mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 03:32:28 -04:00
3950 lines
132 KiB
C++
3950 lines
132 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Creature.h"
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#include "BattlegroundMgr.h"
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#include "CellImpl.h"
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#include "CharmInfo.h"
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#include "CombatPackets.h"
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#include "Containers.h"
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#include "CreatureAI.h"
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#include "CreatureAISelector.h"
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#include "CreatureGroups.h"
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#include "DB2Stores.h"
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#include "DatabaseEnv.h"
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#include "Formulas.h"
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#include "GameEventMgr.h"
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#include "GameTime.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "ItemTemplate.h"
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#include "Log.h"
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#include "Loot.h"
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#include "LootMgr.h"
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#include "MapManager.h"
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#include "MapUtils.h"
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#include "MiscPackets.h"
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#include "MotionMaster.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "PhasingHandler.h"
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#include "Player.h"
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#include "PoolMgr.h"
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#include "QueryPackets.h"
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#include "ScriptedGossip.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "TemporarySummon.h"
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#include "Vehicle.h"
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#include "World.h"
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#include "ZoneScript.h"
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#include <G3D/g3dmath.h>
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#include <sstream>
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CreatureMovementData::CreatureMovementData() : HoverInitiallyEnabled(false), Chase(CreatureChaseMovementType::Run),
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Random(CreatureRandomMovementType::Walk), InteractionPauseTimer(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER)) { }
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std::string CreatureMovementData::ToString() const
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{
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char const* const ChaseStates[] = { "Run", "CanWalk", "AlwaysWalk" };
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char const* const RandomStates[] = { "Walk", "CanRun", "AlwaysRun" };
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std::ostringstream str;
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str << std::boolalpha
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<< ", HoverInitiallyEnabled: " << HoverInitiallyEnabled
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<< ", Chase: " << ChaseStates[AsUnderlyingType(Chase)]
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<< ", Random: " << RandomStates[AsUnderlyingType(Random)];
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str << ", InteractionPauseTimer: " << InteractionPauseTimer;
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return str.str();
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}
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VendorItemCount::VendorItemCount(uint32 _item, uint32 _count)
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: itemId(_item), count(_count), lastIncrementTime(GameTime::GetGameTime()) { }
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bool VendorItemData::RemoveItem(uint32 item_id, uint8 type)
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{
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auto newEnd = std::remove_if(m_items.begin(), m_items.end(), [=](VendorItem const& vendorItem)
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{
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return vendorItem.item == item_id && vendorItem.Type == type;
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});
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bool found = newEnd != m_items.end();
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m_items.erase(newEnd, m_items.end());
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return found;
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}
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VendorItem const* VendorItemData::FindItemCostPair(uint32 item_id, uint32 extendedCost, uint8 type) const
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{
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for (VendorItem const& vendorItem : m_items)
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if (vendorItem.item == item_id && vendorItem.ExtendedCost == extendedCost && vendorItem.Type == type)
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return &vendorItem;
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return nullptr;
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}
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CreatureModel const CreatureModel::DefaultInvisibleModel(11686, 1.0f, 1.0f);
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CreatureModel const CreatureModel::DefaultVisibleModel(17519, 1.0f, 1.0f);
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CreatureTemplate::CreatureTemplate() = default;
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CreatureTemplate::CreatureTemplate(CreatureTemplate&& other) noexcept = default;
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CreatureTemplate& CreatureTemplate::operator=(CreatureTemplate&& other) noexcept = default;
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CreatureTemplate::~CreatureTemplate() = default;
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CreatureModel const* CreatureTemplate::GetModelByIdx(uint32 idx) const
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{
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return idx < Models.size() ? &Models[idx] : nullptr;
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}
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CreatureModel const* CreatureTemplate::GetRandomValidModel() const
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{
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if (!Models.size())
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return nullptr;
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// If only one element, ignore the Probability (even if 0)
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if (Models.size() == 1)
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return &Models[0];
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auto selectedItr = Trinity::Containers::SelectRandomWeightedContainerElement(Models, [](CreatureModel const& model)
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{
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return model.Probability;
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});
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return &(*selectedItr);
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}
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CreatureModel const* CreatureTemplate::GetFirstValidModel() const
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{
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for (CreatureModel const& model : Models)
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if (model.CreatureDisplayID)
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return &model;
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return nullptr;
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}
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CreatureModel const* CreatureTemplate::GetModelWithDisplayId(uint32 displayId) const
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{
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for (CreatureModel const& model : Models)
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if (displayId == model.CreatureDisplayID)
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return &model;
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return nullptr;
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}
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CreatureModel const* CreatureTemplate::GetFirstInvisibleModel() const
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{
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for (CreatureModel const& model : Models)
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if (CreatureModelInfo const* modelInfo = sObjectMgr->GetCreatureModelInfo(model.CreatureDisplayID))
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if (modelInfo && modelInfo->is_trigger)
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return &model;
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return &CreatureModel::DefaultInvisibleModel;
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}
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CreatureModel const* CreatureTemplate::GetFirstVisibleModel() const
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{
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for (CreatureModel const& model : Models)
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if (CreatureModelInfo const* modelInfo = sObjectMgr->GetCreatureModelInfo(model.CreatureDisplayID))
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if (modelInfo && !modelInfo->is_trigger)
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return &model;
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return &CreatureModel::DefaultVisibleModel;
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}
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void CreatureTemplate::InitializeQueryData()
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{
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for (uint8 loc = LOCALE_enUS; loc < TOTAL_LOCALES; ++loc)
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{
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if (!sWorld->getBoolConfig(CONFIG_LOAD_LOCALES) && loc != DEFAULT_LOCALE)
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continue;
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QueryData[loc] = BuildQueryData(static_cast<LocaleConstant>(loc), DIFFICULTY_NONE);
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}
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}
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WorldPacket CreatureTemplate::BuildQueryData(LocaleConstant loc, Difficulty difficulty) const
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{
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CreatureDifficulty const* creatureDifficulty = GetDifficulty(difficulty);
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WorldPackets::Query::QueryCreatureResponse queryTemp;
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queryTemp.CreatureID = Entry;
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queryTemp.Allow = true;
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WorldPackets::Query::CreatureStats& stats = queryTemp.Stats;
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stats.Leader = RacialLeader;
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stats.Name[0] = Name;
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stats.NameAlt[0] = FemaleName;
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stats.Flags[0] = creatureDifficulty->TypeFlags;
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stats.Flags[1] = creatureDifficulty->TypeFlags2;
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stats.Flags[2] = creatureDifficulty->TypeFlags3;
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stats.CreatureType = type;
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stats.CreatureFamily = family;
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stats.Classification = uint32(Classification);
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for (uint32 i = 0; i < MAX_KILL_CREDIT; ++i)
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stats.ProxyCreatureID[i] = KillCredit[i];
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std::transform(Models.begin(), Models.end(), std::back_inserter(stats.Display.CreatureDisplay),
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[&stats](CreatureModel const& model) -> WorldPackets::Query::CreatureXDisplay
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{
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stats.Display.TotalProbability += model.Probability;
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return { model.CreatureDisplayID, model.DisplayScale, model.Probability };
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});
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stats.HpMulti = creatureDifficulty->HealthModifier;
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stats.EnergyMulti = creatureDifficulty->ManaModifier;
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stats.CreatureMovementInfoID = movementId;
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stats.RequiredExpansion = RequiredExpansion;
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stats.HealthScalingExpansion = creatureDifficulty->HealthScalingExpansion;
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stats.VignetteID = VignetteID;
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stats.Class = unit_class;
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stats.CreatureDifficultyID = creatureDifficulty->CreatureDifficultyID;
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stats.WidgetSetID = WidgetSetID;
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stats.WidgetSetUnitConditionID = WidgetSetUnitConditionID;
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stats.Title = SubName;
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stats.TitleAlt = TitleAlt;
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stats.CursorName = IconName;
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if (std::vector<uint32> const* items = sObjectMgr->GetCreatureQuestItemList(Entry, difficulty))
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stats.QuestItems.assign(items->begin(), items->end());
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if (std::vector<int32> const* currencies = sObjectMgr->GetCreatureQuestCurrencyList(Entry))
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stats.QuestCurrencies.assign(currencies->begin(), currencies->end());
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if (loc != LOCALE_enUS)
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if (CreatureLocale const* creatureLocale = sObjectMgr->GetCreatureLocale(Entry))
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{
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ObjectMgr::GetLocaleString(creatureLocale->Name, loc, stats.Name[0]);
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ObjectMgr::GetLocaleString(creatureLocale->NameAlt, loc, stats.NameAlt[0]);
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ObjectMgr::GetLocaleString(creatureLocale->Title, loc, stats.Title);
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ObjectMgr::GetLocaleString(creatureLocale->TitleAlt, loc, stats.TitleAlt);
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}
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queryTemp.Write();
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queryTemp.ShrinkToFit();
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return queryTemp.Move();
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}
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CreatureDifficulty const* CreatureTemplate::GetDifficulty(Difficulty difficulty) const
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{
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auto it = difficultyStore.find(difficulty);
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if (it != difficultyStore.end())
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return &it->second;
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// If there is no data for the difficulty, try to get data for the fallback difficulty
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DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty);
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if (difficultyEntry)
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return GetDifficulty(Difficulty(difficultyEntry->FallbackDifficultyID));
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// No data for DIFFICULTY_NONE (0)
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struct DefaultCreatureDifficulty : public CreatureDifficulty
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{
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DefaultCreatureDifficulty()
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{
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DeltaLevelMin = 0;
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DeltaLevelMax = 0;
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ContentTuningID = 0;
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HealthScalingExpansion = 0;
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HealthModifier = 1.f;
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ManaModifier = 1.f;
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ArmorModifier = 1.f;
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DamageModifier = 1.f;
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CreatureDifficultyID = 0;
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TypeFlags = 0;
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TypeFlags2 = 0;
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TypeFlags3 = 0;
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LootID = 0;
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PickPocketLootID = 0;
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SkinLootID = 0;
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GoldMin = 0;
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GoldMax = 0;
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}
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};
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static const DefaultCreatureDifficulty defDifficulty;
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return &defDifficulty;
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}
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bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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{
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if (Unit* victim = ObjectAccessor::GetUnit(m_owner, m_victim))
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{
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while (!m_assistants.empty())
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{
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Creature* assistant = ObjectAccessor::GetCreature(m_owner, *m_assistants.begin());
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m_assistants.pop_front();
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if (assistant && assistant->CanAssistTo(&m_owner, victim))
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{
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assistant->SetNoCallAssistance(true);
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assistant->EngageWithTarget(victim);
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}
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}
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}
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return true;
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}
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CreatureBaseStats const* CreatureBaseStats::GetBaseStats(uint8 level, uint8 unitClass)
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{
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return sObjectMgr->GetCreatureBaseStats(level, unitClass);
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}
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bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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{
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m_owner.DespawnOrUnsummon(0s, m_respawnTimer); // since we are here, we are not TempSummon as object type cannot change during runtime
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return true;
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}
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Creature::Creature(bool isWorldObject) : Unit(isWorldObject), MapObject(), m_PlayerDamageReq(0), m_dontClearTapListOnEvade(false), _pickpocketLootRestore(0),
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m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_ignoreCorpseDecayRatio(false), m_wanderDistance(0.0f),
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m_boundaryCheckTime(2500), m_reactState(REACT_AGGRESSIVE),
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m_defaultMovementType(IDLE_MOTION_TYPE), m_spawnId(UI64LIT(0)), m_equipmentId(0), m_originalEquipmentId(0),
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m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false), m_cannotReachTarget(false), m_cannotReachTimer(0),
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m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_homePosition(), m_transportHomePosition(),
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m_creatureInfo(nullptr), m_creatureData(nullptr), m_creatureDifficulty(nullptr), m_stringIds(), _waypointPathId(0), _currentWaypointNodeInfo(0, 0),
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m_formation(nullptr), m_triggerJustAppeared(true), m_respawnCompatibilityMode(false), _aggroGracePeriodExpired(false), _lastDamagedTime(0),
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_regenerateHealth(true), _creatureImmunitiesId(0), _gossipMenuId(0), _sparringHealthPct(0)
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{
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m_regenTimer = CREATURE_REGEN_INTERVAL;
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for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
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m_spells[i] = 0;
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DisableReputationGain = false;
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m_SightDistance = sWorld->getFloatConfig(CONFIG_SIGHT_MONSTER);
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m_CombatDistance = 0;//MELEE_RANGE;
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ResetLootMode(); // restore default loot mode
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m_isTempWorldObject = false;
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}
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Creature::~Creature() = default;
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void Creature::AddToWorld()
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{
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///- Register the creature for guid lookup
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if (!IsInWorld())
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{
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GetMap()->GetObjectsStore().Insert<Creature>(this);
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if (m_spawnId)
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GetMap()->GetCreatureBySpawnIdStore().insert(std::make_pair(m_spawnId, this));
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Unit::AddToWorld();
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SearchFormation();
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AIM_Initialize();
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if (IsVehicle())
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GetVehicleKit()->Install();
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if (GetZoneScript())
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GetZoneScript()->OnCreatureCreate(this);
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}
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}
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void Creature::RemoveFromWorld()
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{
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if (IsInWorld())
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{
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if (GetZoneScript())
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GetZoneScript()->OnCreatureRemove(this);
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if (m_formation)
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FormationMgr::RemoveCreatureFromGroup(m_formation, this);
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Unit::RemoveFromWorld();
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if (m_spawnId)
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Trinity::Containers::MultimapErasePair(GetMap()->GetCreatureBySpawnIdStore(), m_spawnId, this);
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GetMap()->GetObjectsStore().Remove<Creature>(this);
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}
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}
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bool Creature::IsReturningHome() const
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{
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if (GetMotionMaster()->GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE)
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return true;
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return false;
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}
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void Creature::SearchFormation()
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{
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if (IsSummon())
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return;
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ObjectGuid::LowType lowguid = GetSpawnId();
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if (!lowguid)
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return;
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if (FormationInfo const* formationInfo = sFormationMgr->GetFormationInfo(lowguid))
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FormationMgr::AddCreatureToGroup(formationInfo->LeaderSpawnId, this);
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}
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bool Creature::IsFormationLeader() const
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{
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if (!m_formation)
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return false;
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return m_formation->IsLeader(this);
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}
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void Creature::SignalFormationMovement()
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{
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if (!m_formation)
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return;
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if (!m_formation->IsLeader(this))
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return;
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m_formation->LeaderStartedMoving();
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}
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bool Creature::IsFormationLeaderMoveAllowed() const
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{
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if (!m_formation)
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return false;
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return m_formation->CanLeaderStartMoving();
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}
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void Creature::RemoveCorpse(bool setSpawnTime, bool destroyForNearbyPlayers)
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{
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if (getDeathState() != CORPSE)
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return;
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if (m_respawnCompatibilityMode)
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{
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m_corpseRemoveTime = GameTime::GetGameTime();
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setDeathState(DEAD);
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RemoveAllAuras();
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m_loot = nullptr;
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uint32 respawnDelay = m_respawnDelay;
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if (CreatureAI* ai = AI())
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ai->CorpseRemoved(respawnDelay);
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if (destroyForNearbyPlayers)
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UpdateObjectVisibilityOnDestroy();
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// Should get removed later, just keep "compatibility" with scripts
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if (setSpawnTime)
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m_respawnTime = std::max<time_t>(GameTime::GetGameTime() + respawnDelay, m_respawnTime);
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// if corpse was removed during falling, the falling will continue and override relocation to respawn position
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if (IsFalling())
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StopMoving();
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Position respawnPosition = GetRespawnPosition();
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// We were spawned on transport, calculate real position
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if (IsSpawnedOnTransport())
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{
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m_movementInfo.transport.pos = respawnPosition;
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if (TransportBase* transport = GetDirectTransport())
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respawnPosition = transport->GetPositionWithOffset(respawnPosition);
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}
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UpdateAllowedPositionZ(respawnPosition.GetPositionX(), respawnPosition.GetPositionY(), respawnPosition.m_positionZ);
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SetHomePosition(respawnPosition);
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GetMap()->CreatureRelocation(this, respawnPosition.GetPositionX(), respawnPosition.GetPositionY(), respawnPosition.GetPositionZ(), respawnPosition.GetOrientation());
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}
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else
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{
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if (CreatureAI* ai = AI())
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ai->CorpseRemoved(m_respawnDelay);
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// In case this is called directly and normal respawn timer not set
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// Since this timer will be longer than the already present time it
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// will be ignored if the correct place added a respawn timer
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if (setSpawnTime)
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{
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uint32 respawnDelay = m_respawnDelay;
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m_respawnTime = std::max<time_t>(GameTime::GetGameTime() + respawnDelay, m_respawnTime);
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SaveRespawnTime();
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}
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if (TempSummon* summon = ToTempSummon())
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summon->UnSummon();
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else
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AddObjectToRemoveList();
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}
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}
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/**
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* change the entry of creature until respawn
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|
*/
|
|
bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
|
|
{
|
|
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);
|
|
if (!creatureInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature::InitEntry creature entry {} does not exist.", entry);
|
|
return false;
|
|
}
|
|
|
|
m_creatureInfo = creatureInfo;
|
|
SetEntry(entry);
|
|
m_creatureDifficulty = creatureInfo->GetDifficulty(!IsPet() ? GetMap()->GetDifficultyID() : DIFFICULTY_NONE);
|
|
|
|
// equal to player Race field, but creature does not have race
|
|
SetRace(RACE_NONE);
|
|
|
|
// known valid are: CLASS_WARRIOR, CLASS_PALADIN, CLASS_ROGUE, CLASS_MAGE
|
|
SetClass(uint8(creatureInfo->unit_class));
|
|
|
|
// Cancel load if no model defined
|
|
if (!(creatureInfo->GetFirstValidModel()))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has no model defined in table `creature_template`, can't load. ", entry);
|
|
return false;
|
|
}
|
|
|
|
CreatureModel model = *ObjectMgr::ChooseDisplayId(creatureInfo, data);
|
|
CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&model, creatureInfo);
|
|
if (!minfo) // Cancel load if no model defined
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (Entry: {}) has invalid model {} defined in table `creature_template_model`, can't load.", entry, model.CreatureDisplayID);
|
|
return false;
|
|
}
|
|
|
|
SetDisplayId(model.CreatureDisplayID, true);
|
|
|
|
// Load creature equipment
|
|
if (!data)
|
|
LoadEquipment(); // use default equipment (if available) for summons
|
|
else if (data->equipmentId == 0)
|
|
LoadEquipment(0); // 0 means no equipment for creature table
|
|
else
|
|
{
|
|
m_originalEquipmentId = data->equipmentId;
|
|
LoadEquipment(data->equipmentId);
|
|
}
|
|
|
|
SetName(creatureInfo->Name); // at normal entry always
|
|
|
|
SetModCastingSpeed(1.0f);
|
|
SetModSpellHaste(1.0f);
|
|
SetModHaste(1.0f);
|
|
SetModRangedHaste(1.0f);
|
|
SetModHasteRegen(1.0f);
|
|
SetModTimeRate(1.0f);
|
|
SetSpellEmpowerStage(-1);
|
|
|
|
SetSpeedRate(MOVE_WALK, creatureInfo->speed_walk);
|
|
SetSpeedRate(MOVE_RUN, creatureInfo->speed_run);
|
|
SetSpeedRate(MOVE_SWIM, 1.0f); // using 1.0 rate
|
|
SetSpeedRate(MOVE_FLIGHT, 1.0f); // using 1.0 rate
|
|
|
|
// Will set UNIT_FIELD_BOUNDINGRADIUS, UNIT_FIELD_COMBATREACH and UNIT_FIELD_DISPLAYSCALE
|
|
SetObjectScale(GetNativeObjectScale());
|
|
|
|
SetCanDualWield(creatureInfo->flags_extra & CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK);
|
|
|
|
UpdateCreatureType();
|
|
|
|
// checked at loading
|
|
m_defaultMovementType = MovementGeneratorType(data ? data->movementType : creatureInfo->MovementType);
|
|
if (!m_wanderDistance && m_defaultMovementType == RANDOM_MOTION_TYPE)
|
|
m_defaultMovementType = IDLE_MOTION_TYPE;
|
|
|
|
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
|
|
m_spells[i] = GetCreatureTemplate()->spells[i];
|
|
|
|
CreatureStaticFlagsHolder staticFlags = GenerateStaticFlags(m_creatureDifficulty, GetSpawnId(), GetMap()->GetDifficultyID());
|
|
ApplyAllStaticFlags(staticFlags);
|
|
|
|
_staticFlags.ApplyFlag(CREATURE_STATIC_FLAG_NO_XP, creatureInfo->type == CREATURE_TYPE_CRITTER
|
|
|| IsPet()
|
|
|| IsTotem()
|
|
|| creatureInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_XP);
|
|
|
|
// TODO: migrate these in DB
|
|
_staticFlags.ApplyFlag(CREATURE_STATIC_FLAG_2_ALLOW_MOUNTED_COMBAT, (GetCreatureDifficulty()->TypeFlags & CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT) != 0);
|
|
SetIgnoreFeignDeath((creatureInfo->flags_extra & CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH) != 0);
|
|
SetTreatAsRaidUnit((GetCreatureDifficulty()->TypeFlags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) != 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/, bool updateLevel /* = true */)
|
|
{
|
|
if (!InitEntry(entry, data))
|
|
return false;
|
|
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
|
|
|
_regenerateHealth = cInfo->RegenHealth;
|
|
|
|
// creatures always have melee weapon ready if any unless specified otherwise
|
|
if (!GetCreatureAddon())
|
|
SetSheath(SHEATH_STATE_MELEE);
|
|
|
|
SetFaction(cInfo->faction);
|
|
|
|
uint64 npcFlags;
|
|
uint32 unitFlags, unitFlags2, unitFlags3;
|
|
ObjectMgr::ChooseCreatureFlags(cInfo, &npcFlags, &unitFlags, &unitFlags2, &unitFlags3, _staticFlags, data);
|
|
|
|
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
|
|
npcFlags |= sGameEventMgr->GetNPCFlag(this);
|
|
|
|
if (IsVendor() && !(npcFlags & UNIT_NPC_FLAG_VENDOR_MASK))
|
|
SetVendor(UNIT_NPC_FLAG_VENDOR_MASK, false);
|
|
|
|
ReplaceAllNpcFlags(NPCFlags(npcFlags & 0xFFFFFFFF));
|
|
ReplaceAllNpcFlags2(NPCFlags2(npcFlags >> 32));
|
|
|
|
if (npcFlags & UNIT_NPC_FLAG_VENDOR_MASK)
|
|
SetVendor(NPCFlags(npcFlags & UNIT_NPC_FLAG_VENDOR_MASK), true);
|
|
|
|
SetPetitioner((npcFlags & UNIT_NPC_FLAG_PETITIONER) != 0);
|
|
|
|
// if unit is in combat, keep this flag
|
|
unitFlags &= ~UNIT_FLAG_IN_COMBAT;
|
|
if (IsInCombat())
|
|
unitFlags |= UNIT_FLAG_IN_COMBAT;
|
|
|
|
ReplaceAllUnitFlags(UnitFlags(unitFlags));
|
|
ReplaceAllUnitFlags2(UnitFlags2(unitFlags2));
|
|
ReplaceAllUnitFlags3(UnitFlags3(unitFlags3));
|
|
|
|
ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
|
|
|
|
// Set StateWorldEffectsQuestObjectiveID if there is only one linked objective for this creature
|
|
if (data && data->spawnTrackingQuestObjectives.size() == 1)
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::StateWorldEffectsQuestObjectiveID), data->spawnTrackingQuestObjectives.front());
|
|
|
|
SetCanDualWield(cInfo->flags_extra & CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK);
|
|
|
|
SetBaseAttackTime(BASE_ATTACK, cInfo->BaseAttackTime);
|
|
SetBaseAttackTime(OFF_ATTACK, cInfo->BaseAttackTime);
|
|
SetBaseAttackTime(RANGED_ATTACK, cInfo->RangeAttackTime);
|
|
|
|
if (updateLevel)
|
|
SelectLevel();
|
|
else if (!IsGuardian())
|
|
{
|
|
uint32 previousHealth = GetHealth();
|
|
UpdateLevelDependantStats(); // We still re-initialize level dependant stats on entry update
|
|
if (previousHealth > 0)
|
|
SetHealth(previousHealth);
|
|
}
|
|
|
|
// Do not update guardian stats here - they are handled in Guardian::InitStatsForLevel()
|
|
if (!IsGuardian())
|
|
{
|
|
SetMeleeDamageSchool(SpellSchools(cInfo->dmgschool));
|
|
SetStatFlatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_HOLY]));
|
|
SetStatFlatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_FIRE]));
|
|
SetStatFlatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_NATURE]));
|
|
SetStatFlatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_FROST]));
|
|
SetStatFlatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_SHADOW]));
|
|
SetStatFlatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_ARCANE]));
|
|
|
|
SetCanModifyStats(true);
|
|
UpdateAllStats();
|
|
}
|
|
|
|
// checked and error show at loading templates
|
|
if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction))
|
|
{
|
|
SetPvP((factionTemplate->Flags & FACTION_TEMPLATE_FLAG_PVP) != 0);
|
|
if (IsTaxi())
|
|
{
|
|
uint32 taxiNodesId = sObjectMgr->GetNearestTaxiNode(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(),
|
|
factionTemplate->FactionGroup & FACTION_MASK_ALLIANCE ? ALLIANCE : HORDE);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::TaxiNodesID), taxiNodesId);
|
|
}
|
|
}
|
|
|
|
// updates spell bars for vehicles and set player's faction - should be called here, to overwrite faction that is set from the new template
|
|
if (IsVehicle())
|
|
{
|
|
if (Player* owner = Creature::GetCharmerOrOwnerPlayerOrPlayerItself()) // this check comes in case we don't have a player
|
|
{
|
|
SetFaction(owner->GetFaction()); // vehicles should have same as owner faction
|
|
owner->VehicleSpellInitialize();
|
|
}
|
|
}
|
|
|
|
// trigger creature is always uninteractible and can not be attacked
|
|
if (IsTrigger())
|
|
SetUninteractible(true);
|
|
|
|
if (HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
|
|
InitializeInteractSpellId();
|
|
|
|
InitializeReactState();
|
|
|
|
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_TAUNT)
|
|
{
|
|
ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
|
|
ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true);
|
|
}
|
|
|
|
SetIsCombatDisallowed((cInfo->flags_extra & CREATURE_FLAG_EXTRA_CANNOT_ENTER_COMBAT) != 0);
|
|
|
|
InitializeMovementCapabilities();
|
|
|
|
LoadCreaturesAddon();
|
|
LoadCreaturesSparringHealth(true);
|
|
LoadTemplateImmunities(cInfo->CreatureImmunitiesId);
|
|
|
|
GetThreatManager().EvaluateSuppressed();
|
|
|
|
//We must update last scriptId or it looks like we reloaded a script, breaking some things such as gossip temporarily
|
|
LastUsedScriptID = GetScriptId();
|
|
|
|
m_stringIds[AsUnderlyingType(StringIdType::Template)] = &cInfo->StringId;
|
|
|
|
return true;
|
|
}
|
|
|
|
CreatureStaticFlagsHolder Creature::GenerateStaticFlags(CreatureDifficulty const* creatureDifficulty, ObjectGuid::LowType spawnId, Difficulty difficultyId) const
|
|
{
|
|
CreatureStaticFlagsOverride const* staticFlagsOverride = sObjectMgr->GetCreatureStaticFlagsOverride(spawnId, difficultyId);
|
|
if (!staticFlagsOverride)
|
|
return creatureDifficulty->StaticFlags;
|
|
|
|
return CreatureStaticFlagsHolder(
|
|
staticFlagsOverride->StaticFlags1.value_or(creatureDifficulty->StaticFlags.GetFlags()),
|
|
staticFlagsOverride->StaticFlags2.value_or(creatureDifficulty->StaticFlags.GetFlags2()),
|
|
staticFlagsOverride->StaticFlags3.value_or(creatureDifficulty->StaticFlags.GetFlags3()),
|
|
staticFlagsOverride->StaticFlags4.value_or(creatureDifficulty->StaticFlags.GetFlags4()),
|
|
staticFlagsOverride->StaticFlags5.value_or(creatureDifficulty->StaticFlags.GetFlags5()),
|
|
staticFlagsOverride->StaticFlags6.value_or(creatureDifficulty->StaticFlags.GetFlags6()),
|
|
staticFlagsOverride->StaticFlags7.value_or(creatureDifficulty->StaticFlags.GetFlags7()),
|
|
staticFlagsOverride->StaticFlags8.value_or(creatureDifficulty->StaticFlags.GetFlags8()));
|
|
}
|
|
|
|
void Creature::ApplyAllStaticFlags(CreatureStaticFlagsHolder const& flags)
|
|
{
|
|
_staticFlags = flags;
|
|
|
|
// Apply all other side effects of flag changes
|
|
m_updateFlag.NoBirthAnim = flags.HasFlag(CREATURE_STATIC_FLAG_4_NO_BIRTH_ANIM);
|
|
}
|
|
|
|
void Creature::Update(uint32 diff)
|
|
{
|
|
if (IsAIEnabled() && m_triggerJustAppeared && m_deathState != DEAD)
|
|
{
|
|
if (IsAreaSpiritHealer() && !IsAreaSpiritHealerIndividual())
|
|
CastSpell(nullptr, SPELL_SPIRIT_HEAL_CHANNEL_AOE, false);
|
|
|
|
if (m_respawnCompatibilityMode && m_vehicleKit)
|
|
m_vehicleKit->Reset();
|
|
m_triggerJustAppeared = false;
|
|
AI()->JustAppeared();
|
|
}
|
|
|
|
UpdateMovementCapabilities();
|
|
|
|
GetThreatManager().Update(diff);
|
|
|
|
switch (m_deathState)
|
|
{
|
|
case JUST_RESPAWNED:
|
|
// Must not be called, see Creature::setDeathState JUST_RESPAWNED -> ALIVE promoting.
|
|
TC_LOG_ERROR("entities.unit", "Creature {} in wrong state: JUST_RESPAWNED (4)", GetGUID().ToString());
|
|
break;
|
|
case JUST_DIED:
|
|
// Must not be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
|
|
TC_LOG_ERROR("entities.unit", "Creature {} in wrong state: JUST_DIED (1)", GetGUID().ToString());
|
|
break;
|
|
case DEAD:
|
|
{
|
|
if (!m_respawnCompatibilityMode)
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "Creature {} in wrong state: DEAD (3)", GetGUID().ToString());
|
|
break;
|
|
}
|
|
time_t now = GameTime::GetGameTime();
|
|
if (m_respawnTime <= now)
|
|
{
|
|
// Delay respawn if spawn group is not active
|
|
if (m_creatureData && !GetMap()->IsSpawnGroupActive(m_creatureData->spawnGroupData->groupId))
|
|
{
|
|
m_respawnTime = now + urand(4,7);
|
|
break; // Will be rechecked on next Update call after delay expires
|
|
}
|
|
|
|
ObjectGuid dbtableHighGuid = ObjectGuid::Create<HighGuid::Creature>(GetMapId(), GetEntry(), m_spawnId);
|
|
time_t linkedRespawnTime = GetMap()->GetLinkedRespawnTime(dbtableHighGuid);
|
|
if (!linkedRespawnTime) // Can respawn
|
|
Respawn();
|
|
else // the master is dead
|
|
{
|
|
ObjectGuid targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid);
|
|
if (targetGuid == dbtableHighGuid) // if linking self, never respawn
|
|
SetRespawnTime(WEEK);
|
|
else
|
|
{
|
|
// else copy time from master and add a little
|
|
time_t baseRespawnTime = std::max(linkedRespawnTime, now);
|
|
time_t const offset = urand(5, MINUTE);
|
|
|
|
// linked guid can be a boss, uses std::numeric_limits<time_t>::max to never respawn in that instance
|
|
// we shall inherit it instead of adding and causing an overflow
|
|
if (baseRespawnTime <= std::numeric_limits<time_t>::max() - offset)
|
|
m_respawnTime = baseRespawnTime + offset;
|
|
else
|
|
m_respawnTime = std::numeric_limits<time_t>::max();
|
|
}
|
|
SaveRespawnTime(); // also save to DB immediately
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case CORPSE:
|
|
{
|
|
Unit::Update(diff);
|
|
// deathstate changed on spells update, prevent problems
|
|
if (m_deathState != CORPSE)
|
|
break;
|
|
|
|
if (IsEngaged())
|
|
Unit::AIUpdateTick(diff);
|
|
|
|
if (m_loot)
|
|
m_loot->Update();
|
|
|
|
for (auto&& [playerOwner, loot] : m_personalLoot)
|
|
loot->Update();
|
|
|
|
if (m_corpseRemoveTime <= GameTime::GetGameTime())
|
|
{
|
|
RemoveCorpse(false);
|
|
TC_LOG_DEBUG("entities.unit", "Removing corpse... {} ", GetEntry());
|
|
}
|
|
break;
|
|
}
|
|
case ALIVE:
|
|
{
|
|
Unit::Update(diff);
|
|
|
|
// creature can be dead after Unit::Update call
|
|
// CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
|
|
if (!IsAlive())
|
|
break;
|
|
|
|
if (_spellFocusInfo.Delay)
|
|
{
|
|
if (_spellFocusInfo.Delay <= diff)
|
|
ReacquireSpellFocusTarget();
|
|
else
|
|
_spellFocusInfo.Delay -= diff;
|
|
}
|
|
|
|
// periodic check to see if the creature has passed an evade boundary
|
|
if (IsAIEnabled() && !IsInEvadeMode() && IsEngaged())
|
|
{
|
|
if (diff >= m_boundaryCheckTime)
|
|
{
|
|
AI()->CheckInRoom();
|
|
m_boundaryCheckTime = 2500;
|
|
} else
|
|
m_boundaryCheckTime -= diff;
|
|
}
|
|
|
|
Unit::AIUpdateTick(diff);
|
|
|
|
DoMeleeAttackIfReady();
|
|
|
|
// creature can be dead after UpdateAI call
|
|
// CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
|
|
if (!IsAlive())
|
|
break;
|
|
|
|
if (m_regenTimer > 0)
|
|
{
|
|
if (diff >= m_regenTimer)
|
|
m_regenTimer = 0;
|
|
else
|
|
m_regenTimer -= diff;
|
|
}
|
|
|
|
if (m_regenTimer == 0)
|
|
{
|
|
if (!IsInEvadeMode())
|
|
{
|
|
// regenerate health if not in combat or if polymorphed)
|
|
if (!IsEngaged() || IsPolymorphed())
|
|
RegenerateHealth();
|
|
else if (CanNotReachTarget())
|
|
{
|
|
// regenerate health if cannot reach the target and the setting is set to do so.
|
|
// this allows to disable the health regen of raid bosses if pathfinding has issues for whatever reason
|
|
if (sWorld->getBoolConfig(CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID) || !GetMap()->IsRaid())
|
|
{
|
|
RegenerateHealth();
|
|
TC_LOG_DEBUG("entities.unit.chase", "RegenerateHealth() enabled because Creature cannot reach the target. Detail: {}", GetDebugInfo());
|
|
}
|
|
else
|
|
TC_LOG_DEBUG("entities.unit.chase", "RegenerateHealth() disabled even if the Creature cannot reach the target. Detail: {}", GetDebugInfo());
|
|
}
|
|
}
|
|
|
|
if (GetPowerType() == POWER_ENERGY)
|
|
Regenerate(POWER_ENERGY);
|
|
else
|
|
Regenerate(POWER_MANA);
|
|
|
|
m_regenTimer = CREATURE_REGEN_INTERVAL;
|
|
}
|
|
|
|
if (CanNotReachTarget() && !IsInEvadeMode() && !GetMap()->IsRaid())
|
|
{
|
|
m_cannotReachTimer += diff;
|
|
if (m_cannotReachTimer >= CREATURE_NOPATH_EVADE_TIME)
|
|
if (CreatureAI* ai = AI())
|
|
ai->EnterEvadeMode(EvadeReason::NoPath);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Creature::Heartbeat()
|
|
{
|
|
Unit::Heartbeat();
|
|
|
|
// Creatures with CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT periodically force party members into combat
|
|
ForcePartyMembersIntoCombat();
|
|
|
|
// creatures should only attack surroundings initially after heartbeat has passed or until attacked
|
|
if (!_aggroGracePeriodExpired)
|
|
{
|
|
_aggroGracePeriodExpired = true;
|
|
|
|
// trigger MoveInLineOfSight
|
|
Trinity::CreatureAggroGracePeriodExpiredNotifier notifier(*this);
|
|
Cell::VisitAllObjects(this, notifier, GetVisibilityRange());
|
|
}
|
|
}
|
|
|
|
void Creature::Regenerate(Powers power)
|
|
{
|
|
uint32 curValue = GetPower(power);
|
|
uint32 maxValue = GetMaxPower(power);
|
|
|
|
if (!HasUnitFlag2(UNIT_FLAG2_REGENERATE_POWER))
|
|
return;
|
|
|
|
if (curValue >= maxValue)
|
|
return;
|
|
|
|
float addvalue = 0.0f;
|
|
|
|
switch (power)
|
|
{
|
|
case POWER_FOCUS:
|
|
{
|
|
// For hunter pets.
|
|
addvalue = 24 * sWorld->getRate(RATE_POWER_FOCUS);
|
|
break;
|
|
}
|
|
case POWER_ENERGY:
|
|
{
|
|
// For deathknight's ghoul.
|
|
addvalue = 20;
|
|
break;
|
|
}
|
|
case POWER_MANA:
|
|
{
|
|
// Combat and any controlled creature
|
|
if (IsInCombat() || GetCharmerOrOwnerGUID().IsEmpty())
|
|
{
|
|
float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
|
|
|
|
addvalue = uint32((27.0f / 5.0f + 17.0f) * ManaIncreaseRate);
|
|
}
|
|
else
|
|
addvalue = maxValue / 3;
|
|
|
|
break;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
|
|
// Apply modifiers (if any).
|
|
addvalue *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, power);
|
|
|
|
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * (IsHunterPet() ? PET_FOCUS_REGEN_INTERVAL : CREATURE_REGEN_INTERVAL) / (5 * IN_MILLISECONDS);
|
|
|
|
ModifyPower(power, int32(addvalue));
|
|
}
|
|
|
|
void Creature::RegenerateHealth()
|
|
{
|
|
if (!CanRegenerateHealth())
|
|
return;
|
|
|
|
uint32 curValue = GetHealth();
|
|
uint32 maxValue = GetMaxHealth();
|
|
|
|
if (curValue >= maxValue)
|
|
return;
|
|
|
|
uint32 addvalue = 0;
|
|
|
|
// Not only pet, but any controlled creature (and not polymorphed)
|
|
if (!GetCharmerOrOwnerGUID().IsEmpty() && !IsPolymorphed())
|
|
{
|
|
float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
|
|
|
|
addvalue = 0.015f * ((float)GetMaxHealth()) * HealthIncreaseRate;
|
|
}
|
|
else
|
|
addvalue = maxValue/3;
|
|
|
|
// Apply modifiers (if any).
|
|
addvalue *= GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
|
|
|
|
addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * CREATURE_REGEN_INTERVAL / (5 * IN_MILLISECONDS);
|
|
|
|
ModifyHealth(addvalue);
|
|
}
|
|
|
|
void Creature::DoFleeToGetAssistance()
|
|
{
|
|
if (!GetVictim())
|
|
return;
|
|
|
|
if (HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
|
|
return;
|
|
|
|
float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
|
|
if (radius >0)
|
|
{
|
|
Creature* creature = nullptr;
|
|
Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this, GetVictim(), radius);
|
|
Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check);
|
|
Cell::VisitGridObjects(this, searcher, radius);
|
|
|
|
SetNoSearchAssistance(true);
|
|
|
|
if (!creature)
|
|
/// @todo use 31365
|
|
SetControlled(true, UNIT_STATE_FLEEING);
|
|
else
|
|
GetMotionMaster()->MoveSeekAssistance(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ());
|
|
}
|
|
}
|
|
|
|
bool Creature::AIM_Destroy()
|
|
{
|
|
PopAI();
|
|
RefreshAI();
|
|
return true;
|
|
}
|
|
|
|
bool Creature::AIM_Create(CreatureAI* ai /*= nullptr*/)
|
|
{
|
|
Motion_Initialize();
|
|
|
|
SetAI(ai ? ai : FactorySelector::SelectAI(this));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creature::AIM_Initialize(CreatureAI* ai)
|
|
{
|
|
if (!AIM_Create(ai))
|
|
return false;
|
|
|
|
AI()->InitializeAI();
|
|
if (GetVehicleKit())
|
|
GetVehicleKit()->Reset();
|
|
return true;
|
|
}
|
|
|
|
void Creature::Motion_Initialize()
|
|
{
|
|
if (m_formation)
|
|
{
|
|
if (m_formation->GetLeader() == this)
|
|
m_formation->FormationReset(false);
|
|
else if (m_formation->IsFormed())
|
|
{
|
|
GetMotionMaster()->MoveIdle(); // wait the order of leader
|
|
return;
|
|
}
|
|
}
|
|
|
|
GetMotionMaster()->Initialize();
|
|
}
|
|
|
|
bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 entry, Position const& pos, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/, bool dynamic)
|
|
{
|
|
ASSERT(map);
|
|
SetMap(map);
|
|
|
|
if (data)
|
|
{
|
|
PhasingHandler::InitDbPhaseShift(GetPhaseShift(), data->phaseUseFlags, data->phaseId, data->phaseGroup);
|
|
PhasingHandler::InitDbVisibleMapId(GetPhaseShift(), data->terrainSwapMap);
|
|
}
|
|
|
|
// Set if this creature can handle dynamic spawns
|
|
if (!dynamic)
|
|
SetRespawnCompatibilityMode();
|
|
|
|
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
|
|
if (!cinfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature::Create(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, entry);
|
|
return false;
|
|
}
|
|
|
|
CreatureDifficulty const* creatureDifficulty = cinfo->GetDifficulty(GetMap()->GetDifficultyID());
|
|
|
|
//! Relocate before CreateFromProto, to initialize coords and allow
|
|
//! returning correct zone id for selecting OutdoorPvP/Battlefield script
|
|
Relocate(pos);
|
|
|
|
// Check if the position is valid before calling CreateFromProto(), otherwise we might add Auras to Creatures at
|
|
// invalid position, triggering a crash about Auras not removed in the destructor
|
|
if (!IsPositionValid())
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow {}, entry {}) are not valid (X: {}, Y: {}, Z: {}, O: {})", guidlow, entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
|
|
return false;
|
|
}
|
|
{
|
|
// area/zone id is needed immediately for ZoneScript::GetCreatureEntry hook before it is known which creature template to load (no model/scale available yet)
|
|
PositionFullTerrainStatus terrainStatus;
|
|
GetMap()->GetFullTerrainStatusForPosition(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), terrainStatus);
|
|
ProcessPositionDataChanged(terrainStatus);
|
|
}
|
|
|
|
// Allow players to see those units while dead, do it here (mayby altered by addon auras)
|
|
if (creatureDifficulty->TypeFlags & CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS)
|
|
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST);
|
|
|
|
if (!CreateFromProto(guidlow, entry, data, vehId))
|
|
return false;
|
|
|
|
cinfo = GetCreatureTemplate(); // might be different than initially requested
|
|
if (cinfo->flags_extra & CREATURE_FLAG_EXTRA_DUNGEON_BOSS && map->IsDungeon())
|
|
m_respawnDelay = 0; // special value, prevents respawn for dungeon bosses unless overridden
|
|
|
|
switch (GetCreatureClassification())
|
|
{
|
|
case CreatureClassifications::Elite:
|
|
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_ELITE);
|
|
break;
|
|
case CreatureClassifications::RareElite:
|
|
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_RAREELITE);
|
|
break;
|
|
case CreatureClassifications::Obsolete:
|
|
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_OBSOLETE);
|
|
break;
|
|
case CreatureClassifications::Rare:
|
|
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_RARE);
|
|
break;
|
|
case CreatureClassifications::Trivial:
|
|
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_TRIVIAL);
|
|
break;
|
|
case CreatureClassifications::MinusMob:
|
|
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_MINUSMOB);
|
|
break;
|
|
default:
|
|
m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_NORMAL);
|
|
break;
|
|
}
|
|
|
|
LoadCreaturesAddon();
|
|
LoadCreaturesSparringHealth(true);
|
|
|
|
//! Need to be called after LoadCreaturesAddon - MOVEMENTFLAG_HOVER is set there
|
|
m_positionZ += GetHoverOffset();
|
|
|
|
LastUsedScriptID = GetScriptId();
|
|
|
|
if (IsSpiritHealer() || IsAreaSpiritHealer() || (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GHOST_VISIBILITY))
|
|
{
|
|
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
|
|
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
|
|
}
|
|
|
|
if (cinfo->flags_extra & CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING)
|
|
AddUnitState(UNIT_STATE_IGNORE_PATHFINDING);
|
|
|
|
if (cinfo->flags_extra & CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK)
|
|
{
|
|
ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
|
|
ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, true);
|
|
}
|
|
|
|
GetThreatManager().Initialize();
|
|
|
|
return true;
|
|
}
|
|
|
|
Creature* Creature::CreateCreature(uint32 entry, Map* map, Position const& pos, uint32 vehId /*= 0*/)
|
|
{
|
|
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry);
|
|
if (!cInfo)
|
|
return nullptr;
|
|
|
|
ObjectGuid::LowType lowGuid;
|
|
if (vehId || cInfo->VehicleId)
|
|
lowGuid = map->GenerateLowGuid<HighGuid::Vehicle>();
|
|
else
|
|
lowGuid = map->GenerateLowGuid<HighGuid::Creature>();
|
|
|
|
Creature* creature = new Creature();
|
|
if (!creature->Create(lowGuid, map, entry, pos, nullptr, vehId))
|
|
{
|
|
delete creature;
|
|
return nullptr;
|
|
}
|
|
|
|
return creature;
|
|
}
|
|
|
|
Creature* Creature::CreateCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap /*= true*/, bool allowDuplicate /*= false*/)
|
|
{
|
|
Creature* creature = new Creature();
|
|
if (!creature->LoadFromDB(spawnId, map, addToMap, allowDuplicate))
|
|
{
|
|
delete creature;
|
|
return nullptr;
|
|
}
|
|
|
|
return creature;
|
|
}
|
|
|
|
Unit* Creature::SelectVictim()
|
|
{
|
|
Unit* target = nullptr;
|
|
|
|
if (CanHaveThreatList())
|
|
target = GetThreatManager().GetCurrentVictim();
|
|
else if (!HasReactState(REACT_PASSIVE))
|
|
{
|
|
// We're a player pet, probably
|
|
target = getAttackerForHelper();
|
|
if (!target && IsSummon())
|
|
{
|
|
if (Unit* owner = ToTempSummon()->GetOwner())
|
|
{
|
|
if (owner->IsInCombat())
|
|
target = owner->getAttackerForHelper();
|
|
if (!target)
|
|
{
|
|
for (ControlList::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
|
|
{
|
|
if ((*itr)->IsInCombat())
|
|
{
|
|
target = (*itr)->getAttackerForHelper();
|
|
if (target)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
return nullptr;
|
|
|
|
if (target && _IsTargetAcceptable(target) && CanCreatureAttack(target))
|
|
{
|
|
if (!HasSpellFocus())
|
|
SetInFront(target);
|
|
return target;
|
|
}
|
|
|
|
/// @todo a vehicle may eat some mob, so mob should not evade
|
|
if (GetVehicle())
|
|
return nullptr;
|
|
|
|
Unit::AuraEffectList const& iAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
|
|
if (!iAuras.empty())
|
|
{
|
|
for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
|
|
{
|
|
if ((*itr)->GetBase()->IsPermanent())
|
|
{
|
|
AI()->EnterEvadeMode(EvadeReason::Other);
|
|
break;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
// enter in evade mode in other case
|
|
AI()->EnterEvadeMode(EvadeReason::NoHostiles);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Creature::InitializeReactState()
|
|
{
|
|
if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService() || _staticFlags.HasFlag(CREATURE_STATIC_FLAG_IGNORE_COMBAT))
|
|
SetReactState(REACT_PASSIVE);
|
|
/*
|
|
else if (IsCivilian())
|
|
SetReactState(REACT_DEFENSIVE);
|
|
*/
|
|
else
|
|
SetReactState(REACT_AGGRESSIVE);
|
|
}
|
|
|
|
bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const
|
|
{
|
|
if (!IsBattleMaster())
|
|
return false;
|
|
|
|
BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(GetEntry());
|
|
if (!msg)
|
|
return player->GetBGAccessByLevel(bgTypeId);
|
|
|
|
if (!player->GetBGAccessByLevel(bgTypeId))
|
|
{
|
|
ClearGossipMenuFor(player);
|
|
switch (bgTypeId)
|
|
{
|
|
case BATTLEGROUND_AV: SendGossipMenuFor(player, 7616, this); break;
|
|
case BATTLEGROUND_WS: SendGossipMenuFor(player, 7599, this); break;
|
|
case BATTLEGROUND_AB: SendGossipMenuFor(player, 7642, this); break;
|
|
case BATTLEGROUND_EY:
|
|
case BATTLEGROUND_NA:
|
|
case BATTLEGROUND_BE:
|
|
case BATTLEGROUND_AA:
|
|
case BATTLEGROUND_RL:
|
|
case BATTLEGROUND_SA:
|
|
case BATTLEGROUND_DS:
|
|
case BATTLEGROUND_RV: SendGossipMenuFor(player, 10024, this); break;
|
|
default: break;
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Creature::CanResetTalents(Player* player) const
|
|
{
|
|
return player->GetLevel() >= 15
|
|
&& player->GetClass() == GetCreatureTemplate()->trainer_class;
|
|
}
|
|
|
|
uint32 Creature::GetLootId() const
|
|
{
|
|
if (m_lootId)
|
|
return *m_lootId;
|
|
|
|
return GetCreatureDifficulty()->LootID;
|
|
}
|
|
|
|
void Creature::SetLootId(Optional<uint32> lootId)
|
|
{
|
|
m_lootId = lootId;
|
|
}
|
|
|
|
void Creature::SetTappedBy(Unit const* unit, bool withGroup)
|
|
{
|
|
// set the player whose group should receive the right
|
|
// to loot the creature after it dies
|
|
// should be set to nullptr after the loot disappears
|
|
|
|
if (!unit)
|
|
{
|
|
m_tapList.clear();
|
|
RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE | UNIT_DYNFLAG_TAPPED);
|
|
return;
|
|
}
|
|
|
|
if (m_tapList.size() >= CREATURE_TAPPERS_SOFT_CAP)
|
|
return;
|
|
|
|
if (unit->GetTypeId() != TYPEID_PLAYER && !unit->IsVehicle())
|
|
return;
|
|
|
|
Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
if (!player) // normal creature, no player involved
|
|
return;
|
|
|
|
m_tapList.insert(player->GetGUID());
|
|
if (withGroup)
|
|
if (Group const* group = player->GetGroup())
|
|
for (GroupReference const& itr : group->GetMembers())
|
|
if (GetMap()->IsRaid() || group->SameSubGroup(player, itr.GetSource()))
|
|
m_tapList.insert(itr.GetSource()->GetGUID());
|
|
|
|
if (m_tapList.size() >= CREATURE_TAPPERS_SOFT_CAP)
|
|
SetDynamicFlag(UNIT_DYNFLAG_TAPPED);
|
|
}
|
|
|
|
void Creature::SetDontClearTapListOnEvade(bool dontClear)
|
|
{
|
|
// only temporary summons are allowed to not clear their tap list
|
|
if (!m_spawnId)
|
|
m_dontClearTapListOnEvade = dontClear;
|
|
}
|
|
|
|
// return true if this creature is tapped by the player or by a member of his group.
|
|
bool Creature::isTappedBy(Player const* player) const
|
|
{
|
|
return m_tapList.find(player->GetGUID()) != m_tapList.end();
|
|
}
|
|
|
|
Loot* Creature::GetLootForPlayer(Player const* player) const
|
|
{
|
|
if (m_personalLoot.empty())
|
|
return m_loot.get();
|
|
|
|
if (Loot* loot = Trinity::Containers::MapGetValuePtr(m_personalLoot, player->GetGUID()))
|
|
return loot;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool Creature::IsFullyLooted() const
|
|
{
|
|
if (m_loot && !m_loot->isLooted())
|
|
return false;
|
|
|
|
for (auto const& [_, loot] : m_personalLoot)
|
|
if (!loot->isLooted())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creature::IsSkinnedBy(Player const* player) const
|
|
{
|
|
if (Loot* loot = GetLootForPlayer(player))
|
|
return loot->loot_type == LOOT_SKINNING;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Creature::SaveToDB()
|
|
{
|
|
// this should only be used when the creature has already been loaded
|
|
// preferably after adding to map, because mapid may not be valid otherwise
|
|
CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId);
|
|
if (!data)
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "Creature::SaveToDB failed, cannot get creature data!");
|
|
return;
|
|
}
|
|
|
|
uint32 mapId = GetMapId();
|
|
if (TransportBase* transport = GetTransport())
|
|
if (transport->GetMapIdForSpawning() >= 0)
|
|
mapId = transport->GetMapIdForSpawning();
|
|
|
|
SaveToDB(mapId, data->spawnDifficulties);
|
|
}
|
|
|
|
void Creature::SaveToDB(uint32 mapid, std::vector<Difficulty> const& spawnDifficulties)
|
|
{
|
|
// update in loaded data
|
|
if (!m_spawnId)
|
|
m_spawnId = sObjectMgr->GenerateCreatureSpawnId();
|
|
|
|
CreatureData& data = sObjectMgr->NewOrExistCreatureData(m_spawnId);
|
|
|
|
uint32 displayId = GetNativeDisplayId();
|
|
uint64 spawnNpcFlags = (uint64(GetNpcFlags2()) << 32) | GetNpcFlags();
|
|
Optional<uint64> npcflag;
|
|
Optional<uint32> unitFlags;
|
|
Optional<uint32> unitFlags2;
|
|
Optional<uint32> unitFlags3;
|
|
|
|
// check if it's a custom model and if not, use 0 for displayId
|
|
CreatureTemplate const* cinfo = GetCreatureTemplate();
|
|
if (cinfo)
|
|
{
|
|
for (CreatureModel const& model : cinfo->Models)
|
|
if (displayId && displayId == model.CreatureDisplayID)
|
|
displayId = 0;
|
|
|
|
if (spawnNpcFlags != cinfo->npcflag)
|
|
npcflag = spawnNpcFlags;
|
|
|
|
if (m_unitData->Flags != cinfo->unit_flags)
|
|
unitFlags = m_unitData->Flags;
|
|
|
|
if (m_unitData->Flags2 != cinfo->unit_flags2)
|
|
unitFlags2 = m_unitData->Flags2;
|
|
|
|
if (m_unitData->Flags3 != cinfo->unit_flags3)
|
|
unitFlags3 = m_unitData->Flags3;
|
|
}
|
|
|
|
if (!data.spawnId)
|
|
data.spawnId = m_spawnId;
|
|
ASSERT(data.spawnId == m_spawnId);
|
|
data.id = GetEntry();
|
|
if (displayId)
|
|
data.display.emplace(displayId, DEFAULT_PLAYER_DISPLAY_SCALE, 1.0f);
|
|
else
|
|
data.display.reset();
|
|
data.equipmentId = GetCurrentEquipmentId();
|
|
if (!GetTransport())
|
|
{
|
|
data.mapId = GetMapId();
|
|
data.spawnPoint.Relocate(this);
|
|
}
|
|
else
|
|
{
|
|
data.mapId = mapid;
|
|
data.spawnPoint.Relocate(GetTransOffsetX(), GetTransOffsetY(), GetTransOffsetZ(), GetTransOffsetO());
|
|
}
|
|
data.spawntimesecs = m_respawnDelay;
|
|
// prevent add data integrity problems
|
|
data.wander_distance = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0.0f : m_wanderDistance;
|
|
data.currentwaypoint = 0;
|
|
data.curHealthPct = uint32(GetHealthPct());
|
|
// prevent add data integrity problems
|
|
data.movementType = !m_wanderDistance && GetDefaultMovementType() == RANDOM_MOTION_TYPE
|
|
? IDLE_MOTION_TYPE : GetDefaultMovementType();
|
|
data.spawnDifficulties = spawnDifficulties;
|
|
data.npcflag = npcflag;
|
|
data.unit_flags = unitFlags;
|
|
data.unit_flags2 = unitFlags2;
|
|
data.unit_flags3 = unitFlags3;
|
|
if (!data.spawnGroupData)
|
|
data.spawnGroupData = sObjectMgr->GetDefaultSpawnGroup();
|
|
|
|
data.phaseId = GetDBPhase() > 0 ? GetDBPhase() : data.phaseId;
|
|
data.phaseGroup = GetDBPhase() < 0 ? -GetDBPhase() : data.phaseGroup;
|
|
|
|
// update in DB
|
|
WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
|
|
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
|
|
stmt->setUInt64(0, m_spawnId);
|
|
trans->Append(stmt);
|
|
|
|
uint8 index = 0;
|
|
|
|
stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE);
|
|
stmt->setUInt64(index++, m_spawnId);
|
|
stmt->setUInt32(index++, GetEntry());
|
|
stmt->setUInt16(index++, uint16(mapid));
|
|
stmt->setString(index++, [&data]() -> std::string
|
|
{
|
|
std::ostringstream os;
|
|
if (!data.spawnDifficulties.empty())
|
|
{
|
|
auto itr = data.spawnDifficulties.begin();
|
|
os << int32(*itr++);
|
|
|
|
for (; itr != data.spawnDifficulties.end(); ++itr)
|
|
os << ',' << int32(*itr);
|
|
}
|
|
|
|
return std::move(os).str();
|
|
}());
|
|
stmt->setUInt8(index++, data.phaseUseFlags);
|
|
stmt->setUInt32(index++, data.phaseId);
|
|
stmt->setUInt32(index++, data.phaseGroup);
|
|
stmt->setInt32(index++, data.terrainSwapMap);
|
|
stmt->setUInt32(index++, displayId);
|
|
stmt->setUInt8(index++, GetCurrentEquipmentId());
|
|
stmt->setFloat(index++, GetPositionX());
|
|
stmt->setFloat(index++, GetPositionY());
|
|
stmt->setFloat(index++, GetPositionZ());
|
|
stmt->setFloat(index++, GetOrientation());
|
|
stmt->setUInt32(index++, m_respawnDelay);
|
|
stmt->setFloat(index++, m_wanderDistance);
|
|
stmt->setUInt32(index++, 0);
|
|
stmt->setUInt32(index++, uint32(GetHealthPct()));
|
|
stmt->setUInt8(index++, uint8(GetDefaultMovementType()));
|
|
if (npcflag.has_value())
|
|
stmt->setUInt64(index++, *npcflag);
|
|
else
|
|
stmt->setNull(index++);
|
|
|
|
if (unitFlags.has_value())
|
|
stmt->setUInt32(index++, *unitFlags);
|
|
else
|
|
stmt->setNull(index++);
|
|
|
|
if (unitFlags2.has_value())
|
|
stmt->setUInt32(index++, *unitFlags2);
|
|
else
|
|
stmt->setNull(index++);
|
|
|
|
if (unitFlags3.has_value())
|
|
stmt->setUInt32(index++, *unitFlags3);
|
|
else
|
|
stmt->setNull(index++);
|
|
|
|
stmt->setString(index++, sObjectMgr->GetScriptName(data.scriptId));
|
|
if (std::string_view stringId = GetStringId(StringIdType::Spawn); !stringId.empty())
|
|
stmt->setString(index++, stringId);
|
|
else
|
|
stmt->setNull(index++);
|
|
|
|
trans->Append(stmt);
|
|
|
|
WorldDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Creature::SelectLevel()
|
|
{
|
|
// Level
|
|
ApplyLevelScaling();
|
|
int32 levelWithDelta = m_unitData->ScalingLevelMax + m_unitData->ScalingLevelDelta;
|
|
uint8 level = RoundToInterval<int32>(levelWithDelta, 1, STRONG_MAX_LEVEL);
|
|
SetLevel(level);
|
|
|
|
UpdateLevelDependantStats();
|
|
}
|
|
|
|
void Creature::UpdateLevelDependantStats()
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
|
CreatureClassifications classification = IsPet() ? CreatureClassifications::Normal : cInfo->Classification;
|
|
uint8 level = GetLevel();
|
|
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(level, cInfo->unit_class);
|
|
|
|
// health
|
|
float healthmod = GetHealthMod(classification);
|
|
|
|
uint32 basehp = GetMaxHealthByLevel(level);
|
|
uint32 health = uint32(basehp * healthmod);
|
|
|
|
SetCreateHealth(health);
|
|
SetMaxHealth(health);
|
|
SetHealth(health);
|
|
ResetPlayerDamageReq();
|
|
|
|
SetStatFlatModifier(UNIT_MOD_HEALTH, BASE_VALUE, (float)health);
|
|
|
|
// mana
|
|
Powers powerType = CalculateDisplayPowerType();
|
|
SetCreateMana(stats->BaseMana);
|
|
SetStatPctModifier(UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(powerType)), BASE_PCT, GetCreatureDifficulty()->ManaModifier);
|
|
SetPowerType(powerType, true, true);
|
|
|
|
// damage
|
|
float basedamage = GetBaseDamageForLevel(level);
|
|
|
|
float weaponBaseMinDamage = basedamage;
|
|
float weaponBaseMaxDamage = basedamage * 1.5f;
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, weaponBaseMinDamage);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
|
|
|
|
SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, weaponBaseMinDamage);
|
|
SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
|
|
|
|
SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, weaponBaseMinDamage);
|
|
SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
|
|
|
|
SetStatFlatModifier(UNIT_MOD_ATTACK_POWER, BASE_VALUE, stats->AttackPower);
|
|
SetStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, BASE_VALUE, stats->RangedAttackPower);
|
|
|
|
float armor = GetBaseArmorForLevel(level);
|
|
SetStatFlatModifier(UNIT_MOD_ARMOR, BASE_VALUE, armor);
|
|
}
|
|
|
|
void Creature::SelectWildBattlePetLevel()
|
|
{
|
|
if (IsWildBattlePet())
|
|
{
|
|
uint8 wildBattlePetLevel = WILD_BATTLE_PET_DEFAULT_LEVEL;
|
|
|
|
if (AreaTableEntry const* areaTable = sAreaTableStore.LookupEntry(GetZoneId()))
|
|
if (areaTable->WildBattlePetLevelMin > 0)
|
|
wildBattlePetLevel = urand(areaTable->WildBattlePetLevelMin, areaTable->WildBattlePetLevelMax);
|
|
|
|
SetWildBattlePetLevel(wildBattlePetLevel);
|
|
}
|
|
}
|
|
|
|
float Creature::GetHealthMod(CreatureClassifications classification)
|
|
{
|
|
switch (classification)
|
|
{
|
|
case CreatureClassifications::Normal:
|
|
return sWorld->getRate(RATE_CREATURE_HP_NORMAL);
|
|
case CreatureClassifications::Elite:
|
|
return sWorld->getRate(RATE_CREATURE_HP_ELITE);
|
|
case CreatureClassifications::RareElite:
|
|
return sWorld->getRate(RATE_CREATURE_HP_RAREELITE);
|
|
case CreatureClassifications::Obsolete:
|
|
return sWorld->getRate(RATE_CREATURE_HP_OBSOLETE);
|
|
case CreatureClassifications::Rare:
|
|
return sWorld->getRate(RATE_CREATURE_HP_RARE);
|
|
case CreatureClassifications::Trivial:
|
|
return sWorld->getRate(RATE_CREATURE_HP_TRIVIAL);
|
|
case CreatureClassifications::MinusMob:
|
|
return sWorld->getRate(RATE_CREATURE_HP_MINUSMOB);
|
|
default:
|
|
return sWorld->getRate(RATE_CREATURE_HP_ELITE);
|
|
}
|
|
}
|
|
|
|
void Creature::LowerPlayerDamageReq(uint64 unDamage)
|
|
{
|
|
if (m_PlayerDamageReq)
|
|
m_PlayerDamageReq > unDamage ? m_PlayerDamageReq -= unDamage : m_PlayerDamageReq = 0;
|
|
}
|
|
|
|
float Creature::GetDamageMod(CreatureClassifications classification)
|
|
{
|
|
switch (classification)
|
|
{
|
|
case CreatureClassifications::Normal:
|
|
return sWorld->getRate(RATE_CREATURE_DAMAGE_NORMAL);
|
|
case CreatureClassifications::Elite:
|
|
return sWorld->getRate(RATE_CREATURE_DAMAGE_ELITE);
|
|
case CreatureClassifications::RareElite:
|
|
return sWorld->getRate(RATE_CREATURE_DAMAGE_RAREELITE);
|
|
case CreatureClassifications::Obsolete:
|
|
return sWorld->getRate(RATE_CREATURE_DAMAGE_OBSOLETE);
|
|
case CreatureClassifications::Rare:
|
|
return sWorld->getRate(RATE_CREATURE_DAMAGE_RARE);
|
|
case CreatureClassifications::Trivial:
|
|
return sWorld->getRate(RATE_CREATURE_DAMAGE_TRIVIAL);
|
|
case CreatureClassifications::MinusMob:
|
|
return sWorld->getRate(RATE_CREATURE_DAMAGE_MINUSMOB);
|
|
default:
|
|
return sWorld->getRate(RATE_CREATURE_DAMAGE_ELITE);
|
|
}
|
|
}
|
|
|
|
float Creature::GetSpellDamageMod(CreatureClassifications classification) const
|
|
{
|
|
switch (classification)
|
|
{
|
|
case CreatureClassifications::Normal:
|
|
return sWorld->getRate(RATE_CREATURE_SPELLDAMAGE_NORMAL);
|
|
case CreatureClassifications::Elite:
|
|
return sWorld->getRate(RATE_CREATURE_SPELLDAMAGE_ELITE);
|
|
case CreatureClassifications::RareElite:
|
|
return sWorld->getRate(RATE_CREATURE_SPELLDAMAGE_RAREELITE);
|
|
case CreatureClassifications::Obsolete:
|
|
return sWorld->getRate(RATE_CREATURE_SPELLDAMAGE_OBSOLETE);
|
|
case CreatureClassifications::Rare:
|
|
return sWorld->getRate(RATE_CREATURE_SPELLDAMAGE_RARE);
|
|
case CreatureClassifications::Trivial:
|
|
return sWorld->getRate(RATE_CREATURE_SPELLDAMAGE_TRIVIAL);
|
|
case CreatureClassifications::MinusMob:
|
|
return sWorld->getRate(RATE_CREATURE_SPELLDAMAGE_MINUSMOB);
|
|
default:
|
|
return sWorld->getRate(RATE_CREATURE_SPELLDAMAGE_ELITE);
|
|
}
|
|
}
|
|
|
|
void Creature::OverrideSparringHealthPct(std::vector<float> const& healthPct)
|
|
{
|
|
_sparringHealthPct = Trinity::Containers::SelectRandomContainerElement(healthPct);
|
|
}
|
|
|
|
uint32 Creature::CalculateDamageForSparring(Unit* attacker, uint32 damage)
|
|
{
|
|
if (GetSparringHealthPct() == 0)
|
|
return damage;
|
|
|
|
if (!attacker)
|
|
return damage;
|
|
|
|
if (!attacker->IsCreature() || attacker->IsCharmedOwnedByPlayerOrPlayer() || IsCharmedOwnedByPlayerOrPlayer())
|
|
return damage;
|
|
|
|
if (GetHealthPct() <= GetSparringHealthPct())
|
|
return 0;
|
|
|
|
uint32 sparringHealth = GetMaxHealth() * GetSparringHealthPct() / 100;
|
|
if (GetHealth() - damage <= sparringHealth)
|
|
return GetHealth() - sparringHealth;
|
|
|
|
if (damage >= GetHealth())
|
|
return GetHealth() - 1;
|
|
|
|
return damage;
|
|
}
|
|
|
|
bool Creature::ShouldFakeDamageFrom(Unit* attacker)
|
|
{
|
|
if (!GetSparringHealthPct())
|
|
return false;
|
|
|
|
if (!attacker)
|
|
return false;
|
|
|
|
if (!attacker->IsCreature())
|
|
return false;
|
|
|
|
if (attacker->IsCharmedOwnedByPlayerOrPlayer() || IsCharmedOwnedByPlayerOrPlayer())
|
|
return false;
|
|
|
|
if (GetHealthPct() > GetSparringHealthPct())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creature::CreateFromProto(ObjectGuid::LowType guidlow, uint32 entry, CreatureData const* data /*= nullptr*/, uint32 vehId /*= 0*/)
|
|
{
|
|
SetZoneScript();
|
|
if (GetZoneScript() && data)
|
|
{
|
|
entry = GetZoneScript()->GetCreatureEntry(guidlow, data);
|
|
if (!entry)
|
|
return false;
|
|
}
|
|
|
|
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
|
|
if (!cinfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature::CreateFromProto(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, entry);
|
|
return false;
|
|
}
|
|
|
|
SetOriginalEntry(entry);
|
|
|
|
if (vehId || cinfo->VehicleId)
|
|
_Create(ObjectGuid::Create<HighGuid::Vehicle>(GetMapId(), entry, guidlow));
|
|
else
|
|
_Create(ObjectGuid::Create<HighGuid::Creature>(GetMapId(), entry, guidlow));
|
|
|
|
if (!UpdateEntry(entry, data))
|
|
return false;
|
|
|
|
if (!vehId)
|
|
{
|
|
if (GetCreatureTemplate()->VehicleId)
|
|
{
|
|
vehId = GetCreatureTemplate()->VehicleId;
|
|
entry = GetCreatureTemplate()->Entry;
|
|
}
|
|
else
|
|
vehId = cinfo->VehicleId;
|
|
}
|
|
|
|
if (vehId)
|
|
if (CreateVehicleKit(vehId, entry, true))
|
|
UpdateDisplayPower();
|
|
|
|
if (!IsPet())
|
|
if (uint32 vignetteId = GetCreatureTemplate()->VignetteID)
|
|
SetVignette(vignetteId);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creature::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap, bool allowDuplicate)
|
|
{
|
|
if (!allowDuplicate)
|
|
{
|
|
// If an alive instance of this spawnId is already found, skip creation
|
|
// If only dead instance(s) exist, despawn them and spawn a new (maybe also dead) version
|
|
const auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(spawnId);
|
|
std::vector <Creature*> despawnList;
|
|
|
|
if (creatureBounds.first != creatureBounds.second)
|
|
{
|
|
for (auto itr = creatureBounds.first; itr != creatureBounds.second; ++itr)
|
|
{
|
|
if (itr->second->IsAlive())
|
|
{
|
|
TC_LOG_DEBUG("maps", "Would have spawned {} but {} already exists", spawnId, creatureBounds.first->second->GetGUID().ToString());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
despawnList.push_back(itr->second);
|
|
TC_LOG_DEBUG("maps", "Despawned dead instance of spawn {} ({})", spawnId, itr->second->GetGUID().ToString());
|
|
}
|
|
}
|
|
|
|
for (Creature* despawnCreature : despawnList)
|
|
{
|
|
despawnCreature->AddObjectToRemoveList();
|
|
}
|
|
}
|
|
}
|
|
|
|
CreatureData const* data = sObjectMgr->GetCreatureData(spawnId);
|
|
if (!data)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature (SpawnID {}) not found in table `creature`, can't load. ", spawnId);
|
|
return false;
|
|
}
|
|
|
|
m_spawnId = spawnId;
|
|
|
|
m_respawnCompatibilityMode = ((data->spawnGroupData->flags & SPAWNGROUP_FLAG_COMPATIBILITY_MODE) != 0);
|
|
m_creatureData = data;
|
|
m_wanderDistance = data->wander_distance;
|
|
m_respawnDelay = data->spawntimesecs;
|
|
|
|
if (!Create(map->GenerateLowGuid<HighGuid::Creature>(), map, data->id, data->spawnPoint, data, 0U , !m_respawnCompatibilityMode))
|
|
return false;
|
|
|
|
//We should set first home position, because then AI calls home movement
|
|
SetHomePosition(*this);
|
|
|
|
m_deathState = ALIVE;
|
|
|
|
m_respawnTime = GetMap()->GetCreatureRespawnTime(m_spawnId);
|
|
|
|
if (!m_respawnTime && !map->IsSpawnGroupActive(data->spawnGroupData->groupId))
|
|
{
|
|
if (!m_respawnCompatibilityMode)
|
|
{
|
|
// @todo pools need fixing! this is just a temporary thing, but they violate dynspawn principles
|
|
if (!data->poolId)
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "Creature (SpawnID {}) trying to load in inactive spawn group '{}':\n{}", spawnId, data->spawnGroupData->name, GetDebugInfo());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
m_respawnTime = GameTime::GetGameTime() + urand(4, 7);
|
|
}
|
|
|
|
if (m_respawnTime)
|
|
{
|
|
if (!m_respawnCompatibilityMode)
|
|
{
|
|
// @todo same as above
|
|
if (!data->poolId)
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "Creature (SpawnID {}) trying to load despite a respawn timer in progress:\n{}", spawnId, GetDebugInfo());
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// compatibility mode creatures will be respawned in ::Update()
|
|
m_deathState = DEAD;
|
|
}
|
|
|
|
if (CanFly())
|
|
{
|
|
float tz = map->GetHeight(GetPhaseShift(), data->spawnPoint, true, MAX_FALL_DISTANCE);
|
|
if (data->spawnPoint.GetPositionZ() - tz > 0.1f && Trinity::IsValidMapCoord(tz))
|
|
Relocate(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY(), tz);
|
|
}
|
|
}
|
|
|
|
SetSpawnHealth();
|
|
|
|
SelectWildBattlePetLevel();
|
|
|
|
// checked at creature_template loading
|
|
m_defaultMovementType = MovementGeneratorType(data->movementType);
|
|
|
|
m_stringIds[AsUnderlyingType(StringIdType::Spawn)] = &data->StringId;
|
|
|
|
if (addToMap && !GetMap()->AddToMap(this))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void Creature::SetCanDualWield(bool value)
|
|
{
|
|
Unit::SetCanDualWield(value);
|
|
UpdateDamagePhysical(OFF_ATTACK);
|
|
}
|
|
|
|
void Creature::LoadEquipment(int8 id, bool force /*= true*/)
|
|
{
|
|
if (id == 0)
|
|
{
|
|
if (force)
|
|
{
|
|
for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
|
|
SetVirtualItem(i, 0);
|
|
m_equipmentId = 0;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(GetEntry(), id);
|
|
if (!einfo)
|
|
return;
|
|
|
|
m_equipmentId = id;
|
|
for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
|
|
SetVirtualItem(i, einfo->Items[i].ItemId, einfo->Items[i].AppearanceModId, einfo->Items[i].ItemVisual);
|
|
}
|
|
|
|
void Creature::SetSpawnHealth()
|
|
{
|
|
SetHealth(CountPctFromMaxHealth(m_creatureData ? m_creatureData->curHealthPct : 100));
|
|
SetInitialPowerValue(GetPowerType());
|
|
}
|
|
|
|
bool Creature::hasQuest(uint32 quest_id) const
|
|
{
|
|
return sObjectMgr->GetCreatureQuestRelations(GetEntry()).HasQuest(quest_id);
|
|
}
|
|
|
|
bool Creature::hasInvolvedQuest(uint32 quest_id) const
|
|
{
|
|
return sObjectMgr->GetCreatureQuestInvolvedRelations(GetEntry()).HasQuest(quest_id);
|
|
}
|
|
|
|
/*static*/ bool Creature::DeleteFromDB(ObjectGuid::LowType spawnId)
|
|
{
|
|
CreatureData const* data = sObjectMgr->GetCreatureData(spawnId);
|
|
if (!data)
|
|
return false;
|
|
|
|
CharacterDatabaseTransaction charTrans = CharacterDatabase.BeginTransaction();
|
|
|
|
sMapMgr->DoForAllMapsWithMapId(data->mapId,
|
|
[spawnId, charTrans](Map* map) -> void
|
|
{
|
|
// despawn all active creatures, and remove their respawns
|
|
std::vector<Creature*> toUnload;
|
|
for (auto const& pair : Trinity::Containers::MapEqualRange(map->GetCreatureBySpawnIdStore(), spawnId))
|
|
toUnload.push_back(pair.second);
|
|
for (Creature* creature : toUnload)
|
|
map->AddObjectToRemoveList(creature);
|
|
map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, spawnId, charTrans);
|
|
}
|
|
);
|
|
|
|
// delete data from memory ...
|
|
sObjectMgr->DeleteCreatureData(spawnId);
|
|
|
|
CharacterDatabase.CommitTransaction(charTrans);
|
|
|
|
WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
|
|
|
|
// ... and the database
|
|
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE);
|
|
stmt->setUInt64(0, spawnId);
|
|
trans->Append(stmt);
|
|
|
|
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_SPAWNGROUP_MEMBER);
|
|
stmt->setUInt8(0, uint8(SPAWN_TYPE_CREATURE));
|
|
stmt->setUInt64(1, spawnId);
|
|
trans->Append(stmt);
|
|
|
|
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE_ADDON);
|
|
stmt->setUInt64(0, spawnId);
|
|
trans->Append(stmt);
|
|
|
|
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_CREATURE);
|
|
stmt->setUInt64(0, spawnId);
|
|
trans->Append(stmt);
|
|
|
|
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP);
|
|
stmt->setUInt64(0, spawnId);
|
|
trans->Append(stmt);
|
|
|
|
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN);
|
|
stmt->setUInt64(0, spawnId);
|
|
stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE);
|
|
trans->Append(stmt);
|
|
|
|
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN);
|
|
stmt->setUInt64(0, spawnId);
|
|
stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_GO);
|
|
trans->Append(stmt);
|
|
|
|
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER);
|
|
stmt->setUInt64(0, spawnId);
|
|
stmt->setUInt32(1, LINKED_RESPAWN_CREATURE_TO_CREATURE);
|
|
trans->Append(stmt);
|
|
|
|
stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_LINKED_RESPAWN_MASTER);
|
|
stmt->setUInt64(0, spawnId);
|
|
stmt->setUInt32(1, LINKED_RESPAWN_GO_TO_CREATURE);
|
|
trans->Append(stmt);
|
|
|
|
WorldDatabase.CommitTransaction(trans);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creature::IsInvisibleDueToDespawn(WorldObject const* seer) const
|
|
{
|
|
if (Unit::IsInvisibleDueToDespawn(seer))
|
|
return true;
|
|
|
|
if (IsAlive() || isDying() || m_corpseRemoveTime > GameTime::GetGameTime())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Creature::CanAlwaysSee(WorldObject const* obj) const
|
|
{
|
|
if (IsAIEnabled() && AI()->CanSeeAlways(obj))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Creature::CanStartAttack(Unit const* who, bool force) const
|
|
{
|
|
if (IsCivilian())
|
|
return false;
|
|
|
|
// This set of checks is should be done only for creatures
|
|
if ((IsImmuneToNPC() && !who->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
|
|
|| (IsImmuneToPC() && who->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)))
|
|
return false;
|
|
|
|
// Do not attack non-combat pets
|
|
if (who->GetTypeId() == TYPEID_UNIT && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
|
|
return false;
|
|
|
|
if (!CanFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance))
|
|
//|| who->IsControlledByPlayer() && who->IsFlying()))
|
|
// we cannot check flying for other creatures, too much map/vmap calculation
|
|
/// @todo should switch to range attack
|
|
return false;
|
|
|
|
if (!force)
|
|
{
|
|
if (!_IsTargetAcceptable(who))
|
|
return false;
|
|
|
|
if (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who) + m_CombatDistance))
|
|
return false;
|
|
}
|
|
|
|
if (!CanCreatureAttack(who, force))
|
|
return false;
|
|
|
|
// No aggro from gray creatures
|
|
if (CheckNoGrayAggroConfig(who->GetLevelForTarget(this), GetLevelForTarget(who)))
|
|
return false;
|
|
|
|
return IsWithinLOSInMap(who);
|
|
}
|
|
|
|
bool Creature::CheckNoGrayAggroConfig(uint32 playerLevel, uint32 creatureLevel) const
|
|
{
|
|
if (Trinity::XP::GetColorCode(playerLevel, creatureLevel) != XP_GRAY)
|
|
return false;
|
|
|
|
uint32 notAbove = sWorld->getIntConfig(CONFIG_NO_GRAY_AGGRO_ABOVE);
|
|
uint32 notBelow = sWorld->getIntConfig(CONFIG_NO_GRAY_AGGRO_BELOW);
|
|
if (notAbove == 0 && notBelow == 0)
|
|
return false;
|
|
|
|
if (playerLevel <= notBelow || (playerLevel >= notAbove && notAbove > 0))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
float Creature::GetAttackDistance(Unit const* player) const
|
|
{
|
|
float aggroRate = sWorld->getRate(RATE_CREATURE_AGGRO);
|
|
if (aggroRate == 0)
|
|
return 0.0f;
|
|
|
|
// WoW Wiki: the minimum radius seems to be 5 yards, while the maximum range is 45 yards
|
|
float maxRadius = 45.0f * aggroRate;
|
|
float minRadius = 5.0f * aggroRate;
|
|
|
|
int32 expansionMaxLevel = int32(GetMaxLevelForExpansion(GetCreatureTemplate()->RequiredExpansion));
|
|
int32 playerLevel = player->GetLevelForTarget(this);
|
|
int32 creatureLevel = GetLevelForTarget(player);
|
|
int32 levelDifference = creatureLevel - playerLevel;
|
|
|
|
// The aggro radius for creatures with equal level as the player is 20 yards.
|
|
// The combatreach should not get taken into account for the distance so we drop it from the range (see Supremus as expample)
|
|
float baseAggroDistance = 20.0f - GetCombatReach();
|
|
|
|
// + - 1 yard for each level difference between player and creature
|
|
float aggroRadius = baseAggroDistance + float(levelDifference);
|
|
|
|
// detect range auras
|
|
if (uint32(creatureLevel + 5) <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
aggroRadius += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE);
|
|
aggroRadius += player->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE);
|
|
}
|
|
|
|
// The aggro range of creatures with higher levels than the total player level for the expansion should get the maxlevel treatment
|
|
// This makes sure that creatures such as bosses wont have a bigger aggro range than the rest of the npc's
|
|
// The following code is used for blizzlike behaviour such as skippable bosses
|
|
if (creatureLevel > expansionMaxLevel)
|
|
aggroRadius = baseAggroDistance + float(expansionMaxLevel - playerLevel);
|
|
|
|
// Make sure that we wont go over the total range limits
|
|
if (aggroRadius > maxRadius)
|
|
aggroRadius = maxRadius;
|
|
else if (aggroRadius < minRadius)
|
|
aggroRadius = minRadius;
|
|
|
|
return (aggroRadius * aggroRate);
|
|
}
|
|
|
|
void Creature::setDeathState(DeathState s)
|
|
{
|
|
Unit::setDeathState(s);
|
|
|
|
if (s == JUST_DIED)
|
|
{
|
|
m_corpseRemoveTime = GameTime::GetGameTime() + m_corpseDelay;
|
|
|
|
uint32 respawnDelay = m_respawnDelay;
|
|
if (uint32 scalingMode = sWorld->getIntConfig(CONFIG_RESPAWN_DYNAMICMODE))
|
|
GetMap()->ApplyDynamicModeRespawnScaling(this, m_spawnId, respawnDelay, scalingMode);
|
|
|
|
// @todo remove the boss respawn time hack in a dynspawn follow-up once we have creature groups in instances
|
|
if (m_respawnCompatibilityMode)
|
|
{
|
|
if (IsDungeonBoss() && !m_respawnDelay)
|
|
m_respawnTime = std::numeric_limits<time_t>::max(); // never respawn in this instance
|
|
else
|
|
m_respawnTime = GameTime::GetGameTime() + respawnDelay + m_corpseDelay;
|
|
}
|
|
else
|
|
{
|
|
if (IsDungeonBoss() && !m_respawnDelay)
|
|
m_respawnTime = std::numeric_limits<time_t>::max(); // never respawn in this instance
|
|
else
|
|
m_respawnTime = GameTime::GetGameTime() + respawnDelay;
|
|
}
|
|
|
|
SaveRespawnTime();
|
|
|
|
ReleaseSpellFocus(nullptr, false); // remove spellcast focus
|
|
DoNotReacquireSpellFocusTarget(); // cancel delayed re-target
|
|
SetTarget(ObjectGuid::Empty); // drop target - dead mobs shouldn't ever target things
|
|
|
|
ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
|
|
ReplaceAllNpcFlags2(UNIT_NPC_FLAG_2_NONE);
|
|
|
|
SetMountDisplayId(0); // if creature is mounted on a virtual mount, remove it at death
|
|
|
|
setActive(false);
|
|
|
|
SetNoSearchAssistance(false);
|
|
|
|
//Dismiss group if is leader
|
|
if (m_formation)
|
|
{
|
|
if (m_formation->GetLeader() == this)
|
|
m_formation->FormationReset(true);
|
|
|
|
if (ZoneScript* script = GetZoneScript())
|
|
if (!m_formation->HasAliveMembers())
|
|
script->OnCreatureGroupDepleted(m_formation);
|
|
}
|
|
|
|
bool needsFalling = (IsFlying() || IsHovering()) && !IsUnderWater() && !HasUnitState(UNIT_STATE_ROOT);
|
|
SetHover(false, false);
|
|
SetDisableGravity(false, false);
|
|
|
|
if (needsFalling)
|
|
GetMotionMaster()->MoveFall();
|
|
|
|
Unit::setDeathState(CORPSE);
|
|
}
|
|
else if (s == JUST_RESPAWNED)
|
|
{
|
|
if (IsPet())
|
|
SetFullHealth();
|
|
else
|
|
SetSpawnHealth();
|
|
|
|
SetTappedBy(nullptr);
|
|
ResetPlayerDamageReq();
|
|
|
|
SetCannotReachTarget(false);
|
|
UpdateMovementCapabilities();
|
|
|
|
ClearUnitState(UNIT_STATE_ALL_ERASABLE);
|
|
|
|
if (!IsPet())
|
|
{
|
|
CreatureData const* creatureData = GetCreatureData();
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
|
|
|
uint64 npcFlags;
|
|
uint32 unitFlags, unitFlags2, unitFlags3;
|
|
ObjectMgr::ChooseCreatureFlags(cInfo, &npcFlags, &unitFlags, &unitFlags2, &unitFlags3, _staticFlags, creatureData);
|
|
|
|
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
|
|
npcFlags |= sGameEventMgr->GetNPCFlag(this);
|
|
|
|
ReplaceAllNpcFlags(NPCFlags(npcFlags & 0xFFFFFFFF));
|
|
ReplaceAllNpcFlags2(NPCFlags2(npcFlags >> 32));
|
|
|
|
ReplaceAllUnitFlags(UnitFlags(unitFlags));
|
|
ReplaceAllUnitFlags2(UnitFlags2(unitFlags2));
|
|
ReplaceAllUnitFlags3(UnitFlags3(unitFlags3));
|
|
ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
|
|
|
|
RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
|
|
|
|
SetMeleeDamageSchool(SpellSchools(cInfo->dmgschool));
|
|
|
|
if (uint32 vignetteId = cInfo->VignetteID)
|
|
SetVignette(vignetteId);
|
|
}
|
|
|
|
Motion_Initialize();
|
|
Unit::setDeathState(ALIVE);
|
|
LoadCreaturesAddon();
|
|
LoadCreaturesSparringHealth();
|
|
}
|
|
}
|
|
|
|
void Creature::Respawn(bool force)
|
|
{
|
|
if (force)
|
|
{
|
|
if (IsAlive())
|
|
setDeathState(JUST_DIED);
|
|
else if (getDeathState() != CORPSE)
|
|
setDeathState(CORPSE);
|
|
}
|
|
|
|
if (m_respawnCompatibilityMode)
|
|
{
|
|
UpdateObjectVisibilityOnDestroy();
|
|
RemoveCorpse(false, false);
|
|
|
|
if (getDeathState() == DEAD)
|
|
{
|
|
TC_LOG_DEBUG("entities.unit", "Respawning creature {} ({})", GetName(), GetGUID().ToString());
|
|
m_respawnTime = 0;
|
|
ResetPickPocketRefillTimer();
|
|
m_loot = nullptr;
|
|
|
|
if (m_originalEntry != GetEntry())
|
|
UpdateEntry(m_originalEntry);
|
|
|
|
SelectLevel();
|
|
|
|
setDeathState(JUST_RESPAWNED);
|
|
|
|
CreatureModel display(GetNativeDisplayId(), GetNativeDisplayScale(), 1.0f);
|
|
if (sObjectMgr->GetCreatureModelRandomGender(&display, GetCreatureTemplate()))
|
|
SetDisplayId(display.CreatureDisplayID, true);
|
|
|
|
GetMotionMaster()->InitializeDefault();
|
|
|
|
// Re-initialize reactstate that could be altered by movementgenerators
|
|
InitializeReactState();
|
|
|
|
if (UnitAI* ai = AI()) // reset the AI to be sure no dirty or uninitialized values will be used till next tick
|
|
ai->Reset();
|
|
|
|
m_triggerJustAppeared = true;
|
|
_aggroGracePeriodExpired = false;
|
|
|
|
uint32 poolid = GetCreatureData() ? GetCreatureData()->poolId : 0;
|
|
if (poolid)
|
|
sPoolMgr->UpdatePool<Creature>(GetMap()->GetPoolData(), poolid, GetSpawnId());
|
|
}
|
|
UpdateObjectVisibility();
|
|
}
|
|
else
|
|
{
|
|
if (m_spawnId)
|
|
GetMap()->Respawn(SPAWN_TYPE_CREATURE, m_spawnId);
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.unit", "Respawning creature {} ({})",
|
|
GetName(), GetGUID().ToString());
|
|
|
|
}
|
|
|
|
void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds forceRespawnTimer)
|
|
{
|
|
if (timeMSToDespawn)
|
|
{
|
|
m_Events.AddEvent(new ForcedDespawnDelayEvent(*this, forceRespawnTimer), m_Events.CalculateTime(Milliseconds(timeMSToDespawn)));
|
|
return;
|
|
}
|
|
|
|
if (m_respawnCompatibilityMode)
|
|
{
|
|
uint32 corpseDelay = GetCorpseDelay();
|
|
uint32 respawnDelay = GetRespawnDelay();
|
|
|
|
// do it before killing creature
|
|
UpdateObjectVisibilityOnDestroy();
|
|
|
|
bool overrideRespawnTime = false;
|
|
if (IsAlive())
|
|
{
|
|
if (forceRespawnTimer > Seconds::zero())
|
|
{
|
|
SetCorpseDelay(0);
|
|
SetRespawnDelay(forceRespawnTimer.count());
|
|
overrideRespawnTime = true;
|
|
}
|
|
|
|
setDeathState(JUST_DIED);
|
|
}
|
|
|
|
// Skip corpse decay time
|
|
RemoveCorpse(!overrideRespawnTime, false);
|
|
|
|
SetCorpseDelay(corpseDelay);
|
|
SetRespawnDelay(respawnDelay);
|
|
}
|
|
else
|
|
{
|
|
if (forceRespawnTimer > Seconds::zero())
|
|
SaveRespawnTime(forceRespawnTimer.count());
|
|
else
|
|
{
|
|
uint32 respawnDelay = m_respawnDelay;
|
|
if (uint32 scalingMode = sWorld->getIntConfig(CONFIG_RESPAWN_DYNAMICMODE))
|
|
GetMap()->ApplyDynamicModeRespawnScaling(this, m_spawnId, respawnDelay, scalingMode);
|
|
m_respawnTime = GameTime::GetGameTime() + respawnDelay;
|
|
SaveRespawnTime();
|
|
}
|
|
|
|
AddObjectToRemoveList();
|
|
}
|
|
}
|
|
|
|
void Creature::DespawnOrUnsummon(Milliseconds timeToDespawn /*= 0s*/, Seconds forceRespawnTimer /*= 0s*/)
|
|
{
|
|
if (TempSummon* summon = ToTempSummon())
|
|
summon->UnSummon(timeToDespawn.count());
|
|
else
|
|
ForcedDespawn(timeToDespawn.count(), forceRespawnTimer);
|
|
}
|
|
|
|
void Creature::LoadTemplateImmunities(int32 creatureImmunitiesId)
|
|
{
|
|
// uint32 max used for "spell id", the immunity system will not perform SpellInfo checks against invalid spells
|
|
// used so we know which immunities were loaded from template
|
|
static uint32 constexpr placeholderSpellId = std::numeric_limits<uint32>::max();
|
|
|
|
auto applyCreatureImmunities = [this](CreatureImmunities const* immunities, bool apply)
|
|
{
|
|
for (std::size_t i = 0; i < immunities->School.size(); ++i)
|
|
if (immunities->School[i])
|
|
ApplySpellImmune(placeholderSpellId, IMMUNITY_SCHOOL, 1 << i, apply);
|
|
|
|
for (std::size_t i = 0; i < immunities->DispelType.size(); ++i)
|
|
if (immunities->DispelType[i])
|
|
ApplySpellImmune(placeholderSpellId, IMMUNITY_DISPEL, i, apply);
|
|
|
|
for (std::size_t i = 0; i < immunities->Mechanic.size(); ++i)
|
|
if (immunities->Mechanic[i])
|
|
ApplySpellImmune(placeholderSpellId, IMMUNITY_MECHANIC, i, apply);
|
|
|
|
for (SpellEffectName effect : immunities->Effect)
|
|
ApplySpellImmune(placeholderSpellId, IMMUNITY_EFFECT, effect, apply);
|
|
|
|
for (AuraType aura : immunities->Aura)
|
|
ApplySpellImmune(placeholderSpellId, IMMUNITY_STATE, aura, apply);
|
|
|
|
if (immunities->Other != SpellOtherImmunity::None)
|
|
ApplySpellImmune(placeholderSpellId, IMMUNITY_OTHER, immunities->Other.AsUnderlyingType(), apply);
|
|
};
|
|
|
|
// unapply template immunities (in case we're updating entry)
|
|
if (CreatureImmunities const* immunities = SpellMgr::GetCreatureImmunities(_creatureImmunitiesId))
|
|
applyCreatureImmunities(immunities, false);
|
|
|
|
// apply new immunities
|
|
if (CreatureImmunities const* immunities = SpellMgr::GetCreatureImmunities(creatureImmunitiesId))
|
|
{
|
|
_creatureImmunitiesId = creatureImmunitiesId;
|
|
applyCreatureImmunities(immunities, true);
|
|
}
|
|
else
|
|
_creatureImmunitiesId = 0;
|
|
}
|
|
|
|
bool Creature::IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo, WorldObject const* caster,
|
|
bool requireImmunityPurgesEffectAttribute /*= false*/) const
|
|
{
|
|
if (GetCreatureTemplate()->type == CREATURE_TYPE_MECHANICAL && spellEffectInfo.IsEffect(SPELL_EFFECT_HEAL))
|
|
return true;
|
|
|
|
return Unit::IsImmunedToSpellEffect(spellInfo, spellEffectInfo, caster, requireImmunityPurgesEffectAttribute);
|
|
}
|
|
|
|
bool Creature::IsElite() const
|
|
{
|
|
if (IsPet())
|
|
return false;
|
|
|
|
return HasClassification(CreatureClassifications::Elite) || HasClassification(CreatureClassifications::RareElite);
|
|
}
|
|
|
|
bool Creature::isWorldBoss() const
|
|
{
|
|
if (IsPet())
|
|
return false;
|
|
|
|
return (GetCreatureDifficulty()->TypeFlags & CREATURE_TYPE_FLAG_BOSS_MOB) != 0;
|
|
}
|
|
|
|
// select nearest hostile unit within the given distance (regardless of threat list).
|
|
Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) const
|
|
{
|
|
if (dist == 0.0f)
|
|
dist = MAX_VISIBILITY_DISTANCE;
|
|
|
|
Unit* target = nullptr;
|
|
Trinity::NearestHostileUnitCheck u_check(this, dist, playerOnly);
|
|
Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck> searcher(this, target, u_check);
|
|
Cell::VisitAllObjects(this, searcher, dist);
|
|
return target;
|
|
}
|
|
|
|
// select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.
|
|
Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
|
|
{
|
|
if (dist > MAX_VISIBILITY_DISTANCE)
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "Creature {} SelectNearestTargetInAttackDistance called with dist > MAX_VISIBILITY_DISTANCE. Distance set to ATTACK_DISTANCE.", GetGUID().ToString());
|
|
dist = ATTACK_DISTANCE;
|
|
}
|
|
|
|
Unit* target = nullptr;
|
|
Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
|
|
Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
|
|
Cell::VisitAllObjects(this, searcher, std::max(dist, ATTACK_DISTANCE));
|
|
return target;
|
|
}
|
|
|
|
void Creature::SendAIReaction(AiReaction reactionType)
|
|
{
|
|
WorldPackets::Combat::AIReaction packet;
|
|
|
|
packet.UnitGUID = GetGUID();
|
|
packet.Reaction = reactionType;
|
|
|
|
SendMessageToSet(packet.Write(), true);
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_AI_REACTION, type {}.", reactionType);
|
|
}
|
|
|
|
void Creature::CallAssistance()
|
|
{
|
|
if (!m_AlreadyCallAssistance && GetVictim() && !IsPet() && !IsCharmed())
|
|
{
|
|
SetNoCallAssistance(true);
|
|
|
|
float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
|
|
|
|
if (radius > 0)
|
|
{
|
|
std::list<Creature*> assistList;
|
|
Trinity::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius);
|
|
Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
|
|
Cell::VisitGridObjects(this, searcher, radius);
|
|
|
|
if (!assistList.empty())
|
|
{
|
|
AssistDelayEvent* e = new AssistDelayEvent(EnsureVictim()->GetGUID(), *this);
|
|
while (!assistList.empty())
|
|
{
|
|
// Pushing guids because in delay can happen some creature gets despawned => invalid pointer
|
|
e->AddAssistant((*assistList.begin())->GetGUID());
|
|
assistList.pop_front();
|
|
}
|
|
m_Events.AddEvent(e, m_Events.CalculateTime(Milliseconds(sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY))));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Creature::CallForHelp(float radius)
|
|
{
|
|
if (radius <= 0.0f || !IsEngaged() || !IsAlive() || IsPet() || IsCharmed())
|
|
return;
|
|
|
|
Unit* target = GetThreatManager().GetCurrentVictim();
|
|
if (!target)
|
|
target = GetThreatManager().GetAnyTarget();
|
|
if (!target)
|
|
target = GetCombatManager().GetAnyTarget();
|
|
|
|
if (!target)
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "Creature {} ({}) trying to call for help without being in combat.", GetEntry(), GetName());
|
|
return;
|
|
}
|
|
|
|
Trinity::CallOfHelpCreatureInRangeDo u_do(this, target, radius);
|
|
Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo> worker(this, u_do);
|
|
Cell::VisitGridObjects(this, worker, radius);
|
|
}
|
|
|
|
bool Creature::CanAssistTo(Unit const* u, Unit const* enemy, bool checkfaction /*= true*/) const
|
|
{
|
|
// is it true?
|
|
if (!HasReactState(REACT_AGGRESSIVE))
|
|
return false;
|
|
|
|
// we don't need help from zombies :)
|
|
if (!IsAlive())
|
|
return false;
|
|
|
|
// we cannot assist in evade mode
|
|
if (IsInEvadeMode())
|
|
return false;
|
|
|
|
// or if enemy is in evade mode
|
|
if (enemy->GetTypeId() == TYPEID_UNIT && enemy->ToCreature()->IsInEvadeMode())
|
|
return false;
|
|
|
|
// we don't need help from non-combatant ;)
|
|
if (IsCivilian())
|
|
return false;
|
|
|
|
if (HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) || IsImmuneToNPC() || IsUninteractible())
|
|
return false;
|
|
|
|
// skip fighting creature
|
|
if (IsEngaged())
|
|
return false;
|
|
|
|
// only free creature
|
|
if (!GetCharmerOrOwnerGUID().IsEmpty())
|
|
return false;
|
|
|
|
// only from same creature faction
|
|
if (checkfaction)
|
|
{
|
|
if (GetFaction() != u->GetFaction())
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (!IsFriendlyTo(u))
|
|
return false;
|
|
}
|
|
|
|
// skip non hostile to caster enemy creatures
|
|
if (!IsHostileTo(enemy))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// use this function to avoid having hostile creatures attack
|
|
// friendlies and other mobs they shouldn't attack
|
|
bool Creature::_IsTargetAcceptable(Unit const* target) const
|
|
{
|
|
ASSERT(target);
|
|
|
|
// if the target cannot be attacked, the target is not acceptable
|
|
if (IsFriendlyTo(target)
|
|
|| !target->isTargetableForAttack(false)
|
|
|| (m_vehicle && (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))))
|
|
return false;
|
|
|
|
if (target->HasUnitState(UNIT_STATE_DIED))
|
|
{
|
|
// some creatures can detect fake death
|
|
if (IsIgnoringFeignDeath() && target->HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH))
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
// if I'm already fighting target, or I'm hostile towards the target, the target is acceptable
|
|
if (IsEngagedBy(target) || IsHostileTo(target))
|
|
return true;
|
|
|
|
// if the target's victim is not friendly, or the target is friendly, the target is not acceptable
|
|
return false;
|
|
}
|
|
|
|
void Creature::SaveRespawnTime(uint32 forceDelay)
|
|
{
|
|
if (IsSummon() || !m_spawnId || (m_creatureData && !m_creatureData->dbData))
|
|
return;
|
|
|
|
if (m_respawnCompatibilityMode)
|
|
{
|
|
RespawnInfo ri;
|
|
ri.type = SPAWN_TYPE_CREATURE;
|
|
ri.spawnId = m_spawnId;
|
|
ri.respawnTime = m_respawnTime;
|
|
GetMap()->SaveRespawnInfoDB(ri);
|
|
return;
|
|
}
|
|
|
|
time_t thisRespawnTime = forceDelay ? GameTime::GetGameTime() + forceDelay : m_respawnTime;
|
|
GetMap()->SaveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId, GetEntry(), thisRespawnTime, Trinity::ComputeGridCoord(GetHomePosition().GetPositionX(), GetHomePosition().GetPositionY()).GetId());
|
|
}
|
|
|
|
// this should not be called by petAI or
|
|
bool Creature::CanCreatureAttack(Unit const* victim, bool /*force*/) const
|
|
{
|
|
if (!victim->IsInMap(this))
|
|
return false;
|
|
|
|
if (!IsValidAttackTarget(victim))
|
|
return false;
|
|
|
|
if (!victim->isInAccessiblePlaceFor(this))
|
|
return false;
|
|
|
|
if (CreatureAI* ai = AI())
|
|
if (!ai->CanAIAttack(victim))
|
|
return false;
|
|
|
|
// we cannot attack in evade mode
|
|
if (IsInEvadeMode())
|
|
return false;
|
|
|
|
// or if enemy is in evade mode
|
|
if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode())
|
|
return false;
|
|
|
|
if (!GetCharmerOrOwnerGUID().IsPlayer())
|
|
{
|
|
if (GetMap()->IsDungeon())
|
|
return true;
|
|
|
|
// don't check distance to home position if recently damaged, this should include taunt auras
|
|
if (!isWorldBoss() && (GetLastDamagedTime() > GameTime::GetGameTime() || HasAuraType(SPELL_AURA_MOD_TAUNT)))
|
|
return true;
|
|
}
|
|
|
|
// Map visibility range, but no more than 2*cell size
|
|
float dist = std::min<float>(GetMap()->GetVisibilityRange(), SIZE_OF_GRID_CELL * 2);
|
|
|
|
if (Unit* unit = GetCharmerOrOwner())
|
|
return victim->IsWithinDist(unit, dist);
|
|
else
|
|
{
|
|
// include sizes for huge npcs
|
|
dist += GetCombatReach() + victim->GetCombatReach();
|
|
|
|
// to prevent creatures in air ignore attacks because distance is already too high...
|
|
if (CanFly())
|
|
return victim->IsInDist2d(&m_homePosition, dist);
|
|
else
|
|
return victim->IsInDist(&m_homePosition, dist);
|
|
}
|
|
}
|
|
|
|
CreatureAddon const* Creature::GetCreatureAddon() const
|
|
{
|
|
if (m_spawnId)
|
|
{
|
|
if (CreatureAddon const* addon = sObjectMgr->GetCreatureAddon(m_spawnId))
|
|
return addon;
|
|
}
|
|
|
|
return sObjectMgr->GetCreatureTemplateAddon(GetEntry());
|
|
}
|
|
|
|
//creature_addon table
|
|
bool Creature::LoadCreaturesAddon()
|
|
{
|
|
CreatureAddon const* creatureAddon = GetCreatureAddon();
|
|
if (!creatureAddon)
|
|
return false;
|
|
|
|
if (uint32 mountDisplayId = _defaultMountDisplayIdOverride.value_or(creatureAddon->mount); mountDisplayId != 0)
|
|
Mount(mountDisplayId);
|
|
|
|
SetStandState(UnitStandStateType(creatureAddon->standState));
|
|
ReplaceAllVisFlags(UnitVisFlags(creatureAddon->visFlags));
|
|
SetAnimTier(AnimTier(creatureAddon->animTier), false);
|
|
|
|
SetSheath(SheathState(creatureAddon->sheathState));
|
|
ReplaceAllPvpFlags(UnitPVPStateFlags(creatureAddon->pvpFlags));
|
|
|
|
// These fields must only be handled by core internals and must not be modified via scripts/DB dat
|
|
ReplaceAllPetFlags(UNIT_PET_FLAG_NONE);
|
|
SetShapeshiftForm(FORM_NONE);
|
|
|
|
if (creatureAddon->emote != 0)
|
|
SetEmoteState(Emote(creatureAddon->emote));
|
|
|
|
SetAIAnimKitId(creatureAddon->aiAnimKit);
|
|
SetMovementAnimKitId(creatureAddon->movementAnimKit);
|
|
SetMeleeAnimKitId(creatureAddon->meleeAnimKit);
|
|
|
|
// Check if visibility distance different
|
|
if (creatureAddon->visibilityDistanceType != VisibilityDistanceType::Normal)
|
|
SetVisibilityDistanceOverride(creatureAddon->visibilityDistanceType);
|
|
|
|
// Load Path
|
|
if (creatureAddon->PathId != 0)
|
|
_waypointPathId = creatureAddon->PathId;
|
|
|
|
if (!creatureAddon->auras.empty())
|
|
{
|
|
for (std::vector<uint32>::const_iterator itr = creatureAddon->auras.begin(); itr != creatureAddon->auras.end(); ++itr)
|
|
{
|
|
SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr, GetMap()->GetDifficultyID());
|
|
if (!AdditionalSpellInfo)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature {} has wrong spell {} defined in `auras` field.", GetGUID().ToString(), *itr);
|
|
continue;
|
|
}
|
|
|
|
// skip already applied aura
|
|
if (HasAura(*itr))
|
|
continue;
|
|
|
|
AddAura(*itr, this);
|
|
TC_LOG_DEBUG("entities.unit", "Spell: {} added to creature {}", *itr, GetGUID().ToString());
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Creature::LoadCreaturesSparringHealth(bool force /*= false*/)
|
|
{
|
|
if (std::vector<float> const* templateValues = sObjectMgr->GetCreatureTemplateSparringValues(GetCreatureTemplate()->Entry))
|
|
if (force || std::find(templateValues->begin(), templateValues->end(), _sparringHealthPct) != templateValues->end()) // only re-randomize sparring value if it was loaded from template (not when set to custom value from script)
|
|
_sparringHealthPct = Trinity::Containers::SelectRandomContainerElement(*templateValues);
|
|
}
|
|
|
|
/// Send a message to LocalDefense channel for players opposition team in the zone
|
|
void Creature::SendZoneUnderAttackMessage(Player* attacker)
|
|
{
|
|
WorldPackets::Misc::ZoneUnderAttack packet;
|
|
packet.AreaID = GetAreaId();
|
|
packet.Write();
|
|
|
|
Team enemyTeam = attacker->GetTeam();
|
|
if (enemyTeam != ALLIANCE)
|
|
sWorld->SendGlobalMessage(packet.GetRawPacket(), nullptr, ALLIANCE);
|
|
if (enemyTeam != HORDE)
|
|
sWorld->SendGlobalMessage(packet.GetRawPacket(), nullptr, HORDE);
|
|
}
|
|
|
|
void Creature::SetCanMelee(bool canMelee, bool fleeFromMelee /*= false*/)
|
|
{
|
|
bool wasFleeingFromMelee = HasFlag(CREATURE_STATIC_FLAG_NO_MELEE_FLEE);
|
|
|
|
_staticFlags.ApplyFlag(CREATURE_STATIC_FLAG_NO_MELEE_FLEE, !canMelee && fleeFromMelee);
|
|
_staticFlags.ApplyFlag(CREATURE_STATIC_FLAG_4_NO_MELEE_APPROACH, !canMelee && !fleeFromMelee);
|
|
|
|
if (wasFleeingFromMelee == HasFlag(CREATURE_STATIC_FLAG_NO_MELEE_FLEE))
|
|
return;
|
|
|
|
Unit* victim = GetVictim();
|
|
if (!victim)
|
|
return;
|
|
|
|
MovementGenerator* currentMovement = GetMotionMaster()->GetCurrentMovementGenerator();
|
|
if (!currentMovement)
|
|
return;
|
|
|
|
bool canChangeMovement = [&]
|
|
{
|
|
if (wasFleeingFromMelee)
|
|
return currentMovement->GetMovementGeneratorType() == FLEEING_MOTION_TYPE && !HasUnitFlag(UNIT_FLAG_FLEEING);
|
|
|
|
return currentMovement->GetMovementGeneratorType() == CHASE_MOTION_TYPE;
|
|
}();
|
|
|
|
if (!canChangeMovement)
|
|
return;
|
|
|
|
GetMotionMaster()->Remove(currentMovement);
|
|
StartDefaultCombatMovement(victim);
|
|
}
|
|
|
|
void Creature::StartDefaultCombatMovement(Unit* victim, Optional<float> range /*= {}*/, Optional<float> angle /*= {}*/)
|
|
{
|
|
if (!HasFlag(CREATURE_STATIC_FLAG_NO_MELEE_FLEE) || IsSummon())
|
|
GetMotionMaster()->MoveChase(victim, range, angle);
|
|
else
|
|
GetMotionMaster()->MoveFleeing(victim);
|
|
}
|
|
|
|
bool Creature::HasSpell(uint32 spellID) const
|
|
{
|
|
return std::find(std::begin(m_spells), std::end(m_spells), spellID) != std::end(m_spells);
|
|
}
|
|
|
|
time_t Creature::GetRespawnTimeEx() const
|
|
{
|
|
time_t now = GameTime::GetGameTime();
|
|
if (m_respawnTime > now)
|
|
return m_respawnTime;
|
|
else
|
|
return now;
|
|
}
|
|
|
|
void Creature::SetRespawnTime(uint32 respawn)
|
|
{
|
|
m_respawnTime = respawn ? GameTime::GetGameTime() + respawn : 0;
|
|
}
|
|
|
|
Position Creature::GetRespawnPosition(float* dist) const
|
|
{
|
|
if (m_creatureData)
|
|
{
|
|
if (dist)
|
|
*dist = m_creatureData->wander_distance;
|
|
|
|
return m_creatureData->spawnPoint;
|
|
}
|
|
else
|
|
{
|
|
if (dist)
|
|
*dist = 0;
|
|
|
|
return GetHomePosition();
|
|
}
|
|
}
|
|
|
|
void Creature::InitializeMovementCapabilities()
|
|
{
|
|
SetHover(GetMovementTemplate().IsHoverInitiallyEnabled());
|
|
SetDisableGravity(IsFloating());
|
|
SetControlled(IsSessile(), UNIT_STATE_ROOT);
|
|
|
|
// If an amphibious creatures was swimming while engaged, disable swimming again
|
|
if (IsAmphibious() && !_staticFlags.HasFlag(CREATURE_STATIC_FLAG_CAN_SWIM))
|
|
RemoveUnitFlag(UNIT_FLAG_CAN_SWIM);
|
|
|
|
UpdateMovementCapabilities();
|
|
}
|
|
|
|
void Creature::UpdateMovementCapabilities()
|
|
{
|
|
// Do not update movement flags if creature is controlled by a player (charm/vehicle)
|
|
if (m_playerMovingMe)
|
|
return;
|
|
|
|
// Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc)
|
|
float ground = GetFloorZ();
|
|
bool isInAir = (G3D::fuzzyGt(GetPositionZ(), ground + GetHoverOffset() + GROUND_HEIGHT_TOLERANCE) || G3D::fuzzyLt(GetPositionZ(), ground - GROUND_HEIGHT_TOLERANCE)); // Can be underground too, prevent the falling
|
|
if (!isInAir)
|
|
RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING);
|
|
|
|
// Some Amphibious creatures toggle swimming while engaged
|
|
if (IsAmphibious() && !HasUnitFlag(UNIT_FLAG_CANT_SWIM) && !HasUnitFlag(UNIT_FLAG_CAN_SWIM) && IsEngaged())
|
|
if (!CanOnlySwimIfTargetSwims() || (GetVictim() && !GetVictim()->IsOnOceanFloor()))
|
|
SetUnitFlag(UNIT_FLAG_CAN_SWIM);
|
|
|
|
SetSwim(IsInWater() && CanSwim());
|
|
}
|
|
|
|
CreatureMovementData const& Creature::GetMovementTemplate() const
|
|
{
|
|
if (CreatureMovementData const* movementOverride = sObjectMgr->GetCreatureMovementOverride(m_spawnId))
|
|
return *movementOverride;
|
|
|
|
return GetCreatureTemplate()->Movement;
|
|
}
|
|
|
|
bool Creature::CanSwim() const
|
|
{
|
|
if (Unit::CanSwim())
|
|
return true;
|
|
|
|
if (IsPet())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
MovementGeneratorType Creature::GetDefaultMovementType() const
|
|
{
|
|
if (!GetPlayerMovingMe())
|
|
return m_defaultMovementType;
|
|
|
|
return IDLE_MOTION_TYPE;
|
|
}
|
|
|
|
void Creature::AllLootRemovedFromCorpse()
|
|
{
|
|
time_t now = GameTime::GetGameTime();
|
|
// Do not reset corpse remove time if corpse is already removed
|
|
if (m_corpseRemoveTime <= now)
|
|
return;
|
|
|
|
// Scripts can choose to ignore RATE_CORPSE_DECAY_LOOTED by calling SetCorpseDelay(timer, true)
|
|
float decayRate = m_ignoreCorpseDecayRatio ? 1.f : sWorld->getRate(RATE_CORPSE_DECAY_LOOTED);
|
|
|
|
// corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
|
|
bool isFullySkinned = [&]() -> bool
|
|
{
|
|
if (m_loot && m_loot->loot_type == LOOT_SKINNING && m_loot->isLooted())
|
|
return true;
|
|
|
|
bool hasSkinningLoot = false;
|
|
for (auto const& [_, loot] : m_personalLoot)
|
|
{
|
|
if (loot->loot_type == LOOT_SKINNING)
|
|
{
|
|
if (!loot->isLooted())
|
|
return false;
|
|
|
|
hasSkinningLoot = true;
|
|
}
|
|
}
|
|
|
|
return hasSkinningLoot;
|
|
}();
|
|
|
|
if (isFullySkinned)
|
|
m_corpseRemoveTime = now;
|
|
else
|
|
m_corpseRemoveTime = now + uint32(m_corpseDelay * decayRate);
|
|
|
|
m_respawnTime = std::max<time_t>(m_corpseRemoveTime + m_respawnDelay, m_respawnTime);
|
|
}
|
|
|
|
void Creature::SetInteractionAllowedWhileHostile(bool interactionAllowed)
|
|
{
|
|
_staticFlags.ApplyFlag(CREATURE_STATIC_FLAG_5_INTERACT_WHILE_HOSTILE, interactionAllowed);
|
|
Unit::SetInteractionAllowedWhileHostile(interactionAllowed);
|
|
}
|
|
|
|
void Creature::SetInteractionAllowedInCombat(bool interactionAllowed)
|
|
{
|
|
_staticFlags.ApplyFlag(CREATURE_STATIC_FLAG_3_ALLOW_INTERACTION_WHILE_IN_COMBAT, interactionAllowed);
|
|
Unit::SetInteractionAllowedInCombat(interactionAllowed);
|
|
}
|
|
|
|
void Creature::UpdateNearbyPlayersInteractions()
|
|
{
|
|
Unit::UpdateNearbyPlayersInteractions();
|
|
|
|
// If as a result of npcflag updates we stop seeing UNIT_NPC_FLAG_QUESTGIVER then
|
|
// we must also send SMSG_QUEST_GIVER_STATUS_MULTIPLE because client will not request it automatically
|
|
if (IsQuestGiver())
|
|
{
|
|
auto sender = [&](Player const* receiver)
|
|
{
|
|
receiver->PlayerTalkClass->SendQuestGiverStatus(receiver->GetQuestDialogStatus(this), GetGUID());
|
|
};
|
|
Trinity::MessageDistDeliverer notifier(this, sender, GetVisibilityRange());
|
|
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
|
}
|
|
}
|
|
|
|
bool Creature::HasScalableLevels() const
|
|
{
|
|
return m_unitData->ContentTuningID != 0;
|
|
}
|
|
|
|
void Creature::ApplyLevelScaling()
|
|
{
|
|
CreatureDifficulty const* creatureDifficulty = GetCreatureDifficulty();
|
|
|
|
if (Optional<ContentTuningLevels> levels = sDB2Manager.GetContentTuningData(creatureDifficulty->ContentTuningID, {}))
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::ScalingLevelMin), levels->MinLevel);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::ScalingLevelMax), levels->MaxLevel);
|
|
}
|
|
|
|
int32 mindelta = std::min(creatureDifficulty->DeltaLevelMax, creatureDifficulty->DeltaLevelMin);
|
|
int32 maxdelta = std::max(creatureDifficulty->DeltaLevelMax, creatureDifficulty->DeltaLevelMin);
|
|
int32 delta = mindelta == maxdelta ? mindelta : irand(mindelta, maxdelta);
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::ScalingLevelDelta), delta);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::ContentTuningID), creatureDifficulty->ContentTuningID);
|
|
}
|
|
|
|
uint64 Creature::GetMaxHealthByLevel(uint8 level) const
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
|
CreatureDifficulty const* creatureDifficulty = GetCreatureDifficulty();
|
|
double baseHealth = sDB2Manager.EvaluateExpectedStat(ExpectedStatType::CreatureHealth, level, creatureDifficulty->GetHealthScalingExpansion(), creatureDifficulty->ContentTuningID, Classes(cInfo->unit_class), 0);
|
|
return std::max(baseHealth * creatureDifficulty->HealthModifier, 1.0);
|
|
}
|
|
|
|
float Creature::GetHealthMultiplierForTarget(WorldObject const* target) const
|
|
{
|
|
if (!HasScalableLevels())
|
|
return 1.0f;
|
|
|
|
uint8 levelForTarget = GetLevelForTarget(target);
|
|
|
|
return double(GetMaxHealthByLevel(levelForTarget)) / double(GetCreateHealth());
|
|
}
|
|
|
|
float Creature::GetBaseDamageForLevel(uint8 level) const
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
|
CreatureDifficulty const* creatureDifficulty = GetCreatureDifficulty();
|
|
return sDB2Manager.EvaluateExpectedStat(ExpectedStatType::CreatureAutoAttackDps, level, creatureDifficulty->GetHealthScalingExpansion(), creatureDifficulty->ContentTuningID, Classes(cInfo->unit_class), 0);
|
|
}
|
|
|
|
float Creature::GetDamageMultiplierForTarget(WorldObject const* target) const
|
|
{
|
|
if (!HasScalableLevels())
|
|
return 1.0f;
|
|
|
|
uint8 levelForTarget = GetLevelForTarget(target);
|
|
|
|
return GetBaseDamageForLevel(levelForTarget) / GetBaseDamageForLevel(GetLevel());
|
|
}
|
|
|
|
float Creature::GetBaseArmorForLevel(uint8 level) const
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
|
CreatureDifficulty const* creatureDifficulty = GetCreatureDifficulty();
|
|
float baseArmor = sDB2Manager.EvaluateExpectedStat(ExpectedStatType::CreatureArmor, level, creatureDifficulty->GetHealthScalingExpansion(), creatureDifficulty->ContentTuningID, Classes(cInfo->unit_class), 0);
|
|
return baseArmor * creatureDifficulty->ArmorModifier;
|
|
}
|
|
|
|
float Creature::GetArmorMultiplierForTarget(WorldObject const* target) const
|
|
{
|
|
if (!HasScalableLevels())
|
|
return 1.0f;
|
|
|
|
uint8 levelForTarget = GetLevelForTarget(target);
|
|
|
|
return GetBaseArmorForLevel(levelForTarget) / GetBaseArmorForLevel(GetLevel());
|
|
}
|
|
|
|
uint8 Creature::GetLevelForTarget(WorldObject const* target) const
|
|
{
|
|
if (Unit const* unitTarget = target->ToUnit())
|
|
{
|
|
// If this creature should scale level, adapt level depending of target level
|
|
// between UNIT_FIELD_SCALING_LEVEL_MIN and UNIT_FIELD_SCALING_LEVEL_MAX
|
|
if (HasScalableLevels())
|
|
{
|
|
int32 scalingLevelMin = m_unitData->ScalingLevelMin;
|
|
int32 scalingLevelMax = m_unitData->ScalingLevelMax;
|
|
int32 scalingLevelDelta = m_unitData->ScalingLevelDelta;
|
|
uint8 scalingFactionGroup = m_unitData->ScalingFactionGroup;
|
|
int32 targetLevel = unitTarget->GetEffectiveLevel();
|
|
|
|
int32 targetLevelDelta = 0;
|
|
|
|
if (Player const* playerTarget = target->ToPlayer())
|
|
{
|
|
if (scalingFactionGroup && sFactionTemplateStore.AssertEntry(sChrRacesStore.AssertEntry(playerTarget->GetRace())->FactionID)->FactionGroup != scalingFactionGroup)
|
|
scalingLevelMin = scalingLevelMax;
|
|
|
|
int32 maxCreatureScalingLevel = playerTarget->m_activePlayerData->MaxCreatureScalingLevel;
|
|
targetLevelDelta = std::min(maxCreatureScalingLevel > 0 ? maxCreatureScalingLevel - targetLevel : 0, *playerTarget->m_activePlayerData->ScalingPlayerLevelDelta);
|
|
}
|
|
|
|
int32 levelWithDelta = targetLevel + targetLevelDelta;
|
|
int32 level = RoundToInterval(levelWithDelta, scalingLevelMin, scalingLevelMax) + scalingLevelDelta;
|
|
return RoundToInterval(level, 1, MAX_LEVEL + 3);
|
|
}
|
|
}
|
|
|
|
return Unit::GetLevelForTarget(target);
|
|
}
|
|
|
|
std::string const& Creature::GetAIName() const
|
|
{
|
|
return sObjectMgr->GetCreatureTemplate(GetEntry())->AIName;
|
|
}
|
|
|
|
std::string Creature::GetScriptName() const
|
|
{
|
|
return sObjectMgr->GetScriptName(GetScriptId());
|
|
}
|
|
|
|
uint32 Creature::GetScriptId() const
|
|
{
|
|
if (CreatureData const* creatureData = GetCreatureData())
|
|
if (uint32 scriptId = creatureData->scriptId)
|
|
return scriptId;
|
|
|
|
return ASSERT_NOTNULL(sObjectMgr->GetCreatureTemplate(GetEntry()))->ScriptID;
|
|
}
|
|
|
|
void Creature::InheritStringIds(Creature const* parent)
|
|
{
|
|
// copy references to stringIds from template and spawn
|
|
m_stringIds = parent->m_stringIds;
|
|
|
|
// then copy script stringId, not just its reference
|
|
SetScriptStringId(std::string(parent->GetStringId(StringIdType::Script)));
|
|
}
|
|
|
|
bool Creature::HasStringId(std::string_view id) const
|
|
{
|
|
return std::ranges::any_of(m_stringIds, [id](std::string const* stringId) { return stringId && *stringId == id; });
|
|
}
|
|
|
|
void Creature::SetScriptStringId(std::string id)
|
|
{
|
|
if (!id.empty())
|
|
{
|
|
m_scriptStringId.emplace(std::move(id));
|
|
m_stringIds[AsUnderlyingType(StringIdType::Script)] = &*m_scriptStringId;
|
|
}
|
|
else
|
|
{
|
|
m_scriptStringId.reset();
|
|
m_stringIds[AsUnderlyingType(StringIdType::Script)] = nullptr;
|
|
}
|
|
}
|
|
|
|
SpawnTrackingStateData const* Creature::GetSpawnTrackingStateDataForPlayer(Player const* player) const
|
|
{
|
|
if (!player)
|
|
return nullptr;
|
|
|
|
if (CreatureData const* data = GetCreatureData())
|
|
{
|
|
if (data->spawnTrackingData && !data->spawnTrackingQuestObjectives.empty())
|
|
{
|
|
SpawnTrackingState state = player->GetSpawnTrackingStateByObjectives(data->spawnTrackingData->SpawnTrackingId, data->spawnTrackingQuestObjectives);
|
|
return &data->spawnTrackingStates[AsUnderlyingType(state)];
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
VendorItemData const* Creature::GetVendorItems() const
|
|
{
|
|
return sObjectMgr->GetNpcVendorItemList(GetEntry());
|
|
}
|
|
|
|
uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
|
|
{
|
|
if (!vItem->maxcount)
|
|
return vItem->maxcount;
|
|
|
|
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
|
|
for (; itr != m_vendorItemCounts.end(); ++itr)
|
|
if (itr->itemId == vItem->item)
|
|
break;
|
|
|
|
if (itr == m_vendorItemCounts.end())
|
|
return vItem->maxcount;
|
|
|
|
VendorItemCount* vCount = &*itr;
|
|
|
|
time_t ptime = GameTime::GetGameTime();
|
|
|
|
if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
|
|
if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item))
|
|
{
|
|
uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
|
|
if ((vCount->count + diff * pProto->GetBuyCount()) >= vItem->maxcount)
|
|
{
|
|
m_vendorItemCounts.erase(itr);
|
|
return vItem->maxcount;
|
|
}
|
|
|
|
vCount->count += diff * pProto->GetBuyCount();
|
|
vCount->lastIncrementTime = ptime;
|
|
}
|
|
|
|
return vCount->count;
|
|
}
|
|
|
|
uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 used_count)
|
|
{
|
|
if (!vItem->maxcount)
|
|
return 0;
|
|
|
|
VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
|
|
for (; itr != m_vendorItemCounts.end(); ++itr)
|
|
if (itr->itemId == vItem->item)
|
|
break;
|
|
|
|
if (itr == m_vendorItemCounts.end())
|
|
{
|
|
uint32 new_count = vItem->maxcount > used_count ? vItem->maxcount-used_count : 0;
|
|
m_vendorItemCounts.push_back(VendorItemCount(vItem->item, new_count));
|
|
return new_count;
|
|
}
|
|
|
|
VendorItemCount* vCount = &*itr;
|
|
|
|
time_t ptime = GameTime::GetGameTime();
|
|
|
|
if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
|
|
if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item))
|
|
{
|
|
uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
|
|
if ((vCount->count + diff * pProto->GetBuyCount()) < vItem->maxcount)
|
|
vCount->count += diff * pProto->GetBuyCount();
|
|
else
|
|
vCount->count = vItem->maxcount;
|
|
}
|
|
|
|
vCount->count = vCount->count > used_count ? vCount->count-used_count : 0;
|
|
vCount->lastIncrementTime = ptime;
|
|
return vCount->count;
|
|
}
|
|
|
|
void Creature::SetVendor(NPCFlags flags, bool apply)
|
|
{
|
|
flags &= UNIT_NPC_FLAG_VENDOR_MASK;
|
|
VendorDataTypeFlags vendorFlags = static_cast<VendorDataTypeFlags>(AsUnderlyingType(flags) >> 7);
|
|
if (apply)
|
|
{
|
|
if (!m_vendorData)
|
|
m_entityFragments.Add(WowCS::EntityFragment::FVendor_C, IsInWorld(), WowCS::FragmentSerializationTraits<&Creature::m_vendorData>{});
|
|
|
|
SetNpcFlag(flags);
|
|
SetUpdateFieldFlagValue(m_values.ModifyValue(&Creature::m_vendorData, 0).ModifyValue(&UF::VendorData::Flags), AsUnderlyingType(vendorFlags));
|
|
}
|
|
else if (m_vendorData)
|
|
{
|
|
RemoveNpcFlag(flags);
|
|
RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Creature::m_vendorData, 0).ModifyValue(&UF::VendorData::Flags), AsUnderlyingType(vendorFlags));
|
|
if (!m_vendorData->Flags)
|
|
{
|
|
RemoveOptionalUpdateFieldValue(m_values.ModifyValue(&Creature::m_vendorData));
|
|
m_entityFragments.Remove(WowCS::EntityFragment::FVendor_C);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Creature::SetPetitioner(bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
if (!m_vendorData)
|
|
m_entityFragments.Add(WowCS::EntityFragment::FVendor_C, IsInWorld(), WowCS::FragmentSerializationTraits<&Creature::m_vendorData>{});
|
|
|
|
SetNpcFlag(UNIT_NPC_FLAG_PETITIONER);
|
|
SetUpdateFieldFlagValue(m_values.ModifyValue(&Creature::m_vendorData, 0).ModifyValue(&UF::VendorData::Flags), AsUnderlyingType(VendorDataTypeFlags::Petition));
|
|
}
|
|
else if (m_vendorData)
|
|
{
|
|
RemoveNpcFlag(UNIT_NPC_FLAG_PETITIONER);
|
|
RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Creature::m_vendorData, 0).ModifyValue(&UF::VendorData::Flags), AsUnderlyingType(VendorDataTypeFlags::Petition));
|
|
if (!m_vendorData->Flags)
|
|
{
|
|
RemoveOptionalUpdateFieldValue(m_values.ModifyValue(&Creature::m_vendorData));
|
|
m_entityFragments.Remove(WowCS::EntityFragment::FVendor_C);
|
|
}
|
|
}
|
|
}
|
|
|
|
// overwrite WorldObject function for proper name localization
|
|
std::string Creature::GetNameForLocaleIdx(LocaleConstant locale) const
|
|
{
|
|
if (locale != DEFAULT_LOCALE)
|
|
if (CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(GetEntry()))
|
|
if (cl->Name.size() > locale && !cl->Name[locale].empty())
|
|
return cl->Name[locale];
|
|
|
|
return GetName();
|
|
}
|
|
|
|
bool Creature::HasLabel(int32 cretureLabel) const
|
|
{
|
|
return advstd::ranges::contains(GetLabels(), cretureLabel);
|
|
}
|
|
|
|
std::span<int32 const> Creature::GetLabels() const
|
|
{
|
|
return sDB2Manager.GetCreatureLabels(GetCreatureDifficulty()->CreatureDifficultyID);
|
|
}
|
|
|
|
uint8 Creature::GetPetAutoSpellSize() const
|
|
{
|
|
return MAX_SPELL_CHARM;
|
|
}
|
|
|
|
uint32 Creature::GetPetAutoSpellOnPos(uint8 pos) const
|
|
{
|
|
if (pos >= MAX_SPELL_CHARM || !m_charmInfo || m_charmInfo->GetCharmSpell(pos)->GetType() != ACT_ENABLED)
|
|
return 0;
|
|
else
|
|
return m_charmInfo->GetCharmSpell(pos)->GetAction();
|
|
}
|
|
|
|
float Creature::GetPetChaseDistance() const
|
|
{
|
|
float range = 0.f;
|
|
|
|
for (uint8 i = 0; i < GetPetAutoSpellSize(); ++i)
|
|
{
|
|
uint32 spellID = GetPetAutoSpellOnPos(i);
|
|
if (!spellID)
|
|
continue;
|
|
|
|
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID, GetMap()->GetDifficultyID()))
|
|
{
|
|
if (spellInfo->GetRecoveryTime() == 0 && spellInfo->RangeEntry && spellInfo->RangeEntry->ID != 1 /*Self*/ && spellInfo->RangeEntry->ID != 2 /*Combat Range*/ && spellInfo->GetMaxRange() > range)
|
|
range = spellInfo->GetMaxRange();
|
|
}
|
|
}
|
|
|
|
return range;
|
|
}
|
|
|
|
void Creature::SetCannotReachTarget(bool cannotReach)
|
|
{
|
|
if (cannotReach == m_cannotReachTarget)
|
|
return;
|
|
m_cannotReachTarget = cannotReach;
|
|
m_cannotReachTimer = 0;
|
|
|
|
if (cannotReach)
|
|
TC_LOG_DEBUG("entities.unit.chase", "Creature::SetCannotReachTarget() called with true. Details: {}", GetDebugInfo());
|
|
}
|
|
|
|
void Creature::SetDefaultMount(Optional<uint32> mountCreatureDisplayId)
|
|
{
|
|
if (mountCreatureDisplayId && !sCreatureDisplayInfoStore.HasRecord(*mountCreatureDisplayId))
|
|
mountCreatureDisplayId.reset();
|
|
|
|
_defaultMountDisplayIdOverride = mountCreatureDisplayId;
|
|
}
|
|
|
|
float Creature::GetAggroRange(Unit const* target) const
|
|
{
|
|
// Determines the aggro range for creatures (usually pets), used mainly for aggressive pet target selection.
|
|
// Based on data from wowwiki due to lack of 3.3.5a data
|
|
|
|
if (target && IsPet())
|
|
{
|
|
uint32 targetLevel = 0;
|
|
|
|
if (target->GetTypeId() == TYPEID_PLAYER)
|
|
targetLevel = target->GetLevelForTarget(this);
|
|
else if (target->GetTypeId() == TYPEID_UNIT)
|
|
targetLevel = target->ToCreature()->GetLevelForTarget(this);
|
|
|
|
uint32 myLevel = GetLevelForTarget(target);
|
|
int32 levelDiff = int32(targetLevel) - int32(myLevel);
|
|
|
|
// The maximum Aggro Radius is capped at 45 yards (25 level difference)
|
|
if (levelDiff < -25)
|
|
levelDiff = -25;
|
|
|
|
// The base aggro radius for mob of same level
|
|
float aggroRadius = 20;
|
|
|
|
// Aggro Radius varies with level difference at a rate of roughly 1 yard/level
|
|
aggroRadius -= (float)levelDiff;
|
|
|
|
// detect range auras
|
|
aggroRadius += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE);
|
|
|
|
// detected range auras
|
|
aggroRadius += target->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE);
|
|
|
|
// Just in case, we don't want pets running all over the map
|
|
if (aggroRadius > MAX_AGGRO_RADIUS)
|
|
aggroRadius = MAX_AGGRO_RADIUS;
|
|
|
|
// Minimum Aggro Radius for a mob seems to be combat range (5 yards)
|
|
// hunter pets seem to ignore minimum aggro radius so we'll default it a little higher
|
|
if (aggroRadius < 10)
|
|
aggroRadius = 10;
|
|
|
|
return (aggroRadius);
|
|
}
|
|
|
|
// Default
|
|
return 0.0f;
|
|
}
|
|
|
|
Unit* Creature::SelectNearestHostileUnitInAggroRange(bool useLOS, bool ignoreCivilians) const
|
|
{
|
|
// Selects nearest hostile target within creature's aggro range. Used primarily by
|
|
// pets set to aggressive. Will not return neutral or friendly targets.
|
|
|
|
Unit* target = nullptr;
|
|
|
|
Trinity::NearestHostileUnitInAggroRangeCheck u_check(this, useLOS, ignoreCivilians);
|
|
Trinity::UnitSearcher<Trinity::NearestHostileUnitInAggroRangeCheck> searcher(this, target, u_check);
|
|
|
|
Cell::VisitGridObjects(this, searcher, MAX_AGGRO_RADIUS);
|
|
|
|
return target;
|
|
}
|
|
|
|
float Creature::GetNativeObjectScale() const
|
|
{
|
|
return GetCreatureTemplate()->scale;
|
|
}
|
|
|
|
void Creature::SetObjectScale(float scale)
|
|
{
|
|
Unit::SetObjectScale(scale);
|
|
|
|
if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(GetDisplayId()))
|
|
{
|
|
SetBoundingRadius((IsPet() ? 1.0f : minfo->bounding_radius) * scale * GetDisplayScale());
|
|
SetCombatReach((IsPet() ? DEFAULT_PLAYER_COMBAT_REACH : minfo->combat_reach) * scale * GetDisplayScale());
|
|
}
|
|
}
|
|
|
|
void Creature::SetDisplayId(uint32 displayId, bool setNative /*= false*/)
|
|
{
|
|
Unit::SetDisplayId(displayId, setNative);
|
|
|
|
if (CreatureModelInfo const* modelInfo = sObjectMgr->GetCreatureModelInfo(displayId))
|
|
{
|
|
SetBoundingRadius((IsPet() ? 1.0f : modelInfo->bounding_radius) * GetObjectScale() * GetDisplayScale());
|
|
SetCombatReach((IsPet() ? DEFAULT_PLAYER_COMBAT_REACH : modelInfo->combat_reach) * GetObjectScale() * GetDisplayScale());
|
|
}
|
|
}
|
|
|
|
void Creature::SetDisplayFromModel(uint32 modelIdx)
|
|
{
|
|
if (CreatureModel const* model = GetCreatureTemplate()->GetModelByIdx(modelIdx))
|
|
SetDisplayId(model->CreatureDisplayID);
|
|
}
|
|
|
|
void Creature::SetTarget(ObjectGuid const& guid)
|
|
{
|
|
if (HasSpellFocus())
|
|
_spellFocusInfo.Target = guid;
|
|
else
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Target), guid);
|
|
}
|
|
|
|
void Creature::SetSpellFocus(Spell const* focusSpell, WorldObject const* target)
|
|
{
|
|
// Pointer validation and checking for a already existing focus
|
|
if (_spellFocusInfo.Spell || !focusSpell)
|
|
return;
|
|
|
|
// Prevent dead / feign death creatures from setting a focus target
|
|
if (!IsAlive() || HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH) || HasAuraType(SPELL_AURA_FEIGN_DEATH))
|
|
return;
|
|
|
|
// Don't allow stunned creatures to set a focus target
|
|
if (HasUnitFlag(UNIT_FLAG_STUNNED))
|
|
return;
|
|
|
|
// some spells shouldn't track targets
|
|
if (focusSpell->IsFocusDisabled())
|
|
return;
|
|
|
|
SpellInfo const* spellInfo = focusSpell->GetSpellInfo();
|
|
|
|
// don't use spell focus for vehicle spells
|
|
if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
|
|
return;
|
|
|
|
// instant non-channeled casts and non-target spells don't need facing updates
|
|
if (!target && (!focusSpell->GetCastTime() && !spellInfo->IsChanneled()))
|
|
return;
|
|
|
|
// store pre-cast values for target and orientation (used to later restore)
|
|
if (!_spellFocusInfo.Delay)
|
|
{ // only overwrite these fields if we aren't transitioning from one spell focus to another
|
|
_spellFocusInfo.Target = GetTarget();
|
|
_spellFocusInfo.Orientation = GetOrientation();
|
|
}
|
|
else // don't automatically reacquire target for the previous spellcast
|
|
_spellFocusInfo.Delay = 0;
|
|
|
|
_spellFocusInfo.Spell = focusSpell;
|
|
|
|
bool const noTurnDuringCast = spellInfo->HasAttribute(SPELL_ATTR5_AI_DOESNT_FACE_TARGET);
|
|
bool const turnDisabled = CannotTurn();
|
|
// set target, then force send update packet to players if it changed to provide appropriate facing
|
|
ObjectGuid newTarget = (target && !noTurnDuringCast && !turnDisabled) ? target->GetGUID() : ObjectGuid::Empty;
|
|
if (GetTarget() != newTarget)
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Target), newTarget);
|
|
|
|
// If we are not allowed to turn during cast but have a focus target, face the target
|
|
if (!turnDisabled && noTurnDuringCast && target)
|
|
SetFacingToObject(target, false);
|
|
|
|
if (noTurnDuringCast)
|
|
AddUnitState(UNIT_STATE_FOCUSING);
|
|
}
|
|
|
|
bool Creature::HasSpellFocus(Spell const* focusSpell) const
|
|
{
|
|
if (isDead()) // dead creatures cannot focus
|
|
{
|
|
if (_spellFocusInfo.Spell || _spellFocusInfo.Delay)
|
|
{
|
|
TC_LOG_WARN("entities.unit", "Creature '{}' (entry {}) has spell focus (spell id {}, delay {}ms) despite being dead.",
|
|
GetName(), GetEntry(), _spellFocusInfo.Spell ? _spellFocusInfo.Spell->GetSpellInfo()->Id : 0, _spellFocusInfo.Delay);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (focusSpell)
|
|
return (focusSpell == _spellFocusInfo.Spell);
|
|
else
|
|
return (_spellFocusInfo.Spell || _spellFocusInfo.Delay);
|
|
}
|
|
|
|
void Creature::ReleaseSpellFocus(Spell const* focusSpell, bool withDelay)
|
|
{
|
|
if (!_spellFocusInfo.Spell)
|
|
return;
|
|
|
|
// focused to something else
|
|
if (focusSpell && focusSpell != _spellFocusInfo.Spell)
|
|
return;
|
|
|
|
if (_spellFocusInfo.Spell->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AI_DOESNT_FACE_TARGET))
|
|
ClearUnitState(UNIT_STATE_FOCUSING);
|
|
|
|
if (IsPet()) // player pets do not use delay system
|
|
{
|
|
if (!CannotTurn())
|
|
ReacquireSpellFocusTarget();
|
|
}
|
|
else // don't allow re-target right away to prevent visual bugs
|
|
_spellFocusInfo.Delay = withDelay ? 1000 : 1;
|
|
|
|
_spellFocusInfo.Spell = nullptr;
|
|
}
|
|
|
|
void Creature::ReacquireSpellFocusTarget()
|
|
{
|
|
if (!HasSpellFocus())
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "Creature::ReacquireSpellFocusTarget() being called with HasSpellFocus() returning false. {}", GetDebugInfo());
|
|
return;
|
|
}
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Target), _spellFocusInfo.Target);
|
|
|
|
if (!CannotTurn())
|
|
{
|
|
if (!_spellFocusInfo.Target.IsEmpty())
|
|
{
|
|
if (WorldObject const* objTarget = ObjectAccessor::GetWorldObject(*this, _spellFocusInfo.Target))
|
|
SetFacingToObject(objTarget, false);
|
|
}
|
|
else
|
|
SetFacingTo(_spellFocusInfo.Orientation, false);
|
|
}
|
|
_spellFocusInfo.Delay = 0;
|
|
}
|
|
|
|
void Creature::DoNotReacquireSpellFocusTarget()
|
|
{
|
|
_spellFocusInfo.Delay = 0;
|
|
_spellFocusInfo.Spell = nullptr;
|
|
}
|
|
|
|
bool Creature::IsMovementPreventedByCasting() const
|
|
{
|
|
if (!Unit::IsMovementPreventedByCasting() && !HasSpellFocus())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Creature::StartPickPocketRefillTimer()
|
|
{
|
|
_pickpocketLootRestore = GameTime::GetGameTime() + sWorld->getIntConfig(CONFIG_CREATURE_PICKPOCKET_REFILL);
|
|
}
|
|
|
|
bool Creature::CanGeneratePickPocketLoot() const
|
|
{
|
|
return _pickpocketLootRestore <= GameTime::GetGameTime();
|
|
}
|
|
|
|
void Creature::SetTextRepeatId(uint8 textGroup, uint8 id)
|
|
{
|
|
CreatureTextRepeatIds& repeats = m_textRepeat[textGroup];
|
|
if (std::find(repeats.begin(), repeats.end(), id) == repeats.end())
|
|
repeats.push_back(id);
|
|
else
|
|
TC_LOG_ERROR("sql.sql", "CreatureTextMgr: TextGroup {} for Creature({}) {}, id {} already added", uint32(textGroup), GetName(), GetGUID().ToString(), uint32(id));
|
|
}
|
|
|
|
CreatureTextRepeatIds Creature::GetTextRepeatGroup(uint8 textGroup)
|
|
{
|
|
CreatureTextRepeatIds ids;
|
|
|
|
CreatureTextRepeatGroup::const_iterator groupItr = m_textRepeat.find(textGroup);
|
|
if (groupItr != m_textRepeat.end())
|
|
ids = groupItr->second;
|
|
|
|
return ids;
|
|
}
|
|
|
|
void Creature::ClearTextRepeatGroup(uint8 textGroup)
|
|
{
|
|
CreatureTextRepeatGroup::iterator groupItr = m_textRepeat.find(textGroup);
|
|
if (groupItr != m_textRepeat.end())
|
|
groupItr->second.clear();
|
|
}
|
|
|
|
bool Creature::CanGiveExperience() const
|
|
{
|
|
return !_staticFlags.HasFlag(CREATURE_STATIC_FLAG_NO_XP);
|
|
}
|
|
|
|
bool Creature::IsEngaged() const
|
|
{
|
|
if (CreatureAI const* ai = AI())
|
|
return ai->IsEngaged();
|
|
return false;
|
|
}
|
|
|
|
void Creature::AtEngage(Unit* target)
|
|
{
|
|
Unit::AtEngage(target);
|
|
|
|
_aggroGracePeriodExpired = true;
|
|
|
|
GetThreatManager().ResetUpdateTimer();
|
|
|
|
if (!HasFlag(CREATURE_STATIC_FLAG_2_ALLOW_MOUNTED_COMBAT))
|
|
Dismount();
|
|
|
|
if (IsPet() || IsGuardian()) // update pets' speed for catchup OOC speed
|
|
{
|
|
UpdateSpeed(MOVE_RUN);
|
|
UpdateSpeed(MOVE_SWIM);
|
|
UpdateSpeed(MOVE_FLIGHT);
|
|
}
|
|
|
|
MovementGeneratorType const movetype = GetMotionMaster()->GetCurrentMovementGeneratorType();
|
|
if (movetype == WAYPOINT_MOTION_TYPE || movetype == POINT_MOTION_TYPE || (IsAIEnabled() && AI()->IsEscorted()))
|
|
{
|
|
SetHomePosition(GetPosition());
|
|
|
|
// if its a vehicle, set the home positon of every creature passenger at engage
|
|
// so that they are in combat range if hostile
|
|
if (Vehicle* vehicle = GetVehicleKit())
|
|
{
|
|
for (auto seat = vehicle->Seats.begin(); seat != vehicle->Seats.end(); ++seat)
|
|
if (Unit* passenger = ObjectAccessor::GetUnit(*this, seat->second.Passenger.Guid))
|
|
if (Creature* creature = passenger->ToCreature())
|
|
creature->SetHomePosition(GetPosition());
|
|
}
|
|
}
|
|
|
|
if (CreatureAI* ai = AI())
|
|
ai->JustEngagedWith(target);
|
|
if (CreatureGroup* formation = GetFormation())
|
|
formation->MemberEngagingTarget(this, target);
|
|
|
|
// Creatures with CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT periodically force party members into combat
|
|
ForcePartyMembersIntoCombat();
|
|
}
|
|
|
|
void Creature::AtDisengage()
|
|
{
|
|
Unit::AtDisengage();
|
|
|
|
ClearUnitState(UNIT_STATE_ATTACK_PLAYER);
|
|
if (IsAlive() && HasDynamicFlag(UNIT_DYNFLAG_TAPPED))
|
|
RemoveDynamicFlag(UNIT_DYNFLAG_TAPPED);
|
|
|
|
if (IsPet() || IsGuardian()) // update pets' speed for catchup OOC speed
|
|
{
|
|
UpdateSpeed(MOVE_RUN);
|
|
UpdateSpeed(MOVE_SWIM);
|
|
UpdateSpeed(MOVE_FLIGHT);
|
|
}
|
|
}
|
|
|
|
void Creature::ForcePartyMembersIntoCombat()
|
|
{
|
|
if (!_staticFlags.HasFlag(CREATURE_STATIC_FLAG_2_FORCE_RAID_COMBAT) || !IsEngaged())
|
|
return;
|
|
|
|
Trinity::Containers::FlatSet<Group const*> partiesToForceIntoCombat;
|
|
for (auto const& [_, combatReference] : GetCombatManager().GetPvECombatRefs())
|
|
{
|
|
if (combatReference->IsSuppressedFor(this))
|
|
continue;
|
|
|
|
Player* player = Object::ToPlayer(combatReference->GetOther(this));
|
|
if (!player || player->IsGameMaster())
|
|
continue;
|
|
|
|
if (Group const* group = player->GetGroup())
|
|
partiesToForceIntoCombat.insert(group);
|
|
}
|
|
|
|
for (Group const* partyToForceIntoCombat : partiesToForceIntoCombat)
|
|
{
|
|
for (GroupReference const& ref : partyToForceIntoCombat->GetMembers())
|
|
{
|
|
Player* player = ref.GetSource();
|
|
if (!player->IsInMap(this) || player->IsGameMaster())
|
|
continue;
|
|
|
|
EngageWithTarget(player);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Creature::IsEscorted() const
|
|
{
|
|
if (CreatureAI const* ai = AI())
|
|
return ai->IsEscorted();
|
|
return false;
|
|
}
|
|
|
|
std::string Creature::GetDebugInfo() const
|
|
{
|
|
std::stringstream sstr;
|
|
sstr << Unit::GetDebugInfo() << "\n"
|
|
<< "AIName: " << GetAIName() << " ScriptName: " << GetScriptName()
|
|
<< " WaypointPath: " << GetWaypointPathId() << " SpawnId: " << GetSpawnId();
|
|
return sstr.str();
|
|
}
|
|
|
|
void Creature::ExitVehicle(Position const* /*exitPosition*/)
|
|
{
|
|
Unit::ExitVehicle();
|
|
|
|
// if the creature exits a vehicle, set it's home position to the
|
|
// exited position so it won't run away (home) and evade if it's hostile
|
|
SetHomePosition(GetPosition());
|
|
}
|
|
|
|
uint32 Creature::GetGossipMenuId() const
|
|
{
|
|
return _gossipMenuId;
|
|
}
|
|
|
|
void Creature::SetGossipMenuId(uint32 gossipMenuId)
|
|
{
|
|
_gossipMenuId = gossipMenuId;
|
|
}
|
|
|
|
uint32 Creature::GetTrainerId() const
|
|
{
|
|
if (_trainerId)
|
|
return *_trainerId;
|
|
|
|
return sObjectMgr->GetCreatureDefaultTrainer(GetEntry());
|
|
}
|
|
|
|
void Creature::SetTrainerId(Optional<uint32> trainerId)
|
|
{
|
|
_trainerId = trainerId;
|
|
}
|
|
|
|
enum AreaSpiritHealerData
|
|
{
|
|
NPC_ALLIANCE_GRAVEYARD_TELEPORT = 26350,
|
|
NPC_HORDE_GRAVEYARD_TELEPORT = 26351
|
|
};
|
|
|
|
void Creature::SummonGraveyardTeleporter()
|
|
{
|
|
if (!IsAreaSpiritHealer())
|
|
return;
|
|
|
|
uint32 npcEntry = GetFaction() == FACTION_ALLIANCE_GENERIC ? NPC_ALLIANCE_GRAVEYARD_TELEPORT : NPC_HORDE_GRAVEYARD_TELEPORT;
|
|
|
|
// maybe NPC is summoned with these spells:
|
|
// ID - 24237 Summon Alliance Graveyard Teleporter (SERVERSIDE)
|
|
// ID - 46894 Summon Horde Graveyard Teleporter (SERVERSIDE)
|
|
SummonCreature(npcEntry, GetPosition(), TEMPSUMMON_TIMED_DESPAWN, 1s, 0, 0);
|
|
}
|
|
|
|
void Creature::InitializeInteractSpellId()
|
|
{
|
|
auto clickBounds = sObjectMgr->GetSpellClickInfoMapBounds(GetEntry());
|
|
auto itr = clickBounds.begin();
|
|
// Set InteractSpellID if there is only one row in npc_spellclick_spells in db for this creature
|
|
if (itr != clickBounds.end() && ++itr == clickBounds.end())
|
|
SetInteractSpellId(clickBounds.begin()->second.spellId);
|
|
else
|
|
SetInteractSpellId(0);
|
|
}
|
|
|
|
void Creature::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const
|
|
{
|
|
m_objectData->WriteCreate(*data, flags, this, target);
|
|
m_unitData->WriteCreate(*data, flags, this, target);
|
|
}
|
|
|
|
void Creature::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const
|
|
{
|
|
*data << uint32(m_values.GetChangedObjectTypeMask());
|
|
|
|
if (m_values.HasChanged(TYPEID_OBJECT))
|
|
m_objectData->WriteUpdate(*data, flags, this, target);
|
|
|
|
if (m_values.HasChanged(TYPEID_UNIT))
|
|
m_unitData->WriteUpdate(*data, flags, this, target);
|
|
}
|
|
|
|
void Creature::BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const
|
|
{
|
|
UpdateMask<NUM_CLIENT_OBJECT_TYPES> valuesMask;
|
|
valuesMask.Set(TYPEID_UNIT);
|
|
|
|
*data << uint32(valuesMask.GetBlock(0));
|
|
|
|
UF::UnitData::Mask mask;
|
|
m_unitData->AppendAllowedFieldsMaskForFlag(mask, flags);
|
|
m_unitData->WriteUpdate(*data, mask, true, this, target);
|
|
}
|
|
|
|
void Creature::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask,
|
|
UF::UnitData::Mask const& requestedUnitMask, Player const* target) const
|
|
{
|
|
UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
|
|
UpdateMask<NUM_CLIENT_OBJECT_TYPES> valuesMask;
|
|
if (requestedObjectMask.IsAnySet())
|
|
valuesMask.Set(TYPEID_OBJECT);
|
|
|
|
UF::UnitData::Mask unitMask = requestedUnitMask;
|
|
m_unitData->FilterDisallowedFieldsMaskForFlag(unitMask, flags);
|
|
if (unitMask.IsAnySet())
|
|
valuesMask.Set(TYPEID_UNIT);
|
|
|
|
ByteBuffer& buffer = PrepareValuesUpdateBuffer(data);
|
|
std::size_t sizePos = buffer.wpos();
|
|
buffer << uint32(0);
|
|
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(&buffer, flags);
|
|
buffer << uint32(valuesMask.GetBlock(0));
|
|
|
|
if (valuesMask[TYPEID_OBJECT])
|
|
m_objectData->WriteUpdate(buffer, requestedObjectMask, true, this, target);
|
|
|
|
if (valuesMask[TYPEID_UNIT])
|
|
m_unitData->WriteUpdate(buffer, unitMask, true, this, target);
|
|
|
|
buffer.put<uint32>(sizePos, buffer.wpos() - sizePos - 4);
|
|
|
|
data->AddUpdateBlock();
|
|
}
|
|
|
|
void Creature::ValuesUpdateForPlayerWithMaskSender::operator()(Player const* player) const
|
|
{
|
|
UpdateData udata(Owner->GetMapId());
|
|
WorldPacket packet;
|
|
|
|
Owner->BuildValuesUpdateForPlayerWithMask(&udata, ObjectMask.GetChangesMask(), UnitMask.GetChangesMask(), player);
|
|
|
|
udata.BuildPacket(&packet);
|
|
player->SendDirectMessage(&packet);
|
|
}
|
|
|
|
void Creature::ClearUpdateMask(bool remove)
|
|
{
|
|
m_values.ClearChangesMask(&Creature::m_vendorData);
|
|
Unit::ClearUpdateMask(remove);
|
|
}
|