mirror of
https://github.com/araxiaonline/TrinityCore.git
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624 lines
25 KiB
C++
624 lines
25 KiB
C++
/* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "BattlefieldMgr.h"
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#include "BattlefieldWG.h"
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#include "Battlefield.h"
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#include "ScriptSystem.h"
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#include "WorldSession.h"
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#include "ObjectMgr.h"
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#include "Vehicle.h"
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#include "GameObjectAI.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "SpellScript.h"
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#define GOSSIP_HELLO_DEMO1 "Build catapult."
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#define GOSSIP_HELLO_DEMO2 "Build demolisher."
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#define GOSSIP_HELLO_DEMO3 "Build siege engine."
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#define GOSSIP_HELLO_DEMO4 "I cannot build more!"
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enum WGqueuenpctext
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{
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WG_NPCQUEUE_TEXT_H_NOWAR = 14775,
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WG_NPCQUEUE_TEXT_H_QUEUE = 14790,
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WG_NPCQUEUE_TEXT_H_WAR = 14777,
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WG_NPCQUEUE_TEXT_A_NOWAR = 14782,
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WG_NPCQUEUE_TEXT_A_QUEUE = 14791,
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WG_NPCQUEUE_TEXT_A_WAR = 14781,
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WG_NPCQUEUE_TEXTOPTION_JOIN = -1850507,
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};
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enum Spells
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{
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// Demolisher engineers spells
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SPELL_BUILD_SIEGE_VEHICLE_FORCE_HORDE = 61409,
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SPELL_BUILD_SIEGE_VEHICLE_FORCE_ALLIANCE = 56662,
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SPELL_BUILD_CATAPULT_FORCE = 56664,
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SPELL_BUILD_DEMOLISHER_FORCE = 56659,
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SPELL_ACTIVATE_CONTROL_ARMS = 49899,
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SPELL_RIDE_WG_VEHICLE = 60968,
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SPELL_VEHICLE_TELEPORT = 49759,
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// Spirit guide
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SPELL_CHANNEL_SPIRIT_HEAL = 22011,
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};
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enum CreatureIds
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{
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NPC_GOBLIN_MECHANIC = 30400,
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NPC_GNOMISH_ENGINEER = 30499,
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NPC_WINTERGRASP_CONTROL_ARMS = 27852,
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NPC_WORLD_TRIGGER_LARGE_AOI_NOT_IMMUNE_PC_NPC = 23472,
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};
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enum QuestIds
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{
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QUEST_BONES_AND_ARROWS_HORDE_ATT = 13193,
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QUEST_JINXING_THE_WALLS_HORDE_ATT = 13202,
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QUEST_SLAY_THEM_ALL_HORDE_ATT = 13180,
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QUEST_FUELING_THE_DEMOLISHERS_HORDE_ATT = 13200,
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QUEST_HEALING_WITH_ROSES_HORDE_ATT = 13201,
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QUEST_DEFEND_THE_SIEGE_HORDE_ATT = 13223,
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QUEST_BONES_AND_ARROWS_HORDE_DEF = 13199,
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QUEST_WARDING_THE_WALLS_HORDE_DEF = 13192,
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QUEST_SLAY_THEM_ALL_HORDE_DEF = 13178,
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QUEST_FUELING_THE_DEMOLISHERS_HORDE_DEF = 13191,
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QUEST_HEALING_WITH_ROSES_HORDE_DEF = 13194,
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QUEST_TOPPLING_THE_TOWERS_HORDE_DEF = 13539,
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QUEST_STOP_THE_SIEGE_HORDE_DEF = 13185,
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QUEST_BONES_AND_ARROWS_ALLIANCE_ATT = 13196,
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QUEST_WARDING_THE_WARRIORS_ALLIANCE_ATT = 13198,
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QUEST_NO_MERCY_FOR_THE_MERCILESS_ALLIANCE_ATT = 13179,
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QUEST_DEFEND_THE_SIEGE_ALLIANCE_ATT = 13222,
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QUEST_A_RARE_HERB_ALLIANCE_ATT = 13195,
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QUEST_BONES_AND_ARROWS_ALLIANCE_DEF = 13154,
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QUEST_WARDING_THE_WARRIORS_ALLIANCE_DEF = 13153,
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QUEST_NO_MERCY_FOR_THE_MERCILESS_ALLIANCE_DEF = 13177,
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QUEST_SHOUTHERN_SABOTAGE_ALLIANCE_DEF = 13538,
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QUEST_STOP_THE_SIEGE_ALLIANCE_DEF = 13186,
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QUEST_A_RARE_HERB_ALLIANCE_DEF = 13156,
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};
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uint8 const MAX_WINTERGRASP_VEHICLES = 4;
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uint32 const vehiclesList[MAX_WINTERGRASP_VEHICLES] =
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{
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NPC_WINTERGRASP_CATAPULT,
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NPC_WINTERGRASP_DEMOLISHER,
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NPC_WINTERGRASP_SIEGE_ENGINE_ALLIANCE,
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NPC_WINTERGRASP_SIEGE_ENGINE_HORDE
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};
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class npc_wg_demolisher_engineer : public CreatureScript
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{
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public:
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npc_wg_demolisher_engineer() : CreatureScript("npc_wg_demolisher_engineer") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (canBuild(creature))
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{
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if (player->HasAura(SPELL_CORPORAL))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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else if (player->HasAura(SPELL_LIEUTENANT))
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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}
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}
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else
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
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{
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player->CLOSE_GOSSIP_MENU();
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if (canBuild(creature))
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{
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switch (action - GOSSIP_ACTION_INFO_DEF)
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{
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case 0:
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creature->CastSpell(player, SPELL_BUILD_CATAPULT_FORCE, true);
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break;
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case 1:
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creature->CastSpell(player, SPELL_BUILD_DEMOLISHER_FORCE, true);
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break;
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case 2:
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creature->CastSpell(player, player->GetTeamId() == TEAM_ALLIANCE ? SPELL_BUILD_SIEGE_VEHICLE_FORCE_ALLIANCE : SPELL_BUILD_SIEGE_VEHICLE_FORCE_HORDE, true);
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break;
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}
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if (Creature* controlArms = creature->FindNearestCreature(NPC_WINTERGRASP_CONTROL_ARMS, 30.0f, true))
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creature->CastSpell(controlArms, SPELL_ACTIVATE_CONTROL_ARMS, true);
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}
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return true;
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}
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private:
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bool canBuild(Creature* creature)
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{
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Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (!wintergrasp)
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return false;
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switch (creature->GetEntry())
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{
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case NPC_GOBLIN_MECHANIC:
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return (wintergrasp->GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_H) > wintergrasp->GetData(BATTLEFIELD_WG_DATA_VEHICLE_H));
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case NPC_GNOMISH_ENGINEER:
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return (wintergrasp->GetData(BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) > wintergrasp->GetData(BATTLEFIELD_WG_DATA_VEHICLE_A));
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default:
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return false;
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}
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}
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};
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class npc_wg_spirit_guide : public CreatureScript
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{
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public:
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npc_wg_spirit_guide() : CreatureScript("npc_wg_spirit_guide") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (!wintergrasp)
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return true;
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GraveyardVect graveyard = wintergrasp->GetGraveyardVector();
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for (uint8 i = 0; i < graveyard.size(); i++)
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if (graveyard[i]->GetControlTeamId() == player->GetTeamId())
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(((BfGraveyardWG*)graveyard[i])->GetTextId()), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + i);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
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{
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player->CLOSE_GOSSIP_MENU();
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Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (wintergrasp)
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{
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GraveyardVect gy = wintergrasp->GetGraveyardVector();
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for (uint8 i = 0; i < gy.size(); i++)
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if (action - GOSSIP_ACTION_INFO_DEF == i && gy[i]->GetControlTeamId() == player->GetTeamId())
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if (WorldSafeLocsEntry const* safeLoc = sWorldSafeLocsStore.LookupEntry(gy[i]->GetGraveyardId()))
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player->TeleportTo(safeLoc->map_id, safeLoc->x, safeLoc->y, safeLoc->z, 0);
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}
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return true;
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}
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struct npc_wg_spirit_guideAI : public ScriptedAI
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{
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npc_wg_spirit_guideAI(Creature* creature) : ScriptedAI(creature) { }
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void UpdateAI(uint32 const /*diff*/)
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{
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if (!me->HasUnitState(UNIT_STATE_CASTING))
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DoCast(me, SPELL_CHANNEL_SPIRIT_HEAL);
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_wg_spirit_guideAI(creature);
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}
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};
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class npc_wg_queue : public CreatureScript
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{
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public:
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npc_wg_queue() : CreatureScript("npc_wg_queue") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (!wintergrasp)
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return true;
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if (wintergrasp->IsWarTime())
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(wintergrasp->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_WAR : WG_NPCQUEUE_TEXT_A_WAR, creature->GetGUID());
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}
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else
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{
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uint32 timer = wintergrasp->GetTimer() / 1000;
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player->SendUpdateWorldState(4354, time(NULL) + timer);
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if (timer < 15 * MINUTE)
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(wintergrasp->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_QUEUE : WG_NPCQUEUE_TEXT_A_QUEUE, creature->GetGUID());
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}
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else
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player->SEND_GOSSIP_MENU(wintergrasp->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_NOWAR : WG_NPCQUEUE_TEXT_A_NOWAR, creature->GetGUID());
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}
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* /*creature*/ , uint32 /*sender*/ , uint32 /*action*/)
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{
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player->CLOSE_GOSSIP_MENU();
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Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (!wintergrasp)
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return true;
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if (wintergrasp->IsWarTime())
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wintergrasp->InvitePlayerToWar(player);
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else
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{
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uint32 timer = wintergrasp->GetTimer() / 1000;
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if (timer < 15 * MINUTE)
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wintergrasp->InvitePlayerToQueue(player);
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}
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return true;
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}
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};
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class go_wg_vehicle_teleporter : public GameObjectScript
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{
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public:
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go_wg_vehicle_teleporter() : GameObjectScript("go_wg_vehicle_teleporter") { }
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struct go_wg_vehicle_teleporterAI : public GameObjectAI
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{
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go_wg_vehicle_teleporterAI(GameObject* gameObject) : GameObjectAI(gameObject), _checkTimer(1000) { }
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void UpdateAI(uint32 diff)
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{
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if (_checkTimer <= diff)
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{
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if (Battlefield* wg = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
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// Tabulation madness in the hole!
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for (uint8 i = 0; i < MAX_WINTERGRASP_VEHICLES; i++)
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if (Creature* vehicleCreature = go->FindNearestCreature(vehiclesList[i], 3.0f, true))
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if (!vehicleCreature->HasAura(SPELL_VEHICLE_TELEPORT) && vehicleCreature->getFaction() == WintergraspFaction[wg->GetDefenderTeam()])
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if (Creature* teleportTrigger = vehicleCreature->FindNearestCreature(NPC_WORLD_TRIGGER_LARGE_AOI_NOT_IMMUNE_PC_NPC, 100.0f, true))
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teleportTrigger->CastSpell(vehicleCreature, SPELL_VEHICLE_TELEPORT, true);
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_checkTimer = 1000;
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}
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else _checkTimer -= diff;
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}
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private:
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uint32 _checkTimer;
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};
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GameObjectAI* GetAI(GameObject* go) const
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{
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return new go_wg_vehicle_teleporterAI(go);
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}
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};
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class npc_wg_quest_giver : public CreatureScript
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{
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public:
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npc_wg_quest_giver() : CreatureScript("npc_wg_quest_giver") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (!wintergrasp)
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return true;
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if (creature->isQuestGiver())
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{
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QuestRelationBounds objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
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QuestRelationBounds objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
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QuestMenu& qm = player->PlayerTalkClass->GetQuestMenu();
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qm.ClearMenu();
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for (QuestRelations::const_iterator i = objectQIR.first; i != objectQIR.second; ++i)
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{
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uint32 questId = i->second;
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QuestStatus status = player->GetQuestStatus(questId);
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if (status == QUEST_STATUS_COMPLETE)
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qm.AddMenuItem(questId, 4);
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else if (status == QUEST_STATUS_INCOMPLETE)
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qm.AddMenuItem(questId, 4);
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//else if (status == QUEST_STATUS_AVAILABLE)
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// qm.AddMenuItem(quest_id, 2);
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}
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for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i)
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{
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uint32 questId = i->second;
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Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
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if (!quest)
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continue;
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switch (questId)
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{
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// Horde attacker
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case QUEST_BONES_AND_ARROWS_HORDE_ATT:
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case QUEST_JINXING_THE_WALLS_HORDE_ATT:
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case QUEST_SLAY_THEM_ALL_HORDE_ATT:
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case QUEST_FUELING_THE_DEMOLISHERS_HORDE_ATT:
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case QUEST_HEALING_WITH_ROSES_HORDE_ATT:
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case QUEST_DEFEND_THE_SIEGE_HORDE_ATT:
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if (wintergrasp->GetAttackerTeam() == TEAM_HORDE)
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{
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QuestStatus status = player->GetQuestStatus(questId);
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if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
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qm.AddMenuItem(questId, 4);
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else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
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qm.AddMenuItem(questId, 2);
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}
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break;
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// Horde defender
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case QUEST_BONES_AND_ARROWS_HORDE_DEF:
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case QUEST_WARDING_THE_WALLS_HORDE_DEF:
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case QUEST_SLAY_THEM_ALL_HORDE_DEF:
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case QUEST_FUELING_THE_DEMOLISHERS_HORDE_DEF:
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case QUEST_HEALING_WITH_ROSES_HORDE_DEF:
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case QUEST_TOPPLING_THE_TOWERS_HORDE_DEF:
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case QUEST_STOP_THE_SIEGE_HORDE_DEF:
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if (wintergrasp->GetDefenderTeam() == TEAM_HORDE)
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{
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QuestStatus status = player->GetQuestStatus(questId);
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if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
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qm.AddMenuItem(questId, 4);
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else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
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qm.AddMenuItem(questId, 2);
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}
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break;
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// Alliance attacker
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case QUEST_BONES_AND_ARROWS_ALLIANCE_ATT:
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case QUEST_WARDING_THE_WARRIORS_ALLIANCE_ATT:
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case QUEST_NO_MERCY_FOR_THE_MERCILESS_ALLIANCE_ATT:
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case QUEST_DEFEND_THE_SIEGE_ALLIANCE_ATT:
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case QUEST_A_RARE_HERB_ALLIANCE_ATT:
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if (wintergrasp->GetAttackerTeam() == TEAM_ALLIANCE)
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{
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QuestStatus status = player->GetQuestStatus(questId);
|
|
|
|
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
|
|
qm.AddMenuItem(questId, 4);
|
|
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
|
|
qm.AddMenuItem(questId, 2);
|
|
}
|
|
break;
|
|
// Alliance defender
|
|
case QUEST_BONES_AND_ARROWS_ALLIANCE_DEF:
|
|
case QUEST_WARDING_THE_WARRIORS_ALLIANCE_DEF:
|
|
case QUEST_NO_MERCY_FOR_THE_MERCILESS_ALLIANCE_DEF:
|
|
case QUEST_SHOUTHERN_SABOTAGE_ALLIANCE_DEF:
|
|
case QUEST_STOP_THE_SIEGE_ALLIANCE_DEF:
|
|
case QUEST_A_RARE_HERB_ALLIANCE_DEF:
|
|
if (wintergrasp->GetDefenderTeam() == TEAM_ALLIANCE)
|
|
{
|
|
QuestStatus status = player->GetQuestStatus(questId);
|
|
|
|
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
|
|
qm.AddMenuItem(questId, 4);
|
|
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
|
|
qm.AddMenuItem(questId, 2);
|
|
}
|
|
break;
|
|
default:
|
|
QuestStatus status = player->GetQuestStatus(questId);
|
|
|
|
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
|
|
qm.AddMenuItem(questId, 4);
|
|
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
|
|
qm.AddMenuItem(questId, 2);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class spell_wintergrasp_force_building : public SpellScriptLoader
|
|
{
|
|
public:
|
|
spell_wintergrasp_force_building() : SpellScriptLoader("spell_wintergrasp_force_building") { }
|
|
|
|
class spell_wintergrasp_force_building_SpellScript : public SpellScript
|
|
{
|
|
PrepareSpellScript(spell_wintergrasp_force_building_SpellScript);
|
|
|
|
bool Validate(SpellInfo const* /*spell*/)
|
|
{
|
|
if (!sSpellMgr->GetSpellInfo(SPELL_BUILD_CATAPULT_FORCE)
|
|
|| !sSpellMgr->GetSpellInfo(SPELL_BUILD_DEMOLISHER_FORCE)
|
|
|| !sSpellMgr->GetSpellInfo(SPELL_BUILD_SIEGE_VEHICLE_FORCE_HORDE)
|
|
|| !sSpellMgr->GetSpellInfo(SPELL_BUILD_SIEGE_VEHICLE_FORCE_ALLIANCE))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void HandleScript(SpellEffIndex effIndex)
|
|
{
|
|
PreventHitDefaultEffect(effIndex);
|
|
GetHitUnit()->CastSpell(GetHitUnit(), GetEffectValue(), false);
|
|
}
|
|
|
|
void Register()
|
|
{
|
|
OnEffectHitTarget += SpellEffectFn(spell_wintergrasp_force_building_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
|
}
|
|
};
|
|
|
|
SpellScript* GetSpellScript() const
|
|
{
|
|
return new spell_wintergrasp_force_building_SpellScript();
|
|
}
|
|
};
|
|
|
|
class spell_wintergrasp_grab_passenger : public SpellScriptLoader
|
|
{
|
|
public:
|
|
spell_wintergrasp_grab_passenger() : SpellScriptLoader("spell_wintergrasp_grab_passenger") { }
|
|
|
|
class spell_wintergrasp_grab_passenger_SpellScript : public SpellScript
|
|
{
|
|
PrepareSpellScript(spell_wintergrasp_grab_passenger_SpellScript);
|
|
|
|
void HandleScript(SpellEffIndex /*effIndex*/)
|
|
{
|
|
if (Player* target = GetHitPlayer())
|
|
target->CastSpell(GetCaster(), SPELL_RIDE_WG_VEHICLE, false);
|
|
}
|
|
|
|
void Register()
|
|
{
|
|
OnEffectHitTarget += SpellEffectFn(spell_wintergrasp_grab_passenger_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
|
}
|
|
};
|
|
|
|
SpellScript* GetSpellScript() const
|
|
{
|
|
return new spell_wintergrasp_grab_passenger_SpellScript();
|
|
}
|
|
};
|
|
|
|
class achievement_wg_didnt_stand_a_chance : public AchievementCriteriaScript
|
|
{
|
|
public:
|
|
achievement_wg_didnt_stand_a_chance() : AchievementCriteriaScript("achievement_wg_didnt_stand_a_chance") { }
|
|
|
|
bool OnCheck(Player* source, Unit* target)
|
|
{
|
|
if (!target)
|
|
return false;
|
|
|
|
if (Player* victim = target->ToPlayer())
|
|
{
|
|
if (!victim->IsMounted())
|
|
return false;
|
|
|
|
if (Vehicle* vehicle = source->GetVehicle())
|
|
if (vehicle->GetVehicleInfo()->m_ID == 244) // Wintergrasp Tower Cannon
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
};
|
|
|
|
enum WgTeleport
|
|
{
|
|
SPELL_WINTERGRASP_TELEPORT_TRIGGER = 54643,
|
|
};
|
|
|
|
class spell_wintergrasp_defender_teleport : public SpellScriptLoader
|
|
{
|
|
public:
|
|
spell_wintergrasp_defender_teleport() : SpellScriptLoader("spell_wintergrasp_defender_teleport") { }
|
|
|
|
class spell_wintergrasp_defender_teleport_SpellScript : public SpellScript
|
|
{
|
|
PrepareSpellScript(spell_wintergrasp_defender_teleport_SpellScript);
|
|
|
|
SpellCastResult CheckCast()
|
|
{
|
|
if (Battlefield* wg = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
|
|
if (Player* target = GetExplTargetUnit()->ToPlayer())
|
|
// check if we are in Wintergrasp at all, SotA uses same teleport spells
|
|
if ((target->GetZoneId() == 4197 && target->GetTeamId() != wg->GetDefenderTeam()) || target->HasAura(SPELL_WINTERGRASP_TELEPORT_TRIGGER))
|
|
return SPELL_FAILED_BAD_TARGETS;
|
|
return SPELL_CAST_OK;
|
|
}
|
|
|
|
void Register()
|
|
{
|
|
OnCheckCast += SpellCheckCastFn(spell_wintergrasp_defender_teleport_SpellScript::CheckCast);
|
|
}
|
|
};
|
|
|
|
SpellScript* GetSpellScript() const
|
|
{
|
|
return new spell_wintergrasp_defender_teleport_SpellScript();
|
|
}
|
|
};
|
|
|
|
class spell_wintergrasp_defender_teleport_trigger : public SpellScriptLoader
|
|
{
|
|
public:
|
|
spell_wintergrasp_defender_teleport_trigger() : SpellScriptLoader("spell_wintergrasp_defender_teleport_trigger") { }
|
|
|
|
class spell_wintergrasp_defender_teleport_trigger_SpellScript : public SpellScript
|
|
{
|
|
PrepareSpellScript(spell_wintergrasp_defender_teleport_trigger_SpellScript);
|
|
|
|
void HandleDummy(SpellEffIndex /*effindex*/)
|
|
{
|
|
if (Unit* target = GetHitUnit())
|
|
{
|
|
WorldLocation loc;
|
|
target->GetPosition(&loc);
|
|
SetExplTargetDest(loc);
|
|
}
|
|
}
|
|
|
|
void Register()
|
|
{
|
|
OnEffectHitTarget += SpellEffectFn(spell_wintergrasp_defender_teleport_trigger_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
|
}
|
|
};
|
|
|
|
SpellScript* GetSpellScript() const
|
|
{
|
|
return new spell_wintergrasp_defender_teleport_trigger_SpellScript();
|
|
}
|
|
};
|
|
|
|
void AddSC_wintergrasp()
|
|
{
|
|
new npc_wg_queue();
|
|
new npc_wg_spirit_guide();
|
|
new npc_wg_demolisher_engineer();
|
|
new go_wg_vehicle_teleporter();
|
|
new npc_wg_quest_giver();
|
|
new spell_wintergrasp_force_building();
|
|
new spell_wintergrasp_grab_passenger();
|
|
new achievement_wg_didnt_stand_a_chance();
|
|
new spell_wintergrasp_defender_teleport();
|
|
new spell_wintergrasp_defender_teleport_trigger();
|
|
}
|