/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ScriptMgr.h" #include "CombatAI.h" #include "CreatureTextMgr.h" #include "G3DPosition.hpp" #include "GameObject.h" #include "GameObjectAI.h" #include "Log.h" #include "MotionMaster.h" #include "MoveSplineInit.h" #include "ObjectAccessor.h" #include "PassiveAI.h" #include "Player.h" #include "ScriptedEscortAI.h" #include "ScriptedGossip.h" #include "Spell.h" #include "SpellScript.h" #include "SpellInfo.h" #include "TemporarySummon.h" #include "Vehicle.h" /*###### ##Quest 12848 ######*/ #define GCD_CAST 1 enum UnworthyInitiate { SPELL_SOUL_PRISON_CHAIN_SELF = 54612, SPELL_SOUL_PRISON_CHAIN = 54613, SPELL_DK_INITIATE_VISUAL = 51519, SPELL_ICY_TOUCH = 52372, SPELL_PLAGUE_STRIKE = 52373, SPELL_BLOOD_STRIKE = 52374, SPELL_DEATH_COIL = 52375, SAY_EVENT_START = 0, SAY_EVENT_ATTACK = 1, EVENT_ICY_TOUCH = 1, EVENT_PLAGUE_STRIKE = 2, EVENT_BLOOD_STRIKE = 3, EVENT_DEATH_COIL = 4 }; enum UnworthyInitiatePhase { PHASE_CHAINED, PHASE_TO_EQUIP, PHASE_EQUIPING, PHASE_TO_ATTACK, PHASE_ATTACKING, }; uint32 acherus_soul_prison[12] = { 191577, 191580, 191581, 191582, 191583, 191584, 191585, 191586, 191587, 191588, 191589, 191590 }; uint32 acherus_unworthy_initiate[5] = { 29519, 29520, 29565, 29566, 29567 }; class npc_unworthy_initiate : public CreatureScript { public: npc_unworthy_initiate() : CreatureScript("npc_unworthy_initiate") { } struct npc_unworthy_initiateAI : public ScriptedAI { npc_unworthy_initiateAI(Creature* creature) : ScriptedAI(creature) { Initialize(); me->SetReactState(REACT_PASSIVE); if (!me->GetCurrentEquipmentId()) me->SetCurrentEquipmentId(me->GetOriginalEquipmentId()); wait_timer = 0; anchorX = 0.f; anchorY = 0.f; } void Initialize() { anchorGUID.Clear(); phase = PHASE_CHAINED; } ObjectGuid playerGUID; UnworthyInitiatePhase phase; uint32 wait_timer; float anchorX, anchorY; ObjectGuid anchorGUID; EventMap events; void Reset() override { Initialize(); events.Reset(); me->SetFaction(FACTION_CREATURE); me->SetImmuneToPC(true); me->SetStandState(UNIT_STAND_STATE_KNEEL); me->LoadEquipment(0, true); } void JustEngagedWith(Unit* /*who*/) override { events.ScheduleEvent(EVENT_ICY_TOUCH, 1s, GCD_CAST); events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 3s, GCD_CAST); events.ScheduleEvent(EVENT_BLOOD_STRIKE, 2s, GCD_CAST); events.ScheduleEvent(EVENT_DEATH_COIL, 5s, GCD_CAST); } void MovementInform(uint32 type, uint32 id) override { if (type != POINT_MOTION_TYPE) return; if (id == 1) { wait_timer = 5000; me->LoadEquipment(1); me->CastSpell(me, SPELL_DK_INITIATE_VISUAL, true); if (Player* starter = ObjectAccessor::GetPlayer(*me, playerGUID)) Talk(SAY_EVENT_ATTACK, starter); phase = PHASE_TO_ATTACK; } } void EventStart(Creature* anchor, Player* target) { wait_timer = 5000; phase = PHASE_TO_EQUIP; me->SetStandState(UNIT_STAND_STATE_STAND); me->RemoveAurasDueToSpell(SPELL_SOUL_PRISON_CHAIN_SELF); me->RemoveAurasDueToSpell(SPELL_SOUL_PRISON_CHAIN); float z; anchor->GetContactPoint(me, anchorX, anchorY, z, 1.0f); playerGUID = target->GetGUID(); Talk(SAY_EVENT_START, target); } void UpdateAI(uint32 diff) override { switch (phase) { case PHASE_CHAINED: if (!anchorGUID) { if (Creature* anchor = me->FindNearestCreature(29521, 30)) { anchor->AI()->SetGUID(me->GetGUID()); anchor->CastSpell(me, SPELL_SOUL_PRISON_CHAIN, true); anchorGUID = anchor->GetGUID(); } else TC_LOG_ERROR("scripts", "npc_unworthy_initiateAI: unable to find anchor!"); float dist = 99.0f; GameObject* prison = nullptr; for (uint8 i = 0; i < 12; ++i) { if (GameObject* temp_prison = me->FindNearestGameObject(acherus_soul_prison[i], 30)) { if (me->IsWithinDist(temp_prison, dist, false)) { dist = me->GetDistance2d(temp_prison); prison = temp_prison; } } } if (prison) prison->ResetDoorOrButton(); else TC_LOG_ERROR("scripts", "npc_unworthy_initiateAI: unable to find prison!"); } break; case PHASE_TO_EQUIP: if (wait_timer) { if (wait_timer > diff) wait_timer -= diff; else { me->GetMotionMaster()->MovePoint(1, anchorX, anchorY, me->GetPositionZ()); //TC_LOG_DEBUG("scripts", "npc_unworthy_initiateAI: move to %f %f %f", anchorX, anchorY, me->GetPositionZ()); phase = PHASE_EQUIPING; wait_timer = 0; } } break; case PHASE_TO_ATTACK: if (wait_timer) { if (wait_timer > diff) wait_timer -= diff; else { me->SetFaction(FACTION_MONSTER); me->SetImmuneToPC(false); me->SetReactState(REACT_AGGRESSIVE); phase = PHASE_ATTACKING; if (Player* target = ObjectAccessor::GetPlayer(*me, playerGUID)) AttackStart(target); wait_timer = 0; } } break; case PHASE_ATTACKING: if (!UpdateVictim()) return; events.Update(diff); while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { case EVENT_ICY_TOUCH: DoCastVictim(SPELL_ICY_TOUCH); events.DelayEvents(1000, GCD_CAST); events.ScheduleEvent(EVENT_ICY_TOUCH, 5s, GCD_CAST); break; case EVENT_PLAGUE_STRIKE: DoCastVictim(SPELL_PLAGUE_STRIKE); events.DelayEvents(1000, GCD_CAST); events.ScheduleEvent(EVENT_PLAGUE_STRIKE, 5s, GCD_CAST); break; case EVENT_BLOOD_STRIKE: DoCastVictim(SPELL_BLOOD_STRIKE); events.DelayEvents(1000, GCD_CAST); events.ScheduleEvent(EVENT_BLOOD_STRIKE, 5s, GCD_CAST); break; case EVENT_DEATH_COIL: DoCastVictim(SPELL_DEATH_COIL); events.DelayEvents(1000, GCD_CAST); events.ScheduleEvent(EVENT_DEATH_COIL, 5s, GCD_CAST); break; } } DoMeleeAttackIfReady(); break; default: break; } } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_unworthy_initiateAI(creature); } }; class npc_unworthy_initiate_anchor : public CreatureScript { public: npc_unworthy_initiate_anchor() : CreatureScript("npc_unworthy_initiate_anchor") { } CreatureAI* GetAI(Creature* creature) const override { return new npc_unworthy_initiate_anchorAI(creature); } struct npc_unworthy_initiate_anchorAI : public PassiveAI { npc_unworthy_initiate_anchorAI(Creature* creature) : PassiveAI(creature) { } ObjectGuid prisonerGUID; void SetGUID(ObjectGuid const& guid, int32 /*id*/) override { prisonerGUID = guid; } ObjectGuid GetGUID(int32 /*id*/) const override { return prisonerGUID; } }; }; class go_acherus_soul_prison : public GameObjectScript { public: go_acherus_soul_prison() : GameObjectScript("go_acherus_soul_prison") { } struct go_acherus_soul_prisonAI : public GameObjectAI { go_acherus_soul_prisonAI(GameObject* go) : GameObjectAI(go) { } bool GossipHello(Player* player) override { if (Creature* anchor = me->FindNearestCreature(29521, 15)) { ObjectGuid prisonerGUID = anchor->AI()->GetGUID(); if (!prisonerGUID.IsEmpty()) if (Creature* prisoner = ObjectAccessor::GetCreature(*player, prisonerGUID)) ENSURE_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player); } return false; } }; GameObjectAI* GetAI(GameObject* go) const override { return new go_acherus_soul_prisonAI(go); } }; class spell_death_knight_initiate_visual : public SpellScript { PrepareSpellScript(spell_death_knight_initiate_visual); void HandleScriptEffect(SpellEffIndex /* effIndex */) { Creature* target = GetHitCreature(); if (!target) return; uint32 spellId; switch (target->GetDisplayId()) { case 25369: spellId = 51552; break; // bloodelf female case 25373: spellId = 51551; break; // bloodelf male case 25363: spellId = 51542; break; // draenei female case 25357: spellId = 51541; break; // draenei male case 25361: spellId = 51537; break; // dwarf female case 25356: spellId = 51538; break; // dwarf male case 25372: spellId = 51550; break; // forsaken female case 25367: spellId = 51549; break; // forsaken male case 25362: spellId = 51540; break; // gnome female case 25359: spellId = 51539; break; // gnome male case 25355: spellId = 51534; break; // human female case 25354: spellId = 51520; break; // human male case 25360: spellId = 51536; break; // nightelf female case 25358: spellId = 51535; break; // nightelf male case 25368: spellId = 51544; break; // orc female case 25364: spellId = 51543; break; // orc male case 25371: spellId = 51548; break; // tauren female case 25366: spellId = 51547; break; // tauren male case 25370: spellId = 51545; break; // troll female case 25365: spellId = 51546; break; // troll male default: return; } target->CastSpell(target, spellId, CastSpellExtraArgs(TRIGGERED_FULL_MASK) .SetOriginalCastId(GetSpell()->m_castId)); target->LoadEquipment(); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_death_knight_initiate_visual::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; /*###### ## npc_eye_of_acherus ######*/ enum EyeOfAcherusMisc { SPELL_THE_EYE_OF_ACHERUS = 51852, SPELL_EYE_VISUAL = 51892, SPELL_EYE_FLIGHT_BOOST = 51923, SPELL_EYE_FLIGHT = 51890, EVENT_MOVE_START = 1, TALK_MOVE_START = 0, TALK_CONTROL = 1, POINT_EYE_FALL = 1, POINT_EYE_MOVE_END = 3 }; Position const EyeOFAcherusFallPoint = { 2361.21f, -5660.45f, 496.7444f, 0.0f }; G3D::Vector3 const EyeOfAcherusPath[] = { { 2361.21f, -5660.45f, 496.744f }, { 2341.57f, -5672.8f, 538.394f }, { 1957.4f, -5844.1f, 273.867f }, { 1758.01f, -5876.79f, 166.867f } }; std::size_t constexpr EyeOfAcherusPathSize = std::extent::value; class npc_eye_of_acherus : public CreatureScript { public: npc_eye_of_acherus() : CreatureScript("npc_eye_of_acherus") { } struct npc_eye_of_acherusAI : public ScriptedAI { npc_eye_of_acherusAI(Creature* creature) : ScriptedAI(creature) { creature->SetDisplayFromModel(0); creature->SetReactState(REACT_PASSIVE); creature->SetDisableGravity(true); creature->SetControlled(true, UNIT_STATE_ROOT); if (creature->GetCharmInfo()) creature->GetCharmInfo()->InitPossessCreateSpells(); } void JustAppeared() override { ScriptedAI::JustAppeared(); DoCastSelf(SPELL_EYE_VISUAL); DoCastSelf(SPELL_EYE_FLIGHT); Movement::MoveSplineInit init(me); init.MoveTo(PositionToVector3(EyeOFAcherusFallPoint), false); init.SetFall(); me->GetMotionMaster()->LaunchMoveSpline(std::move(init), POINT_EYE_FALL, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); } void OnCharmed(bool /*isNew*/) override { if (!me->IsCharmed()) { me->GetCharmerOrOwner()->RemoveAurasDueToSpell(SPELL_THE_EYE_OF_ACHERUS); me->GetCharmerOrOwner()->RemoveAurasDueToSpell(SPELL_EYE_FLIGHT_BOOST); } } void UpdateAI(uint32 diff) override { _events.Update(diff); while (uint32 eventId = _events.ExecuteEvent()) { switch (eventId) { case EVENT_MOVE_START: { me->SetControlled(false, UNIT_STATE_ROOT); DoCastSelf(SPELL_EYE_FLIGHT_BOOST); if (Unit* owner = me->GetCharmerOrOwner()) Talk(TALK_MOVE_START, owner); Movement::PointsArray path(EyeOfAcherusPath, EyeOfAcherusPath + EyeOfAcherusPathSize); Movement::MoveSplineInit init(me); init.MovebyPath(path); me->GetMotionMaster()->LaunchMoveSpline(std::move(init), POINT_EYE_MOVE_END, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE); break; } default: break; } } } void MovementInform(uint32 movementType, uint32 pointId) override { if (movementType != POINT_MOTION_TYPE) return; switch (pointId) { case POINT_EYE_FALL: _events.ScheduleEvent(EVENT_MOVE_START, 2s); break; case POINT_EYE_MOVE_END: me->RemoveAurasDueToSpell(SPELL_EYE_FLIGHT_BOOST); if (Unit* owner = me->GetCharmerOrOwner()) Talk(TALK_CONTROL, owner); break; default: break; } } private: EventMap _events; }; CreatureAI* GetAI(Creature* creature) const override { return new npc_eye_of_acherusAI(creature); } }; /*###### ## npc_death_knight_initiate ######*/ enum Spells_DKI { SPELL_DUEL = 52996, //SPELL_DUEL_TRIGGERED = 52990, SPELL_DUEL_VICTORY = 52994, SPELL_DUEL_FLAG = 52991, SPELL_GROVEL = 7267, }; enum Says_VBM { SAY_DUEL = 0, }; enum Misc_VBN { QUEST_DEATH_CHALLENGE = 12733 }; class npc_death_knight_initiate : public CreatureScript { public: npc_death_knight_initiate() : CreatureScript("npc_death_knight_initiate") { } struct npc_death_knight_initiateAI : public CombatAI { npc_death_knight_initiateAI(Creature* creature) : CombatAI(creature) { Initialize(); } void Initialize() { m_uiDuelerGUID.Clear(); m_uiDuelTimer = 5000; m_bIsDuelInProgress = false; lose = false; } bool lose; ObjectGuid m_uiDuelerGUID; uint32 m_uiDuelTimer; bool m_bIsDuelInProgress; void Reset() override { Initialize(); me->RestoreFaction(); CombatAI::Reset(); me->AddUnitFlag(UNIT_FLAG_UNK_15); } void SpellHit(Unit* pCaster, SpellInfo const* pSpell) override { if (!m_bIsDuelInProgress && pSpell->Id == SPELL_DUEL) { m_uiDuelerGUID = pCaster->GetGUID(); Talk(SAY_DUEL, pCaster); m_bIsDuelInProgress = true; } } void DamageTaken(Unit* pDoneBy, uint32 &uiDamage) override { if (m_bIsDuelInProgress && pDoneBy && pDoneBy->IsControlledByPlayer()) { if (pDoneBy->GetGUID() != m_uiDuelerGUID && pDoneBy->GetOwnerGUID() != m_uiDuelerGUID) // other players cannot help uiDamage = 0; else if (uiDamage >= me->GetHealth()) { uiDamage = 0; if (!lose) { pDoneBy->RemoveGameObject(SPELL_DUEL_FLAG, true); pDoneBy->AttackStop(); me->CastSpell(pDoneBy, SPELL_DUEL_VICTORY, true); lose = true; me->CastSpell(me, SPELL_GROVEL, true); me->RestoreFaction(); } } } } void UpdateAI(uint32 uiDiff) override { if (!UpdateVictim()) { if (m_bIsDuelInProgress) { if (m_uiDuelTimer <= uiDiff) { me->SetFaction(FACTION_UNDEAD_SCOURGE_2); if (Unit* unit = ObjectAccessor::GetUnit(*me, m_uiDuelerGUID)) AttackStart(unit); } else m_uiDuelTimer -= uiDiff; } return; } if (m_bIsDuelInProgress) { if (lose) { if (!me->HasAura(SPELL_GROVEL)) EnterEvadeMode(); return; } else if (me->GetVictim() && me->EnsureVictim()->GetTypeId() == TYPEID_PLAYER && me->EnsureVictim()->HealthBelowPct(10)) { me->EnsureVictim()->CastSpell(me->GetVictim(), SPELL_GROVEL, true); // beg me->EnsureVictim()->RemoveGameObject(SPELL_DUEL_FLAG, true); EnterEvadeMode(); return; } } /// @todo spells CombatAI::UpdateAI(uiDiff); } bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override { uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId); ClearGossipMenuFor(player); if (action == GOSSIP_ACTION_INFO_DEF) { CloseGossipMenuFor(player); if (player->IsInCombat() || me->IsInCombat()) return true; if (m_bIsDuelInProgress) return true; me->SetImmuneToPC(false); me->RemoveUnitFlag(UNIT_FLAG_UNK_15); player->CastSpell(me, SPELL_DUEL, false); player->CastSpell(player, SPELL_DUEL_FLAG, true); } return true; } bool GossipHello(Player* player) override { if (player->GetQuestStatus(QUEST_DEATH_CHALLENGE) == QUEST_STATUS_INCOMPLETE && me->IsFullHealth()) { if (player->HealthBelowPct(10)) return true; if (player->IsInCombat() || me->IsInCombat()) return true; AddGossipItemFor(player, Player::GetDefaultGossipMenuForSource(me), 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID()); } return true; } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_death_knight_initiateAI(creature); } }; /*###### ## npc_dark_rider_of_acherus ######*/ enum DarkRiderOfAcherus { SAY_DARK_RIDER = 0, EVENT_START_MOVING = 1, EVENT_DESPAWN_HORSE = 2, EVENT_END_SCRIPT = 3, SPELL_DESPAWN_HORSE = 52267 }; struct npc_dark_rider_of_acherus : public ScriptedAI { npc_dark_rider_of_acherus(Creature* creature) : ScriptedAI(creature) { } void JustAppeared() override { if (TempSummon* summon = me->ToTempSummon()) _horseGUID = summon->GetSummonerGUID(); _events.ScheduleEvent(EVENT_START_MOVING, 1s); } void Reset() override { _events.Reset(); } void UpdateAI(uint32 diff) override { _events.Update(diff); while (uint32 eventId = _events.ExecuteEvent()) { switch (eventId) { case EVENT_START_MOVING: me->SetTarget(_horseGUID); if (Creature* horse = ObjectAccessor::GetCreature(*me, _horseGUID)) me->GetMotionMaster()->MoveChase(horse); _events.ScheduleEvent(EVENT_DESPAWN_HORSE, 5s); break; case EVENT_DESPAWN_HORSE: Talk(SAY_DARK_RIDER); if (Creature* horse = ObjectAccessor::GetCreature(*me, _horseGUID)) DoCast(horse, SPELL_DESPAWN_HORSE, true); _events.ScheduleEvent(EVENT_END_SCRIPT, 2s); break; case EVENT_END_SCRIPT: me->DespawnOrUnsummon(); break; default: break; } } } void SpellHitTarget(Unit* target, SpellInfo const* spell) override { if (spell->Id == SPELL_DESPAWN_HORSE && target->GetGUID() == _horseGUID) if (Creature* creature = target->ToCreature()) creature->DespawnOrUnsummon(2s); } private: ObjectGuid _horseGUID; EventMap _events; }; /*###### ## npc_salanar_the_horseman ######*/ enum SalanarTheHorseman { GOSSIP_SALANAR_MENU = 9739, GOSSIP_SALANAR_OPTION = 0, SALANAR_SAY = 0, QUEST_INTO_REALM_OF_SHADOWS = 12687, NPC_SALANAR_IN_REALM_OF_SHADOWS = 28788, SPELL_EFFECT_STOLEN_HORSE = 52263, SPELL_DELIVER_STOLEN_HORSE = 52264, SPELL_CALL_DARK_RIDER = 52266, SPELL_EFFECT_OVERTAKE = 52349, SPELL_REALM_OF_SHADOWS = 52693 }; class npc_salanar_the_horseman : public CreatureScript { public: npc_salanar_the_horseman() : CreatureScript("npc_salanar_the_horseman") { } struct npc_salanar_the_horsemanAI : public ScriptedAI { npc_salanar_the_horsemanAI(Creature* creature) : ScriptedAI(creature) { } bool GossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override { if (menuId == GOSSIP_SALANAR_MENU && gossipListId == GOSSIP_SALANAR_OPTION) { player->CastSpell(player, SPELL_REALM_OF_SHADOWS, true); player->PlayerTalkClass->SendCloseGossip(); } return false; } void MoveInLineOfSight(Unit* who) override { ScriptedAI::MoveInLineOfSight(who); if (who->GetTypeId() == TYPEID_UNIT && who->IsVehicle() && me->IsWithinDistInMap(who, 5.0f)) { if (Unit* charmer = who->GetCharmer()) { if (Player* player = charmer->ToPlayer()) { // for quest Into the Realm of Shadows(QUEST_INTO_REALM_OF_SHADOWS) if (me->GetEntry() == NPC_SALANAR_IN_REALM_OF_SHADOWS && player->GetQuestStatus(QUEST_INTO_REALM_OF_SHADOWS) == QUEST_STATUS_INCOMPLETE) { player->GroupEventHappens(QUEST_INTO_REALM_OF_SHADOWS, me); Talk(SALANAR_SAY); charmer->RemoveAurasDueToSpell(SPELL_EFFECT_OVERTAKE); if (Creature* creature = who->ToCreature()) { creature->DespawnOrUnsummon(); //creature->Respawn(true); } } player->RemoveAurasDueToSpell(SPELL_REALM_OF_SHADOWS); } } } } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_salanar_the_horsemanAI(creature); } }; enum HorseSeats { SEAT_ID_0 = 0 }; class spell_stable_master_repo : public AuraScript { PrepareAuraScript(spell_stable_master_repo); void AfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Creature* creature = GetTarget()->ToCreature(); if (!creature) return; if (Vehicle* vehicleKit = creature->GetVehicleKit()) if (Unit* passenger = vehicleKit->GetPassenger(SEAT_ID_0)) GetCaster()->EngageWithTarget(passenger); creature->DespawnOrUnsummon(1s); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_stable_master_repo::AfterApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; class spell_deliver_stolen_horse : public SpellScript { PrepareSpellScript(spell_deliver_stolen_horse); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_DELIVER_STOLEN_HORSE, SPELL_EFFECT_STOLEN_HORSE }); } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { Unit* target = GetHitUnit(); target->RemoveAurasDueToSpell(SPELL_EFFECT_STOLEN_HORSE); Unit* caster = GetCaster(); caster->RemoveAurasDueToSpell(SPELL_EFFECT_STOLEN_HORSE); caster->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); caster->SetFaction(FACTION_FRIENDLY); caster->CastSpell(caster, SPELL_CALL_DARK_RIDER, true); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_deliver_stolen_horse::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_KILL_CREDIT2); } }; /*###### ## npc_ros_dark_rider ######*/ class npc_ros_dark_rider : public CreatureScript { public: npc_ros_dark_rider() : CreatureScript("npc_ros_dark_rider") { } CreatureAI* GetAI(Creature* creature) const override { return new npc_ros_dark_riderAI(creature); } struct npc_ros_dark_riderAI : public ScriptedAI { npc_ros_dark_riderAI(Creature* creature) : ScriptedAI(creature) { } void JustEngagedWith(Unit* /*who*/) override { me->ExitVehicle(); } void Reset() override { Creature* deathcharger = me->FindNearestCreature(28782, 30); if (!deathcharger) return; deathcharger->RestoreFaction(); deathcharger->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); deathcharger->AddUnitFlag(UNIT_FLAG_NOT_SELECTABLE); if (!me->GetVehicle() && deathcharger->IsVehicle() && deathcharger->GetVehicleKit()->HasEmptySeat(0)) me->EnterVehicle(deathcharger); } void JustDied(Unit* killer) override { Creature* deathcharger = me->FindNearestCreature(28782, 30); if (!deathcharger || !killer) return; if (killer->GetTypeId() == TYPEID_PLAYER && deathcharger->GetTypeId() == TYPEID_UNIT && deathcharger->IsVehicle()) { deathcharger->AddNpcFlag(UNIT_NPC_FLAG_SPELLCLICK); deathcharger->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE); deathcharger->SetFaction(2096); } } }; }; // correct way: 52312 52314 52555 ... enum Creatures_SG { NPC_GHOULS = 28845, NPC_GHOSTS = 28846, }; class npc_dkc1_gothik : public CreatureScript { public: npc_dkc1_gothik() : CreatureScript("npc_dkc1_gothik") { } CreatureAI* GetAI(Creature* creature) const override { return new npc_dkc1_gothikAI(creature); } struct npc_dkc1_gothikAI : public ScriptedAI { npc_dkc1_gothikAI(Creature* creature) : ScriptedAI(creature) { } void MoveInLineOfSight(Unit* who) override { ScriptedAI::MoveInLineOfSight(who); if (who->GetEntry() == NPC_GHOULS && me->IsWithinDistInMap(who, 10.0f)) { if (Unit* owner = who->GetOwner()) { if (Player* player = owner->ToPlayer()) { Creature* creature = who->ToCreature(); if (player->GetQuestStatus(12698) == QUEST_STATUS_INCOMPLETE) creature->CastSpell(owner, 52517, true); /// @todo Creatures must not be removed, but, must instead // stand next to Gothik and be commanded into the pit // and dig into the ground. creature->DespawnOrUnsummon(); if (player->GetQuestStatus(12698) == QUEST_STATUS_COMPLETE) owner->RemoveAllMinionsByEntry(NPC_GHOSTS); } } } } }; }; class npc_scarlet_ghoul : public CreatureScript { public: npc_scarlet_ghoul() : CreatureScript("npc_scarlet_ghoul") { } CreatureAI* GetAI(Creature* creature) const override { return new npc_scarlet_ghoulAI(creature); } struct npc_scarlet_ghoulAI : public ScriptedAI { npc_scarlet_ghoulAI(Creature* creature) : ScriptedAI(creature) { // Ghouls should display their Birth Animation // Crawling out of the ground //DoCast(me, 35177, true); //me->MonsterSay("Mommy?", LANG_UNIVERSAL, 0); me->SetReactState(REACT_DEFENSIVE); } void FindMinions(Unit* owner) { std::list MinionList; owner->GetAllMinionsByEntry(MinionList, NPC_GHOULS); for (TempSummon* summon : MinionList) if (summon->GetOwnerGUID() == me->GetOwnerGUID()) if (summon->IsInCombat() && summon->getAttackerForHelper()) AttackStart(summon->getAttackerForHelper()); } void UpdateAI(uint32 /*diff*/) override { if (!me->IsInCombat()) { if (Unit* owner = me->GetOwner()) { Player* plrOwner = owner->ToPlayer(); if (plrOwner && plrOwner->IsInCombat()) { if (plrOwner->getAttackerForHelper() && plrOwner->getAttackerForHelper()->GetEntry() == NPC_GHOSTS) AttackStart(plrOwner->getAttackerForHelper()); else FindMinions(owner); } } } if (!UpdateVictim() || !me->GetVictim()) return; //ScriptedAI::UpdateAI(diff); //Check if we have a current target if (me->EnsureVictim()->GetEntry() == NPC_GHOSTS) { if (me->isAttackReady()) { //If we are within range melee the target if (me->IsWithinMeleeRange(me->GetVictim())) { me->AttackerStateUpdate(me->GetVictim()); me->resetAttackTimer(); } } } } }; }; /*#### ## npc_scarlet_miner_cart ####*/ enum ScarletMinerCart { SPELL_CART_CHECK = 54173, SPELL_SUMMON_CART = 52463, SPELL_SUMMON_MINER = 52464, SPELL_CART_DRAG = 52465, NPC_MINER = 28841 }; class npc_scarlet_miner_cart : public CreatureScript { public: npc_scarlet_miner_cart() : CreatureScript("npc_scarlet_miner_cart") { } struct npc_scarlet_miner_cartAI : public PassiveAI { npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature) { me->SetDisplayFromModel(0); // Modelid2 } void JustSummoned(Creature* summon) override { if (summon->GetEntry() == NPC_MINER) { _minerGUID = summon->GetGUID(); summon->AI()->SetGUID(_playerGUID); } } void SummonedCreatureDespawn(Creature* summon) override { if (summon->GetEntry() == NPC_MINER) _minerGUID.Clear(); } void DoAction(int32 /*param*/) override { if (Creature* miner = ObjectAccessor::GetCreature(*me, _minerGUID)) { me->SetWalk(false); // Not 100% correct, but movement is smooth. Sometimes miner walks faster // than normal, this speed is fast enough to keep up at those times. me->SetSpeedRate(MOVE_RUN, 1.25f); me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0); } } void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply) override { if (apply) { _playerGUID = who->GetGUID(); me->CastSpell(nullptr, SPELL_SUMMON_MINER, true); } else { _playerGUID.Clear(); if (Creature* miner = ObjectAccessor::GetCreature(*me, _minerGUID)) miner->DespawnOrUnsummon(); } } private: ObjectGuid _minerGUID; ObjectGuid _playerGUID; }; CreatureAI* GetAI(Creature* creature) const override { return new npc_scarlet_miner_cartAI(creature); } }; /*#### ## npc_scarlet_miner ####*/ enum Says_SM { SAY_SCARLET_MINER_0 = 0, SAY_SCARLET_MINER_1 = 1 }; class npc_scarlet_miner : public CreatureScript { public: npc_scarlet_miner() : CreatureScript("npc_scarlet_miner") { } struct npc_scarlet_minerAI : public EscortAI { npc_scarlet_minerAI(Creature* creature) : EscortAI(creature) { Initialize(); me->SetReactState(REACT_PASSIVE); } void Initialize() { carGUID.Clear(); IntroTimer = 0; IntroPhase = 0; } uint32 IntroTimer; uint32 IntroPhase; ObjectGuid carGUID; void Reset() override { Initialize(); } void IsSummonedBy(WorldObject* summoner) override { carGUID = summoner->GetGUID(); } void InitWaypoint() { AddWaypoint(1, 2389.03f, -5902.74f, 109.014f, 0.f, 5000); AddWaypoint(2, 2341.812012f, -5900.484863f, 102.619743f); AddWaypoint(3, 2306.561279f, -5901.738281f, 91.792419f); AddWaypoint(4, 2300.098389f, -5912.618652f, 86.014885f); AddWaypoint(5, 2294.142090f, -5927.274414f, 75.316849f); AddWaypoint(6, 2286.984375f, -5944.955566f, 63.714966f); AddWaypoint(7, 2280.001709f, -5961.186035f, 54.228283f); AddWaypoint(8, 2259.389648f, -5974.197754f, 42.359348f); AddWaypoint(9, 2242.882812f, -5984.642578f, 32.827850f); AddWaypoint(10, 2217.265625f, -6028.959473f, 7.675705f); AddWaypoint(11, 2202.595947f, -6061.325684f, 5.882018f); AddWaypoint(12, 2188.974609f, -6080.866699f, 3.370027f); if (urand(0, 1)) { AddWaypoint(13, 2176.483887f, -6110.407227f, 1.855181f); AddWaypoint(14, 2172.516602f, -6146.752441f, 1.074235f); AddWaypoint(15, 2138.918457f, -6158.920898f, 1.342926f); AddWaypoint(16, 2129.866699f, -6174.107910f, 4.380779f); AddWaypoint(17, 2117.709473f, -6193.830078f, 13.3542f, 0.f, 10000); } else { AddWaypoint(13, 2184.190186f, -6166.447266f, 0.968877f); AddWaypoint(14, 2234.265625f, -6163.741211f, 0.916021f); AddWaypoint(15, 2268.071777f, -6158.750977f, 1.822252f); AddWaypoint(16, 2270.028320f, -6176.505859f, 6.340538f); AddWaypoint(17, 2271.739014f, -6195.401855f, 13.3542f, 0.f, 10000); } } void SetGUID(ObjectGuid const& guid, int32 /*id*/) override { InitWaypoint(); Start(false, false, guid); SetDespawnAtFar(false); } void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override { switch (waypointId) { case 1: if (Unit* car = ObjectAccessor::GetCreature(*me, carGUID)) me->SetFacingToObject(car); Talk(SAY_SCARLET_MINER_0); SetRun(true); IntroTimer = 4000; IntroPhase = 1; break; case 17: if (Unit* car = ObjectAccessor::GetCreature(*me, carGUID)) { me->SetFacingToObject(car); car->Relocate(car->GetPositionX(), car->GetPositionY(), me->GetPositionZ() + 1); car->StopMoving(); car->RemoveAura(SPELL_CART_DRAG); } Talk(SAY_SCARLET_MINER_1); break; default: break; } } void UpdateAI(uint32 diff) override { if (IntroPhase) { if (IntroTimer <= diff) { if (IntroPhase == 1) { if (Creature* car = ObjectAccessor::GetCreature(*me, carGUID)) DoCast(car, SPELL_CART_DRAG); IntroTimer = 800; IntroPhase = 2; } else { if (Creature* car = ObjectAccessor::GetCreature(*me, carGUID)) car->AI()->DoAction(0); IntroPhase = 0; } } else IntroTimer -= diff; } EscortAI::UpdateAI(diff); } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_scarlet_minerAI(creature); } }; // npc 28912 quest 17217 boss 29001 mob 29007 go 191092 void AddSC_the_scarlet_enclave_c1() { new npc_unworthy_initiate(); new npc_unworthy_initiate_anchor(); new go_acherus_soul_prison(); RegisterSpellScript(spell_death_knight_initiate_visual); new npc_eye_of_acherus(); new npc_death_knight_initiate(); RegisterCreatureAI(npc_dark_rider_of_acherus); new npc_salanar_the_horseman(); RegisterAuraScript(spell_stable_master_repo); RegisterSpellScript(spell_deliver_stolen_horse); new npc_ros_dark_rider(); new npc_dkc1_gothik(); new npc_scarlet_ghoul(); new npc_scarlet_miner(); new npc_scarlet_miner_cart(); }