSysMessage(LANG_COMMAND_WENT_TO_INSTANCE_GATE, mapName, mapId);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
uint32 const parentMapId = exit->target_mapId;
|
|
char const* const parentMapName = ASSERT_NOTNULL(sMapStore.LookupEntry(parentMapId))->MapName[handler->GetSessionDbcLocale()];
|
|
handler->PSendSysMessage(LANG_COMMAND_GO_INSTANCE_GATE_FAILED, mapName, mapId, parentMapName, parentMapId);
|
|
}
|
|
}
|
|
else
|
|
handler->PSendSysMessage(LANG_COMMAND_INSTANCE_NO_EXIT, mapName, mapId);
|
|
|
|
// try going to start
|
|
if (AreaTriggerStruct const* entrance = sObjectMgr->GetMapEntranceTrigger(mapId))
|
|
{
|
|
if (player->TeleportTo(entrance->target_mapId, entrance->target_X, entrance->target_Y, entrance->target_Z, entrance->target_Orientation))
|
|
{
|
|
handler->PSendSysMessage(LANG_COMMAND_WENT_TO_INSTANCE_START, mapName, mapId);
|
|
return true;
|
|
}
|
|
else
|
|
handler->PSendSysMessage(LANG_COMMAND_GO_INSTANCE_START_FAILED, mapName, mapId);
|
|
}
|
|
else
|
|
handler->PSendSysMessage(LANG_COMMAND_INSTANCE_NO_ENTRANCE, mapName, mapId);
|
|
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
static bool HandleGoBossCommand(ChatHandler* handler, std::vector<std::string_view> needles)
|
|
{
|
|
if (needles.empty())
|
|
return false;
|
|
|
|
std::multimap<uint32, CreatureTemplate const*, std::greater<uint32>> matches;
|
|
std::unordered_map<uint32, std::vector<CreatureData const*>> spawnLookup;
|
|
|
|
// find all boss flagged mobs that match our needles
|
|
for (auto const& pair : sObjectMgr->GetCreatureTemplates())
|
|
{
|
|
CreatureTemplate const& data = pair.second;
|
|
uint32 count = 0;
|
|
std::string const& scriptName = sObjectMgr->GetScriptName(data.ScriptID);
|
|
for (std::string_view label : needles)
|
|
if (StringContainsStringI(scriptName, label) || StringContainsStringI(data.Name, label))
|
|
++count;
|
|
|
|
if (count)
|
|
{
|
|
matches.emplace(count, &data);
|
|
spawnLookup.try_emplace(data.Entry); // inserts default-constructed vector
|
|
}
|
|
}
|
|
|
|
if (!matches.empty())
|
|
{
|
|
// find the spawn points of any matches
|
|
for (auto const& pair : sObjectMgr->GetAllCreatureData())
|
|
{
|
|
CreatureData const& data = pair.second;
|
|
auto it = spawnLookup.find(data.id);
|
|
if (it != spawnLookup.end())
|
|
it->second.push_back(&data);
|
|
}
|
|
|
|
// remove any matches without spawns
|
|
Trinity::Containers::EraseIf(matches, [&spawnLookup](decltype(matches)::value_type const& pair) { return spawnLookup[pair.second->Entry].empty(); });
|
|
}
|
|
|
|
// check if we even have any matches left
|
|
if (matches.empty())
|
|
{
|
|
handler->SendSysMessage(LANG_COMMAND_NO_BOSSES_MATCH);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// see if we have multiple equal matches left
|
|
auto it = matches.cbegin(), end = matches.cend();
|
|
uint32 const maxCount = it->first;
|
|
if ((++it) != end && it->first == maxCount)
|
|
{
|
|
handler->SendSysMessage(LANG_COMMAND_MULTIPLE_BOSSES_MATCH);
|
|
--it;
|
|
do
|
|
handler->PSendSysMessage(LANG_COMMAND_MULTIPLE_BOSSES_ENTRY, it->second->Entry, it->second->Name.c_str(), sObjectMgr->GetScriptName(it->second->ScriptID).c_str());
|
|
while (((++it) != end) && (it->first == maxCount));
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
CreatureTemplate const* const boss = matches.cbegin()->second;
|
|
std::vector<CreatureData const*> const& spawns = spawnLookup[boss->Entry];
|
|
ASSERT(!spawns.empty());
|
|
|
|
if (spawns.size() > 1)
|
|
{
|
|
handler->PSendSysMessage(LANG_COMMAND_BOSS_MULTIPLE_SPAWNS, boss->Name.c_str(), boss->Entry);
|
|
for (CreatureData const* spawn : spawns)
|
|
{
|
|
uint32 const mapId = spawn->mapId;
|
|
MapEntry const* const map = ASSERT_NOTNULL(sMapStore.LookupEntry(mapId));
|
|
handler->PSendSysMessage(LANG_COMMAND_BOSS_MULTIPLE_SPAWN_ETY, spawn->spawnId, mapId, map->MapName[handler->GetSessionDbcLocale()], spawn->spawnPoint.ToString().c_str());
|
|
}
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player* player = handler->GetSession()->GetPlayer();
|
|
if (player->IsInFlight())
|
|
player->FinishTaxiFlight();
|
|
else
|
|
player->SaveRecallPosition();
|
|
|
|
CreatureData const* const spawn = spawns.front();
|
|
uint32 const mapId = spawn->mapId;
|
|
if (!player->TeleportTo({ mapId, spawn->spawnPoint }))
|
|
{
|
|
char const* const mapName = ASSERT_NOTNULL(sMapStore.LookupEntry(mapId))->MapName[handler->GetSessionDbcLocale()];
|
|
handler->PSendSysMessage(LANG_COMMAND_GO_BOSS_FAILED, spawn->spawnId, boss->Name.c_str(), boss->Entry, mapName);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
handler->PSendSysMessage(LANG_COMMAND_WENT_TO_BOSS, boss->Name.c_str(), boss->Entry, spawn->spawnId);
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_go_commandscript()
|
|
{
|
|
new go_commandscript();
|
|
}
|