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https://github.com/araxiaonline/TrinityCore.git
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123 lines
4.5 KiB
C
123 lines
4.5 KiB
C
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_OBJECTDEFINES_H
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#define TRINITY_OBJECTDEFINES_H
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#include "Define.h"
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#define CONTACT_DISTANCE 0.5f
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#define INTERACTION_DISTANCE 5.0f
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#define ATTACK_DISTANCE 5.0f
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#define INSPECT_DISTANCE 28.0f
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#define TRADE_DISTANCE 11.11f
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#define MAX_VISIBILITY_DISTANCE SIZE_OF_GRIDS // max distance for visible objects
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#define SIGHT_RANGE_UNIT 50.0f
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#define VISIBILITY_DISTANCE_GIGANTIC 400.0f
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#define VISIBILITY_DISTANCE_LARGE 200.0f
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#define VISIBILITY_DISTANCE_NORMAL 100.0f
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#define VISIBILITY_DISTANCE_SMALL 50.0f
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#define VISIBILITY_DISTANCE_TINY 25.0f
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#define DEFAULT_VISIBILITY_DISTANCE VISIBILITY_DISTANCE_NORMAL // default visible distance, 100 yards on continents
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#define DEFAULT_VISIBILITY_INSTANCE 170.0f // default visible distance in instances, 170 yards
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#define DEFAULT_VISIBILITY_BGARENAS 533.0f // default visible distance in BG/Arenas, roughly 533 yards
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#define DEFAULT_PLAYER_BOUNDING_RADIUS 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
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#define DEFAULT_PLAYER_COMBAT_REACH 1.5f
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#define DEFAULT_PLAYER_DISPLAY_SCALE 1.0f
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#define DEFAULT_PLAYER_HOVER_HEIGHT 1.0f
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#define MIN_MELEE_REACH 2.0f
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#define NOMINAL_MELEE_RANGE 5.0f
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#define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players
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#define EXTRA_CELL_SEARCH_RADIUS 40.0f // We need in some cases increase search radius. Allow to find creatures with huge combat reach in a different nearby cell.
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enum class VisibilityDistanceType : uint8
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{
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Normal = 0,
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Tiny = 1,
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Small = 2,
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Large = 3,
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Gigantic = 4,
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Infinite = 5,
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Max
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};
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enum TempSummonType : uint8
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{
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TEMPSUMMON_TIMED_OR_DEAD_DESPAWN = 1, // despawns after a specified time OR when the creature disappears
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TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN = 2, // despawns after a specified time OR when the creature dies
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TEMPSUMMON_TIMED_DESPAWN = 3, // despawns after a specified time
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TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT = 4, // despawns after a specified time after the creature is out of combat
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TEMPSUMMON_CORPSE_DESPAWN = 5, // despawns instantly after death
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TEMPSUMMON_CORPSE_TIMED_DESPAWN = 6, // despawns after a specified time after death
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TEMPSUMMON_DEAD_DESPAWN = 7, // despawns when the creature disappears
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TEMPSUMMON_MANUAL_DESPAWN = 8 // despawns when UnSummon() is called
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};
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enum NotifyFlags
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{
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NOTIFY_NONE = 0x00,
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NOTIFY_AI_RELOCATION = 0x01,
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NOTIFY_VISIBILITY_CHANGED = 0x02,
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NOTIFY_ALL = 0xFF
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};
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enum GOSummonType
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{
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GO_SUMMON_TIMED_OR_CORPSE_DESPAWN = 0, // despawns after a specified time OR when the summoner dies
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GO_SUMMON_TIMED_DESPAWN = 1 // despawns after a specified time
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};
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inline uint64 MAKE_PAIR64(uint32 l, uint32 h)
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{
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return uint64(l | (uint64(h) << 32));
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}
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inline uint32 PAIR64_HIPART(uint64 x)
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{
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return (uint32)((x >> 32) & UI64LIT(0x00000000FFFFFFFF));
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}
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inline uint32 PAIR64_LOPART(uint64 x)
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{
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return (uint32)(x & UI64LIT(0x00000000FFFFFFFF));
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}
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inline uint16 MAKE_PAIR16(uint8 l, uint8 h)
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{
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return uint16(l | (uint16(h) << 8));
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}
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inline uint32 MAKE_PAIR32(uint16 l, uint16 h)
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{
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return uint32(l | (uint32(h) << 16));
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}
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inline uint16 PAIR32_HIPART(uint32 x)
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{
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return (uint16)((x >> 16) & 0x0000FFFF);
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}
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inline uint16 PAIR32_LOPART(uint32 x)
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{
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return (uint16)(x & 0x0000FFFF);
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}
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#endif
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