mirror of
https://github.com/araxiaonline/TrinityCore.git
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01fbbf3b93
- Fix a few crashes: Closes #9235 - Simplify and get rid of lots of redundant and silly code - Optimisations in Unit::ChangeSeat - More documentation
825 lines
28 KiB
C++
Executable File
825 lines
28 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "Vehicle.h"
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#include "Unit.h"
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#include "Util.h"
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#include "WorldPacket.h"
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#include "ScriptMgr.h"
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#include "CreatureAI.h"
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#include "ZoneScript.h"
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#include "SpellMgr.h"
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#include "SpellInfo.h"
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#include "MoveSplineInit.h"
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#include "TemporarySummon.h"
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#include "EventProcessor.h"
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#include "Player.h"
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#include "Battleground.h"
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Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) :
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_me(unit), _vehicleInfo(vehInfo), UsableSeatNum(0), _creatureEntry(creatureEntry), _status(STATUS_NONE)
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{
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for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i)
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{
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if (uint32 seatId = _vehicleInfo->m_seatID[i])
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if (VehicleSeatEntry const* veSeat = sVehicleSeatStore.LookupEntry(seatId))
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{
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Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
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if (veSeat->CanEnterOrExit())
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++UsableSeatNum;
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}
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}
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// Set or remove correct flags based on available seats. Will overwrite db data (if wrong).
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if (UsableSeatNum)
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_me->SetFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
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else
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_me->RemoveFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
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InitMovementInfoForBase();
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}
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Vehicle::~Vehicle()
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{
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/// @Uninstall must be called before this.
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ASSERT(_status == STATUS_UNINSTALLING);
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for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
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ASSERT(!itr->second.Passenger);
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}
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/**
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* @fn void Vehicle::Install()
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*
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* @brief Initializes power type for vehicle. Nothing more.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*/
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void Vehicle::Install()
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{
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if (Creature* creature = _me->ToCreature())
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{
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switch (_vehicleInfo->m_powerType)
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{
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case POWER_STEAM:
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case POWER_HEAT:
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case POWER_BLOOD:
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case POWER_OOZE:
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case POWER_WRATH:
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_me->setPowerType(POWER_ENERGY);
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_me->SetMaxPower(POWER_ENERGY, 100);
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break;
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case POWER_PYRITE:
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_me->setPowerType(POWER_ENERGY);
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_me->SetMaxPower(POWER_ENERGY, 50);
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break;
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default:
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for (uint32 i = 0; i < MAX_SPELL_VEHICLE; ++i)
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{
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if (!creature->m_spells[i])
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continue;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(creature->m_spells[i]);
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if (!spellInfo)
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continue;
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if (spellInfo->PowerType == POWER_ENERGY)
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{
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_me->setPowerType(POWER_ENERGY);
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_me->SetMaxPower(POWER_ENERGY, 100);
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break;
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}
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}
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break;
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}
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}
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_status = STATUS_INSTALLED;
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr->OnInstall(this);
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}
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void Vehicle::InstallAllAccessories(bool evading)
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{
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if (GetBase()->GetTypeId() == TYPEID_PLAYER || !evading)
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RemoveAllPassengers(); // We might have aura's saved in the DB with now invalid casters - remove
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VehicleAccessoryList const* accessories = sObjectMgr->GetVehicleAccessoryList(this);
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if (!accessories)
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return;
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for (VehicleAccessoryList::const_iterator itr = accessories->begin(); itr != accessories->end(); ++itr)
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if (!evading || itr->IsMinion) // only install minions on evade mode
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InstallAccessory(itr->AccessoryEntry, itr->SeatId, itr->IsMinion, itr->SummonedType, itr->SummonTime);
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}
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/**
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* @fn void Vehicle::Uninstall()
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*
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* @brief Removes all passengers and sets status to STATUS_UNINSTALLING.
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* No new passengers can be added to the vehicle after this call.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*/
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void Vehicle::Uninstall()
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{
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/// @Prevent recursive uninstall call. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
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if (_status == STATUS_UNINSTALLING && !GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
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{
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sLog->outError(LOG_FILTER_VEHICLES, "Vehicle GuidLow: %u, Entry: %u attempts to uninstall, but already has STATUS_UNINSTALLING! "
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"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry());
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return;
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}
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_status = STATUS_UNINSTALLING;
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sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Uninstall Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
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RemoveAllPassengers();
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr->OnUninstall(this);
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}
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/**
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* @fn void Vehicle::Reset(bool evading )
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*
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* @brief Reapplies immunities and reinstalls accessories. Only has effect for creatures.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*
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* @param evading true if called from CreatureAI::EnterEvadeMode
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*/
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void Vehicle::Reset(bool evading /*= false*/)
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{
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if (GetBase()->GetTypeId() != TYPEID_UNIT)
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return;
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sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset (Entry: %u, GuidLow: %u, DBGuid: %u)", GetCreatureEntry(), _me->GetGUIDLow(), _me->ToCreature()->GetDBTableGUIDLow());
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ApplyAllImmunities();
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InstallAllAccessories(evading);
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sScriptMgr->OnReset(this);
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}
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/**
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* @fn void Vehicle::ApplyAllImmunities()
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*
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* @brief Applies specific immunities that cannot be set in DB.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*/
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void Vehicle::ApplyAllImmunities()
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{
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// This couldn't be done in DB, because some spells have MECHANIC_NONE
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// Vehicles should be immune on Knockback ...
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_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
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_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, true);
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// Mechanical units & vehicles ( which are not Bosses, they have own immunities in DB ) should be also immune on healing ( exceptions in switch below )
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if (_me->ToCreature() && _me->ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_MECHANICAL && !_me->ToCreature()->isWorldBoss())
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{
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// Heal & dispel ...
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_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL, true);
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_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL_PCT, true);
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_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_DISPEL, true);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_PERIODIC_HEAL, true);
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// ... Shield & Immunity grant spells ...
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SCHOOL_IMMUNITY, true);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_UNATTACKABLE, true);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SCHOOL_ABSORB, true);
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_me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SHIELD, true);
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_me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_IMMUNE_SHIELD, true);
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// ... Resistance, Split damage, Change stats ...
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_DAMAGE_SHIELD, true);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_SPLIT_DAMAGE_PCT, true);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_RESISTANCE, true);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_STAT, true);
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, true);
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}
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// Different immunities for vehicles goes below
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switch (GetVehicleInfo()->m_ID)
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{
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// code below prevents a bug with movable cannons
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case 160: // Strand of the Ancients
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case 244: // Wintergrasp
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case 510: // Isle of Conquest
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_me->SetControlled(true, UNIT_STATE_ROOT);
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// why we need to apply this? we can simple add immunities to slow mechanic in DB
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_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true);
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break;
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default:
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break;
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}
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}
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/**
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* @fn void Vehicle::RemoveAllPassengers()
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*
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* @brief Removes all current and pending passengers from the vehicle.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*/
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void Vehicle::RemoveAllPassengers()
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{
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sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::RemoveAllPassengers. Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
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/// Setting to_Abort to true will cause @VehicleJoinEvent::Abort to be executed on next @Unit::UpdateEvents call
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/// This will properly "reset" the pending join process for the passenger.
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while (_pendingJoinEvents.size())
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{
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VehicleJoinEvent* e = _pendingJoinEvents.front();
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e->to_Abort = true;
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_pendingJoinEvents.pop_front();
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}
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// Passengers always cast an aura with SPELL_AURA_CONTROL_VEHICLE on the vehicle
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// We just remove the aura and the unapply handler will make the target leave the vehicle.
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// We don't need to iterate over Seats
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_me->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE);
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// Following the above logic, this assertion should NEVER fail.
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// Even in 'hacky' cases, there should at least be VEHICLE_SPELL_RIDE_HARDCODED on us.
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// SeatMap::const_iterator itr;
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// for (itr = Seats.begin(); itr != Seats.end(); ++itr)
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// ASSERT(!itr->second.passenger);
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}
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/**
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* @fn bool Vehicle::HasEmptySeat(int8 seatId) const
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*
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* @brief Checks if vehicle's seat specified by 'seatId' is empty.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*
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* @param seatId Identifier for the seat.
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*
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* @return true if empty seat, false if not.
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*/
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bool Vehicle::HasEmptySeat(int8 seatId) const
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{
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SeatMap::const_iterator seat = Seats.find(seatId);
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if (seat == Seats.end())
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return false;
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return !seat->second.Passenger;
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}
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/**
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* @fn Unit* Vehicle::GetPassenger(int8 seatId) const
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*
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* @brief Gets a passenger on specified seat.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*
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* @param seatId Seat to look on.
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*
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* @return null if it not found, else pointer to passenger if in world
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*/
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Unit* Vehicle::GetPassenger(int8 seatId) const
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{
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SeatMap::const_iterator seat = Seats.find(seatId);
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if (seat == Seats.end())
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return NULL;
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return ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger);
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}
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/**
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* @fn SeatMap::const_iterator Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
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*
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* @brief Gets the next empty seat based on current seat.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*
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* @param seatId Identifier for the current seat.
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* @param next true if iterating forward, false means iterating backwards.
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*
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* @return The next empty seat.
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*/
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SeatMap::const_iterator Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
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{
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SeatMap::const_iterator seat = Seats.find(seatId);
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if (seat == Seats.end())
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return seat;
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while (seat->second.Passenger || (!seat->second.SeatInfo->CanEnterOrExit() && !seat->second.SeatInfo->IsUsableByOverride()))
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{
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if (next)
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{
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if (++seat == Seats.end())
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seat = Seats.begin();
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}
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else
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{
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if (seat-- == Seats.begin())
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seat = Seats.end();
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}
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// Make sure we don't loop indefinetly
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if (seat->first == seatId)
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return Seats.end();
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}
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return seat;
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}
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/**
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* @fn void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type,
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* uint32 summonTime)
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*
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* @brief Installs an accessory.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*
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* @param entry The NPC entry of accessory.
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* @param seatId Identifier for the seat to add the accessory to.
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* @param minion true if accessory considered a 'minion'. Implies that the accessory will despawn when the vehicle despawns.
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* Essentially that it has no life without the vehicle. Their fates are bound.
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* @param type See enum @SummonType.
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* @param summonTime Time after which the minion is despawned in case of a timed despawn @type specified.
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*/
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void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime)
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{
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/// @Prevent adding accessories when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
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if (_status == STATUS_UNINSTALLING)
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{
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sLog->outError(LOG_FILTER_VEHICLES, "Vehicle (GuidLow: %u, DB GUID: %u, Entry: %u) attempts to install accessory (Entry: %u) on seat %i with STATUS_UNINSTALLING! "
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"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(),
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(_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : _me->GetGUIDLow()), GetCreatureEntry(), entry, (int32)seatId);
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return;
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}
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sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle (GuidLow: %u, DB Guid: %u, Entry %u): installing accessory (Entry: %u) on seat: %i",
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_me->GetGUIDLow(), (_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : _me->GetGUIDLow()), GetCreatureEntry(),
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entry, (int32)seatId);
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TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime);
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ASSERT(accessory);
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if (minion)
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accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
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(void)_me->HandleSpellClick(accessory, seatId);
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/// If for some reason adding accessory to vehicle fails it will unsummon in
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/// @VehicleJoinEvent::Abort
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}
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/**
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* @fn bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
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*
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* @brief Attempts to add a passenger to the vehicle on 'seatId'.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*
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* @param [in,out] The prospective passenger.
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* @param seatId Identifier for the seat. Value of -1 indicates the next available seat.
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*
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* @return true if it succeeds, false if it fails.
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*/
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bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
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{
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/// @Prevent adding passengers when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
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if (_status == STATUS_UNINSTALLING)
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{
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sLog->outError(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, attempting to board vehicle GuidLow: %u, Entry: %u during uninstall! SeatId: %i",
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unit->GetGUIDLow(), unit->GetEntry(), _me->GetGUIDLow(), _me->GetEntry(), (int32)seatId);
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return false;
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}
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sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s scheduling enter vehicle (entry: %u, vehicleId: %u, guid: %u (dbguid: %s) on seat %d",
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unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(),
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(_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : 0), seatId);
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// The seat selection code may kick other passengers off the vehicle.
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// While the validity of the following may be arguable, it is possible that when such a passenger
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// exits the vehicle will dismiss. That's why the actual adding the passenger to the vehicle is scheduled
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// asynchronously, so it can be cancelled easily in case the vehicle is uninstalled meanwhile.
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SeatMap::iterator seat;
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VehicleJoinEvent* e = new VehicleJoinEvent(this, unit);
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unit->m_Events.AddEvent(e, unit->m_Events.CalculateTime(0));
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_pendingJoinEvents.push_back(e);
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if (seatId < 0) // no specific seat requirement
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{
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for (seat = Seats.begin(); seat != Seats.end(); ++seat)
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|
if (!seat->second.Passenger && (seat->second.SeatInfo->CanEnterOrExit() || seat->second.SeatInfo->IsUsableByOverride()))
|
|
break;
|
|
|
|
if (seat == Seats.end()) // no available seat
|
|
{
|
|
CancelJoinEvent(e);
|
|
return false;
|
|
}
|
|
|
|
e->Seat = seat;
|
|
}
|
|
else
|
|
{
|
|
seat = Seats.find(seatId);
|
|
if (seat == Seats.end())
|
|
{
|
|
CancelJoinEvent(e);
|
|
return false;
|
|
}
|
|
|
|
e->Seat = seat;
|
|
if (seat->second.Passenger)
|
|
{
|
|
Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger);
|
|
ASSERT(passenger);
|
|
passenger->ExitVehicle();
|
|
}
|
|
|
|
ASSERT(!seat->second.Passenger);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @fn void Vehicle::RemovePassenger(Unit* unit)
|
|
*
|
|
* @brief Removes the passenger from the vehicle.
|
|
*
|
|
* @author Machiavelli
|
|
* @date 17-2-2013
|
|
*
|
|
* @param [in,out] unit The passenger to remove..
|
|
*/
|
|
|
|
void Vehicle::RemovePassenger(Unit* unit)
|
|
{
|
|
if (unit->GetVehicle() != this)
|
|
return;
|
|
|
|
SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
|
|
ASSERT(seat != Seats.end());
|
|
|
|
sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d",
|
|
unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first);
|
|
|
|
seat->second.Passenger = 0;
|
|
if (seat->second.SeatInfo->CanEnterOrExit() && ++UsableSeatNum)
|
|
_me->SetFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
|
|
|
|
unit->ClearUnitState(UNIT_STATE_ONVEHICLE);
|
|
|
|
if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
|
|
_me->RemoveCharmedBy(unit);
|
|
|
|
if (_me->IsInWorld())
|
|
{
|
|
unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
unit->m_movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
|
|
unit->m_movementInfo.t_time = 0;
|
|
unit->m_movementInfo.t_seat = 0;
|
|
}
|
|
|
|
// only for flyable vehicles
|
|
if (unit->IsFlying())
|
|
_me->CastSpell(unit, VEHICLE_SPELL_PARACHUTE, true);
|
|
|
|
if (_me->GetTypeId() == TYPEID_UNIT && _me->ToCreature()->IsAIEnabled)
|
|
_me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);
|
|
|
|
if (GetBase()->GetTypeId() == TYPEID_UNIT)
|
|
sScriptMgr->OnRemovePassenger(this, unit);
|
|
}
|
|
|
|
/**
|
|
* @fn void Vehicle::RelocatePassengers()
|
|
*
|
|
* @brief Relocate passengers. Must be called after m_base::Relocate
|
|
*
|
|
* @author Machiavelli
|
|
* @date 17-2-2013
|
|
*/
|
|
|
|
void Vehicle::RelocatePassengers()
|
|
{
|
|
ASSERT(_me->GetMap());
|
|
|
|
// not sure that absolute position calculation is correct, it must depend on vehicle pitch angle
|
|
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
{
|
|
if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger))
|
|
{
|
|
ASSERT(passenger->IsInWorld());
|
|
|
|
float px, py, pz, po;
|
|
passenger->m_movementInfo.t_pos.GetPosition(px, py, pz, po);
|
|
CalculatePassengerPosition(px, py, pz, po);
|
|
passenger->UpdatePosition(px, py, pz, po);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @fn void Vehicle::Dismiss()
|
|
*
|
|
* @brief Dismiss the vehicle. Removes passengers and despawns self. Only valid for creatures.
|
|
*
|
|
* @author Machiavelli
|
|
* @date 17-2-2013
|
|
*/
|
|
|
|
void Vehicle::Dismiss()
|
|
{
|
|
if (GetBase()->GetTypeId() != TYPEID_UNIT)
|
|
return;
|
|
|
|
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Dismiss Entry: %u, GuidLow %u, DBGuid: %u", GetCreatureEntry(), _me->GetGUIDLow(), _me->ToCreature()->GetDBTableGUIDLow());
|
|
Uninstall();
|
|
GetBase()->ToCreature()->DespawnOrUnsummon();
|
|
}
|
|
|
|
/**
|
|
* @fn void Vehicle::InitMovementInfoForBase()
|
|
*
|
|
* @brief Sets correct MovementFlags2 based on VehicleFlags from DBC.
|
|
*
|
|
* @author Machiavelli
|
|
* @date 17-2-2013
|
|
*/
|
|
|
|
void Vehicle::InitMovementInfoForBase()
|
|
{
|
|
uint32 vehicleFlags = GetVehicleInfo()->m_flags;
|
|
|
|
if (vehicleFlags & VEHICLE_FLAG_NO_STRAFE)
|
|
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_NO_STRAFE);
|
|
if (vehicleFlags & VEHICLE_FLAG_NO_JUMPING)
|
|
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_NO_JUMPING);
|
|
if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDTURNING)
|
|
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_TURNING);
|
|
if (vehicleFlags & VEHICLE_FLAG_ALLOW_PITCHING)
|
|
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING);
|
|
if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDPITCHING)
|
|
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_PITCHING);
|
|
}
|
|
|
|
/**
|
|
* @fn VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit* passenger)
|
|
*
|
|
* @brief Returns information on the seat of specified passenger, represented by the format in VehicleSeat.dbc
|
|
*
|
|
* @author Machiavelli
|
|
* @date 17-2-2013
|
|
*
|
|
* @param [in,out] The passenger for which we check the seat info.
|
|
*
|
|
* @return null if passenger not found on vehicle, else the DBC record for the seat.
|
|
*/
|
|
|
|
VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit* passenger)
|
|
{
|
|
SeatMap::iterator itr;
|
|
for (itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
if (itr->second.Passenger == passenger->GetGUID())
|
|
return itr->second.SeatInfo;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* @fn SeatMap::iterator Vehicle::GetSeatIteratorForPassenger(Unit* passenger)
|
|
*
|
|
* @brief Gets seat iterator for specified passenger.
|
|
*
|
|
* @author Machiavelli
|
|
* @date 17-2-2013
|
|
*
|
|
* @param [in,out] passenger Passenger to look up.
|
|
*
|
|
* @return The seat iterator for specified passenger if it's found on the vehicle. Otherwise Seats.end() (invalid iterator).
|
|
*/
|
|
|
|
SeatMap::iterator Vehicle::GetSeatIteratorForPassenger(Unit* passenger)
|
|
{
|
|
SeatMap::iterator itr;
|
|
for (itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
if (itr->second.Passenger == passenger->GetGUID())
|
|
return itr;
|
|
|
|
return Seats.end();
|
|
}
|
|
|
|
/**
|
|
* @fn uint8 Vehicle::GetAvailableSeatCount() const
|
|
*
|
|
* @brief Gets the available seat count.
|
|
*
|
|
* @author Machiavelli
|
|
* @date 17-2-2013
|
|
*
|
|
* @return The available seat count.
|
|
*/
|
|
|
|
uint8 Vehicle::GetAvailableSeatCount() const
|
|
{
|
|
uint8 ret = 0;
|
|
SeatMap::const_iterator itr;
|
|
for (itr = Seats.begin(); itr != Seats.end(); ++itr)
|
|
if (!itr->second.Passenger && (itr->second.SeatInfo->CanEnterOrExit() || itr->second.SeatInfo->IsUsableByOverride()))
|
|
++ret;
|
|
|
|
return ret;
|
|
}
|
|
|
|
void Vehicle::CalculatePassengerPosition(float& x, float& y, float& z, float& o)
|
|
{
|
|
float inx = x, iny = y, inz = z, ino = o;
|
|
o = GetBase()->GetOrientation() + ino;
|
|
x = GetBase()->GetPositionX() + inx * std::cos(GetBase()->GetOrientation()) - iny * std::sin(GetBase()->GetOrientation());
|
|
y = GetBase()->GetPositionY() + iny * std::cos(GetBase()->GetOrientation()) + inx * std::sin(GetBase()->GetOrientation());
|
|
z = GetBase()->GetPositionZ() + inz;
|
|
}
|
|
|
|
void Vehicle::CalculatePassengerOffset(float& x, float& y, float& z, float& o)
|
|
{
|
|
o -= GetBase()->GetOrientation();
|
|
z -= GetBase()->GetPositionZ();
|
|
y -= GetBase()->GetPositionY(); // y = searchedY * std::cos(o) + searchedX * std::sin(o)
|
|
x -= GetBase()->GetPositionX(); // x = searchedX * std::cos(o) + searchedY * std::sin(o + pi)
|
|
float inx = x, iny = y;
|
|
y = (iny - inx * tan(GetBase()->GetOrientation())) / (cos(GetBase()->GetOrientation()) + std::sin(GetBase()->GetOrientation()) * tan(GetBase()->GetOrientation()));
|
|
x = (inx + iny * tan(GetBase()->GetOrientation())) / (cos(GetBase()->GetOrientation()) + std::sin(GetBase()->GetOrientation()) * tan(GetBase()->GetOrientation()));
|
|
}
|
|
|
|
/**
|
|
* @fn void Vehicle::CancelJoinEvent(VehicleJoinEvent* e)
|
|
*
|
|
* @brief Aborts delayed @VehicleJoinEvent objects.
|
|
* Implies that the related unit will not be boarding the vehicle after all.
|
|
*
|
|
* @author Machiavelli
|
|
* @date 17-2-2013
|
|
*
|
|
* @param [in,out] e The VehicleJoinEvent* to process.
|
|
*/
|
|
|
|
void Vehicle::CancelJoinEvent(VehicleJoinEvent* e)
|
|
{
|
|
e->to_Abort = true;
|
|
_pendingJoinEvents.pop_back();
|
|
}
|
|
|
|
/**
|
|
* @fn bool VehicleJoinEvent::Execute(uint64, uint32)
|
|
*
|
|
* @brief Actually adds the passenger @Passenger to vehicle @Target.
|
|
*
|
|
* @author Machiavelli
|
|
* @date 17-2-2013
|
|
*
|
|
* @param parameter1 Unused
|
|
* @param parameter2 Unused.
|
|
*
|
|
* @return true, cannot fail.
|
|
*
|
|
*/
|
|
|
|
bool VehicleJoinEvent::Execute(uint64, uint32)
|
|
{
|
|
ASSERT(Passenger->IsInWorld());
|
|
ASSERT(Target->GetBase()->IsInWorld());
|
|
|
|
Passenger->m_vehicle = Target;
|
|
Seat->second.Passenger = Passenger->GetGUID();
|
|
if (Seat->second.SeatInfo->CanEnterOrExit())
|
|
{
|
|
ASSERT(Target->UsableSeatNum);
|
|
--(Target->UsableSeatNum);
|
|
if (!Target->UsableSeatNum)
|
|
{
|
|
if (Target->GetBase()->GetTypeId() == TYPEID_PLAYER)
|
|
Target->GetBase()->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
|
|
else
|
|
Target->GetBase()->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
|
|
}
|
|
}
|
|
|
|
Passenger->InterruptNonMeleeSpells(false);
|
|
|
|
Player* player = Passenger->ToPlayer();
|
|
if (player)
|
|
{
|
|
// drop flag
|
|
if (Battleground* bg = player->GetBattleground())
|
|
bg->EventPlayerDroppedFlag(player);
|
|
|
|
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
|
|
player->GetSession()->SendPacket(&data);
|
|
player->UnsummonPetTemporaryIfAny();
|
|
}
|
|
|
|
if (Seat->second.SeatInfo->m_flags && !(Seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING))
|
|
Passenger->AddUnitState(UNIT_STATE_ONVEHICLE);
|
|
|
|
Passenger->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
|
VehicleSeatEntry const* veSeat = Seat->second.SeatInfo;
|
|
Passenger->m_movementInfo.t_pos.Relocate(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
|
|
Passenger->m_movementInfo.t_time = 0; // 1 for player
|
|
Passenger->m_movementInfo.t_seat = Seat->first;
|
|
Passenger->m_movementInfo.t_guid = Target->GetBase()->GetGUID();
|
|
|
|
if (Target->GetBase()->GetTypeId() == TYPEID_UNIT && Passenger->GetTypeId() == TYPEID_PLAYER &&
|
|
Seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
|
|
ASSERT(Target->GetBase()->SetCharmedBy(Passenger, CHARM_TYPE_VEHICLE)) // SMSG_CLIENT_CONTROL
|
|
|
|
Passenger->SendClearTarget(); // SMSG_BREAK_TARGET
|
|
Passenger->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
|
|
// also adds MOVEMENTFLAG_ROOT
|
|
|
|
Movement::MoveSplineInit init(Passenger);
|
|
init.DisableTransportPathTransformations();
|
|
init.MoveTo(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
|
|
init.SetFacing(0.0f);
|
|
init.SetTransportEnter();
|
|
init.Launch();
|
|
|
|
if (Target->GetBase()->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (Target->GetBase()->ToCreature()->IsAIEnabled)
|
|
Target->GetBase()->ToCreature()->AI()->PassengerBoarded(Passenger, Seat->first, true);
|
|
|
|
sScriptMgr->OnAddPassenger(Target, Passenger, Seat->first);
|
|
|
|
// Actually quite a redundant hook. Could just use OnAddPassenger and check for unit typemask inside script.
|
|
if (Passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
|
|
sScriptMgr->OnInstallAccessory(Target, Passenger->ToCreature());
|
|
|
|
// update all passenger's positions
|
|
//Passenger's spline OR vehicle movement will update positions
|
|
//RelocatePassengers(_me->GetPositionX(), _me->GetPositionY(), _me->GetPositionZ(), _me->GetOrientation());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* @fn void VehicleJoinEvent::Abort(uint64)
|
|
*
|
|
* @brief Aborts the event. Implies that unit @Passenger will not be boarding vehicle @Target after all.
|
|
*
|
|
* @author Machiavelli
|
|
* @date 17-2-2013
|
|
*
|
|
* @param parameter1 Unused
|
|
*/
|
|
|
|
void VehicleJoinEvent::Abort(uint64)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, board on vehicle GuidLow: %u, Entry: %u SeatId: %i cancelled",
|
|
Passenger->GetGUIDLow(), Passenger->GetEntry(), Target->GetBase()->GetGUIDLow(), Target->GetBase()->GetEntry(), (int32)Seat->first);
|
|
|
|
/// @SPELL_AURA_CONTROL_VEHICLE auras can be applied even when the passenger is not (yet) on the vehicle.
|
|
/// When this code is triggered it means that something went wrong in @Vehicle::AddPassenger, and we should remove
|
|
/// the aura manually.
|
|
Target->GetBase()->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE, Passenger->GetGUID());
|
|
|
|
if (Passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
|
|
Passenger->ToTempSummon()->UnSummon();
|
|
}
|