Files
TrinityCore/src/server/scripts/Commands/cs_server.cpp
Shauren 402a3c45ff Core/Maps: Moved corpse management to map level
(cherry picked from commit cd27fd38b9)

# Conflicts:
#	src/server/database/Database/Implementation/CharacterDatabase.cpp
#	src/server/database/Database/Implementation/CharacterDatabase.h
#	src/server/game/Entities/Corpse/Corpse.cpp
#	src/server/game/Entities/Creature/GossipDef.cpp
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Globals/ObjectAccessor.cpp
#	src/server/game/Globals/ObjectAccessor.h
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Globals/ObjectMgr.h
#	src/server/game/Grids/ObjectGridLoader.cpp
#	src/server/game/Handlers/AuctionHouseHandler.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/ChatHandler.cpp
#	src/server/game/Handlers/QueryHandler.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Server/Packets/CharacterPackets.cpp
#	src/server/game/World/World.cpp
#	src/server/scripts/Commands/cs_reload.cpp
2015-09-29 18:45:01 +02:00

368 lines
14 KiB
C++

/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: server_commandscript
%Complete: 100
Comment: All server related commands
Category: commandscripts
EndScriptData */
#include "Chat.h"
#include "Config.h"
#include "Language.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "GitRevision.h"
class server_commandscript : public CommandScript
{
public:
server_commandscript() : CommandScript("server_commandscript") { }
ChatCommand* GetCommands() const override
{
static ChatCommand serverIdleRestartCommandTable[] =
{
{ "cancel", rbac::RBAC_PERM_COMMAND_SERVER_IDLERESTART_CANCEL, true, &HandleServerShutDownCancelCommand, "", NULL },
{ "" , rbac::RBAC_PERM_COMMAND_SERVER_IDLERESTART, true, &HandleServerIdleRestartCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverIdleShutdownCommandTable[] =
{
{ "cancel", rbac::RBAC_PERM_COMMAND_SERVER_IDLESHUTDOWN_CANCEL, true, &HandleServerShutDownCancelCommand, "", NULL },
{ "" , rbac::RBAC_PERM_COMMAND_SERVER_IDLESHUTDOWN, true, &HandleServerIdleShutDownCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverRestartCommandTable[] =
{
{ "cancel", rbac::RBAC_PERM_COMMAND_SERVER_RESTART_CANCEL, true, &HandleServerShutDownCancelCommand, "", NULL },
{ "" , rbac::RBAC_PERM_COMMAND_SERVER_RESTART, true, &HandleServerRestartCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverShutdownCommandTable[] =
{
{ "cancel", rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN_CANCEL, true, &HandleServerShutDownCancelCommand, "", NULL },
{ "" , rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN, true, &HandleServerShutDownCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverSetCommandTable[] =
{
{ "difftime", rbac::RBAC_PERM_COMMAND_SERVER_SET_DIFFTIME, true, &HandleServerSetDiffTimeCommand, "", NULL },
{ "loglevel", rbac::RBAC_PERM_COMMAND_SERVER_SET_LOGLEVEL, true, &HandleServerSetLogLevelCommand, "", NULL },
{ "motd", rbac::RBAC_PERM_COMMAND_SERVER_SET_MOTD, true, &HandleServerSetMotdCommand, "", NULL },
{ "closed", rbac::RBAC_PERM_COMMAND_SERVER_SET_CLOSED, true, &HandleServerSetClosedCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand serverCommandTable[] =
{
{ "corpses", rbac::RBAC_PERM_COMMAND_SERVER_CORPSES, true, &HandleServerCorpsesCommand, "", NULL },
{ "exit", rbac::RBAC_PERM_COMMAND_SERVER_EXIT, true, &HandleServerExitCommand, "", NULL },
{ "idlerestart", rbac::RBAC_PERM_COMMAND_SERVER_IDLERESTART, true, NULL, "", serverIdleRestartCommandTable },
{ "idleshutdown", rbac::RBAC_PERM_COMMAND_SERVER_IDLESHUTDOWN, true, NULL, "", serverIdleShutdownCommandTable },
{ "info", rbac::RBAC_PERM_COMMAND_SERVER_INFO, true, &HandleServerInfoCommand, "", NULL },
{ "motd", rbac::RBAC_PERM_COMMAND_SERVER_MOTD, true, &HandleServerMotdCommand, "", NULL },
{ "plimit", rbac::RBAC_PERM_COMMAND_SERVER_PLIMIT, true, &HandleServerPLimitCommand, "", NULL },
{ "restart", rbac::RBAC_PERM_COMMAND_SERVER_RESTART, true, NULL, "", serverRestartCommandTable },
{ "shutdown", rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN, true, NULL, "", serverShutdownCommandTable },
{ "set", rbac::RBAC_PERM_COMMAND_SERVER_SET, true, NULL, "", serverSetCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "server", rbac::RBAC_PERM_COMMAND_SERVER, true, NULL, "", serverCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
// Triggering corpses expire check in world
static bool HandleServerCorpsesCommand(ChatHandler* /*handler*/, char const* /*args*/)
{
sWorld->RemoveOldCorpses();
return true;
}
static bool HandleServerInfoCommand(ChatHandler* handler, char const* /*args*/)
{
uint32 playersNum = sWorld->GetPlayerCount();
uint32 maxPlayersNum = sWorld->GetMaxPlayerCount();
uint32 activeClientsNum = sWorld->GetActiveSessionCount();
uint32 queuedClientsNum = sWorld->GetQueuedSessionCount();
uint32 maxActiveClientsNum = sWorld->GetMaxActiveSessionCount();
uint32 maxQueuedClientsNum = sWorld->GetMaxQueuedSessionCount();
std::string uptime = secsToTimeString(sWorld->GetUptime());
uint32 updateTime = sWorld->GetUpdateTime();
handler->SendSysMessage(GitRevision::GetFullVersion());
handler->PSendSysMessage(LANG_CONNECTED_PLAYERS, playersNum, maxPlayersNum);
handler->PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum);
handler->PSendSysMessage(LANG_UPTIME, uptime.c_str());
handler->PSendSysMessage(LANG_UPDATE_DIFF, updateTime);
// Can't use sWorld->ShutdownMsg here in case of console command
if (sWorld->IsShuttingDown())
handler->PSendSysMessage(LANG_SHUTDOWN_TIMELEFT, secsToTimeString(sWorld->GetShutDownTimeLeft()).c_str());
return true;
}
// Display the 'Message of the day' for the realm
static bool HandleServerMotdCommand(ChatHandler* handler, char const* /*args*/)
{
handler->PSendSysMessage(LANG_MOTD_CURRENT, sWorld->GetMotd());
return true;
}
static bool HandleServerPLimitCommand(ChatHandler* handler, char const* args)
{
if (*args)
{
char* paramStr = strtok((char*)args, " ");
if (!paramStr)
return false;
int32 limit = strlen(paramStr);
if (strncmp(paramStr, "player", limit) == 0)
sWorld->SetPlayerSecurityLimit(SEC_PLAYER);
else if (strncmp(paramStr, "moderator", limit) == 0)
sWorld->SetPlayerSecurityLimit(SEC_MODERATOR);
else if (strncmp(paramStr, "gamemaster", limit) == 0)
sWorld->SetPlayerSecurityLimit(SEC_GAMEMASTER);
else if (strncmp(paramStr, "administrator", limit) == 0)
sWorld->SetPlayerSecurityLimit(SEC_ADMINISTRATOR);
else if (strncmp(paramStr, "reset", limit) == 0)
{
sWorld->SetPlayerAmountLimit(sConfigMgr->GetIntDefault("PlayerLimit", 100));
sWorld->LoadDBAllowedSecurityLevel();
}
else
{
int32 value = atoi(paramStr);
if (value < 0)
sWorld->SetPlayerSecurityLimit(AccountTypes(-value));
else
sWorld->SetPlayerAmountLimit(uint32(value));
}
}
uint32 playerAmountLimit = sWorld->GetPlayerAmountLimit();
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
char const* secName = "";
switch (allowedAccountType)
{
case SEC_PLAYER:
secName = "Player";
break;
case SEC_MODERATOR:
secName = "Moderator";
break;
case SEC_GAMEMASTER:
secName = "Gamemaster";
break;
case SEC_ADMINISTRATOR:
secName = "Administrator";
break;
default:
secName = "<unknown>";
break;
}
handler->PSendSysMessage("Player limits: amount %u, min. security level %s.", playerAmountLimit, secName);
return true;
}
static bool HandleServerShutDownCancelCommand(ChatHandler* /*handler*/, char const* /*args*/)
{
sWorld->ShutdownCancel();
return true;
}
static bool HandleServerShutDownCommand(ChatHandler* /*handler*/, char const* args)
{
return ShutdownServer(args, 0, SHUTDOWN_EXIT_CODE);
}
static bool HandleServerRestartCommand(ChatHandler* /*handler*/, char const* args)
{
return ShutdownServer(args, SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE);
}
static bool HandleServerIdleRestartCommand(ChatHandler* /*handler*/, char const* args)
{
return ShutdownServer(args, SHUTDOWN_MASK_RESTART | SHUTDOWN_MASK_IDLE, RESTART_EXIT_CODE);
}
static bool HandleServerIdleShutDownCommand(ChatHandler* /*handler*/, char const* args)
{
return ShutdownServer(args, SHUTDOWN_MASK_IDLE, SHUTDOWN_EXIT_CODE);
}
// Exit the realm
static bool HandleServerExitCommand(ChatHandler* handler, char const* /*args*/)
{
handler->SendSysMessage(LANG_COMMAND_EXIT);
World::StopNow(SHUTDOWN_EXIT_CODE);
return true;
}
// Define the 'Message of the day' for the realm
static bool HandleServerSetMotdCommand(ChatHandler* handler, char const* args)
{
sWorld->SetMotd(args);
handler->PSendSysMessage(LANG_MOTD_NEW, args);
return true;
}
// Set whether we accept new clients
static bool HandleServerSetClosedCommand(ChatHandler* handler, char const* args)
{
if (strncmp(args, "on", 3) == 0)
{
handler->SendSysMessage(LANG_WORLD_CLOSED);
sWorld->SetClosed(true);
return true;
}
else if (strncmp(args, "off", 4) == 0)
{
handler->SendSysMessage(LANG_WORLD_OPENED);
sWorld->SetClosed(false);
return true;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
// Set the level of logging
static bool HandleServerSetLogLevelCommand(ChatHandler* /*handler*/, char const* args)
{
if (!*args)
return false;
char* type = strtok((char*)args, " ");
char* name = strtok(NULL, " ");
char* level = strtok(NULL, " ");
if (!type || !name || !level || *name == '\0' || *level == '\0' || (*type != 'a' && *type != 'l'))
return false;
sLog->SetLogLevel(name, level, *type == 'l');
return true;
}
// set diff time record interval
static bool HandleServerSetDiffTimeCommand(ChatHandler* /*handler*/, char const* args)
{
if (!*args)
return false;
char* newTimeStr = strtok((char*)args, " ");
if (!newTimeStr)
return false;
int32 newTime = atoi(newTimeStr);
if (newTime < 0)
return false;
sWorld->SetRecordDiffInterval(newTime);
printf("Record diff every %i ms\n", newTime);
return true;
}
private:
static bool ParseExitCode(char const* exitCodeStr, int32& exitCode)
{
exitCode = atoi(exitCodeStr);
// Handle atoi() errors
if (exitCode == 0 && (exitCodeStr[0] != '0' || exitCodeStr[1] != '\0'))
return false;
// Exit code should be in range of 0-125, 126-255 is used
// in many shells for their own return codes and code > 255
// is not supported in many others
if (exitCode < 0 || exitCode > 125)
return false;
return true;
}
static bool ShutdownServer(char const* args, uint32 shutdownMask, int32 defaultExitCode)
{
if (!*args)
return false;
if (strlen(args) > 255)
return false;
// #delay [#exit_code] [reason]
char* delayStr = strtok((char*)args, " ");
if (!delayStr || !isNumeric(delayStr))
return false;
char* exitCodeStr = nullptr;
char reason[256] = { 0 };
while (char* nextToken = strtok(nullptr, " "))
{
if (isNumeric(nextToken))
exitCodeStr = nextToken;
else
{
strcat(reason, nextToken);
if (char* remainingTokens = strtok(nullptr, "\0"))
{
strcat(reason, " ");
strcat(reason, remainingTokens);
}
break;
}
}
int32 delay = atoi(delayStr);
// Prevent interpret wrong arg value as 0 secs shutdown time
if ((delay == 0 && (delayStr[0] != '0' || delayStr[1] != '\0')) || delay < 0)
return false;
int32 exitCode = defaultExitCode;
if (exitCodeStr)
if (!ParseExitCode(exitCodeStr, exitCode))
return false;
sWorld->ShutdownServ(delay, shutdownMask, static_cast<uint8>(exitCode), std::string(reason));
return true;
}
};
void AddSC_server_commandscript()
{
new server_commandscript();
}