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https://github.com/araxiaonline/TrinityCore.git
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* Additionally unify argument order for UF::Structure::WriteSomething and Object::BuildValuesSomething
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Account.h"
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#include "Map.h"
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#include "Player.h"
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#include "StringFormat.h"
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#include "WorldSession.h"
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namespace Battlenet
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{
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Account::Account(WorldSession* session, ObjectGuid guid, std::string&& name) : m_session(session), m_name(std::move(name))
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{
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_Create(guid);
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m_entityFragments.Add(WowCS::EntityFragment::FHousingStorage_C, false, WowCS::GetRawFragmentData(m_housingStorageData));
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// Default value
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SetUpdateFieldValue(m_values.ModifyValue(&Account::m_housingStorageData).ModifyValue(&UF::HousingStorageData::DecorMaxOwnedCount), 5000);
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}
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std::string Account::GetNameForLocaleIdx(LocaleConstant /*locale*/) const
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{
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return m_name;
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}
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void Account::BuildUpdate(UpdateDataMapType& data_map)
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{
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BuildUpdateChangesMask();
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if (Player* owner = m_session->GetPlayer())
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BuildFieldsUpdate(owner, data_map);
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ClearUpdateMask(false);
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}
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std::string Account::GetDebugInfo() const
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{
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return Trinity::StringFormat("{}\nName: {}", BaseEntity::GetDebugInfo(), m_name);
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}
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UF::UpdateFieldFlag Account::GetUpdateFieldFlagsFor(Player const* target) const
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{
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if (*target->m_playerData->BnetAccount == GetGUID())
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return UF::UpdateFieldFlag::Owner;
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return UF::UpdateFieldFlag::None;
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}
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bool Account::AddToObjectUpdate()
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{
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if (Player* owner = m_session->GetPlayer(); owner && owner->IsInWorld())
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{
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owner->GetMap()->AddUpdateObject(this);
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return true;
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}
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return false;
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}
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void Account::RemoveFromObjectUpdate()
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{
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if (Player* owner = m_session->GetPlayer(); owner && owner->IsInWorld())
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owner->GetMap()->RemoveUpdateObject(this);
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}
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}
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