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https://github.com/araxiaonline/TrinityCore.git
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Conflicts: dep/libmpq/CMakeLists.txt src/server/game/Battlefield/BattlefieldMgr.cpp src/server/game/Battlefield/BattlefieldMgr.h src/server/game/DataStores/DBCStores.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/Creature.h src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/StatSystem.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Vehicle/Vehicle.cpp src/server/game/Globals/ObjectMgr.cpp src/server/game/Handlers/BattlefieldHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Movement/Spline/MoveSplineInit.cpp src/server/game/Server/Protocol/Opcodes.cpp src/server/game/Server/WorldSession.h src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.h src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/EasternKingdoms/boss_kruul.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.h src/server/scripts/Spells/spell_dk.cpp src/tools/map_extractor/mpq_libmpq.cpp src/tools/map_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/loadlib/loadlib.h src/tools/vmap4_extractor/mpq_libmpq.cpp src/tools/vmap4_extractor/mpq_libmpq04.h
151 lines
4.6 KiB
C++
151 lines
4.6 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Geometry.h"
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#include "Constants.h"
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#include "ADT.h"
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#include "WorldModelHandler.h"
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#include "DoodadHandler.h"
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#include "LiquidHandler.h"
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#include <limits.h>
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Geometry::Geometry() : Transform(false)
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{
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Vertices.reserve(10000);
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Triangles.reserve(10000);
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}
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void Geometry::CalculateBoundingBox( float*& min, float*& max )
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{
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min = new float[3];
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max = new float[3];
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for (int i = 0; i < 3; ++i)
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{
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max[i] = -FLT_MAX;
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min[i] = std::numeric_limits<float>::max();
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}
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for (std::vector<Vector3>::iterator itr = Vertices.begin(); itr != Vertices.end(); ++itr)
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{
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if (itr->x > max[0])
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max[0] = itr->x;
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if (itr->x < min[0])
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min[0] = itr->x;
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if (itr->y > max[1])
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max[1] = itr->y;
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if (itr->y < min[1])
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min[1] = itr->y;
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if (itr->z > max[2])
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max[2] = itr->z;
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if (itr->z < min[2])
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min[2] = itr->z;
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}
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}
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void Geometry::CalculateMinMaxHeight( float& min, float& max )
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{
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min = std::numeric_limits<float>::max();
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max = -FLT_MAX;
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for (std::vector<Vector3>::iterator itr = Vertices.begin(); itr != Vertices.end(); ++itr)
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{
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if (Transform)
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{
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if (itr->y < min)
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min = itr->y;
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if (itr->y > max)
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max = itr->y;
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}
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else
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{
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if (itr->z < min)
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min = itr->z;
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if (itr->z > max)
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max = itr->z;
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}
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}
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}
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void Geometry::AddData( std::vector<Vector3>& verts, std::vector<Triangle<uint32> >& tris )
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{
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uint32 vertOffset = Vertices.size();
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for (std::vector<Vector3>::iterator itr = verts.begin(); itr != verts.end(); ++itr)
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Vertices.push_back(Transform ? Utils::ToRecast(*itr) : *itr);
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for (std::vector<Triangle<uint32> >::iterator itr = tris.begin(); itr != tris.end(); ++itr)
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Triangles.push_back(Triangle<uint32>(itr->Type, itr->V0 + vertOffset, itr->V1 + vertOffset, itr->V2 + vertOffset));
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}
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void Geometry::GetRawData( float*& verts, int*& tris, uint8*& areas ) const
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{
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verts = new float[Vertices.size() * 3];
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for (uint32 i = 0; i < Vertices.size(); ++i)
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{
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const Vector3& vert = Vertices[i];
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verts[(i * 3) + 0] = vert.x;
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verts[(i * 3) + 1] = vert.y;
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verts[(i * 3) + 2] = vert.z;
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}
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tris = new int[Triangles.size() * 3];
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for (uint32 i = 0; i < Triangles.size(); ++i)
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{
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const Triangle<uint32>& tri = Triangles[i];
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tris[(i * 3) + 0] = (int)tri.V0;
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tris[(i * 3) + 1] = (int)tri.V1;
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tris[(i * 3) + 2] = (int)tri.V2;
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}
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areas = new uint8[Triangles.size()];
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for (uint32 i = 0; i < Triangles.size(); i++)
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{
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switch (Triangles[i].Type)
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{
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case Constants::TRIANGLE_TYPE_WATER:
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areas[i] = Constants::POLY_AREA_WATER;
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break;
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default:
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areas[i] = Constants::POLY_AREA_TERRAIN;
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break;
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}
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}
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}
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void Geometry::AddAdt( ADT* adt )
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{
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for (std::vector<MapChunk*>::iterator itr = adt->MapChunks.begin(); itr != adt->MapChunks.end(); ++itr)
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{
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std::vector<Triangle<uint32> > tmp;
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tmp.reserve((*itr)->Triangles.size());
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for (std::vector<Triangle<uint8> >::iterator itr2 = (*itr)->Triangles.begin(); itr2 != (*itr)->Triangles.end(); ++itr2)
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tmp.push_back(Triangle<uint32>(itr2->Type, itr2->V0, itr2->V1, itr2->V2));
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AddData((*itr)->Vertices, tmp);
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}
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if (!adt->_DoodadHandler->Triangles.empty())
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AddData(adt->_DoodadHandler->Vertices, adt->_DoodadHandler->Triangles);
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if (!adt->_WorldModelHandler->Triangles.empty())
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AddData(adt->_WorldModelHandler->Vertices, adt->_WorldModelHandler->Triangles);
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if (!adt->_LiquidHandler->Triangles.empty())
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AddData(adt->_LiquidHandler->Vertices, adt->_LiquidHandler->Triangles);
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}
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