Files
TrinityCore/src/server/game/Scripting/ScriptSystem.h
T
treeston 2170541a51 Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while moving. Both now fail while moving unless arg2 bool is true.
Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected.
2016-09-20 20:19:15 +02:00

95 lines
2.7 KiB
C++

/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#ifndef SC_SYSTEM_H
#define SC_SYSTEM_H
#include "ScriptMgr.h"
#include "SplineChain.h"
class Creature;
#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
/// @todo find better namings and definitions.
//N=Neutral, A=Alliance, H=Horde.
//NEUTRAL or FRIEND = Hostility to player surroundings (not a good definition)
//ACTIVE or PASSIVE = Hostility to environment surroundings.
enum eEscortFaction
{
FACTION_ESCORT_A_NEUTRAL_PASSIVE = 10,
FACTION_ESCORT_H_NEUTRAL_PASSIVE = 33,
FACTION_ESCORT_N_NEUTRAL_PASSIVE = 113,
FACTION_ESCORT_A_NEUTRAL_ACTIVE = 231,
FACTION_ESCORT_H_NEUTRAL_ACTIVE = 232,
FACTION_ESCORT_N_NEUTRAL_ACTIVE = 250,
FACTION_ESCORT_N_FRIEND_PASSIVE = 290,
FACTION_ESCORT_N_FRIEND_ACTIVE = 495,
FACTION_ESCORT_A_PASSIVE = 774,
FACTION_ESCORT_H_PASSIVE = 775,
FACTION_ESCORT_N_ACTIVE = 1986,
FACTION_ESCORT_H_ACTIVE = 2046
};
struct ScriptPointMove
{
uint32 uiCreatureEntry;
uint32 uiPointId;
float fX;
float fY;
float fZ;
uint32 uiWaitTime;
};
typedef std::vector<ScriptPointMove> ScriptPointVector;
class TC_GAME_API SystemMgr
{
private:
SystemMgr() { }
~SystemMgr() { }
public:
static SystemMgr* instance();
typedef std::unordered_map<uint32, ScriptPointVector> PointMoveMap;
//Database
void LoadScriptWaypoints();
void LoadScriptSplineChains();
ScriptPointVector const* GetPointMoveList(uint32 creatureEntry) const
{
PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry);
if (itr == m_mPointMoveMap.end())
return nullptr;
return &itr->second;
}
SplineChain const* GetSplineChain(uint32 entry, uint16 chainId) const
{
auto it = m_mSplineChainsMap.find({ entry, chainId });
if (it == m_mSplineChainsMap.end())
return nullptr;
return &it->second;
}
SplineChain const* GetSplineChain(Creature const* who, uint8 id) const;
protected:
PointMoveMap m_mPointMoveMap; //coordinates for waypoints
typedef std::pair<uint32, uint16> ChainKeyType; // creature entry + chain ID
std::unordered_map<ChainKeyType, SplineChain> m_mSplineChainsMap; // spline chains
};
#define sScriptSystemMgr SystemMgr::instance()
#endif