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https://github.com/araxiaonline/TrinityCore.git
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WaypointReached(uint32 i) -> WaypointReached(uint32 waypointId) WaypointReached(uint32 uiPointId) -> WaypointReached(uint32 waypointId) WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 /*waypointId*/) WaypointReached(uint32 uiI) -> WaypointReached(uint32 waypointId) WaypointReached(uint32 /*i*/) -> WaypointReached(uint32 waypointId) WaypointReached(uint32 uiWPointId) -> WaypointReached(uint32 waypointId) WaypointReached(uint32 /*wp*/) -> WaypointReached(uint32 waypointId) WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 waypointId) Signed-off-by: Gyx <2359980687@qq.com>
213 lines
7.1 KiB
C++
213 lines
7.1 KiB
C++
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Feralas
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SD%Complete: 100
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SDComment: Quest support: 3520, 2767, Special vendor Gregan Brewspewer
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SDCategory: Feralas
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EndScriptData */
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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/*######
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## npc_gregan_brewspewer
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######*/
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#define GOSSIP_HELLO "Buy somethin', will ya?"
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class npc_gregan_brewspewer : public CreatureScript
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{
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public:
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npc_gregan_brewspewer() : CreatureScript("npc_gregan_brewspewer") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->PlayerTalkClass->ClearMenus();
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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player->SEND_GOSSIP_MENU(2434, creature->GetGUID());
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}
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if (action == GOSSIP_ACTION_TRADE)
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player->GetSession()->SendListInventory(creature->GetGUID());
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (creature->isVendor() && player->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->SEND_GOSSIP_MENU(2433, creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_oox22fe
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######*/
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enum eOOX
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{
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//signed for 7806
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SAY_OOX_START = -1000287,
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SAY_OOX_AGGRO1 = -1000288,
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SAY_OOX_AGGRO2 = -1000289,
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SAY_OOX_AMBUSH = -1000290,
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SAY_OOX_END = -1000292,
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NPC_YETI = 7848,
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NPC_GORILLA = 5260,
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NPC_WOODPAW_REAVER = 5255,
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NPC_WOODPAW_BRUTE = 5253,
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NPC_WOODPAW_ALPHA = 5258,
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NPC_WOODPAW_MYSTIC = 5254,
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QUEST_RESCUE_OOX22FE = 2767,
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FACTION_ESCORTEE_A = 774,
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FACTION_ESCORTEE_H = 775
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};
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class npc_oox22fe : public CreatureScript
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{
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public:
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npc_oox22fe() : CreatureScript("npc_oox22fe") { }
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
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{
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if (quest->GetQuestId() == QUEST_RESCUE_OOX22FE)
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{
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DoScriptText(SAY_OOX_START, creature);
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//change that the npc is not lying dead on the ground
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creature->SetStandState(UNIT_STAND_STATE_STAND);
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if (player->GetTeam() == ALLIANCE)
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creature->setFaction(FACTION_ESCORTEE_A);
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if (player->GetTeam() == HORDE)
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creature->setFaction(FACTION_ESCORTEE_H);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_oox22fe::npc_oox22feAI, creature->AI()))
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pEscortAI->Start(true, false, player->GetGUID());
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_oox22feAI(creature);
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}
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struct npc_oox22feAI : public npc_escortAI
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{
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npc_oox22feAI(Creature* creature) : npc_escortAI(creature) { }
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void WaypointReached(uint32 waypointId)
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{
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switch (waypointId)
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{
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// First Ambush(3 Yetis)
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case 11:
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DoScriptText(SAY_OOX_AMBUSH, me);
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me->SummonCreature(NPC_YETI, -4841.01f, 1593.91f, 73.42f, 3.98f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
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me->SummonCreature(NPC_YETI, -4837.61f, 1568.58f, 78.21f, 3.13f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
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me->SummonCreature(NPC_YETI, -4841.89f, 1569.95f, 76.53f, 0.68f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
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break;
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//Second Ambush(3 Gorillas)
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case 21:
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DoScriptText(SAY_OOX_AMBUSH, me);
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me->SummonCreature(NPC_GORILLA, -4595.81f, 2005.99f, 53.08f, 3.74f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
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me->SummonCreature(NPC_GORILLA, -4597.53f, 2008.31f, 52.70f, 3.78f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
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me->SummonCreature(NPC_GORILLA, -4599.37f, 2010.59f, 52.77f, 3.84f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
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break;
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//Third Ambush(4 Gnolls)
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case 30:
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DoScriptText(SAY_OOX_AMBUSH, me);
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me->SummonCreature(NPC_WOODPAW_REAVER, -4425.14f, 2075.87f, 47.77f, 3.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
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me->SummonCreature(NPC_WOODPAW_BRUTE, -4426.68f, 2077.98f, 47.57f, 3.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
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me->SummonCreature(NPC_WOODPAW_MYSTIC, -4428.33f, 2080.24f, 47.43f, 3.87f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
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me->SummonCreature(NPC_WOODPAW_ALPHA, -4430.04f, 2075.54f, 46.83f, 3.81f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
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break;
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case 37:
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DoScriptText(SAY_OOX_END, me);
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// Award quest credit
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if (Player* player = GetPlayerForEscort())
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player->GroupEventHappens(QUEST_RESCUE_OOX22FE, me);
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break;
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}
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}
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void Reset()
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{
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if (!HasEscortState(STATE_ESCORT_ESCORTING))
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me->SetStandState(UNIT_STAND_STATE_DEAD);
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}
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void EnterCombat(Unit* /*who*/)
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{
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//For an small probability the npc says something when he get aggro
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if (urand(0, 9) > 7)
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DoScriptText(RAND(SAY_OOX_AGGRO1, SAY_OOX_AGGRO2), me);
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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}
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};
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};
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/*######
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## npc_screecher_spirit
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######*/
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class npc_screecher_spirit : public CreatureScript
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{
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public:
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npc_screecher_spirit() : CreatureScript("npc_screecher_spirit") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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player->SEND_GOSSIP_MENU(2039, creature->GetGUID());
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player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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return true;
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}
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};
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/*######
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## AddSC
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######*/
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void AddSC_feralas()
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{
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new npc_gregan_brewspewer();
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new npc_oox22fe();
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new npc_screecher_spirit();
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}
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