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f3e86d3e68
Happy new year Conflicts: src/server/bnetserver/Authentication/AuthCodes.h src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp src/server/bnetserver/Authentication/BattlenetPacketCrypt.h src/server/bnetserver/Packets/AchievementPackets.h src/server/bnetserver/Packets/AuthenticationPackets.cpp src/server/bnetserver/Packets/AuthenticationPackets.h src/server/bnetserver/Packets/BitStream.cpp src/server/bnetserver/Packets/BitStream.h src/server/bnetserver/Packets/CachePackets.cpp src/server/bnetserver/Packets/CachePackets.h src/server/bnetserver/Packets/ChatPackets.h src/server/bnetserver/Packets/ConnectionPackets.cpp src/server/bnetserver/Packets/ConnectionPackets.h src/server/bnetserver/Packets/FriendsPackets.cpp src/server/bnetserver/Packets/FriendsPackets.h src/server/bnetserver/Packets/PacketManager.cpp src/server/bnetserver/Packets/PacketManager.h src/server/bnetserver/Packets/Packets.h src/server/bnetserver/Packets/PacketsBase.cpp src/server/bnetserver/Packets/PacketsBase.h src/server/bnetserver/Packets/PresencePackets.cpp src/server/bnetserver/Packets/PresencePackets.h src/server/bnetserver/Packets/ProfilePackets.h src/server/bnetserver/Packets/SupportPackets.h src/server/bnetserver/Packets/WoWRealmPackets.cpp src/server/bnetserver/Packets/WoWRealmPackets.h src/server/bnetserver/Realms/RealmList.cpp src/server/bnetserver/Realms/WorldListener.cpp src/server/bnetserver/Realms/WorldListener.h src/server/bnetserver/Server/ComponentManager.cpp src/server/bnetserver/Server/ComponentManager.h src/server/bnetserver/Server/ModuleManager.cpp src/server/bnetserver/Server/ModuleManager.h src/server/bnetserver/Server/Session.cpp src/server/bnetserver/Server/Session.h src/server/bnetserver/Server/SessionManager.cpp src/server/bnetserver/Server/SessionManager.h src/server/game/Accounts/BattlenetAccountMgr.cpp src/server/game/Accounts/BattlenetAccountMgr.h src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp src/server/game/Battlegrounds/Zones/BattlegroundBFG.h src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp src/server/game/Battlegrounds/Zones/BattlegroundTP.h src/server/game/Entities/AreaTrigger/AreaTrigger.cpp src/server/game/Entities/AreaTrigger/AreaTrigger.h src/server/game/Entities/Item/ItemTemplate.cpp src/server/game/Guilds/GuildFinderMgr.cpp src/server/game/Guilds/GuildFinderMgr.h src/server/game/Handlers/GuildFinderHandler.cpp src/server/game/Handlers/VoidStorageHandler.cpp src/server/game/Movement/MovementStructures.cpp src/server/game/Movement/MovementStructures.h src/server/game/Movement/PathGenerator.cpp src/server/game/Server/BattlenetServerManager.cpp src/server/game/Server/BattlenetServerManager.h src/server/game/Server/Packet.cpp src/server/game/Server/Packet.h src/server/game/Server/Packets/AchievementPackets.cpp src/server/game/Server/Packets/AchievementPackets.h src/server/game/Server/Packets/AuctionHousePackets.cpp src/server/game/Server/Packets/AuctionHousePackets.h src/server/game/Server/Packets/AuthenticationPackets.cpp src/server/game/Server/Packets/AuthenticationPackets.h src/server/game/Server/Packets/BattlegroundPackets.cpp src/server/game/Server/Packets/BattlegroundPackets.h src/server/game/Server/Packets/ChannelPackets.cpp src/server/game/Server/Packets/ChannelPackets.h src/server/game/Server/Packets/CharacterPackets.cpp src/server/game/Server/Packets/CharacterPackets.h src/server/game/Server/Packets/ChatPackets.cpp src/server/game/Server/Packets/ChatPackets.h src/server/game/Server/Packets/ClientConfigPackets.cpp src/server/game/Server/Packets/ClientConfigPackets.h src/server/game/Server/Packets/CombatLogPackets.cpp src/server/game/Server/Packets/CombatLogPackets.h src/server/game/Server/Packets/CombatPackets.cpp src/server/game/Server/Packets/CombatPackets.h src/server/game/Server/Packets/EquipmentSetPackets.cpp src/server/game/Server/Packets/EquipmentSetPackets.h src/server/game/Server/Packets/GameObjectPackets.cpp src/server/game/Server/Packets/GameObjectPackets.h src/server/game/Server/Packets/GuildPackets.cpp src/server/game/Server/Packets/GuildPackets.h src/server/game/Server/Packets/ItemPackets.cpp src/server/game/Server/Packets/ItemPackets.h src/server/game/Server/Packets/LootPackets.h src/server/game/Server/Packets/MiscPackets.cpp src/server/game/Server/Packets/MiscPackets.h src/server/game/Server/Packets/MovementPackets.cpp src/server/game/Server/Packets/MovementPackets.h src/server/game/Server/Packets/NPCPackets.cpp src/server/game/Server/Packets/NPCPackets.h src/server/game/Server/Packets/QueryPackets.cpp src/server/game/Server/Packets/QueryPackets.h src/server/game/Server/Packets/QuestPackets.cpp src/server/game/Server/Packets/QuestPackets.h src/server/game/Server/Packets/ReputationPackets.cpp src/server/game/Server/Packets/ReputationPackets.h src/server/game/Server/Packets/SpellPackets.cpp src/server/game/Server/Packets/SpellPackets.h src/server/game/Server/Packets/SystemPackets.cpp src/server/game/Server/Packets/SystemPackets.h src/server/game/Server/Packets/TalentPackets.cpp src/server/game/Server/Packets/TalentPackets.h src/server/game/Server/Packets/TradePackets.h src/server/game/Server/Packets/WorldStatePackets.cpp src/server/game/Server/Packets/WorldStatePackets.h src/server/game/Server/WorldSocket.cpp src/server/ipc/CMakeLists.txt src/server/ipc/Commands.cpp src/server/ipc/Commands.h src/server/ipc/ZMQTask.cpp src/server/ipc/ZMQTask.h src/server/ipc/ZmqContext.cpp src/server/ipc/ZmqContext.h src/server/ipc/ZmqListener.cpp src/server/ipc/ZmqListener.h src/server/ipc/ZmqMux.cpp src/server/ipc/ZmqMux.h src/server/ipc/ZmqWorker.cpp src/server/ipc/ZmqWorker.h src/server/scripts/Commands/cs_battlenet_account.cpp src/server/scripts/Commands/cs_mmaps.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.h src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_ironforge.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp src/server/scripts/Kalimdor/Firelands/firelands.h src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_felwood.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp src/server/scripts/Maelstrom/Stonecore/stonecore.cpp src/server/scripts/Maelstrom/Stonecore/stonecore.h src/server/shared/Cryptography/Authentication/AuthCrypt.h src/server/shared/Cryptography/Authentication/PacketCrypt.cpp src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp src/server/shared/Cryptography/HmacHash.cpp src/server/shared/Cryptography/SHA256.cpp src/server/shared/Cryptography/SHA256.h src/server/shared/Database/Implementation/HotfixDatabase.cpp src/server/shared/Database/Implementation/HotfixDatabase.h src/server/shared/Realm/Realm.cpp src/server/shared/Realm/Realm.h src/tools/connection_patcher/CMakeLists.txt src/tools/connection_patcher/Constants/BinaryTypes.hpp src/tools/connection_patcher/Helper.cpp src/tools/connection_patcher/Helper.hpp src/tools/connection_patcher/Patcher.cpp src/tools/connection_patcher/Patcher.hpp src/tools/connection_patcher/Patches/Common.hpp src/tools/connection_patcher/Patches/Mac.hpp src/tools/connection_patcher/Patches/Windows.hpp src/tools/connection_patcher/Patterns/Common.hpp src/tools/connection_patcher/Patterns/Mac.hpp src/tools/connection_patcher/Patterns/Windows.hpp src/tools/connection_patcher/Program.cpp src/tools/map_extractor/loadlib/DBFilesClientList.h
631 lines
20 KiB
C++
631 lines
20 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Nagrand
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SD%Complete: 90
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SDComment: Quest support: 9868, 9874, 10085. TextId's unknown for altruis_the_sufferer and greatmother_geyah (npc_text)
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SDCategory: Nagrand
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EndScriptData */
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/* ContentData
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npc_maghar_captive
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npc_creditmarker_visit_with_ancestors
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "ScriptedEscortAI.h"
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#include "Player.h"
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#include "SpellInfo.h"
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/*######
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## npc_maghar_captive
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#####*/
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enum MagharCaptive
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{
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SAY_MAG_START = 0,
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SAY_MAG_NO_ESCAPE = 0,
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SAY_MAG_MORE = 1,
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SAY_MAG_MORE_REPLY = 0,
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SAY_MAG_LIGHTNING = 2,
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SAY_MAG_SHOCK = 3,
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SAY_MAG_COMPLETE = 4,
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SPELL_CHAIN_LIGHTNING = 16006,
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SPELL_EARTHBIND_TOTEM = 15786,
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SPELL_FROST_SHOCK = 12548,
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SPELL_HEALING_WAVE = 12491,
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QUEST_TOTEM_KARDASH_H = 9868,
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NPC_MURK_RAIDER = 18203,
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NPC_MURK_BRUTE = 18211,
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NPC_MURK_SCAVENGER = 18207,
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NPC_MURK_PUTRIFIER = 18202
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};
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static float m_afAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f};
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static float m_afAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
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class npc_maghar_captive : public CreatureScript
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{
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public:
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npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
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{
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if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_H)
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{
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if (npc_maghar_captiveAI* EscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
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{
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creature->SetStandState(UNIT_STAND_STATE_STAND);
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creature->setFaction(232);
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EscortAI->Start(true, false, player->GetGUID(), quest);
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creature->AI()->Talk(SAY_MAG_START);
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creature->SummonCreature(NPC_MURK_RAIDER, m_afAmbushA[0]+2.5f, m_afAmbushA[1]-2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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creature->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushA[0]-2.5f, m_afAmbushA[1]+2.5f, m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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creature->SummonCreature(NPC_MURK_BRUTE, m_afAmbushA[0], m_afAmbushA[1], m_afAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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}
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_maghar_captiveAI(creature);
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}
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struct npc_maghar_captiveAI : public npc_escortAI
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{
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npc_maghar_captiveAI(Creature* creature) : npc_escortAI(creature) { Reset(); }
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uint32 ChainLightningTimer;
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uint32 HealTimer;
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uint32 FrostShockTimer;
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void Reset() override
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{
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ChainLightningTimer = 1000;
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HealTimer = 0;
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FrostShockTimer = 6000;
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}
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void EnterCombat(Unit* /*who*/) override
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{
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DoCast(me, SPELL_EARTHBIND_TOTEM, false);
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}
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void JustDied(Unit* /*killer*/) override
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{
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if (!HasEscortState(STATE_ESCORT_ESCORTING))
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return;
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if (Player* player = GetPlayerForEscort())
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{
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if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_H) != QUEST_STATUS_COMPLETE)
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player->FailQuest(QUEST_TOTEM_KARDASH_H);
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}
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}
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void WaypointReached(uint32 waypointId) override
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{
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switch (waypointId)
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{
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case 7:
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Talk(SAY_MAG_MORE);
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if (Creature* temp = me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0], m_afAmbushB[1], m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
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temp->AI()->Talk(SAY_MAG_MORE_REPLY);
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me->SummonCreature(NPC_MURK_PUTRIFIER, m_afAmbushB[0]-2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]+2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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me->SummonCreature(NPC_MURK_SCAVENGER, m_afAmbushB[0]+2.5f, m_afAmbushB[1]-2.5f, m_afAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
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break;
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case 16:
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Talk(SAY_MAG_COMPLETE);
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if (Player* player = GetPlayerForEscort())
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player->GroupEventHappens(QUEST_TOTEM_KARDASH_H, me);
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SetRun();
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break;
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}
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}
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void JustSummoned(Creature* summoned) override
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{
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if (summoned->GetEntry() == NPC_MURK_BRUTE)
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summoned->AI()->Talk(SAY_MAG_NO_ESCAPE);
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if (summoned->IsTotem())
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return;
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summoned->SetWalk(false);
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summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
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summoned->AI()->AttackStart(me);
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}
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void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell) override
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{
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if (spell->Id == SPELL_CHAIN_LIGHTNING)
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{
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if (rand32() % 10)
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return;
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Talk(SAY_MAG_LIGHTNING);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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npc_escortAI::UpdateAI(diff);
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if (!UpdateVictim())
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return;
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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if (ChainLightningTimer <= diff)
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{
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DoCastVictim(SPELL_CHAIN_LIGHTNING);
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ChainLightningTimer = urand(7000, 14000);
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}
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else
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ChainLightningTimer -= diff;
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if (HealthBelowPct(30))
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{
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if (HealTimer <= diff)
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{
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DoCast(me, SPELL_HEALING_WAVE);
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HealTimer = 5000;
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}
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else
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HealTimer -= diff;
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}
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if (FrostShockTimer <= diff)
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{
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DoCastVictim(SPELL_FROST_SHOCK);
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FrostShockTimer = urand(7500, 15000);
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}
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else
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FrostShockTimer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_creditmarker_visist_with_ancestors
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######*/
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class npc_creditmarker_visit_with_ancestors : public CreatureScript
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{
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public:
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npc_creditmarker_visit_with_ancestors() : CreatureScript("npc_creditmarker_visit_with_ancestors") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_creditmarker_visit_with_ancestorsAI(creature);
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}
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struct npc_creditmarker_visit_with_ancestorsAI : public ScriptedAI
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{
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npc_creditmarker_visit_with_ancestorsAI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override { }
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void EnterCombat(Unit* /*who*/) override { }
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void MoveInLineOfSight(Unit* who) override
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{
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if (!who)
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return;
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Player* player = who->ToPlayer();
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if (player && player->GetQuestStatus(10085) == QUEST_STATUS_INCOMPLETE)
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{
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uint32 creditMarkerId = me->GetEntry();
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if (creditMarkerId >= 18840 && creditMarkerId <= 18843)
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{
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// 18840: Sunspring, 18841: Laughing, 18842: Garadar, 18843: Bleeding
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if (!player->GetReqKillOrCastCurrentCount(10085, creditMarkerId))
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player->KilledMonsterCredit(creditMarkerId, me->GetGUID());
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}
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}
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}
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};
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};
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/*######
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## go_corkis_prison and npc_corki
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######*/
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enum CorkiData
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{
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// first quest
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QUEST_HELP = 9923,
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NPC_CORKI = 18445,
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NPC_CORKI_CREDIT_1 = 18369,
|
|
GO_CORKIS_PRISON = 182349,
|
|
CORKI_SAY_THANKS = 0,
|
|
// 2nd quest
|
|
QUEST_CORKIS_GONE_MISSING_AGAIN = 9924,
|
|
NPC_CORKI_2 = 20812,
|
|
GO_CORKIS_PRISON_2 = 182350,
|
|
CORKI_SAY_PROMISE = 0,
|
|
// 3rd quest
|
|
QUEST_CHOWAR_THE_PILLAGER = 9955,
|
|
NPC_CORKI_3 = 18369,
|
|
NPC_CORKI_CREDIT_3 = 18444,
|
|
GO_CORKIS_PRISON_3 = 182521,
|
|
CORKI_SAY_LAST = 0
|
|
};
|
|
|
|
class go_corkis_prison : public GameObjectScript
|
|
{
|
|
public:
|
|
go_corkis_prison() : GameObjectScript("go_corkis_prison") { }
|
|
|
|
bool OnGossipHello(Player* player, GameObject* go) override
|
|
{
|
|
go->SetGoState(GO_STATE_READY);
|
|
if (go->GetEntry() == GO_CORKIS_PRISON)
|
|
{
|
|
if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
|
|
{
|
|
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
|
|
if (player)
|
|
player->KilledMonsterCredit(NPC_CORKI_CREDIT_1);
|
|
}
|
|
}
|
|
|
|
if (go->GetEntry() == GO_CORKIS_PRISON_2)
|
|
{
|
|
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
|
|
{
|
|
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()-5, go->GetPositionY(), go->GetPositionZ());
|
|
if (player)
|
|
player->KilledMonsterCredit(NPC_CORKI_2);
|
|
}
|
|
}
|
|
|
|
if (go->GetEntry() == GO_CORKIS_PRISON_3)
|
|
{
|
|
if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
|
|
{
|
|
corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+4, go->GetPositionY(), go->GetPositionZ());
|
|
if (player)
|
|
player->KilledMonsterCredit(NPC_CORKI_CREDIT_3);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class npc_corki : public CreatureScript
|
|
{
|
|
public:
|
|
npc_corki() : CreatureScript("npc_corki") { }
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new npc_corkiAI(creature);
|
|
}
|
|
|
|
struct npc_corkiAI : public ScriptedAI
|
|
{
|
|
npc_corkiAI(Creature* creature) : ScriptedAI(creature)
|
|
{
|
|
Initialize();
|
|
}
|
|
|
|
void Initialize()
|
|
{
|
|
Say_Timer = 5000;
|
|
ReleasedFromCage = false;
|
|
}
|
|
|
|
uint32 Say_Timer;
|
|
bool ReleasedFromCage;
|
|
|
|
void Reset() override
|
|
{
|
|
Initialize();
|
|
}
|
|
|
|
void UpdateAI(uint32 diff) override
|
|
{
|
|
if (ReleasedFromCage)
|
|
{
|
|
if (Say_Timer <= diff)
|
|
{
|
|
me->DespawnOrUnsummon();
|
|
ReleasedFromCage = false;
|
|
}
|
|
else
|
|
Say_Timer -= diff;
|
|
}
|
|
}
|
|
|
|
void MovementInform(uint32 type, uint32 id) override
|
|
{
|
|
if (type == POINT_MOTION_TYPE && id == 1)
|
|
{
|
|
Say_Timer = 5000;
|
|
ReleasedFromCage = true;
|
|
if (me->GetEntry() == NPC_CORKI)
|
|
Talk(CORKI_SAY_THANKS);
|
|
if (me->GetEntry() == NPC_CORKI_2)
|
|
Talk(CORKI_SAY_PROMISE);
|
|
if (me->GetEntry() == NPC_CORKI_3)
|
|
Talk(CORKI_SAY_LAST);
|
|
}
|
|
};
|
|
};
|
|
};
|
|
|
|
/*#####
|
|
## npc_kurenai_captive
|
|
#####*/
|
|
|
|
enum KurenaiCaptive
|
|
{
|
|
SAY_KUR_START = 0,
|
|
SAY_KUR_NO_ESCAPE = 1,
|
|
SAY_KUR_MORE = 2,
|
|
SAY_KUR_MORE_TWO = 3,
|
|
SAY_KUR_LIGHTNING = 4,
|
|
SAY_KUR_SHOCK = 5,
|
|
SAY_KUR_COMPLETE = 6,
|
|
|
|
SPELL_KUR_CHAIN_LIGHTNING = 16006,
|
|
SPELL_KUR_EARTHBIND_TOTEM = 15786,
|
|
SPELL_KUR_FROST_SHOCK = 12548,
|
|
SPELL_KUR_HEALING_WAVE = 12491,
|
|
|
|
QUEST_TOTEM_KARDASH_A = 9879,
|
|
|
|
NPC_KUR_MURK_RAIDER = 18203,
|
|
NPC_KUR_MURK_BRUTE = 18211,
|
|
NPC_KUR_MURK_SCAVENGER = 18207,
|
|
NPC_KUR_MURK_PUTRIFIER = 18202,
|
|
};
|
|
|
|
static float kurenaiAmbushA[]= {-1568.805786f, 8533.873047f, 1.958f};
|
|
static float kurenaiAmbushB[]= {-1491.554321f, 8506.483398f, 1.248f};
|
|
|
|
class npc_kurenai_captive : public CreatureScript
|
|
{
|
|
public:
|
|
npc_kurenai_captive() : CreatureScript("npc_kurenai_captive") { }
|
|
|
|
bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
|
|
{
|
|
if (quest->GetQuestId() == QUEST_TOTEM_KARDASH_A)
|
|
{
|
|
if (npc_kurenai_captiveAI* EscortAI = dynamic_cast<npc_kurenai_captiveAI*>(creature->AI()))
|
|
{
|
|
creature->SetStandState(UNIT_STAND_STATE_STAND);
|
|
creature->setFaction(231);
|
|
EscortAI->Start(true, false, player->GetGUID(), quest);
|
|
creature->AI()->Talk(SAY_KUR_START);
|
|
|
|
creature->SummonCreature(NPC_KUR_MURK_RAIDER, kurenaiAmbushA[0]+2.5f, kurenaiAmbushA[1]-2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
creature->SummonCreature(NPC_KUR_MURK_BRUTE, kurenaiAmbushA[0]-2.5f, kurenaiAmbushA[1]+2.5f, kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
creature->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushA[0], kurenaiAmbushA[1], kurenaiAmbushA[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new npc_kurenai_captiveAI(creature);
|
|
}
|
|
|
|
struct npc_kurenai_captiveAI : public npc_escortAI
|
|
{
|
|
npc_kurenai_captiveAI(Creature* creature) : npc_escortAI(creature)
|
|
{
|
|
Initialize();
|
|
}
|
|
|
|
void Initialize()
|
|
{
|
|
ChainLightningTimer = 1000;
|
|
HealTimer = 0;
|
|
FrostShockTimer = 6000;
|
|
}
|
|
|
|
uint32 ChainLightningTimer;
|
|
uint32 HealTimer;
|
|
uint32 FrostShockTimer;
|
|
|
|
void Reset() override
|
|
{
|
|
Initialize();
|
|
}
|
|
|
|
void EnterCombat(Unit* /*who*/) override
|
|
{
|
|
DoCast(me, SPELL_KUR_EARTHBIND_TOTEM, false);
|
|
}
|
|
|
|
void JustDied(Unit* /*killer*/) override
|
|
{
|
|
if (!HasEscortState(STATE_ESCORT_ESCORTING))
|
|
return;
|
|
|
|
if (Player* player = GetPlayerForEscort())
|
|
{
|
|
if (player->GetQuestStatus(QUEST_TOTEM_KARDASH_A) != QUEST_STATUS_COMPLETE)
|
|
player->FailQuest(QUEST_TOTEM_KARDASH_A);
|
|
}
|
|
}
|
|
|
|
void WaypointReached(uint32 waypointId) override
|
|
{
|
|
switch (waypointId)
|
|
{
|
|
case 3:
|
|
{
|
|
Talk(SAY_KUR_MORE);
|
|
|
|
if (me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0], kurenaiAmbushB[1], kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000))
|
|
Talk(SAY_KUR_MORE_TWO);
|
|
|
|
me->SummonCreature(NPC_KUR_MURK_PUTRIFIER, kurenaiAmbushB[0]-2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]+2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
me->SummonCreature(NPC_KUR_MURK_SCAVENGER, kurenaiAmbushB[0]+2.5f, kurenaiAmbushB[1]-2.5f, kurenaiAmbushB[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
Talk(SAY_KUR_COMPLETE);
|
|
|
|
if (Player* player = GetPlayerForEscort())
|
|
player->GroupEventHappens(QUEST_TOTEM_KARDASH_A, me);
|
|
|
|
SetRun();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void JustSummoned(Creature* summoned) override
|
|
{
|
|
if (summoned->GetEntry() == NPC_KUR_MURK_BRUTE)
|
|
Talk(SAY_KUR_NO_ESCAPE);
|
|
|
|
// This function is for when we summoned enemies to fight - so that does NOT mean we should make our totem count in this!
|
|
if (summoned->IsTotem())
|
|
return;
|
|
|
|
summoned->SetWalk(false);
|
|
summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
|
|
summoned->AI()->AttackStart(me);
|
|
}
|
|
|
|
void SpellHitTarget(Unit* /*target*/, const SpellInfo* spell) override
|
|
{
|
|
if (spell->Id == SPELL_KUR_CHAIN_LIGHTNING)
|
|
{
|
|
if (rand32() % 30)
|
|
return;
|
|
|
|
Talk(SAY_KUR_LIGHTNING);
|
|
}
|
|
|
|
if (spell->Id == SPELL_KUR_FROST_SHOCK)
|
|
{
|
|
if (rand32() % 30)
|
|
return;
|
|
|
|
Talk(SAY_KUR_SHOCK);
|
|
}
|
|
}
|
|
|
|
void UpdateAI(uint32 diff) override
|
|
{
|
|
npc_escortAI::UpdateAI(diff);
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
if (me->HasUnitState(UNIT_STATE_CASTING))
|
|
return;
|
|
|
|
if (ChainLightningTimer <= diff)
|
|
{
|
|
DoCastVictim(SPELL_KUR_CHAIN_LIGHTNING);
|
|
ChainLightningTimer = urand(7000, 14000);
|
|
} else ChainLightningTimer -= diff;
|
|
|
|
if (HealthBelowPct(30))
|
|
{
|
|
if (HealTimer <= diff)
|
|
{
|
|
DoCast(me, SPELL_KUR_HEALING_WAVE);
|
|
HealTimer = 5000;
|
|
} else HealTimer -= diff;
|
|
}
|
|
|
|
if (FrostShockTimer <= diff)
|
|
{
|
|
DoCastVictim(SPELL_KUR_FROST_SHOCK);
|
|
FrostShockTimer = urand(7500, 15000);
|
|
} else FrostShockTimer -= diff;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
};
|
|
|
|
/*######
|
|
## go_warmaul_prison
|
|
######*/
|
|
|
|
enum FindingTheSurvivorsData
|
|
{
|
|
QUEST_FINDING_THE_SURVIVORS = 9948,
|
|
NPC_MAGHAR_PRISONER = 18428,
|
|
|
|
SAY_FREE = 0,
|
|
};
|
|
|
|
class go_warmaul_prison : public GameObjectScript
|
|
{
|
|
public:
|
|
go_warmaul_prison() : GameObjectScript("go_warmaul_prison") { }
|
|
|
|
bool OnGossipHello(Player* player, GameObject* go) override
|
|
{
|
|
go->UseDoorOrButton();
|
|
if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE)
|
|
return false;
|
|
|
|
if (Creature* prisoner = go->FindNearestCreature(NPC_MAGHAR_PRISONER, 5.0f))
|
|
{
|
|
player->KilledMonsterCredit(NPC_MAGHAR_PRISONER);
|
|
|
|
prisoner->AI()->Talk(SAY_FREE, player);
|
|
prisoner->DespawnOrUnsummon(6000);
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_nagrand()
|
|
{
|
|
new npc_maghar_captive();
|
|
new npc_creditmarker_visit_with_ancestors();
|
|
new npc_corki();
|
|
new go_corkis_prison();
|
|
new npc_kurenai_captive();
|
|
new go_warmaul_prison();
|
|
}
|