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TrinityCore/src/server/scripts/Spells/spell_shaman.cpp
tkrokli 6a51a88767 Update Copyright notice for 2017
Happy new year!
2017-01-02 19:52:45 +01:00

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/*
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_SHAMAN and SPELLFAMILY_GENERIC spells used by shaman players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_sha_".
*/
#include "Player.h"
#include "ScriptMgr.h"
#include "GridNotifiers.h"
#include "Unit.h"
#include "SpellHistory.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum ShamanSpells
{
SPELL_SHAMAN_ANCESTRAL_AWAKENING_DUMMY = 52759,
SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC = 52752,
SPELL_SHAMAN_BIND_SIGHT = 6277,
SPELL_SHAMAN_CLEANSING_TOTEM_EFFECT = 52025,
SPELL_SHAMAN_EARTH_SHIELD_HEAL = 379,
SPELL_SHAMAN_ELEMENTAL_MASTERY = 16166,
SPELL_SHAMAN_EXHAUSTION = 57723,
SPELL_SHAMAN_FIRE_NOVA_R1 = 1535,
SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1 = 8349,
SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD = 63279,
SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM = 55456,
SPELL_SHAMAN_GLYPH_OF_MANA_TIDE = 55441,
SPELL_SHAMAN_GLYPH_OF_THUNDERSTORM = 62132,
SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD = 23552,
SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE = 27635,
SPELL_SHAMAN_ITEM_MANA_SURGE = 23571,
SPELL_SHAMAN_LAVA_FLOWS_R1 = 51480,
SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1 = 64694,
SPELL_SHAMAN_LIGHTNING_SHIELD_R1 = 26364,
SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE = 52032,
SPELL_SHAMAN_MANA_TIDE_TOTEM = 39609,
SPELL_SHAMAN_NATURE_GUARDIAN = 31616,
SPELL_SHAMAN_SATED = 57724,
SPELL_SHAMAN_STORM_EARTH_AND_FIRE = 51483,
SPELL_SHAMAN_TOTEM_EARTHBIND_EARTHGRAB = 64695,
SPELL_SHAMAN_TOTEM_EARTHBIND_TOTEM = 6474,
SPELL_SHAMAN_TOTEM_EARTHEN_POWER = 59566,
SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL = 52042,
SPELL_SHAMAN_TOTEMIC_MASTERY = 38437,
SPELL_SHAMAN_TIDAL_FORCE_CRIT = 55166,
SPELL_SHAMAN_TOTEMIC_POWER_MP5 = 28824,
SPELL_SHAMAN_TOTEMIC_POWER_SPELL_POWER = 28825,
SPELL_SHAMAN_TOTEMIC_POWER_ATTACK_POWER = 28826,
SPELL_SHAMAN_TOTEMIC_POWER_ARMOR = 28827,
SPELL_SHAMAN_WINDFURY_WEAPON_R1 = 8232,
SPELL_SHAMAN_WINDFURY_ATTACK_MH = 25504,
SPELL_SHAMAN_WINDFURY_ATTACK_OH = 33750,
SPELL_SHAMAN_ENERGY_SURGE = 40465,
SPELL_SHAMAN_POWER_SURGE = 40466,
SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE_HEAL = 55533,
SPELL_SHAMAN_SPIRIT_HUNT_HEAL = 58879,
SPELL_SHAMAN_ELECTRIFIED = 64930,
SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE = 71824,
SPELL_SHAMAN_CHAINED_HEAL = 70809,
SPELL_SHAMAN_TOTEM_OF_WRATH_SPELL_POWER = 63283,
SPELL_SHAMAN_FREEZE = 63685,
SPELL_SHAMAN_FLAMETONGUE_ATTACK = 10444,
SPELL_SHAMAN_LIGHTNING_BOLT_OVERLOAD_R1 = 45284,
SPELL_SHAMAN_CHAIN_LIGHTNING_OVERLOAD_R1 = 45297,
SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE_R1 = 26364,
SPELL_SHAMAN_SHAMANISTIC_RAGE_PROC = 30824,
SPELL_SHAMAN_MAELSTROM_POWER = 70831,
SPELL_SHAMAN_T10_ENHANCEMENT_4P_BONUS = 70832,
SPELL_SHAMAN_BLESSING_OF_THE_ETERNALS_R1 = 51554
};
enum ShamanSpellIcons
{
SHAMAN_ICON_ID_RESTORATIVE_TOTEMS = 338,
SHAMAN_ICON_ID_SHAMAN_LAVA_FLOW = 3087,
SHAMAN_ICON_ID_TOTEM_OF_WRATH = 2019
};
// -51556 - Ancestral Awakening
class spell_sha_ancestral_awakening : public SpellScriptLoader
{
public:
spell_sha_ancestral_awakening() : SpellScriptLoader("spell_sha_ancestral_awakening") { }
class spell_sha_ancestral_awakening_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_ancestral_awakening_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_ANCESTRAL_AWAKENING_DUMMY))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
int32 amount = CalculatePct(static_cast<int32>(healInfo->GetHeal()), aurEff->GetAmount());
eventInfo.GetActor()->CastCustomSpell(SPELL_SHAMAN_ANCESTRAL_AWAKENING_DUMMY, SPELLVALUE_BASE_POINT0, amount, (Unit*)nullptr, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_ancestral_awakening_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_ancestral_awakening_AuraScript();
}
};
// 52759 - Ancestral Awakening (Proc)
class spell_sha_ancestral_awakening_proc : public SpellScriptLoader
{
public:
spell_sha_ancestral_awakening_proc() : SpellScriptLoader("spell_sha_ancestral_awakening_proc") { }
class spell_sha_ancestral_awakening_proc_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_ancestral_awakening_proc_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC))
return false;
return true;
}
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.size() < 2)
return;
targets.sort(Trinity::HealthPctOrderPred());
WorldObject* target = targets.front();
targets.clear();
targets.push_back(target);
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
if (GetHitUnit())
GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC, &damage, NULL, NULL, true);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_ancestral_awakening_proc_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
OnEffectHitTarget += SpellEffectFn(spell_sha_ancestral_awakening_proc_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_ancestral_awakening_proc_SpellScript();
}
};
// 51474 - Astral Shift
class spell_sha_astral_shift : public SpellScriptLoader
{
public:
spell_sha_astral_shift() : SpellScriptLoader("spell_sha_astral_shift") { }
class spell_sha_astral_shift_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_astral_shift_AuraScript);
public:
spell_sha_astral_shift_AuraScript()
{
absorbPct = 0;
}
private:
uint32 absorbPct;
bool Load() override
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while stun, fear or silence
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_astral_shift_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_sha_astral_shift_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_astral_shift_AuraScript();
}
};
// -51474 - Astral Shift aura
class spell_sha_astral_shift_aura : public SpellScriptLoader
{
public:
spell_sha_astral_shift_aura() : SpellScriptLoader("spell_sha_astral_shift_aura") { }
class spell_sha_astral_shift_aura_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_astral_shift_aura_AuraScript);
bool CheckProc(ProcEventInfo& eventInfo)
{
if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
if (spellInfo->GetAllEffectsMechanicMask() & ((1 << MECHANIC_SILENCE) | (1 << MECHANIC_STUN) | (1 << MECHANIC_FEAR)))
return true;
return false;
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_astral_shift_aura_AuraScript::CheckProc);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_astral_shift_aura_AuraScript();
}
};
// 2825 - Bloodlust
class spell_sha_bloodlust : public SpellScriptLoader
{
public:
spell_sha_bloodlust() : SpellScriptLoader("spell_sha_bloodlust") { }
class spell_sha_bloodlust_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_bloodlust_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_SATED))
return false;
return true;
}
void RemoveInvalidTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_SATED));
}
void ApplyDebuff()
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_SHAMAN_SATED, true);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID);
AfterHit += SpellHitFn(spell_sha_bloodlust_SpellScript::ApplyDebuff);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_bloodlust_SpellScript();
}
};
// -1064 - Chain Heal
class spell_sha_chain_heal : public SpellScriptLoader
{
public:
spell_sha_chain_heal() : SpellScriptLoader("spell_sha_chain_heal") { }
class spell_sha_chain_heal_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_chain_heal_SpellScript);
public:
spell_sha_chain_heal_SpellScript()
{
firstHeal = true;
riptide = false;
}
private:
void HandleHeal(SpellEffIndex /*effIndex*/)
{
if (firstHeal)
{
// Check if the target has Riptide
if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, GetCaster()->GetGUID()))
{
riptide = true;
// Consume it
GetHitUnit()->RemoveAura(aurEff->GetBase());
}
firstHeal = false;
}
// Riptide increases the Chain Heal effect by 25%
if (riptide)
SetHitHeal(GetHitHeal() * 1.25f);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_chain_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL);
}
bool firstHeal;
bool riptide;
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_chain_heal_SpellScript();
}
};
// 8171 - Cleansing Totem (Pulse)
class spell_sha_cleansing_totem_pulse : public SpellScriptLoader
{
public:
spell_sha_cleansing_totem_pulse() : SpellScriptLoader("spell_sha_cleansing_totem_pulse") { }
class spell_sha_cleansing_totem_pulse_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_cleansing_totem_pulse_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_CLEANSING_TOTEM_EFFECT))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 bp = 1;
if (GetCaster() && GetHitUnit() && GetOriginalCaster())
GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_SHAMAN_CLEANSING_TOTEM_EFFECT, NULL, &bp, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID());
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_cleansing_totem_pulse_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_cleansing_totem_pulse_SpellScript();
}
};
// -974 - Earth Shield
class spell_sha_earth_shield : public SpellScriptLoader
{
public:
spell_sha_earth_shield() : SpellScriptLoader("spell_sha_earth_shield") { }
class spell_sha_earth_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_earth_shield_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_EARTH_SHIELD_HEAL))
return false;
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* caster = GetCaster())
amount = caster->SpellHealingBonusDone(GetUnitOwner(), GetSpellInfo(), amount, HEAL);
// SpellHealingBonusTaken will be called on Heal
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastCustomSpell(SPELL_SHAMAN_EARTH_SHIELD_HEAL, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, nullptr, aurEff, GetCasterGUID());
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_earth_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectProc += AuraEffectProcFn(spell_sha_earth_shield_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_earth_shield_AuraScript();
}
};
// 6474 - Earthbind Totem - Fix Talent: Earthen Power
class spell_sha_earthbind_totem : public SpellScriptLoader
{
public:
spell_sha_earthbind_totem() : SpellScriptLoader("spell_sha_earthbind_totem") { }
class spell_sha_earthbind_totem_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_earthbind_totem_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_TOTEM_EARTHBIND_TOTEM) || !sSpellMgr->GetSpellInfo(SPELL_SHAMAN_TOTEM_EARTHEN_POWER))
return false;
return true;
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
if (!GetCaster())
return;
if (Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself())
if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0))
if (roll_chance_i(aur->GetBaseAmount()))
GetTarget()->CastSpell((Unit*)NULL, SPELL_SHAMAN_TOTEM_EARTHEN_POWER, true);
}
void Apply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (!GetCaster())
return;
Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself();
if (!owner)
return;
// Storm, Earth and Fire
if (AuraEffect* aurEff = owner->GetAuraEffectOfRankedSpell(SPELL_SHAMAN_STORM_EARTH_AND_FIRE, EFFECT_1))
{
if (roll_chance_i(aurEff->GetAmount()))
GetCaster()->CastSpell(GetCaster(), SPELL_SHAMAN_TOTEM_EARTHBIND_EARTHGRAB, false);
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_earthbind_totem_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
OnEffectApply += AuraEffectApplyFn(spell_sha_earthbind_totem_AuraScript::Apply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_earthbind_totem_AuraScript();
}
};
class EarthenPowerTargetSelector
{
public:
EarthenPowerTargetSelector() { }
bool operator() (WorldObject* target)
{
if (!target->ToUnit())
return true;
if (!target->ToUnit()->HasAuraWithMechanic(1 << MECHANIC_SNARE))
return true;
return false;
}
};
// 59566 - Earthen Power
class spell_sha_earthen_power : public SpellScriptLoader
{
public:
spell_sha_earthen_power() : SpellScriptLoader("spell_sha_earthen_power") { }
class spell_sha_earthen_power_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_earthen_power_SpellScript);
void FilterTargets(std::list<WorldObject*>& unitList)
{
unitList.remove_if(EarthenPowerTargetSelector());
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_earthen_power_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_earthen_power_SpellScript();
}
};
// -51940 - Earthliving Weapon (Passive)
class spell_sha_earthliving_weapon : public SpellScriptLoader
{
public:
spell_sha_earthliving_weapon() : SpellScriptLoader("spell_sha_earthliving_weapon") { }
class spell_sha_earthliving_weapon_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_earthliving_weapon_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_BLESSING_OF_THE_ETERNALS_R1))
return false;
return true;
}
bool CheckProc(ProcEventInfo& eventInfo)
{
int32 chance = 20;
Unit* caster = eventInfo.GetActor();
if (AuraEffect const* aurEff = caster->GetAuraEffectOfRankedSpell(SPELL_SHAMAN_BLESSING_OF_THE_ETERNALS_R1, EFFECT_1, caster->GetGUID()))
if (eventInfo.GetProcTarget()->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
chance += aurEff->GetAmount();
return roll_chance_i(chance);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_earthliving_weapon_AuraScript::CheckProc);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_earthliving_weapon_AuraScript();
}
};
// -1535 - Fire Nova
class spell_sha_fire_nova : public SpellScriptLoader
{
public:
spell_sha_fire_nova() : SpellScriptLoader("spell_sha_fire_nova") { }
class spell_sha_fire_nova_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_fire_nova_SpellScript);
bool Validate(SpellInfo const* spellInfo) override
{
SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_FIRE_NOVA_R1);
if (!firstRankSpellInfo || !spellInfo->IsRankOf(firstRankSpellInfo))
return false;
uint8 rank = spellInfo->GetRank();
if (!sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1, rank, true))
return false;
return true;
}
SpellCastResult CheckFireTotem()
{
// fire totem
if (!GetCaster()->m_SummonSlot[1])
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM);
return SPELL_FAILED_CUSTOM_ERROR;
}
return SPELL_CAST_OK;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]))
{
uint8 rank = GetSpellInfo()->GetRank();
if (totem->IsTotem())
caster->CastSpell(totem, sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1, rank), true);
}
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_sha_fire_nova_SpellScript::CheckFireTotem);
OnEffectHitTarget += SpellEffectFn(spell_sha_fire_nova_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_fire_nova_SpellScript();
}
};
// -8050 - Flame Shock
class spell_sha_flame_shock : public SpellScriptLoader
{
public:
spell_sha_flame_shock() : SpellScriptLoader("spell_sha_flame_shock") { }
class spell_sha_flame_shock_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_flame_shock_AuraScript);
bool Validate(SpellInfo const* /*spell*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LAVA_FLOWS_R1))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1))
return false;
return true;
}
void HandleDispel(DispelInfo* /*dispelInfo*/)
{
if (Unit* caster = GetCaster())
// Lava Flows
if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_SHAMAN_LAVA_FLOW, EFFECT_0))
{
if (SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LAVA_FLOWS_R1))
if (!aurEff->GetSpellInfo()->IsRankOf(firstRankSpellInfo))
return;
uint8 rank = aurEff->GetSpellInfo()->GetRank();
caster->CastSpell(caster, sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1, rank), true);
}
}
void Register() override
{
AfterDispel += AuraDispelFn(spell_sha_flame_shock_AuraScript::HandleDispel);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_flame_shock_AuraScript();
}
};
// -10400 - Flametongue Weapon (Passive)
class spell_sha_flametongue_weapon : public SpellScriptLoader
{
public:
spell_sha_flametongue_weapon() : SpellScriptLoader("spell_sha_flametongue_weapon") { }
class spell_sha_flametongue_weapon_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_flametongue_weapon_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_FLAMETONGUE_ATTACK))
return false;
return true;
}
bool CheckProc(ProcEventInfo& eventInfo)
{
Player* player = eventInfo.GetActor()->ToPlayer();
if (!player)
return false;
Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID());
if (!item || !item->IsEquipped())
return false;
WeaponAttackType attType = static_cast<WeaponAttackType>(player->GetAttackBySlot(item->GetSlot()));
if (attType != BASE_ATTACK && attType != OFF_ATTACK)
return false;
if (((attType == BASE_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)) ||
((attType == OFF_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Player* player = eventInfo.GetActor()->ToPlayer();
Unit* target = eventInfo.GetProcTarget();
WeaponAttackType attType = BASE_ATTACK;
if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)
attType = OFF_ATTACK;
Item* item = ASSERT_NOTNULL(player->GetWeaponForAttack(attType));
float const basePoints = GetSpellInfo()->Effects[aurEff->GetEffIndex()].CalcValue();
// Flametongue max damage is normalized based on a 4.0 speed weapon
// Tooltip says max damage = BasePoints / 25, so BasePoints / 25 / 4 to get base damage per 1.0s AS
float fireDamage = basePoints / 100.0f;
float const attackSpeed = player->GetAttackTime(attType) / 1000.f;
fireDamage *= attackSpeed;
// clip value between (BasePoints / 77) and (BasePoints / 25) as the tooltip indicates
RoundToInterval(fireDamage, basePoints / 77.0f, basePoints / 25.0f);
// Calculate Spell Power scaling
float spellPowerBonus = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE) + target->SpellBaseDamageBonusTaken(SPELL_SCHOOL_MASK_FIRE);
float const spCoeff = 0.03811f;
spellPowerBonus *= spCoeff * attackSpeed;
// All done, now proc damage
int32 amount = static_cast<int32>(fireDamage + spellPowerBonus);
player->CastCustomSpell(SPELL_SHAMAN_FLAMETONGUE_ATTACK, SPELLVALUE_BASE_POINT0, amount, target, true, item, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_flametongue_weapon_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_flametongue_weapon_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_flametongue_weapon_AuraScript();
}
};
// -63373 - Frozen Power
class spell_sha_frozen_power : public SpellScriptLoader
{
public:
spell_sha_frozen_power() : SpellScriptLoader("spell_sha_frozen_power") { }
class spell_sha_frozen_power_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_frozen_power_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_FREEZE))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (!roll_chance_i(aurEff->GetAmount()))
return;
Unit* caster = eventInfo.GetActor();
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_FREEZE);
float minDistance(spellInfo->Effects[EFFECT_0].CalcValue(caster));
Unit* target = eventInfo.GetProcTarget();
if (caster->GetDistance(target) < minDistance)
return;
caster->CastSpell(target, SPELL_SHAMAN_FREEZE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_frozen_power_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_frozen_power_AuraScript();
}
};
// 63279 - Glyph of Earth Shield
class spell_sha_glyph_of_earth_shield : public SpellScriptLoader
{
public:
spell_sha_glyph_of_earth_shield() : SpellScriptLoader("spell_sha_glyph_of_earth_shield") { }
class spell_sha_glyph_of_earth_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_glyph_of_earth_shield_AuraScript);
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
SpellInfo const* earthShield = eventInfo.GetSpellInfo();
if (!earthShield)
return;
AuraEffect* earthShieldEffect = eventInfo.GetProcTarget()->GetAuraEffect(earthShield->Id, EFFECT_0, eventInfo.GetActor()->GetGUID());
if (!earthShieldEffect)
return;
int32 amount = earthShieldEffect->GetAmount();
AddPct(amount, aurEff->GetAmount());
earthShieldEffect->SetAmount(amount);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_glyph_of_earth_shield_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_glyph_of_earth_shield_AuraScript();
}
};
// 55440 - Glyph of Healing Wave
class spell_sha_glyph_of_healing_wave : public SpellScriptLoader
{
public:
spell_sha_glyph_of_healing_wave() : SpellScriptLoader("spell_sha_glyph_of_healing_wave") { }
class spell_sha_glyph_of_healing_wave_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_glyph_of_healing_wave_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE_HEAL))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
if (caster == eventInfo.GetProcTarget())
return;
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
int32 amount = CalculatePct(static_cast<int32>(healInfo->GetHeal()), aurEff->GetAmount());
caster->CastCustomSpell(SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE_HEAL, SPELLVALUE_BASE_POINT0, amount, (Unit*)nullptr, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_glyph_of_healing_wave_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_glyph_of_healing_wave_AuraScript();
}
};
// 63280 - Glyph of Totem of Wrath
class spell_sha_glyph_of_totem_of_wrath : public SpellScriptLoader
{
public:
spell_sha_glyph_of_totem_of_wrath() : SpellScriptLoader("spell_sha_glyph_of_totem_of_wrath") { }
class spell_sha_glyph_of_totem_of_wrath_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_glyph_of_totem_of_wrath_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_TOTEM_OF_WRATH_SPELL_POWER))
return false;
return true;
}
bool CheckProc(ProcEventInfo& eventInfo)
{
// Totem of Wrath shares family flags with other totems
// filter by spellIcon instead
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo || spellInfo->SpellIconID != SHAMAN_ICON_ID_TOTEM_OF_WRATH)
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
// Fire totem summon slot
Creature* totem = ObjectAccessor::GetCreature(*caster, caster->m_SummonSlot[1]);
if (!totem)
return;
SpellInfo const* totemSpell = sSpellMgr->GetSpellInfo(totem->m_spells[0]);
if (!totemSpell)
return;
int32 bp0 = CalculatePct(totemSpell->Effects[EFFECT_0].CalcValue(caster), aurEff->GetAmount());
int32 bp1 = CalculatePct(totemSpell->Effects[EFFECT_1].CalcValue(caster), aurEff->GetAmount());
caster->CastCustomSpell((Unit*)nullptr, SPELL_SHAMAN_TOTEM_OF_WRATH_SPELL_POWER, &bp0, &bp1, nullptr, true, nullptr, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_glyph_of_totem_of_wrath_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_glyph_of_totem_of_wrath_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_glyph_of_totem_of_wrath_AuraScript();
}
};
// 52041, 52046, 52047, 52048, 52049, 52050, 58759, 58760, 58761 - Healing Stream Totem
class spell_sha_healing_stream_totem : public SpellScriptLoader
{
public:
spell_sha_healing_stream_totem() : SpellScriptLoader("spell_sha_healing_stream_totem") { }
class spell_sha_healing_stream_totem_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_healing_stream_totem_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM) || !sSpellMgr->GetSpellInfo(SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
SpellInfo const* triggeringSpell = GetTriggeringSpell();
if (Unit* target = GetHitUnit())
{
if (Unit* caster = GetCaster())
{
if (Unit* owner = caster->GetOwner())
{
if (triggeringSpell)
damage = int32(owner->SpellHealingBonusDone(target, triggeringSpell, damage, HEAL));
// Restorative Totems
if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_RESTORATIVE_TOTEMS, 1))
AddPct(damage, dummy->GetAmount());
// Glyph of Healing Stream Totem
if (AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM, EFFECT_0))
AddPct(damage, aurEff->GetAmount());
damage = int32(target->SpellHealingBonusTaken(owner, triggeringSpell, damage, HEAL));
}
caster->CastCustomSpell(SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL, SPELLVALUE_BASE_POINT0, damage, target, true, nullptr, nullptr, GetOriginalCaster()->GetGUID());
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_healing_stream_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_healing_stream_totem_SpellScript();
}
};
// 32182 - Heroism
class spell_sha_heroism : public SpellScriptLoader
{
public:
spell_sha_heroism() : SpellScriptLoader("spell_sha_heroism") { }
class spell_sha_heroism_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_heroism_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_EXHAUSTION))
return false;
return true;
}
void RemoveInvalidTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_EXHAUSTION));
}
void ApplyDebuff()
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_SHAMAN_EXHAUSTION, true);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_ALL, TARGET_UNIT_CASTER_AREA_RAID);
AfterHit += SpellHitFn(spell_sha_heroism_SpellScript::ApplyDebuff);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_heroism_SpellScript();
}
};
// -16180 - Improved Water Shield
class spell_sha_imp_water_shield : public SpellScriptLoader
{
public:
spell_sha_imp_water_shield() : SpellScriptLoader("spell_sha_imp_water_shield") { }
class spell_sha_imp_water_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_imp_water_shield_AuraScript);
bool CheckProc(ProcEventInfo& eventInfo)
{
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo)
return false;
// If we're here, we've already passed initial aura roll
// So just chance based on 100%
// Default chance for Healing Wave and Riptide
int32 chance = 100;
// Lesser Healing Wave - 0.6 of default
if (spellInfo->SpellFamilyFlags[0] & 0x00000080)
chance = 60;
// Chain heal - 0.3 of default
else if (spellInfo->SpellFamilyFlags[0] & 0x00000100)
chance = 30;
if (!roll_chance_i(chance))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
// Get Water Shield
AuraEffect const* waterShield = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x00000000, 0x00000020, 0x00000000, caster->GetGUID());
if (!waterShield)
return;
uint32 spellId = waterShield->GetSpellInfo()->Effects[waterShield->GetEffIndex()].TriggerSpell;
caster->CastSpell((Unit*)nullptr, spellId, true, nullptr, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_imp_water_shield_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_imp_water_shield_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_imp_water_shield_AuraScript();
}
};
// -30675 - Lightning Overload
class spell_sha_lightning_overload : public SpellScriptLoader
{
public:
spell_sha_lightning_overload() : SpellScriptLoader("spell_sha_lightning_overload") { }
class spell_sha_lightning_overload_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_lightning_overload_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LIGHTNING_BOLT_OVERLOAD_R1) ||
!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_CHAIN_LIGHTNING_OVERLOAD_R1))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo)
return;
uint32 spellId;
// Lightning Bolt
if (spellInfo->SpellFamilyFlags[0] & 0x00000001)
spellId = sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_LIGHTNING_BOLT_OVERLOAD_R1, spellInfo->GetRank());
// Chain Lightning
else
{
// Chain lightning has [LightOverload_Proc_Chance] / [Max_Number_of_Targets] chance to proc of each individual target hit.
// A maxed LO would have a 33% / 3 = 11% chance to proc of each target.
// LO chance was already "accounted" at the proc chance roll, now need to divide the chance by [Max_Number_of_Targets]
float chance = 100.0f / spellInfo->Effects[EFFECT_0].ChainTarget;
if (!roll_chance_f(chance))
return;
spellId = sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_CHAIN_LIGHTNING_OVERLOAD_R1, spellInfo->GetRank());
}
eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), spellId, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_lightning_overload_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_lightning_overload_AuraScript();
}
};
// 23551 - Lightning Shield T2 Bonus
class spell_sha_item_lightning_shield : public SpellScriptLoader
{
public:
spell_sha_item_lightning_shield() : SpellScriptLoader("spell_sha_item_lightning_shield") { }
class spell_sha_item_lightning_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_item_lightning_shield_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_item_lightning_shield_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_item_lightning_shield_AuraScript();
}
};
// 23552 - Lightning Shield T2 Bonus
class spell_sha_item_lightning_shield_trigger : public SpellScriptLoader
{
public:
spell_sha_item_lightning_shield_trigger() : SpellScriptLoader("spell_sha_item_lightning_shield_trigger") { }
class spell_sha_item_lightning_shield_trigger_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_item_lightning_shield_trigger_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_item_lightning_shield_trigger_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_item_lightning_shield_trigger_AuraScript();
}
};
// 23572 - Mana Surge
class spell_sha_item_mana_surge : public SpellScriptLoader
{
public:
spell_sha_item_mana_surge() : SpellScriptLoader("spell_sha_item_mana_surge") { }
class spell_sha_item_mana_surge_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_item_mana_surge_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_ITEM_MANA_SURGE))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo)
return;
int32 mana = spellInfo->CalcPowerCost(GetTarget(), eventInfo.GetSchoolMask());
int32 damage = CalculatePct(mana, 35);
GetTarget()->CastCustomSpell(SPELL_SHAMAN_ITEM_MANA_SURGE, SPELLVALUE_BASE_POINT0, damage, GetTarget(), true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_item_mana_surge_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_item_mana_surge_AuraScript();
}
};
// 40463 - Shaman Tier 6 Trinket
class spell_sha_item_t6_trinket : public SpellScriptLoader
{
public:
spell_sha_item_t6_trinket() : SpellScriptLoader("spell_sha_item_t6_trinket") { }
class spell_sha_item_t6_trinket_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_item_t6_trinket_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_ENERGY_SURGE) ||
!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_POWER_SURGE))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo)
return;
uint32 spellId;
int32 chance;
// Lesser Healing Wave
if (spellInfo->SpellFamilyFlags[0] & 0x00000080)
{
spellId = SPELL_SHAMAN_ENERGY_SURGE;
chance = 10;
}
// Lightning Bolt
else if (spellInfo->SpellFamilyFlags[0] & 0x00000001)
{
spellId = SPELL_SHAMAN_ENERGY_SURGE;
chance = 15;
}
// Stormstrike
else if (spellInfo->SpellFamilyFlags[1] & 0x00000010)
{
spellId = SPELL_SHAMAN_POWER_SURGE;
chance = 50;
}
else
return;
if (roll_chance_i(chance))
eventInfo.GetActor()->CastSpell((Unit*)nullptr, spellId, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_item_t6_trinket_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_item_t6_trinket_AuraScript();
}
};
// 70811 - Item - Shaman T10 Elemental 2P Bonus
class spell_sha_item_t10_elemental_2p_bonus : public SpellScriptLoader
{
public:
spell_sha_item_t10_elemental_2p_bonus() : SpellScriptLoader("spell_sha_item_t10_elemental_2p_bonus") { }
class spell_sha_item_t10_elemental_2p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_item_t10_elemental_2p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_ELEMENTAL_MASTERY))
return false;
return true;
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
if (Player* target = GetTarget()->ToPlayer())
target->GetSpellHistory()->ModifyCooldown(SPELL_SHAMAN_ELEMENTAL_MASTERY, -aurEff->GetAmount());
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_item_t10_elemental_2p_bonus_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_item_t10_elemental_2p_bonus_AuraScript();
}
};
// 60103 - Lava Lash
class spell_sha_lava_lash : public SpellScriptLoader
{
public:
spell_sha_lava_lash() : SpellScriptLoader("spell_sha_lava_lash") { }
class spell_sha_lava_lash_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_lava_lash_SpellScript);
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Player* caster = GetCaster()->ToPlayer())
{
int32 damage = GetEffectValue();
int32 hitDamage = GetHitDamage();
if (Item* offhand = caster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
{
// Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0))
if (aurEff->GetBase()->GetCastItemGUID() == offhand->GetGUID())
AddPct(hitDamage, damage);
SetHitDamage(hitDamage);
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_lava_lash_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_lava_lash_SpellScript();
}
};
// -324 - Lightning Shield
class spell_sha_lightning_shield : public SpellScriptLoader
{
public:
spell_sha_lightning_shield() : SpellScriptLoader("spell_sha_lightning_shield") { }
class spell_sha_lightning_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_lightning_shield_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LIGHTNING_SHIELD_R1))
return false;
return true;
}
bool CheckProc(ProcEventInfo& eventInfo)
{
if (eventInfo.GetActionTarget())
return true;
return false;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
uint32 triggerSpell = sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_LIGHTNING_SHIELD_R1, aurEff->GetSpellInfo()->GetRank());
eventInfo.GetActionTarget()->CastSpell(eventInfo.GetActor(), triggerSpell, true, nullptr, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_lightning_shield_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_lightning_shield_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_lightning_shield_AuraScript();
}
};
// 53817 - Maelstrom Weapon
class spell_sha_maelstrom_weapon : public SpellScriptLoader
{
public:
spell_sha_maelstrom_weapon() : SpellScriptLoader("spell_sha_maelstrom_weapon") { }
class spell_sha_maelstrom_weapon_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_maelstrom_weapon_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_MAELSTROM_POWER) ||
!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_T10_ENHANCEMENT_4P_BONUS))
return false;
return true;
}
void HandleBonus(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetStackAmount() < GetSpellInfo()->StackAmount)
return;
Unit* caster = GetUnitOwner();
AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_SHAMAN_T10_ENHANCEMENT_4P_BONUS, EFFECT_0);
if (!aurEff || !roll_chance_i(aurEff->GetAmount()))
return;
caster->CastSpell((Unit*)nullptr, SPELL_SHAMAN_MAELSTROM_POWER, true, nullptr, aurEff);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_sha_maelstrom_weapon_AuraScript::HandleBonus, EFFECT_0, SPELL_AURA_ADD_PCT_MODIFIER, AURA_EFFECT_HANDLE_CHANGE_AMOUNT);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_maelstrom_weapon_AuraScript();
}
};
// 52031, 52033, 52034, 52035, 52036, 58778, 58779, 58780 - Mana Spring Totem
class spell_sha_mana_spring_totem : public SpellScriptLoader
{
public:
spell_sha_mana_spring_totem() : SpellScriptLoader("spell_sha_mana_spring_totem") { }
class spell_sha_mana_spring_totem_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_mana_spring_totem_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
int32 damage = GetEffectValue();
if (Unit* target = GetHitUnit())
if (Unit* caster = GetCaster())
if (target->getPowerType() == POWER_MANA)
caster->CastCustomSpell(target, SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE, &damage, nullptr, nullptr, true, nullptr, nullptr, GetOriginalCaster()->GetGUID());
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_mana_spring_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_mana_spring_totem_SpellScript();
}
};
// 39610 - Mana Tide Totem
class spell_sha_mana_tide_totem : public SpellScriptLoader
{
public:
spell_sha_mana_tide_totem() : SpellScriptLoader("spell_sha_mana_tide_totem") { }
class spell_sha_mana_tide_totem_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_mana_tide_totem_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_GLYPH_OF_MANA_TIDE) || !sSpellMgr->GetSpellInfo(SPELL_SHAMAN_MANA_TIDE_TOTEM))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
{
if (Unit* unitTarget = GetHitUnit())
{
if (unitTarget->getPowerType() == POWER_MANA)
{
int32 effValue = GetEffectValue();
// Glyph of Mana Tide
if (Unit* owner = caster->GetOwner())
if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_SHAMAN_GLYPH_OF_MANA_TIDE, 0))
effValue += dummy->GetAmount();
// Regenerate 6% of Total Mana Every 3 secs
int32 effBasePoints0 = int32(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), effValue));
caster->CastCustomSpell(SPELL_SHAMAN_MANA_TIDE_TOTEM, SPELLVALUE_BASE_POINT0, effBasePoints0, unitTarget, true, nullptr, nullptr, GetOriginalCaster()->GetGUID());
}
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_mana_tide_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_mana_tide_totem_SpellScript();
}
};
// -30881 - Nature's Guardian
class spell_sha_nature_guardian : public SpellScriptLoader
{
public:
spell_sha_nature_guardian() : SpellScriptLoader("spell_sha_nature_guardian") { }
class spell_sha_nature_guardian_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_nature_guardian_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_NATURE_GUARDIAN))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
return;
int32 healthpct = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); // %s2 - the 30% threshold for health
if (Unit* target = eventInfo.GetActionTarget())
{
if (target->HealthBelowPctDamaged(healthpct, damageInfo->GetDamage()))
{
uint32 bp = CalculatePct(target->GetMaxHealth(), aurEff->GetAmount());
target->CastCustomSpell(SPELL_SHAMAN_NATURE_GUARDIAN, SPELLVALUE_BASE_POINT0, bp, target, true, nullptr, aurEff);
// Threat reduction is around 10% confirmed in retail and from wiki
Unit* attacker = eventInfo.GetActor();
if (attacker->IsAlive())
attacker->getThreatManager().modifyThreatPercent(target, -10);
}
}
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_nature_guardian_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_nature_guardian_AuraScript();
}
};
// 6495 - Sentry Totem
class spell_sha_sentry_totem : public SpellScriptLoader
{
public:
spell_sha_sentry_totem() : SpellScriptLoader("spell_sha_sentry_totem") { }
class spell_sha_sentry_totem_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_sentry_totem_AuraScript);
bool Validate(SpellInfo const* /*spell*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_BIND_SIGHT))
return false;
return true;
}
void AfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
if (Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[4]))
if (totem->IsTotem())
caster->CastSpell(totem, SPELL_SHAMAN_BIND_SIGHT, true);
}
void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
if (caster->GetTypeId() == TYPEID_PLAYER)
caster->ToPlayer()->StopCastingBindSight();
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_sha_sentry_totem_AuraScript::AfterApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_sha_sentry_totem_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_sentry_totem_AuraScript();
}
};
// 30823 - Shamanistic Rage
class spell_sha_shamanistic_rage : public SpellScriptLoader
{
public:
spell_sha_shamanistic_rage() : SpellScriptLoader("spell_sha_shamanistic_rage") { }
class spell_sha_shamanistic_rage_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_shamanistic_rage_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_SHAMANISTIC_RAGE_PROC))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
Unit* target = GetTarget();
int32 amount = CalculatePct(static_cast<int32>(target->GetTotalAttackPowerValue(BASE_ATTACK)), aurEff->GetAmount());
target->CastCustomSpell(SPELL_SHAMAN_SHAMANISTIC_RAGE_PROC, SPELLVALUE_BASE_POINT0, amount, target, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_shamanistic_rage_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_shamanistic_rage_AuraScript();
}
};
// 58877 - Spirit Hunt
class spell_sha_spirit_hunt : public SpellScriptLoader
{
public:
spell_sha_spirit_hunt() : SpellScriptLoader("spell_sha_spirit_hunt") { }
class spell_sha_spirit_hunt_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_spirit_hunt_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_SPIRIT_HUNT_HEAL))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
return;
Unit* caster = eventInfo.GetActor();
Unit* target = caster->GetOwner();
if (!target)
return;
int32 amount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount());
caster->CastCustomSpell(SPELL_SHAMAN_SPIRIT_HUNT_HEAL, SPELLVALUE_BASE_POINT0, amount, caster, true, nullptr, aurEff);
caster->CastCustomSpell(SPELL_SHAMAN_SPIRIT_HUNT_HEAL, SPELLVALUE_BASE_POINT0, amount, target, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_spirit_hunt_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_spirit_hunt_AuraScript();
}
};
// -51525 - Static Shock
class spell_sha_static_shock : public SpellScriptLoader
{
public:
spell_sha_static_shock() : SpellScriptLoader("spell_sha_static_shock") { }
class spell_sha_static_shock_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_static_shock_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE_R1))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
// Get Lightning Shield
AuraEffect const* lightningShield = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x00000400, 0x00000000, 0x00000000, caster->GetGUID());
if (!lightningShield)
return;
uint32 spellId = sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE_R1, lightningShield->GetSpellInfo()->GetRank());
eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), spellId, true, nullptr, aurEff);
lightningShield->GetBase()->DropCharge();
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_static_shock_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_static_shock_AuraScript();
}
};
// 55198 - Tidal Force
class spell_sha_tidal_force_dummy : public SpellScriptLoader
{
public:
spell_sha_tidal_force_dummy() : SpellScriptLoader("spell_sha_tidal_force_dummy") { }
class spell_sha_tidal_force_dummy_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_tidal_force_dummy_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_TIDAL_FORCE_CRIT))
return false;
return true;
}
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
eventInfo.GetActor()->RemoveAuraFromStack(SPELL_SHAMAN_TIDAL_FORCE_CRIT);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_tidal_force_dummy_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_tidal_force_dummy_AuraScript();
}
};
// -51490 - Thunderstorm
class spell_sha_thunderstorm : public SpellScriptLoader
{
public:
spell_sha_thunderstorm() : SpellScriptLoader("spell_sha_thunderstorm") { }
class spell_sha_thunderstorm_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_thunderstorm_SpellScript);
void HandleKnockBack(SpellEffIndex effIndex)
{
// Glyph of Thunderstorm
if (GetCaster()->HasAura(SPELL_SHAMAN_GLYPH_OF_THUNDERSTORM))
PreventHitDefaultEffect(effIndex);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_thunderstorm_SpellScript::HandleKnockBack, EFFECT_2, SPELL_EFFECT_KNOCK_BACK);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_thunderstorm_SpellScript();
}
};
// 38443 - Totemic Mastery (Tier 6 - 2P)
class spell_sha_totemic_mastery : public SpellScriptLoader
{
public:
spell_sha_totemic_mastery() : SpellScriptLoader("spell_sha_totemic_mastery") { }
class spell_sha_totemic_mastery_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_totemic_mastery_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_TOTEMIC_MASTERY))
return false;
return true;
}
void HandleDummy(AuraEffect const* aurEff)
{
Unit* target = GetTarget();
for (uint8 i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
if (!target->m_SummonSlot[i])
return;
target->CastSpell(target, SPELL_SHAMAN_TOTEMIC_MASTERY, true, nullptr, aurEff);
PreventDefaultAction();
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_totemic_mastery_AuraScript::HandleDummy, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_totemic_mastery_AuraScript();
}
};
// 28823 - Totemic Power
class spell_sha_t3_6p_bonus : public SpellScriptLoader
{
public:
spell_sha_t3_6p_bonus() : SpellScriptLoader("spell_sha_t3_6p_bonus") { }
class spell_sha_t3_6p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_t3_6p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_TOTEMIC_POWER_ARMOR) ||
!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_TOTEMIC_POWER_ATTACK_POWER) ||
!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_TOTEMIC_POWER_SPELL_POWER) ||
!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_TOTEMIC_POWER_MP5))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
uint32 spellId;
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
switch (target->getClass())
{
case CLASS_PALADIN:
case CLASS_PRIEST:
case CLASS_SHAMAN:
case CLASS_DRUID:
spellId = SPELL_SHAMAN_TOTEMIC_POWER_MP5;
break;
case CLASS_MAGE:
case CLASS_WARLOCK:
spellId = SPELL_SHAMAN_TOTEMIC_POWER_SPELL_POWER;
break;
case CLASS_HUNTER:
case CLASS_ROGUE:
spellId = SPELL_SHAMAN_TOTEMIC_POWER_ATTACK_POWER;
break;
case CLASS_WARRIOR:
spellId = SPELL_SHAMAN_TOTEMIC_POWER_ARMOR;
break;
default:
return;
}
caster->CastSpell(target, spellId, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_t3_6p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_t3_6p_bonus_AuraScript();
}
};
// 64928 - Item - Shaman T8 Elemental 4P Bonus
class spell_sha_t8_elemental_4p_bonus : public SpellScriptLoader
{
public:
spell_sha_t8_elemental_4p_bonus() : SpellScriptLoader("spell_sha_t8_elemental_4p_bonus") { }
class spell_sha_t8_elemental_4p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_t8_elemental_4p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_ELECTRIFIED))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
return;
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_ELECTRIFIED);
int32 amount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount());
amount /= spellInfo->GetMaxTicks();
// Add remaining ticks to damage done
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_SHAMAN_ELECTRIFIED, SPELL_AURA_PERIODIC_DAMAGE);
caster->CastCustomSpell(SPELL_SHAMAN_ELECTRIFIED, SPELLVALUE_BASE_POINT0, amount, target, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_t8_elemental_4p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_t8_elemental_4p_bonus_AuraScript();
}
};
// 67228 - Item - Shaman T9 Elemental 4P Bonus (Lava Burst)
class spell_sha_t9_elemental_4p_bonus : public SpellScriptLoader
{
public:
spell_sha_t9_elemental_4p_bonus() : SpellScriptLoader("spell_sha_t9_elemental_4p_bonus") { }
class spell_sha_t9_elemental_4p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_t9_elemental_4p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
return;
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE);
int32 amount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount());
amount /= spellInfo->GetMaxTicks();
// Add remaining ticks to damage done
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE);
caster->CastCustomSpell(SPELL_SHAMAN_LAVA_BURST_BONUS_DAMAGE, SPELLVALUE_BASE_POINT0, amount, target, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_t9_elemental_4p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_t9_elemental_4p_bonus_AuraScript();
}
};
// 70817 - Item - Shaman T10 Elemental 4P Bonus
class spell_sha_t10_elemental_4p_bonus : public SpellScriptLoader
{
public:
spell_sha_t10_elemental_4p_bonus() : SpellScriptLoader("spell_sha_t10_elemental_4p_bonus") { }
class spell_sha_t10_elemental_4p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_t10_elemental_4p_bonus_AuraScript);
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
// try to find spell Flame Shock on the target
AuraEffect* flameShock = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0x00000000, 0x00000000, caster->GetGUID());
if (!flameShock)
return;
Aura* flameShockAura = flameShock->GetBase();
int32 maxDuration = flameShockAura->GetMaxDuration();
int32 newDuration = flameShockAura->GetDuration() + aurEff->GetAmount() * IN_MILLISECONDS;
flameShockAura->SetDuration(newDuration);
// is it blizzlike to change max duration for FS?
if (newDuration > maxDuration)
flameShockAura->SetMaxDuration(newDuration);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_t10_elemental_4p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_t10_elemental_4p_bonus_AuraScript();
}
};
// 70808 - Item - Shaman T10 Restoration 4P Bonus
class spell_sha_t10_restoration_4p_bonus : public SpellScriptLoader
{
public:
spell_sha_t10_restoration_4p_bonus() : SpellScriptLoader("spell_sha_t10_restoration_4p_bonus") { }
class spell_sha_t10_restoration_4p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_t10_restoration_4p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_CHAINED_HEAL))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_CHAINED_HEAL);
int32 amount = CalculatePct(static_cast<int32>(healInfo->GetHeal()), aurEff->GetAmount());
amount /= spellInfo->GetMaxTicks();
// Add remaining ticks to healing done
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_SHAMAN_CHAINED_HEAL, SPELL_AURA_PERIODIC_HEAL);
caster->CastCustomSpell(SPELL_SHAMAN_CHAINED_HEAL, SPELLVALUE_BASE_POINT0, amount, target, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_t10_restoration_4p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_t10_restoration_4p_bonus_AuraScript();
}
};
// 33757 - Windfury Weapon (Passive)
class spell_sha_windfury_weapon : public SpellScriptLoader
{
public:
spell_sha_windfury_weapon() : SpellScriptLoader("spell_sha_windfury_weapon") { }
class spell_sha_windfury_weapon_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_windfury_weapon_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_WINDFURY_WEAPON_R1) ||
!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_WINDFURY_ATTACK_MH) ||
!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_WINDFURY_ATTACK_OH))
return false;
return true;
}
bool CheckProc(ProcEventInfo& eventInfo)
{
Player* player = eventInfo.GetActor()->ToPlayer();
if (!player)
return false;
Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID());
if (!item || !item->IsEquipped())
return false;
WeaponAttackType attType = static_cast<WeaponAttackType>(player->GetAttackBySlot(item->GetSlot()));
if (attType != BASE_ATTACK && attType != OFF_ATTACK)
return false;
if (((attType == BASE_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)) ||
((attType == OFF_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Player* player = eventInfo.GetActor()->ToPlayer();
uint32 spellId = 0;
WeaponAttackType attType = BASE_ATTACK;
if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)
spellId = SPELL_SHAMAN_WINDFURY_ATTACK_MH;
if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)
{
spellId = SPELL_SHAMAN_WINDFURY_ATTACK_OH;
attType = OFF_ATTACK;
}
Item* item = ASSERT_NOTNULL(player->GetWeaponForAttack(attType));
int32 enchantId = static_cast<int32>(item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT));
int32 extraAttackPower = 0;
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_WINDFURY_WEAPON_R1);
while (spellInfo)
{
if (spellInfo->Effects[EFFECT_0].MiscValue == enchantId)
{
extraAttackPower = spellInfo->Effects[EFFECT_1].CalcValue(player);
break;
}
spellInfo = spellInfo->GetNextRankSpell();
}
if (!extraAttackPower)
return;
// Value gained from additional AP
int32 amount = static_cast<int32>(extraAttackPower / 14.f * player->GetAttackTime(attType) / 1000.f);
// Attack twice
for (uint8 i = 0; i < 2; ++i)
player->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, amount, eventInfo.GetProcTarget(), true, item, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_windfury_weapon_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_windfury_weapon_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_windfury_weapon_AuraScript();
}
};
void AddSC_shaman_spell_scripts()
{
new spell_sha_ancestral_awakening();
new spell_sha_ancestral_awakening_proc();
new spell_sha_astral_shift();
new spell_sha_astral_shift_aura();
new spell_sha_bloodlust();
new spell_sha_chain_heal();
new spell_sha_cleansing_totem_pulse();
new spell_sha_earth_shield();
new spell_sha_earthbind_totem();
new spell_sha_earthen_power();
new spell_sha_earthliving_weapon();
new spell_sha_fire_nova();
new spell_sha_flame_shock();
new spell_sha_flametongue_weapon();
new spell_sha_frozen_power();
new spell_sha_glyph_of_earth_shield();
new spell_sha_glyph_of_healing_wave();
new spell_sha_glyph_of_totem_of_wrath();
new spell_sha_healing_stream_totem();
new spell_sha_heroism();
new spell_sha_imp_water_shield();
new spell_sha_lightning_overload();
new spell_sha_item_lightning_shield();
new spell_sha_item_lightning_shield_trigger();
new spell_sha_item_mana_surge();
new spell_sha_item_t6_trinket();
new spell_sha_item_t10_elemental_2p_bonus();
new spell_sha_lava_lash();
new spell_sha_lightning_shield();
new spell_sha_maelstrom_weapon();
new spell_sha_mana_spring_totem();
new spell_sha_mana_tide_totem();
new spell_sha_nature_guardian();
new spell_sha_sentry_totem();
new spell_sha_shamanistic_rage();
new spell_sha_spirit_hunt();
new spell_sha_static_shock();
new spell_sha_tidal_force_dummy();
new spell_sha_thunderstorm();
new spell_sha_totemic_mastery();
new spell_sha_t3_6p_bonus();
new spell_sha_t8_elemental_4p_bonus();
new spell_sha_t9_elemental_4p_bonus();
new spell_sha_t10_elemental_4p_bonus();
new spell_sha_t10_restoration_4p_bonus();
new spell_sha_windfury_weapon();
}