Files
TrinityCore/src/server/scripts/World/guards.cpp
XTZGZoReX bcfc58a72d * Script-side changes for my last commit.
--HG--
branch : trunk
2010-08-07 13:46:08 +02:00

239 lines
6.6 KiB
C++

/*
* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Guards
SD%Complete: 100
SDComment: All Guard gossip data, quite some npc_text-id's still missing, adding constantly as new id's are known. CombatAI should be organized better for future.
SDCategory: Guards
EndScriptData */
/* ContentData
guard_generic
guard_orgrimmar
guard_shattrath_aldor
guard_shattrath_scryer
guard_stormwind
EndContentData */
#include "ScriptPCH.h"
#include "ScriptedGuardAI.h"
/*******************************************************
* guard_generic
*******************************************************/
class guard_generic : public CreatureScript
{
public:
guard_generic() : CreatureScript("guard_generic") { }
CreatureAI *GetAI(Creature *creature) const
{
return new guardAI(creature);
}
};
/*******************************************************
* guard_orgrimmar
*******************************************************/
class guard_orgrimmar : public CreatureScript
{
public:
guard_orgrimmar() : CreatureScript("guard_orgrimmar") { }
CreatureAI *GetAI(Creature *creature) const
{
return new guardAI_orgrimmar(creature);
}
};
/*******************************************************
* guard_shattrath_aldor
*******************************************************/
#define SPELL_BANISHED_SHATTRATH_A 36642
#define SPELL_BANISHED_SHATTRATH_S 36671
#define SPELL_BANISH_TELEPORT 36643
#define SPELL_EXILE 39533
class guard_shattrath_aldor : public CreatureScript
{
public:
guard_shattrath_aldor() : CreatureScript("guard_shattrath_aldor") { }
struct guard_shattrath_aldorAI : public guardAI
{
guard_shattrath_aldorAI(Creature *c) : guardAI(c) {}
uint32 Exile_Timer;
uint32 Banish_Timer;
uint64 PlayerGUID;
bool CanTeleport;
void Reset()
{
Banish_Timer = 5000;
Exile_Timer = 8500;
PlayerGUID = 0;
CanTeleport = false;
}
void EnterCombat(Unit * /*who*/) {}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (CanTeleport)
{
if (Exile_Timer <= diff)
{
if (Unit* temp = Unit::GetUnit(*me,PlayerGUID))
{
temp->CastSpell(temp,SPELL_EXILE,true);
temp->CastSpell(temp,SPELL_BANISH_TELEPORT,true);
}
PlayerGUID = 0;
Exile_Timer = 8500;
CanTeleport = false;
} else Exile_Timer -= diff;
}
else if (Banish_Timer <= diff)
{
Unit* temp = me->getVictim();
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
{
DoCast(temp, SPELL_BANISHED_SHATTRATH_A);
Banish_Timer = 9000;
PlayerGUID = temp->GetGUID();
if (PlayerGUID)
CanTeleport = true;
}
} else Banish_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI *GetAI(Creature *creature) const
{
return new guard_shattrath_aldorAI(creature);
}
};
/*******************************************************
* guard_shattrath_scryer
*******************************************************/
class guard_shattrath_scryer : public CreatureScript
{
public:
guard_shattrath_scryer() : CreatureScript("guard_shattrath_scryer") { }
struct guard_shattrath_scryerAI : public guardAI
{
guard_shattrath_scryerAI(Creature *c) : guardAI(c) {}
uint32 Exile_Timer;
uint32 Banish_Timer;
uint64 PlayerGUID;
bool CanTeleport;
void Reset()
{
Banish_Timer = 5000;
Exile_Timer = 8500;
PlayerGUID = 0;
CanTeleport = false;
}
void EnterCombat(Unit * /*who*/) {}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
if (CanTeleport)
{
if (Exile_Timer <= diff)
{
if (Unit* temp = Unit::GetUnit(*me,PlayerGUID))
{
temp->CastSpell(temp,SPELL_EXILE,true);
temp->CastSpell(temp,SPELL_BANISH_TELEPORT,true);
}
PlayerGUID = 0;
Exile_Timer = 8500;
CanTeleport = false;
} else Exile_Timer -= diff;
}
else if (Banish_Timer <= diff)
{
Unit* temp = me->getVictim();
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
{
DoCast(temp, SPELL_BANISHED_SHATTRATH_S);
Banish_Timer = 9000;
PlayerGUID = temp->GetGUID();
if (PlayerGUID)
CanTeleport = true;
}
} else Banish_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI *GetAI(Creature *creature) const
{
return new guard_shattrath_scryerAI(creature);
}
};
/*******************************************************
* guard_stormwind
*******************************************************/
class guard_stormwind : public CreatureScript
{
public:
guard_stormwind() : CreatureScript("guard_stormwind") { }
CreatureAI *GetAI(Creature *creature) const
{
return new guardAI_stormwind(creature);
}
};
/*******************************************************
* AddSC
*******************************************************/
void AddSC_guards()
{
new guard_generic;
new guard_orgrimmar;
new guard_shattrath_aldor;
new guard_shattrath_scryer;
new guard_stormwind;
}