Files
TrinityCore/src/server/game/Server/Packets/MiscPackets.cpp
T
2023-05-13 15:48:25 +02:00

799 lines
20 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MiscPackets.h"
#include "Common.h"
WorldPacket const* WorldPackets::Misc::BindPointUpdate::Write()
{
_worldPacket << BindPosition;
_worldPacket << uint32(BindMapID);
_worldPacket << uint32(BindAreaID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::InvalidatePlayer::Write()
{
_worldPacket << Guid;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::LoginSetTimeSpeed::Write()
{
_worldPacket.AppendPackedTime(ServerTime);
_worldPacket.AppendPackedTime(GameTime);
_worldPacket << float(NewSpeed);
_worldPacket << uint32(ServerTimeHolidayOffset);
_worldPacket << uint32(GameTimeHolidayOffset);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetCurrency::Write()
{
_worldPacket << int32(Type);
_worldPacket << int32(Quantity);
_worldPacket << uint32(Flags);
_worldPacket << uint32(Toasts.size());
for (WorldPackets::Item::UiEventToast const& toast : Toasts)
_worldPacket << toast;
_worldPacket.WriteBit(WeeklyQuantity.has_value());
_worldPacket.WriteBit(TrackedQuantity.has_value());
_worldPacket.WriteBit(MaxQuantity.has_value());
_worldPacket.WriteBit(TotalEarned.has_value());
_worldPacket.WriteBit(SuppressChatLog);
_worldPacket.WriteBit(QuantityChange.has_value());
_worldPacket.WriteBit(QuantityGainSource.has_value());
_worldPacket.WriteBit(QuantityLostSource.has_value());
_worldPacket.WriteBit(FirstCraftOperationID.has_value());
_worldPacket.WriteBit(NextRechargeTime.has_value());
_worldPacket.WriteBit(RechargeCycleStartTime.has_value());
_worldPacket.FlushBits();
if (WeeklyQuantity)
_worldPacket << int32(*WeeklyQuantity);
if (TrackedQuantity)
_worldPacket << int32(*TrackedQuantity);
if (MaxQuantity)
_worldPacket << int32(*MaxQuantity);
if (TotalEarned)
_worldPacket << int32(*TotalEarned);
if (QuantityChange)
_worldPacket << int32(*QuantityChange);
if (QuantityGainSource)
_worldPacket << int32(*QuantityGainSource);
if (QuantityLostSource)
_worldPacket << int32(*QuantityLostSource);
if (FirstCraftOperationID)
_worldPacket << uint32(*FirstCraftOperationID);
if (NextRechargeTime)
_worldPacket << *NextRechargeTime;
if (RechargeCycleStartTime)
_worldPacket << *RechargeCycleStartTime;
return &_worldPacket;
}
void WorldPackets::Misc::SetSelection::Read()
{
_worldPacket >> Selection;
}
WorldPacket const* WorldPackets::Misc::SetupCurrency::Write()
{
_worldPacket << uint32(Data.size());
for (Record const& data : Data)
{
_worldPacket << int32(data.Type);
_worldPacket << int32(data.Quantity);
_worldPacket.WriteBit(data.WeeklyQuantity.has_value());
_worldPacket.WriteBit(data.MaxWeeklyQuantity.has_value());
_worldPacket.WriteBit(data.TrackedQuantity.has_value());
_worldPacket.WriteBit(data.MaxQuantity.has_value());
_worldPacket.WriteBit(data.TotalEarned.has_value());
_worldPacket.WriteBit(data.NextRechargeTime.has_value());
_worldPacket.WriteBit(data.RechargeCycleStartTime.has_value());
_worldPacket.WriteBits(uint8(data.Flags), 5);
_worldPacket.FlushBits();
if (data.WeeklyQuantity)
_worldPacket << uint32(*data.WeeklyQuantity);
if (data.MaxWeeklyQuantity)
_worldPacket << uint32(*data.MaxWeeklyQuantity);
if (data.TrackedQuantity)
_worldPacket << uint32(*data.TrackedQuantity);
if (data.MaxQuantity)
_worldPacket << int32(*data.MaxQuantity);
if (data.TotalEarned)
_worldPacket << int32(*data.TotalEarned);
if (data.NextRechargeTime)
_worldPacket << *data.NextRechargeTime;
if (data.RechargeCycleStartTime)
_worldPacket << *data.RechargeCycleStartTime;
}
return &_worldPacket;
}
void WorldPackets::Misc::ViolenceLevel::Read()
{
_worldPacket >> ViolenceLvl;
}
WorldPacket const* WorldPackets::Misc::TimeSyncRequest::Write()
{
_worldPacket << SequenceIndex;
return &_worldPacket;
}
void WorldPackets::Misc::TimeSyncResponse::Read()
{
_worldPacket >> SequenceIndex;
_worldPacket >> ClientTime;
}
WorldPacket const* WorldPackets::Misc::ServerTimeOffset::Write()
{
_worldPacket << Time;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::TriggerMovie::Write()
{
_worldPacket << uint32(MovieID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::TriggerCinematic::Write()
{
_worldPacket << uint32(CinematicID);
_worldPacket << ConversationGuid;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::TutorialFlags::Write()
{
_worldPacket.append(TutorialData, MAX_ACCOUNT_TUTORIAL_VALUES);
return &_worldPacket;
}
void WorldPackets::Misc::TutorialSetFlag::Read()
{
Action = _worldPacket.ReadBits(2);
if (Action == TUTORIAL_ACTION_UPDATE)
_worldPacket >> TutorialBit;
}
WorldPacket const* WorldPackets::Misc::WorldServerInfo::Write()
{
_worldPacket << uint32(DifficultyID);
_worldPacket.WriteBit(IsTournamentRealm);
_worldPacket.WriteBit(XRealmPvpAlert);
_worldPacket.WriteBit(BlockExitingLoadingScreen);
_worldPacket.WriteBit(RestrictedAccountMaxLevel.has_value());
_worldPacket.WriteBit(RestrictedAccountMaxMoney.has_value());
_worldPacket.WriteBit(InstanceGroupSize.has_value());
if (RestrictedAccountMaxLevel)
_worldPacket << uint32(*RestrictedAccountMaxLevel);
if (RestrictedAccountMaxMoney)
_worldPacket << uint64(*RestrictedAccountMaxMoney);
if (InstanceGroupSize)
_worldPacket << uint32(*InstanceGroupSize);
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Misc::SetDungeonDifficulty::Read()
{
_worldPacket >> DifficultyID;
}
void WorldPackets::Misc::SetRaidDifficulty::Read()
{
_worldPacket >> DifficultyID;
_worldPacket >> Legacy;
}
WorldPacket const* WorldPackets::Misc::DungeonDifficultySet::Write()
{
_worldPacket << int32(DifficultyID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::RaidDifficultySet::Write()
{
_worldPacket << int32(DifficultyID);
_worldPacket << uint8(Legacy);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::CorpseReclaimDelay::Write()
{
_worldPacket << Remaining;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::DeathReleaseLoc::Write()
{
_worldPacket << MapID;
_worldPacket << Loc;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PreRessurect::Write()
{
_worldPacket << PlayerGUID;
return &_worldPacket;
}
void WorldPackets::Misc::ReclaimCorpse::Read()
{
_worldPacket >> CorpseGUID;
}
void WorldPackets::Misc::RepopRequest::Read()
{
CheckInstance = _worldPacket.ReadBit();
}
WorldPacket const* WorldPackets::Misc::RequestCemeteryListResponse::Write()
{
_worldPacket.WriteBit(IsGossipTriggered);
_worldPacket.FlushBits();
_worldPacket << uint32(CemeteryID.size());
for (uint32 cemetery : CemeteryID)
_worldPacket << cemetery;
return &_worldPacket;
}
void WorldPackets::Misc::ResurrectResponse::Read()
{
_worldPacket >> Resurrecter;
_worldPacket >> Response;
}
WorldPackets::Misc::Weather::Weather() : ServerPacket(SMSG_WEATHER, 4 + 4 + 1) { }
WorldPackets::Misc::Weather::Weather(WeatherState weatherID, float intensity /*= 0.0f*/, bool abrupt /*= false*/)
: ServerPacket(SMSG_WEATHER, 4 + 4 + 1), Abrupt(abrupt), Intensity(intensity), WeatherID(weatherID) { }
WorldPacket const* WorldPackets::Misc::Weather::Write()
{
_worldPacket << uint32(WeatherID);
_worldPacket << float(Intensity);
_worldPacket.WriteBit(Abrupt);
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Misc::StandStateChange::Read()
{
uint32 state;
_worldPacket >> state;
StandState = UnitStandStateType(state);
}
WorldPacket const* WorldPackets::Misc::StandStateUpdate::Write()
{
_worldPacket << uint32(AnimKitID);
_worldPacket << uint8(State);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetAnimTier::Write()
{
_worldPacket << Unit;
_worldPacket.WriteBits(Tier, 3);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlayerBound::Write()
{
_worldPacket << BinderID;
_worldPacket << uint32(AreaID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::StartMirrorTimer::Write()
{
_worldPacket << int32(Timer);
_worldPacket << int32(Value);
_worldPacket << int32(MaxValue);
_worldPacket << int32(Scale);
_worldPacket << int32(SpellID);
_worldPacket.WriteBit(Paused);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PauseMirrorTimer::Write()
{
_worldPacket << int32(Timer);
_worldPacket.WriteBit(Paused);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::StopMirrorTimer::Write()
{
_worldPacket << int32(Timer);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::ExplorationExperience::Write()
{
_worldPacket << int32(AreaID);
_worldPacket << int32(Experience);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::LevelUpInfo::Write()
{
_worldPacket << int32(Level);
_worldPacket << int32(HealthDelta);
for (int32 power : PowerDelta)
_worldPacket << power;
for (int32 stat : StatDelta)
_worldPacket << stat;
_worldPacket << int32(NumNewTalents);
_worldPacket << int32(NumNewPvpTalentSlots);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlayMusic::Write()
{
_worldPacket << uint32(SoundKitID);
return &_worldPacket;
}
void WorldPackets::Misc::RandomRollClient::Read()
{
_worldPacket >> Min;
_worldPacket >> Max;
_worldPacket >> PartyIndex;
}
WorldPacket const* WorldPackets::Misc::RandomRoll::Write()
{
_worldPacket << Roller;
_worldPacket << RollerWowAccount;
_worldPacket << int32(Min);
_worldPacket << int32(Max);
_worldPacket << int32(Result);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::EnableBarberShop::Write()
{
_worldPacket << uint8(CustomizationScope);
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Misc::PhaseShiftDataPhase const& phaseShiftDataPhase)
{
data << uint16(phaseShiftDataPhase.PhaseFlags);
data << uint16(phaseShiftDataPhase.Id);
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Misc::PhaseShiftData const& phaseShiftData)
{
data << uint32(phaseShiftData.PhaseShiftFlags);
data << uint32(phaseShiftData.Phases.size());
data << phaseShiftData.PersonalGUID;
for (WorldPackets::Misc::PhaseShiftDataPhase const& phaseShiftDataPhase : phaseShiftData.Phases)
data << phaseShiftDataPhase;
return data;
}
WorldPacket const* WorldPackets::Misc::PhaseShiftChange::Write()
{
_worldPacket << Client;
_worldPacket << Phaseshift;
_worldPacket << uint32(VisibleMapIDs.size() * 2); // size in bytes
for (uint16 visibleMapId : VisibleMapIDs)
_worldPacket << uint16(visibleMapId); // Active terrain swap map id
_worldPacket << uint32(PreloadMapIDs.size() * 2); // size in bytes
for (uint16 preloadMapId : PreloadMapIDs)
_worldPacket << uint16(preloadMapId); // Inactive terrain swap map id
_worldPacket << uint32(UiMapPhaseIDs.size() * 2); // size in bytes
for (uint16 uiMapPhaseId : UiMapPhaseIDs)
_worldPacket << uint16(uiMapPhaseId); // phase id, controls only map display (visible on all maps)
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::ZoneUnderAttack::Write()
{
_worldPacket << int32(AreaID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::DurabilityDamageDeath::Write()
{
_worldPacket << int32(Percent);
return &_worldPacket;
}
void WorldPackets::Misc::ObjectUpdateFailed::Read()
{
_worldPacket >> ObjectGUID;
}
void WorldPackets::Misc::ObjectUpdateRescued::Read()
{
_worldPacket >> ObjectGUID;
}
WorldPacket const* WorldPackets::Misc::PlayObjectSound::Write()
{
_worldPacket << int32(SoundKitID);
_worldPacket << SourceObjectGUID;
_worldPacket << TargetObjectGUID;
_worldPacket << Position;
_worldPacket << int32(BroadcastTextID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlaySound::Write()
{
_worldPacket << int32(SoundKitID);
_worldPacket << SourceObjectGuid;
_worldPacket << int32(BroadcastTextID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlaySpeakerbotSound::Write()
{
_worldPacket << SourceObjectGUID;
_worldPacket << int32(SoundKitID);
return &_worldPacket;
}
void WorldPackets::Misc::FarSight::Read()
{
Enable = _worldPacket.ReadBit();
}
void WorldPackets::Misc::SaveCUFProfiles::Read()
{
CUFProfiles.resize(_worldPacket.read<uint32>());
for (std::unique_ptr<CUFProfile>& cufProfile : CUFProfiles)
{
cufProfile = std::make_unique<CUFProfile>();
uint8 strLen = _worldPacket.ReadBits(7);
// Bool Options
for (uint8 option = 0; option < CUF_BOOL_OPTIONS_COUNT; option++)
cufProfile->BoolOptions.set(option, _worldPacket.ReadBit());
// Other Options
_worldPacket >> cufProfile->FrameHeight;
_worldPacket >> cufProfile->FrameWidth;
_worldPacket >> cufProfile->SortBy;
_worldPacket >> cufProfile->HealthText;
_worldPacket >> cufProfile->TopPoint;
_worldPacket >> cufProfile->BottomPoint;
_worldPacket >> cufProfile->LeftPoint;
_worldPacket >> cufProfile->TopOffset;
_worldPacket >> cufProfile->BottomOffset;
_worldPacket >> cufProfile->LeftOffset;
cufProfile->ProfileName = _worldPacket.ReadString(strLen);
}
}
WorldPacket const* WorldPackets::Misc::LoadCUFProfiles::Write()
{
_worldPacket << uint32(CUFProfiles.size());
for (CUFProfile const* cufProfile : CUFProfiles)
{
_worldPacket.WriteBits(cufProfile->ProfileName.size(), 7);
// Bool Options
for (uint8 option = 0; option < CUF_BOOL_OPTIONS_COUNT; option++)
_worldPacket.WriteBit(cufProfile->BoolOptions[option]);
// Other Options
_worldPacket << cufProfile->FrameHeight;
_worldPacket << cufProfile->FrameWidth;
_worldPacket << cufProfile->SortBy;
_worldPacket << cufProfile->HealthText;
_worldPacket << cufProfile->TopPoint;
_worldPacket << cufProfile->BottomPoint;
_worldPacket << cufProfile->LeftPoint;
_worldPacket << cufProfile->TopOffset;
_worldPacket << cufProfile->BottomOffset;
_worldPacket << cufProfile->LeftOffset;
_worldPacket.WriteString(cufProfile->ProfileName);
}
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlayOneShotAnimKit::Write()
{
_worldPacket << Unit;
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetAIAnimKit::Write()
{
_worldPacket << Unit;
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetMovementAnimKit::Write()
{
_worldPacket << Unit;
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetMeleeAnimKit::Write()
{
_worldPacket << Unit;
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetPlayHoverAnim::Write()
{
_worldPacket << UnitGUID;
_worldPacket.WriteBit(PlayHoverAnim);
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Misc::SetPvP::Read()
{
EnablePVP = _worldPacket.ReadBit();
}
void WorldPackets::Misc::SetWarMode::Read()
{
Enable = _worldPacket.ReadBit();
}
WorldPacket const* WorldPackets::Misc::AccountHeirloomUpdate::Write()
{
_worldPacket.WriteBit(IsFullUpdate);
_worldPacket.FlushBits();
_worldPacket << int32(Unk);
// both lists have to have the same size
_worldPacket << uint32(Heirlooms->size());
_worldPacket << uint32(Heirlooms->size());
for (auto const& item : *Heirlooms)
_worldPacket << int32(item.first);
for (auto const& flags : *Heirlooms)
_worldPacket << uint32(flags.second.flags);
return &_worldPacket;
}
void WorldPackets::Misc::MountSpecial::Read()
{
SpellVisualKitIDs.resize(_worldPacket.read<uint32>());
_worldPacket >> SequenceVariation;
for (int32& spellVisualKitId : SpellVisualKitIDs)
_worldPacket >> spellVisualKitId;
}
WorldPacket const* WorldPackets::Misc::SpecialMountAnim::Write()
{
_worldPacket << UnitGUID;
_worldPacket << uint32(SpellVisualKitIDs.size());
_worldPacket << int32(SequenceVariation);
if (!SpellVisualKitIDs.empty())
_worldPacket.append(SpellVisualKitIDs.data(), SpellVisualKitIDs.size());
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::CrossedInebriationThreshold::Write()
{
_worldPacket << Guid;
_worldPacket << int32(Threshold);
_worldPacket << int32(ItemID);
return &_worldPacket;
}
void WorldPackets::Misc::SetTaxiBenchmarkMode::Read()
{
Enable = _worldPacket.ReadBit();
}
WorldPacket const* WorldPackets::Misc::OverrideLight::Write()
{
_worldPacket << int32(AreaLightID);
_worldPacket << int32(OverrideLightID);
_worldPacket << int32(TransitionMilliseconds);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::DisplayGameError::Write()
{
_worldPacket << uint32(Error);
_worldPacket.WriteBit(Arg.has_value());
_worldPacket.WriteBit(Arg2.has_value());
_worldPacket.FlushBits();
if (Arg)
_worldPacket << int32(*Arg);
if (Arg2)
_worldPacket << int32(*Arg2);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::AccountMountUpdate::Write()
{
_worldPacket.WriteBit(IsFullUpdate);
_worldPacket << uint32(Mounts->size());
for (auto [spellId, flags] : *Mounts)
{
_worldPacket << int32(spellId);
_worldPacket.WriteBits(flags, 4);
}
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Misc::MountSetFavorite::Read()
{
_worldPacket >> MountSpellID;
IsFavorite = _worldPacket.ReadBit();
}
void WorldPackets::Misc::CloseInteraction::Read()
{
_worldPacket >> SourceGuid;
}
WorldPacket const* WorldPackets::Misc::StartTimer::Write()
{
_worldPacket << TotalTime;
_worldPacket << TimeLeft;
_worldPacket << int32(Type);
return &_worldPacket;
}
void WorldPackets::Misc::ConversationLineStarted::Read()
{
_worldPacket >> ConversationGUID;
_worldPacket >> LineID;
}
WorldPacket const* WorldPackets::Misc::SplashScreenShowLatest::Write()
{
_worldPacket << int32(UISplashScreenID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::DisplayToast::Write()
{
_worldPacket << uint64(Quantity);
_worldPacket << uint8(AsUnderlyingType(DisplayToastMethod));
_worldPacket << uint32(QuestID);
_worldPacket.WriteBit(Mailed);
_worldPacket.WriteBits(AsUnderlyingType(Type), 2);
_worldPacket.WriteBit(IsSecondaryResult);
switch (Type)
{
case DisplayToastType::NewItem:
_worldPacket.WriteBit(BonusRoll);
_worldPacket << Item;
_worldPacket << int32(LootSpec);
_worldPacket << int32(Gender);
break;
case DisplayToastType::NewCurrency:
_worldPacket << uint32(CurrencyID);
break;
default:
break;
}
_worldPacket.FlushBits();
return &_worldPacket;
}