mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-17 21:50:50 -04:00
478cc756eb
Happy new year (Again new year with idiots ...)
275 lines
8.0 KiB
C++
275 lines
8.0 KiB
C++
/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BattlegroundPackets.h"
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WorldPacket const* WorldPackets::Battleground::PVPSeason::Write()
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{
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_worldPacket << uint32(CurrentSeason);
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_worldPacket << uint32(PreviousSeason);
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return &_worldPacket;
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}
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void WorldPackets::Battleground::AreaSpiritHealerQuery::Read()
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{
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_worldPacket >> HealerGuid;
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}
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void WorldPackets::Battleground::AreaSpiritHealerQueue::Read()
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{
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_worldPacket >> HealerGuid;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData::RatingData const& ratingData)
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{
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data.append(ratingData.Prematch, 2);
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data.append(ratingData.Postmatch, 2);
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data.append(ratingData.PrematchMMR, 2);
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return data;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData::HonorData const& honorData)
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{
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data << uint32(honorData.HonorKills);
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data << uint32(honorData.Deaths);
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data << uint32(honorData.ContributionPoints);
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return data;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData::PlayerData const& playerData)
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{
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data << playerData.PlayerGUID;
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data << uint32(playerData.Kills);
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data << uint32(playerData.DamageDone);
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data << uint32(playerData.HealingDone);
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data << uint32(playerData.Stats.size());
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data << int32(playerData.PrimaryTalentTree);
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data << uint32(playerData.PrimaryTalentTreeNameIndex);
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data << uint32(playerData.Race);
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if (!playerData.Stats.empty())
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data.append(playerData.Stats.data(), playerData.Stats.size());
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data.WriteBit(playerData.Faction);
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data.WriteBit(playerData.IsInWorld);
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data.WriteBit(playerData.Honor.is_initialized());
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data.WriteBit(playerData.PreMatchRating.is_initialized());
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data.WriteBit(playerData.RatingChange.is_initialized());
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data.WriteBit(playerData.PreMatchMMR.is_initialized());
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data.WriteBit(playerData.MmrChange.is_initialized());
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data.FlushBits();
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if (playerData.Honor)
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data << *playerData.Honor;
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if (playerData.PreMatchRating)
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data << uint32(*playerData.PreMatchRating);
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if (playerData.RatingChange)
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data << uint32(*playerData.RatingChange);
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if (playerData.PreMatchMMR)
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data << uint32(*playerData.PreMatchMMR);
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if (playerData.MmrChange)
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data << uint32(*playerData.MmrChange);
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return data;
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}
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WorldPacket const* WorldPackets::Battleground::PVPLogData::Write()
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{
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_worldPacket.reserve(Players.size() * sizeof(PlayerData) + sizeof(PVPLogData));
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_worldPacket.WriteBit(Ratings.is_initialized());
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_worldPacket.WriteBit(Winner.is_initialized());
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_worldPacket << uint32(Players.size());
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_worldPacket.append(PlayerCount, 2);
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if (Ratings.is_initialized())
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_worldPacket << *Ratings;
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if (Winner)
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_worldPacket << uint8(*Winner);
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for (PlayerData const& player : Players)
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_worldPacket << player;
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return &_worldPacket;
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}
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void WorldPackets::Battleground::BattlemasterJoin::Read()
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{
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_worldPacket >> QueueID;
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_worldPacket >> Roles;
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_worldPacket >> BlacklistMap[0] >> BlacklistMap[1];
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JoinAsGroup = _worldPacket.ReadBit();
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::BattlefieldStatusHeader const& header)
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{
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data << header.Ticket;
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data << uint64(header.QueueID);
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data << uint8(header.RangeMin);
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data << uint8(header.RangeMax);
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data << uint8(header.TeamSize);
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data << uint32(header.InstanceID);
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data.WriteBit(header.RegisteredMatch);
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data.WriteBit(header.TournamentRules);
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data.FlushBits();
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return data;
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}
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WorldPacket const* WorldPackets::Battleground::BattlefieldStatusNone::Write()
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{
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_worldPacket << Ticket;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Battleground::BattlefieldStatusNeedConfirmation::Write()
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{
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_worldPacket << Hdr;
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_worldPacket << uint32(Mapid);
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_worldPacket << uint32(Timeout);
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_worldPacket << uint8(Role);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Battleground::BattlefieldStatusActive::Write()
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{
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_worldPacket << Hdr;
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_worldPacket << uint32(Mapid);
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_worldPacket << uint32(ShutdownTimer);
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_worldPacket << uint32(StartTimer);
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_worldPacket.WriteBit(ArenaFaction);
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_worldPacket.WriteBit(LeftEarly);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Battleground::BattlefieldStatusQueued::Write()
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{
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_worldPacket << Hdr;
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_worldPacket << uint32(AverageWaitTime);
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_worldPacket << uint32(WaitTime);
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_worldPacket.WriteBit(AsGroup);
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_worldPacket.WriteBit(EligibleForMatchmaking);
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_worldPacket.WriteBit(SuspendedQueue);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Battleground::BattlefieldStatusFailed::Write()
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{
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_worldPacket << Ticket;
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_worldPacket << uint64(QueueID);
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_worldPacket << uint32(Reason);
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_worldPacket << ClientID;
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return &_worldPacket;
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}
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void WorldPackets::Battleground::BattlefieldPort::Read()
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{
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_worldPacket >> Ticket;
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AcceptedInvite = _worldPacket.ReadBit();
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}
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void WorldPackets::Battleground::BattlefieldListRequest::Read()
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{
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_worldPacket >> ListID;
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}
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WorldPacket const* WorldPackets::Battleground::BattlefieldList::Write()
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{
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_worldPacket << BattlemasterGuid;
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_worldPacket << int32(BattlemasterListID);
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_worldPacket << uint8(MinLevel);
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_worldPacket << uint8(MaxLevel);
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_worldPacket << uint32(Battlefields.size());
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if (!Battlefields.empty())
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_worldPacket.append(Battlefields.data(), Battlefields.size());
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_worldPacket.WriteBit(PvpAnywhere);
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_worldPacket.WriteBit(HasHolidayWinToday);
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_worldPacket.WriteBit(HasRandomWinToday);
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_worldPacket.WriteBit(IsRandomBG);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Battleground::PVPOptionsEnabled::Write()
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{
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_worldPacket.WriteBit(RatedBattlegrounds);
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_worldPacket.WriteBit(PugBattlegrounds);
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_worldPacket.WriteBit(WargameBattlegrounds);
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_worldPacket.WriteBit(WargameArenas);
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_worldPacket.WriteBit(RatedArenas);
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_worldPacket.WriteBit(ArenaSkirmish);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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void WorldPackets::Battleground::ReportPvPPlayerAFK::Read()
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{
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_worldPacket >> Offender;
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}
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WorldPacket const* WorldPackets::Battleground::ReportPvPPlayerAFKResult::Write()
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{
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_worldPacket << Offender;
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_worldPacket << uint8(Result);
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_worldPacket << uint8(NumBlackMarksOnOffender);
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_worldPacket << uint8(NumPlayersIHaveReported);
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return &_worldPacket;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::BattlegroundPlayerPosition const& playerPosition)
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{
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data << playerPosition.Guid;
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data << playerPosition.Pos;
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data << int8(playerPosition.IconID);
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data << int8(playerPosition.ArenaSlot);
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return data;
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}
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WorldPacket const* WorldPackets::Battleground::BattlegroundPlayerPositions::Write()
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{
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_worldPacket << uint32(FlagCarriers.size());
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for (BattlegroundPlayerPosition const& pos : FlagCarriers)
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_worldPacket << pos;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Battleground::BattlegroundPlayerJoined::Write()
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{
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_worldPacket << Guid;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Battleground::BattlegroundPlayerLeft::Write()
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{
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_worldPacket << Guid;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Battleground::DestroyArenaUnit::Write()
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{
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_worldPacket << Guid;
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return &_worldPacket;
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}
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