Files
TrinityCore/src/server/game/Entities/Object/GridObject.h
T
Jan Van Buggenhout b4f27875f3 Core/Entities: Move GridObject to its own header (#26358)
* GridObject

* Add include to more files

(cherry picked from commit 43dd1b37d6)
2022-03-08 00:14:25 +01:00

38 lines
1.2 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _GRIDOBJECT_H
#define _GRIDOBJECT_H
#include "GridReference.h"
#include "GridRefManager.h"
template<class T>
class GridObject
{
public:
virtual ~GridObject() { }
bool IsInGrid() const { return _gridRef.isValid(); }
void AddToGrid(GridRefManager<T>& m) { ASSERT(!IsInGrid()); _gridRef.link(&m, (T*)this); }
void RemoveFromGrid() { ASSERT(IsInGrid()); _gridRef.unlink(); }
private:
GridReference<T> _gridRef;
};
#endif