mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-15 12:42:43 -04:00
- Simplify lock status calculations by caching player locked dungeons - Fix incorrect Lfg State loading for groups - All reference variables that are supposed not to be modified are declared as const - Use full group guids in rolechecks - Add some debug msgs - Fix some warnings --HG-- branch : trunk
914 lines
41 KiB
C++
Executable File
914 lines
41 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/// \addtogroup u2w
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/// @{
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/// \file
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#ifndef __WORLDSESSION_H
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#define __WORLDSESSION_H
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#include "Common.h"
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#include "SharedDefines.h"
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#include "AddonMgr.h"
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#include "DatabaseEnv.h"
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#include "World.h"
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struct ItemPrototype;
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struct AuctionEntry;
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struct DeclinedName;
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struct MovementInfo;
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class Creature;
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class Item;
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class Object;
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class Player;
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class Unit;
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class GameObject;
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class Quest;
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class WorldPacket;
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class WorldSocket;
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class LoginQueryHolder;
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class CharacterHandler;
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class SpellCastTargets;
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struct AreaTableEntry;
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struct GM_Ticket;
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struct LfgJoinResultData;
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struct LfgLockStatus;
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struct LfgPlayerBoot;
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struct LfgProposal;
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struct LfgReward;
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struct LfgRoleCheck;
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struct LfgUpdateData;
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enum AccountDataType
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{
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GLOBAL_CONFIG_CACHE = 0, // 0x01 g
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PER_CHARACTER_CONFIG_CACHE = 1, // 0x02 p
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GLOBAL_BINDINGS_CACHE = 2, // 0x04 g
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PER_CHARACTER_BINDINGS_CACHE = 3, // 0x08 p
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GLOBAL_MACROS_CACHE = 4, // 0x10 g
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PER_CHARACTER_MACROS_CACHE = 5, // 0x20 p
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PER_CHARACTER_LAYOUT_CACHE = 6, // 0x40 p
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PER_CHARACTER_CHAT_CACHE = 7, // 0x80 p
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};
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#define NUM_ACCOUNT_DATA_TYPES 8
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#define GLOBAL_CACHE_MASK 0x15
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#define PER_CHARACTER_CACHE_MASK 0xEA
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struct AccountData
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{
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AccountData() : Time(0), Data("") {}
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time_t Time;
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std::string Data;
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};
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enum PartyOperation
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{
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PARTY_OP_INVITE = 0,
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PARTY_OP_UNINVITE = 1,
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PARTY_OP_LEAVE = 2,
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PARTY_OP_SWAP = 4
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};
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enum PartyResult
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{
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ERR_PARTY_RESULT_OK = 0,
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ERR_BAD_PLAYER_NAME_S = 1,
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ERR_TARGET_NOT_IN_GROUP_S = 2,
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ERR_TARGET_NOT_IN_INSTANCE_S = 3,
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ERR_GROUP_FULL = 4,
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ERR_ALREADY_IN_GROUP_S = 5,
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ERR_NOT_IN_GROUP = 6,
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ERR_NOT_LEADER = 7,
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ERR_PLAYER_WRONG_FACTION = 8,
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ERR_IGNORING_YOU_S = 9,
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ERR_LFG_PENDING = 12,
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ERR_INVITE_RESTRICTED = 13,
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ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT
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ERR_INVITE_UNKNOWN_REALM = 15,
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ERR_INVITE_NO_PARTY_SERVER = 16,
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ERR_INVITE_PARTY_BUSY = 17,
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ERR_PARTY_TARGET_AMBIGUOUS = 18,
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ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19,
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ERR_PARTY_LFG_BOOT_LIMIT = 20,
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ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21,
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ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22,
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ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23,
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ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24,
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ERR_RAID_DISALLOWED_BY_LEVEL = 25,
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ERR_PARTY_LFG_BOOT_IN_COMBAT = 26,
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ERR_VOTE_KICK_REASON_NEEDED = 27,
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ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28,
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ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29,
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ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30
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};
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enum ChatRestrictionType
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{
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ERR_CHAT_RESTRICTED = 0,
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ERR_CHAT_THROTTLED = 1,
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ERR_USER_SQUELCHED = 2,
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ERR_YELL_RESTRICTED = 3
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};
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enum CharterTypes
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{
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GUILD_CHARTER_TYPE = 9,
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ARENA_TEAM_CHARTER_2v2_TYPE = 2,
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ARENA_TEAM_CHARTER_3v3_TYPE = 3,
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ARENA_TEAM_CHARTER_5v5_TYPE = 5
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};
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//class to deal with packet processing
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//allows to determine if next packet is safe to be processed
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class PacketFilter
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{
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public:
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explicit PacketFilter(WorldSession * pSession) : m_pSession(pSession) {}
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virtual ~PacketFilter() {}
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virtual bool Process(WorldPacket * /*packet*/) { return true; }
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virtual bool ProcessLogout() const { return true; }
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protected:
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WorldSession * const m_pSession;
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};
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//process only thread-safe packets in Map::Update()
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class MapSessionFilter : public PacketFilter
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{
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public:
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explicit MapSessionFilter(WorldSession * pSession) : PacketFilter(pSession) {}
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~MapSessionFilter() {}
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virtual bool Process(WorldPacket * packet);
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//in Map::Update() we do not process player logout!
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virtual bool ProcessLogout() const { return false; }
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};
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//class used to filer only thread-unsafe packets from queue
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//in order to update only be used in World::UpdateSessions()
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class WorldSessionFilter : public PacketFilter
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{
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public:
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explicit WorldSessionFilter(WorldSession * pSession) : PacketFilter(pSession) {}
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~WorldSessionFilter() {}
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virtual bool Process(WorldPacket* packet);
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};
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/// Player session in the World
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class WorldSession
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{
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friend class CharacterHandler;
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public:
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WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter);
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~WorldSession();
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bool PlayerLoading() const { return m_playerLoading; }
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bool PlayerLogout() const { return m_playerLogout; }
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bool PlayerLogoutWithSave() const { return m_playerLogout && m_playerSave; }
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void SizeError(WorldPacket const& packet, uint32 size) const;
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void ReadAddonsInfo(WorldPacket &data);
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void SendAddonsInfo();
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void ReadMovementInfo(WorldPacket &data, MovementInfo *mi);
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void WriteMovementInfo(WorldPacket *data, MovementInfo *mi);
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void SendPacket(WorldPacket const* packet);
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void SendNotification(const char *format,...) ATTR_PRINTF(2,3);
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void SendNotification(uint32 string_id,...);
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void SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName);
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void SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res, uint32 val = 0);
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void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2,3);
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void SendSetPhaseShift(uint32 phaseShift);
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void SendQueryTimeResponse();
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void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos = 0);
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void SendClientCacheVersion(uint32 version);
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AccountTypes GetSecurity() const { return _security; }
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uint32 GetAccountId() const { return _accountId; }
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Player* GetPlayer() const { return _player; }
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char const* GetPlayerName() const;
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void SetSecurity(AccountTypes security) { _security = security; }
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std::string const& GetRemoteAddress() { return m_Address; }
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void SetPlayer(Player *plr);
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uint8 Expansion() const { return m_expansion; }
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/// Session in auth.queue currently
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void SetInQueue(bool state) { m_inQueue = state; }
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/// Is the user engaged in a log out process?
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bool isLogingOut() const { return _logoutTime || m_playerLogout; }
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/// Engage the logout process for the user
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void LogoutRequest(time_t requestTime)
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{
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_logoutTime = requestTime;
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}
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/// Is logout cooldown expired?
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bool ShouldLogOut(time_t currTime) const
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{
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return (_logoutTime > 0 && currTime >= _logoutTime + 20);
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}
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void LogoutPlayer(bool Save);
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void KickPlayer();
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void QueuePacket(WorldPacket* new_packet);
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bool Update(uint32 diff, PacketFilter& updater);
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/// Handle the authentication waiting queue (to be completed)
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void SendAuthWaitQue(uint32 position);
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//void SendTestCreatureQueryOpcode(uint32 entry, uint64 guid, uint32 testvalue);
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void SendNameQueryOpcode(Player* p);
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void SendNameQueryOpcodeFromDB(uint64 guid);
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void SendNameQueryOpcodeFromDBCallBack(QueryResult result);
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void SendTrainerList(uint64 guid);
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void SendTrainerList(uint64 guid, const std::string& strTitle);
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void SendListInventory(uint64 guid);
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void SendShowBank(uint64 guid);
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void SendTabardVendorActivate(uint64 guid);
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void SendSpiritResurrect();
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void SendBindPoint(Creature* npc);
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void SendAttackStop(Unit const* enemy);
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void SendBattlegGroundList(uint64 guid, BattlegroundTypeId bgTypeId);
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void SendTradeStatus(TradeStatus status);
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void SendUpdateTrade(bool trader_data = true);
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void SendCancelTrade();
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void SendPetitionQueryOpcode(uint64 petitionguid);
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// Spell
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void HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets & targets);
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// Pet
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void SendPetNameQuery(uint64 guid, uint32 petnumber);
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void SendStablePet(uint64 guid);
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void SendStablePetCallback(QueryResult result, uint64 guid);
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void SendStableResult(uint8 guid);
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bool CheckStableMaster(uint64 guid);
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// Account Data
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AccountData *GetAccountData(AccountDataType type) { return &m_accountData[type]; }
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void SetAccountData(AccountDataType type, time_t time_, std::string data);
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void SendAccountDataTimes(uint32 mask);
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void LoadGlobalAccountData();
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void LoadAccountData(PreparedQueryResult result, uint32 mask);
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void LoadTutorialsData();
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void SendTutorialsData();
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void SaveTutorialsData(SQLTransaction& trans);
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uint32 GetTutorialInt(uint32 intId)
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{
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return m_Tutorials[intId];
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}
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void SetTutorialInt(uint32 intId, uint32 value)
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{
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if (m_Tutorials[intId] != value)
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{
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m_Tutorials[intId] = value;
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m_TutorialsChanged = true;
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}
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}
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//used with item_page table
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bool SendItemInfo(uint32 itemid, WorldPacket data);
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//auction
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void SendAuctionHello(uint64 guid, Creature * unit);
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void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
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void SendAuctionBidderNotification(uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
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void SendAuctionOwnerNotification(AuctionEntry * auction);
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//Item Enchantment
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void SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID);
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void SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration);
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//Taxi
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void SendTaxiStatus(uint64 guid);
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void SendTaxiMenu(Creature* unit);
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void SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode = 0);
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bool SendLearnNewTaxiNode(Creature* unit);
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void SendDiscoverNewTaxiNode(uint32 nodeid);
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// Guild/Arena Team
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void SendArenaTeamCommandResult(uint32 team_action, const std::string& team, const std::string& player, uint32 error_id);
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void SendNotInArenaTeamPacket(uint8 type);
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void SendPetitionShowList(uint64 guid);
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void BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data);
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void DoLootRelease(uint64 lguid);
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// Account mute time
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time_t m_muteTime;
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// Locales
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LocaleConstant GetSessionDbcLocale() const { return m_sessionDbcLocale; }
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LocaleConstant GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; }
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const char *GetTrinityString(int32 entry) const;
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uint32 GetLatency() const { return m_latency; }
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void SetLatency(uint32 latency) { m_latency = latency; }
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uint32 getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus);
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time_t m_timeOutTime;
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void UpdateTimeOutTime(uint32 diff)
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{
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if (time_t(diff) > m_timeOutTime)
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m_timeOutTime = 0;
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else
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m_timeOutTime -= diff;
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}
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void ResetTimeOutTime()
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{
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m_timeOutTime = sWorld.getIntConfig(CONFIG_SOCKET_TIMEOUTTIME);
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}
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bool IsConnectionIdle() const
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{
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if (m_timeOutTime <= 0 && !m_inQueue)
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return true;
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return false;
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}
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// Recruit-A-Friend Handling
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uint32 GetRecruiterId() { return recruiterId; }
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public: // opcodes handlers
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void Handle_NULL(WorldPacket& recvPacket); // not used
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void Handle_EarlyProccess(WorldPacket& recvPacket);// just mark packets processed in WorldSocket::OnRead
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void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client
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void Handle_Deprecated(WorldPacket& recvPacket); // never used anymore by client
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void HandleCharEnumOpcode(WorldPacket& recvPacket);
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void HandleCharDeleteOpcode(WorldPacket& recvPacket);
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void HandleCharCreateOpcode(WorldPacket& recvPacket);
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void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
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void HandleCharEnum(QueryResult result);
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void HandlePlayerLogin(LoginQueryHolder * holder);
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void HandleCharFactionOrRaceChange(WorldPacket& recv_data);
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// played time
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void HandlePlayedTime(WorldPacket& recvPacket);
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// new
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void HandleMoveUnRootAck(WorldPacket& recvPacket);
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void HandleMoveRootAck(WorldPacket& recvPacket);
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void HandleLookingForGroup(WorldPacket& recvPacket);
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// new inspect
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void HandleInspectOpcode(WorldPacket& recvPacket);
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// new party stats
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void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket);
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void HandleMoveWaterWalkAck(WorldPacket& recvPacket);
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void HandleFeatherFallAck(WorldPacket &recv_data);
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void HandleMoveHoverAck(WorldPacket & recv_data);
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void HandleMountSpecialAnimOpcode(WorldPacket &recvdata);
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// character view
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void HandleShowingHelmOpcode(WorldPacket& recv_data);
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void HandleShowingCloakOpcode(WorldPacket& recv_data);
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// repair
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void HandleRepairItemOpcode(WorldPacket& recvPacket);
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// Knockback
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void HandleMoveKnockBackAck(WorldPacket& recvPacket);
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void HandleMoveTeleportAck(WorldPacket& recvPacket);
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void HandleForceSpeedChangeAck(WorldPacket & recv_data);
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void HandlePingOpcode(WorldPacket& recvPacket);
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void HandleAuthSessionOpcode(WorldPacket& recvPacket);
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void HandleRepopRequestOpcode(WorldPacket& recvPacket);
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void HandleAutostoreLootItemOpcode(WorldPacket& recvPacket);
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void HandleLootMoneyOpcode(WorldPacket& recvPacket);
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void HandleLootOpcode(WorldPacket& recvPacket);
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void HandleLootReleaseOpcode(WorldPacket& recvPacket);
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void HandleLootMasterGiveOpcode(WorldPacket& recvPacket);
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void HandleWhoOpcode(WorldPacket& recvPacket);
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void HandleLogoutRequestOpcode(WorldPacket& recvPacket);
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void HandlePlayerLogoutOpcode(WorldPacket& recvPacket);
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void HandleLogoutCancelOpcode(WorldPacket& recvPacket);
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// GM Ticket opcodes
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void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
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void HandleGMTicketUpdateOpcode(WorldPacket& recvPacket);
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void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket);
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void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
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void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
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void SendGMTicketGetTicket(uint32 status, char const* text, GM_Ticket *ticket = NULL);
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void SendGMTicketResponse(GM_Ticket *ticket);
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void HandleGMSurveySubmit(WorldPacket& recvPacket);
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void HandleReportLag(WorldPacket& recvPacket);
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void HandleGMResponseResolve(WorldPacket& recvPacket);
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void HandleTogglePvP(WorldPacket& recvPacket);
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void HandleZoneUpdateOpcode(WorldPacket& recvPacket);
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void HandleSetTargetOpcode(WorldPacket& recvPacket);
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void HandleSetSelectionOpcode(WorldPacket& recvPacket);
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void HandleStandStateChangeOpcode(WorldPacket& recvPacket);
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void HandleEmoteOpcode(WorldPacket& recvPacket);
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void HandleContactListOpcode(WorldPacket& recvPacket);
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void HandleAddFriendOpcode(WorldPacket& recvPacket);
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void HandleAddFriendOpcodeCallBack(QueryResult result, std::string friendNote);
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void HandleDelFriendOpcode(WorldPacket& recvPacket);
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void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
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void HandleAddIgnoreOpcodeCallBack(QueryResult result);
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void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
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void HandleSetContactNotesOpcode(WorldPacket& recvPacket);
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void HandleBugOpcode(WorldPacket& recvPacket);
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void HandleSetAmmoOpcode(WorldPacket& recvPacket);
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void HandleItemNameQueryOpcode(WorldPacket& recvPacket);
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void HandleAreaTriggerOpcode(WorldPacket& recvPacket);
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void HandleSetFactionAtWar(WorldPacket & recv_data);
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void HandleSetFactionCheat(WorldPacket & recv_data);
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void HandleSetWatchedFactionOpcode(WorldPacket & recv_data);
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void HandleSetFactionInactiveOpcode(WorldPacket & recv_data);
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void HandleUpdateAccountData(WorldPacket& recvPacket);
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void HandleRequestAccountData(WorldPacket& recvPacket);
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void HandleSetActionButtonOpcode(WorldPacket& recvPacket);
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void HandleGameObjectUseOpcode(WorldPacket& recPacket);
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void HandleMeetingStoneInfo(WorldPacket& recPacket);
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void HandleGameobjectReportUse(WorldPacket& recvPacket);
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void HandleNameQueryOpcode(WorldPacket& recvPacket);
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void HandleQueryTimeOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleCreatureQueryOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleGameObjectQueryOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleMoveWorldportAckOpcode(WorldPacket& recvPacket);
|
|
void HandleMoveWorldportAckOpcode(); // for server-side calls
|
|
|
|
void HandleMovementOpcodes(WorldPacket& recvPacket);
|
|
void HandleSetActiveMoverOpcode(WorldPacket &recv_data);
|
|
void HandleMoveNotActiveMover(WorldPacket &recv_data);
|
|
void HandleDismissControlledVehicle(WorldPacket &recv_data);
|
|
void HandleRequestVehicleExit(WorldPacket &recv_data);
|
|
void HandleChangeSeatsOnControlledVehicle(WorldPacket &recv_data);
|
|
void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data);
|
|
|
|
void HandleRequestRaidInfoOpcode(WorldPacket & recv_data);
|
|
|
|
void HandleBattlefieldStatusOpcode(WorldPacket &recv_data);
|
|
void HandleBattleMasterHelloOpcode(WorldPacket &recv_data);
|
|
|
|
void HandleGroupInviteOpcode(WorldPacket& recvPacket);
|
|
//void HandleGroupCancelOpcode(WorldPacket& recvPacket);
|
|
void HandleGroupAcceptOpcode(WorldPacket& recvPacket);
|
|
void HandleGroupDeclineOpcode(WorldPacket& recvPacket);
|
|
void HandleGroupUninviteOpcode(WorldPacket& recvPacket);
|
|
void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);
|
|
void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket);
|
|
void HandleGroupDisbandOpcode(WorldPacket& recvPacket);
|
|
void HandleOptOutOfLootOpcode(WorldPacket &recv_data);
|
|
void HandleLootMethodOpcode(WorldPacket& recvPacket);
|
|
void HandleLootRoll(WorldPacket &recv_data);
|
|
void HandleRequestPartyMemberStatsOpcode(WorldPacket &recv_data);
|
|
void HandleRaidTargetUpdateOpcode(WorldPacket & recv_data);
|
|
void HandleRaidReadyCheckOpcode(WorldPacket & recv_data);
|
|
void HandleRaidReadyCheckFinishedOpcode(WorldPacket & recv_data);
|
|
void HandleGroupRaidConvertOpcode(WorldPacket & recv_data);
|
|
void HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data);
|
|
void HandleGroupAssistantLeaderOpcode(WorldPacket & recv_data);
|
|
void HandlePartyAssignmentOpcode(WorldPacket & recv_data);
|
|
|
|
void HandlePetitionBuyOpcode(WorldPacket& recv_data);
|
|
void HandlePetitionShowSignOpcode(WorldPacket& recv_data);
|
|
void HandlePetitionQueryOpcode(WorldPacket& recv_data);
|
|
void HandlePetitionRenameOpcode(WorldPacket& recv_data);
|
|
void HandlePetitionSignOpcode(WorldPacket& recv_data);
|
|
void HandlePetitionDeclineOpcode(WorldPacket& recv_data);
|
|
void HandleOfferPetitionOpcode(WorldPacket& recv_data);
|
|
void HandleTurnInPetitionOpcode(WorldPacket& recv_data);
|
|
|
|
void HandleGuildQueryOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildCreateOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildInviteOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildRemoveOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildAcceptOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildDeclineOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildInfoOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildEventLogQueryOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildRosterOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildPromoteOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildDemoteOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildLeaveOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildDisbandOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildLeaderOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildMOTDOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildRankOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildAddRankOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildDelRankOpcode(WorldPacket& recvPacket);
|
|
void HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket);
|
|
void HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket);
|
|
void HandleTaxiQueryAvailableNodes(WorldPacket& recvPacket);
|
|
void HandleActivateTaxiOpcode(WorldPacket& recvPacket);
|
|
void HandleActivateTaxiExpressOpcode(WorldPacket& recvPacket);
|
|
void HandleMoveSplineDoneOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
|
|
void HandleBankerActivateOpcode(WorldPacket& recvPacket);
|
|
void HandleBuyBankSlotOpcode(WorldPacket& recvPacket);
|
|
void HandleTrainerListOpcode(WorldPacket& recvPacket);
|
|
void HandleTrainerBuySpellOpcode(WorldPacket& recvPacket);
|
|
void HandlePetitionShowListOpcode(WorldPacket& recvPacket);
|
|
void HandleGossipHelloOpcode(WorldPacket& recvPacket);
|
|
void HandleGossipSelectOptionOpcode(WorldPacket& recvPacket);
|
|
void HandleSpiritHealerActivateOpcode(WorldPacket& recvPacket);
|
|
void HandleNpcTextQueryOpcode(WorldPacket& recvPacket);
|
|
void HandleBinderActivateOpcode(WorldPacket& recvPacket);
|
|
void HandleListStabledPetsOpcode(WorldPacket& recvPacket);
|
|
void HandleStablePet(WorldPacket& recvPacket);
|
|
void HandleStablePetCallback(QueryResult result);
|
|
void HandleUnstablePet(WorldPacket& recvPacket);
|
|
void HandleUnstablePetCallback(QueryResult result, uint32 petnumber);
|
|
void HandleBuyStableSlot(WorldPacket& recvPacket);
|
|
void HandleStableRevivePet(WorldPacket& recvPacket);
|
|
void HandleStableSwapPet(WorldPacket& recvPacket);
|
|
void HandleStableSwapPetCallback(QueryResult result, uint32 petnumber);
|
|
|
|
void HandleDuelAcceptedOpcode(WorldPacket& recvPacket);
|
|
void HandleDuelCancelledOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleAcceptTradeOpcode(WorldPacket& recvPacket);
|
|
void HandleBeginTradeOpcode(WorldPacket& recvPacket);
|
|
void HandleBusyTradeOpcode(WorldPacket& recvPacket);
|
|
void HandleCancelTradeOpcode(WorldPacket& recvPacket);
|
|
void HandleClearTradeItemOpcode(WorldPacket& recvPacket);
|
|
void HandleIgnoreTradeOpcode(WorldPacket& recvPacket);
|
|
void HandleInitiateTradeOpcode(WorldPacket& recvPacket);
|
|
void HandleSetTradeGoldOpcode(WorldPacket& recvPacket);
|
|
void HandleSetTradeItemOpcode(WorldPacket& recvPacket);
|
|
void HandleUnacceptTradeOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleAuctionHelloOpcode(WorldPacket& recvPacket);
|
|
void HandleAuctionListItems(WorldPacket & recv_data);
|
|
void HandleAuctionListBidderItems(WorldPacket & recv_data);
|
|
void HandleAuctionSellItem(WorldPacket & recv_data);
|
|
void HandleAuctionRemoveItem(WorldPacket & recv_data);
|
|
void HandleAuctionListOwnerItems(WorldPacket & recv_data);
|
|
void HandleAuctionPlaceBid(WorldPacket & recv_data);
|
|
void HandleAuctionListPendingSales(WorldPacket & recv_data);
|
|
|
|
void HandleGetMailList(WorldPacket & recv_data);
|
|
void HandleSendMail(WorldPacket & recv_data);
|
|
void HandleMailTakeMoney(WorldPacket & recv_data);
|
|
void HandleMailTakeItem(WorldPacket & recv_data);
|
|
void HandleMailMarkAsRead(WorldPacket & recv_data);
|
|
void HandleMailReturnToSender(WorldPacket & recv_data);
|
|
void HandleMailDelete(WorldPacket & recv_data);
|
|
void HandleItemTextQuery(WorldPacket & recv_data);
|
|
void HandleMailCreateTextItem(WorldPacket & recv_data);
|
|
void HandleQueryNextMailTime(WorldPacket & recv_data);
|
|
void HandleCancelChanneling(WorldPacket & recv_data);
|
|
|
|
void SendItemPageInfo(ItemPrototype *itemProto);
|
|
void HandleSplitItemOpcode(WorldPacket& recvPacket);
|
|
void HandleSwapInvItemOpcode(WorldPacket& recvPacket);
|
|
void HandleDestroyItemOpcode(WorldPacket& recvPacket);
|
|
void HandleAutoEquipItemOpcode(WorldPacket& recvPacket);
|
|
void HandleItemQuerySingleOpcode(WorldPacket& recvPacket);
|
|
void HandleSellItemOpcode(WorldPacket& recvPacket);
|
|
void HandleBuyItemInSlotOpcode(WorldPacket& recvPacket);
|
|
void HandleBuyItemOpcode(WorldPacket& recvPacket);
|
|
void HandleListInventoryOpcode(WorldPacket& recvPacket);
|
|
void HandleAutoStoreBagItemOpcode(WorldPacket& recvPacket);
|
|
void HandleReadItem(WorldPacket& recvPacket);
|
|
void HandleAutoEquipItemSlotOpcode(WorldPacket & recvPacket);
|
|
void HandleSwapItem(WorldPacket & recvPacket);
|
|
void HandleBuybackItem(WorldPacket & recvPacket);
|
|
void HandleAutoBankItemOpcode(WorldPacket& recvPacket);
|
|
void HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket);
|
|
void HandleWrapItemOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleAttackSwingOpcode(WorldPacket& recvPacket);
|
|
void HandleAttackStopOpcode(WorldPacket& recvPacket);
|
|
void HandleSetSheathedOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleUseItemOpcode(WorldPacket& recvPacket);
|
|
void HandleOpenItemOpcode(WorldPacket& recvPacket);
|
|
void HandleCastSpellOpcode(WorldPacket& recvPacket);
|
|
void HandleCancelCastOpcode(WorldPacket& recvPacket);
|
|
void HandleCancelAuraOpcode(WorldPacket& recvPacket);
|
|
void HandleCancelGrowthAuraOpcode(WorldPacket& recvPacket);
|
|
void HandleCancelAutoRepeatSpellOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleLearnTalentOpcode(WorldPacket& recvPacket);
|
|
void HandleLearnPreviewTalents(WorldPacket& recvPacket);
|
|
void HandleTalentWipeConfirmOpcode(WorldPacket& recvPacket);
|
|
void HandleUnlearnSkillOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket);
|
|
void HandleQuestgiverStatusMultipleQuery(WorldPacket& recvPacket);
|
|
void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket);
|
|
void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket);
|
|
void HandleQuestgiverQueryQuestOpcode(WorldPacket& recvPacket);
|
|
void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket);
|
|
void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket);
|
|
void HandleQuestQueryOpcode(WorldPacket& recvPacket);
|
|
void HandleQuestgiverCancel(WorldPacket& recv_data);
|
|
void HandleQuestLogSwapQuest(WorldPacket& recv_data);
|
|
void HandleQuestLogRemoveQuest(WorldPacket& recv_data);
|
|
void HandleQuestConfirmAccept(WorldPacket& recv_data);
|
|
void HandleQuestgiverCompleteQuest(WorldPacket& recv_data);
|
|
void HandleQuestgiverQuestAutoLaunch(WorldPacket& recvPacket);
|
|
void HandlePushQuestToParty(WorldPacket& recvPacket);
|
|
void HandleQuestPushResult(WorldPacket& recvPacket);
|
|
|
|
bool processChatmessageFurtherAfterSecurityChecks(std::string&, uint32);
|
|
void HandleMessagechatOpcode(WorldPacket& recvPacket);
|
|
void SendPlayerNotFoundNotice(std::string name);
|
|
void SendPlayerAmbiguousNotice(std::string name);
|
|
void SendWrongFactionNotice();
|
|
void SendChatRestrictedNotice(ChatRestrictionType restriction);
|
|
void HandleTextEmoteOpcode(WorldPacket& recvPacket);
|
|
void HandleChatIgnoredOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleReclaimCorpseOpcode(WorldPacket& recvPacket);
|
|
void HandleCorpseQueryOpcode(WorldPacket& recvPacket);
|
|
void HandleCorpseMapPositionQuery(WorldPacket& recvPacket);
|
|
void HandleResurrectResponseOpcode(WorldPacket& recvPacket);
|
|
void HandleSummonResponseOpcode(WorldPacket& recv_data);
|
|
|
|
void HandleJoinChannel(WorldPacket& recvPacket);
|
|
void HandleLeaveChannel(WorldPacket& recvPacket);
|
|
void HandleChannelList(WorldPacket& recvPacket);
|
|
void HandleChannelPassword(WorldPacket& recvPacket);
|
|
void HandleChannelSetOwner(WorldPacket& recvPacket);
|
|
void HandleChannelOwner(WorldPacket& recvPacket);
|
|
void HandleChannelModerator(WorldPacket& recvPacket);
|
|
void HandleChannelUnmoderator(WorldPacket& recvPacket);
|
|
void HandleChannelMute(WorldPacket& recvPacket);
|
|
void HandleChannelUnmute(WorldPacket& recvPacket);
|
|
void HandleChannelInvite(WorldPacket& recvPacket);
|
|
void HandleChannelKick(WorldPacket& recvPacket);
|
|
void HandleChannelBan(WorldPacket& recvPacket);
|
|
void HandleChannelUnban(WorldPacket& recvPacket);
|
|
void HandleChannelAnnouncements(WorldPacket& recvPacket);
|
|
void HandleChannelModerate(WorldPacket& recvPacket);
|
|
void HandleChannelDeclineInvite(WorldPacket& recvPacket);
|
|
void HandleChannelDisplayListQuery(WorldPacket& recvPacket);
|
|
void HandleGetChannelMemberCount(WorldPacket& recvPacket);
|
|
void HandleSetChannelWatch(WorldPacket& recvPacket);
|
|
|
|
void HandleCompleteCinematic(WorldPacket& recvPacket);
|
|
void HandleNextCinematicCamera(WorldPacket& recvPacket);
|
|
|
|
void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket);
|
|
void HandlePageTextQueryOpcode(WorldPacket& recvPacket);
|
|
|
|
void HandleTutorialFlag (WorldPacket & recv_data);
|
|
void HandleTutorialClear(WorldPacket & recv_data);
|
|
void HandleTutorialReset(WorldPacket & recv_data);
|
|
|
|
//Pet
|
|
void HandlePetAction(WorldPacket & recv_data);
|
|
void HandlePetStopAttack(WorldPacket& recv_data);
|
|
void HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2);
|
|
void HandlePetNameQuery(WorldPacket & recv_data);
|
|
void HandlePetSetAction(WorldPacket & recv_data);
|
|
void HandlePetAbandon(WorldPacket & recv_data);
|
|
void HandlePetRename(WorldPacket & recv_data);
|
|
void HandlePetCancelAuraOpcode(WorldPacket& recvPacket);
|
|
void HandlePetUnlearnOpcode(WorldPacket& recvPacket);
|
|
void HandlePetSpellAutocastOpcode(WorldPacket& recvPacket);
|
|
void HandlePetCastSpellOpcode(WorldPacket& recvPacket);
|
|
void HandlePetLearnTalent(WorldPacket& recvPacket);
|
|
void HandleLearnPreviewTalentsPet(WorldPacket& recvPacket);
|
|
|
|
void HandleSetActionBarToggles(WorldPacket& recv_data);
|
|
|
|
void HandleCharRenameOpcode(WorldPacket& recv_data);
|
|
void HandleChangePlayerNameOpcodeCallBack(QueryResult result, std::string newname);
|
|
void HandleSetPlayerDeclinedNames(WorldPacket& recv_data);
|
|
|
|
void HandleTotemDestroyed(WorldPacket& recv_data);
|
|
void HandleDismissCritter(WorldPacket& recv_data);
|
|
|
|
//Battleground
|
|
void HandleBattlemasterHelloOpcode(WorldPacket &recv_data);
|
|
void HandleBattlemasterJoinOpcode(WorldPacket &recv_data);
|
|
void HandleBattlegroundPlayerPositionsOpcode(WorldPacket& recv_data);
|
|
void HandlePVPLogDataOpcode(WorldPacket &recv_data);
|
|
void HandleBattleFieldPortOpcode(WorldPacket &recv_data);
|
|
void HandleBattlefieldListOpcode(WorldPacket &recv_data);
|
|
void HandleLeaveBattlefieldOpcode(WorldPacket &recv_data);
|
|
void HandleBattlemasterJoinArena(WorldPacket &recv_data);
|
|
void HandleReportPvPAFK(WorldPacket &recv_data);
|
|
|
|
void HandleWardenDataOpcode(WorldPacket& recv_data);
|
|
void HandleWorldTeleportOpcode(WorldPacket& recv_data);
|
|
void HandleMinimapPingOpcode(WorldPacket& recv_data);
|
|
void HandleRandomRollOpcode(WorldPacket& recv_data);
|
|
void HandleFarSightOpcode(WorldPacket& recv_data);
|
|
void HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data);
|
|
void HandleSetRaidDifficultyOpcode(WorldPacket& recv_data);
|
|
void HandleMoveSetCanFlyAckOpcode(WorldPacket& recv_data);
|
|
void HandleSetTitleOpcode(WorldPacket& recv_data);
|
|
void HandleRealmSplitOpcode(WorldPacket& recv_data);
|
|
void HandleTimeSyncResp(WorldPacket& recv_data);
|
|
void HandleWhoisOpcode(WorldPacket& recv_data);
|
|
void HandleResetInstancesOpcode(WorldPacket& recv_data);
|
|
void HandleHearthAndResurrect(WorldPacket& recv_data);
|
|
|
|
// Looking for Dungeon/Raid
|
|
void HandleLfgSetCommentOpcode(WorldPacket & recv_data);
|
|
void HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& recv_data);
|
|
void HandleLfgPartyLockInfoRequestOpcode(WorldPacket& recv_data);
|
|
void HandleLfgJoinOpcode(WorldPacket &recv_data);
|
|
void HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/);
|
|
void HandleLfgSetRolesOpcode(WorldPacket &recv_data);
|
|
void HandleLfgProposalResultOpcode(WorldPacket &recv_data);
|
|
void HandleLfgSetBootVoteOpcode(WorldPacket &recv_data);
|
|
void HandleLfgTeleportOpcode(WorldPacket &recv_data);
|
|
void HandleLfrSearchOpcode(WorldPacket &recv_data);
|
|
void HandleLfrLeaveOpcode(WorldPacket &recv_data);
|
|
|
|
void SendLfgUpdatePlayer(const LfgUpdateData& updateData);
|
|
void SendLfgUpdateParty(const LfgUpdateData& updateData);
|
|
void SendLfgRoleChosen(uint64 guid, uint8 roles);
|
|
void SendLfgRoleCheckUpdate(const LfgRoleCheck *pRoleCheck);
|
|
void SendLfgUpdateSearch(bool update);
|
|
void SendLfgJoinResult(const LfgJoinResultData& joinData);
|
|
void SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps);
|
|
void SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward *reward, const Quest *qRew);
|
|
void SendLfgBootPlayer(const LfgPlayerBoot *pBoot);
|
|
void SendLfgUpdateProposal(uint32 proposalId, const LfgProposal *pProp);
|
|
void SendLfgDisabled();
|
|
void SendLfgOfferContinue(uint32 dungeonEntry);
|
|
void SendLfgTeleportError(uint8 err);
|
|
|
|
// Arena Team
|
|
void HandleInspectArenaTeamsOpcode(WorldPacket& recv_data);
|
|
void HandleArenaTeamQueryOpcode(WorldPacket& recv_data);
|
|
void HandleArenaTeamRosterOpcode(WorldPacket& recv_data);
|
|
void HandleArenaTeamInviteOpcode(WorldPacket& recv_data);
|
|
void HandleArenaTeamAcceptOpcode(WorldPacket& recv_data);
|
|
void HandleArenaTeamDeclineOpcode(WorldPacket& recv_data);
|
|
void HandleArenaTeamLeaveOpcode(WorldPacket& recv_data);
|
|
void HandleArenaTeamRemoveOpcode(WorldPacket& recv_data);
|
|
void HandleArenaTeamDisbandOpcode(WorldPacket& recv_data);
|
|
void HandleArenaTeamLeaderOpcode(WorldPacket& recv_data);
|
|
|
|
void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data);
|
|
void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data);
|
|
void HandleCancelMountAuraOpcode(WorldPacket& recv_data);
|
|
void HandleSelfResOpcode(WorldPacket& recv_data);
|
|
void HandleComplainOpcode(WorldPacket& recv_data);
|
|
void HandleRequestPetInfoOpcode(WorldPacket& recv_data);
|
|
|
|
// Socket gem
|
|
void HandleSocketOpcode(WorldPacket& recv_data);
|
|
|
|
void HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data);
|
|
|
|
void HandleItemRefundInfoRequest(WorldPacket& recv_data);
|
|
void HandleItemRefund(WorldPacket& recv_data);
|
|
|
|
void HandleChannelVoiceOnOpcode(WorldPacket & recv_data);
|
|
void HandleVoiceSessionEnableOpcode(WorldPacket& recv_data);
|
|
void HandleSetActiveVoiceChannel(WorldPacket& recv_data);
|
|
void HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data);
|
|
|
|
// Guild Bank
|
|
void HandleGuildPermissions(WorldPacket& recv_data);
|
|
void HandleGuildBankMoneyWithdrawn(WorldPacket& recv_data);
|
|
void HandleGuildBankerActivate(WorldPacket& recv_data);
|
|
void HandleGuildBankQueryTab(WorldPacket& recv_data);
|
|
void HandleGuildBankLogQuery(WorldPacket& recv_data);
|
|
void HandleGuildBankDepositMoney(WorldPacket& recv_data);
|
|
void HandleGuildBankWithdrawMoney(WorldPacket& recv_data);
|
|
void HandleGuildBankSwapItems(WorldPacket& recv_data);
|
|
|
|
void HandleGuildBankUpdateTab(WorldPacket& recv_data);
|
|
void HandleGuildBankBuyTab(WorldPacket& recv_data);
|
|
void HandleQueryGuildBankTabText(WorldPacket& recv_data);
|
|
void HandleSetGuildBankTabText(WorldPacket& recv_data);
|
|
|
|
// Calendar
|
|
void HandleCalendarGetCalendar(WorldPacket& recv_data);
|
|
void HandleCalendarGetEvent(WorldPacket& recv_data);
|
|
void HandleCalendarGuildFilter(WorldPacket& recv_data);
|
|
void HandleCalendarArenaTeam(WorldPacket& recv_data);
|
|
void HandleCalendarAddEvent(WorldPacket& recv_data);
|
|
void HandleCalendarUpdateEvent(WorldPacket& recv_data);
|
|
void HandleCalendarRemoveEvent(WorldPacket& recv_data);
|
|
void HandleCalendarCopyEvent(WorldPacket& recv_data);
|
|
void HandleCalendarEventInvite(WorldPacket& recv_data);
|
|
void HandleCalendarEventRsvp(WorldPacket& recv_data);
|
|
void HandleCalendarEventRemoveInvite(WorldPacket& recv_data);
|
|
void HandleCalendarEventStatus(WorldPacket& recv_data);
|
|
void HandleCalendarEventModeratorStatus(WorldPacket& recv_data);
|
|
void HandleCalendarComplain(WorldPacket& recv_data);
|
|
void HandleCalendarGetNumPending(WorldPacket& recv_data);
|
|
|
|
void HandleSpellClick(WorldPacket& recv_data);
|
|
void HandleMirrrorImageDataRequest(WorldPacket & recv_data);
|
|
void HandleAlterAppearance(WorldPacket& recv_data);
|
|
void HandleRemoveGlyph(WorldPacket& recv_data);
|
|
void HandleCharCustomize(WorldPacket& recv_data);
|
|
void HandleQueryInspectAchievements(WorldPacket& recv_data);
|
|
void HandleEquipmentSetSave(WorldPacket& recv_data);
|
|
void HandleEquipmentSetDelete(WorldPacket& recv_data);
|
|
void HandleEquipmentSetUse(WorldPacket& recv_data);
|
|
void HandleWorldStateUITimerUpdate(WorldPacket& recv_data);
|
|
void HandleReadyForAccountDataTimes(WorldPacket& recv_data);
|
|
void HandleQueryQuestsCompleted(WorldPacket& recv_data);
|
|
void HandleQuestPOIQuery(WorldPacket& recv_data);
|
|
void HandleEjectPassenger(WorldPacket &data);
|
|
void HandleEnterPlayerVehicle(WorldPacket &data);
|
|
|
|
private:
|
|
void ProcessQueryCallbacks();
|
|
|
|
ACE_Future_Set<QueryResult> m_nameQueryCallbacks;
|
|
QueryResultFuture m_charEnumCallback;
|
|
QueryResultFuture m_addIgnoreCallback;
|
|
QueryResultFuture m_stablePetCallback;
|
|
QueryCallback<std::string> m_charRenameCallback;
|
|
QueryCallback<std::string> m_addFriendCallback;
|
|
QueryCallback<uint32> m_unstablePetCallback;
|
|
QueryCallback<uint32> m_stableSwapCallback;
|
|
QueryCallback<uint64> m_sendStabledPetCallback;
|
|
QueryResultHolderFuture m_charLoginCallback;
|
|
|
|
private:
|
|
// private trade methods
|
|
void moveItems(Item* myItems[], Item* hisItems[]);
|
|
|
|
// logging helper
|
|
void LogUnexpectedOpcode(WorldPacket *packet, const char * reason);
|
|
void LogUnprocessedTail(WorldPacket *packet);
|
|
|
|
uint32 m_GUIDLow; // set loggined or recently logout player (while m_playerRecentlyLogout set)
|
|
Player *_player;
|
|
WorldSocket *m_Socket;
|
|
std::string m_Address;
|
|
|
|
AccountTypes _security;
|
|
uint32 _accountId;
|
|
uint8 m_expansion;
|
|
|
|
time_t _logoutTime;
|
|
bool m_inQueue; // session wait in auth.queue
|
|
bool m_playerLoading; // code processed in LoginPlayer
|
|
bool m_playerLogout; // code processed in LogoutPlayer
|
|
bool m_playerRecentlyLogout;
|
|
bool m_playerSave;
|
|
LocaleConstant m_sessionDbcLocale;
|
|
LocaleConstant m_sessionDbLocaleIndex;
|
|
uint32 m_latency;
|
|
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES];
|
|
uint32 m_Tutorials[MAX_CHARACTER_TUTORIAL_VALUES];
|
|
bool m_TutorialsChanged;
|
|
AddonsList m_addonsList;
|
|
uint32 recruiterId;
|
|
ACE_Based::LockedQueue<WorldPacket*, ACE_Thread_Mutex> _recvQueue;
|
|
};
|
|
#endif
|
|
/// @}
|