mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-14 12:12:34 -04:00
1240 lines
44 KiB
C++
1240 lines
44 KiB
C++
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: debug_commandscript
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%Complete: 100
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Comment: All debug related commands
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Category: commandscripts
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EndScriptData */
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#include "ScriptMgr.h"
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#include "ObjectMgr.h"
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#include "BattlegroundMgr.h"
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#include "Chat.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "GossipDef.h"
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#include <fstream>
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class debug_commandscript : public CommandScript
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{
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public:
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debug_commandscript() : CommandScript("debug_commandscript") { }
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ChatCommand* GetCommands() const
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{
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static ChatCommand debugPlayCommandTable[] =
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{
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{ "cinematic", SEC_MODERATOR, false, &HandleDebugPlayCinematicCommand, "", NULL },
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{ "movie", SEC_MODERATOR, false, &HandleDebugPlayMovieCommand, "", NULL },
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{ "sound", SEC_MODERATOR, false, &HandleDebugPlaySoundCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand debugSendCommandTable[] =
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{
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{ "buyerror", SEC_ADMINISTRATOR, false, &HandleDebugSendBuyErrorCommand, "", NULL },
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{ "channelnotify", SEC_ADMINISTRATOR, false, &HandleDebugSendChannelNotifyCommand, "", NULL },
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{ "chatmmessage", SEC_ADMINISTRATOR, false, &HandleDebugSendChatMsgCommand, "", NULL },
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{ "equiperror", SEC_ADMINISTRATOR, false, &HandleDebugSendEquipErrorCommand, "", NULL },
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{ "largepacket", SEC_ADMINISTRATOR, false, &HandleDebugSendLargePacketCommand, "", NULL },
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{ "opcode", SEC_ADMINISTRATOR, false, &HandleDebugSendOpcodeCommand, "", NULL },
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{ "poi", SEC_ADMINISTRATOR, false, &HandleDebugSendPoiCommand, "", NULL },
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{ "qpartymsg", SEC_ADMINISTRATOR, false, &HandleDebugSendQuestPartyMsgCommand, "", NULL },
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{ "qinvalidmsg", SEC_ADMINISTRATOR, false, &HandleDebugSendQuestInvalidMsgCommand,"", NULL },
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{ "sellerror", SEC_ADMINISTRATOR, false, &HandleDebugSendSellErrorCommand, "", NULL },
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{ "setphaseshift", SEC_ADMINISTRATOR, false, &HandleDebugSendSetPhaseShiftCommand, "", NULL },
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{ "spellfail", SEC_ADMINISTRATOR, false, &HandleDebugSendSpellFailCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand debugCommandTable[] =
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{
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{ "setbit", SEC_ADMINISTRATOR, false, &HandleDebugSet32BitCommand, "", NULL },
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{ "threat", SEC_ADMINISTRATOR, false, &HandleDebugThreatListCommand, "", NULL },
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{ "hostil", SEC_ADMINISTRATOR, false, &HandleDebugHostileRefListCommand, "", NULL },
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{ "anim", SEC_GAMEMASTER, false, &HandleDebugAnimCommand, "", NULL },
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{ "arena", SEC_ADMINISTRATOR, false, &HandleDebugArenaCommand, "", NULL },
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{ "bg", SEC_ADMINISTRATOR, false, &HandleDebugBattlegroundCommand, "", NULL },
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{ "getitemstate", SEC_ADMINISTRATOR, false, &HandleDebugGetItemStateCommand, "", NULL },
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{ "lootrecipient", SEC_GAMEMASTER, false, &HandleDebugGetLootRecipientCommand,"", NULL },
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{ "getvalue", SEC_ADMINISTRATOR, false, &HandleDebugGetValueCommand, "", NULL },
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{ "getitemvalue", SEC_ADMINISTRATOR, false, &HandleDebugGetItemValueCommand, "", NULL },
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{ "Mod32Value", SEC_ADMINISTRATOR, false, &HandleDebugMod32ValueCommand, "", NULL },
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{ "play", SEC_MODERATOR, false, NULL, "", debugPlayCommandTable },
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{ "send", SEC_ADMINISTRATOR, false, NULL, "", debugSendCommandTable },
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{ "setaurastate", SEC_ADMINISTRATOR, false, &HandleDebugSetAuraStateCommand, "", NULL },
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{ "setitemvalue", SEC_ADMINISTRATOR, false, &HandleDebugSetItemValueCommand, "", NULL },
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{ "setvalue", SEC_ADMINISTRATOR, false, &HandleDebugSetValueCommand, "", NULL },
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{ "spawnvehicle", SEC_ADMINISTRATOR, false, &HandleDebugSpawnVehicleCommand, "", NULL },
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{ "setvid", SEC_ADMINISTRATOR, false, &HandleDebugSetVehicleIdCommand, "", NULL },
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{ "entervehicle", SEC_ADMINISTRATOR, false, &HandleDebugEnterVehicleCommand, "", NULL },
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{ "uws", SEC_ADMINISTRATOR, false, &HandleDebugUpdateWorldStateCommand,"", NULL },
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{ "update", SEC_ADMINISTRATOR, false, &HandleDebugUpdateCommand, "", NULL },
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{ "itemexpire", SEC_ADMINISTRATOR, false, &HandleDebugItemExpireCommand, "", NULL },
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{ "areatriggers", SEC_ADMINISTRATOR, false, &HandleDebugAreaTriggersCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "debug", SEC_MODERATOR, true, NULL, "", debugCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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};
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return commandTable;
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}
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static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, const char* args)
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{
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// USAGE: .debug play cinematic #cinematicid
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// #cinematicid - ID decimal number from CinemaicSequences.dbc (1st column)
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if (!*args)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 dwId = atoi((char*)args);
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if (!sCinematicSequencesStore.LookupEntry(dwId))
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{
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handler->PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, dwId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->GetSession()->GetPlayer()->SendCinematicStart(dwId);
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return true;
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}
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static bool HandleDebugPlayMovieCommand(ChatHandler* handler, const char* args)
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{
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// USAGE: .debug play movie #movieid
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// #movieid - ID decimal number from Movie.dbc (1st column)
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if (!*args)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 dwId = atoi((char*)args);
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if (!sMovieStore.LookupEntry(dwId))
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{
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handler->PSendSysMessage(LANG_MOVIE_NOT_EXIST, dwId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->GetSession()->GetPlayer()->SendMovieStart(dwId);
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return true;
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}
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//Play sound
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static bool HandleDebugPlaySoundCommand(ChatHandler* handler, const char* args)
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{
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// USAGE: .debug playsound #soundid
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// #soundid - ID decimal number from SoundEntries.dbc (1st column)
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if (!*args)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 dwSoundId = atoi((char*)args);
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if (!sSoundEntriesStore.LookupEntry(dwSoundId))
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{
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handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Unit* unit = handler->getSelectedUnit();
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if (!unit)
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{
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handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (handler->GetSession()->GetPlayer()->GetSelection())
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unit->PlayDistanceSound(dwSoundId,handler->GetSession()->GetPlayer());
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else
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unit->PlayDirectSound(dwSoundId,handler->GetSession()->GetPlayer());
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handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId);
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return true;
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}
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static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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char* px = strtok((char*)args, " ");
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if (!px)
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return false;
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uint8 failnum = (uint8)atoi(px);
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if (failnum == 0 && *px != '0')
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return false;
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char* p1 = strtok(NULL, " ");
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uint8 failarg1 = p1 ? (uint8)atoi(p1) : 0;
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char* p2 = strtok(NULL, " ");
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uint8 failarg2 = p2 ? (uint8)atoi(p2) : 0;
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WorldPacket data(SMSG_CAST_FAILED, 5);
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data << uint8(0);
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data << uint32(133);
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data << uint8(failnum);
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if (p1 || p2)
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data << uint32(failarg1);
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if (p2)
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data << uint32(failarg2);
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handler->GetSession()->SendPacket(&data);
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return true;
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}
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static bool HandleDebugSendPoiCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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Player *pPlayer = handler->GetSession()->GetPlayer();
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Unit* target = handler->getSelectedUnit();
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if (!target)
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{
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handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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return true;
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}
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char* icon_text = strtok((char*)args, " ");
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char* flags_text = strtok(NULL, " ");
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if (!icon_text || !flags_text)
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return false;
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uint32 icon = atol(icon_text);
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uint32 flags = atol(flags_text);
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sLog.outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags);
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pPlayer->PlayerTalkClass->SendPointOfInterest(target->GetPositionX(), target->GetPositionY(), Poi_Icon(icon), flags, 30, "Test POI");
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return true;
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}
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static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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uint8 msg = atoi(args);
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handler->GetSession()->GetPlayer()->SendEquipError(msg, NULL, NULL);
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return true;
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}
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static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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uint8 msg = atoi(args);
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handler->GetSession()->GetPlayer()->SendSellError(msg, 0, 0, 0);
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return true;
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}
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static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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uint8 msg = atoi(args);
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handler->GetSession()->GetPlayer()->SendBuyError(msg, 0, 0, 0);
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return true;
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}
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static bool HandleDebugSendOpcodeCommand(ChatHandler* handler, const char* /*args*/)
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{
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Unit *unit = handler->getSelectedUnit();
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Player *player = NULL;
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if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
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player = handler->GetSession()->GetPlayer();
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else
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player = (Player*)unit;
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if (!unit) unit = player;
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std::ifstream ifs("opcode.txt");
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if (ifs.bad())
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return false;
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uint32 opcode;
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ifs >> opcode;
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WorldPacket data(opcode, 0);
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while (!ifs.eof())
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{
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std::string type;
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ifs >> type;
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if (type == "")
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break;
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if (type == "uint8")
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{
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uint16 val1;
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ifs >> val1;
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data << uint8(val1);
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}
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else if (type == "uint16")
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{
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uint16 val2;
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ifs >> val2;
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data << val2;
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}
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else if (type == "uint32")
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{
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uint32 val3;
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ifs >> val3;
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data << val3;
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}
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else if (type == "uint64")
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{
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uint64 val4;
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ifs >> val4;
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data << val4;
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}
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else if (type == "float")
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{
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float val5;
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ifs >> val5;
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data << val5;
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}
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else if (type == "string")
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{
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std::string val6;
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ifs >> val6;
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data << val6;
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}
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else if (type == "appitsguid")
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{
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data.append(unit->GetPackGUID());
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}
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else if (type == "appmyguid")
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{
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data.append(player->GetPackGUID());
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}
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else if (type == "appgoguid")
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{
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GameObject *obj = handler->GetNearbyGameObject();
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if (!obj)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
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handler->SetSentErrorMessage(true);
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ifs.close();
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return false;
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}
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data.append(obj->GetPackGUID());
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}
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else if (type == "goguid")
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{
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GameObject *obj = handler->GetNearbyGameObject();
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if (!obj)
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{
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handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, 0);
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handler->SetSentErrorMessage(true);
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ifs.close();
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return false;
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}
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data << uint64(obj->GetGUID());
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}
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else if (type == "myguid")
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{
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data << uint64(player->GetGUID());
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}
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else if (type == "itsguid")
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{
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data << uint64(unit->GetGUID());
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}
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else if (type == "pos")
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{
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data << unit->GetPositionX();
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data << unit->GetPositionY();
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data << unit->GetPositionZ();
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}
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else if (type == "mypos")
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{
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data << player->GetPositionX();
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data << player->GetPositionY();
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data << player->GetPositionZ();
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}
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else
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{
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sLog.outDebug("Sending opcode: unknown type '%s'", type.c_str());
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break;
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}
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}
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ifs.close();
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sLog.outDebug("Sending opcode %u", data.GetOpcode());
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data.hexlike();
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player->GetSession()->SendPacket(&data);
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handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName());
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return true;
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}
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static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, const char* args)
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{
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char* w = strtok((char*)args, " ");
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char* s = strtok(NULL, " ");
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if (!w || !s)
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return false;
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uint32 world = (uint32)atoi(w);
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uint32 state = (uint32)atoi(s);
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handler->GetSession()->GetPlayer()->SendUpdateWorldState(world, state);
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return true;
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}
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static bool HandleDebugAreaTriggersCommand(ChatHandler* handler, const char* /*args*/)
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{
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Player* plr = handler->GetSession()->GetPlayer();
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if (!plr->isDebugAreaTriggers)
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{
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handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON);
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plr->isDebugAreaTriggers = true;
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} else {
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handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF);
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plr->isDebugAreaTriggers = false;
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}
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return true;
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}
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//Send notification in channel
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static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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const char *name = "test";
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uint8 code = atoi(args);
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WorldPacket data(SMSG_CHANNEL_NOTIFY, (1+10));
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data << code; // notify type
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data << name; // channel name
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data << uint32(0);
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data << uint32(0);
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handler->GetSession()->SendPacket(&data);
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return true;
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}
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//Send notification in chat
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static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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const char *msg = "testtest";
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uint8 type = atoi(args);
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WorldPacket data;
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ChatHandler::FillMessageData(&data, handler->GetSession(), type, 0, "chan", handler->GetSession()->GetPlayer()->GetGUID(), msg, handler->GetSession()->GetPlayer());
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handler->GetSession()->SendPacket(&data);
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return true;
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}
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static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, const char* args)
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{
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uint32 msg = atol((char*)args);
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handler->GetSession()->GetPlayer()->SendPushToPartyResponse(handler->GetSession()->GetPlayer(), msg);
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return true;
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}
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static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler, const char* /*args*/)
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{
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Creature* target = handler->getSelectedCreature();
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if (!target)
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return false;
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handler->PSendSysMessage("loot recipient: %s", target->hasLootRecipient()?(target->GetLootRecipient()?target->GetLootRecipient()->GetName():"offline"):"no loot recipient");
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return true;
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}
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static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, const char* args)
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{
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uint32 msg = atol((char*)args);
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handler->GetSession()->GetPlayer()->SendCanTakeQuestResponse(msg);
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return true;
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}
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static bool HandleDebugGetItemStateCommand(ChatHandler* handler, const char* args)
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{
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if (!*args)
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return false;
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std::string state_str = args;
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ItemUpdateState state = ITEM_UNCHANGED;
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bool list_queue = false, check_all = false;
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if (state_str == "unchanged") state = ITEM_UNCHANGED;
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else if (state_str == "changed") state = ITEM_CHANGED;
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else if (state_str == "new") state = ITEM_NEW;
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else if (state_str == "removed") state = ITEM_REMOVED;
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else if (state_str == "queue") list_queue = true;
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else if (state_str == "check_all") check_all = true;
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else return false;
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|
|
Player* player = handler->getSelectedPlayer();
|
|
if (!player) player = handler->GetSession()->GetPlayer();
|
|
|
|
if (!list_queue && !check_all)
|
|
{
|
|
state_str = "The player has the following " + state_str + " items: ";
|
|
handler->SendSysMessage(state_str.c_str());
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
|
|
continue;
|
|
|
|
Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (!item) continue;
|
|
if (!item->IsBag())
|
|
{
|
|
if (item->GetState() == state)
|
|
handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
|
|
}
|
|
else
|
|
{
|
|
Bag *bag = (Bag*)item;
|
|
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
|
|
{
|
|
Item* item2 = bag->GetItemByPos(j);
|
|
if (item2 && item2->GetState() == state)
|
|
handler->PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (list_queue)
|
|
{
|
|
std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
|
|
for (size_t i = 0; i < updateQueue.size(); ++i)
|
|
{
|
|
Item *item = updateQueue[i];
|
|
if (!item) continue;
|
|
|
|
Bag *container = item->GetContainer();
|
|
uint8 bag_slot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
|
|
|
|
std::string st;
|
|
switch(item->GetState())
|
|
{
|
|
case ITEM_UNCHANGED: st = "unchanged"; break;
|
|
case ITEM_CHANGED: st = "changed"; break;
|
|
case ITEM_NEW: st = "new"; break;
|
|
case ITEM_REMOVED: st = "removed"; break;
|
|
}
|
|
|
|
handler->PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bag_slot, item->GetSlot(), item->GetGUIDLow(), st.c_str());
|
|
}
|
|
if (updateQueue.empty())
|
|
handler->PSendSysMessage("updatequeue empty");
|
|
}
|
|
|
|
if (check_all)
|
|
{
|
|
bool error = false;
|
|
std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
|
|
continue;
|
|
|
|
Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (!item) continue;
|
|
|
|
if (item->GetSlot() != i)
|
|
{
|
|
handler->PSendSysMessage("item at slot %d, guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot());
|
|
error = true; continue;
|
|
}
|
|
|
|
if (item->GetOwnerGUID() != player->GetGUID())
|
|
{
|
|
handler->PSendSysMessage("for the item at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
|
|
error = true; continue;
|
|
}
|
|
|
|
if (Bag *container = item->GetContainer())
|
|
{
|
|
handler->PSendSysMessage("item at slot: %d guid: %d has a container (slot: %d, guid: %d) but shouldnt!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
|
|
error = true; continue;
|
|
}
|
|
|
|
if (item->IsInUpdateQueue())
|
|
{
|
|
uint16 qp = item->GetQueuePos();
|
|
if (qp > updateQueue.size())
|
|
{
|
|
handler->PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp);
|
|
error = true; continue;
|
|
}
|
|
|
|
if (updateQueue[qp] == NULL)
|
|
{
|
|
handler->PSendSysMessage("item at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp);
|
|
error = true; continue;
|
|
}
|
|
|
|
if (updateQueue[qp] != item)
|
|
{
|
|
handler->PSendSysMessage("item at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
|
|
error = true; continue;
|
|
}
|
|
}
|
|
else if (item->GetState() != ITEM_UNCHANGED)
|
|
{
|
|
handler->PSendSysMessage("item at slot: %d guid: %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState());
|
|
error = true; continue;
|
|
}
|
|
|
|
if (item->IsBag())
|
|
{
|
|
Bag *bag = (Bag*)item;
|
|
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
|
|
{
|
|
Item* item2 = bag->GetItemByPos(j);
|
|
if (!item2) continue;
|
|
|
|
if (item2->GetSlot() != j)
|
|
{
|
|
handler->PSendSysMessage("the item in bag %d slot %d, guid %d has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUIDLow(), item2->GetSlot());
|
|
error = true; continue;
|
|
}
|
|
|
|
if (item2->GetOwnerGUID() != player->GetGUID())
|
|
{
|
|
handler->PSendSysMessage("for the item in bag %d at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), GUID_LOPART(item2->GetOwnerGUID()), player->GetGUIDLow());
|
|
error = true; continue;
|
|
}
|
|
|
|
Bag *container = item2->GetContainer();
|
|
if (!container)
|
|
{
|
|
handler->PSendSysMessage("the item in bag %d at slot %d with guid %d has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow());
|
|
error = true; continue;
|
|
}
|
|
|
|
if (container != bag)
|
|
{
|
|
handler->PSendSysMessage("the item in bag %d at slot %d with guid %d has a different container(slot %d guid %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
|
|
error = true; continue;
|
|
}
|
|
|
|
if (item2->IsInUpdateQueue())
|
|
{
|
|
uint16 qp = item2->GetQueuePos();
|
|
if (qp > updateQueue.size())
|
|
{
|
|
handler->PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
|
|
error = true; continue;
|
|
}
|
|
|
|
if (updateQueue[qp] == NULL)
|
|
{
|
|
handler->PSendSysMessage("item in bag: %d at slot: %d guid: %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
|
|
error = true; continue;
|
|
}
|
|
|
|
if (updateQueue[qp] != item2)
|
|
{
|
|
handler->PSendSysMessage("item in bag: %d at slot: %d guid: %d has has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
|
|
error = true; continue;
|
|
}
|
|
}
|
|
else if (item2->GetState() != ITEM_UNCHANGED)
|
|
{
|
|
handler->PSendSysMessage("item in bag: %d at slot: %d guid: %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), item2->GetState());
|
|
error = true; continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (size_t i = 0; i < updateQueue.size(); ++i)
|
|
{
|
|
Item *item = updateQueue[i];
|
|
if (!item) continue;
|
|
|
|
if (item->GetOwnerGUID() != player->GetGUID())
|
|
{
|
|
handler->PSendSysMessage("queue(" SIZEFMTD "): for the an item (guid %d), the owner's guid (%d) and player's guid (%d) don't match!", i, item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
|
|
error = true; continue;
|
|
}
|
|
|
|
if (item->GetQueuePos() != i)
|
|
{
|
|
handler->PSendSysMessage("queue(" SIZEFMTD "): for the an item (guid %d), the queuepos doesn't match it's position in the queue!", i, item->GetGUIDLow());
|
|
error = true; continue;
|
|
}
|
|
|
|
if (item->GetState() == ITEM_REMOVED) continue;
|
|
Item *test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
|
|
|
|
if (test == NULL)
|
|
{
|
|
handler->PSendSysMessage("queue(" SIZEFMTD "): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the player doesn't have an item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow());
|
|
error = true; continue;
|
|
}
|
|
|
|
if (test != item)
|
|
{
|
|
handler->PSendSysMessage("queue(" SIZEFMTD "): the bag(%d) and slot(%d) values for the item with guid %d are incorrect, the item with guid %d is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
|
|
error = true; continue;
|
|
}
|
|
}
|
|
if (!error)
|
|
handler->SendSysMessage("All OK!");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/, const char* /*args*/)
|
|
{
|
|
sBattlegroundMgr.ToggleTesting();
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugArenaCommand(ChatHandler* /*handler*/, const char* /*args*/)
|
|
{
|
|
sBattlegroundMgr.ToggleArenaTesting();
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugThreatListCommand(ChatHandler* handler, const char* /*args*/)
|
|
{
|
|
Creature* target = handler->getSelectedCreature();
|
|
if (!target || target->isTotem() || target->isPet())
|
|
return false;
|
|
|
|
std::list<HostileReference*>& tlist = target->getThreatManager().getThreatList();
|
|
std::list<HostileReference*>::iterator itr;
|
|
uint32 cnt = 0;
|
|
handler->PSendSysMessage("Threat list of %s (guid %u)",target->GetName(), target->GetGUIDLow());
|
|
for (itr = tlist.begin(); itr != tlist.end(); ++itr)
|
|
{
|
|
Unit* unit = (*itr)->getTarget();
|
|
if (!unit)
|
|
continue;
|
|
++cnt;
|
|
handler->PSendSysMessage(" %u. %s (guid %u) - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), (*itr)->getThreat());
|
|
}
|
|
handler->SendSysMessage("End of threat list.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugHostileRefListCommand(ChatHandler* handler, const char* /*args*/)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
target = handler->GetSession()->GetPlayer();
|
|
HostileReference* ref = target->getHostileRefManager().getFirst();
|
|
uint32 cnt = 0;
|
|
handler->PSendSysMessage("Hostil reference list of %s (guid %u)",target->GetName(), target->GetGUIDLow());
|
|
while (ref)
|
|
{
|
|
if (Unit * unit = ref->getSource()->getOwner())
|
|
{
|
|
++cnt;
|
|
handler->PSendSysMessage(" %u. %s (guid %u) - threat %f",cnt,unit->GetName(), unit->GetGUIDLow(), ref->getThreat());
|
|
}
|
|
ref = ref->next();
|
|
}
|
|
handler->SendSysMessage("End of hostil reference list.");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSetVehicleIdCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target || target->IsVehicle())
|
|
return false;
|
|
|
|
if (!args)
|
|
return false;
|
|
|
|
char* i = strtok((char*)args, " ");
|
|
if (!i)
|
|
return false;
|
|
|
|
uint32 id = (uint32)atoi(i);
|
|
//target->SetVehicleId(id);
|
|
handler->PSendSysMessage("Vehicle id set to %u", id);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target || !target->IsVehicle())
|
|
return false;
|
|
|
|
if (!args)
|
|
return false;
|
|
|
|
char* i = strtok((char*)args, " ");
|
|
if (!i)
|
|
return false;
|
|
|
|
char* j = strtok(NULL, " ");
|
|
|
|
uint32 entry = (uint32)atoi(i);
|
|
int8 seatId = j ? (int8)atoi(j) : -1;
|
|
|
|
if (!entry)
|
|
handler->GetSession()->GetPlayer()->EnterVehicle(target, seatId);
|
|
else
|
|
{
|
|
Creature *passenger = NULL;
|
|
Trinity::AllCreaturesOfEntryInRange check(handler->GetSession()->GetPlayer(), entry, 20.0f);
|
|
Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(handler->GetSession()->GetPlayer(), passenger, check);
|
|
handler->GetSession()->GetPlayer()->VisitNearbyObject(30.0f, searcher);
|
|
if (!passenger || passenger == target)
|
|
return false;
|
|
passenger->EnterVehicle(target, seatId);
|
|
}
|
|
|
|
handler->PSendSysMessage("Unit %u entered vehicle %d", entry, (int32)seatId);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* e = strtok((char*)args, " ");
|
|
char* i = strtok(NULL, " ");
|
|
|
|
if (!e)
|
|
return false;
|
|
|
|
uint32 entry = (uint32)atoi(e);
|
|
|
|
float x, y, z, o = handler->GetSession()->GetPlayer()->GetOrientation();
|
|
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, handler->GetSession()->GetPlayer()->GetObjectSize());
|
|
|
|
if (!i)
|
|
return handler->GetSession()->GetPlayer()->SummonCreature(entry, x, y, z, o);
|
|
|
|
uint32 id = (uint32)atoi(i);
|
|
|
|
CreatureInfo const *ci = sObjectMgr.GetCreatureTemplate(entry);
|
|
|
|
if (!ci)
|
|
return false;
|
|
|
|
VehicleEntry const *ve = sVehicleStore.LookupEntry(id);
|
|
|
|
if (!ve)
|
|
return false;
|
|
|
|
Creature *v = new Creature;
|
|
|
|
Map *map = handler->GetSession()->GetPlayer()->GetMap();
|
|
|
|
if (!v->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, id, handler->GetSession()->GetPlayer()->GetTeam(), x, y, z, o))
|
|
{
|
|
delete v;
|
|
return false;
|
|
}
|
|
|
|
map->Add(v->ToCreature());
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendLargePacketCommand(ChatHandler* handler, const char* /*args*/)
|
|
{
|
|
const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. ";
|
|
std::ostringstream ss;
|
|
while (ss.str().size() < 128000)
|
|
ss << stuffingString;
|
|
handler->SendSysMessage(ss.str().c_str());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 PhaseShift = atoi(args);
|
|
handler->GetSession()->SendSetPhaseShift(PhaseShift);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugGetItemValueCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* e = strtok((char*)args, " ");
|
|
char* f = strtok(NULL, " ");
|
|
|
|
if (!e || !f)
|
|
return false;
|
|
|
|
uint32 guid = (uint32)atoi(e);
|
|
uint32 index = (uint32)atoi(f);
|
|
|
|
Item *i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
|
|
|
|
if (!i)
|
|
return false;
|
|
|
|
if (index >= i->GetValuesCount())
|
|
return false;
|
|
|
|
uint32 value = i->GetUInt32Value(index);
|
|
|
|
handler->PSendSysMessage("Item %u: value at %u is %u", guid, index, value);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSetItemValueCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* e = strtok((char*)args, " ");
|
|
char* f = strtok(NULL, " ");
|
|
char* g = strtok(NULL, " ");
|
|
|
|
if (!e || !f || !g)
|
|
return false;
|
|
|
|
uint32 guid = (uint32)atoi(e);
|
|
uint32 index = (uint32)atoi(f);
|
|
uint32 value = (uint32)atoi(g);
|
|
|
|
Item *i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
|
|
|
|
if (!i)
|
|
return false;
|
|
|
|
if (index >= i->GetValuesCount())
|
|
return false;
|
|
|
|
i->SetUInt32Value(index, value);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugItemExpireCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* e = strtok((char*)args, " ");
|
|
if (!e)
|
|
return false;
|
|
|
|
uint32 guid = (uint32)atoi(e);
|
|
|
|
Item *i = handler->GetSession()->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM));
|
|
|
|
if (!i)
|
|
return false;
|
|
|
|
handler->GetSession()->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true);
|
|
sScriptMgr.OnItemExpire(handler->GetSession()->GetPlayer(), i->GetProto());
|
|
|
|
return true;
|
|
}
|
|
|
|
//show animation
|
|
static bool HandleDebugAnimCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 anim_id = atoi((char*)args);
|
|
handler->GetSession()->GetPlayer()->HandleEmoteCommand(anim_id);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
{
|
|
handler->SendSysMessage(LANG_BAD_VALUE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Unit* unit = handler->getSelectedUnit();
|
|
if (!unit)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
int32 state = atoi((char*)args);
|
|
if (!state)
|
|
{
|
|
// reset all states
|
|
for (int i = 1; i <= 32; ++i)
|
|
unit->ModifyAuraState(AuraState(i),false);
|
|
return true;
|
|
}
|
|
|
|
unit->ModifyAuraState(AuraState(abs(state)),state > 0);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSetValueCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* px = strtok((char*)args, " ");
|
|
char* py = strtok(NULL, " ");
|
|
char* pz = strtok(NULL, " ");
|
|
|
|
if (!px || !py)
|
|
return false;
|
|
|
|
WorldObject* target = handler->getSelectedObject();
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint64 guid = target->GetGUID();
|
|
|
|
uint32 Opcode = (uint32)atoi(px);
|
|
if (Opcode >= target->GetValuesCount())
|
|
{
|
|
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount());
|
|
return false;
|
|
}
|
|
uint32 iValue;
|
|
float fValue;
|
|
bool isint32 = true;
|
|
if (pz)
|
|
isint32 = (bool)atoi(pz);
|
|
if (isint32)
|
|
{
|
|
iValue = (uint32)atoi(py);
|
|
sLog.outDebug(handler->GetTrinityString(LANG_SET_UINT), GUID_LOPART(guid), Opcode, iValue);
|
|
target->SetUInt32Value(Opcode , iValue);
|
|
handler->PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), Opcode,iValue);
|
|
}
|
|
else
|
|
{
|
|
fValue = (float)atof(py);
|
|
sLog.outDebug(handler->GetTrinityString(LANG_SET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
|
|
target->SetFloatValue(Opcode , fValue);
|
|
handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), Opcode,fValue);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugGetValueCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* px = strtok((char*)args, " ");
|
|
char* pz = strtok(NULL, " ");
|
|
|
|
if (!px)
|
|
return false;
|
|
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint64 guid = target->GetGUID();
|
|
|
|
uint32 Opcode = (uint32)atoi(px);
|
|
if (Opcode >= target->GetValuesCount())
|
|
{
|
|
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount());
|
|
return false;
|
|
}
|
|
uint32 iValue;
|
|
float fValue;
|
|
bool isint32 = true;
|
|
if (pz)
|
|
isint32 = (bool)atoi(pz);
|
|
|
|
if (isint32)
|
|
{
|
|
iValue = target->GetUInt32Value(Opcode);
|
|
sLog.outDebug(handler->GetTrinityString(LANG_GET_UINT), GUID_LOPART(guid), Opcode, iValue);
|
|
handler->PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), Opcode, iValue);
|
|
}
|
|
else
|
|
{
|
|
fValue = target->GetFloatValue(Opcode);
|
|
sLog.outDebug(handler->GetTrinityString(LANG_GET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
|
|
handler->PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), Opcode, fValue);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugMod32ValueCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* px = strtok((char*)args, " ");
|
|
char* py = strtok(NULL, " ");
|
|
|
|
if (!px || !py)
|
|
return false;
|
|
|
|
uint32 Opcode = (uint32)atoi(px);
|
|
int Value = atoi(py);
|
|
|
|
if (Opcode >= handler->GetSession()->GetPlayer()->GetValuesCount())
|
|
{
|
|
handler->PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, handler->GetSession()->GetPlayer()->GetGUIDLow(), handler->GetSession()->GetPlayer()->GetValuesCount());
|
|
return false;
|
|
}
|
|
|
|
sLog.outDebug(handler->GetTrinityString(LANG_CHANGE_32BIT), Opcode, Value);
|
|
|
|
int CurrentValue = (int)handler->GetSession()->GetPlayer()->GetUInt32Value(Opcode);
|
|
|
|
CurrentValue += Value;
|
|
handler->GetSession()->GetPlayer()->SetUInt32Value(Opcode , (uint32)CurrentValue);
|
|
|
|
handler->PSendSysMessage(LANG_CHANGE_32BIT_FIELD, Opcode,CurrentValue);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugUpdateCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
uint32 updateIndex;
|
|
uint32 value;
|
|
|
|
char* pUpdateIndex = strtok((char*)args, " ");
|
|
|
|
Unit* chr = handler->getSelectedUnit();
|
|
if (chr == NULL)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (!pUpdateIndex)
|
|
{
|
|
return true;
|
|
}
|
|
updateIndex = atoi(pUpdateIndex);
|
|
//check updateIndex
|
|
if (chr->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (updateIndex >= PLAYER_END) return true;
|
|
}
|
|
else
|
|
{
|
|
if (updateIndex >= UNIT_END) return true;
|
|
}
|
|
|
|
char* pvalue = strtok(NULL, " ");
|
|
if (!pvalue)
|
|
{
|
|
value=chr->GetUInt32Value(updateIndex);
|
|
|
|
handler->PSendSysMessage(LANG_UPDATE, chr->GetGUIDLow(),updateIndex,value);
|
|
return true;
|
|
}
|
|
|
|
value=atoi(pvalue);
|
|
|
|
handler->PSendSysMessage(LANG_UPDATE_CHANGE, chr->GetGUIDLow(),updateIndex,value);
|
|
|
|
chr->SetUInt32Value(updateIndex,value);
|
|
|
|
return true;
|
|
}
|
|
static bool HandleDebugSet32BitCommand(ChatHandler* handler, const char* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
WorldObject* target = handler->getSelectedObject();
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
char* px = strtok((char*)args, " ");
|
|
char* py = strtok(NULL, " ");
|
|
|
|
if (!px || !py)
|
|
return false;
|
|
|
|
uint32 Opcode = (uint32)atoi(px);
|
|
uint32 Value = (uint32)atoi(py);
|
|
if (Value > 32) //uint32 = 32 bits
|
|
return false;
|
|
|
|
sLog.outDebug(handler->GetTrinityString(LANG_SET_32BIT), Opcode, Value);
|
|
|
|
uint32 iValue = Value ? 1 << (Value - 1) : 0;
|
|
target->SetUInt32Value(Opcode , iValue);
|
|
|
|
handler->PSendSysMessage(LANG_SET_32BIT_FIELD, Opcode, iValue);
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_debug_commandscript()
|
|
{
|
|
new debug_commandscript();
|
|
}
|