mirror of
https://github.com/araxiaonline/TrinityCore.git
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123 lines
3.8 KiB
C++
123 lines
3.8 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "npc_pet_dk_".
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*/
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#include "ScriptMgr.h"
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#include "CellImpl.h"
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#include "CombatAI.h"
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#include "GridNotifiersImpl.h"
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#include "MotionMaster.h"
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enum DeathKnightSpells
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{
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SPELL_DK_SUMMON_GARGOYLE_1 = 49206,
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SPELL_DK_SUMMON_GARGOYLE_2 = 50514,
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SPELL_DK_DISMISS_GARGOYLE = 50515,
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SPELL_DK_SANCTUARY = 54661
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};
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struct npc_pet_dk_ebon_gargoyle : CasterAI
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{
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npc_pet_dk_ebon_gargoyle(Creature* creature) : CasterAI(creature) { }
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void InitializeAI() override
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{
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CasterAI::InitializeAI();
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ObjectGuid ownerGuid = me->GetOwnerGUID();
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if (!ownerGuid)
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return;
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// Find victim of Summon Gargoyle spell
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std::list<Unit*> targets;
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Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 30.0f);
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Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
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Cell::VisitAllObjects(me, searcher, 30.0f);
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for (Unit* target : targets)
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{
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if (target->HasAura(SPELL_DK_SUMMON_GARGOYLE_1, ownerGuid))
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{
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me->Attack(target, false);
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break;
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}
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}
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}
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void JustDied(Unit* /*killer*/) override
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{
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// Stop Feeding Gargoyle when it dies
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if (Unit* owner = me->GetOwner())
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owner->RemoveAurasDueToSpell(SPELL_DK_SUMMON_GARGOYLE_2);
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}
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// Fly away when dismissed
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void SpellHit(WorldObject* caster, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id != SPELL_DK_DISMISS_GARGOYLE || !me->IsAlive())
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return;
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Unit* owner = me->GetOwner();
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if (!owner || owner != caster)
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return;
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// Stop Fighting
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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// Sanctuary
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me->CastSpell(me, SPELL_DK_SANCTUARY, true);
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me->SetReactState(REACT_PASSIVE);
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//! HACK: Creature's can't have MOVEMENTFLAG_FLYING
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// Fly Away
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me->SetCanFly(true);
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me->SetSpeedRate(MOVE_FLIGHT, 0.75f);
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me->SetSpeedRate(MOVE_RUN, 0.75f);
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float x = me->GetPositionX() + 20 * std::cos(me->GetOrientation());
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float y = me->GetPositionY() + 20 * std::sin(me->GetOrientation());
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float z = me->GetPositionZ() + 40;
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->MovePoint(0, x, y, z);
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// Despawn as soon as possible
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me->DespawnOrUnsummon(Seconds(4));
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}
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};
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struct npc_pet_dk_guardian : public AggressorAI
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{
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npc_pet_dk_guardian(Creature* creature) : AggressorAI(creature) { }
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bool CanAIAttack(Unit const* target) const override
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{
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if (!target)
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return false;
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Unit* owner = me->GetOwner();
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if (owner && !target->IsInCombatWith(owner))
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return false;
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return AggressorAI::CanAIAttack(target);
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}
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};
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void AddSC_deathknight_pet_scripts()
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{
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RegisterCreatureAI(npc_pet_dk_ebon_gargoyle);
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RegisterCreatureAI(npc_pet_dk_guardian);
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}
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