Files
TrinityCore/src/server/game/Server/Packets/MiscPackets.cpp

409 lines
10 KiB
C++

/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MiscPackets.h"
#include "PacketUtilities.h"
WorldPacket const* WorldPackets::Misc::BindPointUpdate::Write()
{
_worldPacket << BindPosition;
_worldPacket << uint32(BindMapID);
_worldPacket << uint32(BindAreaID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::InvalidatePlayer::Write()
{
_worldPacket << Guid;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::LoginSetTimeSpeed::Write()
{
_worldPacket.AppendPackedTime(ServerTime);
_worldPacket.AppendPackedTime(GameTime);
_worldPacket << float(NewSpeed);
_worldPacket << uint32(ServerTimeHolidayOffset);
_worldPacket << uint32(GameTimeHolidayOffset);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetCurrency::Write()
{
_worldPacket << uint32(Type);
_worldPacket << uint32(Quantity);
_worldPacket << uint32(Flags);
_worldPacket.WriteBit(WeeklyQuantity.HasValue);
_worldPacket.WriteBit(TrackedQuantity.HasValue);
_worldPacket.WriteBit(SuppressChatLog);
if (WeeklyQuantity.HasValue)
_worldPacket << uint32(WeeklyQuantity.Value);
if (TrackedQuantity.HasValue)
_worldPacket << uint32(TrackedQuantity.Value);
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Misc::SetSelection::Read()
{
_worldPacket >> Selection;
}
WorldPacket const* WorldPackets::Misc::SetupCurrency::Write()
{
_worldPacket << uint32(Data.size());
for (Record const& data : Data)
{
_worldPacket << uint32(data.Type);
_worldPacket << uint32(data.Quantity);
_worldPacket.WriteBit(data.WeeklyQuantity.HasValue);
_worldPacket.WriteBit(data.MaxWeeklyQuantity.HasValue);
_worldPacket.WriteBit(data.TrackedQuantity.HasValue);
_worldPacket.WriteBits(data.Flags, 5);
if (data.WeeklyQuantity.HasValue)
_worldPacket << uint32(data.WeeklyQuantity.Value);
if (data.MaxWeeklyQuantity.HasValue)
_worldPacket << uint32(data.MaxWeeklyQuantity.Value);
if (data.TrackedQuantity.HasValue)
_worldPacket << uint32(data.TrackedQuantity.Value);
}
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Misc::ViolenceLevel::Read()
{
_worldPacket >> ViolenceLvl;
}
WorldPacket const* WorldPackets::Misc::TimeSyncRequest::Write()
{
_worldPacket << SequenceIndex;
return &_worldPacket;
}
void WorldPackets::Misc::TimeSyncResponse::Read()
{
_worldPacket >> SequenceIndex;
_worldPacket >> ClientTime;
}
WorldPacket const* WorldPackets::Misc::UITime::Write()
{
_worldPacket << Time;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::TriggerMovie::Write()
{
_worldPacket << uint32(MovieID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::TriggerCinematic::Write()
{
_worldPacket << uint32(CinematicID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::TutorialFlags::Write()
{
_worldPacket.append(TutorialData, MAX_ACCOUNT_TUTORIAL_VALUES);
return &_worldPacket;
}
void WorldPackets::Misc::TutorialSetFlag::Read()
{
Action = _worldPacket.ReadBits(2);
_worldPacket >> TutorialBit;
}
WorldPacket const* WorldPackets::Misc::WorldServerInfo::Write()
{
_worldPacket << uint32(DifficultyID);
_worldPacket << uint8(IsTournamentRealm);
_worldPacket << uint32(WeeklyReset);
_worldPacket.WriteBit(RestrictedAccountMaxLevel.HasValue);
_worldPacket.WriteBit(RestrictedAccountMaxMoney.HasValue);
_worldPacket.WriteBit(IneligibleForLootMask.HasValue);
_worldPacket.WriteBit(InstanceGroupSize.HasValue);
if (RestrictedAccountMaxLevel.HasValue)
_worldPacket << uint32(RestrictedAccountMaxLevel.Value);
if (RestrictedAccountMaxMoney.HasValue)
_worldPacket << uint32(RestrictedAccountMaxMoney.Value);
if (IneligibleForLootMask.HasValue)
_worldPacket << uint32(IneligibleForLootMask.Value);
if (InstanceGroupSize.HasValue)
_worldPacket << uint32(InstanceGroupSize.Value);
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Misc::AreaTrigger::Read()
{
_worldPacket >> AreaTriggerID;
Entered = _worldPacket.ReadBit();
FromClient = _worldPacket.ReadBit();
}
void WorldPackets::Misc::SetDungeonDifficulty::Read()
{
_worldPacket >> DifficultyID;
}
void WorldPackets::Misc::SetRaidDifficulty::Read()
{
_worldPacket >> DifficultyID;
_worldPacket >> Legacy;
}
WorldPacket const* WorldPackets::Misc::DungeonDifficultySet::Write()
{
_worldPacket << int32(DifficultyID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::RaidDifficultySet::Write()
{
_worldPacket << int32(DifficultyID);
_worldPacket << uint8(Legacy);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::CorpseReclaimDelay::Write()
{
_worldPacket << Remaining;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::DeathReleaseLoc::Write()
{
_worldPacket << MapID;
_worldPacket << Loc;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PreRessurect::Write()
{
_worldPacket << PlayerGUID;
return &_worldPacket;
}
void WorldPackets::Misc::ReclaimCorpse::Read()
{
_worldPacket >> CorpseGUID;
}
void WorldPackets::Misc::RepopRequest::Read()
{
CheckInstance = _worldPacket.ReadBit();
}
WorldPacket const* WorldPackets::Misc::RequestCemeteryListResponse::Write()
{
_worldPacket.WriteBit(IsGossipTriggered);
_worldPacket.FlushBits();
_worldPacket << uint32(CemeteryID.size());
for (uint32 cemetery : CemeteryID)
_worldPacket << cemetery;
return &_worldPacket;
}
void WorldPackets::Misc::ResurrectResponse::Read()
{
_worldPacket >> Resurrecter;
_worldPacket >> Response;
}
WorldPackets::Misc::Weather::Weather() : ServerPacket(SMSG_WEATHER, 4 + 4 + 1) { }
WorldPackets::Misc::Weather::Weather(WeatherState weatherID, float intensity /*= 0.0f*/, bool abrupt /*= false*/)
: ServerPacket(SMSG_WEATHER, 4 + 4 + 1), Abrupt(abrupt), Intensity(intensity), WeatherID(weatherID) { }
WorldPacket const* WorldPackets::Misc::Weather::Write()
{
_worldPacket << uint32(WeatherID);
_worldPacket << float(Intensity);
_worldPacket.WriteBit(Abrupt);
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Misc::StandStateChange::Read()
{
uint32 state;
_worldPacket >> state;
StandState = UnitStandStateType(state);
}
WorldPacket const* WorldPackets::Misc::StandStateUpdate::Write()
{
_worldPacket << uint8(State);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlayerBound::Write()
{
_worldPacket << BinderID;
_worldPacket << uint32(AreaID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::BinderConfirm::Write()
{
_worldPacket << Unit;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::StartMirrorTimer::Write()
{
_worldPacket << int32(Timer);
_worldPacket << int32(Value);
_worldPacket << int32(MaxValue);
_worldPacket << int32(Scale);
_worldPacket << int32(SpellID);
_worldPacket.WriteBit(Paused);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PauseMirrorTimer::Write()
{
_worldPacket << int32(Timer);
_worldPacket.WriteBit(Paused);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::StopMirrorTimer::Write()
{
_worldPacket << int32(Timer);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::ExplorationExperience::Write()
{
_worldPacket << int32(AreaID);
_worldPacket << int32(Experience);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::LevelUpInfo::Write()
{
_worldPacket << int32(Level);
_worldPacket << int32(HealthDelta);
for (int32 power : PowerDelta)
_worldPacket << power;
for (int32 stat : StatDelta)
_worldPacket << stat;
_worldPacket << int32(Cp);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlayMusic::Write()
{
_worldPacket << uint32(SoundKitID);
return &_worldPacket;
}
void WorldPackets::Misc::RandomRollClient::Read()
{
_worldPacket >> Min;
_worldPacket >> Max;
_worldPacket >> PartyIndex;
}
WorldPacket const* WorldPackets::Misc::RandomRoll::Write()
{
_worldPacket << Roller;
_worldPacket << RollerWowAccount;
_worldPacket << int32(Min);
_worldPacket << int32(Max);
_worldPacket << int32(Result);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PhaseShift::Write()
{
_worldPacket << ClientGUID; // CLientGUID
_worldPacket << uint32(PhaseShifts.size() ? 0 : 8); // PhaseShiftFlags
_worldPacket << uint32(PhaseShifts.size()); // PhaseShiftCount
_worldPacket << PersonalGUID; // PersonalGUID
for (uint32 phase : PhaseShifts)
{
_worldPacket << uint16(1); // PhaseFlags
_worldPacket << uint16(phase); // PhaseID
}
_worldPacket << uint32(VisibleMapIDs.size() * 2); // Active terrain swaps size
for (uint32 map : VisibleMapIDs)
_worldPacket << uint16(map); // Active terrain swap map id
_worldPacket << uint32(PreloadMapIDs.size() * 2); // Inactive terrain swaps size
for (uint32 map : PreloadMapIDs)
_worldPacket << uint16(map); // Inactive terrain swap map id
_worldPacket << uint32(UiWorldMapAreaIDSwaps.size() * 2); // UI map swaps size
for (uint32 map : UiWorldMapAreaIDSwaps)
_worldPacket << uint16(map); // UI map id, WorldMapArea.dbc, controls map display
return &_worldPacket;
}