Files
TrinityCore/src/server/scripts/Spells/spell_shaman.cpp

770 lines
28 KiB
C++

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_SHAMAN and SPELLFAMILY_GENERIC spells used by shaman players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_sha_".
*/
#include "ScriptMgr.h"
#include "GridNotifiers.h"
#include "Unit.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
enum ShamanSpells
{
SHAMAN_SPELL_GLYPH_OF_MANA_TIDE = 55441,
SHAMAN_SPELL_MANA_TIDE_TOTEM = 39609,
SHAMAN_SPELL_FIRE_NOVA_R1 = 1535,
SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1 = 8349,
SHAMAN_SPELL_SATED = 57724,
SHAMAN_SPELL_EXHAUSTION = 57723,
SHAMAN_SPELL_STORM_EARTH_AND_FIRE = 51483,
EARTHBIND_TOTEM_SPELL_EARTHGRAB = 64695,
// For Earthen Power
SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM = 6474,
SHAMAN_TOTEM_SPELL_EARTHEN_POWER = 59566,
SHAMAN_BIND_SIGHT = 6277,
ICON_ID_SHAMAN_LAVA_FLOW = 3087,
SHAMAN_LAVA_FLOWS_R1 = 51480,
SHAMAN_LAVA_FLOWS_TRIGGERED_R1 = 64694,
};
// 51474 - Astral shift
class spell_sha_astral_shift : public SpellScriptLoader
{
public:
spell_sha_astral_shift() : SpellScriptLoader("spell_sha_astral_shift") { }
class spell_sha_astral_shift_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_astral_shift_AuraScript);
uint32 absorbPct;
bool Load()
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while stun, fear or silence
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING | UNIT_FLAG_SILENCED) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_astral_shift_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_sha_astral_shift_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_sha_astral_shift_AuraScript();
}
};
// 1535 Fire Nova
class spell_sha_fire_nova : public SpellScriptLoader
{
public:
spell_sha_fire_nova() : SpellScriptLoader("spell_sha_fire_nova") { }
class spell_sha_fire_nova_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_fire_nova_SpellScript);
bool Validate(SpellInfo const* spellEntry)
{
if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_FIRE_NOVA_R1) || sSpellMgr->GetFirstSpellInChain(SHAMAN_SPELL_FIRE_NOVA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
return false;
uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id);
if (!sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank, true))
return false;
return true;
}
SpellCastResult CheckFireTotem()
{
// fire totem
if (!GetCaster()->m_SummonSlot[1])
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM);
return SPELL_FAILED_CUSTOM_ERROR;
}
return SPELL_CAST_OK;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
{
uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
if (uint32 spellId = sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank))
{
Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]);
if (totem && totem->isTotem())
caster->CastSpell(totem, spellId, true);
}
}
}
void Register()
{
OnCheckCast += SpellCheckCastFn(spell_sha_fire_nova_SpellScript::CheckFireTotem);
OnEffectHitTarget += SpellEffectFn(spell_sha_fire_nova_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_fire_nova_SpellScript();
}
};
// 39610 Mana Tide Totem
class spell_sha_mana_tide_totem : public SpellScriptLoader
{
public:
spell_sha_mana_tide_totem() : SpellScriptLoader("spell_sha_mana_tide_totem") { }
class spell_sha_mana_tide_totem_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_mana_tide_totem_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE) || !sSpellMgr->GetSpellInfo(SHAMAN_SPELL_MANA_TIDE_TOTEM))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
if (Unit* unitTarget = GetHitUnit())
{
if (unitTarget->getPowerType() == POWER_MANA)
{
int32 effValue = GetEffectValue();
// Glyph of Mana Tide
if (Unit* owner = caster->GetOwner())
if (AuraEffect* dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0))
effValue += dummy->GetAmount();
// Regenerate 6% of Total Mana Every 3 secs
int32 effBasePoints0 = int32(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), effValue));
caster->CastCustomSpell(unitTarget, SHAMAN_SPELL_MANA_TIDE_TOTEM, &effBasePoints0, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID());
}
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_sha_mana_tide_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_mana_tide_totem_SpellScript();
}
};
// 6474 - Earthbind Totem - Fix Talent:Earthen Power
class spell_sha_earthbind_totem : public SpellScriptLoader
{
public:
spell_sha_earthbind_totem() : SpellScriptLoader("spell_sha_earthbind_totem") { }
class spell_sha_earthbind_totem_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_earthbind_totem_AuraScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM) || !sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHEN_POWER))
return false;
return true;
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
if (!GetCaster())
return;
if (Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself())
if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0))
if (roll_chance_i(aur->GetBaseAmount()))
GetTarget()->CastSpell((Unit*)NULL, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true);
}
void Apply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (!GetCaster())
return;
Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself();
if (!owner)
return;
// Storm, Earth and Fire
if (AuraEffect* aurEff = owner->GetAuraEffectOfRankedSpell(SHAMAN_SPELL_STORM_EARTH_AND_FIRE, EFFECT_1))
{
if (roll_chance_i(aurEff->GetAmount()))
GetCaster()->CastSpell(GetCaster(), EARTHBIND_TOTEM_SPELL_EARTHGRAB, false);
}
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_earthbind_totem_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
OnEffectApply += AuraEffectApplyFn(spell_sha_earthbind_totem_AuraScript::Apply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_sha_earthbind_totem_AuraScript();
}
};
class EarthenPowerTargetSelector
{
public:
EarthenPowerTargetSelector() { }
bool operator() (WorldObject* target)
{
if (!target->ToUnit())
return true;
if (!target->ToUnit()->HasAuraWithMechanic(1 << MECHANIC_SNARE))
return true;
return false;
}
};
class spell_sha_earthen_power : public SpellScriptLoader
{
public:
spell_sha_earthen_power() : SpellScriptLoader("spell_sha_earthen_power") { }
class spell_sha_earthen_power_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_earthen_power_SpellScript);
void FilterTargets(std::list<WorldObject*>& unitList)
{
unitList.remove_if(EarthenPowerTargetSelector());
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_earthen_power_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_earthen_power_SpellScript();
}
};
class spell_sha_bloodlust : public SpellScriptLoader
{
public:
spell_sha_bloodlust() : SpellScriptLoader("spell_sha_bloodlust") { }
class spell_sha_bloodlust_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_bloodlust_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_SATED))
return false;
return true;
}
void RemoveInvalidTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(Trinity::UnitAuraCheck(true, SHAMAN_SPELL_SATED));
}
void ApplyDebuff()
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, SHAMAN_SPELL_SATED, true);
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID);
AfterHit += SpellHitFn(spell_sha_bloodlust_SpellScript::ApplyDebuff);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_bloodlust_SpellScript();
}
};
class spell_sha_heroism : public SpellScriptLoader
{
public:
spell_sha_heroism() : SpellScriptLoader("spell_sha_heroism") { }
class spell_sha_heroism_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_heroism_SpellScript);
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_EXHAUSTION))
return false;
return true;
}
void RemoveInvalidTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(Trinity::UnitAuraCheck(true, SHAMAN_SPELL_EXHAUSTION));
}
void ApplyDebuff()
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, SHAMAN_SPELL_EXHAUSTION, true);
}
void Register()
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID);
AfterHit += SpellHitFn(spell_sha_heroism_SpellScript::ApplyDebuff);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_heroism_SpellScript();
}
};
enum AncestralAwakeningProc
{
SPELL_ANCESTRAL_AWAKENING_PROC = 52752,
};
class spell_sha_ancestral_awakening_proc : public SpellScriptLoader
{
public:
spell_sha_ancestral_awakening_proc() : SpellScriptLoader("spell_sha_ancestral_awakening_proc") { }
class spell_sha_ancestral_awakening_proc_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_ancestral_awakening_proc_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_ANCESTRAL_AWAKENING_PROC))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 damage = GetEffectValue();
if (GetCaster() && GetHitUnit())
GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_ANCESTRAL_AWAKENING_PROC, &damage, NULL, NULL, true);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_sha_ancestral_awakening_proc_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_ancestral_awakening_proc_SpellScript();
}
};
enum CleansingTotemPulse
{
SPELL_CLEANSING_TOTEM_EFFECT = 52025,
};
class spell_sha_cleansing_totem_pulse : public SpellScriptLoader
{
public:
spell_sha_cleansing_totem_pulse() : SpellScriptLoader("spell_sha_cleansing_totem_pulse") { }
class spell_sha_cleansing_totem_pulse_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_cleansing_totem_pulse_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_CLEANSING_TOTEM_EFFECT))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 bp = 1;
if (GetCaster() && GetHitUnit() && GetOriginalCaster())
GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_CLEANSING_TOTEM_EFFECT, NULL, &bp, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID());
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_sha_cleansing_totem_pulse_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_cleansing_totem_pulse_SpellScript();
}
};
enum HealingStreamTotem
{
SPELL_GLYPH_OF_HEALING_STREAM_TOTEM = 55456,
ICON_ID_RESTORATIVE_TOTEMS = 338,
SPELL_HEALING_STREAM_TOTEM_HEAL = 52042,
};
class spell_sha_healing_stream_totem : public SpellScriptLoader
{
public:
spell_sha_healing_stream_totem() : SpellScriptLoader("spell_sha_healing_stream_totem") { }
class spell_sha_healing_stream_totem_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_healing_stream_totem_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_GLYPH_OF_HEALING_STREAM_TOTEM) || !sSpellMgr->GetSpellInfo(SPELL_HEALING_STREAM_TOTEM_HEAL))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 damage = GetEffectValue();
SpellInfo const* triggeringSpell = GetTriggeringSpell();
if (Unit* target = GetHitUnit())
if (Unit* caster = GetCaster())
{
if (Unit* owner = caster->GetOwner())
{
if (triggeringSpell)
damage = int32(owner->SpellHealingBonusDone(target, triggeringSpell, damage, HEAL));
// Restorative Totems
if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, ICON_ID_RESTORATIVE_TOTEMS, 1))
AddPct(damage, dummy->GetAmount());
// Glyph of Healing Stream Totem
if (AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_GLYPH_OF_HEALING_STREAM_TOTEM, EFFECT_0))
AddPct(damage, aurEff->GetAmount());
damage = int32(target->SpellHealingBonusTaken(owner, triggeringSpell, damage, HEAL));
}
caster->CastCustomSpell(target, SPELL_HEALING_STREAM_TOTEM_HEAL, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID());
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_sha_healing_stream_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_healing_stream_totem_SpellScript();
}
};
enum ManaSpringTotem
{
SPELL_MANA_SPRING_TOTEM_ENERGIZE = 52032,
};
class spell_sha_mana_spring_totem : public SpellScriptLoader
{
public:
spell_sha_mana_spring_totem() : SpellScriptLoader("spell_sha_mana_spring_totem") { }
class spell_sha_mana_spring_totem_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_mana_spring_totem_SpellScript);
bool Validate(SpellInfo const* /*SpellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_MANA_SPRING_TOTEM_ENERGIZE))
return false;
return true;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
int32 damage = GetEffectValue();
if (Unit* target = GetHitUnit())
if (Unit* caster = GetCaster())
if (target->getPowerType() == POWER_MANA)
caster->CastCustomSpell(target, SPELL_MANA_SPRING_TOTEM_ENERGIZE, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID());
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_sha_mana_spring_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_mana_spring_totem_SpellScript();
}
};
class spell_sha_lava_lash : public SpellScriptLoader
{
public:
spell_sha_lava_lash() : SpellScriptLoader("spell_sha_lava_lash") { }
class spell_sha_lava_lash_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_lava_lash_SpellScript)
bool Load()
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleDummy(SpellEffIndex /* effIndex */)
{
if (Player* caster = GetCaster()->ToPlayer())
{
int32 damage = GetEffectValue();
int32 hitDamage = GetHitDamage();
if (caster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
{
// Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
if (caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0))
AddPct(hitDamage, damage);
SetHitDamage(hitDamage);
}
}
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_sha_lava_lash_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_sha_lava_lash_SpellScript();
}
};
// 1064 Chain Heal
class spell_sha_chain_heal : public SpellScriptLoader
{
public:
spell_sha_chain_heal() : SpellScriptLoader("spell_sha_chain_heal") { }
class spell_sha_chain_heal_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_chain_heal_SpellScript);
bool Load()
{
firstHeal = true;
riptide = false;
return true;
}
void HandleHeal(SpellEffIndex /*effIndex*/)
{
if (firstHeal)
{
// Check if the target has Riptide
if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, GetCaster()->GetGUID()))
{
riptide = true;
// Consume it
GetHitUnit()->RemoveAura(aurEff->GetBase());
}
firstHeal = false;
}
// Riptide increases the Chain Heal effect by 25%
if (riptide)
SetHitHeal(GetHitHeal() * 1.25f);
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_sha_chain_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL);
}
bool firstHeal;
bool riptide;
};
SpellScript* GetSpellScript() const
{
return new spell_sha_chain_heal_SpellScript();
}
};
class spell_sha_flame_shock : public SpellScriptLoader
{
public:
spell_sha_flame_shock() : SpellScriptLoader("spell_sha_flame_shock") { }
class spell_sha_flame_shock_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_flame_shock_AuraScript);
bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SHAMAN_LAVA_FLOWS_R1))
return false;
if (!sSpellMgr->GetSpellInfo(SHAMAN_LAVA_FLOWS_TRIGGERED_R1))
return false;
return true;
}
void HandleDispel(DispelInfo* /*dispelInfo*/)
{
if (Unit* caster = GetCaster())
// Lava Flows
if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, ICON_ID_SHAMAN_LAVA_FLOW, EFFECT_0))
{
if (sSpellMgr->GetFirstSpellInChain(SHAMAN_LAVA_FLOWS_R1) != sSpellMgr->GetFirstSpellInChain(aurEff->GetId()))
return;
uint8 rank = sSpellMgr->GetSpellRank(aurEff->GetId());
caster->CastSpell(caster, sSpellMgr->GetSpellWithRank(SHAMAN_LAVA_FLOWS_TRIGGERED_R1, rank), true);
}
}
void Register()
{
AfterDispel += AuraDispelFn(spell_sha_flame_shock_AuraScript::HandleDispel);
}
};
AuraScript* GetAuraScript() const
{
return new spell_sha_flame_shock_AuraScript();
}
};
class spell_sha_sentry_totem : public SpellScriptLoader
{
public:
spell_sha_sentry_totem() : SpellScriptLoader("spell_sha_sentry_totem") { }
class spell_sha_sentry_totem_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_sentry_totem_AuraScript);
bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(SHAMAN_BIND_SIGHT))
return false;
return true;
}
void AfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
if (Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[4]))
if (totem->isTotem())
caster->CastSpell(totem, SHAMAN_BIND_SIGHT, true);
}
void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
if (caster->GetTypeId() == TYPEID_PLAYER)
caster->ToPlayer()->StopCastingBindSight();
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_sha_sentry_totem_AuraScript::AfterApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_sha_sentry_totem_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_sha_sentry_totem_AuraScript();
}
};
void AddSC_shaman_spell_scripts()
{
new spell_sha_astral_shift();
new spell_sha_fire_nova();
new spell_sha_mana_tide_totem();
new spell_sha_earthbind_totem();
new spell_sha_earthen_power();
new spell_sha_bloodlust();
new spell_sha_heroism();
new spell_sha_ancestral_awakening_proc();
new spell_sha_cleansing_totem_pulse();
new spell_sha_healing_stream_totem();
new spell_sha_mana_spring_totem();
new spell_sha_lava_lash();
new spell_sha_chain_heal();
new spell_sha_flame_shock();
new spell_sha_sentry_totem();
}