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TrinityCore/src/server/game/AI
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pete318 b1032ed620 Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
2015-10-12 23:10:41 +02:00
..
CoreAI
Merge pull request #15501 from Treeston/3.3.5-proximitycombat
2015-10-10 11:41:39 +02:00
ScriptedAI
Core/Creature: Add facilities to the Creature class to allow setting an automated, periodic pulse that puts every player in the zone in combat and on the creature's threat list.
2015-09-25 14:09:01 +02:00
SmartScripts
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
2015-10-12 23:10:41 +02:00
CreatureAI.cpp
The following stealth changes are implemented.
2015-07-02 23:11:20 +00:00
CreatureAI.h
Core/Misc: Add a few consts to methods
2015-07-24 12:02:57 +01:00
CreatureAIFactory.h
Update copyright note for 2015
2015-01-01 00:32:50 +01:00
CreatureAIImpl.h
Update copyright note for 2015
2015-01-01 00:32:50 +01:00
CreatureAIRegistry.cpp
Update copyright note for 2015
2015-01-01 00:32:50 +01:00
CreatureAIRegistry.h
Update copyright note for 2015
2015-01-01 00:32:50 +01:00
CreatureAISelector.cpp
Map local guids 6.x -> 3.3.35:
2015-09-22 21:33:57 +02:00
CreatureAISelector.h
Update copyright note for 2015
2015-01-01 00:32:50 +01:00
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