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TrinityCore/src/server/game/Movement/Spline/MoveSplineInit.h
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2024-05-28 16:43:13 +02:00

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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITYSERVER_MOVESPLINEINIT_H
#define TRINITYSERVER_MOVESPLINEINIT_H
#include "MoveSplineInitArgs.h"
class ObjectGuid;
class Unit;
enum class AnimTier : uint8;
namespace Movement
{
// Transforms coordinates from global to transport offsets
class TC_GAME_API TransportPathTransform
{
public:
TransportPathTransform(Unit* owner, bool transformForTransport)
: _owner(owner), _transformForTransport(transformForTransport) { }
Vector3 operator()(Vector3 input);
private:
Unit* _owner;
bool _transformForTransport;
};
/* Initializes and launches spline movement
*/
class TC_GAME_API MoveSplineInit
{
public:
explicit MoveSplineInit(Unit* m);
~MoveSplineInit();
MoveSplineInit(MoveSplineInit const&) = delete;
MoveSplineInit& operator=(MoveSplineInit const&) = delete;
MoveSplineInit(MoveSplineInit&& init) = delete;
MoveSplineInit& operator=(MoveSplineInit&&) = delete;
/* Final pass of initialization that launches spline movement.
*/
int32 Launch();
/* Final pass of initialization that stops movement.
*/
void Stop();
/* Adds movement by parabolic trajectory
* @param amplitude - the maximum height of parabola, value could be negative and positive
* @param start_time - delay between movement starting time and beginning to move by parabolic trajectory
* can't be combined with final animation
*/
void SetParabolic(float amplitude, float start_time);
/* Adds movement by parabolic trajectory
* @param vertical_acceleration - vertical acceleration
* @param start_time - delay between movement starting time and beginning to move by parabolic trajectory
* can't be combined with final animation
*/
void SetParabolicVerticalAcceleration(float vertical_acceleration, float time_shift);
/* Plays animation after movement done
* can't be combined with parabolic movement
*/
void SetAnimation(AnimTier anim, uint32 tierTransitionId = 0, Milliseconds transitionStartTime = 0ms);
/* Adds final facing animation
* sets unit's facing to specified point/angle after all path done
* you can have only one final facing: previous will be overriden
*/
void SetFacing(float angle);
void SetFacing(Vector3 const& point);
void SetFacing(float x, float y, float z);
void SetFacing(Unit const* target);
/* Initializes movement by path
* @param path - array of points, shouldn't be empty
* @param pointId - Id of fisrt point of the path. Example: when third path point will be done it will notify that pointId + 3 done
*/
void MovebyPath(PointsArray const& path, int32 pointId = 0);
/* Initializes simple A to B motion, A is current unit's position, B is destination
*/
void MoveTo(Vector3 const& destination, bool generatePath = true, bool forceDestination = false);
void MoveTo(float x, float y, float z, bool generatePath = true, bool forceDestination = false);
/* Sets Id of fisrt point of the path. When N-th path point will be done ILisener will notify that pointId + N done
* Needed for waypoint movement where path splitten into parts
*/
void SetFirstPointId(int32 pointId) { args.path_Idx_offset = pointId; }
/* Enables CatmullRom spline interpolation mode(makes path smooth)
* if not enabled linear spline mode will be choosen. Disabled by default
*/
void SetSmooth();
/* Waypoints in packets will be sent without compression
*/
void SetUncompressed();
/* Enables flying animation. Disabled by default
*/
void SetFly();
/* Enables walk mode. Disabled by default
*/
void SetWalk(bool enable);
/* Makes movement cyclic. Disabled by default
*/
void SetCyclic();
/* Enables falling mode. Disabled by default
*/
void SetFall();
/* Enters transport. Disabled by default
*/
void SetTransportEnter();
/* Exits transport. Disabled by default
*/
void SetTransportExit();
/* Inverses unit model orientation. Disabled by default
*/
void SetBackward();
/* Fixes unit's model rotation. Disabled by default
*/
void SetOrientationFixed(bool enable);
/* Enables avoiding minor obstacles clientside (might cause visual position on client to not be accurate with the serverside one). Disabled by default
*/
void SetSteering();
/* Enables no-speed limit
* if not set, the speed will be limited by certain flags to 50.0f, and otherwise 28.0f
*/
void SetUnlimitedSpeed();
/* Sets the velocity (in case you want to have custom movement velocity)
* if no set, speed will be selected based on unit's speeds and current movement mode
* Has no effect if falling mode enabled
* velocity shouldn't be negative
*/
void SetVelocity(float velocity);
void SetSpellEffectExtraData(SpellEffectExtraData const& spellEffectExtraData);
PointsArray& Path() { return args.path; }
/* Disables transport coordinate transformations for cases where raw offsets are available
*/
void DisableTransportPathTransformations();
protected:
MoveSplineInitArgs args;
Unit* unit;
};
inline void MoveSplineInit::SetFly() { args.flags.EnableFlying(); }
inline void MoveSplineInit::SetWalk(bool enable) { args.walk = enable; }
inline void MoveSplineInit::SetSmooth() { args.flags.EnableCatmullRom(); }
inline void MoveSplineInit::SetUncompressed() { args.flags.uncompressedPath = true; }
inline void MoveSplineInit::SetCyclic() { args.flags.cyclic = true; }
inline void MoveSplineInit::SetVelocity(float vel) { args.velocity = vel; args.HasVelocity = true; }
inline void MoveSplineInit::SetBackward() { args.flags.backward = true; }
inline void MoveSplineInit::SetTransportEnter() { args.flags.EnableTransportEnter(); }
inline void MoveSplineInit::SetTransportExit() { args.flags.EnableTransportExit(); }
inline void MoveSplineInit::SetOrientationFixed(bool enable) { args.flags.orientationFixed = enable; }
inline void MoveSplineInit::SetSteering() { args.flags.EnableSteering(); }
inline void MoveSplineInit::SetUnlimitedSpeed() { args.flags.unlimitedSpeed = true; }
inline void MoveSplineInit::SetParabolic(float amplitude, float time_shift)
{
args.effect_start_time_percent = time_shift;
args.parabolic_amplitude = amplitude;
args.vertical_acceleration = 0.0f;
args.flags.EnableParabolic();
}
inline void MoveSplineInit::SetParabolicVerticalAcceleration(float vertical_acceleration, float time_shift)
{
args.effect_start_time_percent = time_shift;
args.parabolic_amplitude = 0.0f;
args.vertical_acceleration = vertical_acceleration;
args.flags.EnableParabolic();
}
inline void MoveSplineInit::SetAnimation(AnimTier anim, uint32 tierTransitionId /*= 0*/, Milliseconds transitionStartTime /*= 0ms*/)
{
args.effect_start_time_percent = 0.f;
args.effect_start_time = transitionStartTime;
args.animTier.emplace();
args.animTier->TierTransitionId = tierTransitionId;
args.animTier->AnimTier = anim;
if (!tierTransitionId)
args.flags.EnableAnimation();
}
inline void MoveSplineInit::DisableTransportPathTransformations() { args.TransformForTransport = false; }
inline void MoveSplineInit::SetSpellEffectExtraData(SpellEffectExtraData const& spellEffectExtraData)
{
args.spellEffectExtra = spellEffectExtraData;
}
}
#endif // TRINITYSERVER_MOVESPLINEINIT_H