mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 11:43:18 -04:00
121 lines
3.9 KiB
C++
121 lines
3.9 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "Chat.h"
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#include "ChatCommand.h"
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#include "DB2Stores.h"
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#include "Language.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "RBAC.h"
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#include "WorldSession.h"
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using namespace Trinity::ChatCommands;
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class scene_commandscript : public CommandScript
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{
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public:
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scene_commandscript() : CommandScript("scene_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable sceneCommandTable =
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{
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{ "debug", HandleDebugSceneCommand, rbac::RBAC_PERM_COMMAND_SCENE_DEBUG, Console::No },
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{ "play", HandlePlaySceneCommand, rbac::RBAC_PERM_COMMAND_SCENE_PLAY, Console::No },
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{ "playpackage", HandlePlayScenePackageCommand, rbac::RBAC_PERM_COMMAND_SCENE_PLAY_PACKAGE, Console::No },
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{ "cancel", HandleCancelSceneCommand, rbac::RBAC_PERM_COMMAND_SCENE_CANCEL, Console::No }
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};
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static ChatCommandTable commandTable =
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{
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{ "scene", sceneCommandTable }
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};
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return commandTable;
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}
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static bool HandleDebugSceneCommand(ChatHandler* handler)
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{
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if (Player* player = handler->GetSession()->GetPlayer())
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{
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player->GetSceneMgr().ToggleDebugSceneMode();
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handler->PSendSysMessage(player->GetSceneMgr().IsInDebugSceneMode() ? LANG_COMMAND_SCENE_DEBUG_ON : LANG_COMMAND_SCENE_DEBUG_OFF);
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}
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return true;
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}
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static bool HandlePlaySceneCommand(ChatHandler* handler, uint32 sceneId)
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{
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Player* target = handler->getSelectedPlayerOrSelf();
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if (!target)
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{
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handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!sObjectMgr->GetSceneTemplate(sceneId))
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return false;
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target->GetSceneMgr().PlayScene(sceneId);
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return true;
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}
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static bool HandlePlayScenePackageCommand(ChatHandler* handler, uint32 sceneScriptPackageId, Optional<uint32> flags)
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{
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Player* target = handler->getSelectedPlayerOrSelf();
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if (!target)
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{
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handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!sSceneScriptPackageStore.HasRecord(sceneScriptPackageId))
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return false;
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target->GetSceneMgr().PlaySceneByPackageId(sceneScriptPackageId, static_cast<SceneFlag>(flags.value_or(0)));
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return true;
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}
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static bool HandleCancelSceneCommand(ChatHandler* handler, uint32 sceneScriptPackageId)
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{
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Player* target = handler->getSelectedPlayerOrSelf();
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if (!target)
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{
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handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!sSceneScriptPackageStore.HasRecord(sceneScriptPackageId))
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return false;
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target->GetSceneMgr().CancelSceneByPackageId(sceneScriptPackageId);
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return true;
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}
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};
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void AddSC_scene_commandscript()
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{
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new scene_commandscript();
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}
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