Files
TrinityCore/src/server/scripts/EasternKingdoms/burning_steppes.cpp
T
click abd261b1a1 Replace (CR) character from all converted scripts and replace it with it's proper (LF) counterpart
- should fix the "linking scripts" failure (not tested)

--HG--
branch : trunk
2010-08-09 01:52:26 +02:00

159 lines
6.4 KiB
C++

/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Burning_Steppes
SD%Complete: 100
SDComment: Quest support: 4224, 4866
SDCategory: Burning Steppes
EndScriptData */
/* ContentData
npc_ragged_john
EndContentData */
#include "ScriptPCH.h"
/*######
## npc_ragged_john
######*/
#define GOSSIP_HELLO "Official buisness, John. I need some information about Marsha Windsor. Tell me about the last time you saw him."
#define GOSSIP_SELECT1 "So what did you do?"
#define GOSSIP_SELECT2 "Start making sense, dwarf. I don't want to have anything to do with your cracker, your pappy, or any sort of 'discreditin'."
#define GOSSIP_SELECT3 "Ironfoe?"
#define GOSSIP_SELECT4 "Interesting... continue John."
#define GOSSIP_SELECT5 "So that's how Windsor died..."
#define GOSSIP_SELECT6 "So how did he die?"
#define GOSSIP_SELECT7 "Ok so where the hell is he? Wait a minute! Are you drunk?"
#define GOSSIP_SELECT8 "WHY is he in Blackrock Depths?"
#define GOSSIP_SELECT9 "300? So the Dark Irons killed him and dragged him into the Depths?"
#define GOSSIP_SELECT10 "Ahh... Ironfoe"
#define GOSSIP_SELECT11 "Thanks, Ragged John. Your story was very uplifting and informative"
class npc_ragged_john : public CreatureScript
{
public:
npc_ragged_john() : CreatureScript("npc_ragged_john") { }
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(2714, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(2715, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(2716, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
pPlayer->SEND_GOSSIP_MENU(2717, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
pPlayer->SEND_GOSSIP_MENU(2718, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
pPlayer->SEND_GOSSIP_MENU(2719, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
pPlayer->SEND_GOSSIP_MENU(2720, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT8, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8);
pPlayer->SEND_GOSSIP_MENU(2721, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+8:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT9, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
pPlayer->SEND_GOSSIP_MENU(2722, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+9:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT10, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
pPlayer->SEND_GOSSIP_MENU(2723, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+10:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
pPlayer->SEND_GOSSIP_MENU(2725, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+11:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(4224);
break;
}
return true;
}
bool OnGossipHello(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(4224) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(2713, pCreature->GetGUID());
return true;
}
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_ragged_johnAI (pCreature);
}
struct npc_ragged_johnAI : public ScriptedAI
{
npc_ragged_johnAI(Creature *c) : ScriptedAI(c) {}
void Reset() {}
void MoveInLineOfSight(Unit *who)
{
if (who->HasAura(16468))
{
if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 15) && who->isInAccessiblePlaceFor(me))
{
DoCast(who, 16472);
CAST_PLR(who)->AreaExploredOrEventHappens(4866);
}
}
ScriptedAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit * /*who*/) {}
};
};
void AddSC_burning_steppes()
{
new npc_ragged_john();
}