Files
TrinityCore/src/server/game/Server/Packets/CharacterPackets.cpp

548 lines
17 KiB
C++

/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CharacterPackets.h"
#include "ObjectMgr.h"
#include "PacketUtilities.h"
#include "World.h"
WorldPackets::Character::EnumCharactersResult::CharacterInfo::CharacterInfo(Field* fields)
{
// 0 1 2 3 4 5 6 7
// "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.skin, characters.face, characters.hairStyle, "
// 8 9 10 11 12 13 14 15
// "characters.hairColor, characters.facialStyle, characters.level, characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, "
// 16 17 18 19 20 21 22
// "guild_member.guildid, characters.playerFlags, characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, "
// 23 24 25
// "character_banned.guid, characters.slot, character_declinedname.genitive"
Guid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
Name = fields[1].GetString();
Race = fields[2].GetUInt8();
Class = fields[3].GetUInt8();
Sex = fields[4].GetUInt8();
Skin = fields[5].GetUInt8();
Face = fields[6].GetUInt8();
HairStyle = fields[7].GetUInt8();
HairColor = fields[8].GetUInt8();
FacialHair = fields[9].GetUInt8();
Level = fields[10].GetUInt8();
ZoneId = int32(fields[11].GetUInt16());
MapId = int32(fields[12].GetUInt16());
PreLoadPosition.x = fields[13].GetFloat();
PreLoadPosition.y = fields[14].GetFloat();
PreLoadPosition.z = fields[15].GetFloat();
if (ObjectGuid::LowType guildId = fields[16].GetUInt64())
GuildGuid = ObjectGuid::Create<HighGuid::Guild>(guildId);
uint32 playerFlags = fields[17].GetUInt32();
uint32 atLoginFlags = fields[18].GetUInt16();
if (atLoginFlags & AT_LOGIN_RESURRECT)
playerFlags &= ~PLAYER_FLAGS_GHOST;
if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
Flags |= CHARACTER_FLAG_HIDE_HELM;
if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
Flags |= CHARACTER_FLAG_HIDE_CLOAK;
if (playerFlags & PLAYER_FLAGS_GHOST)
Flags |= CHARACTER_FLAG_GHOST;
if (atLoginFlags & AT_LOGIN_RENAME)
Flags |= CHARACTER_FLAG_RENAME;
if (fields[23].GetUInt64())
Flags |= CHARACTER_FLAG_LOCKED_BY_BILLING;
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED) && !fields[25].GetString().empty())
Flags |= CHARACTER_FLAG_DECLINED;
if (atLoginFlags & AT_LOGIN_CUSTOMIZE)
CustomizationFlag = CHAR_CUSTOMIZE_FLAG_CUSTOMIZE;
else if (atLoginFlags & AT_LOGIN_CHANGE_FACTION)
CustomizationFlag = CHAR_CUSTOMIZE_FLAG_FACTION;
else if (atLoginFlags & AT_LOGIN_CHANGE_RACE)
CustomizationFlag = CHAR_CUSTOMIZE_FLAG_RACE;
Flags3 = 0;
FirstLogin = (atLoginFlags & AT_LOGIN_FIRST) != 0;
// show pet at selection character in character list only for non-ghost character
if (!(playerFlags & PLAYER_FLAGS_GHOST) && (Class == CLASS_WARLOCK || Class == CLASS_HUNTER || Class == CLASS_DEATH_KNIGHT))
{
if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(fields[19].GetUInt32()))
{
Pet.CreatureDisplayId = fields[20].GetUInt32();
Pet.Level = fields[21].GetUInt16();
Pet.CreatureFamily = creatureInfo->family;
}
}
BoostInProgress = false;
ProfessionIds[0] = 0;
ProfessionIds[1] = 0;
Tokenizer equipment(fields[22].GetString(), ' ');
ListPosition = fields[24].GetUInt8();
for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot)
{
uint32 visualBase = slot * 3;
VisualItems[slot].InventoryType = Player::GetUInt32ValueFromArray(equipment, visualBase);
VisualItems[slot].DisplayId = Player::GetUInt32ValueFromArray(equipment, visualBase + 1);
VisualItems[slot].DisplayEnchantId = Player::GetUInt32ValueFromArray(equipment, visualBase + 2);
}
}
WorldPacket const* WorldPackets::Character::EnumCharactersResult::Write()
{
_worldPacket.reserve(9 + Characters.size() * sizeof(CharacterInfo) + FactionChangeRestrictions.size() * sizeof(RestrictedFactionChangeRuleInfo));
_worldPacket.WriteBit(Success);
_worldPacket.WriteBit(IsDeletedCharacters);
_worldPacket << uint32(Characters.size());
_worldPacket << uint32(FactionChangeRestrictions.size());
for (CharacterInfo const& charInfo : Characters)
{
_worldPacket << charInfo.Guid;
_worldPacket << uint8(charInfo.ListPosition);
_worldPacket << uint8(charInfo.Race);
_worldPacket << uint8(charInfo.Class);
_worldPacket << uint8(charInfo.Sex);
_worldPacket << uint8(charInfo.Skin);
_worldPacket << uint8(charInfo.Face);
_worldPacket << uint8(charInfo.HairStyle);
_worldPacket << uint8(charInfo.HairColor);
_worldPacket << uint8(charInfo.FacialHair);
_worldPacket << uint8(charInfo.Level);
_worldPacket << int32(charInfo.ZoneId);
_worldPacket << int32(charInfo.MapId);
_worldPacket << charInfo.PreLoadPosition;
_worldPacket << charInfo.GuildGuid;
_worldPacket << uint32(charInfo.Flags);
_worldPacket << uint32(charInfo.CustomizationFlag);
_worldPacket << uint32(charInfo.Flags3);
_worldPacket << uint32(charInfo.Pet.CreatureDisplayId);
_worldPacket << uint32(charInfo.Pet.Level);
_worldPacket << uint32(charInfo.Pet.CreatureFamily);
_worldPacket << uint32(charInfo.ProfessionIds[0]);
_worldPacket << uint32(charInfo.ProfessionIds[1]);
for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot)
{
_worldPacket << uint32(charInfo.VisualItems[slot].DisplayId);
_worldPacket << uint32(charInfo.VisualItems[slot].DisplayEnchantId);
_worldPacket << uint8(charInfo.VisualItems[slot].InventoryType);
}
_worldPacket.WriteBits(charInfo.Name.length(), 6);
_worldPacket.WriteBit(charInfo.FirstLogin);
_worldPacket.WriteBit(charInfo.BoostInProgress);
_worldPacket.WriteBits(charInfo.unkWod61x, 5);
_worldPacket.FlushBits();
_worldPacket.WriteString(charInfo.Name);
}
for (RestrictedFactionChangeRuleInfo const& rule : FactionChangeRestrictions)
{
_worldPacket << int32(rule.Mask);
_worldPacket << uint8(rule.Race);
}
return &_worldPacket;
}
void WorldPackets::Character::CreateCharacter::Read()
{
CreateInfo.reset(new CharacterCreateInfo());
uint32 nameLength = _worldPacket.ReadBits(6);
bool const hasTemplateSet = _worldPacket.ReadBit();
_worldPacket >> CreateInfo->Race;
_worldPacket >> CreateInfo->Class;
_worldPacket >> CreateInfo->Sex;
_worldPacket >> CreateInfo->Skin;
_worldPacket >> CreateInfo->Face;
_worldPacket >> CreateInfo->HairStyle;
_worldPacket >> CreateInfo->HairColor;
_worldPacket >> CreateInfo->FacialHairStyle;
_worldPacket >> CreateInfo->OutfitId;
CreateInfo->Name = _worldPacket.ReadString(nameLength);
if (hasTemplateSet)
CreateInfo->TemplateSet = _worldPacket.read<int32>();
}
WorldPacket const* WorldPackets::Character::CreateChar::Write()
{
_worldPacket << uint8(Code);
return &_worldPacket;
}
void WorldPackets::Character::CharDelete::Read()
{
_worldPacket >> Guid;
}
WorldPacket const* WorldPackets::Character::DeleteChar::Write()
{
_worldPacket << uint8(Code);
return &_worldPacket;
}
void WorldPackets::Character::CharacterRenameRequest::Read()
{
RenameInfo.reset(new CharacterRenameInfo());
_worldPacket >> RenameInfo->Guid;
RenameInfo->NewName = _worldPacket.ReadString(_worldPacket.ReadBits(6));
}
WorldPacket const* WorldPackets::Character::CharacterRenameResult::Write()
{
_worldPacket << uint8(Result);
_worldPacket.WriteBit(Guid.is_initialized());
_worldPacket.WriteBits(Name.length(), 6);
_worldPacket.FlushBits();
if (Guid)
_worldPacket << *Guid;
_worldPacket.WriteString(Name);
return &_worldPacket;
}
void WorldPackets::Character::CharCustomize::Read()
{
CustomizeInfo.reset(new CharCustomizeInfo());
_worldPacket >> CustomizeInfo->CharGUID;
_worldPacket >> CustomizeInfo->SexID;
_worldPacket >> CustomizeInfo->SkinID;
_worldPacket >> CustomizeInfo->HairColorID;
_worldPacket >> CustomizeInfo->HairStyleID;
_worldPacket >> CustomizeInfo->FacialHairStyleID;
_worldPacket >> CustomizeInfo->FaceID;
CustomizeInfo->CharName = _worldPacket.ReadString(_worldPacket.ReadBits(6));
}
void WorldPackets::Character::CharRaceOrFactionChange::Read()
{
RaceOrFactionChangeInfo.reset(new CharRaceOrFactionChangeInfo());
RaceOrFactionChangeInfo->FactionChange = _worldPacket.ReadBit();
uint32 nameLength = _worldPacket.ReadBits(6);
bool const hasSkinID = _worldPacket.ReadBit();
bool const hasHairColorID = _worldPacket.ReadBit();
bool const hasHairStyleID = _worldPacket.ReadBit();
bool const hasFacialHairStyleID = _worldPacket.ReadBit();
bool const hasFaceID = _worldPacket.ReadBit();
_worldPacket >> RaceOrFactionChangeInfo->Guid;
_worldPacket >> RaceOrFactionChangeInfo->SexID;
_worldPacket >> RaceOrFactionChangeInfo->RaceID;
RaceOrFactionChangeInfo->Name = _worldPacket.ReadString(nameLength);
if (hasSkinID)
RaceOrFactionChangeInfo->SkinID = _worldPacket.read<uint8>();
if (hasHairColorID)
RaceOrFactionChangeInfo->HairColorID = _worldPacket.read<uint8>();
if (hasHairStyleID)
RaceOrFactionChangeInfo->HairStyleID = _worldPacket.read<uint8>();
if (hasFacialHairStyleID)
RaceOrFactionChangeInfo->FacialHairStyleID = _worldPacket.read<uint8>();
if (hasFaceID)
RaceOrFactionChangeInfo->FaceID = _worldPacket.read<uint8>();
}
WorldPacket const* WorldPackets::Character::CharFactionChangeResult::Write()
{
_worldPacket << uint8(Result);
_worldPacket << Guid;
_worldPacket.WriteBit(Display.is_initialized());
_worldPacket.FlushBits();
if (Display)
{
_worldPacket.WriteBits(Display->Name.length(), 6);
_worldPacket << uint8(Display->SexID);
_worldPacket << uint8(Display->SkinID);
_worldPacket << uint8(Display->HairColorID);
_worldPacket << uint8(Display->HairStyleID);
_worldPacket << uint8(Display->FacialHairStyleID);
_worldPacket << uint8(Display->FaceID);
_worldPacket << uint8(Display->RaceID);
_worldPacket.WriteString(Display->Name);
}
return &_worldPacket;
}
void WorldPackets::Character::GenerateRandomCharacterName::Read()
{
_worldPacket >> Race;
_worldPacket >> Sex;
}
WorldPacket const* WorldPackets::Character::GenerateRandomCharacterNameResult::Write()
{
_worldPacket.WriteBit(Success);
_worldPacket.WriteBits(Name.length(), 6);
_worldPacket.FlushBits();
_worldPacket.WriteString(Name);
return &_worldPacket;
}
WorldPackets::Character::ReorderCharacters::ReorderCharacters(WorldPacket&& packet) : ClientPacket(CMSG_REORDER_CHARACTERS, std::move(packet)),
Entries(sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
{
}
void WorldPackets::Character::ReorderCharacters::Read()
{
Entries.resize(_worldPacket.ReadBits(9));
for (ReorderInfo& reorderInfo : Entries)
{
_worldPacket >> reorderInfo.PlayerGUID;
_worldPacket >> reorderInfo.NewPosition;
}
}
void WorldPackets::Character::UndeleteCharacter::Read()
{
UndeleteInfo.reset(new CharacterUndeleteInfo());
_worldPacket >> UndeleteInfo->ClientToken;
_worldPacket >> UndeleteInfo->CharacterGuid;
}
WorldPacket const* WorldPackets::Character::UndeleteCharacterResponse::Write()
{
ASSERT(UndeleteInfo);
_worldPacket << int32(UndeleteInfo->ClientToken);
_worldPacket << uint32(Result);
_worldPacket << UndeleteInfo->CharacterGuid;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Character::UndeleteCooldownStatusResponse::Write()
{
_worldPacket.WriteBit(OnCooldown);
_worldPacket << uint32(MaxCooldown);
_worldPacket << uint32(CurrentCooldown);
return &_worldPacket;
}
void WorldPackets::Character::PlayerLogin::Read()
{
_worldPacket >> Guid;
_worldPacket >> FarClip;
}
WorldPacket const* WorldPackets::Character::LoginVerifyWorld::Write()
{
_worldPacket << int32(MapID);
_worldPacket << Pos.PositionXYZOStream();
_worldPacket << uint32(Reason);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Character::CharacterLoginFailed::Write()
{
_worldPacket << uint8(Code);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Character::LogoutResponse::Write()
{
_worldPacket << int32(LogoutResult);
_worldPacket.WriteBit(Instant);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Character::LogoutComplete::Write()
{
_worldPacket << SwitchToCharacter;
return &_worldPacket;
}
void WorldPackets::Character::LoadingScreenNotify::Read()
{
_worldPacket >> MapID;
Showing = _worldPacket.ReadBit();
}
WorldPacket const* WorldPackets::Character::InitialSetup::Write()
{
_worldPacket << uint8(ServerExpansionLevel);
_worldPacket << uint8(ServerExpansionTier);
_worldPacket << int32(ServerRegionID);
_worldPacket << uint32(RaidOrigin);
return &_worldPacket;
}
void WorldPackets::Character::SetActionBarToggles::Read()
{
_worldPacket >> Mask;
}
void WorldPackets::Character::RequestPlayedTime::Read()
{
TriggerScriptEvent = _worldPacket.ReadBit();
}
WorldPacket const* WorldPackets::Character::PlayedTime::Write()
{
_worldPacket << int32(TotalTime);
_worldPacket << int32(LevelTime);
_worldPacket.WriteBit(TriggerEvent);
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Character::ShowingCloak::Read()
{
ShowCloak = _worldPacket.ReadBit();
}
void WorldPackets::Character::ShowingHelm::Read()
{
ShowHelm = _worldPacket.ReadBit();
}
void WorldPackets::Character::SetTitle::Read()
{
_worldPacket >> TitleID;
}
void WorldPackets::Character::AlterApperance::Read()
{
_worldPacket >> NewHairStyle;
_worldPacket >> NewHairColor;
_worldPacket >> NewFacialHair;
_worldPacket >> NewSkinColor;
_worldPacket >> NewFace;
}
WorldPacket const* WorldPackets::Character::BarberShopResultServer::Write()
{
_worldPacket << int32(Result);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Character::LogXPGain::Write()
{
_worldPacket << Victim;
_worldPacket << int32(Original);
_worldPacket << uint8(Reason);
_worldPacket << int32(Amount);
_worldPacket << float(GroupBonus);
_worldPacket.WriteBit(ReferAFriend);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Character::TitleEarned::Write()
{
_worldPacket << uint32(Index);
return &_worldPacket;
}
void WorldPackets::Character::SetFactionAtWar::Read()
{
_worldPacket >> FactionIndex;
}
void WorldPackets::Character::SetFactionNotAtWar::Read()
{
_worldPacket >> FactionIndex;
}
void WorldPackets::Character::SetFactionInactive::Read()
{
_worldPacket >> Index;
State = _worldPacket.ReadBit();
}
void WorldPackets::Character::SetWatchedFaction::Read()
{
_worldPacket >> FactionIndex;
}
WorldPacket const* WorldPackets::Character::SetFactionVisible::Write()
{
_worldPacket << FactionIndex;
return &_worldPacket;
}
WorldPackets::Character::CharCustomizeResponse::CharCustomizeResponse(WorldPackets::Character::CharCustomizeInfo const* info)
: ServerPacket(SMSG_CHAR_CUSTOMIZE, 16 + 1 + 1 + 1 + 1 + 1 + 1 + 1)
{
CharGUID = info->CharGUID;
SexID = info->SexID;
SkinID = info->SkinID;
HairColorID = info->HairColorID;
HairStyleID = info->HairStyleID;
FacialHairStyleID = info->FacialHairStyleID;
FaceID = info->FaceID;
CharName = info->CharName;
}
WorldPacket const* WorldPackets::Character::CharCustomizeResponse::Write()
{
_worldPacket << CharGUID;
_worldPacket << uint8(SexID);
_worldPacket << uint8(SkinID);
_worldPacket << uint8(HairColorID);
_worldPacket << uint8(HairStyleID);
_worldPacket << uint8(FacialHairStyleID);
_worldPacket << uint8(FaceID);
_worldPacket.WriteBits(CharName.length(), 6);
_worldPacket.FlushBits();
_worldPacket.WriteString(CharName);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Character::CharCustomizeFailed::Write()
{
_worldPacket << uint8(Result);
_worldPacket << CharGUID;
return &_worldPacket;
}