mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 11:43:18 -04:00
794 lines
25 KiB
C++
794 lines
25 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Nagrand
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SD%Complete: 90
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SDComment: Quest support: 9868, 9874, 10085. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
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SDCategory: Nagrand
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EndScriptData */
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/* ContentData
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npc_maghar_captive
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EndContentData */
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#include "ScriptMgr.h"
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#include "ConditionMgr.h"
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#include "GameObjectAI.h"
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#include "MotionMaster.h"
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#include "Player.h"
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#include "ScriptedEscortAI.h"
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#include "SpellInfo.h"
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#include "SpellScript.h"
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#include "TemporarySummon.h"
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/*######
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## npc_maghar_captive
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#####*/
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enum MagharCaptive
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{
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SAY_MAG_START = 0,
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SAY_MAG_NO_ESCAPE = 0,
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SAY_MAG_MORE = 1,
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SAY_MAG_MORE_REPLY = 0,
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SAY_MAG_LIGHTNING = 2,
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SAY_MAG_SHOCK = 3,
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SAY_MAG_COMPLETE = 4,
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SPELL_CHAIN_LIGHTNING = 16006,
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SPELL_EARTHBIND_TOTEM = 15786,
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SPELL_FROST_SHOCK = 12548,
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SPELL_HEALING_WAVE = 12491,
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QUEST_TOTEM_KARDASH_H = 9868,
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NPC_MURK_RAIDER = 18203,
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NPC_MURK_BRUTE = 18211,
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NPC_MURK_SCAVENGER = 18207,
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NPC_MURK_PUTRIFIER = 18202,
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PATH_ESCORT_MAGHAR_CAPTIVE = 145682,
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};
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static float m_afAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f};
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static float m_afAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
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class npc_maghar_captive : public CreatureScript
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{
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public:
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npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }
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struct npc_maghar_captiveAI : public EscortAI
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{
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npc_maghar_captiveAI(Creature* creature) : EscortAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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ChainLightningTimer = 1000;
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HealTimer = 0;
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FrostShockTimer = 6000;
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}
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uint32 ChainLightningTimer;
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uint32 HealTimer;
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uint32 FrostShockTimer;
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void Reset() override
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{
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Initialize();
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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DoCast(me, SPELL_EARTHBIND_TOTEM, false);
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}
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void JustDied(Unit* /*killer*/) override
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{
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if (!HasEscortState(STATE_ESCORT_ESCORTING))
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return;
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if (Player* player = GetPlayerForEscort())
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{
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if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_H) != QUEST_STATUS_COMPLETE)
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player->FailQuest(QUEST_TOTEM_KARDASH_H);
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}
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}
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void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
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{
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switch (waypointId)
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{
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case 7:
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Talk(SAY_MAG_MORE);
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if (Creature* temp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25s))
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temp->AI()->Talk(SAY_MAG_MORE_REPLY);
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me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25s);
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me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25s);
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me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25s);
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break;
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case 16:
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Talk(SAY_MAG_COMPLETE);
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if (Player* player = GetPlayerForEscort())
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player->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
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break;
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}
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}
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void JustSummoned(Creature* summoned) override
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{
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if (summoned->GetEntry() == NPC_MURK_BRUTE)
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summoned->AI()->Talk(SAY_MAG_NO_ESCAPE);
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if (summoned->IsTotem())
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return;
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summoned->SetWalk(false);
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summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
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summoned->AI()->AttackStart(me);
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}
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void SpellHitTarget(WorldObject* /*target*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_CHAIN_LIGHTNING)
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{
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if (rand32() % 10)
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return;
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Talk(SAY_MAG_LIGHTNING);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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EscortAI::UpdateAI(diff);
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if (!UpdateVictim())
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return;
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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if (ChainLightningTimer <= diff)
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{
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DoCastVictim(SPELL_CHAIN_LIGHTNING);
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ChainLightningTimer = urand(7000, 14000);
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}
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else
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ChainLightningTimer -= diff;
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if (HealthBelowPct(30))
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{
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if (HealTimer <= diff)
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{
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DoCast(me, SPELL_HEALING_WAVE);
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HealTimer = 5000;
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}
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else
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HealTimer -= diff;
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}
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if (FrostShockTimer <= diff)
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{
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DoCastVictim(SPELL_FROST_SHOCK);
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FrostShockTimer = urand(7500, 15000);
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}
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else
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FrostShockTimer -= diff;
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}
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void OnQuestAccept(Player* player, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
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{
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetFaction(FACTION_ESCORTEE_H_NEUTRAL_ACTIVE);
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LoadPath(PATH_ESCORT_MAGHAR_CAPTIVE);
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Start(true, player->GetGUID(), quest);
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Talk(SAY_MAG_START);
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me->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0] + 2.5f, m_afAmbushA[1] - 2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25s);
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me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0] - 2.5f, m_afAmbushA[1] + 2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25s);
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me->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25s);
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_maghar_captiveAI(creature);
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}
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};
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/*#####
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## npc_kurenai_captive
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#####*/
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enum KurenaiCaptive
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{
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SAY_KUR_START = 0,
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SAY_KUR_NO_ESCAPE = 1,
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SAY_KUR_MORE = 2,
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SAY_KUR_MORE_TWO = 3,
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SAY_KUR_LIGHTNING = 4,
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SAY_KUR_SHOCK = 5,
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SAY_KUR_COMPLETE = 6,
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SPELL_KUR_CHAIN_LIGHTNING = 16006,
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SPELL_KUR_EARTHBIND_TOTEM = 15786,
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SPELL_KUR_FROST_SHOCK = 12548,
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SPELL_KUR_HEALING_WAVE = 12491,
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QUEST_TOTEM_KARDASH_A = 9879,
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NPC_KUR_MURK_RAIDER = 18203,
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NPC_KUR_MURK_BRUTE = 18211,
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NPC_KUR_MURK_SCAVENGER = 18207,
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NPC_KUR_MURK_PUTRIFIER = 18202,
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PATH_ESCORT_KURENAI_CAPTIVE = 145674,
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};
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static float kurenaiAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f};
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static float kurenaiAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
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class npc_kurenai_captive : public CreatureScript
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{
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public:
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npc_kurenai_captive() : CreatureScript("npc_kurenai_captive") { }
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struct npc_kurenai_captiveAI : public EscortAI
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{
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npc_kurenai_captiveAI(Creature* creature) : EscortAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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ChainLightningTimer = 1000;
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HealTimer = 0;
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FrostShockTimer = 6000;
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}
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uint32 ChainLightningTimer;
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uint32 HealTimer;
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uint32 FrostShockTimer;
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void Reset() override
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{
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Initialize();
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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DoCast(me, SPELL_KUR_EARTHBIND_TOTEM, false);
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}
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void JustDied(Unit* /*killer*/) override
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{
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if (!HasEscortState(STATE_ESCORT_ESCORTING))
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return;
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if (Player* player = GetPlayerForEscort())
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{
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if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_A) != QUEST_STATUS_COMPLETE)
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player->FailQuest(QUEST_TOTEM_KARDASH_A);
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}
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}
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void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
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{
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switch (waypointId)
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{
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case 3:
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{
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Talk(SAY_KUR_MORE);
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if (me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0], kurenaiAmbushB[1], kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25s))
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Talk(SAY_KUR_MORE_TWO);
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me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0]-2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25s);
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me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]+2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25s);
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me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25s);
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break;
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}
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case 7:
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{
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Talk(SAY_KUR_COMPLETE);
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if (Player* player = GetPlayerForEscort())
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player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me);
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break;
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}
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}
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}
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void JustSummoned(Creature* summoned) override
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{
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if (summoned->GetEntry() == NPC_KUR_MURK_BRUTE)
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Talk(SAY_KUR_NO_ESCAPE);
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// This function is for when we summoned enemies to fight - so that does NOT mean we should make our totem count in this!
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if (summoned->IsTotem())
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return;
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summoned->SetWalk(false);
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summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
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summoned->AI()->AttackStart(me);
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}
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void SpellHitTarget(WorldObject* /*target*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_KUR_CHAIN_LIGHTNING)
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{
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if (rand32() % 30)
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return;
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Talk(SAY_KUR_LIGHTNING);
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}
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if (spellInfo->Id == SPELL_KUR_FROST_SHOCK)
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{
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if (rand32() % 30)
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return;
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Talk(SAY_KUR_SHOCK);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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EscortAI::UpdateAI(diff);
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if (!UpdateVictim())
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return;
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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if (ChainLightningTimer <= diff)
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{
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DoCastVictim(SPELL_KUR_CHAIN_LIGHTNING);
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ChainLightningTimer = urand(7000, 14000);
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} else ChainLightningTimer -= diff;
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if (HealthBelowPct(30))
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{
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if (HealTimer <= diff)
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{
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DoCast(me, SPELL_KUR_HEALING_WAVE);
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HealTimer = 5000;
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} else HealTimer -= diff;
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}
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if (FrostShockTimer <= diff)
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{
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DoCastVictim(SPELL_KUR_FROST_SHOCK);
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FrostShockTimer = urand(7500, 15000);
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} else FrostShockTimer -= diff;
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}
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void OnQuestAccept(Player* player, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_A)
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{
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetFaction(FACTION_ESCORTEE_A_NEUTRAL_ACTIVE);
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LoadPath(PATH_ESCORT_KURENAI_CAPTIVE);
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Start(true, player->GetGUID(), quest);
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Talk(SAY_KUR_START);
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me->SummonCreature(NPC_KUR_MURK_RAIDER, kurenaiAmbushA[0] + 2.5f, kurenaiAmbushA[1] - 2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25s);
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me->SummonCreature(NPC_KUR_MURK_BRUTE, kurenaiAmbushA[0] - 2.5f, kurenaiAmbushA[1] + 2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25s);
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me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushA[0], kurenaiAmbushA[1], kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25s);
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_kurenai_captiveAI(creature);
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}
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};
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enum PlantBannerQuests
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{
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SPELL_PLANT_WARMAUL_OGRE_BANNER = 32307,
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SPELL_PLANT_KIL_SORROW_BANNER = 32314,
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NPC_KIL_SORROW_SPELLBINDER = 17146,
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NPC_KIL_SORROW_CULTIST = 17147,
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NPC_KIL_SORROW_DEATHSWORN = 17148,
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NPC_GISELDA_THE_CRONE = 18391,
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NPC_WARMAUL_REAVER = 17138,
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NPC_WARMAUL_SHAMAN = 18064,
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PATH_NAGRAND_BANNER = 4816480,
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};
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class npc_nagrand_banner : public CreatureScript
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{
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public:
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npc_nagrand_banner() : CreatureScript("npc_nagrand_banner") { }
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struct npc_nagrand_bannerAI : public ScriptedAI
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{
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npc_nagrand_bannerAI(Creature* creature) : ScriptedAI(creature), bannered(false)
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{
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scheduler.SetValidator([this]
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{
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return !me->HasUnitState(UNIT_STATE_CASTING);
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});
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}
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void Reset() override
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{
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scheduler.CancelAll();
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}
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void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_PLANT_WARMAUL_OGRE_BANNER || spellInfo->Id == SPELL_PLANT_KIL_SORROW_BANNER)
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bannered = true;
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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scheduler.Update(diff);
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}
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bool IsBannered()
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{
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return bannered;
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}
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void WaypointReached(uint32 waypointId, uint32 pathId) override
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{
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if (pathId != PATH_NAGRAND_BANNER)
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return;
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|
|
if (waypointId == 11)
|
|
me->HandleEmoteCommand(EMOTE_ONESHOT_APPLAUD);
|
|
else if (waypointId == 4 || waypointId == 8)
|
|
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
|
else if (waypointId == 10)
|
|
me->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
|
|
else if (waypointId == 3 || waypointId == 7)
|
|
me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING);
|
|
}
|
|
|
|
protected:
|
|
TaskScheduler scheduler;
|
|
|
|
private:
|
|
bool bannered;
|
|
};
|
|
|
|
struct npc_kil_sorrow_spellbinderAI : public npc_nagrand_bannerAI
|
|
{
|
|
enum KilSorrowSpellBinder
|
|
{
|
|
SPELL_ARCANE_MISSILES = 34447,
|
|
SPELL_CHAINS_OF_ICE = 22744,
|
|
SPELL_COUNTERSPELL = 31999
|
|
};
|
|
|
|
npc_kil_sorrow_spellbinderAI(Creature* creature) : npc_nagrand_bannerAI(creature), has_fled(false), interrupt_cooldown(20000)
|
|
{
|
|
}
|
|
|
|
void JustEngagedWith(Unit* /*who*/) override
|
|
{
|
|
has_fled = false;
|
|
interrupt_cooldown = 20000;
|
|
scheduler
|
|
.Schedule(Seconds(0), [this](TaskContext ArcaneMissiles)
|
|
{
|
|
DoCastVictim(SPELL_ARCANE_MISSILES);
|
|
ArcaneMissiles.Repeat(Milliseconds(2400), Milliseconds(3800));
|
|
})
|
|
.Schedule(Seconds(3), Seconds(6), [this](TaskContext ChainsOfIce)
|
|
{
|
|
if (Unit* target = SelectTarget(SelectTargetMethod::Random))
|
|
DoCast(target, SPELL_CHAINS_OF_ICE, true);
|
|
ChainsOfIce.Repeat(Seconds(20),Seconds(25));
|
|
});
|
|
}
|
|
|
|
void UpdateAI(uint32 diff) override
|
|
{
|
|
if (!UpdateVictim() || !me->GetVictim())
|
|
return;
|
|
|
|
interrupt_cooldown += diff;
|
|
if (me->HasUnitState(UNIT_STATE_CASTING))
|
|
return;
|
|
|
|
if (me->EnsureVictim()->HasUnitState(UNIT_STATE_CASTING) && interrupt_cooldown > 25000)
|
|
{
|
|
DoCastVictim(SPELL_COUNTERSPELL);
|
|
interrupt_cooldown = 0;
|
|
}
|
|
|
|
scheduler.Update(diff);
|
|
}
|
|
|
|
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
|
|
{
|
|
if (!has_fled && me->GetHealth() > damage && me->HealthBelowPctDamaged(15, damage))
|
|
{
|
|
me->DoFleeToGetAssistance();
|
|
has_fled = true;
|
|
}
|
|
}
|
|
|
|
private:
|
|
bool has_fled;
|
|
uint32 interrupt_cooldown;
|
|
};
|
|
|
|
struct npc_kil_sorrow_cultistAI : public npc_nagrand_bannerAI
|
|
{
|
|
enum KilSorrowCultist
|
|
{
|
|
SPELL_MIND_SEAR = 32000
|
|
};
|
|
|
|
npc_kil_sorrow_cultistAI(Creature* creature) : npc_nagrand_bannerAI(creature)
|
|
{
|
|
}
|
|
|
|
void JustEngagedWith(Unit* /*who*/) override
|
|
{
|
|
scheduler
|
|
.Schedule(Milliseconds(4500), [this](TaskContext MindSear)
|
|
{
|
|
DoCastVictim(SPELL_MIND_SEAR);
|
|
MindSear.Repeat(Milliseconds(7000), Milliseconds(11000));
|
|
});
|
|
}
|
|
};
|
|
|
|
struct npc_kil_sorrow_deathswornAI : public npc_nagrand_bannerAI
|
|
{
|
|
enum KilSorrowDeathsworn
|
|
{
|
|
SPELL_BLOODTHIRST = 31996
|
|
};
|
|
|
|
npc_kil_sorrow_deathswornAI(Creature* creature) : npc_nagrand_bannerAI(creature), used_bloodthirst(false)
|
|
{
|
|
}
|
|
|
|
void JustEngagedWith(Unit* /*who*/) override
|
|
{
|
|
used_bloodthirst = false;
|
|
}
|
|
|
|
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
|
|
{
|
|
if (!used_bloodthirst && me->GetHealth() > damage && me->HealthBelowPctDamaged(50, damage))
|
|
{
|
|
DoCastVictim(SPELL_BLOODTHIRST);
|
|
used_bloodthirst = true;
|
|
}
|
|
}
|
|
|
|
private:
|
|
bool used_bloodthirst;
|
|
};
|
|
|
|
struct npc_giselda_the_croneAI : public npc_nagrand_bannerAI
|
|
{
|
|
enum GiseldaTheCrone
|
|
{
|
|
SPELL_GISELDA_TRANSFORM_DND = 33316
|
|
};
|
|
|
|
npc_giselda_the_croneAI(Creature* creature) : npc_nagrand_bannerAI(creature), used_transform(false)
|
|
{
|
|
}
|
|
|
|
void JustEngagedWith(Unit* /*who*/) override
|
|
{
|
|
used_transform = false;
|
|
}
|
|
|
|
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
|
|
{
|
|
if (!used_transform && me->GetHealth() > damage && me->HealthBelowPctDamaged(65, damage))
|
|
{
|
|
DoCastVictim(SPELL_GISELDA_TRANSFORM_DND);
|
|
used_transform = true;
|
|
}
|
|
}
|
|
|
|
private:
|
|
bool used_transform;
|
|
};
|
|
|
|
struct npc_warmaul_shamanAI : public npc_nagrand_bannerAI
|
|
{
|
|
enum WarmaulShaman
|
|
{
|
|
SPELL_SCORCHING_TOTEM = 15038,
|
|
SPELL_FROST_SHOCK = 12548,
|
|
SPELL_HEALING_WAVE = 11986
|
|
};
|
|
|
|
npc_warmaul_shamanAI(Creature* creature) : npc_nagrand_bannerAI(creature), used_healing(false)
|
|
{
|
|
}
|
|
|
|
void JustEngagedWith(Unit* /*who*/) override
|
|
{
|
|
used_healing = false;
|
|
scheduler
|
|
.Schedule(Seconds(2), [this](TaskContext /*SearingTotem*/)
|
|
{
|
|
DoCast(SPELL_SCORCHING_TOTEM);
|
|
})
|
|
.Schedule(Seconds(6), [this](TaskContext FrostShock)
|
|
{
|
|
DoCastVictim(SPELL_FROST_SHOCK);
|
|
FrostShock.Repeat(Seconds(12));
|
|
});
|
|
}
|
|
|
|
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
|
|
{
|
|
if (!used_healing && me->GetHealth() > damage && me->HealthBelowPctDamaged(50, damage))
|
|
{
|
|
DoCastSelf(SPELL_HEALING_WAVE);
|
|
used_healing = true;
|
|
}
|
|
}
|
|
|
|
private:
|
|
uint32 used_healing;
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
switch (creature->GetEntry())
|
|
{
|
|
case NPC_KIL_SORROW_SPELLBINDER:
|
|
return new npc_kil_sorrow_spellbinderAI(creature);
|
|
case NPC_KIL_SORROW_CULTIST:
|
|
return new npc_kil_sorrow_cultistAI(creature);
|
|
case NPC_KIL_SORROW_DEATHSWORN:
|
|
return new npc_kil_sorrow_deathswornAI(creature);
|
|
case NPC_GISELDA_THE_CRONE:
|
|
return new npc_giselda_the_croneAI(creature);
|
|
case NPC_WARMAUL_SHAMAN:
|
|
return new npc_warmaul_shamanAI(creature);
|
|
default:
|
|
return new npc_nagrand_bannerAI(creature);
|
|
}
|
|
}
|
|
};
|
|
|
|
class condition_nagrand_banner : public ConditionScript
|
|
{
|
|
public:
|
|
condition_nagrand_banner() : ConditionScript("conditition_nagrand_banner") {}
|
|
|
|
bool OnConditionCheck(Condition const* condition, ConditionSourceInfo& sourceInfo) override
|
|
{
|
|
WorldObject const* target = sourceInfo.mConditionTargets[condition->ConditionTarget];
|
|
if (Creature const* creature = target->ToCreature())
|
|
{
|
|
if (npc_nagrand_banner::npc_nagrand_bannerAI *ai = CAST_AI(npc_nagrand_banner::npc_nagrand_bannerAI, creature->AI()))
|
|
return !ai->IsBannered();
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
enum FireBomb
|
|
{
|
|
SPELL_FIRE_BOMB_TARGET_SUMMON_EFFECT = 31960,
|
|
SPELL_FIRE_BOMB_DAMAGE_MISSILE = 31961,
|
|
SPELL_FIRE_BOMB_SUMMON_CATAPULT_BLAZE = 31963,
|
|
SPELL_FIRE_BOMB_FLAMES = 34658
|
|
};
|
|
|
|
// 31959 - Fire Bomb Target Summon Trigger
|
|
class spell_nagrand_fire_bomb_target_summon_trigger : public SpellScript
|
|
{
|
|
bool Validate(SpellInfo const* /*spellInfo*/) override
|
|
{
|
|
return ValidateSpellInfo({ SPELL_FIRE_BOMB_TARGET_SUMMON_EFFECT });
|
|
}
|
|
|
|
void HandleScript(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (TempSummon* casterSummon = GetCaster()->ToTempSummon())
|
|
if (Unit* summoner = casterSummon->GetSummonerUnit())
|
|
casterSummon->CastSpell(summoner, SPELL_FIRE_BOMB_TARGET_SUMMON_EFFECT);
|
|
}
|
|
|
|
void Register() override
|
|
{
|
|
OnEffectHit += SpellEffectFn(spell_nagrand_fire_bomb_target_summon_trigger::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
|
}
|
|
};
|
|
|
|
// 31960 - Fire Bomb Target Summon Effect
|
|
class spell_nagrand_fire_bomb_target_summon_effect : public SpellScript
|
|
{
|
|
bool Validate(SpellInfo const* /*spellInfo*/) override
|
|
{
|
|
return ValidateSpellInfo({ SPELL_FIRE_BOMB_DAMAGE_MISSILE });
|
|
}
|
|
|
|
void HandleScript(SpellEffIndex /*effIndex*/)
|
|
{
|
|
GetHitUnit()->CastSpell(GetCaster(), SPELL_FIRE_BOMB_DAMAGE_MISSILE);
|
|
}
|
|
|
|
void Register() override
|
|
{
|
|
OnEffectHitTarget += SpellEffectFn(spell_nagrand_fire_bomb_target_summon_effect::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
|
}
|
|
};
|
|
|
|
// 31961 - Fire Bomb
|
|
class spell_nagrand_fire_bomb_damage_missile : public SpellScript
|
|
{
|
|
bool Validate(SpellInfo const* /*spellInfo*/) override
|
|
{
|
|
return ValidateSpellInfo({ SPELL_FIRE_BOMB_SUMMON_CATAPULT_BLAZE, SPELL_FIRE_BOMB_FLAMES });
|
|
}
|
|
|
|
void HandleScript(SpellEffIndex /*effIndex*/)
|
|
{
|
|
Unit* target = GetHitUnit();
|
|
target->CastSpell(target, SPELL_FIRE_BOMB_SUMMON_CATAPULT_BLAZE);
|
|
target->CastSpell(target, SPELL_FIRE_BOMB_FLAMES);
|
|
}
|
|
|
|
void Register() override
|
|
{
|
|
OnEffectHitTarget += SpellEffectFn(spell_nagrand_fire_bomb_damage_missile::HandleScript, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
|
|
}
|
|
};
|
|
|
|
void AddSC_nagrand()
|
|
{
|
|
new npc_maghar_captive();
|
|
new npc_kurenai_captive();
|
|
new npc_nagrand_banner();
|
|
new condition_nagrand_banner();
|
|
RegisterSpellScript(spell_nagrand_fire_bomb_target_summon_trigger);
|
|
RegisterSpellScript(spell_nagrand_fire_bomb_target_summon_effect);
|
|
RegisterSpellScript(spell_nagrand_fire_bomb_damage_missile);
|
|
}
|