mirror of
https://github.com/araxiaonline/TrinityCore.git
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239 lines
6.6 KiB
C++
239 lines
6.6 KiB
C++
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Guards
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SD%Complete: 100
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SDComment: All Guard gossip data, quite some npc_text-id's still missing, adding constantly as new id's are known. CombatAI should be organized better for future.
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SDCategory: Guards
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EndScriptData */
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/* ContentData
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guard_generic
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guard_orgrimmar
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guard_shattrath_aldor
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guard_shattrath_scryer
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guard_stormwind
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EndContentData */
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#include "ScriptPCH.h"
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#include "ScriptedGuardAI.h"
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/*******************************************************
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* guard_generic
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*******************************************************/
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class guard_generic : public CreatureScript
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{
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public:
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guard_generic() : CreatureScript("guard_generic") { }
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CreatureAI *GetAI(Creature *creature) const
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{
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return new guardAI(creature);
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}
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};
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/*******************************************************
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* guard_orgrimmar
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*******************************************************/
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class guard_orgrimmar : public CreatureScript
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{
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public:
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guard_orgrimmar() : CreatureScript("guard_orgrimmar") { }
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CreatureAI *GetAI(Creature *creature) const
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{
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return new guardAI_orgrimmar(creature);
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}
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};
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/*******************************************************
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* guard_shattrath_aldor
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*******************************************************/
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#define SPELL_BANISHED_SHATTRATH_A 36642
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#define SPELL_BANISHED_SHATTRATH_S 36671
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#define SPELL_BANISH_TELEPORT 36643
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#define SPELL_EXILE 39533
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class guard_shattrath_aldor : public CreatureScript
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{
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public:
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guard_shattrath_aldor() : CreatureScript("guard_shattrath_aldor") { }
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struct guard_shattrath_aldorAI : public guardAI
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{
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guard_shattrath_aldorAI(Creature *c) : guardAI(c) {}
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uint32 Exile_Timer;
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uint32 Banish_Timer;
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uint64 PlayerGUID;
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bool CanTeleport;
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void Reset()
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{
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Banish_Timer = 5000;
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Exile_Timer = 8500;
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PlayerGUID = 0;
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CanTeleport = false;
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}
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void EnterCombat(Unit * /*who*/) {}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (CanTeleport)
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{
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if (Exile_Timer <= diff)
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{
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if (Unit* temp = Unit::GetUnit(*me,PlayerGUID))
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{
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temp->CastSpell(temp,SPELL_EXILE,true);
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temp->CastSpell(temp,SPELL_BANISH_TELEPORT,true);
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}
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PlayerGUID = 0;
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Exile_Timer = 8500;
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CanTeleport = false;
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} else Exile_Timer -= diff;
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}
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else if (Banish_Timer <= diff)
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{
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Unit* temp = me->getVictim();
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if (temp && temp->GetTypeId() == TYPEID_PLAYER)
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{
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DoCast(temp, SPELL_BANISHED_SHATTRATH_A);
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Banish_Timer = 9000;
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PlayerGUID = temp->GetGUID();
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if (PlayerGUID)
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CanTeleport = true;
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}
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} else Banish_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI *GetAI(Creature *creature) const
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{
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return new guard_shattrath_aldorAI(creature);
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}
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};
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/*******************************************************
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* guard_shattrath_scryer
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*******************************************************/
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class guard_shattrath_scryer : public CreatureScript
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{
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public:
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guard_shattrath_scryer() : CreatureScript("guard_shattrath_scryer") { }
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struct guard_shattrath_scryerAI : public guardAI
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{
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guard_shattrath_scryerAI(Creature *c) : guardAI(c) {}
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uint32 Exile_Timer;
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uint32 Banish_Timer;
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uint64 PlayerGUID;
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bool CanTeleport;
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void Reset()
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{
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Banish_Timer = 5000;
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Exile_Timer = 8500;
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PlayerGUID = 0;
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CanTeleport = false;
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}
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void EnterCombat(Unit * /*who*/) {}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (CanTeleport)
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{
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if (Exile_Timer <= diff)
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{
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if (Unit* temp = Unit::GetUnit(*me,PlayerGUID))
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{
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temp->CastSpell(temp,SPELL_EXILE,true);
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temp->CastSpell(temp,SPELL_BANISH_TELEPORT,true);
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}
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PlayerGUID = 0;
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Exile_Timer = 8500;
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CanTeleport = false;
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} else Exile_Timer -= diff;
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}
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else if (Banish_Timer <= diff)
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{
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Unit* temp = me->getVictim();
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if (temp && temp->GetTypeId() == TYPEID_PLAYER)
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{
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DoCast(temp, SPELL_BANISHED_SHATTRATH_S);
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Banish_Timer = 9000;
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PlayerGUID = temp->GetGUID();
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if (PlayerGUID)
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CanTeleport = true;
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}
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} else Banish_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI *GetAI(Creature *creature) const
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{
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return new guard_shattrath_scryerAI(creature);
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}
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};
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/*******************************************************
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* guard_stormwind
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*******************************************************/
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class guard_stormwind : public CreatureScript
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{
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public:
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guard_stormwind() : CreatureScript("guard_stormwind") { }
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CreatureAI *GetAI(Creature *creature) const
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{
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return new guardAI_stormwind(creature);
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}
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};
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/*******************************************************
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* AddSC
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*******************************************************/
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void AddSC_guards()
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{
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new guard_generic;
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new guard_orgrimmar;
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new guard_shattrath_aldor;
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new guard_shattrath_scryer;
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new guard_stormwind;
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}
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