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TrinityCore/dep/libmpq/README
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jackpoz 718c238524 Dep/libmpq: Update libmpq to https://github.com/mbroemme/libmpq/commit/d59b4cf1d107b5f6a0f67d6bc545c6c6ebef3d74
Update libmpq to https://github.com/mbroemme/libmpq/commit/d59b4cf1d107b5f6a0f67d6bc545c6c6ebef3d74 and add some custom change to fix additional build warnings, diff is included.

Extracting dbcs, maps, vmaps and mmaps is not required.
2015-06-13 19:16:10 +02:00

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Introduction
============
'libmpq' is a library which can be easily used in own applications
to extract, create or manipulate MoPaQ mpq archives.
MPQ, or MoPaQ, is a proprietary archive format created by
Mike O'Brien, the man hailed as Blizzard's multiplayer engine
genius, back in 1996 as a general purpose archive for use with
Diablo, and named narcissistically for its creator
"Mike O'brien PaCK". The copyrights to it, however, are held by
Havas Interactive, Blizzard's parent company. The archive format
is used by many Blizzard titles like Diablo, Diablo 2, Starcraft,
Warcraft 2: BNE, a newer version in Warcraft 3 and World of
Warcraft (WoW).
Manual
======
Since version 0.4.0 the 'libmpq' package comes with a manpage for
every library function. If you use 'libmpq' first time it is a good
idea to read the `FAQ' file.
Reporting Bugs
==============
Bug reports for 'libmpq' can be send to me directly.
* Maik Broemme <mbroemme@libmpq.org>
Enjoy!
Maik Broemme <mbroemme@libmpq.org>
http://libmpq.org/