mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-19 06:29:50 -04:00
0cea1c1dfb
(cherry picked from commit cf4c3b5467)
227 lines
8.6 KiB
C++
227 lines
8.6 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITYSERVER_MOVESPLINEINIT_H
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#define TRINITYSERVER_MOVESPLINEINIT_H
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#include "MoveSplineInitArgs.h"
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class ObjectGuid;
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class Unit;
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enum class AnimTier : uint8;
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namespace Movement
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{
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// Transforms coordinates from global to transport offsets
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class TC_GAME_API TransportPathTransform
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{
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public:
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TransportPathTransform(Unit* owner, bool transformForTransport)
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: _owner(owner), _transformForTransport(transformForTransport) { }
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Vector3 operator()(Vector3 input);
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private:
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Unit* _owner;
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bool _transformForTransport;
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};
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/* Initializes and launches spline movement
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*/
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class TC_GAME_API MoveSplineInit
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{
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public:
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explicit MoveSplineInit(Unit* m);
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~MoveSplineInit();
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MoveSplineInit(MoveSplineInit const&) = delete;
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MoveSplineInit& operator=(MoveSplineInit const&) = delete;
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MoveSplineInit(MoveSplineInit&& init) = delete;
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MoveSplineInit& operator=(MoveSplineInit&&) = delete;
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/* Final pass of initialization that launches spline movement.
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*/
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int32 Launch();
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/* Final pass of initialization that stops movement.
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*/
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void Stop();
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/* Adds movement by parabolic trajectory
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* @param amplitude - the maximum height of parabola, value could be negative and positive
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* @param start_time - delay between movement starting time and beginning to move by parabolic trajectory
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* can't be combined with final animation
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*/
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void SetParabolic(float amplitude, float start_time);
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/* Adds movement by parabolic trajectory
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* @param vertical_acceleration - vertical acceleration
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* @param start_time - delay between movement starting time and beginning to move by parabolic trajectory
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* can't be combined with final animation
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*/
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void SetParabolicVerticalAcceleration(float vertical_acceleration, float time_shift);
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/* Plays animation after movement done
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* can't be combined with parabolic movement
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*/
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void SetAnimation(AnimTier anim, uint32 tierTransitionId = 0, Milliseconds transitionStartTime = 0ms);
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/* Adds final facing animation
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* sets unit's facing to specified point/angle after all path done
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* you can have only one final facing: previous will be overriden
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*/
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void SetFacing(float angle);
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void SetFacing(Vector3 const& point);
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void SetFacing(float x, float y, float z);
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void SetFacing(Unit const* target);
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/* Initializes movement by path
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* @param path - array of points, shouldn't be empty
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* @param pointId - Id of fisrt point of the path. Example: when third path point will be done it will notify that pointId + 3 done
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*/
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void MovebyPath(PointsArray const& path, int32 pointId = 0);
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/* Initializes simple A to B motion, A is current unit's position, B is destination
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*/
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void MoveTo(Vector3 const& destination, bool generatePath = true, bool forceDestination = false);
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void MoveTo(float x, float y, float z, bool generatePath = true, bool forceDestination = false);
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/* Sets Id of fisrt point of the path. When N-th path point will be done ILisener will notify that pointId + N done
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* Needed for waypoint movement where path splitten into parts
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*/
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void SetFirstPointId(int32 pointId) { args.path_Idx_offset = pointId; }
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/* Enables CatmullRom spline interpolation mode(makes path smooth)
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* if not enabled linear spline mode will be choosen. Disabled by default
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*/
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void SetSmooth();
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/* Waypoints in packets will be sent without compression
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*/
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void SetUncompressed();
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/* Enables flying animation. Disabled by default
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*/
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void SetFly();
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/* Enables walk mode. Disabled by default
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*/
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void SetWalk(bool enable);
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/* Makes movement cyclic. Disabled by default
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*/
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void SetCyclic();
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/* Enables falling mode. Disabled by default
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*/
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void SetFall();
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/* Enters transport. Disabled by default
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*/
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void SetTransportEnter();
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/* Exits transport. Disabled by default
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*/
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void SetTransportExit();
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/* Inverses unit model orientation. Disabled by default
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*/
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void SetBackward();
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/* Fixes unit's model rotation. Disabled by default
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*/
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void SetOrientationFixed(bool enable);
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/* Enables avoiding minor obstacles clientside (might cause visual position on client to not be accurate with the serverside one). Disabled by default
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*/
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void SetSteering();
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/* Enables no-speed limit
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* if not set, the speed will be limited by certain flags to 50.0f, and otherwise 28.0f
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*/
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void SetUnlimitedSpeed();
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/* Sets the velocity (in case you want to have custom movement velocity)
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* if no set, speed will be selected based on unit's speeds and current movement mode
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* Has no effect if falling mode enabled
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* velocity shouldn't be negative
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*/
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void SetVelocity(float velocity);
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void SetSpellEffectExtraData(SpellEffectExtraData const& spellEffectExtraData);
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PointsArray& Path() { return args.path; }
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/* Disables transport coordinate transformations for cases where raw offsets are available
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*/
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void DisableTransportPathTransformations();
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protected:
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MoveSplineInitArgs args;
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Unit* unit;
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};
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inline void MoveSplineInit::SetFly() { args.flags.EnableFlying(); }
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inline void MoveSplineInit::SetWalk(bool enable) { args.walk = enable; }
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inline void MoveSplineInit::SetSmooth() { args.flags.EnableCatmullRom(); }
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inline void MoveSplineInit::SetUncompressed() { args.flags.uncompressedPath = true; }
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inline void MoveSplineInit::SetCyclic() { args.flags.cyclic = true; }
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inline void MoveSplineInit::SetVelocity(float vel) { args.velocity = vel; args.HasVelocity = true; }
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inline void MoveSplineInit::SetBackward() { args.flags.backward = true; }
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inline void MoveSplineInit::SetTransportEnter() { args.flags.EnableTransportEnter(); }
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inline void MoveSplineInit::SetTransportExit() { args.flags.EnableTransportExit(); }
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inline void MoveSplineInit::SetOrientationFixed(bool enable) { args.flags.orientationFixed = enable; }
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inline void MoveSplineInit::SetSteering() { args.flags.EnableSteering(); }
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inline void MoveSplineInit::SetUnlimitedSpeed() { args.flags.unlimitedSpeed = true; }
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inline void MoveSplineInit::SetParabolic(float amplitude, float time_shift)
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{
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args.effect_start_time_percent = time_shift;
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args.parabolic_amplitude = amplitude;
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args.vertical_acceleration = 0.0f;
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args.flags.EnableParabolic();
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}
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inline void MoveSplineInit::SetParabolicVerticalAcceleration(float vertical_acceleration, float time_shift)
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{
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args.effect_start_time_percent = time_shift;
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args.parabolic_amplitude = 0.0f;
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args.vertical_acceleration = vertical_acceleration;
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args.flags.EnableParabolic();
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}
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inline void MoveSplineInit::SetAnimation(AnimTier anim, uint32 tierTransitionId /*= 0*/, Milliseconds transitionStartTime /*= 0ms*/)
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{
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args.effect_start_time_percent = 0.f;
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args.effect_start_time = transitionStartTime;
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args.animTier.emplace();
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args.animTier->TierTransitionId = tierTransitionId;
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args.animTier->AnimTier = anim;
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if (!tierTransitionId)
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args.flags.EnableAnimation();
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}
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inline void MoveSplineInit::DisableTransportPathTransformations() { args.TransformForTransport = false; }
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inline void MoveSplineInit::SetSpellEffectExtraData(SpellEffectExtraData const& spellEffectExtraData)
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{
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args.spellEffectExtra = spellEffectExtraData;
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}
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}
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#endif // TRINITYSERVER_MOVESPLINEINIT_H
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