Files
TrinityCore/src/server/game/Scripting
Shauren 12a828fdbc Core/Movement
* Implemented a generic way of sending movement packets depending on who controls the unit (player or server controlled)
* Added possibility to specify extra elements in movement packets (such as speed, extra passenger guid, collision height and similar) without having to add a special element only for these
* Removed Unit::SendMovementFlagUpdate as it was something working only in 3.3.5a and earlier (no serverside HEARTBEAT opcode exists now)
2013-04-09 17:24:39 +02:00
..
2013-04-09 17:24:39 +02:00
2013-01-01 00:41:01 +01:00