Files
TrinityCore/src/server/scripts/EasternKingdoms/zone_duskwood.cpp
T
Vincent-Michael 478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00

165 lines
4.7 KiB
C++

/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Duskwood
SD%Complete: 100
SDComment: Quest Support:8735
SDCategory: Duskwood
EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Player.h"
enum TwilightCorrupter
{
NPC_TWILIGHT_CORRUPTER = 15625,
YELL_TWILIGHT_CORRUPTOR_RESPAWN = 0,
YELL_TWILIGHT_CORRUPTOR_AGGRO = 1,
YELL_TWILIGHT_CORRUPTOR_KILL = 2,
SPELL_SOUL_CORRUPTION = 25805,
SPELL_CREATURE_OF_NIGHTMARE = 25806,
SPELL_LEVEL_UP = 24312,
EVENT_SOUL_CORRUPTION = 1,
EVENT_CREATURE_OF_NIGHTMARE = 2,
QUEST_NIGHTMARES_CORRUPTION = 8735
};
/*######
# boss_twilight_corrupter
######*/
class boss_twilight_corrupter : public CreatureScript
{
public:
boss_twilight_corrupter() : CreatureScript("boss_twilight_corrupter") { }
struct boss_twilight_corrupterAI : public ScriptedAI
{
boss_twilight_corrupterAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
KillCount = 0;
}
void Reset() override
{
_events.Reset();
Initialize();
}
void EnterCombat(Unit* /*who*/) override
{
Talk(YELL_TWILIGHT_CORRUPTOR_AGGRO);
_events.ScheduleEvent(EVENT_SOUL_CORRUPTION, 15000);
_events.ScheduleEvent(EVENT_CREATURE_OF_NIGHTMARE, 30000);
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
{
++KillCount;
Talk(YELL_TWILIGHT_CORRUPTOR_KILL, victim);
if (KillCount == 3)
{
DoCast(me, SPELL_LEVEL_UP, true);
KillCount = 0;
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SOUL_CORRUPTION:
DoCastAOE(SPELL_SOUL_CORRUPTION);
_events.ScheduleEvent(EVENT_SOUL_CORRUPTION, urand(15000, 19000));
break;
case EVENT_CREATURE_OF_NIGHTMARE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
DoCast(target, SPELL_CREATURE_OF_NIGHTMARE);
_events.ScheduleEvent(EVENT_CREATURE_OF_NIGHTMARE, 45000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
uint8 KillCount;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_twilight_corrupterAI(creature);
}
};
/*######
# at_twilight_grove
######*/
Position const TwillightCorrupter = { -10328.16f, -489.57f, 49.95f, 0.0f };
class at_twilight_grove : public AreaTriggerScript
{
public:
at_twilight_grove() : AreaTriggerScript("at_twilight_grove") { }
bool OnTrigger(Player* player, const AreaTriggerEntry* /*areaTrigger*/, bool /*entered*/) override
{
if (player->GetQuestStatus(QUEST_NIGHTMARES_CORRUPTION) == QUEST_STATUS_INCOMPLETE)
if (!player->FindNearestCreature(NPC_TWILIGHT_CORRUPTER, 500.0f, true))
if (Creature* corrupter = player->SummonCreature(NPC_TWILIGHT_CORRUPTER, TwillightCorrupter, TEMPSUMMON_MANUAL_DESPAWN, 60000))
corrupter->AI()->Talk(YELL_TWILIGHT_CORRUPTOR_RESPAWN, player);
return false;
};
};
void AddSC_duskwood()
{
new boss_twilight_corrupter();
new at_twilight_grove();
}