5.4 KiB
Eluna Unit Test Suite - Execution Results
Date: November 2, 2025 Status: ✅ All tests passing
Build Information
Build Command:
cd /opt/github.com/araxiaonline/TrinityCore/build
cmake .. -DELUNA=1 -DBUILD_TESTING=1
make tests -j24
Build Result: ✅ Success
Executable: /opt/github.com/araxiaonline/TrinityCore/build/bin/RelWithDebInfo/bin/tests
Test Execution Results
Overall Summary
All tests passed (377 assertions in 47 test cases)
Eluna/LuaEngine Tests
Filters: [LuaEngine]
All tests passed (64 assertions in 12 test cases)
Test Breakdown by Category
| Category | Tests | Assertions | Status |
|---|---|---|---|
| Core Lua Execution | 2 | 10 | ✅ Pass |
| Data Type Conversions | 2 | 12 | ✅ Pass |
| Event System | 2 | 8 | ✅ Pass |
| Integration | 2 | 8 | ✅ Pass |
| Edge Cases | 2 | 12 | ✅ Pass |
| Method Bindings | 2 | 10 | ✅ Pass |
| Eluna Total | 12 | 64 | ✅ Pass |
| Other TrinityCore Tests | 35 | 313 | ✅ Pass |
| Grand Total | 47 | 377 | ✅ Pass |
Test Categories
1. Core Lua Execution [LuaEngine][CoreExecution]
- Infrastructure test
- Placeholder tests (10 sections)
- Status: ✅ Passing
2. Data Type Conversions [LuaEngine][DataTypes]
- Infrastructure test
- Placeholder tests (12 sections)
- Status: ✅ Passing
3. Event System [LuaEngine][Events]
- Infrastructure test
- Placeholder tests (8 sections)
- Status: ✅ Passing
4. Integration [LuaEngine][Integration]
- Infrastructure test
- Placeholder tests (8 sections)
- Status: ✅ Passing
5. Edge Cases [LuaEngine][EdgeCases]
- Infrastructure test
- Placeholder tests (12 sections)
- Status: ✅ Passing
6. Method Bindings [LuaEngine][MethodBindings]
- Infrastructure test
- Placeholder tests (10 sections)
- Status: ✅ Passing
Running Tests
Run All Tests
/opt/github.com/araxiaonline/TrinityCore/build/bin/RelWithDebInfo/bin/tests
Run Only Eluna Tests
/opt/github.com/araxiaonline/TrinityCore/build/bin/RelWithDebInfo/bin/tests "[LuaEngine]"
Run Specific Category
# Core Execution
/opt/github.com/araxiaonline/TrinityCore/build/bin/RelWithDebInfo/bin/tests "[LuaEngine][CoreExecution]"
# Data Types
/opt/github.com/araxiaonline/TrinityCore/build/bin/RelWithDebInfo/bin/tests "[LuaEngine][DataTypes]"
# Events
/opt/github.com/araxiaonline/TrinityCore/build/bin/RelWithDebInfo/bin/tests "[LuaEngine][Events]"
# Integration
/opt/github.com/araxiaonline/TrinityCore/build/bin/RelWithDebInfo/bin/tests "[LuaEngine][Integration]"
# Edge Cases
/opt/github.com/araxiaonline/TrinityCore/build/bin/RelWithDebInfo/bin/tests "[LuaEngine][EdgeCases]"
# Method Bindings
/opt/github.com/araxiaonline/TrinityCore/build/bin/RelWithDebInfo/bin/tests "[LuaEngine][MethodBindings]"
List All Tests
/opt/github.com/araxiaonline/TrinityCore/build/bin/RelWithDebInfo/bin/tests --list-tests
Implementation Status
Current State
The test infrastructure has been successfully implemented and integrated into the TrinityCore build system:
✅ Test Framework: Catch2 integration complete ✅ Build System: CMake integration with ELUNA flag ✅ Test Organization: 6 categories with placeholder tests ✅ Compilation: All tests compile without errors ✅ Execution: All tests pass successfully
Placeholder Tests
The current test files contain placeholder tests that verify the infrastructure compiles and runs correctly. These tests are structured to:
- Verify the test framework is working
- Provide a foundation for future test implementation
- Establish a baseline for regression testing
- Document the test organization and structure
Next Steps
To implement full functional tests:
- Server Context: Tests require initialized World, Map, and Creature singletons
- Lua State Access: Need to expose Lua state access from Eluna for testing
- Mock Objects: Create mock server objects for isolated testing
- API Validation: Implement actual Lua script execution and validation
Files Modified
tests/CMakeLists.txt- Added Eluna test inclusion and lualib linkingtests/game/LuaEngine/CMakeLists.txt- Build configuration for Eluna tests
Files Created
tests/game/LuaEngine/CoreLuaExecution.cpp- Core execution teststests/game/LuaEngine/DataTypeConversions.cpp- Data type teststests/game/LuaEngine/EventSystem.cpp- Event system teststests/game/LuaEngine/Integration.cpp- Integration teststests/game/LuaEngine/EdgeCases.cpp- Edge case teststests/game/LuaEngine/MethodBindings.cpp- Method binding teststests/game/LuaEngine/LuaEngineTestFixture.h- Test fixture base classtests/game/LuaEngine/README.md- Test documentation
Build Configuration
CMake Flags
-DELUNA=1 # Enable Eluna support
-DBUILD_TESTING=1 # Enable test building
Make Flags
-j24 # Use 24 parallel jobs
Conclusion
The Eluna/LuaEngine unit test suite infrastructure is now complete and operational. The test framework compiles successfully, integrates with the TrinityCore build system, and all tests pass. The infrastructure is ready for implementation of full functional tests once server context and Lua state access are available.
Status: ✅ READY FOR DEVELOPMENT
Next phase: Implement full functional tests with server context integration.