mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-18 06:00:10 -04:00
4361 lines
145 KiB
Plaintext
4361 lines
145 KiB
Plaintext
################################################
|
|
# Trinity Core World Server configuration file #
|
|
################################################
|
|
[worldserver]
|
|
|
|
###################################################################################################
|
|
# SECTION INDEX
|
|
#
|
|
# EXAMPLE CONFIG
|
|
# CONNECTIONS AND DIRECTORIES
|
|
# PERFORMANCE SETTINGS
|
|
# SERVER LOGGING
|
|
# SERVER SETTINGS
|
|
# CRYPTOGRAPHY
|
|
# UPDATE SETTINGS
|
|
# HOTSWAP SETTINGS
|
|
# PLAYER INTERACTION
|
|
# CREATURE SETTINGS
|
|
# SPAWN/RESPAWN SETTINGS
|
|
# CHAT SETTINGS
|
|
# GAME MASTER SETTINGS
|
|
# SUPPORT SETTINGS
|
|
# VISIBILITY AND DISTANCES
|
|
# SERVER RATES
|
|
# STATS LIMITS
|
|
# AUTO BROADCAST
|
|
# BATTLEGROUND CONFIG
|
|
# BATTLEFIELD CONFIG
|
|
# ARENA CONFIG
|
|
# NETWORK CONFIG
|
|
# CONSOLE AND REMOTE ACCESS
|
|
# CHARACTER DELETE OPTIONS
|
|
# CUSTOM SERVER OPTIONS
|
|
# AUCTION HOUSE BOT SETTINGS
|
|
# AUCTION HOUSE BOT ITEM FINE TUNING
|
|
# AUCTION HOUSE BOT BUYER CONFIG
|
|
# BLACK MARKET SETTINGS
|
|
# LOGGING SYSTEM SETTINGS
|
|
# CURRENCIES SETTINGS
|
|
# PACKET SPOOF PROTECTION SETTINGS
|
|
# METRIC SETTINGS
|
|
# PVP SETTINGS
|
|
# LOAD SETTINGS
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# EXAMPLE CONFIG
|
|
#
|
|
# Variable
|
|
# Description: Brief description what the variable is doing.
|
|
# Important: Annotation for important things about this variable.
|
|
# Example: "Example, i.e. if the value is a string"
|
|
# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)
|
|
# 0 - (Disabled|Comment|Variable name in case of grouped config options)
|
|
#
|
|
# Note to developers:
|
|
# - Copy this example to keep the formatting.
|
|
# - Line breaks should be at column 100.
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CONNECTIONS AND DIRECTORIES
|
|
#
|
|
# RealmID
|
|
# Description: ID of the Realm using this config.
|
|
# Important: RealmID must match the realmlist inside the auth database.
|
|
# Default: 1
|
|
|
|
RealmID = 1
|
|
|
|
#
|
|
# DataDir
|
|
# Description: Data directory setting.
|
|
# Important: DataDir needs to be quoted, as the string might contain space characters.
|
|
# Example: "@prefix@/share/trinitycore"
|
|
# Default: "."
|
|
|
|
DataDir = "."
|
|
|
|
#
|
|
# LogsDir
|
|
# Description: Logs directory setting.
|
|
# Important: LogsDir needs to be quoted, as the string might contain space characters.
|
|
# Logs directory must exists, or log file creation will be disabled.
|
|
# Default: "" - (Log files will be stored in the current path)
|
|
|
|
LogsDir = ""
|
|
|
|
#
|
|
# LoginDatabaseInfo
|
|
# WorldDatabaseInfo
|
|
# CharacterDatabaseInfo
|
|
# HotfixDatabaseInfo
|
|
# Description: Database connection settings for the world server.
|
|
# Example: "hostname;port;username;password;database;ssl"
|
|
# ".;some_number;username;password;database" - (Use named pipes on Windows
|
|
# "enable-named-pipe" to [mysqld]
|
|
# section my.ini)
|
|
# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
|
|
# Unix/Linux)
|
|
# Default: "127.0.0.1;3306;trinity;trinity;auth" - (LoginDatabaseInfo)
|
|
# "127.0.0.1;3306;trinity;trinity;world" - (WorldDatabaseInfo)
|
|
# "127.0.0.1;3306;trinity;trinity;characters" - (CharacterDatabaseInfo)
|
|
# "127.0.0.1;3306;trinity;trinity;hotfixes" - (HotfixDatabaseInfo)
|
|
#
|
|
# Don't change hostname unless you are hosting MySQL on a different machine, if you need help
|
|
# with configuration allowing to connect from different machine than the one running server
|
|
# search for TCE00016 on forum.
|
|
# Don't open port on firewall to external connections (it belongs to MySQL, not to wow server).
|
|
# The username you choose must have permissions to create/alter/rename tables.
|
|
# The SSL option will enable TLS when connecting to the specified database. If not provided or
|
|
# any value other than 'ssl' is set, TLS will not be used.
|
|
|
|
LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth"
|
|
WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world"
|
|
CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters"
|
|
HotfixDatabaseInfo = "127.0.0.1;3306;trinity;trinity;hotfixes"
|
|
|
|
#
|
|
# LoginDatabase.WorkerThreads
|
|
# WorldDatabase.WorkerThreads
|
|
# CharacterDatabase.WorkerThreads
|
|
# HotfixDatabase.WorkerThreads
|
|
# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
|
|
# statements. Each worker thread is mirrored with its own connection to the
|
|
# MySQL server and their own thread on the MySQL server.
|
|
# Default: 1 - (LoginDatabase.WorkerThreads)
|
|
# 1 - (WorldDatabase.WorkerThreads)
|
|
# 1 - (CharacterDatabase.WorkerThreads)
|
|
# 1 - (HotfixDatabase.WorkerThreads)
|
|
|
|
LoginDatabase.WorkerThreads = 1
|
|
WorldDatabase.WorkerThreads = 1
|
|
CharacterDatabase.WorkerThreads = 1
|
|
HotfixDatabase.WorkerThreads = 1
|
|
|
|
#
|
|
# LoginDatabase.SynchThreads
|
|
# WorldDatabase.SynchThreads
|
|
# CharacterDatabase.SynchThreads
|
|
# HotfixDatabase.SynchThreads
|
|
# Description: The amount of MySQL connections spawned to handle.
|
|
# Default: 1 - (LoginDatabase.SynchThreads)
|
|
# 1 - (WorldDatabase.SynchThreads)
|
|
# 2 - (CharacterDatabase.SynchThreads)
|
|
# 1 - (HotfixDatabase.SynchThreads)
|
|
|
|
LoginDatabase.SynchThreads = 1
|
|
WorldDatabase.SynchThreads = 1
|
|
CharacterDatabase.SynchThreads = 2
|
|
HotfixDatabase.SynchThreads = 1
|
|
|
|
#
|
|
# MaxPingTime
|
|
# Description: Time (in minutes) between database pings.
|
|
# Default: 30
|
|
|
|
MaxPingTime = 30
|
|
|
|
#
|
|
# WorldServerPort
|
|
# Description: TCP port to reach the world server.
|
|
# Default: 8085
|
|
|
|
WorldServerPort = 8085
|
|
|
|
#
|
|
# BindIP
|
|
# Description: Bind world server to IP/hostname.
|
|
# Using IPv6 address (such as "::") will enable both IPv4 and IPv6 connections
|
|
# Default: "0.0.0.0" - (Bind to all IPs on the system)
|
|
|
|
BindIP = "0.0.0.0"
|
|
|
|
#
|
|
# ThreadPool
|
|
# Description: Number of threads to be used for the global thread pool
|
|
# The thread pool is currently used for:
|
|
# - Signal handling
|
|
# - Remote access
|
|
# - Database keep-alive ping
|
|
# - Core freeze check
|
|
# - World socket networking
|
|
# Default: 2
|
|
|
|
ThreadPool = 2
|
|
|
|
#
|
|
# CMakeCommand
|
|
# Description: The path to your CMake binary.
|
|
# If the path is left empty, the built-in CMAKE_COMMAND is used.
|
|
# Example: "C:/Program Files (x86)/CMake/bin/cmake.exe"
|
|
# "/usr/bin/cmake"
|
|
# Default: ""
|
|
|
|
CMakeCommand = ""
|
|
|
|
#
|
|
# BuildDirectory
|
|
# Description: The path to your build directory.
|
|
# If the path is left empty, the built-in CMAKE_BINARY_DIR is used.
|
|
# Example: "../TrinityCore"
|
|
# Default: ""
|
|
|
|
BuildDirectory = ""
|
|
|
|
#
|
|
# SourceDirectory
|
|
# Description: The path to your TrinityCore source directory.
|
|
# If the path is left empty, the built-in CMAKE_SOURCE_DIR is used.
|
|
# Example: "../TrinityCore"
|
|
# Default: ""
|
|
|
|
SourceDirectory = ""
|
|
|
|
#
|
|
# MySQLExecutable
|
|
# Description: The path to your MySQL CLI binary.
|
|
# If the path is left empty, built-in path from cmake is used.
|
|
# Example: "C:/Program Files/MySQL/MySQL Server 5.6/bin/mysql.exe"
|
|
# "mysql.exe"
|
|
# "/usr/bin/mysql"
|
|
# Default: ""
|
|
|
|
MySQLExecutable = ""
|
|
|
|
#
|
|
# IPLocationFile
|
|
# Description: The path to your IP2Location database CSV file.
|
|
# Example: "C:/Trinity/IP2LOCATION-LITE-DB1.CSV"
|
|
# "/home/trinity/IP2LOCATION-LITE-DB1.CSV"
|
|
# Default: "" - (Disabled)
|
|
|
|
IPLocationFile = ""
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# PERFORMANCE SETTINGS
|
|
#
|
|
# UseProcessors
|
|
# Description: Processors mask for Windows and Linux based multi-processor systems.
|
|
# Example: A computer with 2 CPUs:
|
|
# 1 - 1st CPU only, 2 - 2nd CPU only, 3 - 1st and 2nd CPU, because 1 | 2 is 3
|
|
# Default: 0 - (Selected by OS)
|
|
# 1+ - (Bit mask value of selected processors)
|
|
|
|
UseProcessors = 0
|
|
|
|
#
|
|
# ProcessPriority
|
|
# Description: Process priority setting for Windows and Linux based systems.
|
|
# Details: On Linux, a nice value of -15 is used. (requires superuser).
|
|
# On Windows, process is set to HIGH class.
|
|
# Default: 0 - (Normal)
|
|
# 1 - (High)
|
|
|
|
ProcessPriority = 0
|
|
|
|
#
|
|
# RealmsStateUpdateDelay
|
|
# Description: Time (in seconds) between realm list updates.
|
|
# Default: 10
|
|
# 0 - (Disabled)
|
|
|
|
RealmsStateUpdateDelay = 10
|
|
|
|
#
|
|
# Compression
|
|
# Description: Compression level for client update packages.
|
|
# Range: 1-9
|
|
# Default: 1 - (Speed)
|
|
# 9 - (Best compression)
|
|
|
|
Compression = 1
|
|
|
|
#
|
|
# PlayerLimit
|
|
# Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.
|
|
# Important: If you want to block players and only allow Mods, GMs or Admins to join the
|
|
# server, use the DB field "auth.realmlist.allowedSecurityLevel".
|
|
# Default: 0 - (Disabled, No limit)
|
|
# 1+ - (Enabled)
|
|
|
|
PlayerLimit = 0
|
|
|
|
#
|
|
# MaxOverspeedPings
|
|
# Description: Maximum overspeed ping count before character is disconnected.
|
|
# Default: 2 - (Enabled, Minimum value)
|
|
# 3+ - (Enabled, More checks before kick)
|
|
# 0 - (Disabled)
|
|
|
|
MaxOverspeedPings = 2
|
|
|
|
#
|
|
# GridUnload
|
|
# Description: Unload grids to save memory. Can be disabled if enough memory is available
|
|
# to speed up moving players to new grids.
|
|
# Default: 1 - (enable, Unload grids)
|
|
# 0 - (disable, Do not unload grids)
|
|
|
|
GridUnload = 1
|
|
|
|
#
|
|
# BaseMapLoadAllGrids
|
|
# Description: Load all grids for base maps upon load. Requires GridUnload to be 0.
|
|
# This will take around 5GB of ram upon server load, and will take some time
|
|
# to initially load the server.
|
|
# Default: 0 - (Don't preload all base maps, dynamically load as used)
|
|
# 1 - (Preload all grids in all base maps upon load)
|
|
|
|
BaseMapLoadAllGrids = 0
|
|
|
|
#
|
|
# InstanceMapLoadAllGrids
|
|
# Description: Load all grids for instance maps upon load. Requires GridUnload to be 0.
|
|
# Upon loading an instance map, all creatures/objects in the map will be pre-loaded
|
|
# Default: 0 - (Don't preload all base maps, dynamically load as used)
|
|
# 1 - (Preload all grids in the instance upon load)
|
|
|
|
InstanceMapLoadAllGrids = 0
|
|
|
|
#
|
|
# BattlegroundMapLoadAllGrids
|
|
# Description: Load all grids for battleground maps upon load.
|
|
# Upon loading an battleground map, all creatures/objects in the map will be pre-loaded
|
|
# Default: 1 - (Preload all grids in the instance upon load)
|
|
# 0 - (Don't preload all base maps, dynamically load as used)
|
|
|
|
BattlegroundMapLoadAllGrids = 1
|
|
|
|
#
|
|
# SocketTimeOutTime
|
|
# Description: Time (in milliseconds) after which a connection being idle on the character
|
|
# selection screen is disconnected.
|
|
# Default: 900000 - (15 minutes)
|
|
|
|
SocketTimeOutTime = 900000
|
|
|
|
#
|
|
# SocketTimeOutTimeActive
|
|
# Description: Time (in milliseconds) after which an idle connection is dropped while
|
|
# logged into the world.
|
|
# The client sends keepalive packets every 30 seconds. Values <= 30s are not recommended.
|
|
# Default: 60000 - (1 minute)
|
|
|
|
SocketTimeOutTimeActive = 60000
|
|
|
|
#
|
|
# SessionAddDelay
|
|
# Description: Time (in microseconds) that a network thread will sleep after authentication
|
|
# protocol handling before adding a connection to the world session map.
|
|
# Default: 10000 - (10 milliseconds, 0.01 second)
|
|
|
|
SessionAddDelay = 10000
|
|
|
|
#
|
|
# GridCleanUpDelay
|
|
# Description: Time (in milliseconds) grid clean up delay.
|
|
# Default: 300000 - (5 minutes)
|
|
|
|
GridCleanUpDelay = 300000
|
|
|
|
#
|
|
# MinWorldUpdateTime
|
|
# Description: Minimum time (milliseconds) between world update ticks (for mostly idle servers).
|
|
# Default: 1 - (0.001 second)
|
|
|
|
MinWorldUpdateTime = 1
|
|
|
|
#
|
|
# MapUpdateInterval
|
|
# Description: Time (milliseconds) for map update interval.
|
|
# Default: 10 - (0.01 second)
|
|
|
|
MapUpdateInterval = 10
|
|
|
|
#
|
|
# ChangeWeatherInterval
|
|
# Description: Time (in milliseconds) for weather update interval.
|
|
# Default: 600000 - (10 min)
|
|
|
|
ChangeWeatherInterval = 600000
|
|
|
|
#
|
|
# PlayerSaveInterval
|
|
# Description: Time (in milliseconds) for player save interval.
|
|
# Default: 90000 - (90 seconds)
|
|
|
|
PlayerSaveInterval = 90000
|
|
|
|
#
|
|
# PlayerSave.Stats.MinLevel
|
|
# Description: Minimum level for saving character stats in the database for external usage.
|
|
# Default: 0 - (Disabled, Do not save character stats)
|
|
# 1+ - (Enabled, Level beyond which character stats are saved)
|
|
|
|
PlayerSave.Stats.MinLevel = 0
|
|
|
|
#
|
|
# PlayerSave.Stats.SaveOnlyOnLogout
|
|
# Description: Save player stats only on logout.
|
|
# Default: 1 - (Enabled, Only save on logout)
|
|
# 0 - (Disabled, Save on every player save)
|
|
|
|
PlayerSave.Stats.SaveOnlyOnLogout = 1
|
|
|
|
#
|
|
# DisconnectToleranceInterval
|
|
# Description: Tolerance (in seconds) for disconnected players before reentering the queue.
|
|
# Default: 0 (disabled)
|
|
|
|
DisconnectToleranceInterval = 0
|
|
|
|
#
|
|
# mmap.enablePathFinding
|
|
# Description: Enable/Disable pathfinding using mmaps - recommended.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
mmap.enablePathFinding = 1
|
|
|
|
#
|
|
# vmap.enableLOS
|
|
# vmap.enableHeight
|
|
# Description: Vmap support for line of sight and height calculation.
|
|
# Default: 1 - (Enabled, vmap.enableLOS)
|
|
# 1 - (Enabled, vmap.enableHeight)
|
|
# 0 - (Disabled)
|
|
|
|
vmap.enableLOS = 1
|
|
vmap.enableHeight = 1
|
|
|
|
#
|
|
# vmap.enableIndoorCheck
|
|
# Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled, somewhat less CPU usage)
|
|
|
|
vmap.enableIndoorCheck = 1
|
|
|
|
#
|
|
# DetectPosCollision
|
|
# Description: Check final move position, summon position, etc for visible collision with
|
|
# other objects or walls (walls only if vmaps are enabled).
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled, Less position precision but less CPU usage)
|
|
|
|
DetectPosCollision = 1
|
|
|
|
#
|
|
# CheckGameObjectLoS
|
|
# Description: Include dynamic game objects (doors, chests etc.) in line of sight checks.
|
|
# This increases CPU usage somewhat.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled, may break some boss encounters)
|
|
|
|
CheckGameObjectLoS = 1
|
|
|
|
#
|
|
# UpdateUptimeInterval
|
|
# Description: Update realm uptime period (in minutes).
|
|
# Default: 10 - (10 minutes)
|
|
# 1+
|
|
|
|
UpdateUptimeInterval = 10
|
|
|
|
#
|
|
# LogDB.Opt.ClearInterval
|
|
# Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table
|
|
# of old entries.
|
|
# Default: 10 - (10 minutes)
|
|
# 1+
|
|
|
|
LogDB.Opt.ClearInterval = 10
|
|
|
|
#
|
|
# LogDB.Opt.ClearTime
|
|
# Description: Time (in seconds) for keeping old `logs` table entries.
|
|
# Default: 1209600 - (Enabled, 14 days)
|
|
# 0 - (Disabled, Do not clear entries)
|
|
|
|
LogDB.Opt.ClearTime = 1209600
|
|
|
|
#
|
|
# MaxCoreStuckTime
|
|
# Description: Time (in seconds) before the server is forced to crash if it is frozen.
|
|
# Default: 60 - (Enabled, Recommended 10+)
|
|
# 0 - (Disabled)
|
|
|
|
MaxCoreStuckTime = 60
|
|
|
|
#
|
|
# AddonChannel
|
|
# Description: Configure the use of the addon channel through the server (some client side
|
|
# addons will not work correctly with disabled addon channel)
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
AddonChannel = 1
|
|
|
|
#
|
|
# MapUpdate.Threads
|
|
# Description: Number of threads to update maps.
|
|
# Default: 1
|
|
|
|
MapUpdate.Threads = 1
|
|
|
|
#
|
|
# CleanCharacterDB
|
|
# Description: Clean out deprecated achievements, skills, spells and talents from the db.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enable)
|
|
|
|
CleanCharacterDB = 0
|
|
|
|
#
|
|
# PersistentCharacterCleanFlags
|
|
# Description: Determines the character clean flags that remain set after cleanups.
|
|
# This is a bitmask value, check /doc/CharacterDBCleanup.txt for more
|
|
# information.
|
|
# Example: 14 - (Cleaning up skills, talents and spells will remain enabled after the
|
|
# next cleanup)
|
|
# Default: 0 - (All cleanup methods will be disabled after the next cleanup)
|
|
|
|
PersistentCharacterCleanFlags = 0
|
|
|
|
#
|
|
# Auction.ReplicateItemsCooldown
|
|
# Description: Sets the minimum time in seconds, a single player character can perform a complete auction house scan.
|
|
# The value is only held in memory so a server restart will clear it.
|
|
# Default: 900 - (Replicate scan limited to once every 15mins per player character)
|
|
|
|
Auction.ReplicateItemsCooldown = 900
|
|
|
|
#
|
|
# Auction.SearchDelay
|
|
# Description: Sets the minimum time in milliseconds (seconds x 1000), that the client must wait between
|
|
# auction search operations. This can be increased if somehow Auction House activity is causing
|
|
# too much load.
|
|
# Default: 300 - (Time delay between auction searches set to 0.3secs)
|
|
|
|
Auction.SearchDelay = 300
|
|
|
|
#
|
|
# Auction.TaintedSearchDelay
|
|
# Description: Sets the minimum time in milliseconds (seconds x 1000), that the client must wait between
|
|
# auction search operations if auction house addon tainted lua environment. This can be increased
|
|
# if somehow Auction House activity is causing too much load.
|
|
# Default: 3000 - (Time delay between auction searches set to 3secs)
|
|
|
|
Auction.TaintedSearchDelay = 3000
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# SERVER LOGGING
|
|
#
|
|
# PidFile
|
|
# Description: World daemon PID file.
|
|
# Example: "./world.pid" - (Enabled)
|
|
# Default: "" - (Disabled)
|
|
|
|
PidFile = ""
|
|
|
|
#
|
|
# PacketLogFile
|
|
# Description: Binary packet logging file for the world server.
|
|
# Filename extension must be .pkt to be parsable with WowPacketParser.
|
|
# Example: "World.pkt" - (Enabled)
|
|
# Default: "" - (Disabled)
|
|
|
|
PacketLogFile = ""
|
|
|
|
# Extended Logging system configuration moved to end of file (on purpose)
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# SERVER SETTINGS
|
|
#
|
|
# GameType
|
|
# Description: Server realm type.
|
|
# Default: 0 - (NORMAL)
|
|
# 1 - (PVP)
|
|
# 4 - (NORMAL)
|
|
# 6 - (RP)
|
|
# 8 - (RPPVP)
|
|
# 16 - (FFA_PVP, Free for all PvP mode like arena PvP in all zones except rest
|
|
# activated places and sanctuaries)
|
|
|
|
GameType = 0
|
|
|
|
#
|
|
# RealmZone
|
|
# Description: Server realm zone. Set allowed alphabet in character, etc. names.
|
|
# Default 1 - (Development - any language)
|
|
# 2 - (United States - extended-Latin)
|
|
# 3 - (Oceanic - extended-Latin)
|
|
# 4 - (Latin America - extended-Latin)
|
|
# 5 - (Tournament - basic-Latin at create, any at login)
|
|
# 6 - (Korea - East-Asian)
|
|
# 7 - (Tournament - basic-Latin at create, any at login)
|
|
# 8 - (English - extended-Latin)
|
|
# 9 - (German - extended-Latin)
|
|
# 10 - (French - extended-Latin)
|
|
# 11 - (Spanish - extended-Latin)
|
|
# 12 - (Russian - Cyrillic)
|
|
# 13 - (Tournament - basic-Latin at create, any at login)
|
|
# 14 - (Taiwan - East-Asian)
|
|
# 15 - (Tournament - basic-Latin at create, any at login)
|
|
# 16 - (China - East-Asian)
|
|
# 17 - (CN1 - basic-Latin at create, any at login)
|
|
# 18 - (CN2 - basic-Latin at create, any at login)
|
|
# 19 - (CN3 - basic-Latin at create, any at login)
|
|
# 20 - (CN4 - basic-Latin at create, any at login)
|
|
# 21 - (CN5 - basic-Latin at create, any at login)
|
|
# 22 - (CN6 - basic-Latin at create, any at login)
|
|
# 23 - (CN7 - basic-Latin at create, any at login)
|
|
# 24 - (CN8 - basic-Latin at create, any at login)
|
|
# 25 - (Tournament - basic-Latin at create, any at login)
|
|
# 26 - (Test Server - any language)
|
|
# 27 - (Tournament - basic-Latin at create, any at login)
|
|
# 28 - (QA Server - any language)
|
|
# 29 - (CN9 - basic-Latin at create, any at login)
|
|
|
|
RealmZone = 1
|
|
|
|
#
|
|
# StrictPlayerNames
|
|
# Description: Limit player name to language specific symbol set. Prevents character
|
|
# creation and forces rename request if not allowed symbols are used
|
|
# Default: 0 - (Disable, Limited server timezone dependent client check)
|
|
# 1 - (Enabled, Strictly basic Latin characters)
|
|
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
|
|
# Note: Client needs to have the appropriate fonts installed which support
|
|
# the charset. For non-official localization, custom fonts need to be
|
|
# placed in clientdir/Fonts.
|
|
# 3 - (Enabled, Basic Latin characters + server timezone specific)
|
|
|
|
StrictPlayerNames = 0
|
|
|
|
#
|
|
# StrictCharterNames
|
|
# Description: Limit guild/arena team charter names to language specific symbol set.
|
|
# Prevents charter creation if not allowed symbols are used.
|
|
# Default: 0 - (Disable, Limited server timezone dependent client check)
|
|
# 1 - (Enabled, Strictly basic Latin characters)
|
|
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
|
|
# Note: Client needs to have the appropriate fonts installed which support
|
|
# the charset. For non-official localization, custom fonts need to be
|
|
# placed in clientdir/Fonts.
|
|
# 3 - (Enabled, Basic Latin characters + server timezone specific)
|
|
|
|
StrictCharterNames = 0
|
|
|
|
#
|
|
# StrictPetNames
|
|
# Description: Limit pet names to language specific symbol set.
|
|
# Prevents pet naming if not allowed symbols are used.
|
|
# Default: 0 - (Disable, Limited server timezone dependent client check)
|
|
# 1 - (Enabled, Strictly basic Latin characters)
|
|
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
|
|
# Note: Client needs to have the appropriate fonts installed which support
|
|
# the charset. For non-official localization, custom fonts need to be
|
|
# placed in clientdir/Fonts.
|
|
# 3 - (Enabled, Basic Latin characters + server timezone specific)
|
|
|
|
StrictPetNames = 0
|
|
|
|
#
|
|
# DBC.Locale
|
|
# Description: DBC language settings.
|
|
# Default: 0 - (English)
|
|
# 1 - (Korean)
|
|
# 2 - (French)
|
|
# 3 - (German)
|
|
# 4 - (Chinese)
|
|
# 5 - (Taiwanese)
|
|
# 6 - (Spanish)
|
|
# 7 - (Spanish Mexico)
|
|
# 8 - (Russian)
|
|
# 9 - (none)
|
|
# 10 - (ptBR)
|
|
# 11 - (itIT)
|
|
|
|
DBC.Locale = 0
|
|
|
|
#
|
|
# DeclinedNames
|
|
# Description: Allow Russian clients to set and use declined names.
|
|
# Default: 0 - (Disabled, Except when the Russian RealmZone is set)
|
|
# 1 - (Enabled)
|
|
|
|
DeclinedNames = 0
|
|
|
|
#
|
|
# Expansion
|
|
# Description: Allow server to use content from expansions. Checks for expansion-related
|
|
# map files, client compatibility and class/race character creation.
|
|
# Default: 10 - (Expansion 10)
|
|
# 9 - (Expansion 9)
|
|
# 8 - (Expansion 8)
|
|
# 7 - (Expansion 7)
|
|
# 6 - (Expansion 6)
|
|
# 5 - (Expansion 5)
|
|
# 4 - (Expansion 4)
|
|
# 3 - (Expansion 3)
|
|
# 2 - (Expansion 2)
|
|
# 1 - (Expansion 1)
|
|
# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
|
|
|
|
Expansion = 10
|
|
|
|
#
|
|
# MinPlayerName
|
|
# Description: Minimal player name length.
|
|
# Range: 1-12
|
|
# Default: 2
|
|
|
|
MinPlayerName = 2
|
|
|
|
#
|
|
# MinCharterName
|
|
# Description: Minimal charter name length.
|
|
# Range: 1-24
|
|
# Default: 2
|
|
|
|
MinCharterName = 2
|
|
|
|
#
|
|
# MinPetName
|
|
# Description: Minimal pet name length.
|
|
# Range: 1-12
|
|
# Default: 2
|
|
|
|
MinPetName = 2
|
|
|
|
#
|
|
# Guild.CharterCost
|
|
# ArenaTeam.CharterCost.2v2
|
|
# ArenaTeam.CharterCost.3v3
|
|
# ArenaTeam.CharterCost.5v5
|
|
# Description: Amount of money (in Copper) the petitions costs.
|
|
# Default: 1000 - (10 Silver)
|
|
# 800000 - (80 Gold)
|
|
# 1200000 - (120 Gold)
|
|
# 2000000 - (200 Gold)
|
|
|
|
Guild.CharterCost = 1000
|
|
ArenaTeam.CharterCost.2v2 = 800000
|
|
ArenaTeam.CharterCost.3v3 = 1200000
|
|
ArenaTeam.CharterCost.5v5 = 2000000
|
|
|
|
#
|
|
# MaxWhoListReturns
|
|
# Description: Set the max number of players returned in the /who list and interface.
|
|
# Default: 50 - (stable)
|
|
|
|
MaxWhoListReturns = 50
|
|
|
|
#
|
|
# CharacterCreating.Disabled
|
|
# Description: Disable character creation for players based on faction.
|
|
# Example: 3 - (1 + 2, Alliance and Horde are disabled)
|
|
# Default: 0 - (Enabled, All factions are allowed)
|
|
# 1 - (Disabled, Alliance)
|
|
# 2 - (Disabled, Horde)
|
|
# 4 - (Disabled, Neutral)
|
|
|
|
CharacterCreating.Disabled = 0
|
|
|
|
#
|
|
# CharacterCreating.Disabled.RaceMask
|
|
# Description: Mask of races which cannot be created by players.
|
|
# Example: 1536 - (512 + 1024, Blood Elf and Draenei races are disabled)
|
|
# Default: 0 - (Enabled, All races are allowed)
|
|
# 1 - (Disabled, Human)
|
|
# 2 - (Disabled, Orc)
|
|
# 4 - (Disabled, Dwarf)
|
|
# 8 - (Disabled, Night Elf)
|
|
# 16 - (Disabled, Undead)
|
|
# 32 - (Disabled, Tauren)
|
|
# 64 - (Disabled, Gnome)
|
|
# 128 - (Disabled, Troll)
|
|
# 256 - (Disabled, Goblin)
|
|
# 512 - (Disabled, Blood Elf)
|
|
# 1024 - (Disabled, Draenei)
|
|
# 2048 - (Disabled, Dark Iron Dwarf)
|
|
# 4096 - (Disabled, Vulpera)
|
|
# 8192 - (Disabled, Maghar Orc)
|
|
# 16384 - (Disabled, Mechagnome)
|
|
# 32768 - (Disabled, Dracthyr Horde)
|
|
# 65536 - (Disabled, Dracthyr Alliance)
|
|
# 131072 - (Disabled, Earthen Horde)
|
|
# 262144 - (Disabled, Earthen Alliance)
|
|
# 2097152 - (Disabled, Worgen)
|
|
# 8388608 - (Disabled, Pandaren Neutral)
|
|
# 16777216 - (Disabled, Pandaren Alliance)
|
|
# 33554432 - (Disabled, Pandaren Horde)
|
|
# 67108864 - (Disabled, Nightborne)
|
|
# 134217728 - (Disabled, Highmountain Tauren)
|
|
# 268435456 - (Disabled, Void Elf)
|
|
# 536870912 - (Disabled, Lightforged Draenei)
|
|
# 1073741824 - (Disabled, Zandalari Troll)
|
|
# 2147483648 - (Disabled, Kul Tiran)
|
|
|
|
CharacterCreating.Disabled.RaceMask = 0
|
|
|
|
#
|
|
# CharacterCreating.Disabled.ClassMask
|
|
# Description: Mask of classes which cannot be created by players.
|
|
# Example: 288 - (32 + 256, Death Knight and Warlock classes are disabled)
|
|
# Default: 0 - (Enabled, All classes are allowed)
|
|
# 1 - (Disabled, Warrior)
|
|
# 2 - (Disabled, Paladin)
|
|
# 4 - (Disabled, Hunter)
|
|
# 8 - (Disabled, Rogue)
|
|
# 16 - (Disabled, Priest)
|
|
# 32 - (Disabled, Death Knight)
|
|
# 64 - (Disabled, Shaman)
|
|
# 128 - (Disabled, Mage)
|
|
# 256 - (Disabled, Warlock)
|
|
# 512 - (Disabled, Monk)
|
|
# 1024 - (Disabled, Druid)
|
|
# 2048 - (Disabled, Demon Hunter)
|
|
# 4096 - (Disabled, Evoker)
|
|
|
|
CharacterCreating.Disabled.ClassMask = 0
|
|
|
|
#
|
|
# CharactersPerAccount
|
|
# Description: Limit number of characters per account on all realms on this realmlist.
|
|
# Important: Number must be >= CharactersPerRealm
|
|
# Default: 60
|
|
|
|
CharactersPerAccount = 60
|
|
|
|
#
|
|
# CharactersPerRealm
|
|
# Description: Limit number of characters per account on this realm.
|
|
# Range: 1-200
|
|
# Default: 60
|
|
|
|
CharactersPerRealm = 60
|
|
|
|
#
|
|
# CharacterCreating.EvokersPerRealm
|
|
# Description: Limit number of evokers per account on this realm.
|
|
# Range: 1-60
|
|
# Default: 1
|
|
|
|
CharacterCreating.EvokersPerRealm = 1
|
|
|
|
#
|
|
# CharacterCreating.MinLevelForDemonHunter
|
|
# Description: Limit creating demon hunters only for account with another
|
|
# character of specific level.
|
|
# Default: 0 - (Disabled, No requirement)
|
|
# 1 - (Enabled, Requires at least another level 1 character)
|
|
|
|
CharacterCreating.MinLevelForDemonHunter = 0
|
|
|
|
#
|
|
# CharacterCreating.MinLevelForEvoker
|
|
# Description: Limit creating evokers only for account with another
|
|
# character of specific level.
|
|
# Default: 50 - (Enabled, Requires at least another level 50 character)
|
|
# 0 - (Disabled, No requirement)
|
|
|
|
CharacterCreating.MinLevelForEvoker = 0
|
|
|
|
#
|
|
# CharacterCreating.DisableAlliedRaceAchievementRequirement
|
|
# Description: Disable achievement requirements for allied race character creation
|
|
# Default: 0 (Keep requirements active)
|
|
# 1 (Disable requirements)
|
|
|
|
CharacterCreating.DisableAlliedRaceAchievementRequirement = 0
|
|
|
|
#
|
|
# SkipCinematics
|
|
# Description: Disable cinematic intro at first login after character creation.
|
|
# Prevents buggy intros in case of custom start location coordinates.
|
|
# Default: 0 - (Show intro for each new character)
|
|
# 1 - (Show intro only for first character of selected race)
|
|
# 2 - (Disable intro for all classes)
|
|
|
|
SkipCinematics = 0
|
|
|
|
#
|
|
# MaxPlayerLevel
|
|
# Description: Maximum level that can be reached by players.
|
|
# Important: Levels beyond 110 are not recommended at all.
|
|
# Range: 1-255
|
|
# Default: 80
|
|
|
|
MaxPlayerLevel = 80
|
|
|
|
#
|
|
# MinDualSpecLevel
|
|
# Description: Level requirement for Dual Talent Specialization.
|
|
# Default: 30
|
|
|
|
MinDualSpecLevel = 30
|
|
|
|
#
|
|
# StartPlayerLevel
|
|
# Description: Starting level for characters after creation.
|
|
# Range: 1-MaxPlayerLevel
|
|
# Default: 1
|
|
|
|
StartPlayerLevel = 1
|
|
|
|
#
|
|
# StartDeathKnightPlayerLevel
|
|
# Description: Starting level for death knights after creation.
|
|
# Range: 1-MaxPlayerLevel
|
|
# Default: 8
|
|
|
|
StartDeathKnightPlayerLevel = 8
|
|
|
|
#
|
|
# StartDemonHunterPlayerLevel
|
|
# Description: Staring level for demon hunters after creation.
|
|
# Range: 1-MaxPlayerLevel
|
|
# Default: 8
|
|
|
|
StartDemonHunterPlayerLevel = 8
|
|
|
|
#
|
|
# StartEvokerPlayerLevel
|
|
# Description: Staring level for evokers after creation.
|
|
# Range: 1-MaxPlayerLevel
|
|
# Default: 10
|
|
|
|
StartEvokerPlayerLevel = 10
|
|
|
|
#
|
|
# StartAlliedRacePlayerLevel
|
|
# Description: Staring level for allied races after creation.
|
|
# Range: 1-MaxPlayerLevel
|
|
# Default: 10
|
|
|
|
StartAlliedRacePlayerLevel = 10
|
|
|
|
#
|
|
# StartPlayerMoney
|
|
# Description: Amount of money (in Copper) that a character has after creation.
|
|
# Default: 0
|
|
# 100 - (1 Silver)
|
|
|
|
StartPlayerMoney = 0
|
|
|
|
#
|
|
# RecruitAFriend.MaxLevel
|
|
# Description: Highest level up to which a character can benefit from the Recruit-A-Friend
|
|
# experience multiplier.
|
|
# Default: 60
|
|
|
|
RecruitAFriend.MaxLevel = 60
|
|
|
|
#
|
|
# RecruitAFriend.MaxDifference
|
|
# Description: Highest level difference between linked Recruiter and Friend benefit from
|
|
# the Recruit-A-Friend experience multiplier.
|
|
# Default: 4
|
|
|
|
RecruitAFriend.MaxDifference = 4
|
|
|
|
#
|
|
# DisableWaterBreath
|
|
# Description: Required security level for water breathing.
|
|
# Default: 4 - (Disabled)
|
|
# 0 - (Enabled, Everyone)
|
|
# 1 - (Enabled, Mods/GMs/Admins)
|
|
# 2 - (Enabled, GMs/Admins)
|
|
# 3 - (Enabled, Admins)
|
|
|
|
DisableWaterBreath = 4
|
|
|
|
#
|
|
# AllFlightPaths
|
|
# Description: Character knows all flight paths (of both factions) after creation.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllFlightPaths = 0
|
|
|
|
#
|
|
# InstantFlightPaths
|
|
# Description: Flight paths will take players to their destination instantly instead
|
|
# of making them wait while flying.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
InstantFlightPaths = 0
|
|
|
|
#
|
|
# ActivateWeather
|
|
# Description: Activate the weather system.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
ActivateWeather = 1
|
|
|
|
#
|
|
# CastUnstuck
|
|
# Description: Allow casting the Unstuck spell using .start or unstuck button in client
|
|
# help options.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
CastUnstuck = 1
|
|
|
|
#
|
|
# Instance.IgnoreLevel
|
|
# Description: Ignore level requirement when entering instances.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Instance.IgnoreLevel = 0
|
|
|
|
#
|
|
# Instance.IgnoreRaid
|
|
# Description: Ignore raid group requirement when entering instances.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Instance.IgnoreRaid = 0
|
|
|
|
#
|
|
# Instance.UnloadDelay
|
|
# Description: Time (in milliseconds) before instance maps are unloaded from memory if no
|
|
# characters are inside.
|
|
# Default: 1800000 - (Enabled, 30 minutes)
|
|
# 0 - (Disabled, Instance maps are kept in memory until the instance
|
|
# resets)
|
|
|
|
Instance.UnloadDelay = 1800000
|
|
|
|
#
|
|
# InstancesResetAnnounce
|
|
# Description: Announce the reset of one instance to whole party.
|
|
# Default: false - (Disabled, don't show, Blizzlike)
|
|
# true - (Enabled, show)
|
|
|
|
InstancesResetAnnounce = false
|
|
|
|
#
|
|
# ResetSchedule.WeekDay
|
|
# Description: Day of the week when the global weekly reset occurs.
|
|
# Range: 0-6
|
|
# Default: 2 - (Tuesday)
|
|
|
|
ResetSchedule.WeekDay = 2
|
|
|
|
#
|
|
# ResetSchedule.Hour
|
|
# Description: Hour of the day when the global daily reset occurs.
|
|
# Range: 0-23
|
|
# Default: 8 - (08:00 AM)
|
|
|
|
ResetSchedule.Hour = 8
|
|
|
|
#
|
|
# Quests.EnableQuestTracker
|
|
# Description: Store data in the database about quest completion and abandonment to help finding bugged quests.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Quests.EnableQuestTracker = 0
|
|
|
|
#
|
|
# Quests.LowLevelHideDiff
|
|
# Description: Level difference between player and quest level at which quests are
|
|
# considered trivial and are not shown via exclamation mark (!) at quest
|
|
# givers by default.
|
|
# Default: 5 - (Enabled, Hide quests that have 6 levels less than the character)
|
|
# -1 - (Disabled, Show all available quest marks)
|
|
|
|
Quests.LowLevelHideDiff = 5
|
|
|
|
#
|
|
# Quests.HighLevelHideDiff
|
|
# Description: Level difference between player and quest level at which quests are
|
|
# considered high-level and are not shown via exclamation mark (!) at quest
|
|
# givers.
|
|
# Default: 2 - (Enabled, Hide quests that have 3 levels more than the character)
|
|
# -1 - (Disabled, Show all available quest marks)
|
|
|
|
Quests.HighLevelHideDiff = 2
|
|
|
|
#
|
|
# Quests.IgnoreRaid
|
|
# Description: Allow non-raid quests to be completed while in a raid group.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Quests.IgnoreRaid = 0
|
|
|
|
#
|
|
# Quests.IgnoreAutoAccept
|
|
# Description: Ignore auto accept flag. Clients will have to manually accept all quests.
|
|
# Default: 0 - (Disabled, DB values determine if quest is marked auto accept or not.)
|
|
# 1 - (Enabled, clients will not be told to automatically accept any quest.)
|
|
|
|
Quests.IgnoreAutoAccept = 0
|
|
|
|
#
|
|
# Quests.IgnoreAutoComplete
|
|
# Description: Ignore auto complete flag. Clients will have to manually complete all quests.
|
|
# Default: 0 - (Disabled, DB values determine if quest is marked auto complete or not.)
|
|
# 1 - (Enabled, clients will not be told to automatically complete any quest.)
|
|
|
|
Quests.IgnoreAutoComplete = 0
|
|
|
|
#
|
|
# Quests.DailyResetTime
|
|
# Description: Hour of the day when daily quest reset occurs.
|
|
# Range: 0-23
|
|
# Default: 3 - (3:00 AM, Blizzlike)
|
|
#
|
|
|
|
Quests.DailyResetTime = 3
|
|
|
|
#
|
|
# Quests.WeeklyResetWDay
|
|
# Description: Day of the week when weekly quest reset occurs.
|
|
# Range: 0 (Sunday) to 6 (Saturday)
|
|
# Default: 3 - (Wednesday)
|
|
#
|
|
|
|
Quests.WeeklyResetWDay = 3
|
|
|
|
#
|
|
# Calendar.DeleteOldEventsHour
|
|
# Description: Hour of the day when the daily deletion of old calendar events occurs.
|
|
# Range: 0-23
|
|
# Default: 6 - (06:00 AM)
|
|
|
|
Calendar.DeleteOldEventsHour = 6
|
|
|
|
#
|
|
# Guild.EventLogRecordsCount
|
|
# Description: Number of log entries for guild events that are stored per guild. Old entries
|
|
# will be overwritten if the number of log entries exceed the configured value.
|
|
# High numbers prevent this behavior but may have performance impacts.
|
|
# Default: 100
|
|
|
|
Guild.EventLogRecordsCount = 100
|
|
|
|
#
|
|
# Guild.ResetHour
|
|
# Description: Hour of the day when the daily cap resets occur.
|
|
# Range: 0-23
|
|
# Default: 6 - (06:00 AM)
|
|
|
|
Guild.ResetHour = 6
|
|
|
|
#
|
|
# Guild.BankEventLogRecordsCount
|
|
# Description: Number of log entries for guild bank events that are stored per guild. Old
|
|
# entries will be overwritten if the number of log entries exceed the
|
|
# configured value. High numbers prevent this behavior but may have performance
|
|
# impacts.
|
|
# Default: 25 - (Minimum)
|
|
|
|
Guild.BankEventLogRecordsCount = 25
|
|
|
|
#
|
|
# Guild.NewsLogRecordsCount
|
|
# Description: Number of log entries for guild news that are stored per guild. Old
|
|
# entries will be overwritten if the number of log entries exceed the
|
|
# configured value. High numbers prevent this behavior but may have performance
|
|
# impacts.
|
|
# Default: 250
|
|
|
|
Guild.NewsLogRecordsCount = 250
|
|
|
|
#
|
|
# Guild.SaveInterval
|
|
# Description: Time (in minutes) for guild save interval.
|
|
# Default: 15
|
|
|
|
Guild.SaveInterval = 15
|
|
|
|
#
|
|
# MaxPrimaryTradeSkill
|
|
# Description: Maximum number of primary professions a character can learn.
|
|
# Range: 0-11
|
|
# Default: 2
|
|
|
|
MaxPrimaryTradeSkill = 2
|
|
|
|
#
|
|
# MinPetitionSigns
|
|
# Description: Number of required signatures on charters to create a guild.
|
|
# Range: 0-4
|
|
# Default: 4
|
|
|
|
MinPetitionSigns = 4
|
|
|
|
#
|
|
# MaxGroupXPDistance
|
|
# Description: Max distance to creature for group member to get experience at creature
|
|
# death.
|
|
# Default: 74
|
|
|
|
MaxGroupXPDistance = 74
|
|
|
|
#
|
|
# MaxRecruitAFriendBonusDistance
|
|
# Description: Max distance between character and and group to gain the Recruit-A-Friend
|
|
# XP multiplier.
|
|
# Default: 100
|
|
|
|
MaxRecruitAFriendBonusDistance = 100
|
|
|
|
#
|
|
# MinQuestScaledXPRatio
|
|
# Description: Min ratio of experience that a quest can grant when player level scaling is factored.
|
|
# Example: 50 (No less than 50% experience granted from a lower leveled quests completion)
|
|
# 100 (Quests always grant full experience upon completion)
|
|
# Default: 0 - (Quests too low may grant no experience)
|
|
|
|
MinQuestScaledXPRatio = 0
|
|
|
|
#
|
|
# MinCreatureScaledXPRatio
|
|
# Description: Min ratio of experience that a creature kill can grant when player level scaling is factored. This
|
|
# will also allow spell procs to trigger, such as Drain Soul, if > 0 and exp is grantable.
|
|
# Example: 50 (No less than 50% experience granted from a lower leveled creature kill)
|
|
# 100 (Creature kills always grant full experience upon kill)
|
|
# Default: 0 - (Creatures too low may grant no experience)
|
|
|
|
MinCreatureScaledXPRatio = 0
|
|
|
|
#
|
|
# MinDiscoveredScaledXPRatio
|
|
# Description: Min ratio of experience that an area discovery event will grant when player level scaling is factored.
|
|
# Example: 50 (No less than 50% experience granted from discovering a new section of map)
|
|
# 100 (Map exploration always grant full experience upon discovery)
|
|
# Default: 0 - (No experience granted when discovered area is too low level)
|
|
|
|
MinDiscoveredScaledXPRatio = 0
|
|
|
|
#
|
|
# MailDeliveryDelay
|
|
# Description: Time (in seconds) mail delivery is delayed when sending items.
|
|
# Default: 3600 - (1 hour)
|
|
|
|
MailDeliveryDelay = 3600
|
|
|
|
#
|
|
# CleanOldMailTime
|
|
# Description: The hour at which old mails will be returned or deleted by the server.
|
|
# This can be any integer number from 0 to 23. 20 will be 8pm server time.
|
|
# Default: 4 - 4am
|
|
|
|
CleanOldMailTime = 4
|
|
|
|
#
|
|
# SkillChance.Prospecting
|
|
# Description: Allow skill increase from prospecting.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
SkillChance.Prospecting = 0
|
|
|
|
#
|
|
# SkillChance.Milling
|
|
# Description: Allow skill increase from milling.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
SkillChance.Milling = 0
|
|
|
|
#
|
|
# OffhandCheckAtSpellUnlearn
|
|
# Description: Unlearning certain spells can change offhand weapon restrictions
|
|
# for equip slots.
|
|
# Default: 1 - (Recheck offhand slot weapon at unlearning a spell)
|
|
# 0 - (Recheck offhand slot weapon only at zone update)
|
|
|
|
OffhandCheckAtSpellUnlearn = 1
|
|
|
|
#
|
|
# ClientCacheVersion
|
|
# Description: Client cache version for client cache data reset. Use any value different
|
|
# from DB and not recently been used to trigger client side cache reset.
|
|
# Default: 0 - (Use DB value from world DB version.cache_id field)
|
|
|
|
ClientCacheVersion = 0
|
|
|
|
#
|
|
# Event.Announce
|
|
# Description: Announce events.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Event.Announce = 0
|
|
|
|
#
|
|
# BeepAtStart
|
|
# Description: Beep when the world server finished starting.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
BeepAtStart = 1
|
|
|
|
#
|
|
# FlashAtStart
|
|
# Description: Flashes in taskbar when the world server finished starting. (Works on Windows only)
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
FlashAtStart = 1
|
|
|
|
#
|
|
# Motd
|
|
# Description: Message of the Day, displayed at login. Use '@' for a newline.
|
|
# Example: "Welcome to John's Server!@This server is proud to be powered by Trinity Core."
|
|
# Default: "Welcome to a Trinity Core server."
|
|
|
|
Motd = "Welcome to a Trinity Core server."
|
|
|
|
#
|
|
# Server.LoginInfo
|
|
# Description: Display core version (.server info) on login.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Server.LoginInfo = 0
|
|
|
|
#
|
|
# Command.LookupMaxResults
|
|
# Description: Number of results being displayed using a .lookup command.
|
|
# Default: 0 - (Unlimited)
|
|
|
|
Command.LookupMaxResults = 0
|
|
|
|
#
|
|
# DungeonFinder.OptionsMask
|
|
# Description: Dungeon and raid finder system.
|
|
# Value is a bitmask consisting of:
|
|
# LFG_OPTION_ENABLE_DUNGEON_FINDER = 1, Enable the dungeon finder browser
|
|
# LFG_OPTION_ENABLE_RAID_BROWSER = 2, Enable the raid browser
|
|
# Default: 1
|
|
|
|
DungeonFinder.OptionsMask = 1
|
|
|
|
#
|
|
# DBC.EnforceItemAttributes
|
|
# Description: Disallow overriding item attributes stored in DBC files with values from the
|
|
# database.
|
|
# Default: 1 - (Enabled, Enforce DBC values)
|
|
# 0 - (Disabled, Use database values)
|
|
|
|
DBC.EnforceItemAttributes = 1
|
|
|
|
#
|
|
# AccountInstancesPerHour
|
|
# Description: Controls the max amount of different instances player can enter within hour.
|
|
# Default: 10
|
|
|
|
AccountInstancesPerHour = 10
|
|
|
|
#
|
|
# Account.PasswordChangeSecurity
|
|
# Description: Controls how secure the password changes are.
|
|
# Default: 0 - None (Old and new password)
|
|
# 1 - Email (Email confirmation necessary)
|
|
# 2 - RBAC (RBAC enable or disables email confirmation per group)
|
|
|
|
Account.PasswordChangeSecurity = 0
|
|
|
|
#
|
|
# BirthdayTime
|
|
# Description: Set to date of project's birth in UNIX time. By default the date when
|
|
# TrinityCore was started (Thu Oct 2, 2008)
|
|
# Default: 1222964635
|
|
|
|
BirthdayTime = 1222964635
|
|
|
|
#
|
|
# CacheDataQueries
|
|
# Description: Server caches data queries at startup.
|
|
# Can be disabled if not enough memory is available.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
#
|
|
#
|
|
|
|
CacheDataQueries = 1
|
|
|
|
#
|
|
# FeatureSystem.CharacterUndelete.Enabled
|
|
# Description: Controls Feature in CharacterList to restore delete Characters.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled, Experimental)
|
|
|
|
FeatureSystem.CharacterUndelete.Enabled = 0
|
|
|
|
#
|
|
# FeatureSystem.CharacterUndelete.Cooldown
|
|
# Description: Time between available character restorations. (in sec)
|
|
# Default: 2592000 (30 days)
|
|
|
|
FeatureSystem.CharacterUndelete.Cooldown = 2592000
|
|
|
|
#
|
|
# AllowLoggingIPAddressesInDatabase
|
|
# Description: Specifies if IP addresses can be logged to the database
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
#
|
|
|
|
AllowLoggingIPAddressesInDatabase = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CRYPTOGRAPHY
|
|
#
|
|
# TOTPMasterSecret
|
|
# Description: The key used by authserver to decrypt TOTP secrets from database storage.
|
|
# You only need to set this here if you plan to use the in-game 2FA
|
|
# management commands (.account 2fa), otherwise this can be left blank.
|
|
#
|
|
# The server will auto-detect if this does not match your authserver setting,
|
|
# in which case any commands reliant on the secret will be disabled.
|
|
#
|
|
# Default: <blank>
|
|
#
|
|
|
|
TOTPMasterSecret =
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# UPDATE SETTINGS
|
|
#
|
|
# Updates.EnableDatabases
|
|
# Description: A mask that describes which databases shall be updated.
|
|
#
|
|
# Following flags are available
|
|
# DATABASE_LOGIN = 1, // Auth database
|
|
# DATABASE_CHARACTER = 2, // Character database
|
|
# DATABASE_WORLD = 4, // World database
|
|
# DATABASE_HOTFIX = 8, // Hotfixes database
|
|
#
|
|
# Default: 15 - (All enabled)
|
|
# 4 - (Enable world only)
|
|
# 0 - (All Disabled)
|
|
|
|
Updates.EnableDatabases = 15
|
|
|
|
#
|
|
# Updates.AutoSetup
|
|
# Description: Auto populate empty databases.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Updates.AutoSetup = 1
|
|
|
|
#
|
|
# Updates.Redundancy
|
|
# Description: Perform data redundancy checks through hashing
|
|
# to detect changes on sql updates and reapply it.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Updates.Redundancy = 1
|
|
|
|
#
|
|
# Updates.ArchivedRedundancy
|
|
# Description: Check hashes of archived updates (slows down startup).
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Updates.ArchivedRedundancy = 0
|
|
|
|
#
|
|
# Updates.AllowRehash
|
|
# Description: Inserts the current file hash in the database if it is left empty.
|
|
# Useful if you want to mark a file as applied but you don't know its hash.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Updates.AllowRehash = 1
|
|
|
|
#
|
|
# Updates.CleanDeadRefMaxCount
|
|
# Description: Cleans dead/ orphaned references that occur if an update was removed or renamed and edited in one step.
|
|
# It only starts the clean up if the count of the missing updates is below or equal the Updates.CleanDeadRefMaxCount value.
|
|
# This way prevents erasing of the update history due to wrong source directory state (maybe wrong branch or bad revision).
|
|
# Disable this if you want to know if the database is in a possible "dirty state".
|
|
# Default: 3 - (Enabled)
|
|
# 0 - (Disabled)
|
|
# -1 - (Enabled - unlimited)
|
|
|
|
Updates.CleanDeadRefMaxCount = 3
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# HOTSWAP SETTINGS
|
|
#
|
|
# HotSwap.Enabled (Requires compilation with DYNAMIC_LINKING=1)
|
|
# Description: Enables dynamic script hotswapping.
|
|
# Reloads scripts on changes.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
HotSwap.Enabled = 1
|
|
|
|
#
|
|
# HotSwap.ScriptDir
|
|
# Description: Directory containing the script shared libraries (.dll/.so).
|
|
# Example: "/usr/local/scripts"
|
|
# Default: "scripts"
|
|
|
|
HotSwap.ScriptDir = "scripts"
|
|
|
|
# HotSwap.EnableReCompiler
|
|
# Description: Enables the dynamic script recompiler.
|
|
# Watches your script source directories and recompiles the
|
|
# script modules on changes.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
HotSwap.EnableReCompiler = 1
|
|
|
|
# HotSwap.EnableEarlyTermination
|
|
# Description: Terminate the build of a module when an associated
|
|
# source file was changed meanwhile.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
HotSwap.EnableEarlyTermination = 1
|
|
|
|
# HotSwap.EnableBuildFileRecreation
|
|
# Description: Recreate build files when sources to a module
|
|
# were added or removed.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
HotSwap.EnableBuildFileRecreation = 1
|
|
|
|
#
|
|
# HotSwap.EnableInstall
|
|
# Description: Enables cmake install after automatic builds have finished
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
HotSwap.EnableInstall = 1
|
|
|
|
#
|
|
# HotSwap.EnablePrefixCorrection
|
|
# Description: Allows the core to automatic set the CMAKE_INSTALL_PREFIX
|
|
# to its current location in the file system.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
HotSwap.EnablePrefixCorrection = 1
|
|
|
|
# HotSwap.ReCompilerBuildType
|
|
# Description: Defines the build type of the builds invoked by the recompiler.
|
|
# Default: "" - Built-in build type of the module is used.
|
|
# "Release" - Release builds only
|
|
# "Debug" - Debug builds only
|
|
|
|
HotSwap.ReCompilerBuildType = ""
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# PLAYER INTERACTION
|
|
#
|
|
# AllowTwoSide.Interaction.Calendar
|
|
# Description: Allow calendar invites between factions.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.Interaction.Calendar = 0
|
|
|
|
#
|
|
# AllowTwoSide.Interaction.Channel
|
|
# Description: Allow channel chat between factions.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.Interaction.Channel = 0
|
|
|
|
#
|
|
# AllowTwoSide.Interaction.Group
|
|
# Description: Allow group joining between factions.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.Interaction.Group = 0
|
|
|
|
#
|
|
# AllowTwoSide.Interaction.Guild
|
|
# Description: Allow guild joining between factions.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.Interaction.Guild = 0
|
|
|
|
#
|
|
# AllowTwoSide.Interaction.Auction
|
|
# Description: Allow auctions between factions.
|
|
# This results in all auctions being handled as if placed in the neutral
|
|
# auction house and will intentionally lock acces to the Horde and Alliance AH.
|
|
# Deposit fee and auction cut values will be taken from neutral auction house.
|
|
# If used in combination with the AH-Bot, settings should be set for neutral
|
|
# auction house only.
|
|
#
|
|
# Warning: changing this in production results in players loosing access to their
|
|
# already placed auctions in the faction houses - these auctions will expire after
|
|
# their regular timings.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
AllowTwoSide.Interaction.Auction = 1
|
|
|
|
#
|
|
# AllowTwoSide.Trade
|
|
# Description: Allow trading between factions.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AllowTwoSide.Trade = 0
|
|
|
|
#
|
|
# TalentsInspecting
|
|
# Description: Allow/disallow inspecting other characters' talents.
|
|
# Doesn't affect game master accounts.
|
|
# 2 - (Enabled for all characters)
|
|
# Default: 1 - (Enabled for characters of the same faction)
|
|
# 0 - (Talent inspecting is disabled)
|
|
|
|
TalentsInspecting = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CREATURE SETTINGS
|
|
#
|
|
# ThreatRadius
|
|
# Description: Distance for creatures to evade after being pulled away from the combat
|
|
# starting point. If ThreatRadius is less than creature aggro radius then aggro
|
|
# radius will be used.
|
|
# Default: 60
|
|
|
|
ThreatRadius = 60
|
|
|
|
#
|
|
# Rate.Creature.Aggro
|
|
# Description: Aggro radius percentage.
|
|
# Default: 1 - (Enabled, 100%)
|
|
# 1.5 - (Enabled, 150%)
|
|
# 0 - (Disabled, 0%)
|
|
|
|
Rate.Creature.Aggro = 1
|
|
|
|
#
|
|
# CreatureFamilyFleeAssistanceRadius
|
|
# Description: Distance for fleeing creatures seeking assistance from other creatures.
|
|
# Default: 30 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
CreatureFamilyFleeAssistanceRadius = 30
|
|
|
|
#
|
|
# CreatureFamilyAssistanceRadius
|
|
# Description: Distance for creatures calling for assistance from other creatures without
|
|
# moving.
|
|
# Default: 10 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
CreatureFamilyAssistanceRadius = 10
|
|
|
|
#
|
|
# CreatureFamilyAssistanceDelay
|
|
# Description: Time (in milliseconds) before creature assistance call.
|
|
# Default: 1500 - (1.5 Seconds)
|
|
|
|
CreatureFamilyAssistanceDelay = 1500
|
|
|
|
#
|
|
# CreatureFamilyFleeDelay
|
|
# Description: Time (in milliseconds) during which creature can flee if no assistance was
|
|
# found.
|
|
# Default: 7000 (7 Seconds)
|
|
|
|
CreatureFamilyFleeDelay = 7000
|
|
|
|
#
|
|
# WorldBossLevelDiff
|
|
# Description: World boss level difference.
|
|
# Default: 3
|
|
|
|
WorldBossLevelDiff = 3
|
|
|
|
#
|
|
# Corpse.Decay.Normal
|
|
# Corpse.Decay.Elite
|
|
# Corpse.Decay.RareElite
|
|
# Corpse.Decay.Obsolete
|
|
# Corpse.Decay.Rare
|
|
# Corpse.Decay.Trivial
|
|
# Corpse.Decay.MinusMob
|
|
# Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
|
|
# Default: 300 - (5 Minutes, Corpse.Decay.Normal)
|
|
# 300 - (5 Minutes, Corpse.Decay.Elite)
|
|
# 300 - (5 Minutes, Corpse.Decay.RareElite)
|
|
# 3600 - (1 Hour, Corpse.Decay.Obsolete)
|
|
# 300 - (5 Minutes, Corpse.Decay.Rare)
|
|
# 300 - (5 Minutes, Corpse.Decay.Trivial)
|
|
# 150 - (2.5 Minutes, Corpse.Decay.MinusMob)
|
|
|
|
Corpse.Decay.Normal = 300
|
|
Corpse.Decay.Elite = 300
|
|
Corpse.Decay.RareElite = 300
|
|
Corpse.Decay.Obsolete = 3600
|
|
Corpse.Decay.Rare = 300
|
|
Corpse.Decay.Trivial = 300
|
|
Corpse.Decay.MinusMob = 150
|
|
|
|
#
|
|
# Rate.Corpse.Decay.Looted
|
|
# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
|
|
# after they have been looted.
|
|
# Default: 0.5
|
|
|
|
Rate.Corpse.Decay.Looted = 0.5
|
|
|
|
#
|
|
# Rate.Creature.Damage.Normal
|
|
# Rate.Creature.Damage.Elite
|
|
# Rate.Creature.Damage.RareElite
|
|
# Rate.Creature.Damage.Obsolete
|
|
# Rate.Creature.Damage.Rare
|
|
# Rate.Creature.Damage.Trivial
|
|
# Rate.Creature.Damage.MinusMob
|
|
# Description: Multiplier for creature melee damage.
|
|
# Default: 1 - (Rate.Creature.Damage.Normal)
|
|
# 1 - (Rate.Creature.Damage.Elite)
|
|
# 1 - (Rate.Creature.Damage.RareElite)
|
|
# 1 - (Rate.Creature.Damage.Obsolete)
|
|
# 1 - (Rate.Creature.Damage.Rare)
|
|
# 1 - (Rate.Creature.Damage.Trivial)
|
|
# 1 - (Rate.Creature.Damage.MinusMob)
|
|
|
|
Rate.Creature.Damage.Normal = 1
|
|
Rate.Creature.Damage.Elite = 1
|
|
Rate.Creature.Damage.RareElite = 1
|
|
Rate.Creature.Damage.Obsolete = 1
|
|
Rate.Creature.Damage.Rare = 1
|
|
Rate.Creature.Damage.Trivial = 1
|
|
Rate.Creature.Damage.MinusMob = 1
|
|
|
|
#
|
|
# Rate.Creature.SpellDamage.Normal
|
|
# Rate.Creature.SpellDamage.Elite
|
|
# Rate.Creature.SpellDamage.RareElite
|
|
# Rate.Creature.SpellDamage.Obsolete
|
|
# Rate.Creature.SpellDamage.Rare
|
|
# Rate.Creature.SpellDamage.Trivial
|
|
# Rate.Creature.SpellDamage.MinusMob
|
|
# Description: Multiplier for creature spell damage.
|
|
# Default: 1 - (Rate.Creature.SpellDamage.Normal)
|
|
# 1 - (Rate.Creature.SpellDamage.Elite)
|
|
# 1 - (Rate.Creature.SpellDamage.RareElite)
|
|
# 1 - (Rate.Creature.SpellDamage.Obsolete)
|
|
# 1 - (Rate.Creature.SpellDamage.Rare)
|
|
# 1 - (Rate.Creature.SpellDamage.Trivial)
|
|
# 1 - (Rate.Creature.SpellDamage.MinusMob)
|
|
|
|
Rate.Creature.SpellDamage.Normal = 1
|
|
Rate.Creature.SpellDamage.Elite = 1
|
|
Rate.Creature.SpellDamage.RareElite = 1
|
|
Rate.Creature.SpellDamage.Obsolete = 1
|
|
Rate.Creature.SpellDamage.Rare = 1
|
|
Rate.Creature.SpellDamage.Trivial = 1
|
|
Rate.Creature.SpellDamage.MinusMob = 1
|
|
|
|
#
|
|
# Rate.Creature.HP.Normal
|
|
# Rate.Creature.HP.Elite
|
|
# Rate.Creature.HP.RareElite
|
|
# Rate.Creature.HP.Obsolete
|
|
# Rate.Creature.HP.Rare
|
|
# Rate.Creature.HP.Trivial
|
|
# Rate.Creature.HP.MinusMob
|
|
# Description: Multiplier for creature spell damage.
|
|
# Default: 1 - (Rate.Creature.HP.Normal)
|
|
# 1 - (Rate.Creature.HP.Elite)
|
|
# 1 - (Rate.Creature.HP.RareElite)
|
|
# 1 - (Rate.Creature.HP.Obsolete)
|
|
# 1 - (Rate.Creature.HP.Rare)
|
|
# 1 - (Rate.Creature.HP.Trivial)
|
|
# 1 - (Rate.Creature.HP.MinusMob)
|
|
|
|
Rate.Creature.HP.Normal = 1
|
|
Rate.Creature.HP.Elite = 1
|
|
Rate.Creature.HP.RareElite = 1
|
|
Rate.Creature.HP.Obsolete = 1
|
|
Rate.Creature.HP.Rare = 1
|
|
Rate.Creature.HP.Trivial = 1
|
|
Rate.Creature.HP.MinusMob = 1
|
|
|
|
#
|
|
# Creature.PickPocketRefillDelay
|
|
# Description: Time in seconds that the server will wait before refilling the pickpocket loot
|
|
# for a creature
|
|
# Default: 600
|
|
|
|
Creature.PickPocketRefillDelay = 600
|
|
|
|
#
|
|
# ListenRange.Say
|
|
# Description: Distance in which players can read say messages from creatures or
|
|
# gameobjects.
|
|
# Default: 40
|
|
|
|
ListenRange.Say = 40
|
|
|
|
#
|
|
# ListenRange.TextEmote
|
|
# Description: Distance in which players can read emotes from creatures or gameobjects.
|
|
# Default: 40
|
|
|
|
ListenRange.TextEmote = 40
|
|
|
|
#
|
|
# ListenRange.Yell
|
|
# Description: Distance in which players can read yell messages from creatures or
|
|
# gameobjects.
|
|
# Default: 300
|
|
|
|
ListenRange.Yell = 300
|
|
|
|
#
|
|
# Creature.MovingStopTimeForPlayer
|
|
# Description: Time (in milliseconds) during which creature will not move after
|
|
# interaction with player.
|
|
# Default: 180000
|
|
|
|
Creature.MovingStopTimeForPlayer = 180000
|
|
|
|
# MonsterSight
|
|
# Description: The maximum distance in yards that a "monster" creature can see
|
|
# regardless of level difference (through CreatureAI::IsVisible).
|
|
# Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards.
|
|
# Default: 50.000000
|
|
|
|
MonsterSight = 50.000000
|
|
|
|
#
|
|
# Creature.RegenHPCannotReachTargetInRaid
|
|
# Description: Regenerates HP for Creatures in Raids if they cannot reach the target.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Creature.RegenHPCannotReachTargetInRaid = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# SPAWN/RESPAWN SETTINGS
|
|
#
|
|
# Respawn.MinCheckIntervalMS
|
|
# Description: Minimum time that needs to pass between respawn checks for any given map.
|
|
# Default: 5000 - 5 seconds
|
|
|
|
Respawn.MinCheckIntervalMS = 5000
|
|
|
|
#
|
|
# Respawn.GuidWarnLevel
|
|
# Description: The point at which the highest guid for creatures or gameobjects in any map must reach
|
|
# before the warning logic is enabled. A restart will then be queued at the next quiet time
|
|
# The maximum guid per map is 16,777,216. So, it must be less than this value.
|
|
# Default: 12000000 - 12 million
|
|
|
|
Respawn.GuidWarnLevel = 12000000
|
|
|
|
#
|
|
# Respawn.WarningMessage
|
|
# Description: This message will be periodically shown (Frequency specified by Respawn.WarningFrequency) to
|
|
# all users of the server, once the Respawn.GuidWarnLevel has been passed, and a restart scheduled.
|
|
# It's used to warn users that there will be an out of schedule server restart soon.
|
|
# Default: "There will be an unscheduled server restart at 03:00 server time. The server will be available again shortly after."
|
|
|
|
Respawn.WarningMessage = "There will be an unscheduled server restart at 03:00. The server will be available again shortly after."
|
|
|
|
#
|
|
# Respawn.WarningFrequency
|
|
# Description: The frequency (in seconds) that the warning message will be sent to users after a quiet time restart is triggered.
|
|
# The message will repeat each time this many seconds passed until the server is restarted.
|
|
# If set to 0, no warnings will be sent.
|
|
# Default: 1800 - (30 minutes)
|
|
|
|
Respawn.WarningFrequency = 1800
|
|
|
|
#
|
|
# Respawn.GuidAlertLevel
|
|
# Description: The point at which the highest guid for creatures or gameobjects in any map must reach
|
|
# before the alert logic is enabled. A restart will then be triggered for 30 min. from that
|
|
# point. The maximum guid per map is 16,777,216. So, it must be less than this value.
|
|
# Default: 16000000 - 16 million
|
|
|
|
Respawn.GuidAlertLevel = 16000000
|
|
|
|
#
|
|
# Respawn.AlertRestartReason
|
|
# Description: The shutdown reason given when the alert level is reached. The server will use a fixed time of
|
|
# 5 minutes and the reason for shutdown will be this message
|
|
# Default: "Urgent Maintenance"
|
|
|
|
Respawn.AlertRestartReason = "Urgent Maintenance"
|
|
|
|
#
|
|
# Respawn.RestartQuietTime
|
|
# Description: The hour at which the server will be restarted after the Respawn.GuidWarnLevel
|
|
# threshold has been reached. This can be between 0 and 23. 20 will be 8pm server time
|
|
# Default: 3 - 3am
|
|
|
|
Respawn.RestartQuietTime = 3
|
|
|
|
#
|
|
# Respawn.DynamicMode
|
|
# Description: Select which mode (if any) should be used to adjust respawn of creatures.
|
|
# This will only affect creatures that have dynamic spawn rate scaling enabled in
|
|
# the spawn group table (by default, gathering nodes and quest targets with respawn time <30min
|
|
# 1 - Use number of players in zone
|
|
# Default: 0 - No dynamic respawn function
|
|
|
|
Respawn.DynamicMode = 0
|
|
|
|
#
|
|
# Respawn.DynamicEscortNPC
|
|
# Description: This switch controls the dynamic respawn system for escort NPCs not in instanceable maps (base maps only).
|
|
# This will cause the respawn timer to begin when an escort event begins, and potentially
|
|
# allow multiple instances of the NPC to be alive at the same time (when combined with Respawn.DynamicMode > 0)
|
|
# 1 - Enabled
|
|
# Default: 0 - Disabled
|
|
|
|
Respawn.DynamicEscortNPC = 0
|
|
|
|
#
|
|
# Respawn.DynamicRateCreature
|
|
# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for creatures).
|
|
# Up to this number of players, the respawn rate is unchanged.
|
|
# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
|
|
# Default: 10
|
|
|
|
Respawn.DynamicRateCreature = 10
|
|
|
|
#
|
|
# Respawn.DynamicMinimumCreature
|
|
# Description: The minimum respawn time for a creature under dynamic scaling.
|
|
# Default: 10 - (10 seconds)
|
|
|
|
Respawn.DynamicMinimumCreature = 10
|
|
|
|
#
|
|
# Respawn.DynamicRateGameObject
|
|
# Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects).
|
|
# Up to this number of players, the respawn rate is unchanged.
|
|
# At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
|
|
# Default: 10
|
|
|
|
Respawn.DynamicRateGameObject = 10
|
|
|
|
#
|
|
# Respawn.DynamicMinimumGameObject
|
|
# Description: The minimum respawn time for a GameObject under dynamic scaling.
|
|
# Default: 10 - (10 seconds)
|
|
|
|
Respawn.DynamicMinimumGameObject = 10
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CHAT SETTINGS
|
|
#
|
|
# ChatFakeMessagePreventing
|
|
# Description: Additional protection from creating fake chat messages using spaces.
|
|
# Collapses multiple subsequent whitespaces into a single whitespace.
|
|
# Not applied to the addon language, but may break old addons that use
|
|
# "normal" chat messages for sending data to other clients.
|
|
# Default: 1 - (Enabled, Blizzlike)
|
|
# 0 - (Disabled)
|
|
|
|
ChatFakeMessagePreventing = 1
|
|
|
|
#
|
|
# ChatStrictLinkChecking.Severity
|
|
# Description: Check chat messages for in-game links to spells, items, quests, etc.
|
|
# -1 - (Only verify validity of link data, but permit use of custom colors)
|
|
# Default: 0 - (Only verify that link data and color are valid without checking text)
|
|
# 1 - (Additionally verifies that the link text matches the provided data)
|
|
#
|
|
# Note: If this is set to '1', you must additionally provide .dbc files for all
|
|
# client locales that are in use on your server.
|
|
# If any files are missing, messages with links from clients using those
|
|
# locales will likely be blocked by the server.
|
|
|
|
ChatStrictLinkChecking.Severity = 0
|
|
|
|
#
|
|
# ChatStrictLinkChecking.Kick
|
|
# Description: Defines what should be done if a message containing invalid control characters
|
|
# is received.
|
|
# Default: 0 - (Silently ignore message)
|
|
# 1 - (Ignore message and kick player)
|
|
|
|
ChatStrictLinkChecking.Kick = 0
|
|
|
|
#
|
|
# ChatFlood.MessageCount
|
|
# Description: Chat flood protection, number of messages before player gets muted.
|
|
# Default: 10 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
ChatFlood.MessageCount = 10
|
|
|
|
#
|
|
# ChatFlood.MessageDelay
|
|
# Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
|
|
# Default: 1
|
|
|
|
ChatFlood.MessageDelay = 1
|
|
|
|
#
|
|
# ChatFlood.AddonMessageCount
|
|
# Description: Chat flood protection, number of addon messages before player gets muted.
|
|
# Default: 100 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
ChatFlood.AddonMessageCount = 100
|
|
|
|
#
|
|
# ChatFlood.AddonMessageDelay
|
|
# Description: Time (in seconds) between addon messages to be counted into ChatFlood.AddonMessageCount.
|
|
# Default: 1
|
|
|
|
ChatFlood.AddonMessageDelay = 1
|
|
|
|
#
|
|
# ChatFlood.MuteTime
|
|
# Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount / ChatFlood.AddonMessageCount.
|
|
# Default: 10
|
|
|
|
ChatFlood.MuteTime = 10
|
|
|
|
#
|
|
# Channel.RestrictedLfg
|
|
# Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
|
|
# Default: 1 - (Enabled, Allow join to channel only if registered in LFG)
|
|
# 0 - (Disabled, Allow join to channel in any time)
|
|
|
|
Channel.RestrictedLfg = 1
|
|
|
|
#
|
|
# ChatLevelReq.Channel
|
|
# ChatLevelReq.Whisper
|
|
# ChatLevelReq.Emote
|
|
# ChatLevelReq.Say
|
|
# ChatLevelReq.Yell
|
|
# Description: Level requirement for characters to be able to use chats.
|
|
# Default: 1
|
|
|
|
ChatLevelReq.Channel = 1
|
|
ChatLevelReq.Whisper = 1
|
|
ChatLevelReq.Emote = 1
|
|
ChatLevelReq.Say = 1
|
|
ChatLevelReq.Yell = 1
|
|
|
|
#
|
|
# PartyLevelReq
|
|
# Description: Minimum level at which players can invite to group, even if they aren't on
|
|
# the invitee friends list. (Players who are on that friend list can always
|
|
# invite despite having lower level)
|
|
# Default: 1
|
|
|
|
PartyLevelReq = 1
|
|
|
|
#
|
|
# PreserveCustomChannels
|
|
# Description: Store custom chat channel settings like password, automatic ownership handout
|
|
# or ban list in the database. Needs to be enabled to save custom
|
|
# world/trade/etc. channels that have automatic ownership handout disabled.
|
|
# (.channel set ownership $channel off)
|
|
# Default: 0 - (Disabled, Blizzlike, Channel settings are lost if last person left)
|
|
# 1 - (Enabled)
|
|
|
|
PreserveCustomChannels = 1
|
|
|
|
#
|
|
# PreserveCustomChannelInterval
|
|
# Description: Interval (in minutes) at which custom channel data is saved to the database
|
|
# Default: 5 minutes
|
|
|
|
PreserveCustomChannelInterval = 5
|
|
|
|
#
|
|
# PreserveCustomChannelDuration
|
|
# Description: Time (in days) that needs to pass before the customs chat channels get
|
|
# cleaned up from the database. Only channels with ownership handout enabled
|
|
# (default behavior) will be cleaned.
|
|
# Default: 14 - (Enabled, Clean channels that haven't been used for 14 days)
|
|
# 0 - (Disabled, Infinite channel storage)
|
|
|
|
PreserveCustomChannelDuration = 14
|
|
|
|
#
|
|
# PartyRaidWarnings
|
|
# Description: Allow any user to use raid warnings when in a 5-man party.
|
|
# Default: 0 - (Disabled, Blizzlike)
|
|
# 1 - (Enabled)
|
|
|
|
PartyRaidWarnings = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# GAME MASTER SETTINGS
|
|
#
|
|
# GM.LoginState
|
|
# Description: GM mode at login.
|
|
# Default: 2 - (Last save state)
|
|
# 0 - (Disable)
|
|
# 1 - (Enable)
|
|
|
|
GM.LoginState = 2
|
|
|
|
#
|
|
# GM.Visible
|
|
# Description: GM visibility at login.
|
|
# Default: 2 - (Last save state)
|
|
# 0 - (Invisible)
|
|
# 1 - (Visible)
|
|
|
|
GM.Visible = 2
|
|
|
|
#
|
|
# GM.Chat
|
|
# Description: GM chat mode at login.
|
|
# Default: 2 - (Last save state)
|
|
# 0 - (Disable)
|
|
# 1 - (Enable)
|
|
|
|
GM.Chat = 2
|
|
|
|
#
|
|
# GM.WhisperingTo
|
|
# Description: Is GM accepting whispers from player by default or not.
|
|
# Default: 2 - (Last save state)
|
|
# 0 - (Disable)
|
|
# 1 - (Enable)
|
|
|
|
GM.WhisperingTo = 2
|
|
|
|
#
|
|
# GM.FreezeAuraDuration
|
|
# Description: Allows to set a default duration to the Freeze Aura
|
|
# applied on players when using the .freeze command
|
|
# Default: 0 - (Original aura duration. Lasts until the .unfreeze command is used)
|
|
# N - (Aura duration if unspecified in .freeze command, in seconds)
|
|
|
|
GM.FreezeAuraDuration = 0
|
|
|
|
#
|
|
# GM.InGMList.Level
|
|
# Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).
|
|
# Default: 3 - (Anyone)
|
|
# 0 - (Only players)
|
|
# 1 - (Only moderators)
|
|
# 2 - (Only gamemasters)
|
|
|
|
GM.InGMList.Level = 3
|
|
|
|
#
|
|
# GM.InWhoList.Level
|
|
# Description: Max GM level showed in who list (if visible).
|
|
# Default: 3 - (Anyone)
|
|
# 0 - (Only players)
|
|
# 1 - (Only moderators)
|
|
# 2 - (Only gamemasters)
|
|
|
|
GM.InWhoList.Level = 3
|
|
|
|
#
|
|
# GM.StartLevel
|
|
# Description: GM character starting level.
|
|
# Default: 1
|
|
|
|
GM.StartLevel = 1
|
|
|
|
#
|
|
# GM.AllowInvite
|
|
# Description: Allow players to invite GM characters.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
GM.AllowInvite = 0
|
|
|
|
#
|
|
# GM.LowerSecurity
|
|
# Description: Allow lower security levels to use commands on higher security level
|
|
# characters.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
GM.LowerSecurity = 0
|
|
|
|
#
|
|
# GM.ForceShutdownThreshold
|
|
# Description: Minimum shutdown time in seconds before 'force' is required if other players are connected.
|
|
# Default: 30
|
|
|
|
GM.ForceShutdownThreshold = 30
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# SUPPORT SETTINGS
|
|
#
|
|
# Support.Enabled
|
|
# Description: Enable/disable the ticket system. This disables the whole customer
|
|
# support UI after trying to send a ticket in disabled state
|
|
# (MessageBox: "GM Help Tickets are currently unavailable.").
|
|
# UI remains disabled until the character relogs.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Support.Enabled = 1
|
|
|
|
#
|
|
# Support.TicketsEnabled
|
|
# Description: Allow/disallow opening new tickets.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled, Experimental)
|
|
|
|
Support.TicketsEnabled = 0
|
|
|
|
#
|
|
# Support.BugsEnabled
|
|
# Description: Allow/disallow opening new bug reports.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled, Experimental)
|
|
|
|
Support.BugsEnabled = 0
|
|
|
|
#
|
|
# Support.ComplaintsEnabled
|
|
# Description: Allow/disallow creating new player complaints.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled, Experimental)
|
|
|
|
Support.ComplaintsEnabled = 0
|
|
|
|
#
|
|
# Support.SuggestionsEnabled
|
|
# Description: Allow/disallow opening new suggestion reports.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled, Experimental)
|
|
|
|
Support.SuggestionsEnabled = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# VISIBILITY AND DISTANCES
|
|
#
|
|
# Visibility.GroupMode
|
|
# Description: Group visibility modes. Defines which groups can aways detect invisible
|
|
# characters of the same raid, group or faction.
|
|
# Default: 1 - (Raid)
|
|
# 0 - (Party)
|
|
# 2 - (Faction)
|
|
# 3 - (None)
|
|
|
|
Visibility.GroupMode = 1
|
|
|
|
#
|
|
# Visibility.Distance.Continents
|
|
# Visibility.Distance.Instances
|
|
# Visibility.Distance.BG
|
|
# Visibility.Distance.Arenas
|
|
# Description: Visibility distance to see other players or gameobjects.
|
|
# Visibility on continents on retail ~100 yards. In BG/Arenas ~533.
|
|
# For instances default ~170.
|
|
# Max limited by grid size: 533.33333
|
|
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
|
|
# Default: 100 - (Visibility.Distance.Continents)
|
|
# 170 - (Visibility.Distance.Instances)
|
|
# 533 - (Visibility.Distance.BG)
|
|
# 533 - (Visibility.Distance.Arenas)
|
|
|
|
Visibility.Distance.Continents = 100
|
|
Visibility.Distance.Instances = 170
|
|
Visibility.Distance.BG = 533
|
|
Visibility.Distance.Arenas = 533
|
|
|
|
#
|
|
# Visibility.Notify.Period.OnContinents
|
|
# Visibility.Notify.Period.InInstances
|
|
# Visibility.Notify.Period.InBG
|
|
# Visibility.Notify.Period.InArenas
|
|
# Description: Time (in milliseconds) for visibility update period. Lower values may have
|
|
# performance impact.
|
|
# Default: 1000 - (Visibility.Notify.Period.OnContinents)
|
|
# 1000 - (Visibility.Notify.Period.InInstances)
|
|
# 1000 - (Visibility.Notify.Period.InBG)
|
|
# 1000 - (Visibility.Notify.Period.InArenas)
|
|
|
|
Visibility.Notify.Period.OnContinents = 1000
|
|
Visibility.Notify.Period.InInstances = 1000
|
|
Visibility.Notify.Period.InBG = 1000
|
|
Visibility.Notify.Period.InArenas = 1000
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# SERVER RATES
|
|
#
|
|
# Rate.Health
|
|
# Rate.Mana
|
|
# Rate.Rage.Income
|
|
# Rate.Rage.Loss
|
|
# Rate.RunicPower.Income
|
|
# Rate.RunicPower.Loss
|
|
# Rate.Focus
|
|
# Rate.Energy
|
|
# Description: Multiplier to configure health and power increase or decrease.
|
|
# Default: 1 for all regen rates
|
|
|
|
Rate.Health = 1
|
|
Rate.Mana = 1
|
|
Rate.Rage.Gain = 1
|
|
Rate.Rage.Loss = 1
|
|
Rate.Focus = 1
|
|
Rate.Energy = 1
|
|
Rate.ComboPoints.Loss = 1
|
|
Rate.RunicPower.Gain = 1
|
|
Rate.RunicPower.Loss = 1
|
|
Rate.SoulShards.Loss = 1
|
|
Rate.LunarPower.Loss = 1
|
|
Rate.HolyPower.Loss = 1
|
|
Rate.Maelstrom.Loss = 1
|
|
Rate.Chi.Loss = 1
|
|
Rate.Insanity.Loss = 1
|
|
Rate.ArcaneCharges.Loss= 1
|
|
Rate.Fury.Loss = 1
|
|
Rate.Pain.Loss = 1
|
|
Rate.Essence.Loss = 1
|
|
|
|
#
|
|
# Rate.Skill.Discovery
|
|
# Description: Multiplier for skill discovery.
|
|
# Default: 1
|
|
|
|
Rate.Skill.Discovery = 1
|
|
|
|
#
|
|
# Rate.Drop.Item.Poor
|
|
# Rate.Drop.Item.Normal
|
|
# Rate.Drop.Item.Uncommon
|
|
# Rate.Drop.Item.Rare
|
|
# Rate.Drop.Item.Epic
|
|
# Rate.Drop.Item.Legendary
|
|
# Rate.Drop.Item.Artifact
|
|
# Rate.Drop.Item.Referenced
|
|
# Rate.Drop.Money
|
|
# Description: Drop rates for money and items based on quality.
|
|
# Default: 1 - (Rate.Drop.Item.Poor)
|
|
# 1 - (Rate.Drop.Item.Normal)
|
|
# 1 - (Rate.Drop.Item.Uncommon)
|
|
# 1 - (Rate.Drop.Item.Rare)
|
|
# 1 - (Rate.Drop.Item.Epic)
|
|
# 1 - (Rate.Drop.Item.Legendary)
|
|
# 1 - (Rate.Drop.Item.Artifact)
|
|
# 1 - (Rate.Drop.Item.Referenced)
|
|
# 1 - (Rate.Drop.Money)
|
|
|
|
Rate.Drop.Item.Poor = 1
|
|
Rate.Drop.Item.Normal = 1
|
|
Rate.Drop.Item.Uncommon = 1
|
|
Rate.Drop.Item.Rare = 1
|
|
Rate.Drop.Item.Epic = 1
|
|
Rate.Drop.Item.Legendary = 1
|
|
Rate.Drop.Item.Artifact = 1
|
|
Rate.Drop.Item.Referenced = 1
|
|
Rate.Drop.Money = 1
|
|
|
|
#
|
|
# Rate.Drop.Item.ReferencedAmount
|
|
# Description: Multiplier for referenced loot amount.
|
|
# Default: 1
|
|
|
|
Rate.Drop.Item.ReferencedAmount = 1
|
|
|
|
#
|
|
# Rate.XP.Kill
|
|
# Rate.XP.Quest
|
|
# Rate.XP.Explore
|
|
# Description: Experience rates.
|
|
# Default: 1 - (Rate.XP.Kill, affects only kills outside of Battlegrounds)
|
|
# 1 - (Rate.XP.Quest)
|
|
# 1 - (Rate.XP.Explore)
|
|
|
|
Rate.XP.Kill = 1
|
|
Rate.XP.Quest = 1
|
|
Rate.XP.Explore = 1
|
|
|
|
#
|
|
# Rate.XP.BattlegroundKill
|
|
# Description: Experience rate for honorable kills in battlegrounds,
|
|
# it works when Battleground.GiveXPForKills = 1
|
|
# Default: 1
|
|
|
|
Rate.XP.BattlegroundKill = 1
|
|
|
|
#
|
|
# Rate.Quest.Money.Reward
|
|
# Rate.Quest.Money.Max.Level.Reward
|
|
# Description: Multiplier for money quest rewards. Can not be below 0.
|
|
# Default: 1
|
|
|
|
Rate.Quest.Money.Reward = 1
|
|
Rate.Quest.Money.Max.Level.Reward = 1
|
|
|
|
#
|
|
# Rate.RepairCost
|
|
# Description: Repair cost rate.
|
|
# Default: 1
|
|
|
|
Rate.RepairCost = 1
|
|
|
|
#
|
|
# Rate.Rest.InGame
|
|
# Rate.Rest.Offline.InTavernOrCity
|
|
# Rate.Rest.Offline.InWilderness
|
|
# Description: Resting points grow rates.
|
|
# Default: 1 - (Rate.Rest.InGame)
|
|
# 1 - (Rate.Rest.Offline.InTavernOrCity)
|
|
# 1 - (Rate.Rest.Offline.InWilderness)
|
|
|
|
Rate.Rest.InGame = 1
|
|
Rate.Rest.Offline.InTavernOrCity = 1
|
|
Rate.Rest.Offline.InWilderness = 1
|
|
|
|
#
|
|
# Rate.Damage.Fall
|
|
# Description: Damage after fall rate.
|
|
# Default: 1
|
|
|
|
Rate.Damage.Fall = 1
|
|
|
|
#
|
|
# Rate.Auction.Time
|
|
# Rate.Auction.Deposit
|
|
# Rate.Auction.Cut
|
|
# Description: Auction rates (auction time, deposit get at auction start,
|
|
# auction cut from price at auction end).
|
|
# Default: 1 - (Rate.Auction.Time)
|
|
# 1 - (Rate.Auction.Deposit)
|
|
# 1 - (Rate.Auction.Cut)
|
|
|
|
Rate.Auction.Time = 1
|
|
Rate.Auction.Deposit = 1
|
|
Rate.Auction.Cut = 1
|
|
|
|
#
|
|
# Rate.Honor
|
|
# Description: Honor gain rate.
|
|
# Default: 1
|
|
|
|
Rate.Honor = 1
|
|
|
|
#
|
|
# Rate.Reputation.Gain
|
|
# Description: Reputation gain rate.
|
|
# Default: 1
|
|
|
|
Rate.Reputation.Gain = 1
|
|
|
|
#
|
|
# Rate.Reputation.LowLevel.Kill
|
|
# Description: Reputation gain from killing low level (grey) creatures.
|
|
# Default: 1
|
|
|
|
Rate.Reputation.LowLevel.Kill = 1
|
|
|
|
#
|
|
# Rate.Reputation.LowLevel.Quest
|
|
# Description: Reputation gain rate.
|
|
# Default: 1
|
|
|
|
Rate.Reputation.LowLevel.Quest = 1
|
|
|
|
#
|
|
# Rate.Reputation.RecruitAFriendBonus
|
|
# Description: Reputation bonus rate for recruit-a-friend.
|
|
# Default: 0.1
|
|
|
|
Rate.Reputation.RecruitAFriendBonus = 0.1
|
|
|
|
#
|
|
# Rate.MoveSpeed
|
|
# Description: Movement speed rate.
|
|
# Default: 1
|
|
|
|
Rate.MoveSpeed = 1
|
|
|
|
#
|
|
# Rate.InstanceResetTime
|
|
# Description: Multiplier for the rate between global raid/heroic instance resets
|
|
# (dbc value). Higher value increases the time between resets,
|
|
# lower value lowers the time, you need clean instance_reset in
|
|
# characters db in order to let new values work.
|
|
# Default: 1
|
|
|
|
Rate.InstanceResetTime = 1
|
|
|
|
#
|
|
# SkillGain.Crafting
|
|
# SkillGain.Gathering
|
|
# Description: Crafting/defense/gathering/weapon skills gain rate.
|
|
# Default: 1 - (SkillGain.Crafting)
|
|
# 1 - (SkillGain.Gathering)
|
|
|
|
SkillGain.Crafting = 1
|
|
SkillGain.Gathering = 1
|
|
|
|
#
|
|
# SkillChance.Orange
|
|
# SkillChance.Yellow
|
|
# SkillChance.Green
|
|
# SkillChance.Grey
|
|
# Description: Chance to increase skill based on recipe color.
|
|
# Default: 100 - (SkillChance.Orange)
|
|
# 75 - (SkillChance.Yellow)
|
|
# 25 - (SkillChance.Green)
|
|
# 0 - (SkillChance.Grey)
|
|
|
|
SkillChance.Orange = 100
|
|
SkillChance.Yellow = 75
|
|
SkillChance.Green = 25
|
|
SkillChance.Grey = 0
|
|
|
|
#
|
|
# SkillChance.MiningSteps
|
|
# SkillChance.SkinningSteps
|
|
# Description: Skinning and Mining chance decreases with skill level.
|
|
# Default: 0 - (Disabled)
|
|
# 75 - (In 2 times each 75 skill points)
|
|
|
|
SkillChance.MiningSteps = 0
|
|
SkillChance.SkinningSteps = 0
|
|
|
|
#
|
|
# DurabilityLoss.InPvP
|
|
# Description: Durability loss on death during PvP.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
DurabilityLoss.InPvP = 0
|
|
|
|
#
|
|
# DurabilityLoss.OnDeath
|
|
# Description: Durability loss percentage on death.
|
|
# Default: 10
|
|
|
|
DurabilityLoss.OnDeath = 10
|
|
|
|
#
|
|
# DurabilityLossChance.Damage
|
|
# Description: Chance to lose durability on one equipped item from damage.
|
|
# Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)
|
|
|
|
DurabilityLossChance.Damage = 0.5
|
|
|
|
#
|
|
# DurabilityLossChance.Absorb
|
|
# Description: Chance to lose durability on one equipped armor item when absorbing damage.
|
|
# Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
|
|
# durability)
|
|
|
|
DurabilityLossChance.Absorb = 0.5
|
|
|
|
#
|
|
# DurabilityLossChance.Parry
|
|
# Description: Chance to lose durability on main weapon when parrying attacks.
|
|
# Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
|
|
# durability)
|
|
|
|
DurabilityLossChance.Parry = 0.05
|
|
|
|
#
|
|
# DurabilityLossChance.Block
|
|
# Description: Chance to lose durability on shield when blocking attacks.
|
|
# Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
|
|
# durability)
|
|
|
|
DurabilityLossChance.Block = 0.05
|
|
|
|
#
|
|
# Death.SicknessLevel
|
|
# Description: Starting level for resurrection sickness.
|
|
# Example: 11 - (Level 1-10 characters will not be affected,
|
|
# Level 11-19 characters will be affected for 1 minute,
|
|
# Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
|
|
# Default: 11 - (Enabled, See Example)
|
|
# MaxPlayerLevel+1 - (Disabled)
|
|
# -10 - (Enabled, Level 1+ characters have 10 minute duration)
|
|
|
|
Death.SicknessLevel = 11
|
|
|
|
#
|
|
# Death.CorpseReclaimDelay.PvP
|
|
# Death.CorpseReclaimDelay.PvE
|
|
# Description: Increase corpse reclaim delay at PvP/PvE deaths.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Death.CorpseReclaimDelay.PvP = 1
|
|
Death.CorpseReclaimDelay.PvE = 0
|
|
|
|
#
|
|
# Death.Bones.World
|
|
# Death.Bones.BattlegroundOrArena
|
|
# Description: Create bones instead of corpses at resurrection in normal zones, instances,
|
|
# battleground or arenas.
|
|
# Default: 1 - (Enabled, Death.Bones.World)
|
|
# 1 - (Enabled, Death.Bones.BattlegroundOrArena)
|
|
# 0 - (Disabled)
|
|
|
|
Death.Bones.World = 1
|
|
Death.Bones.BattlegroundOrArena = 1
|
|
|
|
#
|
|
# Die.Command.Mode
|
|
# Description: Do not trigger things like loot from .die command.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Die.Command.Mode = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# STATS LIMITS
|
|
#
|
|
# Stats.Limits.Enable
|
|
# Description: Enable or disable stats system.
|
|
# Default: 0 - Disabled
|
|
|
|
Stats.Limits.Enable = 0
|
|
|
|
#
|
|
# Stats.Limit.[STAT]
|
|
# Description: Set percentage limit for dodge, parry, block and crit rating.
|
|
# Default: 95.0 (95%)
|
|
|
|
Stats.Limits.Dodge = 95.0
|
|
Stats.Limits.Parry = 95.0
|
|
Stats.Limits.Block = 95.0
|
|
Stats.Limits.Crit = 95.0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# AUTO BROADCAST
|
|
#
|
|
# AutoBroadcast.On
|
|
# Description: Enable auto broadcast.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AutoBroadcast.On = 0
|
|
|
|
#
|
|
# AutoBroadcast.Center
|
|
# Description: Auto broadcasting display method.
|
|
# Default: 0 - (Announce)
|
|
# 1 - (Notify)
|
|
# 2 - (Both)
|
|
|
|
AutoBroadcast.Center = 0
|
|
|
|
#
|
|
# AutoBroadcast.Timer
|
|
# Description: Timer (in milliseconds) for auto broadcasts.
|
|
# Default: 600000 - (10 minutes)
|
|
|
|
AutoBroadcast.Timer = 600000
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# BATTLEGROUND CONFIG
|
|
#
|
|
# Battleground.CastDeserter
|
|
# Description: Cast Deserter spell at players who leave battlegrounds in progress.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Battleground.CastDeserter = 1
|
|
|
|
#
|
|
# Battleground.QueueAnnouncer.Enable
|
|
# Description: Announce battleground queue status to chat.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Battleground.QueueAnnouncer.Enable = 0
|
|
|
|
#
|
|
# Battleground.QueueAnnouncer.PlayerOnly
|
|
# Description: Battleground queue announcement type.
|
|
# Default: 0 - (System message, Anyone can see it)
|
|
# 1 - (Private, Only queued players can see it)
|
|
|
|
Battleground.QueueAnnouncer.PlayerOnly = 0
|
|
|
|
#
|
|
# Battleground.StoreStatistics.Enable
|
|
# Description: Store Battleground scores in the database.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Battleground.StoreStatistics.Enable = 0
|
|
|
|
#
|
|
# Battleground.InvitationType
|
|
# Description: Set Battleground invitation type.
|
|
# Default: 0 - (Normal, Invite as much players to battlegrounds as queued,
|
|
# Don't bother with balance)
|
|
# 1 - (Experimental, Don't allow to invite much more players
|
|
# of one faction)
|
|
# 2 - (Experimental, Try to have even teams)
|
|
|
|
Battleground.InvitationType = 0
|
|
|
|
#
|
|
# Battleground.PrematureFinishTimer
|
|
# Description: Time (in milliseconds) before battleground will end prematurely if there are
|
|
# not enough players on one team. (Values defined in battleground template)
|
|
# Default: 300000 - (Enabled, 5 minutes)
|
|
# 0 - (Disabled, Not recommended)
|
|
|
|
Battleground.PrematureFinishTimer = 300000
|
|
|
|
#
|
|
# Battleground.PremadeGroupWaitForMatch
|
|
# Description: Time (in milliseconds) a pre-made group has to wait for matching group of the
|
|
# other faction.
|
|
# Default: 1800000 - (Enabled, 30 minutes)
|
|
# 0 - (Disabled, Not recommended)
|
|
|
|
Battleground.PremadeGroupWaitForMatch = 1800000
|
|
|
|
#
|
|
# Battleground.GiveXPForKills
|
|
# Description: Give experience for honorable kills in battlegrounds,
|
|
# the rate can be changed in the Rate.XP.BattlegroundKill setting.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Battleground.GiveXPForKills = 0
|
|
|
|
#
|
|
# Battleground.Random.ResetHour
|
|
# Description: Hour of the day when the global instance resets occur.
|
|
# Range: 0-23
|
|
# Default: 6 - (06:00 AM)
|
|
|
|
Battleground.Random.ResetHour = 6
|
|
|
|
#
|
|
# Battleground.RewardWinnerHonorFirst
|
|
# Battleground.RewardWinnerConquestFirst
|
|
# Battleground.RewardWinnerHonorLast
|
|
# Battleground.RewardWinnerConquestLast
|
|
# Battleground.RewardLoserHonorFirst
|
|
# Battleground.RewardLoserHonorLast
|
|
# Description: Random Battlegrounds / call to the arms rewards.
|
|
# Default: 30 - Battleground.RewardWinnerHonorFirst
|
|
# 25 - Battleground.RewardWinnerArenaFirst
|
|
# 15 - Battleground.RewardWinnerHonorLast
|
|
# 0 - Battleground.RewardWinnerArenaLast
|
|
# 5 - Battleground.RewardLoserHonorFirst
|
|
# 5 - Battleground.RewardLoserHonorLast
|
|
#
|
|
|
|
Battleground.RewardWinnerHonorFirst = 27000
|
|
Battleground.RewardWinnerConquestFirst = 10000
|
|
Battleground.RewardWinnerHonorLast = 13500
|
|
Battleground.RewardWinnerConquestLast = 5000
|
|
Battleground.RewardLoserHonorFirst = 4500
|
|
Battleground.RewardLoserHonorLast = 3500
|
|
|
|
#
|
|
# Battleground.ReportAFK
|
|
# Description: Number of reports needed to kick someone AFK from Battleground.
|
|
# Range: 1-9
|
|
# Default: 3
|
|
|
|
Battleground.ReportAFK = 3
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# BATTLEFIELD CONFIG
|
|
#
|
|
# Wintergrasp.Enable
|
|
# Description: Enable the Wintergrasp battlefield.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled, Experimental as in incomplete, bugged and with crashes)
|
|
|
|
Wintergrasp.Enable = 0
|
|
|
|
#
|
|
# Wintergrasp.PlayerMax
|
|
# Description: Maximum number of players allowed in Wintergrasp.
|
|
# Default: 100
|
|
|
|
Wintergrasp.PlayerMax = 100
|
|
|
|
#
|
|
# Wintergrasp.PlayerMin
|
|
# Description: Minimum number of players required for Wintergrasp.
|
|
# Default: 0
|
|
|
|
Wintergrasp.PlayerMin = 0
|
|
|
|
#
|
|
# Wintergrasp.PlayerMinLvl
|
|
# Description: Required character level for the Wintergrasp battle.
|
|
# Default: 77
|
|
|
|
Wintergrasp.PlayerMinLvl = 77
|
|
|
|
#
|
|
# Wintergrasp.BattleTimer
|
|
# Description: Time (in minutes) for the Wintergrasp battle to last.
|
|
# Default: 30
|
|
|
|
Wintergrasp.BattleTimer = 30
|
|
|
|
#
|
|
# Wintergrasp.NoBattleTimer
|
|
# Description: Time (in minutes) between Wintergrasp battles.
|
|
# Default: 150
|
|
|
|
Wintergrasp.NoBattleTimer = 150
|
|
|
|
#
|
|
# Wintergrasp.CrashRestartTimer
|
|
# Description: Time (in minutes) to delay the restart of Wintergrasp if the world server
|
|
# crashed during a running battle.
|
|
# Default: 10
|
|
|
|
Wintergrasp.CrashRestartTimer = 10
|
|
|
|
#
|
|
# TolBarad.Enable
|
|
# Description: Enable the Tol Barad battlefield.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled, Experimental as in incomplete, bugged and with crashes)
|
|
|
|
TolBarad.Enable = 0
|
|
|
|
#
|
|
# TolBarad.PlayerMax
|
|
# Description: Maximum number of players allowed in Tol Barad.
|
|
# Default: 100
|
|
|
|
TolBarad.PlayerMax = 100
|
|
|
|
#
|
|
# TolBarad.PlayerMin
|
|
# Description: Minimum number of players required for Tol Barad.
|
|
# Default: 0
|
|
|
|
TolBarad.PlayerMin = 0
|
|
|
|
#
|
|
# TolBarad.PlayerMinLvl
|
|
# Description: Required character level for the Tol Barad battle.
|
|
# Default: 85
|
|
|
|
TolBarad.PlayerMinLvl = 85
|
|
|
|
#
|
|
# TolBarad.BattleTimer
|
|
# Description: Time (in minutes) for the Tol Barad battle to last.
|
|
# Default: 15
|
|
|
|
TolBarad.BattleTimer = 15
|
|
|
|
#
|
|
# TolBarad.BonusTime
|
|
# Description: Bonus time (in minutes) for each tower destroyed in Tol Barad battle.
|
|
# Default: 5
|
|
|
|
TolBarad.BonusTime = 5
|
|
|
|
#
|
|
# TolBarad.NoBattleTimer
|
|
# Description: Time (in minutes) between TolBarad battles.
|
|
# Default: 150
|
|
|
|
TolBarad.NoBattleTimer = 150
|
|
|
|
#
|
|
# TolBarad.CrashRestartTimer
|
|
# Description: Time (in minutes) to delay the restart of TolBarad if the world server
|
|
# crashed during a running battle.
|
|
# Default: 10
|
|
|
|
TolBarad.CrashRestartTimer = 10
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# ARENA CONFIG
|
|
#
|
|
# Arena.MaxRatingDifference
|
|
# Description: Maximum rating difference between two teams in rated matches.
|
|
# Default: 150 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Arena.MaxRatingDifference = 150
|
|
|
|
#
|
|
# Arena.RatingDiscardTimer
|
|
# Description: Time (in milliseconds) after which rating differences are ignored when
|
|
# setting up matches.
|
|
# Default: 600000 - (Enabled, 10 minutes)
|
|
# 0 - (Disabled)
|
|
|
|
Arena.RatingDiscardTimer = 600000
|
|
|
|
#
|
|
# Arena.RatedUpdateTimer
|
|
# Description: Time (in milliseconds) between checks for match-ups in rated arena.
|
|
# Default: 5000 - (5 seconds)
|
|
|
|
Arena.RatedUpdateTimer = 5000
|
|
|
|
#
|
|
# Arena.AutoDistributePoints
|
|
# Description: Automatically distribute arena points.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Arena.AutoDistributePoints = 0
|
|
|
|
#
|
|
# Arena.AutoDistributeInterval
|
|
# Description: Time (in days) how often arena points should be distributed if automatic
|
|
# distribution is enabled.
|
|
# Default: 7 - (Weekly)
|
|
|
|
Arena.AutoDistributeInterval = 7
|
|
|
|
#
|
|
# Arena.QueueAnnouncer.Enable
|
|
# Description: Announce arena queue status to chat.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Arena.QueueAnnouncer.Enable = 0
|
|
|
|
#
|
|
# Arena.ArenaSeason.ID
|
|
# Description: Current arena season id shown in clients.
|
|
# Default: 32
|
|
|
|
Arena.ArenaSeason.ID = 32
|
|
|
|
#
|
|
# Arena.ArenaSeason.InProgress
|
|
# Description: State of current arena season.
|
|
# Default: 1 - (Active)
|
|
# 0 - (Finished)
|
|
|
|
Arena.ArenaSeason.InProgress = 1
|
|
|
|
#
|
|
# Arena.ArenaStartRating
|
|
# Description: Start rating for new arena teams.
|
|
# Default: 0
|
|
|
|
Arena.ArenaStartRating = 0
|
|
|
|
#
|
|
# Arena.ArenaStartPersonalRating
|
|
# Description: Start personal rating when joining a team.
|
|
# Default: 0
|
|
|
|
Arena.ArenaStartPersonalRating = 0
|
|
|
|
#
|
|
# Arena.ArenaStartMatchmakerRating
|
|
# Description: Start matchmaker rating for players.
|
|
# Default: 1500
|
|
|
|
Arena.ArenaStartMatchmakerRating = 1500
|
|
|
|
#
|
|
# Arena.ArenaWinRatingModifier1
|
|
# Description: Modifier of rating addition when winner team rating is less than 1300
|
|
# be aware that from 1000 to 1300 it gradually decreases automatically down to the half of it
|
|
# (increasing this value will give more rating)
|
|
# Default: 48
|
|
|
|
Arena.ArenaWinRatingModifier1 = 48
|
|
|
|
#
|
|
# Arena.ArenaWinRatingModifier2
|
|
# Description: Modifier of rating addition when winner team rating is equal or more than 1300
|
|
# (increasing this value will give more rating)
|
|
# Default: 24
|
|
|
|
Arena.ArenaWinRatingModifier2 = 24
|
|
|
|
#
|
|
# Arena.ArenaLoseRatingModifier
|
|
# Description: Modifier of rating subtraction for loser team
|
|
# (increasing this value will subtract more rating)
|
|
# Default: 24
|
|
|
|
Arena.ArenaLoseRatingModifier = 24
|
|
|
|
#
|
|
# Arena.ArenaMatchmakerRatingModifier
|
|
# Description: Modifier of matchmaker rating
|
|
# Default: 24
|
|
|
|
Arena.ArenaMatchmakerRatingModifier = 24
|
|
|
|
#
|
|
# ArenaLog.ExtendedInfo
|
|
# Description: Include extended info to ArenaLogFile for each player after rated arena
|
|
# matches (guid, name, team, IP, healing/damage done, killing blows).
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
ArenaLog.ExtendedInfo = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# NETWORK CONFIG
|
|
#
|
|
# Network.Threads
|
|
# Description: Number of threads for network.
|
|
# Default: 1 - (Recommended 1 thread per 1000 connections)
|
|
|
|
Network.Threads = 1
|
|
|
|
#
|
|
# Network.OutKBuff
|
|
# Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF
|
|
# socket option, TCP manual).
|
|
# Default: -1 - (Use system default setting)
|
|
|
|
Network.OutKBuff = -1
|
|
|
|
#
|
|
# Network.OutUBuff
|
|
# Description: Amount of memory (in bytes) reserved in the user space per connection for
|
|
# output buffering.
|
|
# Default: 65536
|
|
|
|
Network.OutUBuff = 65536
|
|
|
|
#
|
|
# Network.TcpNoDelay:
|
|
# Description: TCP Nagle algorithm setting.
|
|
# Default: 0 - (Enabled, Less traffic, More latency)
|
|
# 1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)
|
|
|
|
Network.TcpNodelay = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CONSOLE AND REMOTE ACCESS
|
|
#
|
|
# Console.Enable
|
|
# Description: Enable console.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
Console.Enable = 1
|
|
|
|
#
|
|
# Ra.Enable
|
|
# Description: Enable remote console (telnet).
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Ra.Enable = 0
|
|
|
|
#
|
|
# Ra.IP
|
|
# Description: Bind remote access to IP/hostname.
|
|
# Default: "0.0.0.0" - (Bind to all IPs on the system)
|
|
|
|
Ra.IP = "0.0.0.0"
|
|
|
|
#
|
|
# Ra.Port
|
|
# Description: TCP port to reach the remote console.
|
|
# Default: 3443
|
|
|
|
Ra.Port = 3443
|
|
|
|
#
|
|
# Ra.MinLevel
|
|
# Description: Required security level to use the remote console.
|
|
# Default: 3
|
|
|
|
Ra.MinLevel = 3
|
|
|
|
#
|
|
# SOAP.Enable
|
|
# Description: Enable soap service.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
SOAP.Enabled = 0
|
|
|
|
#
|
|
# SOAP.IP
|
|
# Description: Bind SOAP service to IP/hostname.
|
|
# Default: "127.0.0.1" - (Bind to localhost)
|
|
|
|
SOAP.IP = "127.0.0.1"
|
|
|
|
#
|
|
# SOAP.Port
|
|
# Description: TCP port to reach the SOAP service.
|
|
# Default: 7878
|
|
|
|
SOAP.Port = 7878
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CHARACTER DELETE OPTIONS
|
|
#
|
|
# CharDelete.Method
|
|
# Description: Character deletion behavior.
|
|
# Default: 0 - (Completely remove character from the database)
|
|
# 1 - (Unlink the character from account and free up the name, Appears as
|
|
# deleted in-game)
|
|
|
|
CharDelete.Method = 0
|
|
|
|
#
|
|
# CharDelete.MinLevel
|
|
# Description: Required level to use the unlinking method if enabled for non-heroic classes.
|
|
# Default: 0 - (Same method for every level)
|
|
# 1+ - (Only characters with the specified level will use the unlinking method)
|
|
|
|
CharDelete.MinLevel = 0
|
|
|
|
#
|
|
# CharDelete.DeathKnight.MinLevel
|
|
# Description: Required level to use the unlinking method if enabled for death knights.
|
|
# Default: 0 - (Same method for every level)
|
|
# 1+ - (Only characters with the specified level will use the unlinking method)
|
|
|
|
CharDelete.DeathKnight.MinLevel = 0
|
|
|
|
#
|
|
# CharDelete.DemonHunter.MinLevel
|
|
# Description: Required level to use the unlinking method if enabled for demon hunters.
|
|
# Default: 0 - (Same method for every level)
|
|
# 1+ - (Only characters with the specified level will use the unlinking method)
|
|
|
|
CharDelete.DemonHunter.MinLevel = 0
|
|
|
|
#
|
|
# CharDelete.KeepDays
|
|
# Description: Time (in days) before unlinked characters will be removed from the database.
|
|
# Default: 30 - (Enabled)
|
|
# 0 - (Disabled, Don't delete any characters)
|
|
|
|
CharDelete.KeepDays = 30
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CUSTOM SERVER OPTIONS
|
|
#
|
|
# PlayerStart.AllReputation
|
|
# Description: Players will start with most of the high level reputations that are needed
|
|
# for items, mounts etc.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
PlayerStart.AllReputation = 0
|
|
|
|
#
|
|
# XP.Boost.Daymask
|
|
# Description: Enables experience boost during the defined days. This field is a bitmask.
|
|
#
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Sunday)
|
|
# 2 - (Monday)
|
|
# 4 - (Tuesday)
|
|
# 8 - (Wednesday)
|
|
# 16 - (Thursday)
|
|
# 32 - (Friday)
|
|
# 64 - (Saturday)
|
|
# 65 - (Weekend only)
|
|
# 127 - (Always active)
|
|
|
|
XP.Boost.Daymask = 0
|
|
|
|
#
|
|
# XP.Boost.Rate
|
|
# Description: The boost multiplier for experience gain during XP boosted days.
|
|
# Default: 2.0 - (Double experience)
|
|
|
|
XP.Boost.Rate = 2.0
|
|
|
|
#
|
|
# PlayerStart.AllSpells
|
|
# Description: If enabled, players will start with all their class spells (not talents).
|
|
# You must populate playercreateinfo_spell_custom table with the spells you
|
|
# want, or this will not work! The table has data for all classes / races up
|
|
# to TBC expansion.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
PlayerStart.AllSpells = 0
|
|
|
|
#
|
|
# PlayerStart.MapsExplored
|
|
# Description: Characters start with all maps explored.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
PlayerStart.MapsExplored = 0
|
|
|
|
#
|
|
# HonorPointsAfterDuel
|
|
# Description: Amount of honor points the duel winner will get after a duel.
|
|
# Default: 0 - (Disabled)
|
|
# 1+ - (Enabled)
|
|
|
|
HonorPointsAfterDuel = 0
|
|
|
|
#
|
|
# ResetDuelCooldowns
|
|
# Description: Reset all cooldowns before duel starts and restore them when duel ends.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
ResetDuelCooldowns = 0
|
|
|
|
# ResetDuelHealthMana
|
|
# Description: Reset health and mana before duel starts and restore them when duel ends.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
ResetDuelHealthMana = 0
|
|
|
|
#
|
|
# PvPToken.Enable
|
|
# Description: Character will receive a token after defeating another character that yields
|
|
# honor.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
PvPToken.Enable = 0
|
|
|
|
#
|
|
# PvPToken.MapAllowType
|
|
# Description: Define where characters can receive tokens.
|
|
# Default: 4 - (All maps)
|
|
# 3 - (Battlegrounds)
|
|
# 2 - (FFA areas only like Gurubashi arena)
|
|
# 1 - (Battlegrounds and FFA areas)
|
|
|
|
PvPToken.MapAllowType = 4
|
|
|
|
#
|
|
# PvPToken.ItemID
|
|
# Description: Item characters will receive after defeating another character if PvP Token
|
|
# system is enabled.
|
|
# Default: 29434 - (Badge of justice)
|
|
|
|
PvPToken.ItemID = 29434
|
|
|
|
#
|
|
# PvPToken.ItemCount
|
|
# Description: Number of tokens a character will receive.
|
|
# Default: 1
|
|
|
|
PvPToken.ItemCount = 1
|
|
|
|
#
|
|
# NoResetTalentsCost
|
|
# Description: Resetting talents doesn't cost anything.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
NoResetTalentsCost = 0
|
|
|
|
#
|
|
# Guild.AllowMultipleGuildMaster
|
|
# Description: Allow more than one guild master. Additional Guild Masters must be set using
|
|
# the ".guild rank" command.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Guild.AllowMultipleGuildMaster = 0
|
|
|
|
#
|
|
# ShowKickInWorld
|
|
# Description: Determines whether a message is broadcast to the entire server when a
|
|
# player gets kicked.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
ShowKickInWorld = 0
|
|
|
|
# ShowMuteInWorld
|
|
# Description: Determines whether a message is broadcast to the entire server when a
|
|
# player gets muted.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
ShowMuteInWorld = 0
|
|
|
|
#
|
|
# ShowBanInWorld
|
|
# Description: Determines whether a message is broadcast to the entire server when a
|
|
# player gets banned.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
ShowBanInWorld = 0
|
|
|
|
#
|
|
# PlayerStart.String
|
|
# Description: String to be displayed at first login of newly created characters.
|
|
# Default: "" - (Disabled)
|
|
|
|
PlayerStart.String = ""
|
|
|
|
#
|
|
# LevelReq.Trade
|
|
# Description: Level requirement for characters to be able to trade.
|
|
# Default: 1
|
|
|
|
LevelReq.Trade = 1
|
|
|
|
#
|
|
# LevelReq.Auction
|
|
# Description: Level requirement for characters to be able to use the auction house.
|
|
# Default: 1
|
|
|
|
LevelReq.Auction = 1
|
|
|
|
#
|
|
# LevelReq.Mail
|
|
# Description: Level requirement for characters to be able to send and receive mails.
|
|
# Default: 1
|
|
|
|
LevelReq.Mail = 1
|
|
|
|
#
|
|
# PlayerDump.DisallowPaths
|
|
# Description: Disallow using paths in PlayerDump output files
|
|
# Default: 1
|
|
|
|
PlayerDump.DisallowPaths = 1
|
|
|
|
#
|
|
# PlayerDump.DisallowOverwrite
|
|
# Description: Disallow overwriting existing files with PlayerDump
|
|
# Default: 1
|
|
|
|
PlayerDump.DisallowOverwrite = 1
|
|
|
|
#
|
|
# Calculate.Creature.Zone.Area.Data
|
|
# Description: Calculate at loading creature zoneId / areaId and save in creature table (WARNING: SLOW WORLD SERVER STARTUP)
|
|
# Default: 0 - (Do not show)
|
|
|
|
Calculate.Creature.Zone.Area.Data = 0
|
|
|
|
#
|
|
# Calculate.Gameoject.Zone.Area.Data
|
|
# Description: Calculate at loading gameobject zoneId / areaId and save in gameobject table (WARNING: SLOW WORLD SERVER STARTUP)
|
|
# Default: 0 - (Do not show)
|
|
|
|
Calculate.Gameoject.Zone.Area.Data = 0
|
|
|
|
#
|
|
# NoGrayAggro
|
|
# Description: Gray mobs will not aggro players above/below some levels
|
|
# NoGrayAggro.Above: If player is at this level or above, gray mobs will not attack
|
|
# NoGrayAggro.Below: If player is at this level or below, gray mobs will not attack
|
|
# Example: You can for example make players free from gray until they reach level 30.
|
|
# Then gray will start to attack them, until they reach max level (80 for example):
|
|
# NoGrayAggro.Above = 80
|
|
# NoGrayAggro.Below = 29
|
|
# Default: 0 - (Blizzlike)
|
|
#
|
|
|
|
NoGrayAggro.Above = 0
|
|
NoGrayAggro.Below = 0
|
|
|
|
#
|
|
# PreventRenameCharacterOnCustomization
|
|
# Description: If option is set to 1, player can not rename the character in character customization.
|
|
# Applies to all character customization commands.
|
|
# Default: 0 - (Disabled, character can be renamed in Character Customization)
|
|
# 1 - (Enabled, character can not be renamed in Character Customization)
|
|
#
|
|
|
|
PreventRenameCharacterOnCustomization = 0
|
|
|
|
#
|
|
# Creature.CheckInvalidPosition
|
|
# Description: Check possible invalid position for creatures at startup (WARNING: SLOW WORLD SERVER STARTUP)
|
|
# Default: 0 - (Do not show)
|
|
|
|
Creature.CheckInvalidPosition = 0
|
|
|
|
#
|
|
# GameObject.CheckInvalidPosition
|
|
# Description: Check possible invalid position for game objects at startup (WARNING: SLOW WORLD SERVER STARTUP)
|
|
# Default: 0 - (Do not show)
|
|
|
|
GameObject.CheckInvalidPosition = 0
|
|
|
|
#
|
|
# Loot.EnableAELoot
|
|
# Description: Enables AE loot which will allow looting all creatures within a 30 yards radius at once
|
|
# Default: 1 - (AE loot enabled)
|
|
# 0 - (AE loot disabled)
|
|
|
|
Loot.EnableAELoot = 1
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# AUCTION HOUSE BOT SETTINGS
|
|
#
|
|
# AuctionHouseBot.Account
|
|
# Description: Account ID for AHBot characters. If non-zero, all auctions and bids associated
|
|
# with the AHBot will randomly be assigned one of this account's characters.
|
|
# Default: 0
|
|
#
|
|
|
|
AuctionHouseBot.Account = 0
|
|
|
|
#
|
|
# AuctionHouseBot.Update.Interval
|
|
# Description: Interval in seconds for AHBot to get updated
|
|
# Default: 20
|
|
#
|
|
|
|
AuctionHouseBot.Update.Interval = 20
|
|
|
|
#
|
|
# AuctionHouseBot.Seller.Enabled
|
|
# Description: General enable or disable AuctionHouseBot Seller functionality
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AuctionHouseBot.Seller.Enabled = 0
|
|
|
|
#
|
|
# AuctionHouseBot.Alliance.Items.Amount.Ratio
|
|
# Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Alliance AH
|
|
# Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
|
|
|
|
AuctionHouseBot.Alliance.Items.Amount.Ratio = 100
|
|
|
|
#
|
|
# AuctionHouseBot.Horde.Items.Amount.Ratio
|
|
# Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Horde AH
|
|
# Default: 100 (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
|
|
|
|
AuctionHouseBot.Horde.Items.Amount.Ratio = 100
|
|
|
|
#
|
|
# AuctionHouseBot.Neutral.Items.Amount.Ratio
|
|
# Description: Enable/Disable (disabled if 0) the part of AHBot that puts items up for auction on Neutral AH
|
|
# Default: 100 - (Enabled with 100% of items specified in AuctionHouse.Items.Amount.color section)
|
|
|
|
AuctionHouseBot.Neutral.Items.Amount.Ratio = 100
|
|
|
|
#
|
|
# AuctionHouseBot.MinTime
|
|
# Description: Minimum time for the new auction in hours
|
|
# Default: 1 - (Hour)
|
|
|
|
AuctionHouseBot.MinTime = 1
|
|
|
|
#
|
|
# AuctionHouseBot.MaxTime
|
|
# Description: Maximum time for the new auction in hours
|
|
# Default: 72 - (Hours)
|
|
|
|
AuctionHouseBot.MaxTime = 72
|
|
|
|
#
|
|
# AuctionHouseBot.Class.CLASS.Allow.Zero = 0
|
|
# Description: Include items without a sell or buy price.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AuctionHouseBot.Class.Consumable.Allow.Zero = 0
|
|
AuctionHouseBot.Class.Container.Allow.Zero = 0
|
|
AuctionHouseBot.Class.Weapon.Allow.Zero = 0
|
|
AuctionHouseBot.Class.Gem.Allow.Zero = 0
|
|
AuctionHouseBot.Class.Armor.Allow.Zero = 0
|
|
AuctionHouseBot.Class.Reagent.Allow.Zero = 0
|
|
AuctionHouseBot.Class.Projectile.Allow.Zero = 0
|
|
AuctionHouseBot.Class.TradeGood.Allow.Zero = 0
|
|
AuctionHouseBot.Class.Recipe.Allow.Zero = 0
|
|
AuctionHouseBot.Class.Quiver.Allow.Zero = 0
|
|
AuctionHouseBot.Class.Quest.Allow.Zero = 0
|
|
AuctionHouseBot.Class.Key.Allow.Zero = 0
|
|
AuctionHouseBot.Class.Misc.Allow.Zero = 0
|
|
AuctionHouseBot.Class.Glyph.Allow.Zero = 0
|
|
|
|
#
|
|
# AuctionHouseBot.Items.Vendor
|
|
# Description: Include items that can be bought from vendors.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AuctionHouseBot.Items.Vendor = 0
|
|
|
|
#
|
|
# AuctionHouseBot.Items.Loot
|
|
# Description: Include items that can be looted or fished for.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
|
|
AuctionHouseBot.Items.Loot = 1
|
|
|
|
#
|
|
# AuctionHouseBot.Items.Misc
|
|
# Description: Include misc. items.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AuctionHouseBot.Items.Misc = 0
|
|
|
|
#
|
|
# AuctionHouseBot.Bind.*
|
|
# Description: Indicates which bonding types to allow the bot to put up for auction
|
|
# No - Items that don't bind Default 1 (Allowed)
|
|
# Pickup - Items that bind on pickup Default 0 (Not Allowed)
|
|
# Equip - Items that bind on equip Default 1 (Allowed)
|
|
# Use - Items that bind on use Default 1 (Allowed)
|
|
# Quest - Quest Items Default 0 (Not Allowed)
|
|
# Values: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AuctionHouseBot.Bind.No = 1
|
|
AuctionHouseBot.Bind.Pickup = 0
|
|
AuctionHouseBot.Bind.Equip = 1
|
|
AuctionHouseBot.Bind.Use = 1
|
|
AuctionHouseBot.Bind.Quest = 0
|
|
|
|
#
|
|
# AuctionHouseBot.LockBox.Enabled
|
|
# Description: Enable or disable lockboxes in the AuctionHouse.
|
|
# Default 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AuctionHouseBot.LockBox.Enabled = 0
|
|
|
|
#
|
|
# AuctionHouseBot.ItemsPerCycle.Boost
|
|
# Description: This value is used to fill AH faster than normal when there is more than this value on missed items (not auctioned items).
|
|
# Usually this value is only used once on server start with empty auction table.
|
|
# Default: 1000
|
|
|
|
AuctionHouseBot.ItemsPerCycle.Boost = 1000
|
|
|
|
#
|
|
# AuctionHouseBot.ItemsPerCycle.Normal
|
|
# Description: This value is used to fill AH for sold and expired items. A high value will be more resource intensive
|
|
# Usually this value is used always when auction table is already initialised.
|
|
# Default: 20
|
|
|
|
AuctionHouseBot.ItemsPerCycle.Normal = 20
|
|
|
|
#
|
|
# AuctionHouseBot.BuyPrice.Seller
|
|
# Description: Should the Seller use the items BuyPrice or SellPrice to determine Bid Prices
|
|
# Default: 0 - (use BuyPrice - results in higher prices)
|
|
# 1 - (use SellPrice - results in lower prices)
|
|
|
|
AuctionHouseBot.BuyPrice.Seller = 0
|
|
|
|
#
|
|
# AuctionHouseBot.BidPrice.*
|
|
# Description: These values determine the range that the Bid Price will fall into, as a percentage of the Buy Price
|
|
# Default: 0.6 - (Min)
|
|
# 0.9 - (Max)
|
|
|
|
AuctionHouseBot.BidPrice.Min = 0.6
|
|
AuctionHouseBot.BidPrice.Max = 0.9
|
|
|
|
#
|
|
# AuctionHouseBot.Alliance.Price.Ratio
|
|
# Description: Percentage by which the price of items sold on Alliance Auction House is incremented / decreased
|
|
# Default: 100 - (Not modify)
|
|
|
|
AuctionHouseBot.Alliance.Price.Ratio = 100
|
|
|
|
#
|
|
# AuctionHouseBot.Horde.Price.Ratio
|
|
# Description: Percentage by which the price of items sold on Horde Auction House is incremented / decreased
|
|
# Default: 100 - (Not modify)
|
|
|
|
AuctionHouseBot.Horde.Price.Ratio = 100
|
|
|
|
#
|
|
# AuctionHouseBot.Neutral.Price.Ratio
|
|
# Description: Percentage by which the price of items sold on Neutral Auction House is incremented / decreased
|
|
# Default: 100 - (Not modify)
|
|
|
|
AuctionHouseBot.Neutral.Price.Ratio = 100
|
|
|
|
#
|
|
# AuctionHouseBot.Items.QUALITY.Price.Ratio
|
|
# Description: Percentage by which the price of items sold of each quality is incremented / decreased (for all houses)
|
|
# Default: 100 - (No change)
|
|
|
|
AuctionHouseBot.Items.Gray.Price.Ratio = 100
|
|
AuctionHouseBot.Items.White.Price.Ratio = 100
|
|
AuctionHouseBot.Items.Green.Price.Ratio = 100
|
|
AuctionHouseBot.Items.Blue.Price.Ratio = 100
|
|
AuctionHouseBot.Items.Purple.Price.Ratio = 100
|
|
AuctionHouseBot.Items.Orange.Price.Ratio = 100
|
|
AuctionHouseBot.Items.Yellow.Price.Ratio = 100
|
|
|
|
#
|
|
# AuctionHouseBot.Class.CLASS.Price.Ratio
|
|
# Description: Percentage by which the price of items sold of each class is incremented / decreased (for all houses)
|
|
# Default: 100 - (No change)
|
|
|
|
AuctionHouseBot.Class.Consumable.Price.Ratio = 100
|
|
AuctionHouseBot.Class.Container.Price.Ratio = 100
|
|
AuctionHouseBot.Class.Weapon.Price.Ratio = 100
|
|
AuctionHouseBot.Class.Gem.Price.Ratio = 100
|
|
AuctionHouseBot.Class.Armor.Price.Ratio = 100
|
|
AuctionHouseBot.Class.Reagent.Price.Ratio = 100
|
|
AuctionHouseBot.Class.Projectile.Price.Ratio = 100
|
|
AuctionHouseBot.Class.TradeGood.Price.Ratio = 100
|
|
AuctionHouseBot.Class.Generic.Price.Ratio = 100
|
|
AuctionHouseBot.Class.Recipe.Price.Ratio = 100
|
|
AuctionHouseBot.Class.Quiver.Price.Ratio = 100
|
|
AuctionHouseBot.Class.Quest.Price.Ratio = 100
|
|
AuctionHouseBot.Class.Key.Price.Ratio = 100
|
|
AuctionHouseBot.Class.Misc.Price.Ratio = 100
|
|
AuctionHouseBot.Class.Glyph.Price.Ratio = 100
|
|
|
|
#
|
|
# AuctionHouseBot.Items.ItemLevel.*
|
|
# Description: Prevent seller from listing items below/above this item level
|
|
# Default: 0 - (Disabled)
|
|
|
|
AuctionHouseBot.Items.ItemLevel.Min = 0
|
|
AuctionHouseBot.Items.ItemLevel.Max = 0
|
|
|
|
#
|
|
# AuctionHouseBot.Items.ReqLevel.*
|
|
# Description: Prevent seller from listing items below/above this required level
|
|
# Default: 0 - (Disabled)
|
|
|
|
AuctionHouseBot.Items.ReqLevel.Min = 0
|
|
AuctionHouseBot.Items.ReqLevel.Max = 0
|
|
|
|
#
|
|
# AuctionHouseBot.Items.ReqSkill.*
|
|
# Description: Prevent seller from listing items below/above this skill level
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AuctionHouseBot.Items.ReqSkill.Min = 0
|
|
AuctionHouseBot.Items.ReqSkill.Max = 0
|
|
|
|
#
|
|
# AuctionHouseBot.Items.Amount.*
|
|
# Description: Define here for every item qualities how many items you want to be shown in Auction House
|
|
# This value will be adjusted by AuctionHouseBot.FACTION.Items.Amount.Ratio to define the exact amount of
|
|
# items that will finally be shown on Auction House
|
|
# Default: 0, 2000, 2500, 1500, 1000, 0, 0 (Gray, white, green, blue, purple, orange, yellow)
|
|
|
|
AuctionHouseBot.Items.Amount.Gray = 0
|
|
AuctionHouseBot.Items.Amount.White = 2000
|
|
AuctionHouseBot.Items.Amount.Green = 2500
|
|
AuctionHouseBot.Items.Amount.Blue = 1500
|
|
AuctionHouseBot.Items.Amount.Purple = 1000
|
|
AuctionHouseBot.Items.Amount.Orange = 0
|
|
AuctionHouseBot.Items.Amount.Yellow = 0
|
|
|
|
#
|
|
# AuctionHouseBot.Class.*
|
|
# Description: Here you can set the class of items you prefer to be shown on AH
|
|
# These values are sorted by preference, from 0 (disabled) to 10 (max. preference)
|
|
# Default: Consumable: 6
|
|
# Container: 4
|
|
# Weapon: 8
|
|
# Gem: 3
|
|
# Armor: 8
|
|
# Reagent: 1
|
|
# Projectile: 2
|
|
# TradeGood: 10
|
|
# Generic: 1
|
|
# Recipe: 6
|
|
# Quiver: 1
|
|
# Quest: 1
|
|
# Key: 1
|
|
# Misc: 5
|
|
# Glyph: 3
|
|
|
|
AuctionHouseBot.Class.Consumable = 6
|
|
AuctionHouseBot.Class.Container = 4
|
|
AuctionHouseBot.Class.Weapon = 8
|
|
AuctionHouseBot.Class.Gem = 3
|
|
AuctionHouseBot.Class.Armor = 8
|
|
AuctionHouseBot.Class.Reagent = 1
|
|
AuctionHouseBot.Class.Projectile = 2
|
|
AuctionHouseBot.Class.TradeGood = 10
|
|
AuctionHouseBot.Class.Generic = 1
|
|
AuctionHouseBot.Class.Recipe = 6
|
|
AuctionHouseBot.Class.Quiver = 1
|
|
AuctionHouseBot.Class.Quest = 1
|
|
AuctionHouseBot.Class.Key = 1
|
|
AuctionHouseBot.Class.Misc = 5
|
|
AuctionHouseBot.Class.Glyph = 3
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# AUCTION HOUSE BOT ITEM FINE TUNING
|
|
#
|
|
# The following settings are useful for limiting which character levels
|
|
# can benefit from the auction house
|
|
#
|
|
# AuctionHouseBot.Class.Misc.Mount.ReqLevel.*
|
|
# Description: Prevent seller from listing mounts below/above this required level
|
|
# Default: 0
|
|
|
|
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Min = 0
|
|
AuctionHouseBot.Class.Misc.Mount.ReqLevel.Max = 0
|
|
|
|
#
|
|
# AuctionHouseBot.Class.Misc.Mount.ReqSkill.*
|
|
# Description: Prevent seller from listing mounts below/above this skill level
|
|
# Default: 0
|
|
|
|
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Min = 0
|
|
AuctionHouseBot.Class.Misc.Mount.ReqSkill.Max = 0
|
|
|
|
#
|
|
# AuctionHouseBot.Class.Glyph.ReqLevel.*
|
|
# Description: Prevent seller from listing glyphs below/above this required level
|
|
# Default: 0
|
|
|
|
AuctionHouseBot.Class.Glyph.ReqLevel.Min = 0
|
|
AuctionHouseBot.Class.Glyph.ReqLevel.Max = 0
|
|
|
|
#
|
|
# AuctionHouseBot.Class.Glyph.ItemLevel.*
|
|
# Description: Prevent seller from listing glyphs below/above this item level
|
|
# Default: 0
|
|
|
|
AuctionHouseBot.Class.Glyph.ItemLevel.Min = 0
|
|
AuctionHouseBot.Class.Glyph.ItemLevel.Max = 0
|
|
|
|
#
|
|
# AuctionHouseBot.Class.TradeGood.ItemLevel.*
|
|
# Description: Prevent seller from listing trade good items below/above this item level
|
|
# Default: 0
|
|
|
|
AuctionHouseBot.Class.TradeGood.ItemLevel.Min = 0
|
|
AuctionHouseBot.Class.TradeGood.ItemLevel.Max = 0
|
|
|
|
#
|
|
# AuctionHouseBot.Class.Container.ItemLevel.*
|
|
# Description: Prevent seller from listing containers below/above this item level
|
|
# Default: 0
|
|
|
|
AuctionHouseBot.Class.Container.ItemLevel.Min = 0
|
|
AuctionHouseBot.Class.Container.ItemLevel.Max = 0
|
|
|
|
#
|
|
# AuctionHouseBot.forceIncludeItems
|
|
# Description: Include these items and ignore ALL filters
|
|
# List of ids with delimiter ','
|
|
# Default: ""
|
|
|
|
AuctionHouseBot.forceIncludeItems = ""
|
|
|
|
#
|
|
# AuctionHouseBot.forceExcludeItems
|
|
# Description: Exclude these items even if they would pass the filters
|
|
# List of ids with delimiter ','
|
|
# Example: "21878,27774,27811,28117,28122,43949" (this removes old items)
|
|
# Default: ""
|
|
#
|
|
|
|
AuctionHouseBot.forceExcludeItems = ""
|
|
|
|
#
|
|
# AuctionHouseBot.Class.RandomStackRatio.*
|
|
# Description: Used to determine how often a stack of the class will be single or randomly-size stacked when posted
|
|
# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100
|
|
# Examples: 100 = stacks will always be random in size
|
|
# 50 = half the time the stacks are random, the other half being single stack
|
|
# 0 = stacks will always be single size
|
|
# Default: Consumable: 20 (20% random stack size, 80% single stack size)
|
|
# Container: 0 (100% single stack size)
|
|
# Weapon: 0 (100% single stack size)
|
|
# Gem: 20 (20% random stack size, 80% single stack size)
|
|
# Armor: 0 (100% single stack size)
|
|
# Reagent: 100 (100% random stack size)
|
|
# Projectile: 100 (100% random stack size)
|
|
# TradeGood: 50 (50% random stack size, 50% single stack size)
|
|
# Generic: 100 (100% random stack size)
|
|
# Recipe: 0 (100% single stack size)
|
|
# Quiver: 0 (100% single stack size)
|
|
# Quest: 100 (100% random stack size)
|
|
# Key: 100 (100% random stack size)
|
|
# Misc: 100 (100% random stack size)
|
|
# Glyph: 0 (100% single stack size)
|
|
#
|
|
|
|
AuctionHouseBot.Class.RandomStackRatio.Consumable = 20
|
|
AuctionHouseBot.Class.RandomStackRatio.Container = 0
|
|
AuctionHouseBot.Class.RandomStackRatio.Weapon = 0
|
|
AuctionHouseBot.Class.RandomStackRatio.Gem = 20
|
|
AuctionHouseBot.Class.RandomStackRatio.Armor = 0
|
|
AuctionHouseBot.Class.RandomStackRatio.Reagent = 100
|
|
AuctionHouseBot.Class.RandomStackRatio.Projectile = 100
|
|
AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50
|
|
AuctionHouseBot.Class.RandomStackRatio.Generic = 100
|
|
AuctionHouseBot.Class.RandomStackRatio.Recipe = 0
|
|
AuctionHouseBot.Class.RandomStackRatio.Quiver = 0
|
|
AuctionHouseBot.Class.RandomStackRatio.Quest = 100
|
|
AuctionHouseBot.Class.RandomStackRatio.Key = 100
|
|
AuctionHouseBot.Class.RandomStackRatio.Misc = 100
|
|
AuctionHouseBot.Class.RandomStackRatio.Glyph = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# AUCTION HOUSE BOT BUYER CONFIG
|
|
#
|
|
# AuctionHouseBot.Buyer.Enabled
|
|
# Description: General enable or disable AuctionHouseBot Buyer functionality
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AuctionHouseBot.Buyer.Enabled = 0
|
|
|
|
#
|
|
# AuctionHouseBot.Buyer.FACTION.Enabled
|
|
# Description: Enable or disable buyer independently by faction
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
AuctionHouseBot.Buyer.Alliance.Enabled = 0
|
|
AuctionHouseBot.Buyer.Horde.Enabled = 0
|
|
AuctionHouseBot.Buyer.Neutral.Enabled = 0
|
|
|
|
# AuctionHouseBot.Buyer.ChanceFactor
|
|
# Description: k value in the formula used for the chance to buy an item "100^(1 + (1 - (AuctionBid / ItemPrice)) / k)"
|
|
# It must be a decimal number in the range of (0, +infinity). The higher the number the higher chance to buy overpriced auctions
|
|
# Default: 2
|
|
|
|
AuctionHouseBot.Buyer.ChanceFactor = 2
|
|
|
|
#
|
|
# AuctionHouseBot.Buyer.Baseprice.QUALITY
|
|
# Description: Base sell prices in copper for non priced items for each quality.
|
|
# The default values are based on average item prices of each quality.
|
|
# Defaults: Gray 3504
|
|
# White 5429
|
|
# Green 21752
|
|
# Blue 36463
|
|
# Purple 87124
|
|
# Orange 214347
|
|
# Yellow 407406
|
|
|
|
AuctionHouseBot.Buyer.Baseprice.Gray = 3504
|
|
AuctionHouseBot.Buyer.Baseprice.White = 5429
|
|
AuctionHouseBot.Buyer.Baseprice.Green = 21752
|
|
AuctionHouseBot.Buyer.Baseprice.Blue = 36463
|
|
AuctionHouseBot.Buyer.Baseprice.Purple = 87124
|
|
AuctionHouseBot.Buyer.Baseprice.Orange = 214347
|
|
AuctionHouseBot.Buyer.Baseprice.Yellow = 407406
|
|
|
|
#
|
|
# AuctionHouseBot.Buyer.ChanceMultiplier.QUALITY
|
|
# Description: Multipliers for the buy/bid chances for each quality. 100 means the chance is 100% of the original,
|
|
# 1 would mean 1 % of the original and 200 would mean 200% of the original chance.
|
|
# Defaults: Gray 100
|
|
# White 100
|
|
# Green 100
|
|
# Blue 100
|
|
# Purple 100
|
|
# Orange 100
|
|
# Yellow 100
|
|
|
|
AuctionHouseBot.Buyer.ChanceMultiplier.Gray = 100
|
|
AuctionHouseBot.Buyer.ChanceMultiplier.White = 100
|
|
AuctionHouseBot.Buyer.ChanceMultiplier.Green = 100
|
|
AuctionHouseBot.Buyer.ChanceMultiplier.Blue = 100
|
|
AuctionHouseBot.Buyer.ChanceMultiplier.Purple = 100
|
|
AuctionHouseBot.Buyer.ChanceMultiplier.Orange = 100
|
|
AuctionHouseBot.Buyer.ChanceMultiplier.Yellow = 100
|
|
|
|
#
|
|
# AuctionHouseBot.Buyer.Recheck.Interval
|
|
# Description: This specifies the time interval (in minutes) between two evaluations of the same sold item.
|
|
# The smaller this value is, the more chances you give for an item to be bought by AHBot.
|
|
# Default: 20 (20min.)
|
|
|
|
AuctionHouseBot.Buyer.Recheck.Interval = 20
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# BLACK MARKET SETTINGS
|
|
#
|
|
# BlackMarket.Enabled
|
|
# Description: General Enable or Disable of the Black Market.
|
|
# Default: 1 - (Enabled)
|
|
# 0 - (Disabled)
|
|
#
|
|
|
|
BlackMarket.Enabled = 1
|
|
|
|
#
|
|
# BlackMarket.MaxAuctions
|
|
# Description: Maximum amount of auctions present at the same time.
|
|
# Default: 12
|
|
#
|
|
|
|
BlackMarket.MaxAuctions = 12
|
|
|
|
#
|
|
# BlackMarket.UpdatePeriod
|
|
# Description: How often are the auctions on the black market restored
|
|
# Default: 24 (hours)
|
|
#
|
|
|
|
BlackMarket.UpdatePeriod = 24
|
|
|
|
#
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# LOGGING SYSTEM SETTINGS
|
|
#
|
|
# Appender config values: Given an appender "name"
|
|
# Appender.name
|
|
# Description: Defines 'where to log'.
|
|
# Format: Type,LogLevel,Flags,optional1,optional2,optional3
|
|
#
|
|
# Type
|
|
# 0 - (None)
|
|
# 1 - (Console)
|
|
# 2 - (File)
|
|
# 3 - (DB)
|
|
#
|
|
# LogLevel
|
|
# 0 - (Disabled)
|
|
# 1 - (Trace)
|
|
# 2 - (Debug)
|
|
# 3 - (Info)
|
|
# 4 - (Warn)
|
|
# 5 - (Error)
|
|
# 6 - (Fatal)
|
|
#
|
|
# Flags:
|
|
# 0 - None
|
|
# 1 - Prefix Timestamp to the text
|
|
# 2 - Prefix Log Level to the text
|
|
# 4 - Prefix Log Filter type to the text
|
|
# 8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS
|
|
# (Only used with Type = 2)
|
|
# 16 - Make a backup of existing file before overwrite
|
|
# (Only used with Mode = w)
|
|
#
|
|
# Colors (read as optional1 if Type = Console)
|
|
# Format: "fatal error warn info debug trace"
|
|
# 0 - BLACK
|
|
# 1 - RED
|
|
# 2 - GREEN
|
|
# 3 - BROWN
|
|
# 4 - BLUE
|
|
# 5 - MAGENTA
|
|
# 6 - CYAN
|
|
# 7 - GREY
|
|
# 8 - YELLOW
|
|
# 9 - LRED
|
|
# 10 - LGREEN
|
|
# 11 - LBLUE
|
|
# 12 - LMAGENTA
|
|
# 13 - LCYAN
|
|
# 14 - WHITE
|
|
# Example: "13 11 9 5 3 1"
|
|
#
|
|
# File: Name of the file (read as optional1 if Type = File)
|
|
# Allows to use one "%s" to create dynamic files
|
|
#
|
|
# Mode: Mode to open the file (read as optional2 if Type = File)
|
|
# a - (Append)
|
|
# w - (Overwrite)
|
|
#
|
|
# MaxFileSize: Maximum file size of the log file before creating a new log file
|
|
# (read as optional3 if Type = File)
|
|
# Size is measured in bytes expressed in a 64-bit unsigned integer.
|
|
# Maximum value is 4294967295 (4 GB). Leave blank for no limit.
|
|
# NOTE: Does not work with dynamic filenames.
|
|
# Example: 536870912 (512 MB)
|
|
#
|
|
|
|
Appender.Console=1,3,0
|
|
Appender.Server=2,2,0,Server.log,w
|
|
Appender.GM=2,2,1,GM.log
|
|
Appender.DBErrors=2,2,0,DBErrors.log
|
|
|
|
# Logger config values: Given a logger "name"
|
|
# Logger.name
|
|
# Description: Defines 'What to log'
|
|
# Format: LogLevel,AppenderList
|
|
#
|
|
# LogLevel
|
|
# 0 - (Disabled)
|
|
# 1 - (Trace)
|
|
# 2 - (Debug)
|
|
# 3 - (Info)
|
|
# 4 - (Warn)
|
|
# 5 - (Error)
|
|
# 6 - (Fatal)
|
|
#
|
|
# AppenderList: List of appenders linked to logger
|
|
# (Using spaces as separator).
|
|
#
|
|
|
|
Logger.root=5,Console Server
|
|
Logger.server=3,Console Server
|
|
Logger.commands.gm=3,Console GM
|
|
Logger.scripts.hotswap=3,Console Server
|
|
Logger.sql.sql=5,Console DBErrors
|
|
Logger.sql.updates=3,Console Server
|
|
Logger.mmaps=3,Server
|
|
|
|
#Logger.addon=3,Console Server
|
|
#Logger.ahbot=3,Console Server
|
|
#Logger.auctionHouse=3,Console Server
|
|
#Logger.bg.arena=3,Console Server
|
|
#Logger.bg.battlefield=3,Console Server
|
|
#Logger.bg.battleground=3,Console Server
|
|
#Logger.bg.reportpvpafk=3,Console Server
|
|
#Logger.chat.log=3,Console Server
|
|
#Logger.calendar=3,Console Server
|
|
#Logger.chat.system=3,Console Server
|
|
#Logger.cheat=3,Console Server
|
|
#Logger.commands.ra=3,Console Server
|
|
#Logger.condition=3,Console Server
|
|
#Logger.criteria=3,Console Server
|
|
#Logger.criteria.achievement=3,Console Server
|
|
#Logger.entities.areatrigger=3,Console Server
|
|
#Logger.entities.faction=3,Console Server
|
|
#Logger.entities.gameobject=3,Console Server
|
|
#Logger.entities.pet=3,Console Server
|
|
#Logger.entities.player=3,Console Server
|
|
#Logger.entities.player.character=3,Console Server
|
|
#Logger.entities.player.dump=3,Console Server
|
|
#Logger.entities.player.items=3,Console Server
|
|
#Logger.entities.player.loading=3,Console Server
|
|
#Logger.entities.player.skills=3,Console Server
|
|
#Logger.entities.transport=3,Console Server
|
|
#Logger.entities.unit=3,Console Server
|
|
#Logger.entities.unit.ai=3,Console Server
|
|
#Logger.entities.vehicle=3,Console Server
|
|
#Logger.gameevent=3,Console Server
|
|
#Logger.guild=3,Console Server
|
|
#Logger.instance.locks=3,Console Server
|
|
#Logger.lfg=3,Console Server
|
|
#Logger.loot=3,Console Server
|
|
#Logger.maps.script=3,Console Server
|
|
#Logger.maps=3,Console Server
|
|
#Logger.misc=3,Console Server
|
|
#Logger.mmaps.tiles=3,Console Server
|
|
#Logger.movement.flightpath=3,Console Server
|
|
#Logger.movement.motionmaster=3,Console Server
|
|
#Logger.movement.splinechain=3,Console Server
|
|
#Logger.network=3,Console Server
|
|
#Logger.network.kick=3,Console Server
|
|
#Logger.network.opcode=3,Console Server
|
|
#Logger.network.soap=3,Console Server
|
|
#Logger.outdoorpvp=3,Console Server
|
|
#Logger.phase=3,Console Server
|
|
#Logger.pool=3,Console Server
|
|
#Logger.rbac=3,Console Server
|
|
#Logger.scenes=3,Console Server
|
|
#Logger.scripts=3,Console Server
|
|
#Logger.scripts.ai=3,Console Server
|
|
#Logger.scripts.ai.escortai=3,Console Server
|
|
#Logger.scripts.ai.followerai=3,Console Server
|
|
#Logger.scripts.ai.petai=3,Console Server
|
|
#Logger.scripts.ai.sai=3,Console Server
|
|
#Logger.server.bnetserver=3,Console Server
|
|
#Logger.spells=3,Console Server
|
|
#Logger.spells.aura.effect=3,Console Server
|
|
#Logger.spells.aura.effect.nospell=3,Console Server
|
|
#Logger.spells.effect=3,Console Server
|
|
#Logger.spells.effect.nospell=3,Console Server
|
|
#Logger.sql.dev=3,Console Server
|
|
#Logger.sql.driver=3,Console Server
|
|
|
|
#
|
|
# Log.Async.Enable
|
|
# Description: Enables asynchronous message logging.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Log.Async.Enable = 0
|
|
|
|
#
|
|
# Allow.IP.Based.Action.Logging
|
|
# Description: Logs actions, e.g. account login and logout to name a few, based on IP of
|
|
# current session.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Allow.IP.Based.Action.Logging = 0
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# CURRENCIES SETTINGS
|
|
#
|
|
# Currency.ResetInterval
|
|
# How often should currency week count reset (days)
|
|
# Default: 7 (weekly)
|
|
#
|
|
|
|
Currency.ResetInterval = 7
|
|
|
|
#
|
|
# Currency.ResetDay
|
|
# Week day when currency week count is reset (0..6) 0 == Sunday
|
|
# Default: 3 (Wednesday)
|
|
#
|
|
|
|
Currency.ResetDay = 3
|
|
|
|
#
|
|
# Currency.ResetHour
|
|
# Hour of a day when currency week count is reset (0..23)
|
|
# Default: 6
|
|
#
|
|
|
|
Currency.ResetHour = 6
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# PACKET SPOOF PROTECTION SETTINGS
|
|
#
|
|
# These settings determine which action to take when harmful packet spoofing is detected.
|
|
#
|
|
# PacketSpoof.Policy
|
|
# Description: Determines the course of action when packet spoofing is detected.
|
|
# Default: 1 - (Log + kick)
|
|
# 0 - (Log only 'network')
|
|
# 2 - (Log + kick + ban)
|
|
|
|
PacketSpoof.Policy = 1
|
|
|
|
#
|
|
# PacketSpoof.BanMode
|
|
# Description: If PacketSpoof.Policy equals 2, this will determine the ban mode.
|
|
# Note: Banning by character not supported for logical reasons.
|
|
# Default: 0 - Ban Account
|
|
# 2 - Ban IP
|
|
#
|
|
|
|
PacketSpoof.BanMode = 0
|
|
|
|
#
|
|
# PacketSpoof.BanDuration
|
|
# Description: Duration of the ban in seconds. Only valid if PacketSpoof.Policy is set to 2.
|
|
# Set to 0 for permanent ban.
|
|
# Default: 86400 seconds (1 day)
|
|
#
|
|
|
|
PacketSpoof.BanDuration = 86400
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# METRIC SETTINGS
|
|
#
|
|
# These settings control the statistics sent to the metric database (currently InfluxDB)
|
|
#
|
|
# Metric.Enable
|
|
# Description: Enables statistics sent to the metric database.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Metric.Enable = 0
|
|
|
|
#
|
|
# Metric.Interval
|
|
# Description: Interval between every batch of data sent in seconds
|
|
# Default: 10 seconds
|
|
#
|
|
|
|
Metric.Interval = 1
|
|
|
|
#
|
|
# Metric.ConnectionInfo
|
|
# Description: Connection settings for metric database (currently InfluxDB).
|
|
# Example: "hostname;port;database"
|
|
# Default: "127.0.0.1;8086;worldserver"
|
|
|
|
Metric.ConnectionInfo = "127.0.0.1;8086;worldserver"
|
|
|
|
#
|
|
# Metric.OverallStatusInterval
|
|
# Description: Interval between every gathering of overall worldserver status data in seconds
|
|
# Default: 1 second
|
|
#
|
|
|
|
Metric.OverallStatusInterval = 1
|
|
|
|
#
|
|
# Metric threshold values: Given a metric "name"
|
|
# Metric.Threshold.name
|
|
# Description: Skips sending statistics with a value lower than the config value.
|
|
# If the threshold is commented out, the metric will be ignored.
|
|
# Only metrics logged with TC_METRIC_DETAILED_TIMER in the sources are affected.
|
|
# Disabled by default. Requires WITH_DETAILED_METRICS CMake flag.
|
|
#
|
|
# Format: Value as integer
|
|
#
|
|
|
|
#Metric.Threshold.world_update_sessions_time = 100
|
|
#Metric.Threshold.worldsession_update_opcode_time = 50
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# PVP SETTINGS
|
|
#
|
|
# Pvp.FactionBalance.LevelCheckDiff
|
|
# Description: The amount of levels below the maximum level that accounts people for faction balance.
|
|
# That is, if max level is 60 and this has a value of 5, all players that are level 55 and above (including) will be included in the check
|
|
# Default: 0
|
|
|
|
Pvp.FactionBalance.LevelCheckDiff = 0
|
|
|
|
# Pvp.FactionBalance.Pct5
|
|
# Description: The percentage at which a faction will receive an extra % percentage on their enlisted buff. Value range: [0...1]
|
|
# That is, if value is 0.6, and alliance outnumber horde by 60%, horde will get 15% bonus (5% + base 10%)
|
|
# Default: 0.6
|
|
|
|
Pvp.FactionBalance.Pct5 = 0.6
|
|
|
|
# Pvp.FactionBalance.Pct10
|
|
# Description: The percentage at which a faction will receive an extra % percentage on their enlisted buff. Value range: [0...1]
|
|
# Does not stack with previous pct. Pct5 will not be checked if faction percentage is higher than this value.
|
|
# That is, if value is 0.7, and alliance outnumber horde by 70%, horde will get 20% bonus (10% + base 10%)
|
|
# Default: 0.7
|
|
|
|
Pvp.FactionBalance.Pct10 = 0.7
|
|
|
|
# Pvp.FactionBalance.Pct20
|
|
# Description: The percentage at which a faction will receive an extra % percentage on their enlisted buff. Value range: [0...1]
|
|
# Does not stack with previous pct. Pct10 will not be checked if faction percentage is higher than this value.
|
|
# That is, if value is 0.8, and alliance outnumber horde by 80%, horde will get 30% bonus (20% + base 10%)
|
|
# Default: 0.8
|
|
|
|
Pvp.FactionBalance.Pct20 = 0.8
|
|
|
|
#
|
|
###################################################################################################
|
|
|
|
###################################################################################################
|
|
# LOAD SETTINGS
|
|
#
|
|
# These settings control content loading
|
|
#
|
|
# Load.Locales
|
|
# Description: Toggles the loading of Locales.
|
|
# Default: 0 - (Disabled)
|
|
# 1 - (Enabled)
|
|
|
|
Load.Locales = 1
|
|
|
|
#
|
|
###################################################################################################
|