/* * Copyright (C) 2008-2016 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_PALADIN and SPELLFAMILY_GENERIC spells used by paladin players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_pal_". */ #include "Player.h" #include "ScriptMgr.h" #include "SpellScript.h" #include "SpellAuraEffects.h" #include "SpellHistory.h" #include "Group.h" enum PaladinSpells { SPELL_PALADIN_DIVINE_PLEA = 54428, SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF = 67480, SPELL_PALADIN_BLESSING_OF_SANCTUARY_ENERGIZE = 57319, SPELL_PALADIN_HOLY_SHOCK_R1 = 20473, SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE = 25912, SPELL_PALADIN_HOLY_SHOCK_R1_HEALING = 25914, SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID = 37878, SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN = 37879, SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PRIEST = 37880, SPELL_PALADIN_BLESSING_OF_LOWER_CITY_SHAMAN = 37881, SPELL_PALADIN_BEACON_OF_LIGHT = 53563, SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_1 = 53652, SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_2 = 53653, SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_3 = 53654, SPELL_PALADIN_HOLY_LIGHT = 635, SPELL_PALADIN_DIVINE_STORM = 53385, SPELL_PALADIN_DIVINE_STORM_DUMMY = 54171, SPELL_PALADIN_DIVINE_STORM_HEAL = 54172, SPELL_PALADIN_EYE_FOR_AN_EYE_DAMAGE = 25997, SPELL_PALADIN_FORBEARANCE = 25771, SPELL_PALADIN_AVENGING_WRATH_MARKER = 61987, SPELL_PALADIN_IMMUNE_SHIELD_MARKER = 61988, SPELL_PALADIN_HAND_OF_SACRIFICE = 6940, SPELL_PALADIN_DIVINE_SACRIFICE = 64205, SPELL_PALADIN_ITEM_HEALING_TRANCE = 37706, SPELL_PALADIN_JUDGEMENT_DAMAGE = 54158, SPELL_PALADIN_JUDGEMENT_OF_JUSTICE = 20184, SPELL_PALADIN_JUDGEMENT_OF_LIGHT = 20185, SPELL_PALADIN_JUDGEMENT_OF_WISDOM = 20186, SPELL_PALADIN_GLYPH_OF_SALVATION = 63225, SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT = 31790, SPELL_PALADIN_SANCTIFIED_WRATH = 57318, SPELL_PALADIN_SANCTIFIED_WRATH_TALENT_R1 = 53375, SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS = 25742, SPELL_PALADIN_CONCENTRACTION_AURA = 19746, SPELL_PALADIN_SANCTIFIED_RETRIBUTION_R1 = 31869, SPELL_PALADIN_SWIFT_RETRIBUTION_R1 = 53379, SPELL_PALADIN_IMPROVED_CONCENTRACTION_AURA = 63510, SPELL_PALADIN_IMPROVED_DEVOTION_AURA = 63514, SPELL_PALADIN_SANCTIFIED_RETRIBUTION_AURA = 63531, SPELL_PALADIN_AURA_MASTERY_IMMUNE = 64364, SPELL_GENERIC_ARENA_DAMPENING = 74410, SPELL_GENERIC_BATTLEGROUND_DAMPENING = 74411 }; enum PaladinSpellIcons { PALADIN_ICON_ID_RETRIBUTION_AURA = 555 }; // 31850 - Ardent Defender class spell_pal_ardent_defender : public SpellScriptLoader { public: spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { } class spell_pal_ardent_defender_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_ardent_defender_AuraScript); public: spell_pal_ardent_defender_AuraScript() { absorbPct = 0; healPct = 0; } private: uint32 absorbPct, healPct; enum Spell { PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235, }; bool Load() override { healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(); absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(); return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { // Set absorbtion amount to unlimited amount = -1; } void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) { Unit* victim = GetTarget(); int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage(); uint32 allowedHealth = victim->CountPctFromMaxHealth(35); // If damage kills us if (remainingHealth <= 0 && !victim->GetSpellHistory()->HasCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL)) { // Cast healing spell, completely avoid damage absorbAmount = dmgInfo.GetDamage(); uint32 defenseSkillValue = victim->GetDefenseSkillValue(); // Max heal when defense skill denies critical hits from raid bosses // Formula: max defense at level + 140 (raiting from gear) uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140; float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal) ? 1.0f : float(defenseSkillValue) / float(reqDefForMaxHeal); int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense))); victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff); victim->GetSpellHistory()->AddCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, std::chrono::minutes(2)); } else if (remainingHealth < int32(allowedHealth)) { // Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x% uint32 damageToReduce = (victim->GetHealth() < allowedHealth) ? dmgInfo.GetDamage() : allowedHealth - remainingHealth; absorbAmount = CalculatePct(damageToReduce, absorbPct); } } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0); } }; AuraScript* GetAuraScript() const override { return new spell_pal_ardent_defender_AuraScript(); } }; // 31821 - Aura Mastery class spell_pal_aura_mastery : public SpellScriptLoader { public: spell_pal_aura_mastery() : SpellScriptLoader("spell_pal_aura_mastery") { } class spell_pal_aura_mastery_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_aura_mastery_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_AURA_MASTERY_IMMUNE)) return false; return true; } void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->CastSpell(GetTarget(), SPELL_PALADIN_AURA_MASTERY_IMMUNE, true); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->RemoveOwnedAura(SPELL_PALADIN_AURA_MASTERY_IMMUNE, GetCasterGUID()); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_pal_aura_mastery_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_ADD_PCT_MODIFIER, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_pal_aura_mastery_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_ADD_PCT_MODIFIER, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_pal_aura_mastery_AuraScript(); } }; // 64364 - Aura Mastery Immune class spell_pal_aura_mastery_immune : public SpellScriptLoader { public: spell_pal_aura_mastery_immune() : SpellScriptLoader("spell_pal_aura_mastery_immune") { } class spell_pal_aura_mastery_immune_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_aura_mastery_immune_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_CONCENTRACTION_AURA)) return false; return true; } bool CheckAreaTarget(Unit* target) { return target->HasAura(SPELL_PALADIN_CONCENTRACTION_AURA, GetCasterGUID()); } void Register() override { DoCheckAreaTarget += AuraCheckAreaTargetFn(spell_pal_aura_mastery_immune_AuraScript::CheckAreaTarget); } }; AuraScript* GetAuraScript() const override { return new spell_pal_aura_mastery_immune_AuraScript(); } }; // 31884 - Avenging Wrath class spell_pal_avenging_wrath : public SpellScriptLoader { public: spell_pal_avenging_wrath() : SpellScriptLoader("spell_pal_avenging_wrath") { } class spell_pal_avenging_wrath_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_avenging_wrath_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_SANCTIFIED_WRATH) || !sSpellMgr->GetSpellInfo(SPELL_PALADIN_SANCTIFIED_WRATH_TALENT_R1)) return false; return true; } void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if (AuraEffect const* aurEff = target->GetAuraEffectOfRankedSpell(SPELL_PALADIN_SANCTIFIED_WRATH_TALENT_R1, EFFECT_2)) { int32 basepoints = aurEff->GetAmount(); target->CastCustomSpell(target, SPELL_PALADIN_SANCTIFIED_WRATH, &basepoints, &basepoints, NULL, true, NULL, aurEff); } } void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->RemoveAurasDueToSpell(SPELL_PALADIN_SANCTIFIED_WRATH); } void Register() override { OnEffectApply += AuraEffectApplyFn(spell_pal_avenging_wrath_AuraScript::HandleApply, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_pal_avenging_wrath_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_pal_avenging_wrath_AuraScript(); } }; // 37877 - Blessing of Faith class spell_pal_blessing_of_faith : public SpellScriptLoader { public: spell_pal_blessing_of_faith() : SpellScriptLoader("spell_pal_blessing_of_faith") { } class spell_pal_blessing_of_faith_SpellScript : public SpellScript { PrepareSpellScript(spell_pal_blessing_of_faith_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID) || !sSpellMgr->GetSpellInfo(SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN) || !sSpellMgr->GetSpellInfo(SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PRIEST) || !sSpellMgr->GetSpellInfo(SPELL_PALADIN_BLESSING_OF_LOWER_CITY_SHAMAN)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { if (Unit* unitTarget = GetHitUnit()) { uint32 spell_id = 0; switch (unitTarget->getClass()) { case CLASS_DRUID: spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID; break; case CLASS_PALADIN: spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN; break; case CLASS_PRIEST: spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PRIEST; break; case CLASS_SHAMAN: spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_SHAMAN; break; default: return; // ignore for non-healing classes } Unit* caster = GetCaster(); caster->CastSpell(caster, spell_id, true); } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_pal_blessing_of_faith_SpellScript(); } }; // 20911 - Blessing of Sanctuary // 25899 - Greater Blessing of Sanctuary class spell_pal_blessing_of_sanctuary : public SpellScriptLoader { public: spell_pal_blessing_of_sanctuary() : SpellScriptLoader("spell_pal_blessing_of_sanctuary") { } class spell_pal_blessing_of_sanctuary_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_blessing_of_sanctuary_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF)) return false; if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_BLESSING_OF_SANCTUARY_ENERGIZE)) return false; return true; } void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); if (Unit* caster = GetCaster()) caster->CastSpell(target, SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF, true); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); target->RemoveAura(SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID()); } bool CheckProc(ProcEventInfo& /*eventInfo*/) { return GetTarget()->getPowerType() == POWER_MANA; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastSpell(GetTarget(), SPELL_PALADIN_BLESSING_OF_SANCTUARY_ENERGIZE, true, NULL, aurEff); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); AfterEffectRemove += AuraEffectRemoveFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); DoCheckProc += AuraCheckProcFn(spell_pal_blessing_of_sanctuary_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_pal_blessing_of_sanctuary_AuraScript(); } }; // 64205 - Divine Sacrifice class spell_pal_divine_sacrifice : public SpellScriptLoader { public: spell_pal_divine_sacrifice() : SpellScriptLoader("spell_pal_divine_sacrifice") { } class spell_pal_divine_sacrifice_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_divine_sacrifice_AuraScript); uint32 groupSize, minHpPct; int32 remainingAmount; bool Load() override { if (Unit* caster = GetCaster()) { if (caster->GetTypeId() == TYPEID_PLAYER) { if (caster->ToPlayer()->GetGroup()) groupSize = caster->ToPlayer()->GetGroup()->GetMembersCount(); else groupSize = 1; } else return false; remainingAmount = (caster->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue(caster)) * groupSize); minHpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(caster); return true; } return false; } void Split(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & splitAmount) { remainingAmount -= splitAmount; // break when absorbed everything it could, or if the casters hp drops below 20% if (Unit* caster = GetCaster()) if (remainingAmount <= 0 || (caster->GetHealthPct() < minHpPct)) caster->RemoveAura(SPELL_PALADIN_DIVINE_SACRIFICE); } void Register() override { OnEffectSplit += AuraEffectSplitFn(spell_pal_divine_sacrifice_AuraScript::Split, EFFECT_0); } }; AuraScript* GetAuraScript() const override { return new spell_pal_divine_sacrifice_AuraScript(); } }; // 53385 - Divine Storm class spell_pal_divine_storm : public SpellScriptLoader { public: spell_pal_divine_storm() : SpellScriptLoader("spell_pal_divine_storm") { } class spell_pal_divine_storm_SpellScript : public SpellScript { PrepareSpellScript(spell_pal_divine_storm_SpellScript); public: spell_pal_divine_storm_SpellScript() { healPct = 0; } private: uint32 healPct; bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_DIVINE_STORM_DUMMY)) return false; return true; } bool Load() override { healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster()); return true; } void TriggerHeal() { Unit* caster = GetCaster(); caster->CastCustomSpell(SPELL_PALADIN_DIVINE_STORM_DUMMY, SPELLVALUE_BASE_POINT0, (GetHitDamage() * healPct) / 100, caster, true); } void Register() override { AfterHit += SpellHitFn(spell_pal_divine_storm_SpellScript::TriggerHeal); } }; SpellScript* GetSpellScript() const override { return new spell_pal_divine_storm_SpellScript(); } }; // 54171 - Divine Storm (Dummy) class spell_pal_divine_storm_dummy : public SpellScriptLoader { public: spell_pal_divine_storm_dummy() : SpellScriptLoader("spell_pal_divine_storm_dummy") { } class spell_pal_divine_storm_dummy_SpellScript : public SpellScript { PrepareSpellScript(spell_pal_divine_storm_dummy_SpellScript); public: spell_pal_divine_storm_dummy_SpellScript() { _targetCount = 0; } private: bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_DIVINE_STORM_HEAL)) return false; return true; } void CountTargets(std::list& targetList) { _targetCount = targetList.size(); } void HandleDummy(SpellEffIndex /*effIndex*/) { if (!_targetCount || ! GetHitUnit()) return; int32 heal = GetEffectValue() / _targetCount; GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_PALADIN_DIVINE_STORM_HEAL, &heal, NULL, NULL, true); } private: uint32 _targetCount; void Register() override { OnEffectHitTarget += SpellEffectFn(spell_pal_divine_storm_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_divine_storm_dummy_SpellScript::CountTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); } }; SpellScript* GetSpellScript() const override { return new spell_pal_divine_storm_dummy_SpellScript(); } }; // 33695 - Exorcism and Holy Wrath Damage class spell_pal_exorcism_and_holy_wrath_damage : public SpellScriptLoader { public: spell_pal_exorcism_and_holy_wrath_damage() : SpellScriptLoader("spell_pal_exorcism_and_holy_wrath_damage") { } class spell_pal_exorcism_and_holy_wrath_damage_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_exorcism_and_holy_wrath_damage_AuraScript); void HandleEffectCalcSpellMod(AuraEffect const* aurEff, SpellModifier*& spellMod) { if (!spellMod) { spellMod = new SpellModifier(aurEff->GetBase()); spellMod->op = SPELLMOD_DAMAGE; spellMod->type = SPELLMOD_FLAT; spellMod->spellId = GetId(); spellMod->mask[1] = 0x200002; } spellMod->value = aurEff->GetAmount(); } void Register() override { DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_pal_exorcism_and_holy_wrath_damage_AuraScript::HandleEffectCalcSpellMod, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_pal_exorcism_and_holy_wrath_damage_AuraScript(); } }; // -9799 - Eye for an Eye class spell_pal_eye_for_an_eye : public SpellScriptLoader { public: spell_pal_eye_for_an_eye() : SpellScriptLoader("spell_pal_eye_for_an_eye") { } class spell_pal_eye_for_an_eye_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_eye_for_an_eye_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_EYE_FOR_AN_EYE_DAMAGE)) return false; return true; } void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); // return damage % to attacker but < 50% own total health int32 damage = int32(std::min(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount()), GetTarget()->GetMaxHealth() / 2)); GetTarget()->CastCustomSpell(SPELL_PALADIN_EYE_FOR_AN_EYE_DAMAGE, SPELLVALUE_BASE_POINT0, damage, eventInfo.GetProcTarget(), true, NULL, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pal_eye_for_an_eye_AuraScript::OnProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_pal_eye_for_an_eye_AuraScript(); } }; // 54968 - Glyph of Holy Light class spell_pal_glyph_of_holy_light : public SpellScriptLoader { public: spell_pal_glyph_of_holy_light() : SpellScriptLoader("spell_pal_glyph_of_holy_light") { } class spell_pal_glyph_of_holy_light_SpellScript : public SpellScript { PrepareSpellScript(spell_pal_glyph_of_holy_light_SpellScript); void FilterTargets(std::list& targets) { uint32 const maxTargets = GetSpellInfo()->MaxAffectedTargets; if (targets.size() > maxTargets) { targets.sort(Trinity::HealthPctOrderPred()); targets.resize(maxTargets); } } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_glyph_of_holy_light_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ALLY); } }; SpellScript* GetSpellScript() const override { return new spell_pal_glyph_of_holy_light_SpellScript(); } }; // 63521 - Guarded by The Light class spell_pal_guarded_by_the_light : public SpellScriptLoader { public: spell_pal_guarded_by_the_light() : SpellScriptLoader("spell_pal_guarded_by_the_light") { } class spell_pal_guarded_by_the_light_SpellScript : public SpellScript { PrepareSpellScript(spell_pal_guarded_by_the_light_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_DIVINE_PLEA)) return false; return true; } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { // Divine Plea if (Aura* aura = GetCaster()->GetAura(SPELL_PALADIN_DIVINE_PLEA)) aura->RefreshDuration(); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_pal_guarded_by_the_light_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const override { return new spell_pal_guarded_by_the_light_SpellScript(); } }; // 6940 - Hand of Sacrifice class spell_pal_hand_of_sacrifice : public SpellScriptLoader { public: spell_pal_hand_of_sacrifice() : SpellScriptLoader("spell_pal_hand_of_sacrifice") { } class spell_pal_hand_of_sacrifice_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_hand_of_sacrifice_AuraScript); public: spell_pal_hand_of_sacrifice_AuraScript() { remainingAmount = 0; } private: int32 remainingAmount; bool Load() override { if (Unit* caster = GetCaster()) { remainingAmount = caster->GetMaxHealth(); return true; } return false; } void Split(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & splitAmount) { remainingAmount -= splitAmount; if (remainingAmount <= 0) { GetTarget()->RemoveAura(SPELL_PALADIN_HAND_OF_SACRIFICE); } } void Register() override { OnEffectSplit += AuraEffectSplitFn(spell_pal_hand_of_sacrifice_AuraScript::Split, EFFECT_0); } }; AuraScript* GetAuraScript() const override { return new spell_pal_hand_of_sacrifice_AuraScript(); } }; // 1038 - Hand of Salvation class spell_pal_hand_of_salvation : public SpellScriptLoader { public: spell_pal_hand_of_salvation() : SpellScriptLoader("spell_pal_hand_of_salvation") { } class spell_pal_hand_of_salvation_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_hand_of_salvation_AuraScript); void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) { if (Unit* caster = GetCaster()) { // Glyph of Salvation if (caster->GetGUID() == GetUnitOwner()->GetGUID()) if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_PALADIN_GLYPH_OF_SALVATION, EFFECT_0)) amount -= aurEff->GetAmount(); } } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_hand_of_salvation_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); } }; AuraScript* GetAuraScript() const override { return new spell_pal_hand_of_salvation_AuraScript(); } }; // -20473 - Holy Shock class spell_pal_holy_shock : public SpellScriptLoader { public: spell_pal_holy_shock() : SpellScriptLoader("spell_pal_holy_shock") { } class spell_pal_holy_shock_SpellScript : public SpellScript { PrepareSpellScript(spell_pal_holy_shock_SpellScript); bool Validate(SpellInfo const* spellInfo) override { SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_PALADIN_HOLY_SHOCK_R1); if (!firstRankSpellInfo) return false; // can't use other spell than holy shock due to spell_ranks dependency if (!spellInfo->IsRankOf(firstRankSpellInfo)) return false; uint8 rank = spellInfo->GetRank(); if (!sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE, rank, true) || !sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_HEALING, rank, true)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) { uint8 rank = GetSpellInfo()->GetRank(); if (caster->IsFriendlyTo(unitTarget)) caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_HEALING, rank), true); else caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE, rank), true); } } SpellCastResult CheckCast() { Unit* caster = GetCaster(); if (Unit* target = GetExplTargetUnit()) { if (!caster->IsFriendlyTo(target)) { if (!caster->IsValidAttackTarget(target)) return SPELL_FAILED_BAD_TARGETS; if (!caster->isInFront(target)) return SPELL_FAILED_UNIT_NOT_INFRONT; } } else return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; } void Register() override { OnCheckCast += SpellCheckCastFn(spell_pal_holy_shock_SpellScript::CheckCast); OnEffectHitTarget += SpellEffectFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_pal_holy_shock_SpellScript(); } }; // Maybe this is incorrect // These spells should always be cast on login, regardless of whether the player has the talent or not // -20254 - Improved Concentration Aura // -20138 - Improved Devotion Aura // 31869 - Sanctified Retribution // -53379 - Swift Retribution class spell_pal_improved_aura : public SpellScriptLoader { public: spell_pal_improved_aura(char const* name, uint32 spellId) : SpellScriptLoader(name), _spellId(spellId) { } class spell_pal_improved_aura_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_improved_aura_AuraScript); public: spell_pal_improved_aura_AuraScript(uint32 spellId) : AuraScript(), _spellId(spellId) { } bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(_spellId) || !sSpellMgr->GetSpellInfo(SPELL_PALADIN_SANCTIFIED_RETRIBUTION_R1) || !sSpellMgr->GetSpellInfo(SPELL_PALADIN_SWIFT_RETRIBUTION_R1)) return false; return true; } void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); GetTarget()->RemoveOwnedAura(_spellId, GetCasterGUID()); // need to remove to reapply spellmods target->CastSpell(target, _spellId, true); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { uint32 spellId = GetSpellInfo()->GetFirstRankSpell()->Id; if ((spellId == SPELL_PALADIN_SANCTIFIED_RETRIBUTION_R1 && GetTarget()->GetAuraOfRankedSpell(SPELL_PALADIN_SWIFT_RETRIBUTION_R1)) || (spellId == SPELL_PALADIN_SWIFT_RETRIBUTION_R1 && GetTarget()->GetAuraOfRankedSpell(SPELL_PALADIN_SANCTIFIED_RETRIBUTION_R1))) return; GetTarget()->RemoveOwnedAura(_spellId, GetCasterGUID()); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_pal_improved_aura_AuraScript::HandleEffectApply, EFFECT_FIRST_FOUND, SPELL_AURA_ADD_FLAT_MODIFIER, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_pal_improved_aura_AuraScript::HandleEffectRemove, EFFECT_FIRST_FOUND, SPELL_AURA_ADD_FLAT_MODIFIER, AURA_EFFECT_HANDLE_REAL); } private: uint32 _spellId; }; AuraScript* GetAuraScript() const override { return new spell_pal_improved_aura_AuraScript(_spellId); } private: uint32 _spellId; }; // 63510 - Improved Concentraction Aura (Area Aura) // 63514 - Improved Devotion Aura (Area Aura) // 63531 - Sanctified Retribution (Area Aura) class spell_pal_improved_aura_effect : public SpellScriptLoader { public: spell_pal_improved_aura_effect(char const* name) : SpellScriptLoader(name) { } class spell_pal_improved_aura_effect_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_improved_aura_effect_AuraScript); bool CheckAreaTarget(Unit* target) { Unit::AuraApplicationMap& appliedAuras = target->GetAppliedAuras(); for (Unit::AuraApplicationMap::iterator itr = appliedAuras.begin(); itr != appliedAuras.end(); ++itr) { Aura const* aura = itr->second->GetBase(); if (aura->GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_AURA && aura->GetCasterGUID() == GetCasterGUID()) { // Not allow for Retribution Aura (prevent stacking) - Retribution Aura Overflow and Retribution Aura has same spell effects if (GetSpellInfo()->Id == SPELL_PALADIN_SANCTIFIED_RETRIBUTION_AURA && aura->GetSpellInfo()->SpellIconID == PALADIN_ICON_ID_RETRIBUTION_AURA) return false; return true; } } return false; } void Register() override { DoCheckAreaTarget += AuraCheckAreaTargetFn(spell_pal_improved_aura_effect_AuraScript::CheckAreaTarget); } }; AuraScript* GetAuraScript() const override { return new spell_pal_improved_aura_effect_AuraScript(); } }; // 37705 - Healing Discount class spell_pal_item_healing_discount : public SpellScriptLoader { public: spell_pal_item_healing_discount() : SpellScriptLoader("spell_pal_item_healing_discount") { } class spell_pal_item_healing_discount_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_item_healing_discount_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_ITEM_HEALING_TRANCE)) return false; return true; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastSpell(GetTarget(), SPELL_PALADIN_ITEM_HEALING_TRANCE, true, NULL, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_pal_item_healing_discount_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const override { return new spell_pal_item_healing_discount_AuraScript(); } }; // 53407 - Judgement of Justice // 20271 - Judgement of Light // 53408 - Judgement of Wisdom class spell_pal_judgement : public SpellScriptLoader { public: spell_pal_judgement(char const* scriptName, uint32 spellId) : SpellScriptLoader(scriptName), _spellId(spellId) { } class spell_pal_judgement_SpellScript : public SpellScript { PrepareSpellScript(spell_pal_judgement_SpellScript); public: spell_pal_judgement_SpellScript(uint32 spellId) : SpellScript(), _spellId(spellId) { } bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_JUDGEMENT_DAMAGE) || !sSpellMgr->GetSpellInfo(_spellId)) return false; return true; } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { uint32 spellId2 = SPELL_PALADIN_JUDGEMENT_DAMAGE; // some seals have SPELL_AURA_DUMMY in EFFECT_2 Unit::AuraEffectList const& auras = GetCaster()->GetAuraEffectsByType(SPELL_AURA_DUMMY); for (Unit::AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) { if ((*i)->GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_SEAL && (*i)->GetEffIndex() == EFFECT_2) if (sSpellMgr->GetSpellInfo((*i)->GetAmount())) { spellId2 = (*i)->GetAmount(); break; } } GetCaster()->CastSpell(GetHitUnit(), _spellId, true); GetCaster()->CastSpell(GetHitUnit(), spellId2, true); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_pal_judgement_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } private: uint32 const _spellId; }; SpellScript* GetSpellScript() const override { return new spell_pal_judgement_SpellScript(_spellId); } private: uint32 const _spellId; }; // 20425 - Judgement of Command class spell_pal_judgement_of_command : public SpellScriptLoader { public: spell_pal_judgement_of_command() : SpellScriptLoader("spell_pal_judgement_of_command") { } class spell_pal_judgement_of_command_SpellScript : public SpellScript { PrepareSpellScript(spell_pal_judgement_of_command_SpellScript); void HandleDummy(SpellEffIndex /*effIndex*/) { if (Unit* unitTarget = GetHitUnit()) if (SpellInfo const* spell_proto = sSpellMgr->GetSpellInfo(GetEffectValue())) GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_pal_judgement_of_command_SpellScript(); } }; // -633 - Lay on Hands class spell_pal_lay_on_hands : public SpellScriptLoader { public: spell_pal_lay_on_hands() : SpellScriptLoader("spell_pal_lay_on_hands") { } class spell_pal_lay_on_hands_SpellScript : public SpellScript { PrepareSpellScript(spell_pal_lay_on_hands_SpellScript); bool Validate(SpellInfo const* /*spell*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_FORBEARANCE)) return false; if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_AVENGING_WRATH_MARKER)) return false; if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_IMMUNE_SHIELD_MARKER)) return false; return true; } SpellCastResult CheckCast() { Unit* caster = GetCaster(); if (Unit* target = GetExplTargetUnit()) if (caster == target) if (target->HasAura(SPELL_PALADIN_FORBEARANCE) || target->HasAura(SPELL_PALADIN_AVENGING_WRATH_MARKER) || target->HasAura(SPELL_PALADIN_IMMUNE_SHIELD_MARKER)) return SPELL_FAILED_TARGET_AURASTATE; return SPELL_CAST_OK; } void HandleScript() { Unit* caster = GetCaster(); if (caster == GetHitUnit()) { caster->CastSpell(caster, SPELL_PALADIN_FORBEARANCE, true); caster->CastSpell(caster, SPELL_PALADIN_AVENGING_WRATH_MARKER, true); caster->CastSpell(caster, SPELL_PALADIN_IMMUNE_SHIELD_MARKER, true); } } void Register() override { OnCheckCast += SpellCheckCastFn(spell_pal_lay_on_hands_SpellScript::CheckCast); AfterHit += SpellHitFn(spell_pal_lay_on_hands_SpellScript::HandleScript); } }; SpellScript* GetSpellScript() const override { return new spell_pal_lay_on_hands_SpellScript(); } }; // 53651 - Light's Beacon - Beacon of Light class spell_pal_light_s_beacon : public SpellScriptLoader { public: spell_pal_light_s_beacon() : SpellScriptLoader("spell_pal_light_s_beacon") { } class spell_pal_light_s_beacon_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_light_s_beacon_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_BEACON_OF_LIGHT) || !sSpellMgr->GetSpellInfo(SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_1) || !sSpellMgr->GetSpellInfo(SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_2) || !sSpellMgr->GetSpellInfo(SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_3) || !sSpellMgr->GetSpellInfo(SPELL_PALADIN_HOLY_LIGHT)) return false; return true; } bool CheckProc(ProcEventInfo& eventInfo) { if (GetTarget()->HasAura(SPELL_PALADIN_BEACON_OF_LIGHT, eventInfo.GetActor()->GetGUID())) return false; return true; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); SpellInfo const* procSpell = eventInfo.GetSpellInfo(); if (!procSpell) return; uint32 healSpellId = procSpell->IsRankOf(sSpellMgr->EnsureSpellInfo(SPELL_PALADIN_HOLY_LIGHT)) ? SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_1 : SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_3; uint32 heal = CalculatePct(eventInfo.GetHealInfo()->GetHeal(), aurEff->GetAmount()); Unit* beaconTarget = GetCaster(); if (!beaconTarget || !beaconTarget->HasAura(SPELL_PALADIN_BEACON_OF_LIGHT, eventInfo.GetActor()->GetGUID())) return; /// @todo: caster must be the healed unit to perform distance checks correctly /// but that will break animation on clientside /// caster in spell packets must be the healing unit eventInfo.GetActor()->CastCustomSpell(healSpellId, SPELLVALUE_BASE_POINT0, heal, beaconTarget, true); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pal_light_s_beacon_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pal_light_s_beacon_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_pal_light_s_beacon_AuraScript(); } }; // 31789 - Righteous Defense class spell_pal_righteous_defense : public SpellScriptLoader { public: spell_pal_righteous_defense() : SpellScriptLoader("spell_pal_righteous_defense") { } class spell_pal_righteous_defense_SpellScript : public SpellScript { PrepareSpellScript(spell_pal_righteous_defense_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT)) return false; return true; } SpellCastResult CheckCast() { Unit* caster = GetCaster(); if (caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_DONT_REPORT; if (Unit* target = GetExplTargetUnit()) { if (!target->IsFriendlyTo(caster) || target->getAttackers().empty()) return SPELL_FAILED_BAD_TARGETS; } else return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; } void HandleTriggerSpellLaunch(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); } void HandleTriggerSpellHit(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); if (Unit* target = GetHitUnit()) GetCaster()->CastSpell(target, SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT, true); } void Register() override { OnCheckCast += SpellCheckCastFn(spell_pal_righteous_defense_SpellScript::CheckCast); //! WORKAROUND //! target select will be executed in hitphase of effect 0 //! so we must handle trigger spell also in hit phase (default execution in launch phase) //! see issue #3718 OnEffectLaunchTarget += SpellEffectFn(spell_pal_righteous_defense_SpellScript::HandleTriggerSpellLaunch, EFFECT_1, SPELL_EFFECT_TRIGGER_SPELL); OnEffectHitTarget += SpellEffectFn(spell_pal_righteous_defense_SpellScript::HandleTriggerSpellHit, EFFECT_1, SPELL_EFFECT_TRIGGER_SPELL); } }; SpellScript* GetSpellScript() const override { return new spell_pal_righteous_defense_SpellScript(); } }; // 58597 - Sacred Shield class spell_pal_sacred_shield : public SpellScriptLoader { public: spell_pal_sacred_shield() : SpellScriptLoader("spell_pal_sacred_shield") { } class spell_pal_sacred_shield_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_sacred_shield_AuraScript); void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) { if (Unit* caster = GetCaster()) { // +75.00% from sp bonus float bonus = CalculatePct(caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask()), 75.0f); // Divine Guardian is only applied at the spell healing bonus because it was already applied to the base value in CalculateSpellDamage bonus = caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), bonus); bonus *= caster->CalculateLevelPenalty(GetSpellInfo()); amount += int32(bonus); // Arena - Dampening if (AuraEffect const* auraEffArenaDampening = caster->GetAuraEffect(SPELL_GENERIC_ARENA_DAMPENING, EFFECT_0)) AddPct(amount, auraEffArenaDampening->GetAmount()); // Battleground - Dampening else if (AuraEffect const* auraEffBattlegroudDampening = caster->GetAuraEffect(SPELL_GENERIC_BATTLEGROUND_DAMPENING, EFFECT_0)) AddPct(amount, auraEffBattlegroudDampening->GetAmount()); } } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_sacred_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); } }; AuraScript* GetAuraScript() const override { return new spell_pal_sacred_shield_AuraScript(); } }; // 20154, 21084 - Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage) class spell_pal_seal_of_righteousness : public SpellScriptLoader { public: spell_pal_seal_of_righteousness() : SpellScriptLoader("spell_pal_seal_of_righteousness") { } class spell_pal_seal_of_righteousness_AuraScript : public AuraScript { PrepareAuraScript(spell_pal_seal_of_righteousness_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS)) return false; return true; } bool CheckProc(ProcEventInfo& eventInfo) { return eventInfo.GetProcTarget() != nullptr; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); float ap = GetTarget()->GetTotalAttackPowerValue(BASE_ATTACK); int32 holy = GetTarget()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY); holy += eventInfo.GetProcTarget()->SpellBaseDamageBonusTaken(SPELL_SCHOOL_MASK_HOLY); int32 bp = int32((ap * 0.0225f + 0.0355f * holy) * GetTarget()->GetAttackTime(BASE_ATTACK) / 1000); GetTarget()->CastCustomSpell(SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS, SPELLVALUE_BASE_POINT0, bp, eventInfo.GetProcTarget(), true, NULL, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_pal_seal_of_righteousness_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_pal_seal_of_righteousness_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_pal_seal_of_righteousness_AuraScript(); } }; void AddSC_paladin_spell_scripts() { new spell_pal_ardent_defender(); new spell_pal_aura_mastery(); new spell_pal_aura_mastery_immune(); new spell_pal_avenging_wrath(); new spell_pal_blessing_of_faith(); new spell_pal_blessing_of_sanctuary(); new spell_pal_divine_sacrifice(); new spell_pal_divine_storm(); new spell_pal_divine_storm_dummy(); new spell_pal_exorcism_and_holy_wrath_damage(); new spell_pal_eye_for_an_eye(); new spell_pal_glyph_of_holy_light(); new spell_pal_guarded_by_the_light(); new spell_pal_hand_of_sacrifice(); new spell_pal_hand_of_salvation(); new spell_pal_holy_shock(); new spell_pal_improved_aura("spell_pal_improved_concentraction_aura", SPELL_PALADIN_IMPROVED_CONCENTRACTION_AURA); new spell_pal_improved_aura("spell_pal_improved_devotion_aura", SPELL_PALADIN_IMPROVED_DEVOTION_AURA); new spell_pal_improved_aura("spell_pal_sanctified_retribution", SPELL_PALADIN_SANCTIFIED_RETRIBUTION_AURA); new spell_pal_improved_aura("spell_pal_swift_retribution", SPELL_PALADIN_SANCTIFIED_RETRIBUTION_AURA); new spell_pal_improved_aura_effect("spell_pal_improved_concentraction_aura_effect"); new spell_pal_improved_aura_effect("spell_pal_improved_devotion_aura_effect"); new spell_pal_improved_aura_effect("spell_pal_sanctified_retribution_effect"); new spell_pal_item_healing_discount(); new spell_pal_judgement("spell_pal_judgement_of_justice", SPELL_PALADIN_JUDGEMENT_OF_JUSTICE); new spell_pal_judgement("spell_pal_judgement_of_light", SPELL_PALADIN_JUDGEMENT_OF_LIGHT); new spell_pal_judgement("spell_pal_judgement_of_wisdom", SPELL_PALADIN_JUDGEMENT_OF_WISDOM); new spell_pal_judgement_of_command(); new spell_pal_lay_on_hands(); new spell_pal_light_s_beacon(); new spell_pal_righteous_defense(); new spell_pal_sacred_shield(); new spell_pal_seal_of_righteousness(); }