mirror of
https://github.com/araxiaonline/TrinityCore.git
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- Fix targeting gameobjects and creatures for .dist and .gps. The old code used DB guid to search from core generated guid lists. - Fix some error messages saying 'no player found' even if creatures and gameobjects and players were searched - Change atoi to atoul when receiving lowguids as string or other uint32 values - Use ObjectGuid::LowType instead of uint32 for lowguid type - Allow .gob info to take in gameobject guid link as well as entry link in addition to gameobject entry and update the documentation of the command - Change .gob delete to post the spawnid (dbguid) instead of the ingame generated guid (which is basically never seen or used by the player in any other commands that I see) - Allow spawntimesecs to be negative when spawning a gameobject - Disable searching by ingame spawn id in commands. (it makes little sense for a user to provide a number which is then attempted to be used as DB guid and non DB guid when both could have a match) - Update .gob turn documentation to tell about possibility to provide orientation in command - Correct the types in .gob add command result trinity_string - Correct the creature search for .npc del - Change .event to .event info - Add .go offset command - Remove the .go command for empty string (no subcommand given) because it just used .go xyz - Extend .gob info to show size, faction, flags and model dimensions - Remove some unnecessary casts - Document .wp show better (first and last were not documented) - Insert spawnid to .wp show info error message - Fix spawntime printing for .gobject target - Fix guid targetting for .npc set movetype - Fix query by spawnid for .wp show info - Fix deleting of existing waypoints when twice doing the command .wp show on - Fix deleting of existing waypoints when doing the command .wp show off - Change wpguid column in DB and in core to uint32, which is what the spawnid type is in core and db.
82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: achievement_commandscript
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%Complete: 100
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Comment: All achievement related commands
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Category: commandscripts
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EndScriptData */
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#include "AchievementMgr.h"
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#include "Chat.h"
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#include "Language.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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class achievement_commandscript : public CommandScript
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{
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public:
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achievement_commandscript() : CommandScript("achievement_commandscript") { }
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std::vector<ChatCommand> GetCommands() const override
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{
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static std::vector<ChatCommand> achievementCommandTable =
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{
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{ "add", rbac::RBAC_PERM_COMMAND_ACHIEVEMENT_ADD, false, &HandleAchievementAddCommand, "" },
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "achievement", rbac::RBAC_PERM_COMMAND_ACHIEVEMENT, false, NULL, "", achievementCommandTable },
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};
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return commandTable;
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}
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static bool HandleAchievementAddCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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uint32 achievementId = atoi((char*)args);
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if (!achievementId)
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{
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if (char* id = handler->extractKeyFromLink((char*)args, "Hachievement"))
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achievementId = atoul(id);
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if (!achievementId)
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return false;
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}
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Player* target = handler->getSelectedPlayer();
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if (!target)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (AchievementEntry const* achievementEntry = sAchievementMgr->GetAchievement(achievementId))
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target->CompletedAchievement(achievementEntry);
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return true;
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}
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};
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void AddSC_achievement_commandscript()
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{
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new achievement_commandscript();
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}
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