mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-19 06:29:50 -04:00
36bd2df792
(cherry picked from commit 261eb201bf)
332 lines
8.7 KiB
C++
332 lines
8.7 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_GRIDNOTIFIERSIMPL_H
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#define TRINITY_GRIDNOTIFIERSIMPL_H
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#include "GridNotifiers.h"
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#include "Corpse.h"
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#include "CreatureAI.h"
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#include "Player.h"
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#include "SpellAuras.h"
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#include "UpdateData.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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template<class T>
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inline void Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
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{
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for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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vis_guids.erase(iter->GetSource()->GetGUID());
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i_player.UpdateVisibilityOf(iter->GetSource(), i_data, i_visibleNow);
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}
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}
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// SEARCHERS & LIST SEARCHERS & WORKERS
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// WorldObject searchers & workers
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template <class Check, class Result>
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template <class T>
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void Trinity::WorldObjectSearcherBase<Check, Result>::Visit(GridRefManager<T>& m)
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{
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if (!(i_mapTypeMask & GridMapTypeMaskForType<T>::value))
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return;
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if (this->ShouldContinue() == WorldObjectSearcherContinuation::Return)
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return;
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for (auto itr = m.begin(); itr != m.end(); ++itr)
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{
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if (i_check(itr->GetSource()))
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{
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this->Insert(itr->GetSource());
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if (this->ShouldContinue() == WorldObjectSearcherContinuation::Return)
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return;
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}
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}
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}
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// Gameobject searchers
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template<class Check>
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void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
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{
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// already found
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if (i_object)
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return;
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for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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i_object = itr->GetSource();
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}
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}
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template<class Check>
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void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->GetSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->GetSource()))
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Insert(itr->GetSource());
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}
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// Unit searchers
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template<class Check>
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void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
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if (i_object)
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return;
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for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
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{
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// already found
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if (i_object)
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return;
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for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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i_object = itr->GetSource();
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}
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}
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template<class Check>
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void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
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{
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for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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i_object = itr->GetSource();
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}
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}
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template<class Check>
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void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->GetSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->GetSource()))
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Insert(itr->GetSource());
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}
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template<class Check>
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void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->GetSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->GetSource()))
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Insert(itr->GetSource());
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}
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// Creature searchers
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template<class Check>
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void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
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if (i_object)
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return;
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for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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i_object = itr->GetSource();
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}
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}
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template<class Check>
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void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->GetSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->GetSource()))
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Insert(itr->GetSource());
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}
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template<class Check>
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void Trinity::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->GetSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->GetSource()))
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Insert(itr->GetSource());
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}
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template<class Check>
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void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
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{
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// already found
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if (i_object)
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return;
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for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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{
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i_object = itr->GetSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::PlayerLastSearcher<Check>::Visit(PlayerMapType& m)
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{
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for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->GetSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->GetSource()))
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i_object = itr->GetSource();
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}
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}
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template<class Builder>
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void Trinity::LocalizedPacketDo<Builder>::operator()(Player* p)
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{
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LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
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uint32 cache_idx = loc_idx+1;
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WorldPacket* data;
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// create if not cached yet
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if (i_data_cache.size() < cache_idx + 1 || !i_data_cache[cache_idx])
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{
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if (i_data_cache.size() < cache_idx + 1)
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i_data_cache.resize(cache_idx + 1);
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data = new WorldPacket();
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i_builder(*data, loc_idx);
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i_data_cache[cache_idx] = data;
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}
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else
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data = i_data_cache[cache_idx];
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p->SendDirectMessage(data);
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}
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template<class Builder>
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void Trinity::LocalizedPacketListDo<Builder>::operator()(Player* p)
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{
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LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
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uint32 cache_idx = loc_idx+1;
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WorldPacketList* data_list;
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// create if not cached yet
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if (i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
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{
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if (i_data_cache.size() < cache_idx+1)
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i_data_cache.resize(cache_idx+1);
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data_list = &i_data_cache[cache_idx];
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i_builder(*data_list, loc_idx);
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}
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else
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data_list = &i_data_cache[cache_idx];
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for (size_t i = 0; i < data_list->size(); ++i)
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p->SendDirectMessage((*data_list)[i]);
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}
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#endif // TRINITY_GRIDNOTIFIERSIMPL_H
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