Files
TrinityCore/src/server/game/Server/Packets/SpellPackets.cpp

839 lines
22 KiB
C++

/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SpellPackets.h"
#include "MovementPackets.h"
void WorldPackets::Spells::CancelAura::Read()
{
_worldPacket >> SpellID;
_worldPacket >> CasterGUID;
}
void WorldPackets::Spells::PetCancelAura::Read()
{
_worldPacket >> PetGUID;
_worldPacket >> SpellID;
}
void WorldPackets::Spells::CancelChannelling::Read()
{
_worldPacket >> ChannelSpell;
}
WorldPacket const* WorldPackets::Spells::CategoryCooldown::Write()
{
_worldPacket.reserve(4 + 8 * CategoryCooldowns.size());
_worldPacket << uint32(CategoryCooldowns.size());
for (CategoryCooldownInfo const& cooldown : CategoryCooldowns)
{
_worldPacket << uint32(cooldown.Category);
_worldPacket << int32(cooldown.ModCooldown);
}
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::SendKnownSpells::Write()
{
_worldPacket.reserve(1 + 4 * KnownSpells.size());
_worldPacket.WriteBit(InitialLogin);
_worldPacket << uint32(KnownSpells.size());
for (uint32 spellId : KnownSpells)
_worldPacket << uint32(spellId);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::UpdateActionButtons::Write()
{
for (uint32 i = 0; i < MAX_ACTION_BUTTONS; ++i)
_worldPacket << ActionButtons[i];
_worldPacket << Reason;
return &_worldPacket;
}
void WorldPackets::Spells::SetActionButton::Read()
{
_worldPacket >> Action;
_worldPacket >> Index;
}
WorldPacket const* WorldPackets::Spells::SendUnlearnSpells::Write()
{
_worldPacket << uint32(Spells.size());
for (uint32 spellId : Spells)
_worldPacket << uint32(spellId);
return &_worldPacket;
}
void WorldPackets::Spells::SpellCastLogData::Initialize(Unit const* unit)
{
Health = unit->GetHealth();
AttackPower = unit->GetTotalAttackPowerValue(unit->getClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK);
SpellPower = unit->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SPELL);
PowerData.emplace_back(int32(unit->getPowerType()), unit->GetPower(unit->getPowerType()));
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellCastLogData const& spellCastLogData)
{
data << spellCastLogData.Health;
data << spellCastLogData.AttackPower;
data << spellCastLogData.SpellPower;
data << int32(spellCastLogData.PowerData.size());
for (WorldPackets::Spells::SpellLogPowerData const& powerData : spellCastLogData.PowerData)
{
data << powerData.PowerType;
data << powerData.Amount;
}
data.WriteBit(false);
// data << float // Unk data if bit is true
data.FlushBits();
return data;
}
WorldPacket const* WorldPackets::Spells::AuraUpdate::Write()
{
_worldPacket.WriteBit(UpdateAll);
_worldPacket << UnitGUID;
_worldPacket << uint32(Auras.size());
for (auto& aura : Auras)
{
_worldPacket << aura.Slot;
if (_worldPacket.WriteBit(aura.AuraData.is_initialized()))
{
AuraDataInfo const& data = *aura.AuraData;
_worldPacket << uint32(data.SpellID);
_worldPacket << uint32(data.SpellXSpellVisualID);
_worldPacket << uint8(data.Flags);
_worldPacket << uint32(data.ActiveFlags);
_worldPacket << uint16(data.CastLevel);
_worldPacket << uint8(data.Applications);
_worldPacket << uint32(data.Points.size());
_worldPacket << uint32(data.EstimatedPoints.size());
if (!data.Points.empty())
_worldPacket.append(data.Points.data(), data.Points.size());
if (!data.EstimatedPoints.empty())
_worldPacket.append(data.EstimatedPoints.data(), data.EstimatedPoints.size());
_worldPacket.WriteBit(data.CastUnit.is_initialized());
_worldPacket.WriteBit(data.Duration.is_initialized());
_worldPacket.WriteBit(data.Remaining.is_initialized());
if (data.CastUnit)
_worldPacket << *data.CastUnit;
if (data.Duration)
_worldPacket << uint32(*data.Duration);
if (data.Remaining)
_worldPacket << uint32(*data.Remaining);
}
_worldPacket.FlushBits();
}
return &_worldPacket;
}
ByteBuffer& operator>>(ByteBuffer& buffer, Optional<WorldPackets::Spells::TargetLocation>& location)
{
location = boost::in_place();
buffer >> location->Transport;
buffer >> location->Location.m_positionX;
buffer >> location->Location.m_positionY;
buffer >> location->Location.m_positionZ;
return buffer;
}
ByteBuffer& operator>>(ByteBuffer& buffer, WorldPackets::Spells::SpellTargetData& targetData)
{
buffer.ResetBitPos();
targetData.Flags = buffer.ReadBits(23);
bool const hasSrcLocation = buffer.ReadBit();
bool const hasDstLocation = buffer.ReadBit();
bool const hasOrientation = buffer.ReadBit();
uint32 nameLength = buffer.ReadBits(7);
buffer >> targetData.Unit;
buffer >> targetData.Item;
if (hasSrcLocation)
buffer >> targetData.SrcLocation;
if (hasDstLocation)
buffer >> targetData.DstLocation;
if (hasOrientation)
targetData.Orientation = buffer.read<float>();
targetData.Name = buffer.ReadString(nameLength);
return buffer;
}
ByteBuffer& operator>>(ByteBuffer& buffer, WorldPackets::Spells::MissileTrajectoryRequest& trajectory)
{
buffer >> trajectory.Pitch;
buffer >> trajectory.Speed;
return buffer;
}
ByteBuffer& operator>>(ByteBuffer& buffer, WorldPackets::Spells::SpellCastRequest& request)
{
buffer >> request.CastID;
buffer >> request.Misc[0];
buffer >> request.Misc[1];
buffer >> request.SpellID;
buffer >> request.SpellXSpellVisualID;
buffer >> request.Target;
buffer >> request.MissileTrajectory;
buffer >> request.Charmer;
buffer.ResetBitPos();
request.SendCastFlags = buffer.ReadBits(5);
bool const hasMoveUpdate = buffer.ReadBit();
request.Weight.resize(buffer.ReadBits(2));
if (hasMoveUpdate)
{
MovementInfo movementInfo;
buffer >> movementInfo;
request.MoveUpdate = movementInfo;
}
for (WorldPackets::Spells::SpellWeight& weight : request.Weight)
{
buffer.ResetBitPos();
weight.Type = buffer.ReadBits(2);
buffer >> weight.ID;
buffer >> weight.Quantity;
}
return buffer;
}
void WorldPackets::Spells::CastSpell::Read()
{
_worldPacket >> Cast;
}
void WorldPackets::Spells::PetCastSpell::Read()
{
_worldPacket >> PetGUID;
_worldPacket >> Cast;
}
void WorldPackets::Spells::UseItem::Read()
{
_worldPacket >> PackSlot;
_worldPacket >> Slot;
_worldPacket >> CastItem;
_worldPacket >> Cast;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::TargetLocation const& targetLocation)
{
data << targetLocation.Transport;
data << float(targetLocation.Location.m_positionX);
data << float(targetLocation.Location.m_positionY);
data << float(targetLocation.Location.m_positionZ);
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellTargetData const& spellTargetData)
{
data.WriteBits(spellTargetData.Flags, 23);
data.WriteBit(spellTargetData.SrcLocation.is_initialized());
data.WriteBit(spellTargetData.DstLocation.is_initialized());
data.WriteBit(spellTargetData.Orientation.is_initialized());
data.WriteBits(spellTargetData.Name.size(), 7);
data.FlushBits();
data << spellTargetData.Unit;
data << spellTargetData.Item;
if (spellTargetData.SrcLocation)
data << *spellTargetData.SrcLocation;
if (spellTargetData.DstLocation)
data << *spellTargetData.DstLocation;
if (spellTargetData.Orientation)
data << *spellTargetData.Orientation;
data.WriteString(spellTargetData.Name);
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellMissStatus const& spellMissStatus)
{
data.WriteBits(spellMissStatus.Reason, 4);
data.WriteBits(spellMissStatus.ReflectStatus, 4);
// No need to flush bits as we written exactly 8 bits (1 byte)
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellPowerData const& spellPowerData)
{
data << int32(spellPowerData.Cost);
data << int8(spellPowerData.Type);
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::RuneData const& runeData)
{
data << uint8(runeData.Start);
data << uint8(runeData.Count);
data.WriteBits(runeData.Cooldowns.size(), 3);
data.FlushBits();
for (uint8 cd : runeData.Cooldowns)
data << cd;
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::MissileTrajectoryResult const& missileTrajectory)
{
data << uint32(missileTrajectory.TravelTime);
data << float(missileTrajectory.Pitch);
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellAmmo const& spellAmmo)
{
data << int32(spellAmmo.DisplayID);
data << int8(spellAmmo.InventoryType);
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::CreatureImmunities const& immunities)
{
data << int32(immunities.School);
data << int32(immunities.Value);
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellHealPrediction const& spellPred)
{
data << int32(spellPred.Points);
data << uint8(spellPred.Type);
data << spellPred.BeaconGUID;
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellCastData const& spellCastData)
{
data << spellCastData.CasterGUID;
data << spellCastData.CasterUnit;
data << uint8(spellCastData.CastID);
data << int32(spellCastData.SpellID);
data << uint32(spellCastData.SpellXSpellVisualID);
data << uint32(spellCastData.CastFlags);
data << uint32(spellCastData.CastTime);
data << uint32(spellCastData.HitTargets.size());
data << uint32(spellCastData.MissTargets.size());
data << uint32(spellCastData.MissStatus.size());
data << spellCastData.Target;
data << uint32(spellCastData.RemainingPower.size());
data << spellCastData.MissileTrajectory;
data << spellCastData.Ammo;
data << uint8(spellCastData.DestLocSpellCastIndex);
data << uint32(spellCastData.TargetPoints.size());
data << spellCastData.Immunities;
data << spellCastData.Predict;
for (ObjectGuid const& target : spellCastData.HitTargets)
data << target;
for (ObjectGuid const& target : spellCastData.MissTargets)
data << target;
for (WorldPackets::Spells::SpellMissStatus const& status : spellCastData.MissStatus)
data << status;
for (WorldPackets::Spells::SpellPowerData const& power : spellCastData.RemainingPower)
data << power;
for (WorldPackets::Spells::TargetLocation const& targetLoc : spellCastData.TargetPoints)
data << targetLoc;
data.WriteBits(spellCastData.CastFlagsEx, 20);
data.WriteBit(spellCastData.RemainingRunes.is_initialized());
data.FlushBits();
if (spellCastData.RemainingRunes)
data << *spellCastData.RemainingRunes;
return data;
}
WorldPacket const* WorldPackets::Spells::SpellStart::Write()
{
_worldPacket << Cast;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::SpellGo::Write()
{
_worldPacket << Cast;
_worldPacket.WriteBit(LogData.is_initialized());
_worldPacket.FlushBits();
if (LogData)
_worldPacket << *LogData;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::LearnedSpells::Write()
{
_worldPacket << uint32(SpellID.size());
for (int32 spell : SpellID)
_worldPacket << spell;
_worldPacket.WriteBit(SuppressMessaging);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::SpellFailure::Write()
{
_worldPacket << CasterUnit;
_worldPacket << uint8(CastID);
_worldPacket << int32(SpellID);
_worldPacket << uint32(SpelXSpellVisualID);
_worldPacket << uint16(Reason);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::SpellFailedOther::Write()
{
_worldPacket << CasterUnit;
_worldPacket << uint8(CastID);
_worldPacket << uint32(SpellID);
_worldPacket << uint8(Reason);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::CastFailed::Write()
{
_worldPacket << int32(SpellID);
_worldPacket << int32(Reason);
_worldPacket << int32(FailedArg1);
_worldPacket << int32(FailedArg2);
_worldPacket << uint8(CastID);
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellModifierData const& spellModifierData)
{
data << float(spellModifierData.ModifierValue);
data << uint8(spellModifierData.ClassIndex);
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellModifier const& spellModifier)
{
data << uint8(spellModifier.ModIndex);
data << uint32(spellModifier.ModifierData.size());
for (WorldPackets::Spells::SpellModifierData const& modData : spellModifier.ModifierData)
data << modData;
return data;
}
WorldPacket const* WorldPackets::Spells::SetSpellModifier::Write()
{
_worldPacket << uint32(Modifiers.size());
for (WorldPackets::Spells::SpellModifier const& spellMod : Modifiers)
_worldPacket << spellMod;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::UnlearnedSpells::Write()
{
_worldPacket << uint32(SpellID.size());
for (uint32 spellId : SpellID)
_worldPacket << uint32(spellId);
_worldPacket.WriteBit(SuppressMessaging);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::CooldownEvent::Write()
{
_worldPacket << int32(SpellID);
_worldPacket.WriteBit(IsPet);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::ClearCooldowns::Write()
{
_worldPacket << uint32(SpellID.size());
if (!SpellID.empty())
_worldPacket.append(SpellID.data(), SpellID.size());
_worldPacket.WriteBit(IsPet);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::ClearCooldown::Write()
{
_worldPacket << uint32(SpellID);
_worldPacket.WriteBit(ClearOnHold);
_worldPacket.WriteBit(IsPet);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::ModifyCooldown::Write()
{
_worldPacket << int32(SpellID);
_worldPacket << int32(DeltaTime);
_worldPacket.WriteBit(IsPet);
_worldPacket.FlushBits();
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellCooldownStruct const& cooldown)
{
data << uint32(cooldown.SrecID);
data << uint32(cooldown.ForcedCooldown);
return data;
}
WorldPacket const* WorldPackets::Spells::SpellCooldown::Write()
{
_worldPacket << Caster;
_worldPacket << uint8(Flags);
_worldPacket << uint32(SpellCooldowns.size());
for (SpellCooldownStruct const& cooldown : SpellCooldowns)
_worldPacket << cooldown;
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellHistoryEntry const& historyEntry)
{
data << uint32(historyEntry.SpellID);
data << uint32(historyEntry.ItemID);
data << uint32(historyEntry.Category);
data << int32(historyEntry.RecoveryTime);
data << int32(historyEntry.CategoryRecoveryTime);
data.WriteBit(historyEntry.unused622_1.is_initialized());
data.WriteBit(historyEntry.unused622_2.is_initialized());
data.WriteBit(historyEntry.OnHold);
if (historyEntry.unused622_1)
data << uint32(*historyEntry.unused622_1);
if (historyEntry.unused622_2)
data << uint32(*historyEntry.unused622_2);
data.FlushBits();
return data;
}
WorldPacket const* WorldPackets::Spells::SendSpellHistory::Write()
{
_worldPacket << uint32(Entries.size());
for (SpellHistoryEntry const& historyEntry : Entries)
_worldPacket << historyEntry;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::ClearAllSpellCharges::Write()
{
_worldPacket.WriteBit(IsPet);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::ClearSpellCharges::Write()
{
_worldPacket << int32(Category);
_worldPacket.WriteBit(IsPet);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::SetSpellCharges::Write()
{
_worldPacket << int32(Category);
_worldPacket << uint32(NextRecoveryTime);
_worldPacket << uint8(ConsumedCharges);
_worldPacket.WriteBit(IsPet);
_worldPacket.FlushBits();
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellChargeEntry const& chargeEntry)
{
data << uint32(chargeEntry.Category);
data << uint32(chargeEntry.NextRecoveryTime);
data << uint8(chargeEntry.ConsumedCharges);
return data;
}
WorldPacket const* WorldPackets::Spells::SendSpellCharges::Write()
{
_worldPacket << uint32(Entries.size());
for (SpellChargeEntry const& chargeEntry : Entries)
_worldPacket << chargeEntry;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::ClearTarget::Write()
{
_worldPacket << Guid;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::CancelOrphanSpellVisual::Write()
{
_worldPacket << int32(SpellVisualID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::CancelSpellVisual::Write()
{
_worldPacket << Source;
_worldPacket << int32(SpellVisualID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::PlaySpellVisualKit::Write()
{
_worldPacket << Unit;
_worldPacket << int32(KitRecID);
_worldPacket << int32(KitType);
_worldPacket << uint32(Duration);
return &_worldPacket;
}
void WorldPackets::Spells::CancelCast::Read()
{
_worldPacket >> SpellID;
_worldPacket >> CastID;
}
void WorldPackets::Spells::OpenItem::Read()
{
_worldPacket >> Slot
>> PackSlot;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellChannelStartInterruptImmunities const& interruptImmunities)
{
data << int32(interruptImmunities.SchoolImmunities);
data << int32(interruptImmunities.Immunities);
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellTargetedHealPrediction const& targetedHealPrediction)
{
data << targetedHealPrediction.TargetGUID;
data << targetedHealPrediction.Predict;
return data;
}
WorldPacket const* WorldPackets::Spells::SpellChannelStart::Write()
{
_worldPacket << CasterGUID;
_worldPacket << int32(SpellID);
_worldPacket << uint32(ChannelDuration);
_worldPacket.WriteBit(InterruptImmunities.is_initialized());
_worldPacket.WriteBit(HealPrediction.is_initialized());
_worldPacket.FlushBits();
if (InterruptImmunities)
_worldPacket << *InterruptImmunities;
if (HealPrediction)
_worldPacket << *HealPrediction;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::SpellChannelUpdate::Write()
{
_worldPacket << CasterGUID;
_worldPacket << int32(TimeRemaining);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::ResurrectRequest::Write()
{
_worldPacket << ResurrectOffererGUID;
_worldPacket << ResurrectOffererVirtualRealmAddress;
_worldPacket << PetNumber;
_worldPacket << SpellID;
_worldPacket.WriteBits(Name.length(), 6);
_worldPacket.WriteBit(UseTimer);
_worldPacket.WriteBit(Sickness);
_worldPacket.FlushBits();
_worldPacket.WriteString(Name);
return &_worldPacket;
}
void WorldPackets::Spells::UnlearnSkill::Read()
{
_worldPacket >> SkillLine;
}
void WorldPackets::Spells::GetMirrorImageData::Read()
{
_worldPacket >> UnitGUID;
_worldPacket >> DisplayID;
}
WorldPacket const* WorldPackets::Spells::MirrorImageComponentedData::Write()
{
_worldPacket << UnitGUID;
_worldPacket << DisplayID;
_worldPacket << RaceID;
_worldPacket << Gender;
_worldPacket << ClassID;
_worldPacket << SkinColor;
_worldPacket << FaceVariation;
_worldPacket << HairVariation;
_worldPacket << HairColor;
_worldPacket << BeardVariation;
_worldPacket << GuildGUID;
_worldPacket << uint32(ItemDisplayID.size());
for (auto const& itemDisplayId : ItemDisplayID)
_worldPacket << itemDisplayId;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::MirrorImageCreatureData::Write()
{
_worldPacket << UnitGUID;
_worldPacket << DisplayID;
return &_worldPacket;
}
void WorldPackets::Spells::SpellClick::Read()
{
_worldPacket >> SpellClickUnitGuid;
TryAutoDismount = _worldPacket.ReadBit();
}
WorldPacket const* WorldPackets::Spells::ConvertRune::Write()
{
_worldPacket << uint8(Index);
_worldPacket << uint8(Rune);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Spells::ResyncRunes::Write()
{
_worldPacket << uint32(Runes.size());
for (auto const& rune : Runes)
{
_worldPacket << uint8(rune.RuneType);
_worldPacket << uint8(rune.Cooldown);
}
return &_worldPacket;
}
void WorldPackets::Spells::MissileTrajectoryCollision::Read()
{
_worldPacket >> Target;
_worldPacket >> SpellID;
_worldPacket >> CastID;
_worldPacket >> CollisionPos;
}
WorldPacket const * WorldPackets::Spells::NotifyMissileTrajectoryCollision::Write()
{
_worldPacket << Caster;
_worldPacket << uint8(CastID);
_worldPacket << CollisionPos;
return &_worldPacket;
}
void WorldPackets::Spells::UpdateMissileTrajectory::Read()
{
_worldPacket >> Guid;
_worldPacket >> MoveMsgID;
_worldPacket >> SpellID;
_worldPacket >> Pitch;
_worldPacket >> Speed;
_worldPacket >> FirePos;
_worldPacket >> ImpactPos;
bool hasStatus = _worldPacket.ReadBit();
_worldPacket.ResetBitPos();
if (hasStatus)
{
MovementInfo info;
_worldPacket >> info;
Status = info;
}
}