mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 11:43:18 -04:00
384 lines
14 KiB
C++
384 lines
14 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Chat.h"
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#include "Language.h"
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#include "LFG.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "GroupMgr.h"
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#include "ScriptMgr.h"
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class group_commandscript : public CommandScript
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{
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public:
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group_commandscript() : CommandScript("group_commandscript") { }
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ChatCommand* GetCommands() const override
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{
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static ChatCommand groupCommandTable[] =
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{
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{ "leader", rbac::RBAC_PERM_COMMAND_GROUP_LEADER, false, &HandleGroupLeaderCommand, "", NULL },
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{ "disband", rbac::RBAC_PERM_COMMAND_GROUP_DISBAND, false, &HandleGroupDisbandCommand, "", NULL },
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{ "remove", rbac::RBAC_PERM_COMMAND_GROUP_REMOVE, false, &HandleGroupRemoveCommand, "", NULL },
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{ "join", rbac::RBAC_PERM_COMMAND_GROUP_JOIN, false, &HandleGroupJoinCommand, "", NULL },
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{ "list", rbac::RBAC_PERM_COMMAND_GROUP_LIST, false, &HandleGroupListCommand, "", NULL },
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{ "summon", rbac::RBAC_PERM_COMMAND_GROUP_SUMMON, false, &HandleGroupSummonCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "group", rbac::RBAC_PERM_COMMAND_GROUP, false, NULL, "", groupCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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};
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return commandTable;
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}
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// Summon group of player
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static bool HandleGroupSummonCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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if (!handler->extractPlayerTarget((char*)args, &target))
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return false;
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// check online security
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if (handler->HasLowerSecurity(target, 0))
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return false;
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Group* group = target->GetGroup();
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std::string nameLink = handler->GetNameLink(target);
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if (!group)
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{
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handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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Player* gmPlayer = handler->GetSession()->GetPlayer();
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Group* gmGroup = gmPlayer->GetGroup();
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Map* gmMap = gmPlayer->GetMap();
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bool toInstance = gmMap->Instanceable();
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// we are in instance, and can summon only player in our group with us as lead
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if (toInstance && (
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!gmGroup || group->GetLeaderGUID() != gmPlayer->GetGUID() ||
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gmGroup->GetLeaderGUID() != gmPlayer->GetGUID()))
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// the last check is a bit excessive, but let it be, just in case
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{
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handler->SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);
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handler->SetSentErrorMessage(true);
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return false;
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}
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* player = itr->GetSource();
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if (!player || player == gmPlayer || !player->GetSession())
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continue;
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// check online security
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if (handler->HasLowerSecurity(player, 0))
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return false;
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std::string plNameLink = handler->GetNameLink(player);
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if (player->IsBeingTeleported())
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{
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handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (toInstance)
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{
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Map* playerMap = player->GetMap();
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if (playerMap->Instanceable() && playerMap->GetInstanceId() != gmMap->GetInstanceId())
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{
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// cannot summon from instance to instance
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handler->PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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}
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handler->PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
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if (handler->needReportToTarget(player))
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ChatHandler(player->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str());
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// stop flight if need
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if (player->IsInFlight())
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{
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player->GetMotionMaster()->MovementExpired();
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player->CleanupAfterTaxiFlight();
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}
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// save only in non-flight case
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else
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player->SaveRecallPosition();
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// before GM
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float x, y, z;
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gmPlayer->GetClosePoint(x, y, z, player->GetObjectSize());
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player->TeleportTo(gmPlayer->GetMapId(), x, y, z, player->GetOrientation());
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}
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return true;
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}
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static bool HandleGroupLeaderCommand(ChatHandler* handler, char const* args)
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{
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Player* player = NULL;
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Group* group = NULL;
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uint64 guid = 0;
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char* nameStr = strtok((char*)args, " ");
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if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
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return false;
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if (!group)
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{
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handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (group->GetLeaderGUID() != guid)
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{
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group->ChangeLeader(guid);
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group->SendUpdate();
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}
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return true;
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}
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static bool HandleGroupDisbandCommand(ChatHandler* handler, char const* args)
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{
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Player* player = NULL;
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Group* group = NULL;
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uint64 guid = 0;
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char* nameStr = strtok((char*)args, " ");
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if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
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return false;
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if (!group)
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{
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handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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group->Disband();
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return true;
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}
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static bool HandleGroupRemoveCommand(ChatHandler* handler, char const* args)
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{
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Player* player = NULL;
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Group* group = NULL;
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uint64 guid = 0;
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char* nameStr = strtok((char*)args, " ");
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if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
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return false;
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if (!group)
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{
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handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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group->RemoveMember(guid);
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return true;
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}
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static bool HandleGroupJoinCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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Player* playerSource = NULL;
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Player* playerTarget = NULL;
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Group* groupSource = NULL;
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Group* groupTarget = NULL;
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uint64 guidSource = 0;
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uint64 guidTarget = 0;
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char* nameplgrStr = strtok((char*)args, " ");
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char* nameplStr = strtok(NULL, " ");
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if (!handler->GetPlayerGroupAndGUIDByName(nameplgrStr, playerSource, groupSource, guidSource, true))
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return false;
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if (!groupSource)
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{
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handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, playerSource->GetName().c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!handler->GetPlayerGroupAndGUIDByName(nameplStr, playerTarget, groupTarget, guidTarget, true))
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return false;
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if (groupTarget || playerTarget->GetGroup() == groupSource)
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{
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handler->PSendSysMessage(LANG_GROUP_ALREADY_IN_GROUP, playerTarget->GetName().c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!groupSource->IsFull())
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{
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handler->PSendSysMessage(LANG_GROUP_FULL);
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handler->SetSentErrorMessage(true);
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return false;
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}
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groupSource->AddMember(playerTarget);
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groupSource->BroadcastGroupUpdate();
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handler->PSendSysMessage(LANG_GROUP_PLAYER_JOINED, playerTarget->GetName().c_str(), playerSource->GetName().c_str());
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return true;
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}
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static bool HandleGroupListCommand(ChatHandler* handler, char const* args)
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{
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// Get ALL the variables!
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Player* playerTarget;
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uint32 phase = 0;
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uint64 guidTarget;
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std::string nameTarget;
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std::string zoneName;
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const char* onlineState = "";
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// Parse the guid to uint32...
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uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER);
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// ... and try to extract a player out of it.
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if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
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{
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playerTarget = sObjectMgr->GetPlayerByLowGUID(parseGUID);
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guidTarget = parseGUID;
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}
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// If not, we return false and end right away.
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else if (!handler->extractPlayerTarget((char*)args, &playerTarget, &guidTarget, &nameTarget))
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return false;
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// Next, we need a group. So we define a group variable.
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Group* groupTarget = NULL;
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// We try to extract a group from an online player.
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if (playerTarget)
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groupTarget = playerTarget->GetGroup();
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// If not, we extract it from the SQL.
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if (!groupTarget)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
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stmt->setUInt32(0, guidTarget);
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PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
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if (resultGroup)
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groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
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}
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// If both fails, players simply has no party. Return false.
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if (!groupTarget)
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{
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handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, nameTarget.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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// We get the group members after successfully detecting a group.
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Group::MemberSlotList const& members = groupTarget->GetMemberSlots();
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// To avoid a cluster fuck, namely trying multiple queries to simply get a group member count...
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handler->PSendSysMessage(LANG_GROUP_TYPE, (groupTarget->isRaidGroup() ? "raid" : "party"), members.size());
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// ... we simply move the group type and member count print after retrieving the slots and simply output it's size.
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// While rather dirty codestyle-wise, it saves space (if only a little). For each member, we look several informations up.
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for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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// Define temporary variable slot to iterator.
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Group::MemberSlot const& slot = *itr;
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// Check for given flag and assign it to that iterator
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std::string flags;
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if (slot.flags & MEMBER_FLAG_ASSISTANT)
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flags = "Assistant";
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if (slot.flags & MEMBER_FLAG_MAINTANK)
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{
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if (!flags.empty())
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flags.append(", ");
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flags.append("MainTank");
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}
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if (slot.flags & MEMBER_FLAG_MAINASSIST)
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{
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if (!flags.empty())
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flags.append(", ");
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flags.append("MainAssist");
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}
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if (flags.empty())
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flags = "None";
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// Check if iterator is online. If is...
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Player* p = ObjectAccessor::FindPlayer((*itr).guid);
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if (p && p->IsInWorld())
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{
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// ... than, it prints information like "is online", where he is, etc...
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onlineState = "online";
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phase = (!p->IsGameMaster() ? p->GetPhaseMask() : -1);
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uint32 locale = handler->GetSessionDbcLocale();
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AreaTableEntry const* area = GetAreaEntryByAreaID(p->GetAreaId());
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if (area)
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{
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AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone);
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if (zone)
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zoneName = zone->area_name[locale];
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}
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}
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else
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{
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// ... else, everything is set to offline or neutral values.
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zoneName = "<ERROR>";
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onlineState = "Offline";
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phase = 0;
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}
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// Now we can print those informations for every single member of each group!
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handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState,
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zoneName.c_str(), phase, GUID_LOPART(slot.guid), flags.c_str(),
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lfg::GetRolesString(slot.roles).c_str());
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}
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// And finish after every iterator is done.
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return true;
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}
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};
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void AddSC_group_commandscript()
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{
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new group_commandscript();
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}
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