Files
TrinityCore/src/server/scripts/Kalimdor/feralas.cpp
Gyx 391d68be20 Core/Script: Code style.
WaypointReached(uint32 i) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 uiPointId) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 /*waypointId*/)
WaypointReached(uint32 uiI) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*i*/) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 uiWPointId) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*wp*/) -> WaypointReached(uint32 waypointId)
WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 waypointId)

Signed-off-by: Gyx <2359980687@qq.com>
2012-03-29 15:44:24 +08:00

213 lines
7.1 KiB
C++

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Feralas
SD%Complete: 100
SDComment: Quest support: 3520, 2767, Special vendor Gregan Brewspewer
SDCategory: Feralas
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
/*######
## npc_gregan_brewspewer
######*/
#define GOSSIP_HELLO "Buy somethin', will ya?"
class npc_gregan_brewspewer : public CreatureScript
{
public:
npc_gregan_brewspewer() : CreatureScript("npc_gregan_brewspewer") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(2434, creature->GetGUID());
}
if (action == GOSSIP_ACTION_TRADE)
player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (creature->isVendor() && player->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(2433, creature->GetGUID());
return true;
}
};
/*######
## npc_oox22fe
######*/
enum eOOX
{
//signed for 7806
SAY_OOX_START = -1000287,
SAY_OOX_AGGRO1 = -1000288,
SAY_OOX_AGGRO2 = -1000289,
SAY_OOX_AMBUSH = -1000290,
SAY_OOX_END = -1000292,
NPC_YETI = 7848,
NPC_GORILLA = 5260,
NPC_WOODPAW_REAVER = 5255,
NPC_WOODPAW_BRUTE = 5253,
NPC_WOODPAW_ALPHA = 5258,
NPC_WOODPAW_MYSTIC = 5254,
QUEST_RESCUE_OOX22FE = 2767,
FACTION_ESCORTEE_A = 774,
FACTION_ESCORTEE_H = 775
};
class npc_oox22fe : public CreatureScript
{
public:
npc_oox22fe() : CreatureScript("npc_oox22fe") { }
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
{
if (quest->GetQuestId() == QUEST_RESCUE_OOX22FE)
{
DoScriptText(SAY_OOX_START, creature);
//change that the npc is not lying dead on the ground
creature->SetStandState(UNIT_STAND_STATE_STAND);
if (player->GetTeam() == ALLIANCE)
creature->setFaction(FACTION_ESCORTEE_A);
if (player->GetTeam() == HORDE)
creature->setFaction(FACTION_ESCORTEE_H);
if (npc_escortAI* pEscortAI = CAST_AI(npc_oox22fe::npc_oox22feAI, creature->AI()))
pEscortAI->Start(true, false, player->GetGUID());
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_oox22feAI(creature);
}
struct npc_oox22feAI : public npc_escortAI
{
npc_oox22feAI(Creature* creature) : npc_escortAI(creature) { }
void WaypointReached(uint32 waypointId)
{
switch (waypointId)
{
// First Ambush(3 Yetis)
case 11:
DoScriptText(SAY_OOX_AMBUSH, me);
me->SummonCreature(NPC_YETI, -4841.01f, 1593.91f, 73.42f, 3.98f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_YETI, -4837.61f, 1568.58f, 78.21f, 3.13f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_YETI, -4841.89f, 1569.95f, 76.53f, 0.68f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
break;
//Second Ambush(3 Gorillas)
case 21:
DoScriptText(SAY_OOX_AMBUSH, me);
me->SummonCreature(NPC_GORILLA, -4595.81f, 2005.99f, 53.08f, 3.74f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_GORILLA, -4597.53f, 2008.31f, 52.70f, 3.78f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_GORILLA, -4599.37f, 2010.59f, 52.77f, 3.84f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
break;
//Third Ambush(4 Gnolls)
case 30:
DoScriptText(SAY_OOX_AMBUSH, me);
me->SummonCreature(NPC_WOODPAW_REAVER, -4425.14f, 2075.87f, 47.77f, 3.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_WOODPAW_BRUTE, -4426.68f, 2077.98f, 47.57f, 3.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_WOODPAW_MYSTIC, -4428.33f, 2080.24f, 47.43f, 3.87f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_WOODPAW_ALPHA, -4430.04f, 2075.54f, 46.83f, 3.81f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
break;
case 37:
DoScriptText(SAY_OOX_END, me);
// Award quest credit
if (Player* player = GetPlayerForEscort())
player->GroupEventHappens(QUEST_RESCUE_OOX22FE, me);
break;
}
}
void Reset()
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
me->SetStandState(UNIT_STAND_STATE_DEAD);
}
void EnterCombat(Unit* /*who*/)
{
//For an small probability the npc says something when he get aggro
if (urand(0, 9) > 7)
DoScriptText(RAND(SAY_OOX_AGGRO1, SAY_OOX_AGGRO2), me);
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me);
}
};
};
/*######
## npc_screecher_spirit
######*/
class npc_screecher_spirit : public CreatureScript
{
public:
npc_screecher_spirit() : CreatureScript("npc_screecher_spirit") { }
bool OnGossipHello(Player* player, Creature* creature)
{
player->SEND_GOSSIP_MENU(2039, creature->GetGUID());
player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
return true;
}
};
/*######
## AddSC
######*/
void AddSC_feralas()
{
new npc_gregan_brewspewer();
new npc_oox22fe();
new npc_screecher_spirit();
}