Files
TrinityCore/src/server/game/Server/Packets/BattlegroundPackets.cpp
T
Vincent-Michael 478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00

275 lines
8.0 KiB
C++

/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlegroundPackets.h"
WorldPacket const* WorldPackets::Battleground::PVPSeason::Write()
{
_worldPacket << uint32(CurrentSeason);
_worldPacket << uint32(PreviousSeason);
return &_worldPacket;
}
void WorldPackets::Battleground::AreaSpiritHealerQuery::Read()
{
_worldPacket >> HealerGuid;
}
void WorldPackets::Battleground::AreaSpiritHealerQueue::Read()
{
_worldPacket >> HealerGuid;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData::RatingData const& ratingData)
{
data.append(ratingData.Prematch, 2);
data.append(ratingData.Postmatch, 2);
data.append(ratingData.PrematchMMR, 2);
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData::HonorData const& honorData)
{
data << uint32(honorData.HonorKills);
data << uint32(honorData.Deaths);
data << uint32(honorData.ContributionPoints);
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData::PlayerData const& playerData)
{
data << playerData.PlayerGUID;
data << uint32(playerData.Kills);
data << uint32(playerData.DamageDone);
data << uint32(playerData.HealingDone);
data << uint32(playerData.Stats.size());
data << int32(playerData.PrimaryTalentTree);
data << uint32(playerData.PrimaryTalentTreeNameIndex);
data << uint32(playerData.Race);
if (!playerData.Stats.empty())
data.append(playerData.Stats.data(), playerData.Stats.size());
data.WriteBit(playerData.Faction);
data.WriteBit(playerData.IsInWorld);
data.WriteBit(playerData.Honor.is_initialized());
data.WriteBit(playerData.PreMatchRating.is_initialized());
data.WriteBit(playerData.RatingChange.is_initialized());
data.WriteBit(playerData.PreMatchMMR.is_initialized());
data.WriteBit(playerData.MmrChange.is_initialized());
data.FlushBits();
if (playerData.Honor)
data << *playerData.Honor;
if (playerData.PreMatchRating)
data << uint32(*playerData.PreMatchRating);
if (playerData.RatingChange)
data << uint32(*playerData.RatingChange);
if (playerData.PreMatchMMR)
data << uint32(*playerData.PreMatchMMR);
if (playerData.MmrChange)
data << uint32(*playerData.MmrChange);
return data;
}
WorldPacket const* WorldPackets::Battleground::PVPLogData::Write()
{
_worldPacket.reserve(Players.size() * sizeof(PlayerData) + sizeof(PVPLogData));
_worldPacket.WriteBit(Ratings.is_initialized());
_worldPacket.WriteBit(Winner.is_initialized());
_worldPacket << uint32(Players.size());
_worldPacket.append(PlayerCount, 2);
if (Ratings.is_initialized())
_worldPacket << *Ratings;
if (Winner)
_worldPacket << uint8(*Winner);
for (PlayerData const& player : Players)
_worldPacket << player;
return &_worldPacket;
}
void WorldPackets::Battleground::BattlemasterJoin::Read()
{
_worldPacket >> QueueID;
_worldPacket >> Roles;
_worldPacket >> BlacklistMap[0] >> BlacklistMap[1];
JoinAsGroup = _worldPacket.ReadBit();
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::BattlefieldStatusHeader const& header)
{
data << header.Ticket;
data << uint64(header.QueueID);
data << uint8(header.RangeMin);
data << uint8(header.RangeMax);
data << uint8(header.TeamSize);
data << uint32(header.InstanceID);
data.WriteBit(header.RegisteredMatch);
data.WriteBit(header.TournamentRules);
data.FlushBits();
return data;
}
WorldPacket const* WorldPackets::Battleground::BattlefieldStatusNone::Write()
{
_worldPacket << Ticket;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Battleground::BattlefieldStatusNeedConfirmation::Write()
{
_worldPacket << Hdr;
_worldPacket << uint32(Mapid);
_worldPacket << uint32(Timeout);
_worldPacket << uint8(Role);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Battleground::BattlefieldStatusActive::Write()
{
_worldPacket << Hdr;
_worldPacket << uint32(Mapid);
_worldPacket << uint32(ShutdownTimer);
_worldPacket << uint32(StartTimer);
_worldPacket.WriteBit(ArenaFaction);
_worldPacket.WriteBit(LeftEarly);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Battleground::BattlefieldStatusQueued::Write()
{
_worldPacket << Hdr;
_worldPacket << uint32(AverageWaitTime);
_worldPacket << uint32(WaitTime);
_worldPacket.WriteBit(AsGroup);
_worldPacket.WriteBit(EligibleForMatchmaking);
_worldPacket.WriteBit(SuspendedQueue);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Battleground::BattlefieldStatusFailed::Write()
{
_worldPacket << Ticket;
_worldPacket << uint64(QueueID);
_worldPacket << uint32(Reason);
_worldPacket << ClientID;
return &_worldPacket;
}
void WorldPackets::Battleground::BattlefieldPort::Read()
{
_worldPacket >> Ticket;
AcceptedInvite = _worldPacket.ReadBit();
}
void WorldPackets::Battleground::BattlefieldListRequest::Read()
{
_worldPacket >> ListID;
}
WorldPacket const* WorldPackets::Battleground::BattlefieldList::Write()
{
_worldPacket << BattlemasterGuid;
_worldPacket << int32(BattlemasterListID);
_worldPacket << uint8(MinLevel);
_worldPacket << uint8(MaxLevel);
_worldPacket << uint32(Battlefields.size());
if (!Battlefields.empty())
_worldPacket.append(Battlefields.data(), Battlefields.size());
_worldPacket.WriteBit(PvpAnywhere);
_worldPacket.WriteBit(HasHolidayWinToday);
_worldPacket.WriteBit(HasRandomWinToday);
_worldPacket.WriteBit(IsRandomBG);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Battleground::PVPOptionsEnabled::Write()
{
_worldPacket.WriteBit(RatedBattlegrounds);
_worldPacket.WriteBit(PugBattlegrounds);
_worldPacket.WriteBit(WargameBattlegrounds);
_worldPacket.WriteBit(WargameArenas);
_worldPacket.WriteBit(RatedArenas);
_worldPacket.WriteBit(ArenaSkirmish);
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Battleground::ReportPvPPlayerAFK::Read()
{
_worldPacket >> Offender;
}
WorldPacket const* WorldPackets::Battleground::ReportPvPPlayerAFKResult::Write()
{
_worldPacket << Offender;
_worldPacket << uint8(Result);
_worldPacket << uint8(NumBlackMarksOnOffender);
_worldPacket << uint8(NumPlayersIHaveReported);
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::BattlegroundPlayerPosition const& playerPosition)
{
data << playerPosition.Guid;
data << playerPosition.Pos;
data << int8(playerPosition.IconID);
data << int8(playerPosition.ArenaSlot);
return data;
}
WorldPacket const* WorldPackets::Battleground::BattlegroundPlayerPositions::Write()
{
_worldPacket << uint32(FlagCarriers.size());
for (BattlegroundPlayerPosition const& pos : FlagCarriers)
_worldPacket << pos;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Battleground::BattlegroundPlayerJoined::Write()
{
_worldPacket << Guid;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Battleground::BattlegroundPlayerLeft::Write()
{
_worldPacket << Guid;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Battleground::DestroyArenaUnit::Write()
{
_worldPacket << Guid;
return &_worldPacket;
}