mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-16 13:09:50 -04:00
409 lines
10 KiB
C++
409 lines
10 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MiscPackets.h"
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#include "PacketUtilities.h"
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WorldPacket const* WorldPackets::Misc::BindPointUpdate::Write()
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{
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_worldPacket << BindPosition;
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_worldPacket << uint32(BindMapID);
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_worldPacket << uint32(BindAreaID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::InvalidatePlayer::Write()
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{
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_worldPacket << Guid;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::LoginSetTimeSpeed::Write()
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{
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_worldPacket.AppendPackedTime(ServerTime);
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_worldPacket.AppendPackedTime(GameTime);
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_worldPacket << float(NewSpeed);
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_worldPacket << uint32(ServerTimeHolidayOffset);
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_worldPacket << uint32(GameTimeHolidayOffset);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::SetCurrency::Write()
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{
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_worldPacket << uint32(Type);
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_worldPacket << uint32(Quantity);
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_worldPacket << uint32(Flags);
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_worldPacket.WriteBit(WeeklyQuantity.HasValue);
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_worldPacket.WriteBit(TrackedQuantity.HasValue);
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_worldPacket.WriteBit(SuppressChatLog);
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if (WeeklyQuantity.HasValue)
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_worldPacket << uint32(WeeklyQuantity.Value);
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if (TrackedQuantity.HasValue)
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_worldPacket << uint32(TrackedQuantity.Value);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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void WorldPackets::Misc::SetSelection::Read()
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{
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_worldPacket >> Selection;
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}
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WorldPacket const* WorldPackets::Misc::SetupCurrency::Write()
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{
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_worldPacket << uint32(Data.size());
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for (Record const& data : Data)
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{
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_worldPacket << uint32(data.Type);
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_worldPacket << uint32(data.Quantity);
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_worldPacket.WriteBit(data.WeeklyQuantity.HasValue);
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_worldPacket.WriteBit(data.MaxWeeklyQuantity.HasValue);
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_worldPacket.WriteBit(data.TrackedQuantity.HasValue);
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_worldPacket.WriteBits(data.Flags, 5);
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if (data.WeeklyQuantity.HasValue)
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_worldPacket << uint32(data.WeeklyQuantity.Value);
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if (data.MaxWeeklyQuantity.HasValue)
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_worldPacket << uint32(data.MaxWeeklyQuantity.Value);
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if (data.TrackedQuantity.HasValue)
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_worldPacket << uint32(data.TrackedQuantity.Value);
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}
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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void WorldPackets::Misc::ViolenceLevel::Read()
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{
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_worldPacket >> ViolenceLvl;
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}
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WorldPacket const* WorldPackets::Misc::TimeSyncRequest::Write()
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{
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_worldPacket << SequenceIndex;
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return &_worldPacket;
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}
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void WorldPackets::Misc::TimeSyncResponse::Read()
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{
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_worldPacket >> SequenceIndex;
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_worldPacket >> ClientTime;
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}
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WorldPacket const* WorldPackets::Misc::UITime::Write()
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{
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_worldPacket << Time;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::TriggerMovie::Write()
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{
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_worldPacket << uint32(MovieID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::TriggerCinematic::Write()
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{
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_worldPacket << uint32(CinematicID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::TutorialFlags::Write()
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{
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_worldPacket.append(TutorialData, MAX_ACCOUNT_TUTORIAL_VALUES);
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return &_worldPacket;
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}
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void WorldPackets::Misc::TutorialSetFlag::Read()
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{
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Action = _worldPacket.ReadBits(2);
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_worldPacket >> TutorialBit;
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}
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WorldPacket const* WorldPackets::Misc::WorldServerInfo::Write()
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{
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_worldPacket << uint32(DifficultyID);
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_worldPacket << uint8(IsTournamentRealm);
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_worldPacket << uint32(WeeklyReset);
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_worldPacket.WriteBit(RestrictedAccountMaxLevel.HasValue);
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_worldPacket.WriteBit(RestrictedAccountMaxMoney.HasValue);
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_worldPacket.WriteBit(IneligibleForLootMask.HasValue);
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_worldPacket.WriteBit(InstanceGroupSize.HasValue);
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if (RestrictedAccountMaxLevel.HasValue)
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_worldPacket << uint32(RestrictedAccountMaxLevel.Value);
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if (RestrictedAccountMaxMoney.HasValue)
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_worldPacket << uint32(RestrictedAccountMaxMoney.Value);
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if (IneligibleForLootMask.HasValue)
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_worldPacket << uint32(IneligibleForLootMask.Value);
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if (InstanceGroupSize.HasValue)
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_worldPacket << uint32(InstanceGroupSize.Value);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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void WorldPackets::Misc::AreaTrigger::Read()
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{
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_worldPacket >> AreaTriggerID;
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Entered = _worldPacket.ReadBit();
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FromClient = _worldPacket.ReadBit();
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}
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void WorldPackets::Misc::SetDungeonDifficulty::Read()
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{
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_worldPacket >> DifficultyID;
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}
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void WorldPackets::Misc::SetRaidDifficulty::Read()
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{
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_worldPacket >> DifficultyID;
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_worldPacket >> Legacy;
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}
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WorldPacket const* WorldPackets::Misc::DungeonDifficultySet::Write()
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{
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_worldPacket << int32(DifficultyID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::RaidDifficultySet::Write()
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{
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_worldPacket << int32(DifficultyID);
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_worldPacket << uint8(Legacy);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::CorpseReclaimDelay::Write()
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{
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_worldPacket << Remaining;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::DeathReleaseLoc::Write()
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{
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_worldPacket << MapID;
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_worldPacket << Loc;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PreRessurect::Write()
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{
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_worldPacket << PlayerGUID;
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return &_worldPacket;
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}
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void WorldPackets::Misc::ReclaimCorpse::Read()
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{
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_worldPacket >> CorpseGUID;
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}
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void WorldPackets::Misc::RepopRequest::Read()
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{
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CheckInstance = _worldPacket.ReadBit();
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}
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WorldPacket const* WorldPackets::Misc::RequestCemeteryListResponse::Write()
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{
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_worldPacket.WriteBit(IsGossipTriggered);
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_worldPacket.FlushBits();
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_worldPacket << uint32(CemeteryID.size());
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for (uint32 cemetery : CemeteryID)
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_worldPacket << cemetery;
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return &_worldPacket;
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}
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void WorldPackets::Misc::ResurrectResponse::Read()
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{
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_worldPacket >> Resurrecter;
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_worldPacket >> Response;
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}
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WorldPackets::Misc::Weather::Weather() : ServerPacket(SMSG_WEATHER, 4 + 4 + 1) { }
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WorldPackets::Misc::Weather::Weather(WeatherState weatherID, float intensity /*= 0.0f*/, bool abrupt /*= false*/)
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: ServerPacket(SMSG_WEATHER, 4 + 4 + 1), Abrupt(abrupt), Intensity(intensity), WeatherID(weatherID) { }
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WorldPacket const* WorldPackets::Misc::Weather::Write()
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{
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_worldPacket << uint32(WeatherID);
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_worldPacket << float(Intensity);
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_worldPacket.WriteBit(Abrupt);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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void WorldPackets::Misc::StandStateChange::Read()
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{
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uint32 state;
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_worldPacket >> state;
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StandState = UnitStandStateType(state);
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}
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WorldPacket const* WorldPackets::Misc::StandStateUpdate::Write()
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{
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_worldPacket << uint8(State);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PlayerBound::Write()
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{
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_worldPacket << BinderID;
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_worldPacket << uint32(AreaID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::BinderConfirm::Write()
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{
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_worldPacket << Unit;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::StartMirrorTimer::Write()
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{
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_worldPacket << int32(Timer);
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_worldPacket << int32(Value);
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_worldPacket << int32(MaxValue);
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_worldPacket << int32(Scale);
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_worldPacket << int32(SpellID);
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_worldPacket.WriteBit(Paused);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PauseMirrorTimer::Write()
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{
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_worldPacket << int32(Timer);
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_worldPacket.WriteBit(Paused);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::StopMirrorTimer::Write()
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{
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_worldPacket << int32(Timer);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::ExplorationExperience::Write()
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{
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_worldPacket << int32(AreaID);
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_worldPacket << int32(Experience);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::LevelUpInfo::Write()
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{
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_worldPacket << int32(Level);
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_worldPacket << int32(HealthDelta);
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for (int32 power : PowerDelta)
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_worldPacket << power;
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for (int32 stat : StatDelta)
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_worldPacket << stat;
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_worldPacket << int32(Cp);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PlayMusic::Write()
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{
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_worldPacket << uint32(SoundKitID);
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return &_worldPacket;
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}
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void WorldPackets::Misc::RandomRollClient::Read()
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{
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_worldPacket >> Min;
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_worldPacket >> Max;
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_worldPacket >> PartyIndex;
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}
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WorldPacket const* WorldPackets::Misc::RandomRoll::Write()
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{
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_worldPacket << Roller;
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_worldPacket << RollerWowAccount;
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_worldPacket << int32(Min);
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_worldPacket << int32(Max);
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_worldPacket << int32(Result);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PhaseShift::Write()
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{
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_worldPacket << ClientGUID; // CLientGUID
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_worldPacket << uint32(PhaseShifts.size() ? 0 : 8); // PhaseShiftFlags
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_worldPacket << uint32(PhaseShifts.size()); // PhaseShiftCount
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_worldPacket << PersonalGUID; // PersonalGUID
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for (uint32 phase : PhaseShifts)
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{
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_worldPacket << uint16(1); // PhaseFlags
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_worldPacket << uint16(phase); // PhaseID
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}
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_worldPacket << uint32(VisibleMapIDs.size() * 2); // Active terrain swaps size
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for (uint32 map : VisibleMapIDs)
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_worldPacket << uint16(map); // Active terrain swap map id
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_worldPacket << uint32(PreloadMapIDs.size() * 2); // Inactive terrain swaps size
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for (uint32 map : PreloadMapIDs)
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_worldPacket << uint16(map); // Inactive terrain swap map id
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_worldPacket << uint32(UiWorldMapAreaIDSwaps.size() * 2); // UI map swaps size
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for (uint32 map : UiWorldMapAreaIDSwaps)
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_worldPacket << uint16(map); // UI map id, WorldMapArea.dbc, controls map display
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return &_worldPacket;
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}
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