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TrinityCore/src/server/game/Grids/Notifiers/GridNotifiersImpl.h
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2024-10-05 17:34:06 +02:00

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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_GRIDNOTIFIERSIMPL_H
#define TRINITY_GRIDNOTIFIERSIMPL_H
#include "GridNotifiers.h"
#include "Corpse.h"
#include "CreatureAI.h"
#include "Player.h"
#include "SpellAuras.h"
#include "UpdateData.h"
#include "WorldPacket.h"
#include "WorldSession.h"
template<class T>
inline void Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
{
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
vis_guids.erase(iter->GetSource()->GetGUID());
i_player.UpdateVisibilityOf(iter->GetSource(), i_data, i_visibleNow);
}
}
// SEARCHERS & LIST SEARCHERS & WORKERS
// WorldObject searchers & workers
template <class Check, class Result>
template <class T>
void Trinity::WorldObjectSearcherBase<Check, Result>::Visit(GridRefManager<T>& m)
{
if (!(i_mapTypeMask & GridMapTypeMaskForType<T>::value))
return;
if (this->ShouldContinue() == WorldObjectSearcherContinuation::Return)
return;
for (auto itr = m.begin(); itr != m.end(); ++itr)
{
if (i_check(itr->GetSource()))
{
this->Insert(itr->GetSource());
if (this->ShouldContinue() == WorldObjectSearcherContinuation::Return)
return;
}
}
}
// Gameobject searchers
template<class Check>
void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
{
// already found
if (i_object)
return;
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template<class Check>
void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
{
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template<class Check>
void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}
// Unit searchers
template<class Check>
void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m)
{
// already found
if (i_object)
return;
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template<class Check>
void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
{
// already found
if (i_object)
return;
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template<class Check>
void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template<class Check>
void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template<class Check>
void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}
template<class Check>
void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}
// Creature searchers
template<class Check>
void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
{
// already found
if (i_object)
return;
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template<class Check>
void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template<class Check>
void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}
template<class Check>
void Trinity::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
if (itr->GetSource()->InSamePhase(i_phaseMask))
if (i_check(itr->GetSource()))
Insert(itr->GetSource());
}
template<class Check>
void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
{
// already found
if (i_object)
return;
for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
{
i_object = itr->GetSource();
return;
}
}
}
template<class Check>
void Trinity::PlayerLastSearcher<Check>::Visit(PlayerMapType& m)
{
for (PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
{
if (!itr->GetSource()->InSamePhase(i_phaseMask))
continue;
if (i_check(itr->GetSource()))
i_object = itr->GetSource();
}
}
template<class Builder>
void Trinity::LocalizedPacketDo<Builder>::operator()(Player* p)
{
LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
WorldPacket* data;
// create if not cached yet
if (i_data_cache.size() < cache_idx + 1 || !i_data_cache[cache_idx])
{
if (i_data_cache.size() < cache_idx + 1)
i_data_cache.resize(cache_idx + 1);
data = new WorldPacket();
i_builder(*data, loc_idx);
i_data_cache[cache_idx] = data;
}
else
data = i_data_cache[cache_idx];
p->SendDirectMessage(data);
}
template<class Builder>
void Trinity::LocalizedPacketListDo<Builder>::operator()(Player* p)
{
LocaleConstant loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
WorldPacketList* data_list;
// create if not cached yet
if (i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
{
if (i_data_cache.size() < cache_idx+1)
i_data_cache.resize(cache_idx+1);
data_list = &i_data_cache[cache_idx];
i_builder(*data_list, loc_idx);
}
else
data_list = &i_data_cache[cache_idx];
for (size_t i = 0; i < data_list->size(); ++i)
p->SendDirectMessage((*data_list)[i]);
}
#endif // TRINITY_GRIDNOTIFIERSIMPL_H