Files
TrinityCore/src/server/scripts/EasternKingdoms/silvermoon_city.cpp
T
click abd261b1a1 Replace (CR) character from all converted scripts and replace it with it's proper (LF) counterpart
- should fix the "linking scripts" failure (not tested)

--HG--
branch : trunk
2010-08-09 01:52:26 +02:00

109 lines
3.0 KiB
C++

/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Silvermoon_City
SD%Complete: 100
SDComment: Quest support: 9685
SDCategory: Silvermoon City
EndScriptData */
/* ContentData
npc_blood_knight_stillblade
EndContentData */
#include "ScriptPCH.h"
/*#######
# npc_blood_knight_stillblade
#######*/
#define SAY_HEAL -1000334
#define QUEST_REDEEMING_THE_DEAD 9685
#define SPELL_SHIMMERING_VESSEL 31225
#define SPELL_REVIVE_SELF 32343
class npc_blood_knight_stillblade : public CreatureScript
{
public:
npc_blood_knight_stillblade() : CreatureScript("npc_blood_knight_stillblade") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_blood_knight_stillbladeAI (pCreature);
}
struct npc_blood_knight_stillbladeAI : public ScriptedAI
{
npc_blood_knight_stillbladeAI(Creature *c) : ScriptedAI(c) {}
uint32 lifeTimer;
bool spellHit;
void Reset()
{
lifeTimer = 120000;
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetUInt32Value(UNIT_FIELD_BYTES_1,7); // lay down
spellHit = false;
}
void EnterCombat(Unit * /*who*/)
{
}
void MoveInLineOfSight(Unit * /*who*/)
{
}
void UpdateAI(const uint32 diff)
{
if (me->IsStandState())
{
if (lifeTimer <= diff)
me->AI()->EnterEvadeMode();
else
lifeTimer -= diff;
}
}
void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
{
if ((Spellkind->Id == SPELL_SHIMMERING_VESSEL) && !spellHit &&
(Hitter->GetTypeId() == TYPEID_PLAYER) && (CAST_PLR(Hitter)->IsActiveQuest(QUEST_REDEEMING_THE_DEAD)))
{
CAST_PLR(Hitter)->AreaExploredOrEventHappens(QUEST_REDEEMING_THE_DEAD);
DoCast(me, SPELL_REVIVE_SELF);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
//me->RemoveAllAuras();
DoScriptText(SAY_HEAL, me);
spellHit = true;
}
}
};
};
void AddSC_silvermoon_city()
{
new npc_blood_knight_stillblade();
}